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[Hero] Morphling

Forum Index > Dota 2 Strategy
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Cyx.
Profile Joined November 2010
Canada806 Posts
Last Edited: 2014-04-02 18:58:15
March 30 2013 23:06 GMT
#1
[image loading]

Morphling

For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night-a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water-and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures-now a footsoldier, now an archer, now the cavalryman-until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning.

For abilities, stats, and other information, visit this hero's Liquipedia page here: http://wiki.teamliquid.net/dota2/Morphling



+ Show Spoiler [Guide by Cyx.] +
PREFACE

I'd like to start this with a disclaimer: I'm by no means a professional Dota player. However, I've been following the competitive Dota 2 scene since inception almost religiously, and have a fair bit of experience playing in inhouse leagues and team matchmaking/captain's mode with a team of my friends that I captain. While I'm not Dendi, I do have some experience putting my ideas into practice in settings other than pub games, and I think my Dota knowledge is deep enough to be valuable to players trying to learn new heroes. With that being said, allow me to introduce...


Dangerous Waters: A Guide to Morphling
by Commander Coriander Salamander aka Cyx.


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0. TABLE OF CONTENTS
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I. My Waters Rise - Introduction
II. Parting The Waters - Stats
III. The Moon Pulls Me - When to Pick
IV. Go With The Flow - The Mindset of a Morphling Player
V. More Friends - Replicate
VI. Didn't You See Me Waving? - Skills
VII. One Wave Follows Another - Skill Builds
VIII. I'm Spending Money Like Water - Items and Item Builds
IX. Your Own Worst Enemy! - Friends, Enemies and Food
X. I Go - Closing Thoughts


I. MY WATERS RISE - INTRODUCTION
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"For dark eons the comet circled. Held in thrall to a distant sun, bound by gravity's inexorable pull, the massive ball of ice careened through the blackness between worlds, made strange by its dark journey. On the eve of the ancient war of the Vloy, it punched down through the sky and lit a glowing trail across the night-a sign both armies took for an omen. The frozen ball melted in a flash of boiling heat, as below two forces enjoined in battle across the border of a narrow river. Thus freed from its icy stasis, the Morphling was born into conflict, an elemental power at one with the tides of the ocean, capricious and unconstrained. He entered the fight, instinctively taking the form of the first general who dared set foot across the water-and then struck him dead. As the motley warriors clashed, he shifted from form to form throughout the battle, instantly absorbing the ways of these strange creatures-now a footsoldier, now an archer, now the cavalryman-until, by the time the last soldier fell, Morphling had played every part. The battle's end was his beginning."

Morphling, since his patch 6.75 nerfs, is a hero who seems to have fallen off the face of the planet. His influence in the professional Dota scene has declined sharply since his glory days at The International 2. However, he can still be an incredibly strong hero in the hands of the right player – his nerfs, despite being quite broad, didn't change much about the way the hero was played, and when done right Morphling is still a force to be feared at all stages of the game. His ability to farm quickly and safely while still maintaining a strong midgame presence is unmatched by most other carries, and a well-farmed, well-leveled Morphling is an absolutely terrifying sight to behold. This guide will hopefully provide players who have never played Morphling before (or never played him well) a good resource to start with, as well as providing even players who consider themselves good Morphling players some food for thought.

Since Morphling isn't an excellent 'beginner' hero, this guide will assume you understand a lot of the basics of Dota already, and you're looking to expand your hero repertoire by learning to play one of the most versatile carries in the pool. That being said, if you don't understand anything in this guide, don't hesitate to ask questions!


II. PARTING THE WATERS - STATS
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Morphling's base stats are not altogether that strong. His base Agility of 24 seems quite strong on paper, but when coupled with the base damage nerf from 6.75 it still results in a base damage of 41, which is incredibly low for a hard carry. His base Intelligence is also really low at 17, leaving him without mana for more than one waveform in quick succession at lower levels. His one redeeming feature stats-wise is his mediocre base Strength of 19 – hardly a redeeming feature at all.

His stat growth is where Morphling truly shines. With levels, he can devastate teams, and his Agility gain of 3 per level is immense, matched by only a few heroes and exceeded by two (Phantom Assassin and Phantom Lancer, with 3.15 and 4 respectively). His Strength gain is again fairly mediocre at 2 per level, and his Intelligence gain worse at 1.5, but the agility gain is an immense benefit to a Morphling with levels.

