Simple Questions, Simple Answers - Page 237
| Forum Index > Dota 2 Strategy |
|
Nevuk
United States16280 Posts
| ||
|
synapse
China13814 Posts
On November 16 2012 10:12 Nevuk wrote: anyone else stuck at connecting to dota 2 network right now? I get that sometimes and restarting steam always seems to fix the problem. (not on right now so I wouldn't know whether the network is actually down) | ||
|
Nevuk
United States16280 Posts
| ||
|
CountChocula
Canada2068 Posts
On November 15 2012 15:34 FairForever wrote: Is there any way to mute ingame voice or text chat from other people? You can mute players by going to the in-game scoreboard at the top left and left-clicking their name. There should be a mute option. | ||
|
meijin
United States141 Posts
| ||
|
CountChocula
Canada2068 Posts
On November 16 2012 14:16 meijin wrote: where are you supposed to lane meepo? the multitasking seems fun so i want to learn him but the guides i have found only talk about item/skill builds and tactics. Here is meepo guide by legendary Chinese meepo player, Niuwa: http://www.gosugamers.net/dota/thread.php?id=777818 Here's what he says regarding laning: lvl 1-6 meepo is not a strong hero in lane, so survival is your primary objective, gank only when teammates are coming to support you. use poof to get some early gold if you really need it. try not to make meepo go mid solo because he's a very easy hero to lane against and isn't that useful until he gets his ulti. by level 6 meepo can explode and net a really easy kill (no pun intended). basically main body bind, poof, right click enemy and double do the same, time your bind so you don't waste precious disable time. lvl 6-10 main body stay in lane, you don't have to get every creeps but you need the exp while double creep pull, or both go jungling, or 1 go jungling (safer) while the other ganking with teammates. lvl11-16 by now you should have dagger and treads (will talk about how to use dagger later) save some money for buyback right now and go ganking lvl16+ main body gank while doubles jungle, by now you should have some money, if the creep equilibrium are good u can steal roshan, use bind to get sight and poof inside, aegis is insane on a meepo. make gank and push your first priority. | ||
|
Quochobao
United States350 Posts
On November 16 2012 14:29 CountChocula wrote: Here is meepo guide by legendary Chinese meepo player, Niuwa: http://www.gosugamers.net/dota/thread.php?id=777818 Here's what he says regarding laning: I read many of these guides but I am not sure what it means to keep the main in lane while the double jungles. 1. How am I supposed to last hit with both at the same time? 2. How can the double strong enough to jungle by itself? Or his role is simply to stack creep? Or to pull creep? (but either way, if I control him to stack / pull, I can't last hit with the main meepo.) 3. How can 2 poofs be enough to kill the strong creep camp? | ||
|
Dead9
United States4725 Posts
you can kill the easy camp with a poof and some autoattacks. medium depends on the camp. easiest is just to kill the easy and stack the hard | ||
|
evilfatsh1t
Australia8818 Posts
i only look at the jungling ones to either send them elsewhere, poof or when pulling or stacking otherwise ill be looking at the main guy this still takes quite a fair amount of apm though so if you cant do it just keep practising | ||
|
Irratonalys
Germany902 Posts
| ||
|
Pseudoku
Canada1279 Posts
On November 16 2012 16:57 Irratonalys wrote: Ive been playing a lot of vengeful spirit lately , and i build tranquil & soul ring first then disassemble into power threads + mekansem, what item should i buy next? Ive experimented with the shadow blade to have a getaway after a risky netherswap (also its not too expensive) , but a lot of guides suggest manta style? Wards. Euls. Keep the tranquil or make arcane boots Don't need Soul Ring. Ghost Sceptre | ||
|
Firebolt145
Lalalaland34501 Posts
On November 16 2012 16:57 Irratonalys wrote: Ive been playing a lot of vengeful spirit lately , and i build tranquil & soul ring first then disassemble into power threads + mekansem, what item should i buy next? Ive experimented with the shadow blade to have a getaway after a risky netherswap (also its not too expensive) , but a lot of guides suggest manta style? Manta is if you're going carry, which you're not since you're getting mekansm and you're vengeful spirit anyway. You should aim for a few more supporty items like urn, drums, force staff, pipe if no one else is getting one. This is in no particular order, you should judge the situation to decide what you need. And I should also mention that I would probably go for arcane boots instead of power treads, particularly if you're in a mana hungry team and you don't already have 2 arcane boots on the team. Once you have enough of these supporty items on the team and you feel like splurging a little, aghanims sceptor is a very good item. Keep in mind that often the playstyle of venge is that you walk up to them, swap out their carry into your team, and hopefully your team kills their most important player while they kill you, a 'less important player'. So the idea is to try and survive the swap, and bulk out with some HP. In older days, people used to do this by buying many bracers or even a vanguard, but that's redundant now with the various support items which help increase your survivability as well as the team's. edit: as above said, don't forget wards. Ghost sceptor definitely valid if situation calls for it. I still think other items are better than euls but it's also valid. Also don't get soul ring, you don't have the health pool to sacrifice for it. | ||
