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I'd skip tread almost all the time.
BoT is just too good on morph because one of the best thing he can do is split push. When you get BoT it makes you extremely good at splitting. You mitigate a lot of morphling's early game problems by split pushing and discourage enemy team from 5 manning.
In this vein morph is like PL, there is this mid-game awkwardness where the nuke damage from waveform/lance isn't enough contribution to a team fight, so you need to use mid-game to split push and make space while avoiding a full 5 man confrontations until you get enough items to actually carry. Fighting 5v5 early-mid game as morphling is a pain in the ass, so I think just fight more early game w/ waveform to secure kills and get your linken/BoT and start ratting until you can really fight for real.
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i think treads r too good to skip it helps a lot with mana and the extra as/damage is very noticeable early game
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On September 07 2016 03:01 Dead9 wrote: i think treads r too good to skip it helps a lot with mana and the extra as/damage is very noticeable early game
Yea I agree I feel like treads is what makes u farm and contribute mid game, without treads the hero loses - huge chunk of dps cause of how high his phys dmg is early.
I don't like seeing skipped treads, although I guess you could make an argument for dragon lance instead of treads but it seems not efficient
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I skip treads when I can but if game looks like you need to fight soon grab treads basi (aquila) wand tp + pers/ultimate orb. Infused raindrop when needed, likely instead of basi/pers/ultimate orb.
If I go greedy it's brown boots, parts of linken's, basi/aquila, QB and tp. Grab bots when you can.
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Fighting or not the farm speed of +33 as and 8 dmg is considerable for towers and neutrals, especially if you go qb.
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On September 08 2016 01:16 ahw wrote: Fighting or not the farm speed of +33 as and 8 dmg is considerable for towers and neutrals, especially if you go qb.
+9 stat actually
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Treads are really good, but I skip them more often then not. I just like timing my items in a certain way, and feel like QB delays my linkens timing a bit.
Also, I really value being able to switch into bots whenever I want.
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pretty sure QB does not delay ur linkens at all, vice versa most likely.
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It's 200 gold if it is delaying your timings a bit you are doing something wrong considering it speeds any time hitting neuts considerably.
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I'm pretty sure he meant to say treads not qb.
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Hi guys I think I hit another bottleneck lately with morph, need some help again..(was from a few pages back).
Alright the situation now: I brought my Morphling's win rate from a shitty 25% to nearly 50% over the course of 50 ~ 60 games, slowly improving.
I am currently good at: Nearly perfecting laning phase, e.g >90 cs in a free lane, hitting the item timings, split pushing, pressuring enemy T1/2 or even T3s, etc. Also good with finding pick offs with shotgun combo, especially with blink daggers, as well as evading blademail return damage from shotgun combo etc.
Here's the problem: I play morphling almost exclusively, or rather been criticized of(rightfully so), like a flanker in Overwatch or a lurker in CSGO if you get the comparison. I do not know how or when to man up effectively and 5v5 with my team once push comes to shove. The meta now is that at some point of the game you've got to commit yourself to a teamfight and have to win it in order to establish advantage in the game or just outright close the game after the fight, and I have trouble doing that as a morphling.
Thing is I do not have this problem at all when say I am playing Gyro, Sven or Tiny, but when I play morphling I always instinctively hide first and wait for the chance to burst someone down with shotgun, and that caused our line up to be lacking of a front liner. My timing or approach to join a 5v5 teamfight always seem off somehow, and this is especially obvious when I am up against Axe/Kunkka/LC utility + Sven/TB/Invoker/OD core line ups which seems to be rather popular these days.
When I watch replays or reflect on my games I realised that I always opt for the linken shotgun item build, and never go the DL+manta/EOS right click build, which may be the reason why my man fighting was so bad. Say I am playing against a Sven who can obviously farm faster than me, should I just try to stall out the game until I am 5-6 slotted before picking a fight with him? When I have EB+linkens+aquila a competent Sven should have something like blink+Echo Sabre+BKB+Dominator and at this point of time he can wreck my whole team while I can only nuke 1 person from his team. I think the root problem is I have trouble out-carrying an opponent core who peaks earlier and stronger than me at the specific timing, and for the current meta Sven and to a certain extend Lifestealer/TB/Drow are the best examples I can think of who fit into this category.
The above leads to another question, when do I forgo EB and just go right click?(other than AM).
Thanks in advance for any constructive input.
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The thing is that you dont about 80-90% of the time man fight unless its a 4v5 or until you have something like 2 additional items on top of linkens + EB, something like skadi, manta or even bkb. Honestly, even BKB after EBlade if you really feel the need to. Your team has to play around you, but if you are against a lineup that can push harder and faster than you, and your team cannot stall, or you are behind then about 80-90% of the time you are fucked.
