usually when i play i dont know what to pick to counter proper heros. i play alot and know my shit when it comes to playing the game itself but when it comes to strategy/picking i basically suck.
any suggestions?
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bailando
Germany332 Posts
usually when i play i dont know what to pick to counter proper heros. i play alot and know my shit when it comes to playing the game itself but when it comes to strategy/picking i basically suck. any suggestions? | ||
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PizzaParty
Canada169 Posts
2.When I play Huskar I try to cast Inner Vitality right before Life Break but sometimes there is so much going on in big team fights that I cannot quickly cast IV on myself. Is there a way to make it so I can simply double tap "Q" instead of having to click on myself (for IV) then the target (for LB) ? | ||
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Firebolt145
Lalalaland34503 Posts
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TheYango
United States47024 Posts
On December 04 2012 01:40 PizzaParty wrote: 1.I was playing Chaos Knight supported by Warlock and we started to lane vs Phantom Lancer supported by Keeper of the light. The Keeper would never use Illuminate but rather feed Phantom Lancer with mana and the latter would continually spam his spirit lance at the Warlock. We ended up losing the lane. We tried the same combo the game after and won the lane without being guiltless about it. How do you counter the Keeper and Lancer combo ? You need a lane combination that can kill them. The lane combo has high sustained harass, but has zero hard disables for them to save one another if you pick a lane that can go all-in and kill them at an early level. On December 04 2012 01:40 PizzaParty wrote: 2.When I play Huskar I try to cast Inner Vitality right before Life Break but sometimes there is so much going on in big team fights that I cannot quickly cast IV on myself. Is there a way to make it so I can simply double tap "Q" instead of having to click on myself (for IV) then the target (for LB) ? There's a menu option for double-tap self-cast. | ||
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Sn0_Man
Tebellong44238 Posts
On December 04 2012 01:40 PizzaParty wrote: 1.I was playing Chaos Knight supported by Warlock and we started to lane vs Phantom Lancer supported by Keeper of the light. The Keeper would never use Illuminate but rather feed Phantom Lancer with mana and the latter would continually spam his spirit lance at the Warlock. We ended up losing the lane. We tried the same combo the game after and won the lane without being guiltless about it. How do you counter the Keeper and Lancer combo ? Kotl/PL is a bit of a "known" lane combo. It is very good for a reason. Still, as others said, A "kill" lane or similar can feed off the kotl, and if you can force PL to go invis early then he won't have the mana to spam his lance, even with KotL helping out. Nyx is really really good versus this lane because his reflect spell is really easy to time vs both the lance and if Kotl uses illuminate, vs that too. And you can mana-burn to keep the kotl in check (force him to mana himself, etc). And your stun gives you kill potential if you have an ally. On December 04 2012 01:16 Blitzkrieg0 wrote: Show nested quote + On December 04 2012 00:51 Dromar wrote: 1. How does experience from killing neutral creeps work? Suppose I pull a camp and my creeps kill a neutral, but I missed the last hit. Do I still get xp? What if there is an invisible enemy bounty hunter nearby? Does he get xp if I miss the last hit? It is based on which team gets the kill. If you pull a creep camp and the creep is killed by you or your creeps then every hero within range on that team will get experience. The invisible enemy bounty hunter will not get experience when your creep or you get the last hit because he is not on your team. If the bounty hunter gets the last hit then his team will get the experience instead. So what happens with respect to the allied creeps that are dying? If the neuts kill them, who gets XP? Does this mean its bad for me to deny my own creeps at the pull if I know that a bounty is nearby? | ||
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Dead9
United States4725 Posts
i like casting things on the portrait, double tapping works too but i find portrait click is more consistent because you can't double tap if you're spamming rightclick or something for example on huskar you can't hit Q rightclick Q if you want to inner vitality, that just makes you move places | ||
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Soluhwin
United States1287 Posts
On December 04 2012 01:23 bailando wrote: can anybody recomment me a site or something where i see the direct counters to every hero? usually when i play i dont know what to pick to counter proper heros. i play alot and know my shit when it comes to playing the game itself but when it comes to strategy/picking i basically suck. any suggestions? "Counters" are never too too important in dota, especially hero vs. hero. You shouldn't focus of counter-picking your opponent but rather playing heros you're comfortable with. Even if you are the captain of a low-mid level team, picking what your team can play is infinitely more important. | ||
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Firebolt145
Lalalaland34503 Posts
On December 04 2012 03:53 Dead9 wrote: if the neuts kill your creeps then your opponents don't get any exp i like casting things on the portrait, double tapping works too but i find portrait click is more consistent because you can't double tap if you're spamming rightclick or something for example on huskar you can't hit Q rightclick Q if you want to inner vitality, that just makes you move places Should mention that it's thus better to try and let the neutrals kill your creeps when the enemies are around than actually deny them yourself. | ||
