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personally go down to 4-8 str for ~60 atk as you do in safelane, you can do with less atk around 55/56. it balances out when you level up. some mids have 60-70 as laning happens and they get items, so Aquila can give you the firm edge up again without putting you in danger zone.
I've barely run mid morphling but I like the idea of /WB + pool/ more than /2 sets of tangoes, circlet, branch spam/. the latter build is for max 10 tangoes worth of regen, 2/8 of those tangoes used on the two extra branches you start with and it goes directly into a wand rush. I think it's much more sensical from safelane, but hey I'm sure someone's made it work. if you random it you can have the best of both worlds or have an all but late bottle. I feel salve is necessary in some lanes, not in others. purely guesswork for that point. 4-8str at the start is standard. I think any less than that is disrespecting what can happen to you early levels.
if you wave form forward, it is 300 damage with an auto during the wave. you can trade with medusa this way once you see the snake come out, I don't know of any other spell that you can reasonably dodge and harass off of. morph typically doing 80 at this point so 4 autos and you should be done with the added option of FF and/or str morph at the same time. we've all seen the str-morph trading, it's pretty potent past the early levels of morph or levels 5-7.
but really, that's all it is, lane shoving or last hitting under tower both good on morphling, +80-160HP a second if needed, and autoattacks. since you are mid, raindrops are a good bonus and you can plan around having one.
it positively affects you more than some mids because at least half of your overall damage/harass in lane is in autoattacks and not waveform, though they recently nerfed the drops proc rate.
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On October 05 2016 03:45 nanaoei wrote: personally go down to 4-8 str for ~60 atk as you do in safelane, you can do with less atk around 55/56. it balances out when you level up. some mids have 60-70 as laning happens and they get items, so Aquila can give you the firm edge up again without putting you in danger zone.
I've barely run mid morphling but I like the idea of /WB + pool/ more than /2 sets of tangoes, circlet, branch spam/. the latter build is for max 10 tangoes worth of regen, 2/8 of those tangoes used on the two extra branches you start with and it goes directly into a wand rush. I think it's much more sensical from safelane, but hey I'm sure someone's made it work. if you random it you can have the best of both worlds or have an all but late bottle. I feel salve is necessary in some lanes, not in others. purely guesswork for that point. 4-8str at the start is standard. I think any less than that is disrespecting what can happen to you early levels.
if you wave form forward, it is 300 damage with an auto during the wave. you can trade with medusa this way once you see the snake come out, I don't know of any other spell that you can reasonably dodge and harass off of. morph typically doing 80 at this point so 4 autos and you should be done with the added option of FF and/or str morph at the same time. we've all seen the str-morph trading, it's pretty potent past the early levels of morph or levels 5-7.
but really, that's all it is, lane shoving or last hitting under tower both good on morphling, +80-160HP a second if needed, and autoattacks. since you are mid, raindrops are a good bonus and you can plan around having one.
it positively affects you more than some mids because at least half of your overall damage/harass in lane is in autoattacks and not waveform, though they recently nerfed the drops proc rate. If I was going mid on this hero i'd probably go wraithband + 2 gg branches + 2 pooled tangoes, ferry a salve after getting 0:00 rune, and just work on that bottle. IDK maybe you just need to go 4 tangoes wraith band and ferry a salve though, probably depends who you are laning against.
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don't beat me up here guys, but isn't vlads a great item on morph? get this instead of the typical aquila
bonus damage stacks with all that agi, and great for split push or the teamfights
probably delays your much more needed items, but just a thought
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On October 13 2016 10:28 trinxified wrote:+ Show Spoiler +don't beat me up here guys, but isn't vlads a great item on morph? get this instead of the typical aquila + Show Spoiler + bonus damage stacks with all that agi, and great for split push or the teamfights
probably delays your much more needed items, but just a thought
aquila = almost 1k vlads = 2.3k It is just not the right comparision. Also I'd say that if you want a vlads in teamfights, someone else can make it (if there is a decent hero to get it), and morph still gets basically the full benefit while spending his money for something else.
Given the fact that (in my pubs) most morphs still go for shotgun builds with eblade, means that the earlier they are able to (ideally) instakill enemies, the better. Vlads does virtually nothing to help for this style of play.
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On October 13 2016 10:28 trinxified wrote: don't beat me up here guys, but isn't vlads a great item on morph? get this instead of the typical aquila
bonus damage stacks with all that agi, and great for split push or the teamfights
probably delays your much more needed items, but just a thought I can see the idea, but morph needs stats to tank up or nuke down. He doesn't really right-click a lot in fights before manta/skadi because he can't really tank a lot before having to morph. LS is nice but since you often go for RoH, you don't really need it. Damage amp outside of fights is too expensive compared to quelling blade f.e.
Also yeah if anything you'd compare it to perseverance or dragon lance.
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lol i knew it was bad. just liked it in a few games i played it in 4k.
that probably just means i coulda won easier without getting vlads
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I imagine it could be useful together with an early dragon lance while transitioning into skadi/manta later on since it combines your basi and your hp sustain into one slot while scaling a bit with your more expensive items. Definitely useless when you are going for Linkens and/or Eblade though.