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I think most of the time your job is to slither around and snipe 1-2 heroes, rather than manfighting. Realistically you can only do so when you have 3-4 items. Morphling is not a hero that can yolo engage into 5 enemies unless he has items.
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morphling definitely can yolo but it requires 1) enemy team has no silences to fuck you up 2) enemy team relies on sustained damage, not burst and 3) u have way to escape if things to south.
Its actually pretty effective to jump in as morph, pick one off and man fight. You start off the fight 5v4 and enemy team uses all their damage to kill you while u stay alive and rest of ur team can clear rest. Obviously this is not possible if u are behind but thats not where u want to be as morphling, u are not spectre who can comeback with one teamfight.
Personally i rarely go BKB unless they have some real shit u have no other way to deal with. One item i rarely see noticed is satanic, thats the item u want if u plan to manfight f.e. Sven, way worse vs illusions based heroes for obvious reasons.
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If you pick somebody off before the fight begins properly I don't see how you should struggle with Sven that much unless he has a massive gold advantage. He is very kiteable and morphling is one of the slipperiest heroes in the game so you should have no trouble taking out his backline while he tries chasing you around the fight. If he goes for your supports hopefully they should be able to kite his bkb out while you pick off the squishy heroes with your high mobility and eblade.
Skadi helps a lot in this matchup as well because the slow makes it nearly impossible for him to stick to targets during his precious bkb time and you can just waveform away when he gets close enough to hit you.
Skipping eblade is only when you need other items way more. It is more as if you are forced to skip it by other choices being more critical rather than a decision to buy other stuff. For example in this game:
http://www.dotabuff.com/matches/2642984002
I had to go for manta after my linkens+travs to deal with silencer. After that I needed bkb to not die to od, sand king and meepo and also give me an additional way to deal with silence. Finally after those items I felt like eblade would no longer have as much impact as a straight right click item like butter, especially as OD and Meepo both suck against evasion.
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On September 14 2016 21:56 Clarty wrote:If you pick somebody off before the fight begins properly I don't see how you should struggle with Sven that much unless he has a massive gold advantage. He is very kiteable and morphling is one of the slipperiest heroes in the game so you should have no trouble taking out his backline while he tries chasing you around the fight. If he goes for your supports hopefully they should be able to kite his bkb out while you pick off the squishy heroes with your high mobility and eblade. Skadi helps a lot in this matchup as well because the slow makes it nearly impossible for him to stick to targets during his precious bkb time and you can just waveform away when he gets close enough to hit you. Skipping eblade is only when you need other items way more. It is more as if you are forced to skip it by other choices being more critical rather than a decision to buy other stuff. For example in this game: http://www.dotabuff.com/matches/2642984002I had to go for manta after my linkens+travs to deal with silencer. After that I needed bkb to not die to od, sand king and meepo and also give me an additional way to deal with silence. Finally after those items I felt like eblade would no longer have as much impact as a straight right click item like butter, especially as OD and Meepo both suck against evasion.
I have no problem picking off heroes, especially supports.
Let me elaborate on the scenario on my past couple of games. Basically around my first "peak" timing of Travels+aquila+linkens+EB I say to my team that I wanna split push and find occasional pick offs and stall out the game, I tell them not to actively look for fights against the Sven who at that time had Treads+Blink+Echo+Dom+BKB, since he is at his strongest. But sometimes there're fights that you're forced to take, like highground defence fights, roshan fights, smoke encounters, etc. So fight begins, I take my replicate's place and take someone out, but due to the nature of pub games and general uncoordinated positioning, Sven would jump on a couple of guys and wipe them out within the duration of his stun. Sometimes I get caught too, due to cleave damage and Sven aiming the stun at the one person next to me to avoid linkens blocking the stun. I have high armor and low HP, get cleaved and die within 2-3 slashes.
I know it's absolutely my fault that I get caught in bad positions, but the thing is there're times like this where I have to join fights like this which often than not play out to Sven's favour. If I let my teammates die and continue ratting I would not push any faster than Sven because of god strength. And if I am forced to take these fights I know I am not at my full potential yet and fights would normally go sour for my team.
I figure the key to preventing such fights from happening in the first place is to make huge space by myself and forcing reactions from the opponent team, but that tend to be hard.....
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Playing v Sven is the same for morph as anyone else. Watch your positioning, get your team to make good item choices, respect his timings.
