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Simple Questions, Simple Answers - Page 265

Forum Index > Dota 2 Strategy
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valheru
Profile Joined January 2011
Australia966 Posts
December 15 2012 11:06 GMT
#5281
Is there anyway that I can make it so that I can make it so that when I press the hotkey the ability just casts? Like at the moment with leshrac I have to press stun then click the location or with lightning I have to press lightning then click the target. How do I make it so that I press stun or lightning and the ability casts where I have my mouse?
I reject your reality and substitute my own
synapse
Profile Blog Joined January 2009
China13814 Posts
December 15 2012 11:31 GMT
#5282
On December 15 2012 20:06 valheru wrote:
Is there anyway that I can make it so that I can make it so that when I press the hotkey the ability just casts? Like at the moment with leshrac I have to press stun then click the location or with lightning I have to press lightning then click the target. How do I make it so that I press stun or lightning and the ability casts where I have my mouse?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=337793
smartcasting is in there
:)
negon
Profile Joined February 2012
212 Posts
December 15 2012 12:26 GMT
#5283
On December 15 2012 19:14 SashaFckingGrey wrote:
Liquid xmike uses on his stream some kind of arrow whenever he activate spell, anyone knows what command in console is that?

dota_disable_range_finder 0
u sixpoll?
Tevinhead
Profile Joined August 2010
United Kingdom470 Posts
December 16 2012 12:49 GMT
#5284
Batrider vs TA mid. Me as Batrider. The lane seems hard to win, yet I heard people say it's freewin for Batrider. Yet, to me it looks the other way around, more-so in the first 5 levels or so but still, am I missing something?

Let's do some numbers.

TA has 56 base damage + 20/40/60 damage with each level of refraction. So basically 76 damage for a large part of level 1.

Batrider has 50 base damage + 10/15/20 per stack of napalm. So even with 2 stacks of napalm on the creeps, in theory she should get the denies and last hits more often than batrider.

Batrider has low range (350) and bad turn speed (1.0) and a base movement speed (290) and a slow attack duration at 0.5! Meaning you are just sitting bait for psi-blade harrass. Whilst harrassment on TA would involve first knocking her towards you with flamebreak (80 mana) and for anything signification then using firefly (100 mana, 40 second cooldown) to really start making a big dent in her HP pool.

Of course you can make dodging psi-blades easier by stacking napalm on them but she can just spam down the creep wave before you get a chance to get more than 2-3 stacks. And then just back till the next creep wave.

Bottle control? Batrider must expend 100 mana and a 40 second cooldown spell to clear waves, TA has a passive that clears waves.

I see that theoretically Batrider has good kill potential for an out of position TA at around level 4-5 even. But for a start, this requires a mistake by TA and for a second, you're most likely not at full health whilst trying to make this move and things can turn bad quickly with her meld ability and high refraction damage.

It's not a huge issue as Batrider is far less item dependant than TA and hell can even stack jungle if the lane is too annoying, but I've heard a lot of pros talk of how Batrider 'shits on TA in mid'. And don't see how Batrider is supposed to do that vs a competent player.

If I am missing something or someone can enlighten me on the match-up a bit more I'd appreciate it a lot. Thanks!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 16 2012 15:03 GMT
#5285
it's not an easy lane but bat has a small advantage
spam your firefly more, you should be clearing waves way faster than ta. bat clears waves in like 5 seconds; set up the fire trail, napalm twice and you can leave
also if you're leaving firefly at lv1 stop doing that it's awful
hkimmy
Profile Joined September 2012
Korea (South)61 Posts
December 16 2012 15:29 GMT
#5286
You can get like way more than 5 stacks in a creep wave given both heroes try to last hit, should be easier as TA has low range at start and your napalm has high cast range. Once you have like 5+ stacks of napalm it shouldn't be hard to kill TA as her refract quickly breaks due to the burn from firefly. Not to mention the turn rate slow makes it almost impossible to either fight back or run.

You yourself are quite tanky too so it should be hard for TA to kill you even if she hits lv 6+ and you will turn out ahead (not always though) if both you and TA fight when lv 6 due to the positional advantage+disable lasso gives.

You are also unnecessarily focusing on the farming aspect early game, I mean of course you are item dependent but against TA try to hinder her farming as much as possible. You will be behind if you try to compete for only last hits/denies against TA. Just simply spamming napalm and getting the stacks up should keep her away as she shouldn't even be close to you if she has like 5+ stacks.
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 16 2012 16:33 GMT
#5287
Since TA will likely rush bottle you can rush boots and then you're a huge threat. If you ever get a few stacks you can easily firefly tower dive and pick up a kill early on with your movement advantage (TA can't get out of firefly). Utilize this advantage to zone TA from the creeps or pick up kills. You have to play to your advantages in the matchup. Trying to go toe to toe with TA in last hits in isolation is almost always going to result in a loss.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Irratonalys
Profile Joined March 2011
Germany902 Posts
December 16 2012 17:15 GMT
#5288
can tranquil boots be viable on enchantress? the bonus armor and regen helps with staying power , and the high movement speed helps with her ultimate.
The futures uncertain , but the end is always near
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
December 16 2012 17:17 GMT
#5289
Breaks after three attacks, doesn't grant additional HP, and leaves you with a really low mana pool.
Writerdamn, i was two days from retirement
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
December 16 2012 17:22 GMT
#5290
How do people know what matchmaking level they are in? Normal, High, V.High ect?
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
December 16 2012 17:22 GMT
#5291
On December 17 2012 02:22 Zealos wrote:
How do people know what matchmaking level they are in? Normal, High, V.High ect?