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Yurie
12088 Posts
On December 04 2012 01:23 bailando wrote: can anybody recomment me a site or something where i see the direct counters to every hero? usually when i play i dont know what to pick to counter proper heros. i play alot and know my shit when it comes to playing the game itself but when it comes to strategy/picking i basically suck. any suggestions? There is no need to picks counters. Instead pick things that help your team. If the perfect counter is Void and you already have 3 melee carries then a CM would be more useful than the perfect counter. I would suggest role picking over counter picking, the hard counters are only really an issue on pure 1v1 lanes. | ||
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bailando
Germany332 Posts
On December 04 2012 06:43 Soluhwin wrote: Show nested quote + On December 04 2012 01:23 bailando wrote: can anybody recomment me a site or something where i see the direct counters to every hero? usually when i play i dont know what to pick to counter proper heros. i play alot and know my shit when it comes to playing the game itself but when it comes to strategy/picking i basically suck. any suggestions? "Counters" are never too too important in dota, especially hero vs. hero. You shouldn't focus of counter-picking your opponent but rather playing heros you're comfortable with. Even if you are the captain of a low-mid level team, picking what your team can play is infinitely more important. + Show Spoiler + [QUOTE][B]On December 04 2012 08:03 Yurie wrote: There is no need to picks counters. Instead pick things that help your team. If the perfect counter is Void and you already have 3 melee carries then a CM would be more useful than the perfect counter. I would suggest role picking over counter picking, the hard counters are only really an issue on pure 1v1 lanes. Ok so basically you say "strategy" is not about counter picking like a tard. instead you choose a good team combination you think could beat the others? ok BUT: i need to counter their hardcarry at least somehow dont i? and whats the best idea when pick/banning as captain.... like either: making a plan BEFORE the game and stick 100% to that or react in certain ways? i really want to learn how to think properly (lol!) in pick/ban phase! | ||
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Qbek
Poland12923 Posts
) However most heroes have something they are weak against, most melees are susceptible to kiting (so mobile heroes and disables), many pushers are weak against strong aoe. To counter Enigma for example, you need long range disables that go through BKB, and that is mostly BM's ulti and VS' ulti. Sometimes a hero is weak against a kind of play any hero can do, like BH being generally fucked against any dual lane with detection if he soloes hard lane | ||
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Blitzkrieg0
United States13132 Posts
Your plan before the game should also have some outs in case they pick counters to your strategy. Most of the best drafts either pick heroes that are always annoying to deal with (aka ones you see commonly banned in the first phase) or heroes that can be played in multiple positions or lanes (versatile heroes that don't give away your plans during the early stages of the draft). Drafting leaves the realm of simple answers though. This topic seems to be a decent place to draw up some conversation, although it is a bit lacking in terms of content at the moment. | ||
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Stancel
Singapore15360 Posts
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flamewheel
FREEAGLELAND26782 Posts
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TheYango
United States47024 Posts
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flamewheel
FREEAGLELAND26782 Posts
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Erasme
Bahamas15899 Posts
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Alur
Denmark3900 Posts
On December 04 2012 01:23 bailando wrote: can anybody recomment me a site or something where i see the direct counters to every hero? usually when i play i dont know what to pick to counter proper heros. i play alot and know my shit when it comes to playing the game itself but when it comes to strategy/picking i basically suck. any suggestions? I don't use this myself, but http://www.dotaedge.com/ lets you select the heroes you're playing against, and it comes up with some suggestions for picks. The quality of the list varies, but seems to be quite decent overall. In any case, remember to consider how the pick fits into your own lineup in terms of lanes, farm priority, push/anti-push and teamfight power etc.. | ||
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GOmnipotentD
France36 Posts
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Firebolt145
Lalalaland34503 Posts
On December 05 2012 08:17 GOmnipotentD wrote: I have a question about Invoker builds: what is the reasoning behind going for QE or QW Invoker? In what cases and for what reasons should I choose one build over the other? QW = provides more mid-game utility and control, more teamfight and zone control with Tornado + EMP, very fast movespeed. QE = more damage, global gank with sunstrike, can be played as a #2 position semi-carry. I wrote a guide covering both builds, you can find it at http://www.teamliquid.net/forum/viewmessage.php?topic_id=370063 | ||
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