Dragon lance pretty important if youre getting caught in cleaves
No matter the disorganized nature of pubs, it comes down to your positioning and decisions
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@Eetee i think your last point is very good.
since you seemed to have a good timing on items compared to the rest of the pack what kind of engagement happens with the rest of your team is up to you. as you said, you make huge space just by being in the game
sometimes you have to get creative and waddle around looking to eblade combo early for some pre-fight damage. sometimes you feel the need to wait out the 20s cd on replicate before taking the engagement.
i'm not sure if you've played starcraft but in Protoss vs Terran it was often a struggle to have enough for the main engagement as protoss. the terran has units that do massive damage in AOE and once their units are set up into position it's very unfavourable to attack into all this cost effectiveness. however, protoss players naturally developed a style to slowly combat it over time. it started with the very first terran move. they (protoss) would send ranged units to trade shields to damage kite-able units (terran) and slow down the first push, ever so slightly. again and again until the actual force they met was much more weakened and the protoss had enough back at home with all the stalling.
against sven it's hard to say what you need, but kiting the BKB is always solid if possible. what can force the BKB early and thus make the player uncomfortable to commit to a fight? an eblade combo works, you can do it from waveform and from an even further away starting point if you built a blink dagger on morph.
pickoffs is like weakening the terran army by numbers. the bulk of the army loses the support units that actually hold everything together and allow for the push to deal damage at the end. to slow the army down, or in dota to slow the push down, you can choose very opportune times to rat. a sven without god's strength on doesn't necessarily damage buildings faster than you do on morphling. therefore if you trade heroe(s) early for sven to overcommit the spell, he can't base race you later on and they actually do need to respond to your rat at that point and your teammate will probably be able to come up in time to hold the main engagement down.
since you are pushing at least one lane down at a time that lane's push will be stalled at least a minute at a time just based on how far the creeps need to travel. you know all the little things you can do. bait with heroes that have blink dagger for disjointing and snuffing smokes thankfully, morph is one of such heroes with a couple nearly-untouchable methods of escape.
maybe really, you just need to figure out who is going to be hitting buildings on their team. if you make that hero or set of heroes uncomfortable enough, they will call back. that is what highground defense is all about. as the offense you put yourself in a predictable area and eat all sorts of spells at a chokepoint that you woudln't normally have to eat out in open field.
so count your cooldowns, ethblade 20~, replicate 20s~, god's strength ~60s, bkb ~60s, boots of travel, 45s, two adaptive strikes, one with ethblade, one without. same deal with waveform. these are all quite low CD's that you know all the untouchable comboes with. he on sven is reliant on cooldowns (and sometimes mana pool) much more than you are and perhaps that would have given you more windows to abuse.
and sometimes, you're just at the point that you replicate their farmed heroes and use it to fight.
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I mean if literally every single fight Sven catches 2-3 heroes including you and bursts them in stun duration then your team is doing something horribly wrong and I don't think you can win a game like this ever. Just spread out, try to make a pick happen early and bait out the Sven's important cds with your inherent slipperiness. Once he has blown his bkb/hammer/warcry you should be able to clear out the backline faster than he can because Sven is so immobile. If he tries to take you out it should work even better because he should never be able to kill you while his bkb ticks down if you play correctly.
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@both posters above.
Firstly I think I am still not stretching Morphling's capability enough, be it ratting and forcing reactions from opponent team, or finding and making use of the fine balance between tankability and damage. Like some1 posted pages back, this hero really require a lot of finesse, and I mean a lot of finesse, played right this hero could really make pub games 1v9 and simply outcarry the opponent team...guess I gotta work on that.
@Clarty.
I only got caught once, by being next to my teammates whom Sven stunned and cleaved me to death. still it's one too many. My other teammates on the other hand is not always on the look out for Sven's entry into fights and got wiped a couple times.
Not sure if you agree with me on this but Sven(or other similar carries) at his peak really only need to win 2-3 crucial fights to close out the game. 1 fight to gain advantage/map control, 1 for Aegis and 1 more for high ground pushes. The couple games that I lost to Sven was 2 lost fights and Sven knocking at my highground, forcing a buy back from me and it all went downhill from there. I could no longer keep up in terms of farm.
Guess when playing morphling/Am like carries I should be more resolute about not taking unfavorable fights and just let my teammates die if they're that stupid. I always feel this compelling need to "help" my team and join fights even if I know somehow it's gonna end up in their favor, this is especially true in pub games where you get flamed the moment your teammates impulsively took a fight and die, and if I being the smart guy avoided death by not joining I get ping spammed and "report morph" in all chat..
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