[Hero] Nature's Prophet - Page 2
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xsevR
United States324 Posts
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Castleshift
Great Britain17 Posts
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Aixler
Netherlands946 Posts
Deciding when to tp depends on map awareness and communication. Ask your teammates to either tell you when they are planning to kill someone, or to ping when you are needed. Jungling requires minimal attention so you can spend a lot of time watching the map/minimap. When you see action you usually have to quickly decide if there is any use for you to tp. In other words will your ally or the enemy die regardless of what you do. The best general way to do it is to keep farming while keeping an eye on your target. Wait for a good opportunity to tp, like when your allied hero is close to the enemy hero, or the enemy hero is out in the open. If during the time you are tping they move away or other heroes show up, just cancel your tp. Also you have to be smart with where you tp. It's not always advisable to tp next to someone as it gives them time to prepare by either running away or casting spells instantly. It's best to tp in next to trees, preferably slightly out of sight, while still as close to the hero as possible. This usually doesn't alert them to your presence until you are already attacking them. When coordinating with your team, it is usually best to tp a little bit behind the enemy, so that if they run away from your teammates, you can still sprout them. But be careful not to tp in too far back, or they might focus on you before your teammates can help. PS it's generally best to tp in when its needed and not hiding/waiting until you can pounce. | ||
Railgan
Switzerland1507 Posts
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Mondieu
Romania803 Posts
I killed him twice @10 minutes into the game even, but I guess he's just too strong because 3 minutes later he came out with an Orchid >.> | ||
_HypeR_
France83 Posts
On September 09 2012 19:13 Mondieu wrote: How do you counter this guy ? I swear he destroys pug games. There is just no way you can convince people to carry a TP scroll on them. And even then they expect a support to go stop hiim from pushing, even when he's got a Orchid/Maelstrom etc. I killed him twice @10 minutes into the game even, but I guess he's just too strong because 3 minutes later he came out with an Orchid >.> The mid hero in your team has to gank him, he doesnt have high hp and with some disable is dead that's why also this hero is banned a lot in cm mode ![]() | ||
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Kipsate
Netherlands45349 Posts
Jungle him GG branches, clarities etc, go jungle. Is my team good?Midas>>Boots>>Meka>>Whatever team needs Is my team bad?Midas>>treads>agha>Mjol/BKB+MKB/Buriza. Usually I go Level 1 treants Level 2 TP Level 3 Treants Level 4 Sprout Max TP after that while taking ult at 6, max treants and then get stats. | ||
Aixler
Netherlands946 Posts
On September 09 2012 18:58 Enema wrote: question: When I Jungle which camps should i clear at what levels? Cast treants 7 seconds before the timer reaches 0. With a 37 second cooldown you can cast them again at 00:30 when the creeps spawn. With those you can kill any large camp. If you have treants over (should be 2 at nearly full hp unless you got ursa camp) go kill the small camp. Next up kill either a medium or a big camp with a new cast of treants and some kiting yourself. You are now lvl 3 and should have plenty of mana/treants/damage to kill any camp you want, enjoy! | ||
Samurice
United States12 Posts
On September 09 2012 19:13 Mondieu wrote: How do you counter this guy ? I swear he destroys pug games. There is just no way you can convince people to carry a TP scroll on them. And even then they expect a support to go stop hiim from pushing, even when he's got a Orchid/Maelstrom etc. I killed him twice @10 minutes into the game even, but I guess he's just too strong because 3 minutes later he came out with an Orchid >.> With an average GPM of 440 (https://dotabuff.com/heroes/economy), Nature's Prophet is undoubtedly the fastest farmer in the game. Assuming you're playing against your average, Midas-toting, holla holla get dolla pub style Nature's Profit, killing him a few times will not be enough to keep him down. Instead, you must take advantage of two important factors, namely Nature's Prophet's shortcomings as a carry and his tendency to deprive his team of farm or safety with Wrath of Nature. The best way to do this is to save a stun (Cold Snap, Storm Bolt, Scythe of Vyse, etc.) for Furion and then chain stun/focus him as soon as he dares to show up and right click on anything. This takes some coordination, but is an effective counter as most pub Furions are too concerned with DPS to bother buying BKB. After he's dead, you simply have to watch out for buyback -> Teleport again and dispose of his teammates (who are probably underfarmed thanks to his efforts). Lastly don't forget to always carry Tangoes, Quelling Blade or Force Staff too. No reason to grant Nature's Prophet access to a disable he doesn't deserve. | ||
MrCon
France29748 Posts
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Mondieu
Romania803 Posts
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Samurice
United States12 Posts
On September 10 2012 02:11 Mondieu wrote: What I noticed: He was casting his teleport ( not the portal ) and I stunned him as WD; then he proceeded teleport again. Is there no CD on it if you cancel it ? None; it will immediately resume after Furion recovers from a stun. In addition, he can cancel his Teleport mid cast (with "S") without putting Teleport on cooldown as well. In practice this makes escaping from Furion next to impossible as he can stop and re-position his Teleport attempts endlessly in response to any attempts to juke him. | ||
CeriseCherries
6170 Posts
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Samurice
United States12 Posts
On September 10 2012 07:23 CeriseCherries wrote: what time should i be getting my hand of midas on jungle? 8 minutes or less. | ||
fireproofazn
United States231 Posts
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FinestHour
United States18466 Posts
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Talron
Germany7651 Posts
On September 09 2012 19:13 Mondieu wrote: How do you counter this guy ? I swear he destroys pug games. There is just no way you can convince people to carry a TP scroll on them. And even then they expect a support to go stop hiim from pushing, even when he's got a Orchid/Maelstrom etc. I killed him twice @10 minutes into the game even, but I guess he's just too strong because 3 minutes later he came out with an Orchid >.> Apart from the things, that already have been mentioned, like Tangoes, QB, FS and some gameplays there's another thing I really love to do against a Furion: Get 1-2 of your teammates to smoke up and wait at a big creepwave Furion is most likely going to farm soon. As soon as he [most likely] teleported there, thinking it's safe to farm, your smoke gets revealed and BAM! You just crush that gold-greedy prick. Also works well against a Tinker. Herowise I can highly suggest Storm or anything with long range initiation abilities. Zipping in from afar, nuking him down and save your stun in case he's trying to TP out. Else you might need a teammate with a stun or something like Orchid / Hex. Pudge 1.2k range hook also is decent, but can be hard to pull off. A Sandking with Blink+Burrowstrike has ~1.7k initiaton range. Generally speaking anyone, who can suddenly show up and punch Furion's face. | ||
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Firebolt145
Lalalaland34491 Posts
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meegrean
Thailand7699 Posts
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ODKStevez
Ireland1225 Posts
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