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Pretty much what baggage says, think morphling is in a pretty good place right now. I say this from personal experience because I have been spamming morphling quite a lot in the past couple month or so in TI ranked in the 4k-5k bracket.
First step of playing a good morphling is knowing when to pick morphling.. During the first 3-4 minutes of the game I feel like it's the hardest part of playing morphling, because a lot of the laning phase rests on your support(s) and opponent offlaners and less on you. For example when you get rekt by Undying+1(which abuses morphling high agi low str morphs) dual offlanes or you're basically solo vs timber/void with your solo support single pulling and not zoning offlaner, etc. Point is don't pick morphling knowing you are going to have a shit time. Also, remember to ban TB/Drow+SD/Medusa, because that line up just comes online faster than you do and will end the game before you're of any use to your team.
For morphling to get a good game you absolutely need to have a decent laning phase. at least the first 3-4 levels. Preferably you want to have at least a level advantage over your opponent offlaner, eg. lvl 3 morph+ say a lvl 2 support against a lvl 2 timber/void. Then you're support can leave you alone and roam mid or do their shit honestly. Waveform is really a good skill in the early game, you just need to know how to use it. Trade right clicks with offlaner, waveform behind him, during waveform you can squeeze in another couple right clicks, do this once and the offlaner should be <half hp and either use up his salve or get back to base/hide under tower with slow tango regen. Keep doing this or request ganks from your support/jungler till offlaner retreats to jungle.
It's a very routine pattern for a standard morphling game. Laning phase farm up/Zone out offlaner> get opponent offlane Tier 1 tower under/around 10 minutes > farm up linkens/EB, from here on either stick with your team and start teamfights 5v4 with shotgun combo or split push with replicates/boots of travel. In a sense it's pretty similar to a spectre game where you join your team whenever it suits the situation or you go for pick offs when you see the opportunity and take objectives after.
There are line ups/heroes that cause trouble for morphling in the current meta, some of which makes picking morphling a bad choice. Eg Drow/Tb line ups like mentioned above. Riki/LC/Axe picks(when coordinated). Sometimes AM picks as well.
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There are several picks that really fuck a morph over. Examples are OD, Drow, Huskar.
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Aa/disruptor are some of the best counter picks and they are just supports
Also sd, lmao it's rough for your team
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how does huskar fuck over morphling ?
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Rough laning phase + ability to end game before morph can come online. It's more of a soft counter though.
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I mean huskar is a special case vs everyone, you basically need to have a team comp that won't roll over and you need to play tightly regardless of heroes.
Morph is probably one of the best "hard carry" vs huskar cause you can split push down towers faster than they can 5 man them and at least trade around the map. You also do a fuckton of physical dps very quickly which is hard for him to itemize against
But yea if ur team is getting rolled and feeding kills instead of avoiding and you picked too greedy you'll probably lose
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As a Huskar picker Im pretty damn happy to see a Morphling as enemy carry. If I dont get snowballing it sure as hell wont be because of Morph. Yea he can obviously be an issue lategame, but most carries can be. Morph is probably one of the slowest carries to reach "being a threat" status due to his physical damage coming online so late.
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Pretty sure you don't pick morph into huskar unless the rest of your team can deal with huskar already.
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The point i am trying to make is that, morph depends on your team being ahead. Or slightly behind so much that the supports are not farmed enough to get enough defensive items like cloak or glimmers that can survive his initiation at 22-25 min mark, He also depends on the draft to lack good magical burst and silences in order to thrive. His laning is insanely weak at early levels, and if he gets shutdown early, its not like he can go into jungle like some heroes do without any items at all. he NEEDs a ring of health, and some items in order to properly semi jungle,
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On September 02 2016 20:22 Kaj wrote: The point i am trying to make is that, morph depends on your team being ahead. Or slightly behind so much that the supports are not farmed enough to get enough defensive items like cloak or glimmers that can survive his initiation at 22-25 min mark, He also depends on the draft to lack good magical burst and silences in order to thrive. His laning is insanely weak at early levels, and if he gets shutdown early, its not like he can go into jungle like some heroes do without any items at all. he NEEDs a ring of health, and some items in order to properly semi jungle, 1. Which hero carry doesn't somewhat depend on your team not getting roasted? Also not entirely true, morph can push out waves with replicate that only ember could else and he pushes faster without items. He's probably the safest splitpusher in the game. 2. Magical burst isn't as much of a problem as it seems because you get linkens in most games anyways, which blocks most big magical burst spells. Same reason why you are pretty safe vs most silences and all hexes. Unless you get hit by 5 nukes within 2 seconds you probably won't die to nuke damage. 3. His laning is pretty good for a hard carry. Yeah he sucks in a lost lane, but so does pretty much every hard carry. Am, spectre, luna, pl, ember and naga all won't get farm out of a lost lane either and have a harder time bullying a solo offlaner. Morph can really burst heroes at low lvl already if you have a disable on your sup.
