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[Hero] Invoker - Page 20

Forum Index > Dota 2 Strategy
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ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
May 19 2016 23:40 GMT
#381
You need to initiate with a long range tornado, or have a high level in quas (which is bad) if you want to mix in emp before octarine. Just an aghs is not enough.
Even a broken clock is right twice a day
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
May 20 2016 04:34 GMT
#382
if youre missing all your spells then its either:
1. you have terrible mouse accuracy
2. you are in clear vision of them and they arent distracted enough to not see your spells coming.

the first problem i dont think any of us could help you with
the 2nd problem you can solve by staying out of sight or using blink/force etc to either close the gap or quickly change the direction from which your spells come from etc.
if youre initiating then you always start with emp tornado (without aghs). if you arent initiating then you go emp, meteor and dfb.
invoker has good right click but when you have aghs and maybe octarine, you want to make sure youre moving around a lot, rather than holding your position and right clicking. a good ice wall is infinitely better than you landing 5 right clicks, a cold snap on a far away target for someone else to secure a kill is better than you focusing the nearby target who will end up dying anyway. also you will be using spells like ghost walk for escape, forge spirits and alacrity in between meaning you dont really have time to just be sitting there right clicking people (unless you can win even by just doing that anyway).

invokers a pretty hard hero in that you have to understand really well when and how to use his spells. all his spells are very impactful but have high cooldowns, but you dont want to be waiting forever to get a 'perfect' spell off either.

also, with aghs the wombo combo sequence is emp, tornado, meteor, dfb. this combo can be done with as little as 3 points in quas as long as youre quick with your fingers. with the dfb change people with bkb and force etc will still get them off, but that doesnt really change with higher lvls in quas anyway.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-05-20 09:49:33
May 20 2016 09:37 GMT
#383
thanks guys
maybe ill have a bot game to refresh my accuracy and timings
my muscle memory is pretty decent tho i've been having some bad games lately (ie playing badly) and lost some confidence

i noticed a few pages ago on this thread someone said that sometimes when they invoke a new spell and use it, they cast the old spell, which shouldn't happen. i'm not sure if the poster was saying THEY were making the mistake or if there was something buggy going on.

anyway i've been using a very cheap keyboard with easy-to-press keys instead of my chunky mechanical, and i've been having a notable number of instances where sometimes i invoke and use a spell and the wrong spell gets cast (or sometimes both cast at the same time ie golem sunstrike). i obviously thought i was going crazy/playing shit at first but i have looked at my fingers and seen them on the correct buttons when its happened. i put it down to this cheap-ass keyboard being faulty until i saw that post

here top of this page http://www.liquiddota.com/forum/dota-2-strategy/454924-hero-invoker?page=18

i also use quickcast and realised i am inputting SUPER fast sometimes , like DADADADA speed


i have never gone octarine core in my life, my go-to build is phase blink aghs (gem/wards) refresher. is there a good reason i would go octarine over refresher? (occaisionally i go midas before blink , rarely scythe instead of refresher and a few times trying out blink force staff, but really my sample size is very small i guess)


i should read this thread sometime coz probably a lot of things are in it

*goes to order a new keyboard now coz fuck this one, it moves all over the place *currently wedged in place with a king size bottle of ketchup* and that's not counting the weird wrong-cast/multi-cast issue which may or may not be my fault or a keyboard fault....*


edit: oh hrmm maybe i should consider building a euls a lot more often than i do, which is rarely (i go blink aghs)
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
Last Edited: 2016-05-20 09:46:51
May 20 2016 09:46 GMT
#384
cuz octarine gives u more consistent cooldown reduction over refresher. i think there is rarely a need for refresher unless ur team is relying on u to do all the dmg with double meteor deafening blast
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-05-20 09:53:19
May 20 2016 09:52 GMT
#385
hrmm maybe i should consider it then , there are games where refresher hasnt been "necessary" and i dont really even get to use it, and games where i am like "just wait my refresher and we will win"

*edit actually scythe would be my go-to item in that case, but ill keep my eyes open for when octarine might work
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 20 2016 10:05 GMT
#386
i think octarine comes after aghs in most games because it benefits u much more to be able to cycle through all ur spells more often. ice wall, cold snap, tornado and deafening blast offer a great deal of control (even after their nerfs)
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-05-20 11:51:34
May 20 2016 10:22 GMT
#387
ok i'll try it out
*went and ordered the Razor Deathstalker, fuck it


i just tried octarine and it was sick, meteor was off cooldown in like 1 second lol

also its definitely a keyboard issue that double cast shit, it happened twice this game , its not even when switching spells afaik, i just cast golem and it cast ice wall at exactly the same time
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 20 2016 12:33 GMT
#388
u probably have ghost keys cuz it's a shit keyboard
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 28 2016 02:44 GMT
#389
What do you guys think about mek -> arcanes -> (pipe) -> guardians -> aghs on a 4 0 4 invoker? The pipe is optional ofc. The early pushing power of 4 0 4 invoker is really good. The early mek helps alot and usually comes very fast on invoker. There has to be some sort of synergy with your team so you can push early with mek. Since 4 0 4 invoker deals high sustained damage the survivability on that build meets the need of being tanky enough to make use of right clicks.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
l3loodraven
Profile Joined July 2013
2753 Posts
Last Edited: 2016-05-28 03:38:10
May 28 2016 03:37 GMT
#390
sounds pretty bad, if you want to do a push strat build mek on your 1 or 3 position and drums on invoker
"fear.dankness cuts deeper than swords"
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 28 2016 03:44 GMT
#391
On May 28 2016 12:37 l3loodraven wrote:
sounds pretty bad, if you want to do a push strat build mek on your 1 or 3 position and drums on invoker