As previously discussed, his base damage of 41 is pretty poor – there are a couple of ways to deal with this covered in the skills and items sections later on, so for now we'll just note that it's a problem.

Lastly, his attack range isn't great at 350 – this will leave you pretty vulnerable to harass against 600 range heroes like Invoker, Windrunner or Drow Ranger (to name a few), and also make it difficult to harass melee heroes without taking creep aggro.


III. THE MOON PULLS ME - WHEN TO PICK
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Morphling is one of the most versatile carries in the game, and can fit pretty well into a lot of lineups. His great strengths as a carry, however, lie in his strong (and most of all safe) laning thanks to waveform, and his ability to dominate the midgame while still having an incredibly effective lategame. While his lategame presence won't keep up with an incredibly farmed Faceless Void, Spectre, or the like, the combination of replicate and waveform makes him a dangerous split pusher without sacrificing his presence in the midgame teamfights that he does so much damage in, while still keeping up with or even outstripping the enemy carry's farm.

He also doesn't necessarily need to be played as the hard carry on the team – he can function just as well in a solo mid role, using waveform for excellent lane control and harassment (when positioned properly). A quick level 7 on a Morphling can result in the game snowballing out of control, as a hero with the ability to be everywhere through replicate has the levels he needs to take advantage of weaker heroes. He also has the advantage of scaling (obviously) insanely well into the lategame compared to a lot of mids. When combined with another source of lategame DPS, Morphling can often be the extra bit of damage necessary to beat down an ultra-farmed hard carry.

Morphling has an incredible amount of presence in the laning stage of the game. Waveform can combo incredibly well with almost any support you could think of, as well as guaranteeing lasthits and lane control if you're in middle lane, and morph gives you survivability to allow you to play a little riskier against dangerous lanes. He's a hero who doesn't mind a gank-heavy game – he can escape from them really easily, while participating extremely well on the aggressive side, and his ability to get his farm up quickly and do significant damage with only a couple of core items means he dominates in the period where ganking heroes truly shine. Be wary though – if you're having trouble with an extremely aggressive lane, even though you will be safe, you will have a bit of a hard time getting the early game farm you need, as will any carry.

As strong a hero as he is, though, there are some things Morphling struggles with. Seriously push-heavy lineups will cause a lot of pain for Morphling, cramping the space he needs in the early game and leaving him with nowhere safe to farm in the midgame, even for someone who gets away as easily as Morphling. As a carry, he requires some breathing room to get going, and things that put a damper on that are hard to deal with. As a corollary to this point, if your team is focusing on early towers (think before level 8 or 9) Morphling again won't provide as much during that phase of the game as some other heroes would.

If your team is relying on you to turtle deep into the lategame and win the game alone, Morphling is probably not a good option for you. One of his greatest strengths is in how quickly he comes online, and a team that is focused on making tons of space for a lategame carry doesn't fit well with that. Also, he scales pretty weakly into the lategame when compared to an ultra-lategame carry like Medusa, Faceless Void or Spectre, since his only true lategame scaling comes from adaptive strike, which doesn't provide nearly as much DPS with huge numbers of items as something like dispersion or even time lock (not even considering chronosphere!), and replicate, which provides unreliable DPS at best, and instantly-purged DPS at worst.

When to Pick:
-You need a strong midgame carry with good lategame potential
-Your team is going to create space for you to split push heavily in the midgame
-The game is going to be insanely gank-heavy
-You need a midlane hero who will provide a lot of physical DPS in the lategame

When Not to Pick:
-The game is going to have a lot of early pushing from either side
-You need a carry to compete in the ultra-lategame
-Your lane is going to be difficult to farm safely in


IV. GO WITH THE FLOW - THE MINDSET OF A MORPHLING PLAYER
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Since Morphling can be played in a couple of different roles, and your role in the game is going to be pretty different depending on where you're playing, this section of the guide will be split into two parts. First I'll focus on the more common first position, or hard carry, Morphling, and then we'll take a look at a second position (solo mid) Morphling. There'll be a little bit of overlap, but I'll make sure to reiterate important points from the carry section in the midlane section, so even if you're not reading this whole guide at once (God forbid! It's such a quick read, I don't know why anyone would bother) you'll be sure not to miss anything major.