On September 02 2016 11:06 Birdie wrote: Pretty sure you don't pick morph into huskar unless the rest of your team can deal with huskar already. Agreed. Yeah morph splitpushes fast, but morph also can't really deal with Huskar until far later than most carries and for most teams it's easier to stop a splitpushing morph than a pushing huskar.
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Northern Ireland22208 Posts
also rain drops are a good item
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I'd rather play AM vs Huskar, than morph vs huskar (well, it depends on the laning set up - assuming huskar is another lane)
or you know just slark
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On September 02 2016 20:22 Kaj wrote: The point i am trying to make is that, morph depends on your team being ahead. Or slightly behind so much that the supports are not farmed enough to get enough defensive items like cloak or glimmers that can survive his initiation at 22-25 min mark, He also depends on the draft to lack good magical burst and silences in order to thrive. His laning is insanely weak at early levels, and if he gets shutdown early, its not like he can go into jungle like some heroes do without any items at all. he NEEDs a ring of health, and some items in order to properly semi jungle, Yes, and all of this is why Morphling is considered a hard carry.
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No, the point, i am trying to make is, until you get lvl eblade and linkens and are lvl 14. Your contribution in team fights where the enemy has an advantage is close to zero. Your only real reliable nuke is Waveform, and you cant wave from into the enemy team because it is also your only means of escape. And lets say you are lvl 10, and you only have a lvl 1 adaptive strike, which does shit for damage. Your ultimate basically contributes very very little, unless theres a sick radiance carrier like alch, or someone like axe. Nearly all harry carry have a bigger impact in team fights with the same amount of farm that he has, Hell, PL even without diffusal has pretty good nuke that he can spam safely. there is almost no worse carry than morphling that has so little contribution early on with how much farm he has and levels.
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Northern Ireland22208 Posts
ur ultimate is a means of escape. no other hero can match morph's right click dmg that early. please just stop.
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I said before, morph is GREAT at chasing where your team has the advantage and is allowed to right click ppl. In a full fight engagement, for the amount of networth morph HAS, he is still usually the last one in, and the first one out in team fights. in a game where you are the MOST farmed on the map, and still if you have no intitators, you still cant go in. This is pre eblade ofc, And even so if the enemy support is farmed enough to survive a eblade combo and have enough sustain you are still fucked because your replicate is down.
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i can tell you that, even if you have one or even two more items, like a manta skadi oin top of eblade linkens as a morph ur primary contribution is still gonna be magical damage through eblade adaptive.
if you are behind morph is such a horrible comeback hero. You have a bad start, your contribution to team is almost close to zilch in team fights. if your team is behind, unless the enemy's team is much slower than hitting towers than you are, your contribution is still only split push. Morph is HORRIBLE when he has to defend towers. Almost close to no wave clear, and hes horrible at stalling/halting pushes.
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Northern Ireland22208 Posts
and how is he any worse at defending towers than other carries like am, spectre
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Why is the discussion seemingly centered around who does more in a full scale teamfight? One primary strength of Morphling due to his mobility with ultimate is to force engagements where you have the man advantage. You can force 1 or 2 enemies to come defend one lane and quickly be elsewhere.
Especially after eblade it's also impossible for most heroes to defend a lane against you alone as they will either die or will have to go to base and heal after you throw your combo on them. This gives you even more control over the moves the enemy can make. Moreover, when you have eblade even if you can't kill a core with it you can generally force premature BKB charges or force him to back away, which again gives you a chance to get an advantageous fight a few moments later.
Also I don't really agree with the statement that you somehow can't waveform into early fights. Of course it depends on the situation, but waveforming in to give burst and finish a guy off with right clicks can be completely fine. You don't need to be able to solo kill the guy. Your teammates offer disable and additional burst, then you go in, when they start targeting you, you start morphing strength and tank stuff which allows your teammates to get their spells off. But it's hard to make broad statements that hold here, it depends so much on the game what you can get away with. Sure he is not that good in coming back from a bad start and can be underwhelming against some quick 5 man pushes for example, but he has his strengths too.
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Thats because even if carries that are worse at defending towers are a notch above morphling in terms of ability to team fight. Hell, an AM with mana void can be gaming changing on a hero. Spec's haunt is an incredibly team fighting ult even when she only has 1-2 items, it is still very strong.
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