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Simple Questions, Simple Answers - Page 238

Forum Index > Dota 2 Strategy
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Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2012-11-17 00:36:45
November 17 2012 00:35 GMT
#4741
On November 17 2012 09:18 valheru wrote:
Show nested quote +
On November 16 2012 18:19 TheYango wrote:
On November 16 2012 16:57 Irratonalys wrote:
Ive been playing a lot of vengeful spirit lately , and i build tranquil & soul ring first then disassemble into power threads + mekansem, what item should i buy next? Ive experimented with the shadow blade to have a getaway after a risky netherswap (also its not too expensive) , but a lot of guides suggest manta style?

Don't get Mek on VS. A lot of fights are going to start with you swapping either an ally or an enemy putting yourself into the fray, meaning you will die relatively fast. A Mek is better on a defensive support who can maximize its overall effectiveness for the team, rather than an offensive support who will put themselves into a Mek-or-die situation.

You don't need Soul Ring. Manage mana better and get into the habit of sending Clarities to yourself between ganks/fights. Typical development is Tranquil/Phase+Urn+Wand. If a ganker is already getting Urn, Medallion is also a nice item selection, though you will generally need to buy a Bracer alongside it to buffer your HP a bit. After that typically you prop up your survivability with some combination of Point/Vit Booster, Cloak, Ghost Scepter, and/or Bracer/Janggo. In a long game, Diffusal, Manta, and Aghanim's are suitable lategame item choices.


About the mek thing. Yeah generally you see mek on the people that stay back like kotl/jakiro/chen etc and I understand the reasoning, they can mek the team not die and still be useful. But what about the exceptions like necrolyte? Why does a frontline high farmer get mek?


Because Necrolyte is going to be a lot tankier than VS because of his healing skill + building tankier items, and will be in the fight longer to get his Mek off, whereas sometimes VS will die before she can even use the Mek at the appropriate time.

Also it's kind of a symbiotic thing with his healing spell. His healing spell keeps him alive to use Mek when needed, and Mek keeps him alive to keep using his healing spell even more.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
November 17 2012 04:36 GMT
#4742
On November 16 2012 18:12 LAN-f34r wrote:
Is there a reason for the cooldown on slark's passive? With max attack speed its 0.34 seconds between attacks, which is slower than level 3/4 cooldown, and level 1/2 cooldown only matters at 325/386 IAS respectively - nigh impossible for that stage of the game.

Mask of Madness!!!
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
November 17 2012 06:00 GMT
#4743
MoM is 100 IAS. You still need 225/286 IAS from other stuff. At level 11, which is where this is most likely to happen (presuming you do take your passive whenever you can after the other ones), you have ~30 base agi. Lets say you have treads on agi as well as a couple of wraith bands with your MoM. That's 30(agi)+38(treads)+6*2(wraiths) = 80. You need to steal ~145 agi to start effecting the cd. That is ~49 attacks with a 15 second cooldown. Yea... not happening. Even with level 22, maxing steal last, you need ~110 agi from other sources. That's approx a butterfly and an AC, or a few stacks and lesser items. Realistic for that stage of the game, but hardly a build to be feared enough to be nerfed.

And then the cd decreasing from level 3-->4 makes no sence at all.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
November 17 2012 08:13 GMT
#4744
On November 17 2012 15:00 LAN-f34r wrote:
MoM is 100 IAS. You still need 225/286 IAS from other stuff. At level 11, which is where this is most likely to happen (presuming you do take your passive whenever you can after the other ones), you have ~30 base agi. Lets say you have treads on agi as well as a couple of wraith bands with your MoM. That's 30(agi)+38(treads)+6*2(wraiths) = 80. You need to steal ~145 agi to start effecting the cd. That is ~49 attacks with a 15 second cooldown. Yea... not happening. Even with level 22, maxing steal last, you need ~110 agi from other sources. That's approx a butterfly and an AC, or a few stacks and lesser items. Realistic for that stage of the game, but hardly a build to be feared enough to be nerfed.

And then the cd decreasing from level 3-->4 makes no sence at all.

Alacrity, bloodlust, troll ultimate, neutral cent aura, bm aura.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
November 17 2012 09:17 GMT
#4745
And if you get all that for a slark, its not that hard to put an extra 2 points in the steal (if you have all that you probably want it maxed anyway for max duration). Besides, at that stage of the game if you are attacking that fast you will probably kill them in 2 seconds anyway. Not to mention you probably need stun/immobilises to be able to attack that fast since in reality, they will be running away (Even moving around in leash would be enough to avoid some attacks).

And that still doesn't explain the cooldown on the level 3/4 passive.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
November 17 2012 09:27 GMT
#4746
Wouldn't building slark like riki be a good idea ? diffu into bkb seems kinda good to me
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
Last Edited: 2012-11-17 10:27:59
November 17 2012 10:20 GMT
#4747
On November 17 2012 18:17 LAN-f34r wrote:
And if you get all that for a slark, its not that hard to put an extra 2 points in the steal (if you have all that you probably want it maxed anyway for max duration). Besides, at that stage of the game if you are attacking that fast you will probably kill them in 2 seconds anyway. Not to mention you probably need stun/immobilises to be able to attack that fast since in reality, they will be running away (Even moving around in leash would be enough to avoid some attacks).

And that still doesn't explain the cooldown on the level 3/4 passive.

My main point is that "and level 1/2 cooldown only matters at 325/386 IAS respectively - nigh impossible for that stage of the game" doesn't hold true in some scenarios, because you really don't want to put more than 1 in steal before 12. But you're right in that the effects of the cd reduction on his passive are marginal.

