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Simple Questions, Simple Answers - Page 234

Forum Index > Dota 2 Strategy
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Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2012-11-08 09:04:53
November 08 2012 09:04 GMT
#4661
On November 08 2012 17:57 igotmyown wrote:
Anyone have ideas on what can beat/counter an undying trilane (straight up, not avoiding)?

He's incredibly strong especially if the other team commits to the fight, zombie slow + aoe decay can easily lead to trilane team wipes. Also how come he wasn't in the meta before (dota 1 and 2)?

axe tide dazzle
or just walk away from the tombstone, the aoe is pretty small until later levels

edit: er not in the same lane, tho it would probably work alright anyway
they all instantly kill all the zombies
there's probably more i'm forgetting
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
Last Edited: 2012-11-08 09:27:03
November 08 2012 09:26 GMT
#4662
Well if its a trilane vs trilane then whoever has visage (probably) wins. A better strategy though is just avoiding the trilane with an alch and farming those zombies with acid for greed stacks and XP midgame.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
igotmyown
Profile Blog Joined April 2009
United States4291 Posts
Last Edited: 2012-11-08 10:09:48
November 08 2012 10:04 GMT
#4663
Any team running a trilane vs trilane with undying is going to surround him with ranged killing potential (cm lina jakiro leshrac etc). The zombies hurt, but the slow in a large aoe preventing you from escaping is just as important. Unless you all have escape mechanisms, once you commit there's no turning back. So you have to be able to come out ahead decisively and quickly on every encounter, and low level alchemist/axe are just liabilities in those situations.

Visage is interesting, I've gone back to the chinese trilane vs trilane days for some inspiration. I saw someone pick lich against me in captains mode, but one got picked off too early, and it just got progressively worse from there. Basically ritual has to compensate for completely losing the lane until lich hits level 2.
Edit: well lich should hit level 2 before you get tombstone. It's just less impressive in practice than it is in theory.
evilfatsh1t
Profile Joined October 2010
Australia8818 Posts
November 08 2012 13:16 GMT
#4664
On November 08 2012 19:04 igotmyown wrote:
Any team running a trilane vs trilane with undying is going to surround him with ranged killing potential (cm lina jakiro leshrac etc). The zombies hurt, but the slow in a large aoe preventing you from escaping is just as important. Unless you all have escape mechanisms, once you commit there's no turning back. So you have to be able to come out ahead decisively and quickly on every encounter, and low level alchemist/axe are just liabilities in those situations.

Visage is interesting, I've gone back to the chinese trilane vs trilane days for some inspiration. I saw someone pick lich against me in captains mode, but one got picked off too early, and it just got progressively worse from there. Basically ritual has to compensate for completely losing the lane until lich hits level 2.
Edit: well lich should hit level 2 before you get tombstone. It's just less impressive in practice than it is in theory.

didnt fully understand your post, but in case you were talking about solo lich vs undying trilane
its not uncommon for dirge to get tombstone at lvl 1 if they have strong ranged supports to follow up
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
November 08 2012 13:32 GMT
#4665
On November 08 2012 17:05 LAN-f34r wrote:
Looking at the item build and skill build, U = stats and he is talking about Leoric.

Ah right, I had forgotten U was the hotkey for stats. The build makes a lot more sense for skeleton king.
Moderator
Nycaloth
Profile Joined October 2010
147 Posts
November 08 2012 14:14 GMT
#4666
On November 08 2012 17:57 igotmyown wrote:
Anyone have ideas on what can beat/counter an undying trilane (straight up, not avoiding)?

He's incredibly strong especially if the other team commits to the fight, zombie slow + aoe decay can easily lead to trilane team wipes. Also how come he wasn't in the meta before (dota 1 and 2)?


i would suggest strong anti-push or strong escape and to sit it out while tower hugging. i have been wondering if you could control him with manaburn type abilities since undyings manapool is pretty low early, but i dont think its possible against a tri.

in general, when playing against a trilane, the most important thing is imo to not die to them. this means you will have to give up farm with almost any hero you play, but if you manage to hold on for a while, you gain the upper hand through levels and will be able to kill them eventually. if the tri does not get any kills on you, you win the lane since they end up with 3 underleveld and underfarmed heroes that will die quickly in team fights.

some specific heroes that come to my mind would be

KotL: ridiculous range and anti-push, keep them at their tower and keep them weak
Juggernaut: spin away when they engage (might suffer from lack of farm later)
Brood Mother: Net the lane and leech XP, but be wary of smoke and wards

all theory craft though, so i dont know how it would really perform...
"I'm still confused, but on a higher level" ~Fermi
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-11-08 15:47:24
November 08 2012 15:46 GMT
#4667
On November 08 2012 16:50 Firebolt145 wrote:
Show nested quote +
On November 08 2012 16:04 Arisen wrote:
Where can a person find good builds to copy? I've been focusing on sk going

Q U Q U Q R
2 branch, quelling blade into Wand>Boots>soulring>POwer treads

This part is working out fine for me so far, but I'm lost after this and am not really sure where I should be headed.

Is Q your stun and U supposed to be caustic finale? (For future reference, you should always refer to spells by their name rather than their hotkey, makes things easier for everyone.)

Generally it's best to go stun - sandstorm - stun - sandstorm - stun - epicenter - stun. You don't want caustic finale early in most lanes because it pushes your lane too quickly, hurting your lane control and farm. That said, it is situationally good to get caustic finale early, such as when you're solo against a melee hero (the reason why he is picked to counter broodmother, for example). But other than that, you should go early sandstorm to escape easily.

pretty sure he is talking about leoric and going stun-stats. U is the hotkey for stats.

using spell names is much easier then abbreviating with hotkeys.