Hard Carry Morphling

Early Game (Levels 1 – 6): In this stage of the game your focus should be mostly on your farm. If you're with a good aggressive support, you also have the ability to be really aggressive at this stage of the game, and a Morphling/Crystal Maiden dual lane can score first blood as easily as a Chaos Knight/Wisp can. Judge the strength of your opponents in lane – will you be able to do the damage to bring them down? If they have spells like surge or purification, chill out and focus on farming. If you're against a solo lane Keeper of the Light, murder that old man without remorse. Make sure you're not getting distracted too much by the kills, however. Gold is king, and if you're missing lasthits you'd better make up for it with some extra gold from an assist at the very least.

One important thing to note at this stage of the game is that you should make your choice of first item pretty quickly as Morphling. There will be more on this in the items section of the guide, so we'll let it suffice to say for now that if you want to go for a linken's, the early perseverance can be an incredible laning item (the earlier the better!), but if you're saving your gold for something else big it's just a waste of money. Make this decision preferably by the time you have enough gold to buy the ring of health, if it's possible.

Goals for the early game: Get farm, get levels. Be aggressive if possible.

Early – Midgame (Levels 7 – 11): During this stage of the game, replicate allows you to move easily around the map without sacrificing your farming time. This is such an important skill that it's covered in more detail in its own section below, but I'll talk about it here a bit too. Replicate allows you to find farm all over the map, and waveform lets you do it quickly, so your goals at this point should be much the same as the early game. Gold is your best friend – the faster you can get up your big items, the more effective they will be.

Your extra levels in morph let you be even more aggressive at this point in the game as well. You're almost unkillable as long as you maintain your mana pool well, and waveform is even better than it was when you got first blood on their offlane, making you an awesome ganker as well as an incredibly safe farmer, even in places other heroes would usually worry. Don't lose focus though, since gold is still your primary objective. You have the ability to farm faster than almost any other carry at this point in the game, so abuse it heavily.

This is when your split push ability starts to show itself, too. Waveform can bring down an entire wave of creeps really quickly, and lets you push into towers without too much fear of ganks as long as you have mana for a waveform and a teleport scroll. If you're given the space, don't be afraid to push into a tier 2 tower, even this early in the game.

Goals for the early – midgame: Get farm, get levels. Make your presence known on the map. Push towers.

Midgame (Levels 12 – 16): This point in the game is when Morphling truly shines. You have hopefully had the time to build up a couple of core items, and adaptive strike is starting to do serious damage now that you have a decent amount of agility. Waveform is still a pretty strong nuke, and replicate's duration and cooldown decrease at level 11 lets you be even more everywhere than you were in the early – midgame.

At this stage, you should be focusing more on being a presence in teamfights and tower pushes (alone or with your team) than you have been previously. You have a lot more presence in this stage of the game than most carries do, so abuse that by forcing them to take fights when they're at a disadvantage. Single heroes are food for you now, and you can be all over the map with good use of replicate and teleport scrolls, so take advantage of that ability. Don't lose sight of the fact that you're a carry, however – falling behind on your items at this point in the game will result in a crippling weakness that you can't overcome, and you still need to find farm wherever possible.

If you find yourself with the opportunity, don't feel like this stage of the game is too early to consider doing damage to their tier 3 towers. You're unlikely to be able to take a barracks at this point in the game, but a lone Morphling knocking on your back door is enough to force a good number of teleports back (or risk losing the single hero who came as well as the rax), and opens up a lot of space on the map for you to do other fun things, like farming, killing Roshan or ganking whoever didn't go back to the base. And as we've already been over a few times, Morphling's pretty hard to gank even if you're playing pretty aggressively, so you're a lot safer pushing deep into their base than a lot of carries would be.

Goals for the midgame: Take teamfights, take towers. Abuse replicate to make sure you don't fall behind on farm. Gank where you can.

Lategame (Levels 17 – 24): During this stage of the game, you need to assess your team's lategame strength against theirs. Around level 16, the true lategame hard carries are just beginning to come into their own, and if given enough space during this time they'll get so fat as to ruin any hope of you ever taking their barracks. So you need to think – am I going to be able to win this at level 25? Remember, Morphling doesn't scale as well as other carries do in the lategame, so if you're up against a Spectre who has had even an alright game, the timer is on. You need to end the game before they get too scary for you to finish.