|
Quochobao
United States350 Posts
On November 16 2012 15:20 evilfatsh1t wrote: yeah theres no reason to be watching your jungling meepos all the time i only look at the jungling ones to either send them elsewhere, poof or when pulling or stacking otherwise ill be looking at the main guy this still takes quite a fair amount of apm though so if you cant do it just keep practising But the jungling guy can take on an easy camp by himself at lvl 6 with just plain vanilla attack? Really ... ? I mean he can, but will have to go back to fountain too often (after clearing 1-2 camps) for the jungling to be efficient. | ||
|
Firebolt145
Lalalaland34501 Posts
On November 16 2012 17:10 Quochobao wrote: But the jungling guy can take on an easy camp by himself at lvl 6 with just plain vanilla attack? Really ... ? I mean he can, but will have to go back to fountain too often (after clearing 1-2 camps) for the jungling to be efficient. Poof it once, and he can kill them each with 1 or 2 autoattacks. | ||
|
sandyph
Indonesia1640 Posts
On November 16 2012 15:04 Quochobao wrote: I read many of these guides but I am not sure what it means to keep the main in lane while the double jungles. 1. How am I supposed to last hit with both at the same time? 2. How can the double strong enough to jungle by itself? Or his role is simply to stack creep? Or to pull creep? (but either way, if I control him to stack / pull, I can't last hit with the main meepo.) 3. How can 2 poofs be enough to kill the strong creep camp? 2 : use shift+move command to pull/stack, just need to get the correct timing and you can stack without having to focus on the double. | ||
|
Firebolt145
Lalalaland34501 Posts
| ||
|
LAN-f34r
New Zealand2099 Posts
| ||
|
TheYango
United States47024 Posts
On November 16 2012 16:57 Irratonalys wrote: Ive been playing a lot of vengeful spirit lately , and i build tranquil & soul ring first then disassemble into power threads + mekansem, what item should i buy next? Ive experimented with the shadow blade to have a getaway after a risky netherswap (also its not too expensive) , but a lot of guides suggest manta style? Don't get Mek on VS. A lot of fights are going to start with you swapping either an ally or an enemy putting yourself into the fray, meaning you will die relatively fast. A Mek is better on a defensive support who can maximize its overall effectiveness for the team, rather than an offensive support who will put themselves into a Mek-or-die situation. You don't need Soul Ring. Manage mana better and get into the habit of sending Clarities to yourself between ganks/fights. Typical development is Tranquil/Phase+Urn+Wand. If a ganker is already getting Urn, Medallion is also a nice item selection, though you will generally need to buy a Bracer alongside it to buffer your HP a bit. After that typically you prop up your survivability with some combination of Point/Vit Booster, Cloak, Ghost Scepter, and/or Bracer/Janggo. In a long game, Diffusal, Manta, and Aghanim's are suitable lategame item choices. | ||
|
valheru
Australia966 Posts
On November 16 2012 18:19 TheYango wrote: Don't get Mek on VS. A lot of fights are going to start with you swapping either an ally or an enemy putting yourself into the fray, meaning you will die relatively fast. A Mek is better on a defensive support who can maximize its overall effectiveness for the team, rather than an offensive support who will put themselves into a Mek-or-die situation. You don't need Soul Ring. Manage mana better and get into the habit of sending Clarities to yourself between ganks/fights. Typical development is Tranquil/Phase+Urn+Wand. If a ganker is already getting Urn, Medallion is also a nice item selection, though you will generally need to buy a Bracer alongside it to buffer your HP a bit. After that typically you prop up your survivability with some combination of Point/Vit Booster, Cloak, Ghost Scepter, and/or Bracer/Janggo. In a long game, Diffusal, Manta, and Aghanim's are suitable lategame item choices. About the mek thing. Yeah generally you see mek on the people that stay back like kotl/jakiro/chen etc and I understand the reasoning, they can mek the team not die and still be useful. But what about the exceptions like necrolyte? Why does a frontline high farmer get mek? | ||
|
TheYango
United States47024 Posts
On November 17 2012 09:18 valheru wrote: About the mek thing. Yeah generally you see mek on the people that stay back like kotl/jakiro/chen etc and I understand the reasoning, they can mek the team not die and still be useful. But what about the exceptions like necrolyte? Why does a frontline high farmer get mek? Someone like Necrolyte, DS, or Beastmaster is going to have higher baseline survivability due to having more levels and more items. It's unlikely that they'll get into a "Mek-or-die" situation without the rest of the team having also taken enough damage for the Mek to be effective, unless the enemy puts an inordinate amount of effort into killing them first (and killing a Beastmaster or DS who've already used their ults has little real value in comparison to more high-value targets, even if you force them to use a less-than-perfect Mek). Compared to VS who will be lower level and who will get Mek much much later off of her lower farm, she doesn't have that luxury. Even when you get Mek on 5th position VS, you will still be quite easy to kill, and will most likely be in a Mek-or-die situation almost immediately in a teamfight. | ||
| ||