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On December 14 2012 09:24 hooahah wrote: orb of venom on anyone at all? (bears not included)
Sometimes I'll use it on Naix. Usually it's not necessary though. It's just good if either your enemy is naturally fast (CK, luna, SB, etc.) or if you're too lazy to animation cancel.
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On December 14 2012 09:24 hooahah wrote: orb of venom on anyone at all? (bears not included)
It works for slark for chasing. Also nix assassin.
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On December 14 2012 12:10 coriamon wrote:Show nested quote +On December 14 2012 09:24 hooahah wrote: orb of venom on anyone at all? (bears not included) It works for slark for chasing. Also nix assassin.
I can't remember who it was anymore, but saw it in a game vs EG on a BH, was solo safe against Demon's Magnataur and dominated laning phase 1v1 pretty heavily with the help of the orb.
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bh already crushes magnus in lane
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I've built orb of venom early on riki and BH sometimes. As riki I'll sell it once I have diffusal or I need the slot. on BH it's great to get early kills even without track, or do jungle camping of heroes like furion.
not bad on veno either.
e: Razor is a ranged hero, right? or is his whip considered a long-ranged melee attack? How are melee vs ranged differences applied to him?
Always been curious about this.
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On December 14 2012 18:51 wherebugsgo wrote: I've built orb of venom early on riki and BH sometimes. As riki I'll sell it once I have diffusal or I need the slot. on BH it's great to get early kills even without track, or do jungle camping of heroes like furion.
not bad on veno either.
e: Razor is a ranged hero, right? or is his whip considered a long-ranged melee attack? How are melee vs ranged differences applied to him?
Always been curious about this.
this but also on TA
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On December 14 2012 09:24 hooahah wrote: orb of venom on anyone at all? (bears not included)
I like it on axe if you are going for a battle hunger build. Treant can make some use of it too. I like it whenever i can stack it with another slow skill on melee hero.
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Lalalaland34503 Posts
On December 14 2012 19:19 hooahah wrote:Show nested quote +On December 14 2012 18:51 wherebugsgo wrote: I've built orb of venom early on riki and BH sometimes. As riki I'll sell it once I have diffusal or I need the slot. on BH it's great to get early kills even without track, or do jungle camping of heroes like furion.
not bad on veno either.
e: Razor is a ranged hero, right? or is his whip considered a long-ranged melee attack? How are melee vs ranged differences applied to him?
Always been curious about this. this but also on TA TA is a ranged hero. So is razor.
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So with Midas is there any priority on which creep's you should be insta-gibbing or? I'm sure i've heard something like early game, you midas' the main creep and manually kill off the others, and the opposite for later on? What exactly is the reasoning for that?
Same with Enigma's mini-void's, any priority for which creep's you should be converting (in jungle and in lane?)
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Lalalaland34503 Posts
On December 14 2012 22:56 ReignSupreme. wrote: So with Midas is there any priority on which creep's you should be insta-gibbing or? I'm sure i've heard something like early game, you midas' the main creep and manually kill off the others, and the opposite for later on? What exactly is the reasoning for that?
Same with Enigma's mini-void's, any priority for which creep's you should be converting (in jungle and in lane?) Midas gives you a bonus on the XP of the creep you kill with it, but a flat 190 gold. Early game, it is more worth to get the higher XP. Late game when you're already lvl 16 or so, it becomes more worth it to midas the small creep (getting the flat 190 gold) and then normally kill the big creep for more gold overall.
Enigma's conversions don't matter so much. Just convert what you can.
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For midas, it gives you 190 gold regardless of the creeps bounty and gives 2.5 exp it normally gives. So early game exp is more important and you kill the biggest creep, lategame the smallest for max gold.
For enigma always kill the biggest you can, as you get full bounty, there's a level limit I think so you can't kill the biggest creep usually, the cursor changes when you mouse over the creeps so you know if you can
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Same with Enigma's mini-void's, any priority for which creep's you should be converting (in jungle and in lane?)
You should prioritize converting the siege creeps whenever they appear in lane. For jungle convert the highest lvl creep in order to quickly clear the camp, and as you move to the next creep camp, you will be able to maintain your conversions much longer.
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On December 14 2012 22:56 ReignSupreme. wrote: So with Midas is there any priority on which creep's you should be insta-gibbing or? I'm sure i've heard something like early game, you midas' the main creep and manually kill off the others, and the opposite for later on? What exactly is the reasoning for that?
Same with Enigma's mini-void's, any priority for which creep's you should be converting (in jungle and in lane?) The rules I follow are: 1. The nearest creep possible whenever midas is on cd. I generally want to waste as little of cd as possible. 2. Same as above, I use it on the biggest creep early and later on the smaller creep. The reasoning is (I assume you are jungling): Early on, you will probably killing creeps slower than the respawn timer. I never invested to much maths in it, but I think you will be having a about constant exp/gold gain per minute in jungle at the start from the creeps you kill regularly, let me repeat that, from the creeps you kill without using midas. So once you get midas, you get a flat + 190g whenever its off cd. Your regular income stays the same whether you killed a big or a small creep. But you get much more exp if you use midas on a big creep.
Once you can clean the jungle faster than the respawn timer, you should be about to get lvl 16. After lvl 16, kill small creeps to maximize the gold income which should now be more important than exp; act accordingly if you think dont need the skillpoints as much as gold a little earlier.
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Fundamental questions: Why do you always put a lone hero mid? Why is it more common to solo the suicide lane than the safe lane?
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Lalalaland34503 Posts
On December 15 2012 06:02 B1nary wrote: Fundamental questions: Why do you always put a lone hero mid? Why is it more common to solo the suicide lane than the safe lane? Because mid = easy access to both side lanes to control the overall pace of the game, so you want to put someone there that can make use of the fast levels as a solo and then do so.
Solo suicide lane because the suicide lanes are by design advantageous for the enemy heroes on that lane. In a standard 2v2, the people on the 'safe side' will win. So instead of sacrificing 2 heroes, teams throw up a solo hero there that has good survivability (bounty hunter with wind walk, windrunner with windrun, magnus with skewer etc) that can sneak in XP and occasionally apply pressure without committing too hard, focusing the other 4 heroes on winning the other 2 lanes.
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On December 15 2012 06:02 B1nary wrote: Fundamental questions: Why do you always put a lone hero mid? Why is it more common to solo the suicide lane than the safe lane? You don't ALWAYS put a lone hero mid, it's just the most common thing to do. Primarily for reasons stated above.
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Quick question. Does Doom disable Shredder's Reactive Armor?
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also it's a lot easier to 1v2 mid than to 1v2 the side lanes
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On December 15 2012 08:52 fishbowl wrote: Quick question. Does Doom disable Shredder's Reactive Armor?
I don't think so. At least in dota1 it didn't.
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Liquid xmike uses on his stream some kind of arrow whenever he activate spell, anyone knows what command in console is that?
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