[Hero] Invoker - Page 20
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ZerG~LegenD
Sweden1179 Posts
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evilfatsh1t
Australia8606 Posts
1. you have terrible mouse accuracy 2. you are in clear vision of them and they arent distracted enough to not see your spells coming. the first problem i dont think any of us could help you with the 2nd problem you can solve by staying out of sight or using blink/force etc to either close the gap or quickly change the direction from which your spells come from etc. if youre initiating then you always start with emp tornado (without aghs). if you arent initiating then you go emp, meteor and dfb. invoker has good right click but when you have aghs and maybe octarine, you want to make sure youre moving around a lot, rather than holding your position and right clicking. a good ice wall is infinitely better than you landing 5 right clicks, a cold snap on a far away target for someone else to secure a kill is better than you focusing the nearby target who will end up dying anyway. also you will be using spells like ghost walk for escape, forge spirits and alacrity in between meaning you dont really have time to just be sitting there right clicking people (unless you can win even by just doing that anyway). invokers a pretty hard hero in that you have to understand really well when and how to use his spells. all his spells are very impactful but have high cooldowns, but you dont want to be waiting forever to get a 'perfect' spell off either. also, with aghs the wombo combo sequence is emp, tornado, meteor, dfb. this combo can be done with as little as 3 points in quas as long as youre quick with your fingers. with the dfb change people with bkb and force etc will still get them off, but that doesnt really change with higher lvls in quas anyway. | ||
FFGenerations
7088 Posts
maybe ill have a bot game to refresh my accuracy and timings my muscle memory is pretty decent tho i've been having some bad games lately (ie playing badly) and lost some confidence i noticed a few pages ago on this thread someone said that sometimes when they invoke a new spell and use it, they cast the old spell, which shouldn't happen. i'm not sure if the poster was saying THEY were making the mistake or if there was something buggy going on. anyway i've been using a very cheap keyboard with easy-to-press keys instead of my chunky mechanical, and i've been having a notable number of instances where sometimes i invoke and use a spell and the wrong spell gets cast (or sometimes both cast at the same time ie golem sunstrike). i obviously thought i was going crazy/playing shit at first but i have looked at my fingers and seen them on the correct buttons when its happened. i put it down to this cheap-ass keyboard being faulty until i saw that post here top of this page http://www.liquiddota.com/forum/dota-2-strategy/454924-hero-invoker?page=18 i also use quickcast and realised i am inputting SUPER fast sometimes , like DADADADA speed i have never gone octarine core in my life, my go-to build is phase blink aghs (gem/wards) refresher. is there a good reason i would go octarine over refresher? (occaisionally i go midas before blink , rarely scythe instead of refresher and a few times trying out blink force staff, but really my sample size is very small i guess) i should read this thread sometime coz probably a lot of things are in it *goes to order a new keyboard now coz fuck this one, it moves all over the place *currently wedged in place with a king size bottle of ketchup* and that's not counting the weird wrong-cast/multi-cast issue which may or may not be my fault or a keyboard fault....* edit: oh hrmm maybe i should consider building a euls a lot more often than i do, which is rarely (i go blink aghs) | ||
ahswtini
Northern Ireland22207 Posts
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FFGenerations
7088 Posts
*edit actually scythe would be my go-to item in that case, but ill keep my eyes open for when octarine might work | ||
ahswtini
Northern Ireland22207 Posts
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FFGenerations
7088 Posts
*went and ordered the Razor Deathstalker, fuck it i just tried octarine and it was sick, meteor was off cooldown in like 1 second lol also its definitely a keyboard issue that double cast shit, it happened twice this game , its not even when switching spells afaik, i just cast golem and it cast ice wall at exactly the same time | ||
ahswtini
Northern Ireland22207 Posts
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clickrush
Switzerland3257 Posts
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l3loodraven
2753 Posts
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clickrush
Switzerland3257 Posts
On May 28 2016 12:37 l3loodraven wrote: sounds pretty bad, if you want to do a push strat build mek on your 1 or 3 position and drums on invoker Why? | ||
DucK-
Singapore11446 Posts
On May 28 2016 11:44 clickrush wrote: What do you guys think about mek -> arcanes -> (pipe) -> guardians -> aghs on a 4 0 4 invoker? The pipe is optional ofc. The early pushing power of 4 0 4 invoker is really good. The early mek helps alot and usually comes very fast on invoker. There has to be some sort of synergy with your team so you can push early with mek. Since 4 0 4 invoker deals high sustained damage the survivability on that build meets the need of being tanky enough to make use of right clicks. Pretty sure miracle went that build in a drow push strat. Got vlads as well. Was a good timing push then, as the right clicks were too painful, and the team being backed by healers like dazzle. | ||
clickrush
Switzerland3257 Posts
edit: actually pipe and vlads can be interchanged depending on the opponent in that build. | ||
Archeon
3251 Posts
Drums allows your fs to deal more damage and the mobility allows for an easier waving in and out of the teamfight. Invo often has to build items that amplify his farming speed as well as his damage output, so I agree that usually I'd rather draft a pos 3 or 4 that builds a fast mek like tide, ds or eni. | ||
DucK-
Singapore11446 Posts
On May 29 2016 01:17 Blackfeather wrote: think it's pretty game dependent, ppl often dont stack when they should, which makes mek somewhat of a gamble. You also gimp your lategame if you don't go midas. Drums allows your fs to deal more damage and the mobility allows for an easier waving in and out of the teamfight. Invo often has to build items that amplify his farming speed as well as his damage output, so I agree that usually I'd rather draft a pos 3 or 4 that builds a fast mek like tide, ds or eni. Correct. Even though Miracle has done this build several times in competitive, I do not recommend doing so in public games. Competitive games are different from pubs. You don't have the same coordination and communication to pull off such a timing based build. Best to just play standard. | ||
clickrush
Switzerland3257 Posts
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NAwk
United States8 Posts
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clickrush
Switzerland3257 Posts
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Provocateur
Sweden1665 Posts
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NAwk
United States8 Posts
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