Edit- lol ninjad.
Call me Marge Simpson cuz I love you homie
canikizu
Profile Joined September 2010
4860 Posts
November 08 2012 20:22 GMT
#4668
On November 08 2012 17:57 igotmyown wrote:
Anyone have ideas on what can beat/counter an undying trilane (straight up, not avoiding)?

He's incredibly strong especially if the other team commits to the fight, zombie slow + aoe decay can easily lead to trilane team wipes. Also how come he wasn't in the meta before (dota 1 and 2)?

3v3 against undying:
- Your support need to stay in the jungle, not lane so that undying can't spam his Decay.
- Check tomb level, it's only 200 hp level 1, so if he pops it, kill it.
- Kill him first, not his teammate. Although he has a lot of hp, he's still melee and if he wants to engage in battle, he has to approach you which makes it easier to hit him. His teammates most likely are range hero, which is impossible to kill if you got zombie chasing u.
- Use tango, a lot. Because he steals your strength, not damage you for real, if you got your str stolen, use a tango, it is more effective.

Overall, undying trilane is a strong lane, and it's normal that you can't really deal with it. I guess you can do stack -armor strat (vengie, naga, tide trilane) to kill him as fast as possible, since he's melee and if you caught him out of position, he's done.

Alternatively, you can try to cooperate heroes that can kill zombies fast, such as Vengie's terror (HP remove but not kill zombie), Tide's Anchor smash, sladar's crush, Alchemist's acid, Lesrhac's edict,.... to clear zombies fast and do stuff.
therockmanxx
Profile Joined July 2010
Peru1174 Posts
November 08 2012 22:13 GMT
#4669
Can I use tango, healing salve and urn on wisp with full HP to heal/help the Hero that is tether to me ?
Tekken ProGamer
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 08 2012 22:15 GMT
#4670
no you have to be below full, use overcharge
Ellie Bot
Profile Joined August 2012
United States12 Posts
November 09 2012 04:40 GMT
#4671
If I am a utility windrunner, against a dirge, is it viable to use my ult on tombstone to remove it?
Dead9
Profile Blog Joined February 2008
United States4725 Posts
November 09 2012 04:46 GMT
#4672
yes
also there's no reason to call it utility windrunner, you can just be windrunner and ulti tombstones
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2012-11-10 03:00:26
November 10 2012 03:00 GMT
#4673
Not strart question but how do you get the steam net_graph to be in a corner? I know that the console command net_graph 1 gives you fps and other useful information but I see streamers have it in a corner while mine is in in an annoying middle right position.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
November 10 2012 09:28 GMT
#4674
On November 10 2012 12:00 Count9 wrote:
Not strart question but how do you get the steam net_graph to be in a corner? I know that the console command net_graph 1 gives you fps and other useful information but I see streamers have it in a corner while mine is in in an annoying middle right position.

net_graphproportionalfont 0

Then you use a combination of
net_graphinsettop X
net_graphinsetbottom X
net_graphinsetright X
net_graphinsetleft X

To get it into the position you want. Takes a bit of playing around with the numbers.
Moderator
Jetaap
Profile Blog Joined November 2010
France4814 Posts
November 10 2012 09:50 GMT
#4675
Stupid question but when i'm watching a replay and a friend talks to me on steam the notification message covers the toolbar that allows to control the speed of the replay. Is it possible to change its location?
AirbladeOrange
Profile Blog Joined June 2010
United States2574 Posts
November 11 2012 04:34 GMT
#4676
If the game is abandoned by someone and it says safe to leave do any wins and loses count if you choose to play it out until the end?
LazyFailKid
Profile Joined September 2011
Canada750 Posts
November 11 2012 04:37 GMT
#4677
On November 11 2012 13:34 AirbladeOrange wrote:
If the game is abandoned by someone and it says safe to leave do any wins and loses count if you choose to play it out until the end?

I'm not 100% sure but i think that if 5 minutes pass or 1st blood happens, the game counts.
canikizu
Profile Joined September 2010
4860 Posts
November 11 2012 04:38 GMT
#4678
On November 11 2012 13:34 AirbladeOrange wrote:
If the game is abandoned by someone and it says safe to leave do any wins and loses count if you choose to play it out until the end?

Win/Lose still counts, you can still play the game til the end, the other disconnected dude can even rejoins the game after it's safe to leave and play the game like normal.
hkimmy
Profile Joined September 2012
Korea (South)61 Posts
November 11 2012 07:22 GMT
#4679
On November 11 2012 13:34 AirbladeOrange wrote:
If the game is abandoned by someone and it says safe to leave do any wins and loses count if you choose to play it out until the end?


I believe it does, I have had many games where my friend DCed into abandon so I left but in the end resulted in a loss. The thing is, if you leave while it's safe to abandon, you will not be rewarded battle points but if the game does go on and results in win/loss then you get the win/loss.
The Great Taste
Profile Joined January 2012
389 Posts
November 11 2012 09:15 GMT
#4680
On November 11 2012 13:34 AirbladeOrange wrote:
If the game is abandoned by someone and it says safe to leave do any wins and loses count if you choose to play it out until the end?


To add to the answers above, the games that are safe to leave where the stats will NOT be recorded specifically say that in the 'safe to abandon' message, so you will know if it counts or not.
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