On November 25 2016 01:59 SKN1995 wrote:
Except they seem to find it very frustrating and waste of time mostly, dont they?
Except they seem to find it very frustrating and waste of time mostly, dont they?
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SKN1995
Japan204 Posts
November 24 2016 17:38 GMT
#24261
On November 25 2016 01:59 SKN1995 wrote: Show nested quote + On November 25 2016 01:13 Velzi wrote: Its not always easy to find teams to scrim with it and pros also need to time to just relax and fuck around rather than playing 100% all the time. Except they seem to find it very frustrating and waste of time mostly, dont they? | ||
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Nevuk
United States16280 Posts
November 24 2016 17:40 GMT
#24262
On November 25 2016 01:59 SKN1995 wrote: Show nested quote + On November 25 2016 01:13 Velzi wrote: Its not always easy to find teams to scrim with it and pros also need to time to just relax and fuck around rather than playing 100% all the time. Except they seem to it to be very frustrating and waste of time mostly, dont they? Part of it is to practice one hero specifically and learn their counters. For instance Envy grinding out invoker or ember games. It's kind of pointless to practice invoker in scrims if you still don't have his combos down - scrims are where you practice strategies, drafts, etc. moreso than specific hero combos. China has a different mentality though, as the most common mode in ranked there is RD specifically to avoid hero spammers. | ||
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SKN1995
Japan204 Posts
November 24 2016 17:47 GMT
#24263
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Velzi
Finland659 Posts
November 24 2016 18:09 GMT
#24264
On November 25 2016 01:59 SKN1995 wrote: Show nested quote + On November 25 2016 01:13 Velzi wrote: Its not always easy to find teams to scrim with it and pros also need to time to just relax and fuck around rather than playing 100% all the time. Except they seem to find it very frustrating and waste of time mostly, dont they? I dont know who you are watching or referring to but from my experience there are lots of pros who enjoy spamming pubs as much as pro games | ||
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SKN1995
Japan204 Posts
November 25 2016 01:33 GMT
#24265
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Birdie
New Zealand4438 Posts
November 25 2016 01:41 GMT
#24266
On November 25 2016 10:33 SKN1995 wrote: do you guys think it's healthy to feel murderous? No. | ||
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PassiveAce
United States18076 Posts
November 25 2016 03:32 GMT
#24267
dont actually murder people tho, find another outlet | ||
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SKN1995
Japan204 Posts
November 25 2016 16:55 GMT
#24268
On November 25 2016 12:32 PassiveAce wrote: its fine imo dont actually murder people tho, find another outlet As much as I want to murder these scum subhumans and as much as they deserve to be murdered, I would never do it because their family might miss them - I'm not a bad person I dont want to inflict pain and suffering on innocent people. So dont worry :D | ||
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solidbebe
Netherlands4921 Posts
November 25 2016 21:02 GMT
#24269
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snjope
Finland6 Posts
November 25 2016 21:47 GMT
#24270
On November 26 2016 06:02 solidbebe wrote: why max e over w on mirana? Because you can get the max stun with rank 1 arrow. Points in leap make it longer, decrease cd, mana cost, give more attack and movement speed. So maxing e over w is better for farming and fighting with the aghs. | ||
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ahswtini
Northern Ireland22208 Posts
November 25 2016 23:12 GMT
#24271
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solidbebe
Netherlands4921 Posts
November 25 2016 23:30 GMT
#24272
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Jaeger
United States1150 Posts
November 26 2016 21:09 GMT
#24273
Max E is better for farming, staying alive and taking objectives. Max W is better for killing. | ||
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TyrionSC2
United States411 Posts
November 28 2016 03:58 GMT
#24274
https://www.dotabuff.com/matches/2808431005 This was a difficult game from the beginning due to the lineup that we have - We clearly have worse late game but we were able to get some early kills. My farm was a little bit delayed because they ran some weird silencer mirana offlane instead of the obvious centaur offlane and they went hyper aggro and ignored all CS. They backed off once pudge made some nice plays and I was able to recover, although I was a tiny bit behind what I prefer to be. I kept my eyes on the map and was aware of legions positioning throughout the game and so I never died to her. I split pushed when I could and TPd back to take fights, especially when they dove our base - I wanted to keep pushing for t3 and rax but the opportunity didn't arise. I went for BF -> Manta -> Linkens -> Abyssal -> Butterfly -> Moonshard -> (sell bf) MKB I went linkens so I wasn't just killed from duel every fight. Then abyssal so I could blow up tinker -> My strategy in team fights was to blink abyssal manta ult and I executed this quite well, forcing several tinker buybacks. The issue seemed to be that I just couldn't 1v5. I realize that around 45 min AMs time to win is starting to pass, but it was very difficult to push into tinker, because even when I initiated on him he would buyback and the rest of my team would die. It is very clear from the GPM, when I have triple everybody else on my teams GPM. I died at the end after getting a double kill, bought back, got another double kill, and we stalled for awhile but ultimately lost when nobody on my team had buyback. I hate to blame drafts, especially at my mmr (mid 3k), but to me it seemed like a draft loss. Invoker went QW so I was the only late game that we had. Dazzle made a lot of plays early game that kept us alive but eventually it was too hard to carry. I considered BKB because of hex lock from tinker but I was afraid a duel would just