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On October 14 2016 18:50 ForTheDr3am wrote: I imagine it could be useful together with an early dragon lance while transitioning into skadi/manta later on since it combines your basi and your hp sustain into one slot while scaling a bit with your more expensive items. Definitely useless when you are going for Linkens and/or Eblade though. Problem is basically that the 1400 gold difference between Aquila and Vlads means Vlads is actually the worse damage option if you're going something like Aquila > Lance > Manta.
Aquila is +10 raw damage, and +7 more Agi than Vlads, then the 1400 gold is most of a Yasha or Lance.
So really the only thing you get from Vlads is lifesteal...and if that's all you want, Morbid Mask or HotD is still better value with better damage, more stats, faster progression to other items, etc.
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I mean, vlads is a good item for someone on ur team to get, yeah.
Beyond that, nope.
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So when do you go for right click and when you go for shotgun? What's the build order for items?
Presumably both can start with Aquila tread and wand. But then what?
On the one game I played I got linken into eblade...
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On October 16 2016 16:36 evanthebouncy! wrote: So when do you go for right click and when you go for shotgun? What's the build order for items?
Presumably both can start with Aquila tread and wand. But then what?
On the one game I played I got linken into eblade... You pretty much always want to go shotgun, but you'd go for not-shotgun if your lane got rekt most likely.
Build order for item varies, but a pretty common opener is 4 branch, 1 circlet, 8 tangoes (giving you 10 tangos worth of regen). From here, complete wand and get brown boots, aquila, quelling blade.
After this there's a choice to make about skipping treads. Some people go from here straight into linkens, others get treads first, then linkens, then eblade.
Item choices after linkens boots eblade varies but you should consider: bkb, butterfly, skadi, manta, satanic. Satanic's a last-item kind of item. Butterfly and bkb are particularly important when playing vs antimage (a common matchup).
You could also mix things up, like getting a blink or hurricane pike. I like getting hurricane pike against a riki and a reliable stun but technically bkb is probably better. Pike is more aggressive than bkb.
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Did anyone see Aui's morph build in game 2 of NP vs FDL Summit AM qualifiers? It was pretty cool imo, running a core morph, but morphing strength most of the time. I only have one question, given you get all the utility out of strength adaptive strike if your strength is 50% higher than your agility, what was the reason for Aui sitting on like a 600% strength-to agility ratio?
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Im pretty sure it wasnt 600%. Only the base stats (green numbers) were around that. You have to take into account the bonuses from items (red numbers) also. Not sure it was perfect 40% agi 60% str for max adaptive duration, but it was a lot closer than 14%/86% which your 600% number indicates.
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OMG you're right, I totally missed that! Thanks for pointing it out lol.
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I'm bumping this because of Morphling's dramatic changes in the latest patch. There's a lot of room for cheese with his skills and talents, but how is everyone running this hero?
I notice some still go for the tried and true Etherial Blade, but I'd also really like to see something janky done with the Waveform attacking enemies talent since those attacks can proc modifiers.
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I've seen Draskyl go Drums+DL+ghost, then he decided to skip ethereal and go for manta and bfly iirc. Game was rough though, so he might have thought that he needed the manta because he was dying too much.
Overall I'd say that the change to his ult is quite the nerf for the shotgun build, since you lack the replicate teleport to get out of aggressive waveforms. Ofc you can morph into another hero and add a nuke from there, but most (non-ultimate) nukes are worse than waveform in terms of damage as well as range.
Still morph is now somewhat useable. I doubt we'll ever see a pos1 morphling morph for more than 2-3 seconds, but the ability is pretty good on offlane or support morph and the two lives play, despite risky is at least good on paper for carry morphling.
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On November 19 2017 08:29 Archeon wrote:
Still morph is now somewhat useable. I doubt we'll ever see a pos1 morphling morph for more than 2-3 seconds, but the ability is pretty good on offlane or support morph and the two lives play, despite risky is at least good on paper for carry morphling. I mean if there's a Terrorblade on the other team, you are definitely Morphing into that.
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all else aside, i tell you what. he uses shrines really well, and lanes well with a good start.
i think morphlings ult will be used to buy time and to do niche actions. some buffs persist when you morph back. i'm pretty sure press the attack works for instance. i say niche, always, because you're losing a lot of dps to do this if this is your role in the game. there's also the issue of vision and getting to the hero you need to replicate. terrorblade for example is perfectly fine with sitting back and taking what he can get. that, with his range talent. or you can take brewmaster, throw a haze on someone pre-bkb. shit like that. you're a rubick. i think the often forgotten trait about replicate is you can use it on illusions.
for builds, i've seen arteezy do diffusal dragon lance into skadi butterfly. because of the way his waveform talent works, i think you can ditch the eth blade. with the new change, i think linkens-first is a waste. perserverance is a weak first item when the mana regen can be replaced by other smaller items and morph obviously not taking any mana now and shrine/wand can take care of HP topups.
i think uptime for morph goes up a lot because the morphing takes no mana. that means more waveforms, more fighting, and i think safelane goes pretty well this patch, so far. your supports will naturally gravitate to your lane to control the rune trifecta. i feel like some of the offlane players i've played against get more desperate than ever and end up feeding trying to stretch limits for XP, or fighting for runes/control of the lane earlier on when they are susceptible.
there are strong offlanes and strong duo offlanes that will crush a morphling early. it's not as bad as when a drow gets run at now, but xp will be tight when it happens, and it's not for weaker players who just want to farm and right click to win.
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