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On September 25 2012 19:22 evilfatsh1t wrote:Show nested quote +On September 25 2012 19:14 dartoo wrote: What happens if a hero has mkb, and you pour beer into the heroes eyes as brewmaster (sceond skill)? do they miss, or is that negated by mkb? theyll still hit you 100% all skills/items that cause a hero to miss become useless (blind effect i mean) against mkb only thing mkb will still "miss" against is voids backtrack from the top of my head
yes, because that's a skill that acts on void himself, telling him to avoid damage with 25% chance.
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Lalalaland34501 Posts
On September 25 2012 20:38 babishh wrote:Show nested quote +On September 25 2012 19:22 evilfatsh1t wrote:On September 25 2012 19:14 dartoo wrote: What happens if a hero has mkb, and you pour beer into the heroes eyes as brewmaster (sceond skill)? do they miss, or is that negated by mkb? theyll still hit you 100% all skills/items that cause a hero to miss become useless (blind effect i mean) against mkb only thing mkb will still "miss" against is voids backtrack from the top of my head yes, because that's a skill that acts on void himself, telling him to avoid damage with 25% chance. The exact mechanic is that he heals whatever damage he takes 25% of the time. So you always hit him anyway, he just heals it back up. Which is why butterfly sort of stacks with him, whereas it doesn't for heroes like mortred.
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Why can he backtrack AA Ult or finishing strikes then? AA ult prevents healing while finishing strikes should kill him before he's healed.
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Is there any method to create camera locations like in starcraft? If no, is there a way you can hotkey a ward, like set wards to control group 2,3,4 etc?
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On September 25 2012 22:54 infam wrote: Why can he backtrack AA Ult or finishing strikes then? AA ult prevents healing while finishing strikes should kill him before he's healed.
Because it isn't actually a heal. It is a trigger that adds health similar to how hp removal would work in reverse.
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Also, axes ult kills faceless 100% of the time (as long as hes below the threshold of course).
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On September 26 2012 00:15 PassiveAce wrote: Also, axes ult kills faceless 100% of the time (as long as hes below the threshold of course). Axes ult kills you through absolutely everything if you're below the threshold)
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If axes ulti works the same way it does in dota, it checks if the hero is below 3/4.5/600 hp, then does like 100k or 1 mil damage to it, which always kills it because you cant heal more hp than your max hp.
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Lalalaland34501 Posts
On September 26 2012 01:25 13_Doomblaze_37 wrote: If axes ulti works the same way it does in dota, it checks if the hero is below 3/4.5/600 hp, then does like 100k or 1 mil damage to it, which always kills it because you cant heal more hp than your max hp. If they are below X hp then I believe all buffs on the guy are disabled, which is how it goes through shallow grave etc.
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On September 26 2012 01:31 Firebolt145 wrote:Show nested quote +On September 26 2012 01:25 13_Doomblaze_37 wrote: If axes ulti works the same way it does in dota, it checks if the hero is below 3/4.5/600 hp, then does like 100k or 1 mil damage to it, which always kills it because you cant heal more hp than your max hp. If they are below X hp then I believe all buffs on the guy are disabled, which is how it goes through shallow grave etc.
So why would you do lethal damage that requires removing buffs to the unit instead of merely killing it on the condition that it's hp is less than the value.
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Lalalaland34501 Posts
On September 26 2012 01:40 Blitzkrieg0 wrote:Show nested quote +On September 26 2012 01:31 Firebolt145 wrote:On September 26 2012 01:25 13_Doomblaze_37 wrote: If axes ulti works the same way it does in dota, it checks if the hero is below 3/4.5/600 hp, then does like 100k or 1 mil damage to it, which always kills it because you cant heal more hp than your max hp. If they are below X hp then I believe all buffs on the guy are disabled, which is how it goes through shallow grave etc. So why would you do lethal damage that requires removing buffs to the unit instead of merely killing it on the condition that it's hp is less than the value. :dota mechanics:
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Maybe because shallow grave prevents simply killing stuff? Dunno
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will axes ult pierce magic immunity?
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Axe's Culling Blade does 100 million physical damage. It works against backtrack because you still die as healing is capped at your max hp. 100 million damage wins against Omniknight's Guardian Angel. On the Dota1's site, Dazzle's Shallow Grave ability explicitly says that Culling Blade > Shallow Grave.
Not sure about in Dota2, but in Dota, the way to prevent laguna blades from being dodged by backtrack is to fire it off as the first spell.
