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On November 08 2012 17:57 igotmyown wrote: Anyone have ideas on what can beat/counter an undying trilane (straight up, not avoiding)?
He's incredibly strong especially if the other team commits to the fight, zombie slow + aoe decay can easily lead to trilane team wipes. Also how come he wasn't in the meta before (dota 1 and 2)? axe tide dazzle or just walk away from the tombstone, the aoe is pretty small until later levels
edit: er not in the same lane, tho it would probably work alright anyway they all instantly kill all the zombies there's probably more i'm forgetting
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Well if its a trilane vs trilane then whoever has visage (probably) wins. A better strategy though is just avoiding the trilane with an alch and farming those zombies with acid for greed stacks and XP midgame.
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Any team running a trilane vs trilane with undying is going to surround him with ranged killing potential (cm lina jakiro leshrac etc). The zombies hurt, but the slow in a large aoe preventing you from escaping is just as important. Unless you all have escape mechanisms, once you commit there's no turning back. So you have to be able to come out ahead decisively and quickly on every encounter, and low level alchemist/axe are just liabilities in those situations.
Visage is interesting, I've gone back to the chinese trilane vs trilane days for some inspiration. I saw someone pick lich against me in captains mode, but one got picked off too early, and it just got progressively worse from there. Basically ritual has to compensate for completely losing the lane until lich hits level 2. Edit: well lich should hit level 2 before you get tombstone. It's just less impressive in practice than it is in theory.
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On November 08 2012 19:04 igotmyown wrote: Any team running a trilane vs trilane with undying is going to surround him with ranged killing potential (cm lina jakiro leshrac etc). The zombies hurt, but the slow in a large aoe preventing you from escaping is just as important. Unless you all have escape mechanisms, once you commit there's no turning back. So you have to be able to come out ahead decisively and quickly on every encounter, and low level alchemist/axe are just liabilities in those situations.
Visage is interesting, I've gone back to the chinese trilane vs trilane days for some inspiration. I saw someone pick lich against me in captains mode, but one got picked off too early, and it just got progressively worse from there. Basically ritual has to compensate for completely losing the lane until lich hits level 2. Edit: well lich should hit level 2 before you get tombstone. It's just less impressive in practice than it is in theory. didnt fully understand your post, but in case you were talking about solo lich vs undying trilane its not uncommon for dirge to get tombstone at lvl 1 if they have strong ranged supports to follow up
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Lalalaland34501 Posts
On November 08 2012 17:05 LAN-f34r wrote: Looking at the item build and skill build, U = stats and he is talking about Leoric. Ah right, I had forgotten U was the hotkey for stats. The build makes a lot more sense for skeleton king.
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On November 08 2012 17:57 igotmyown wrote: Anyone have ideas on what can beat/counter an undying trilane (straight up, not avoiding)?
He's incredibly strong especially if the other team commits to the fight, zombie slow + aoe decay can easily lead to trilane team wipes. Also how come he wasn't in the meta before (dota 1 and 2)?
i would suggest strong anti-push or strong escape and to sit it out while tower hugging. i have been wondering if you could control him with manaburn type abilities since undyings manapool is pretty low early, but i dont think its possible against a tri.
in general, when playing against a trilane, the most important thing is imo to not die to them. this means you will have to give up farm with almost any hero you play, but if you manage to hold on for a while, you gain the upper hand through levels and will be able to kill them eventually. if the tri does not get any kills on you, you win the lane since they end up with 3 underleveld and underfarmed heroes that will die quickly in team fights.
some specific heroes that come to my mind would be
KotL: ridiculous range and anti-push, keep them at their tower and keep them weak Juggernaut: spin away when they engage (might suffer from lack of farm later) Brood Mother: Net the lane and leech XP, but be wary of smoke and wards
all theory craft though, so i dont know how it would really perform...
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On November 08 2012 16:50 Firebolt145 wrote:Show nested quote +On November 08 2012 16:04 Arisen wrote: Where can a person find good builds to copy? I've been focusing on sk going
Q U Q U Q R 2 branch, quelling blade into Wand>Boots>soulring>POwer treads
This part is working out fine for me so far, but I'm lost after this and am not really sure where I should be headed. Is Q your stun and U supposed to be caustic finale? (For future reference, you should always refer to spells by their name rather than their hotkey, makes things easier for everyone.) Generally it's best to go stun - sandstorm - stun - sandstorm - stun - epicenter - stun. You don't want caustic finale early in most lanes because it pushes your lane too quickly, hurting your lane control and farm. That said, it is situationally good to get caustic finale early, such as when you're solo against a melee hero (the reason why he is picked to counter broodmother, for example). But other than that, you should go early sandstorm to escape easily. pretty sure he is talking about leoric and going stun-stats. U is the hotkey for stats.
using spell names is much easier then abbreviating with hotkeys.