end the fight before it started - This way I still had the chance to blow tinker up at the start with abyssal I figured without dying to duel. Legion went for a halberd to break my linkens and then duel but I was always quick enough to escape - I had a lot of manta dodges of hoof stomps and felt that I played a really clean game. These games happen to me quite regularly - I understand that we couldn't hit our timing before ~45 minutes and with my team constantly being picked off I wasn't able to split push and get the map control that I tried for (in my AM games I can often split push a lane of rax around 30 minutes due to enemy mistakes, but it didn't work out this time because I was so afraid of duel). Do you have any feedback for how I could have played this better? There has to be something I can do. I don't want to blame teammates because at this MMR I feel like I should be able to carry 100% of my games regardless of the situation. | ||
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Pontual
Brazil3038 Posts
November 28 2016 13:25 GMT
#24275
On November 28 2016 12:58 TyrionSC2 wrote: Can I get feedback on this game / stats / my own analysis? https://www.dotabuff.com/matches/2808431005 This was a difficult game from the beginning due to the lineup that we have - We clearly have worse late game but we were able to get some early kills. My farm was a little bit delayed because they ran some weird silencer mirana offlane instead of the obvious centaur offlane and they went hyper aggro and ignored all CS. They backed off once pudge made some nice plays and I was able to recover, although I was a tiny bit behind what I prefer to be. I kept my eyes on the map and was aware of legions positioning throughout the game and so I never died to her. I split pushed when I could and TPd back to take fights, especially when they dove our base - I wanted to keep pushing for t3 and rax but the opportunity didn't arise. I went for BF -> Manta -> Linkens -> Abyssal -> Butterfly -> Moonshard -> (sell bf) MKB I went linkens so I wasn't just killed from duel every fight. Then abyssal so I could blow up tinker -> My strategy in team fights was to blink abyssal manta ult and I executed this quite well, forcing several tinker buybacks. The issue seemed to be that I just couldn't 1v5. I realize that around 45 min AMs time to win is starting to pass, but it was very difficult to push into tinker, because even when I initiated on him he would buyback and the rest of my team would die. It is very clear from the GPM, when I have triple everybody else on my teams GPM. I died at the end after getting a double kill, bought back, got another double kill, and we stalled for awhile but ultimately lost when nobody on my team had buyback. I hate to blame drafts, especially at my mmr (mid 3k), but to me it seemed like a draft loss. Invoker went QW so I was the only late game that we had. Dazzle made a lot of plays early game that kept us alive but eventually it was too hard to carry. I considered BKB because of hex lock from tinker but I was afraid a duel would just end the fight before it started - This way I still had the chance to blow tinker up at the start with abyssal I figured without dying to duel. Legion went for a halberd to break my linkens and then duel but I was always quick enough to escape - I had a lot of manta dodges of hoof stomps and felt that I played a really clean game. These games happen to me quite regularly - I understand that we couldn't hit our timing before ~45 minutes and with my team constantly being picked off I wasn't able to split push and get the map control that I tried for (in my AM games I can often split push a lane of rax around 30 minutes due to enemy mistakes, but it didn't work out this time because I was so afraid of duel). Do you have any feedback for how I could have played this better? There has to be something I can do. I don't want to blame teammates because at this MMR I feel like I should be able to carry 100% of my games regardless of the situation. I don't see how they went high ground, specially with a pudge on your team. Invoker should have a bkb, but then again he was heavily underfarmed. If invoker had more farm the late game would be yours. It seems silencer owned your 2 supports in the vision game, wich may be the cause that invoker didn't manage to farm. In my opinion you guys should actually wait for them to start and respond with bkbs and counter start, or wait for hooks. Either way you should go on tinker (as hard as it is). With that said I'm probably wrong and my analysis was awful. I'm just another 3k scrub lol | ||
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SKN1995
Japan204 Posts
November 28 2016 23:15 GMT
#24276
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Murlox
France1699 Posts
November 29 2016 04:19 GMT
#24277
Also there's a sort of warlock/ogre meta going on. | ||
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Yurie
11970 Posts
November 29 2016 17:03 GMT
#24278
http://www.liquiddota.com/blogs/516553-pre-major-meta-mr-46-2016 That link is a very good indicator. | ||
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theprotagonist
Australia85 Posts
November 29 2016 22:42 GMT
#24279
I think silencer, sk, tb and disruptor might be strong in the tournament. | ||
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Yurie
11970 Posts
November 29 2016 23:28 GMT
#24280
On November 30 2016 07:42 theprotagonist wrote: These tournaments always have very insulated metas that develop as they move on. I think towards the latter ends of the tournament, teams my start letting through drow/warlock in order to ban other things favoured by teams. I don't think drow/warlock will figure very heavily in the later stages because everybody is coming up with their own strats against a warlock/drow first pick opening. I think silencer, sk, tb and disruptor might be strong in the tournament. I think Drow will be strong. People will play counter strats and drow will still keep an above average win rate. Disruptor I am sceptical of unless VP makes a very deep run. Oracle, weaver are probably the ones that will stick out more. | ||
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