However, if their lineup is based around a carry that you can compete with, then you have a bit more breathing room. If you're pretty sure you'll be able to win, it's not a bad idea to just farm up enough items to do it safely, so you don't need to be so aggressive as you would otherwise. If it's going to be close, you need to do something to ensure their carry is weaker than you at the point when you two are all that matters – ward his jungle, gank him lots and pressure his base so he doesn't have time to farm, but don't fall behind on your own items or it's all for naught.

Goals for the lategame: Assess your lategame strengths. End the game if necessary. If not, get farm, get map control. Don't let their carry get fat.

Ultra – lategame (Level 25): At this point, much of the game is going to come down to how much farm you have, and whether it's enough to take on the enemy carry. If you've done a good job in the lategame, you won't get to this point against a 6-slotted Faceless Void or Spectre – so I'll assume you're playing against a carry you can compete against in the ultra-lategame, and you both have around the same amount of farm, no matter how fast you got it.

Your split push becomes a huge deal at this point in the game. The safety Morphling has while split pushing carries even until this point in the game, and a fully farmed Morphling with boots of travel can easily put a ton of damage onto a tier 3 or a barracks and escape from almost anything that teleports back to deal with him. You're probably the only hero on your team who can do this safely, so it falls to you to make sure your lanes are always pushed towards the enemy base.

The most major change in your mindset when you reach this stage is obviously going to be the fact that farm is no longer as important for you. Always ensure you have buyback, but beyond that, your focus needs to be on split pushing and making sure you're there for teamfights. If all has gone well for you, you'll be one of maybe two heroes on your team who's capable of winning fights, and if you're not there you could easily lose a teamfight and not be able to stop them from just ending the game. Getting caught out by something you can't escape (a chain hex from a Tinker, or even something as small as a well-timed orchid) can also mean you're unable to attend a crucial fight, or put your buyback on cooldown for it, which can be just as bad.

Goals for the ultra-lategame: Split push, win teamfights. Make sure you have buyback at all times.

Solo Mid Morphling

Early Game (Level 1 – 6): Like a hard carry Morphling, your focus during this phase of the game should be mostly on your farm. Waveform gives you great rune control without missing out on lasthits or experience, and can also lay down some good harassment at early levels, but without items you're still not much more than a walking, tanky waveform, so unless you see a really good kill opportunity on your sidelanes and you have an opportune rune, use them to dominate your lane and give you the mana to keep spamming out waveform through bottle charges.

Using morph to gain some early lasthitting strength is exceptionally strong in midlane as well. There will be more on this in the skills section, but for now, I'll just say that you're at a lot less risk of dying quickly in midlane, so your HP pool can be a bit lower to grant you a lot of lasthitting strength in the early laning phase. When combined with waveform, you can dominate against anyone less than a very strong mid, and ensure yourself a lot of safe, early creeps.

Goals for the early game: Get farm, get levels. Gank if you see a good opportunity.

Early - Midgame (Levels 7 – 11): With some more levels, Morphling becomes an excellent ganker. Tower diving is easy with replicate, waveform and morph to absorb and avoid tower shots, as well as providing deadly chasing power and plenty of damage when other heroes are still a much lower level than you. Using replicate to be in a number of places at once makes you a strong surprise ganker, and the early advantage you get from successful ganks can quickly snowball you into your first big item.

Don't lose sight of that goal though – as always, you need items to truly be effective, so make sure you're still making money. Farm whenever you don't see an opportunity to gank, instead of spending all your time trying to make those opportunities happen (like a hero like Pudge would in mid). You're perfectly happy to go into the midgame without a huge advantage as long as you still have a good level of farm.

Goals for the early – midgame: Get farm, get levels. Abuse your level advantage to gank aggressively. Don't waste time.

Midgame (Levels 12 – 16): By this point, you should be getting up your first big item, and your ganks are starting to be really scary. Morphling at this point is a force to be feared – where other gankers start to see themselves falling off a bit as their targets gain levels and items, Morphling's damage output at this point in the game can be high enough so as to devastate even high-HP heroes, and completely destroy squishy supports. Abuse your advantage and try to snowball your way into ever more items.