Why?
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 28 2016 05:25 GMT
#392
On May 28 2016 11:44 clickrush wrote:
What do you guys think about mek -> arcanes -> (pipe) -> guardians -> aghs on a 4 0 4 invoker? The pipe is optional ofc. The early pushing power of 4 0 4 invoker is really good. The early mek helps alot and usually comes very fast on invoker. There has to be some sort of synergy with your team so you can push early with mek. Since 4 0 4 invoker deals high sustained damage the survivability on that build meets the need of being tanky enough to make use of right clicks.


Pretty sure miracle went that build in a drow push strat. Got vlads as well. Was a good timing push then, as the right clicks were too painful, and the team being backed by healers like dazzle.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2016-05-28 05:40:05
May 28 2016 05:38 GMT
#393
vlads seems to fit here as well yes. I didn't have drow in my team but there was tons of AoE magical damage on the opponent so I thought why not get a fast mek and pipe. It ended up being a really nice build because it makes invoker and his spirits pretty tanky so you can rightclick way more on stuff. We also had a lineup which can push early but we didn't have drow, but I can see how that works too.

edit: actually pipe and vlads can be interchanged depending on the opponent in that build.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Archeon
Profile Joined May 2011
3261 Posts
Last Edited: 2016-05-28 16:22:44
May 28 2016 16:17 GMT
#394
think it's pretty game dependent, ppl often dont stack when they should, which makes mek somewhat of a gamble. You also gimp your lategame if you don't go midas.
Drums allows your fs to deal more damage and the mobility allows for an easier waving in and out of the teamfight. Invo often has to build items that amplify his farming speed as well as his damage output, so I agree that usually I'd rather draft a pos 3 or 4 that builds a fast mek like tide, ds or eni.
low gravity, yes-yes!
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 28 2016 16:40 GMT
#395
On May 29 2016 01:17 Blackfeather wrote:
think it's pretty game dependent, ppl often dont stack when they should, which makes mek somewhat of a gamble. You also gimp your lategame if you don't go midas.
Drums allows your fs to deal more damage and the mobility allows for an easier waving in and out of the teamfight. Invo often has to build items that amplify his farming speed as well as his damage output, so I agree that usually I'd rather draft a pos 3 or 4 that builds a fast mek like tide, ds or eni.


Correct. Even though Miracle has done this build several times in competitive, I do not recommend doing so in public games. Competitive games are different from pubs. You don't have the same coordination and communication to pull off such a timing based build. Best to just play standard.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2016-05-29 05:02:06
May 29 2016 03:15 GMT
#396
Idk you can pull of things with mek that are powerful and give you an advantage without much coordination. But I can see how it is not a goto build. Just seems to be quiet good sometimes.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
NAwk
Profile Joined May 2016
United States8 Posts
May 29 2016 14:40 GMT
#397
I could see mek/pipe being good in particular drafts. It's another one of those things that just requires too much coordination from teammates to reliably execute in pubs though.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 31 2016 08:39 GMT
#398
I keep getting this coordination thing. But what doesn't require coordination? Getting an early midas also requires coordination because now you significantly weakened yourself for the midgame. People fight early and often in pubs, thats why mek rush is really good. Someone ganks somewhere, use tp, mek and your awesome spells, turn it around. You get ganked, same thing - the tp. You see 2-3 of your teammates grouped near a tower, go there and spam on your mek so they know you have it for sure. I don't know where the amazing coordination is here. Ofc if you know everyone is gonna be passive then by all means don't buy it, but the generalizing about mek needing pro level coordination is really getting weird.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Provocateur
Profile Joined October 2010
Sweden1665 Posts
May 31 2016 09:30 GMT
#399
Often times people are just doing their own thing in pubs which makes the mek choice over midas potentially scary but if your team is on the same page it's all good. Usually when I play invoker and try something early game centric I end up regretting it as I won't scale as effectively but with a dedicated pushing strat this wouldn't be an issue of course. Solar crest was a pretty fun early pickup though, combined with forge spirits people really melt ridiculously fast.
NAwk
Profile Joined May 2016
United States8 Posts
May 31 2016 09:39 GMT
#400
It's not like it requires insane amounts of coordination but if your team refuses to group up and try to take objectives early or misplays the tower fight you're really going to wish you had a different item in that slot.
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