On November 17 2012 18:27 Erasme wrote:
Wouldn't building slark like riki be a good idea ? diffu into bkb seems kinda good to me


Riki uses diffu because you need the purge to trap people in cloud, and the agi works wonders for his passive. Slark already has pounce to stay on his opponent, and doesn't benefit from agi as much. If you want to go in that direction I think orchids makes more sense, as it would prevent people escaping pounce, and the amplify would help with the damage of your pounce/pact combo. This is assuming that you don't desperately need the purge from diffusal.
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
November 17 2012 10:29 GMT
#4748
Nigh impossible - not impossible. It just seems really, really odd to have this cooldown.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
November 17 2012 10:47 GMT
#4749
The CD is probably to prevent some abuses, maybe the steal happens before the real attack and you can animation cancel to steal a lot, email icefrog and ask!
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
November 17 2012 11:53 GMT
#4750
On November 17 2012 19:47 Qbek wrote:
The CD is probably to prevent some abuses, maybe the steal happens before the real attack and you can animation cancel to steal a lot, email icefrog and ask!

This makes it sound like it was implemented due to Dota 1 limitations, and perhaps it's here in Dota 2 simply to keep the two as similar as possible.
Moderator
TOCHMY
Profile Blog Joined June 2010
Sweden1692 Posts
November 17 2012 14:10 GMT
#4751
not a strategy question, but can you ignore players? like /ignore. Sick and tired of the whiners
Yoona <3 ¯\_(ツ)_/¯ Look! It's Totoro! ☉.☉☂
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
November 17 2012 14:12 GMT
#4752
On November 17 2012 23:10 TOCHMY wrote:
not a strategy question, but can you ignore players? like /ignore. Sick and tired of the whiners

Go to the score board => click the speaker icon. It mutes chat and voice chat. Dunno what it is bound to as default
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
StoRm_res
Profile Joined March 2011
Switzerland891 Posts
November 17 2012 14:45 GMT
#4753
Do you guys think vanguard is a good item on magnus? Instead of maybe drums? I tried this today and I kinda liked it, because it gives you the survivability you need when using skewer. But none of the guides seem to feature it, so I would like to hear your oppinion
canikizu
Profile Joined September 2010
4860 Posts
November 17 2012 14:59 GMT
#4754
On November 17 2012 23:45 StoRm_res wrote:
Do you guys think vanguard is a good item on magnus? Instead of maybe drums? I tried this today and I kinda liked it, because it gives you the survivability you need when using skewer. But none of the guides seem to feature it, so I would like to hear your oppinion

When you use skewer, either to initiate or pull 1 enemy out, the first thing you got hit should be by spells, not physical attack (provided that enemies not just stay there and autoattack you), so I doubt vanguard can block that. Vanguard rarely is a good item on initiators overall. Drum is a better choice between it and vanguard.

Irratonalys
Profile Joined March 2011
Germany902 Posts
November 17 2012 18:59 GMT
#4755
any ideas on clinks items after ive build power threads ? must suggestions ive read have been orchid of malevolence , but i thing this item doesent give me enough for its high price. im thinking manta style?
The futures uncertain , but the end is always near
randombum
Profile Blog Joined April 2007
United States2378 Posts
November 17 2012 19:24 GMT
#4756
Get the orchid its amazing on clinks, far better than manta.
evilfatsh1t
Profile Joined October 2010
Australia8939 Posts
Last Edited: 2012-11-17 19:29:14
November 17 2012 19:27 GMT
#4757
no orchid is fine
clinkz isnt your standard carry that holds his position and right clicks things down
once you get your first big item youre supposed to roam around and snipe people down
orchid allows this since it gives you some dmg and the all important silence
the mana regen is nice too since youll be spamming fire arrows and death pact
if you still dont like orchid, you could go soul ring mkb. More dmg output but harder to kill guys cause they dont have to just sit there
Fruscainte
Profile Blog Joined December 2009
4596 Posts
November 17 2012 21:04 GMT
#4758
I was talking to some steam friends yesterday and one was saying that he began getting Mek on semi-carries lately, what are thoughts on this? I always looked at Mek as like, a first support item for heroes such as Lich or something. I never really thought to get it on heroes like Kunkka, Undying, Centaur. Said he even likes getting it on Natures Prophet for dat enhanced pushing. I mean, I always had the perception of it being used basically, like I said before, on mostly INT heroes to support their team as I felt STR heroes needed other items in greater priority.

Someone mind explaining this for me?
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
November 17 2012 21:06 GMT
#4759
If you grab a Mekansm and your opponents don't have one, you have a very strong advantage for that period of time. Doesn't really matter who it's on--as long as you have the mana pool, you can hold it.

For Prophet you pretty much just turn into an air-dropped heal for your team when needed.
Writerdamn, i was two days from retirement
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-11-17 21:29:36
November 17 2012 21:28 GMT
#4760
Mek on 5th position is usually awkward because it will be late as hell. As long as it's on a hero that can position properly easily (e.g. Windrunner) is a natural pusher (e.g. Prophet tho he has other qualities as well. Chen is probably a better example in this category) or a tanky hero that isn't really an autoattacker and usually in the middle of the whole mess (e.g. Necrolyte, Undying) you're good to go.

Centaur and Kunkka are kind of awkward choices for a mek but there might be some weird FUCK WE ALL RANDOMED teamcomps where guys like that end up being the best mek carriers.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
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