You search for your name and filter Normal High or V High and see where most of your games are.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
December 16 2012 17:47 GMT
#5292
Where?
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 16 2012 18:11 GMT
#5293
On December 16 2012 21:49 Tevinhead wrote:
Batrider vs TA mid. Me as Batrider. The lane seems hard to win, yet I heard people say it's freewin for Batrider. Yet, to me it looks the other way around, more-so in the first 5 levels or so but still, am I missing something?

Let's do some numbers.

TA has 56 base damage + 20/40/60 damage with each level of refraction. So basically 76 damage for a large part of level 1.

Batrider has 50 base damage + 10/15/20 per stack of napalm. So even with 2 stacks of napalm on the creeps, in theory she should get the denies and last hits more often than batrider.

Batrider has low range (350) and bad turn speed (1.0) and a base movement speed (290) and a slow attack duration at 0.5! Meaning you are just sitting bait for psi-blade harrass. Whilst harrassment on TA would involve first knocking her towards you with flamebreak (80 mana) and for anything signification then using firefly (100 mana, 40 second cooldown) to really start making a big dent in her HP pool.

Of course you can make dodging psi-blades easier by stacking napalm on them but she can just spam down the creep wave before you get a chance to get more than 2-3 stacks. And then just back till the next creep wave.

Bottle control? Batrider must expend 100 mana and a 40 second cooldown spell to clear waves, TA has a passive that clears waves.

I see that theoretically Batrider has good kill potential for an out of position TA at around level 4-5 even. But for a start, this requires a mistake by TA and for a second, you're most likely not at full health whilst trying to make this move and things can turn bad quickly with her meld ability and high refraction damage.

It's not a huge issue as Batrider is far less item dependant than TA and hell can even stack jungle if the lane is too annoying, but I've heard a lot of pros talk of how Batrider 'shits on TA in mid'. And don't see how Batrider is supposed to do that vs a competent player.

If I am missing something or someone can enlighten me on the match-up a bit more I'd appreciate it a lot. Thanks!

if she has more than 3napalm stack, go kill her
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Whole
Profile Blog Joined May 2010
United States6046 Posts
December 16 2012 18:35 GMT
#5294
You guys think Bristleback will be a good hero when he comes out?
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
December 16 2012 18:39 GMT
#5295
Bristleback is great and has been buffed a lot lately, but will need to see him in game to be sure. He is fun for sure
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-12-16 18:53:17
December 16 2012 18:46 GMT
#5296
On December 17 2012 02:47 Zealos wrote:
Where?


[image loading]

You might want to change the date to recent games or at least after Diretide. My diretide game shows up as VeryHigh, but my sample size might just be bad.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
Last Edited: 2012-12-16 21:22:16
December 16 2012 19:09 GMT
#5297
nvm
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
B1nary
Profile Blog Joined January 2008
Canada1267 Posts
December 16 2012 21:34 GMT
#5298
So cleave damage isn't reduced by armor value. Is the damage taken by secondary targets based on how much damage is taken by the primary target, or the base damage of the attack?

I'm asking because Sven has 70% cleave. If I were fighting a high-armor agility hero, would it be sometimes be better to hit a low-armor support and have the high-armor hero take the cleave damage instead of directly attacking the high-armor guy?
valheru
Profile Joined January 2011
Australia966 Posts
Last Edited: 2012-12-16 21:47:56
December 16 2012 21:44 GMT
#5299
On December 17 2012 06:34 B1nary wrote:
So cleave damage isn't reduced by armor value. Is the damage taken by secondary targets based on how much damage is taken by the primary target, or the base damage of the attack?

I'm asking because Sven has 70% cleave. If I were fighting a high-armor agility hero, would it be sometimes be better to hit a low-armor support and have the high-armor hero take the cleave damage instead of directly attacking the high-armor guy?

Yes that's the ways it works and yes it is often better to cleave the support in a late game fed as shit scenario.

EDIT: I mean hit the support to get the cleave damage coming from them,

EDIT: cleave damage is reduced by armour TYPE though but this has no practical effect as hero damage does 100% to all sources except buildings (fortified armour) which is does 50% to.
I reject your reality and substitute my own
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
December 16 2012 21:45 GMT
#5300
On December 17 2012 06:34 B1nary wrote:
So cleave damage isn't reduced by armor value. Is the damage taken by secondary targets based on how much damage is taken by the primary target, or the base damage of the attack?

I'm asking because Sven has 70% cleave. If I were fighting a high-armor agility hero, would it be sometimes be better to hit a low-armor support and have the high-armor hero take the cleave damage instead of directly attacking the high-armor guy?

Yep. If you ever have a situation where your cleave does more than 100% damage (such as Sven with battlefury/empower from magnus) it becomes better to target something else other than your priority target.
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