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On September 26 2012 01:42 Firebolt145 wrote:Show nested quote +On September 26 2012 01:40 Blitzkrieg0 wrote:On September 26 2012 01:31 Firebolt145 wrote:On September 26 2012 01:25 13_Doomblaze_37 wrote: If axes ulti works the same way it does in dota, it checks if the hero is below 3/4.5/600 hp, then does like 100k or 1 mil damage to it, which always kills it because you cant heal more hp than your max hp. If they are below X hp then I believe all buffs on the guy are disabled, which is how it goes through shallow grave etc. So why would you do lethal damage that requires removing buffs to the unit instead of merely killing it on the condition that it's hp is less than the value. :dota mechanics:
There is a kill trigger in wc3; that shouldn't be an issue. The only thing I can think is that it would make determining kill credit require an extra trigger, but doing a lethal blow that removes buffs also requires an extra trigger so ^_^
On September 26 2012 01:45 Qbek wrote: Maybe because shallow grave prevents simply killing stuff? Dunno
A kill trigger will kill an invulnerable unit. Stuff like that doesn't matter.
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United States47024 Posts
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United States47024 Posts
On September 26 2012 01:55 Blitzkrieg0 wrote: There is a kill trigger in wc3; that shouldn't be an issue. The only thing I can think is that it would make determining kill credit require an extra trigger, but doing a lethal blow that removes buffs also requires an extra trigger so ^_^
The "kill credit" trigger would have to distribute gold/XP appropriately though because I don't think the kill trigger assigns that properly. Even if they both require an extra trigger, I would think the way Icefrog did it is easier to code.
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Lalalaland34501 Posts
On September 26 2012 01:55 Blitzkrieg0 wrote:Show nested quote +On September 26 2012 01:42 Firebolt145 wrote:On September 26 2012 01:40 Blitzkrieg0 wrote:On September 26 2012 01:31 Firebolt145 wrote:On September 26 2012 01:25 13_Doomblaze_37 wrote: If axes ulti works the same way it does in dota, it checks if the hero is below 3/4.5/600 hp, then does like 100k or 1 mil damage to it, which always kills it because you cant heal more hp than your max hp. If they are below X hp then I believe all buffs on the guy are disabled, which is how it goes through shallow grave etc. So why would you do lethal damage that requires removing buffs to the unit instead of merely killing it on the condition that it's hp is less than the value. :dota mechanics: There is a kill trigger in wc3; that shouldn't be an issue. The only thing I can think is that it would make determining kill credit require an extra trigger, but doing a lethal blow that removes buffs also requires an extra trigger so ^_^ Show nested quote +On September 26 2012 01:45 Qbek wrote: Maybe because shallow grave prevents simply killing stuff? Dunno A kill trigger will kill an invulnerable unit. Stuff like that doesn't matter. Unless we actively take part in coding the game or are wc3 map editor experts (which don't even really matter in Dota2), we shouldn't really start criticising how Icefrog does his stuff. There's probably a reason why he did it this way.
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On September 26 2012 02:52 Firebolt145 wrote:Show nested quote +On September 26 2012 01:55 Blitzkrieg0 wrote:On September 26 2012 01:42 Firebolt145 wrote:On September 26 2012 01:40 Blitzkrieg0 wrote:On September 26 2012 01:31 Firebolt145 wrote:On September 26 2012 01:25 13_Doomblaze_37 wrote: If axes ulti works the same way it does in dota, it checks if the hero is below 3/4.5/600 hp, then does like 100k or 1 mil damage to it, which always kills it because you cant heal more hp than your max hp. If they are below X hp then I believe all buffs on the guy are disabled, which is how it goes through shallow grave etc. So why would you do lethal damage that requires removing buffs to the unit instead of merely killing it on the condition that it's hp is less than the value. :dota mechanics: There is a kill trigger in wc3; that shouldn't be an issue. The only thing I can think is that it would make determining kill credit require an extra trigger, but doing a lethal blow that removes buffs also requires an extra trigger so ^_^ On September 26 2012 01:45 Qbek wrote: Maybe because shallow grave prevents simply killing stuff? Dunno A kill trigger will kill an invulnerable unit. Stuff like that doesn't matter. Unless we actively take part in coding the game or are wc3 map editor experts (which don't even really matter in Dota2), we shouldn't really start criticising how Icefrog does his stuff. There's probably a reason why he did it this way.
Where do you get the impression that I am criticizing Icefrog exactly?
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