You can also start joining in on pushes more at this point in the game – earlier in the game, it's not as worthwhile since you'll be splitting your otherwise solo experience with other heroes, but at this point continuing to extend your level advantage isn't as amazing for you as getting more and more items. Make sure you're not missing out on too much farm by using replicate well (again, more on this in its own section below).

Goals for the midgame: Get farm, get levels. Take part in teamfights and tower pushes. Gank unsuspecting enemies.

Lategame (Levels 17 – 24):
At this point, your role begins to synch up pretty closely with that of a hard carry Morphling. Your presence is a necessity in teamfights – without you, your team is relying solely on your hard carry to deal damage in teamfights, and even if he's got his core items up already he would still prefer to be farming alone, only coming in when necessary. You need to provide that space for him by doing the things he would normally be doing – you do more physical DPS than most midlane heroes at this point, so you can take on that role in teamfights and skirmishes easily.

Your split push isn't going to be as strong as a hard carry Morphling since you want to be present more in fights, pushes and tower defenses. However, this doesn't mean you shouldn't be split pushing, as long as you make sure to be there when your team needs you. Split pushing is quick, easy gold as long as you're safe about it, and in the downtime between fights and ganks you should still be looking to pressure towers by yourself or with a team member or two.

Since your team isn't relying on you to be the sole source of physical DPS, you don't need to be as focused on your farm as you would in the first position, but you need to pay attention to it still. As always, an underfarmed Morphling is (almost tautologically) not nearly as devastating as a well-farmed one, so make sure you're at least keeping up, if not outstripping your enemies' gold per minute.

Goals for the lategame: Play the hard carry in teamfights. Split push. Find farm wherever possible.

Ultra-lategame (Level 25): At this point in the game, you're again going to act much like a hard carry. You won't have quite as many items as a hard carry would, unfortunately, but that doesn't mean you aren't still scary. You can easily wipe out a couple heroes on their team with ease if you find the right opening, and deal a lot of sustained DPS in long teamfights, as well as being able to replicate their carry (or yours) for a bit of bonus damage . Focus on making sure your carry has room to deal the insane damage he can deal by taking out key squishy heroes quickly, using waveform to get right in close.

Split pushing is even more of a priority for you now as long as you manage to be in all the fights that happen. You can easily put enough pressure on to take a barracks alone uncontested, and you should be looking for opportunities to do this whenever you can. Don't let them push out of their base comfortably. Make absolutely sure, however, that you don't miss a crucial teamfight – if you're trying to take a rax and five of them are trying to take your throne, they will probably win.

Gold is more important for you than it is for a hard carry at this point – you're less likely to have 6 items than they are, and until you reach that point you should still be trying to get as much gold as you can. Finish up as many big items as you can. You scale better into the lategame than almost any other midlane hero does, so take advantage of it if you get this far into the game.

Goals for the ultra-lategame: Take out key heroes in teamfights. Split push. Find farm until you finish all your items.


V. MORE FRIENDS - REPLICATE
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As alluded to in the previous section, replicate is one of the most useful abilities in the game. This section will cover some of the many uses of replicate, and show you how to use it to its maximum potential.

Replicate's most useful feature is the ability of Morphling to take his replicate's place at any time. Used correctly, this enables Morphling to basically have a global teleport available for 150 mana, and at max level it's available almost all the time. However, the difficult thing about using it is the built-in delay required for the replicate to walk to a spot – you need to know where you want to be anywhere between 15 seconds and a full minute ahead of time, and also take care the replicate doesn't wander into any weird spots on the way. That being said, making a replicate of a team member allows you to stay with them constantly, without leaving your lane or any lasthits until it's absolutely necessary.

Keeping a replicate with your team throughout the midgame enables you to split push with an instant out if you get caught, as well as an instant in if your team gets jumped, which is what makes him one of the strongest split pushers in the game. You never have to leave your team, but again, you get solo gold and experience from (ideally) an empty lane, while also applying pressure to somewhere other than where your team is.

In midlane, making a replicate of the enemy hero and sending it to scout the runes is a great way to guarantee yourself rune control even if you have no wards, or if the enemy mid is guessing where the rune is – keep your replicate there, and deny the rune if you have to. Even if you don't get it, he won't either, and if it's not where he guessed, you can just go get it after you waveform through the creep wave. Also, that same replicate can be used for surprise ganks, since unless they see it coming they'll think you're still farming midlane while you set up on them unawares.