Edit- lol ninjad.
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On November 08 2012 17:57 igotmyown wrote: Anyone have ideas on what can beat/counter an undying trilane (straight up, not avoiding)?
He's incredibly strong especially if the other team commits to the fight, zombie slow + aoe decay can easily lead to trilane team wipes. Also how come he wasn't in the meta before (dota 1 and 2)? 3v3 against undying: - Your support need to stay in the jungle, not lane so that undying can't spam his Decay. - Check tomb level, it's only 200 hp level 1, so if he pops it, kill it. - Kill him first, not his teammate. Although he has a lot of hp, he's still melee and if he wants to engage in battle, he has to approach you which makes it easier to hit him. His teammates most likely are range hero, which is impossible to kill if you got zombie chasing u. - Use tango, a lot. Because he steals your strength, not damage you for real, if you got your str stolen, use a tango, it is more effective.
Overall, undying trilane is a strong lane, and it's normal that you can't really deal with it. I guess you can do stack -armor strat (vengie, naga, tide trilane) to kill him as fast as possible, since he's melee and if you caught him out of position, he's done.
Alternatively, you can try to cooperate heroes that can kill zombies fast, such as Vengie's terror (HP remove but not kill zombie), Tide's Anchor smash, sladar's crush, Alchemist's acid, Lesrhac's edict,.... to clear zombies fast and do stuff.
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Can I use tango, healing salve and urn on wisp with full HP to heal/help the Hero that is tether to me ?
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no you have to be below full, use overcharge
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If I am a utility windrunner, against a dirge, is it viable to use my ult on tombstone to remove it?
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yes also there's no reason to call it utility windrunner, you can just be windrunner and ulti tombstones
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Not strart question but how do you get the steam net_graph to be in a corner? I know that the console command net_graph 1 gives you fps and other useful information but I see streamers have it in a corner while mine is in in an annoying middle right position.
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Lalalaland34501 Posts
On November 10 2012 12:00 Count9 wrote: Not strart question but how do you get the steam net_graph to be in a corner? I know that the console command net_graph 1 gives you fps and other useful information but I see streamers have it in a corner while mine is in in an annoying middle right position. net_graphproportionalfont 0
Then you use a combination of net_graphinsettop X net_graphinsetbottom X net_graphinsetright X net_graphinsetleft X
To get it into the position you want. Takes a bit of playing around with the numbers.
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Stupid question but when i'm watching a replay and a friend talks to me on steam the notification message covers the toolbar that allows to control the speed of the replay. Is it possible to change its location?
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If the game is abandoned by someone and it says safe to leave do any wins and loses count if you choose to play it out until the end?
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On November 11 2012 13:34 AirbladeOrange wrote: If the game is abandoned by someone and it says safe to leave do any wins and loses count if you choose to play it out until the end? I'm not 100% sure but i think that if 5 minutes pass or 1st blood happens, the game counts.
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On November 11 2012 13:34 AirbladeOrange wrote: If the game is abandoned by someone and it says safe to leave do any wins and loses count if you choose to play it out until the end? Win/Lose still counts, you can still play the game til the end, the other disconnected dude can even rejoins the game after it's safe to leave and play the game like normal.
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On November 11 2012 13:34 AirbladeOrange wrote: If the game is abandoned by someone and it says safe to leave do any wins and loses count if you choose to play it out until the end?
I believe it does, I have had many games where my friend DCed into abandon so I left but in the end resulted in a loss. The thing is, if you leave while it's safe to abandon, you will not be rewarded battle points but if the game does go on and results in win/loss then you get the win/loss.
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On November 11 2012 13:34 AirbladeOrange wrote: If the game is abandoned by someone and it says safe to leave do any wins and loses count if you choose to play it out until the end?
To add to the answers above, the games that are safe to leave where the stats will NOT be recorded specifically say that in the 'safe to abandon' message, so you will know if it counts or not.
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