Especially useful right when you hit 6 is the ability to make a replicate of your lane partner (or enemy), teleport home, regen all your health and mana and replicate back to lane without missing any lasthits or experience once again. Also, if you're mid, as a bonus you can fill up your bottle while you're home.

Somewhat more situationally, replicate is also a good chasing tool if you need a good chunk of extra distance and you have the mana to spare. Make a replicate next to a hero (it has really good range as you level it up!), and instantly jump beside them for a good helping of surprise Morphling.

In a 1v1 situation early game (or in a teamfight later on), making a replicate of another hero who does large amounts of damage can be incredibly effective as a way to get some extra DPS to bring down key heroes. Exceptional targets for this use of replicate are heroes with good on-attack effects like Antimage's mana break or Phantom Lancer's juxtapose, as well as simply heroes that do tons of damage. If you replicate a team member, it can also have the bonus effect of making enemies blow spells on the replicate before they realize it's an illusion, since replicate takes normal damage rather than increased damage (as is usual for illusions).

One last benefit of replicate is that it can provide your team with useful auras from the other team that you don't have, like vlads, assault cuirass or radiance, which can be greatly beneficial to your team in a fight.


VI. DIDN'T YOU SEE ME WAVING? - SKILLS
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Waveform (Q)

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Morphling dissolves into liquid and surges forward, damaging enemy units in his path.


Ability: Target Point
Range: 1000
Radius: 200
Damage: 100 / 175 / 250 / 325

Mana Cost: 140 / 155 / 160 / 165
Cooldown: 11 seconds

Waveform is Morphling's bread and butter skill. The ability to reposition himself, and be invulnerable while doing so, is invaluable, allowing him to escape from ganks with ease, or chase down a fleeing hero. The damage makes it valuable long-range initiation in the midgame, and also lets him get up close and personal so his 350 range is less of a disadvantage. It lets him clear through creep waves easily, making him a dangerous split pusher and letting him find his farm quickly and safely. Waveform is one of the skills that makes Morphling able to do everything that he does, useful in a myriad of ways.

Adaptive Strike (W)

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Strikes an enemy unit with a blast of water. If Morphling's agility is 50% higher than strength, it deals the maximum damage and the minimum stun. If strength is 50% higher, it deals the maximum stun and minimum damage.


Abilty: Target Unit
Range: 600 / 700 / 800 / 900
Stun Duration: 0.25 to 0.75 / 1.5 / 2.25 / 3
Damage: 20 / 40 / 60 / 80 + (0.25 to 0.5 / 1 / 1.5 / 2) * Agility

Mana Cost: 100
Cooldown: 10

Adaptive strike is the ability that allows a Morphling with a lot of agility to deal incredible magical damage to a target, as well as providing an interrupt to channeling. Especially in combination with ethereal blade (more in the items section later), adaptive strike and waveform combined with a few rightclicks from a well-farmed Morphling can rip through the HP of anyone who's not incredibly tanky, letting Morphling fatten his targets up from range before diving in for the kill and the subsequent 4v5 teamfight with waveform. On top of this, when you've morphed a lot of strength up (ie. you're trying to escape), adaptive strike becomes a strong knockback and stun, letting you get away much easier if you have the mana to spare (or no more strength left to morph).

Morph (Agility/Strength) (D/F)

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Morphling shifts its form, pulling points from (Strength/Agility) and pouring them into (Agility/Strength). The process is reversible. Additional points in Morph increase the rate of stat change. Passively grants bonus (Agility/Strength).


Points Per Shift: 2
Shift Rate: 1 / 2 / 3 / 4 shifts per second
Bonus (Agility/Strength): 3 / 4 / 5 / 6

Mana Cost: 30 per second

While morph may look like two separate skills when you first glance at it, both of them level up together, and provide their passive bonuses for each level you put into morph. This means that taking morph at level one provides you with 3 agility and strength, granting a much-needed 3 base damage increase, as well as 57 hitpoints, which is no laughing matter at that level. Also, this allows you to morph some points into agility in the pool early on, leaving you a little bit lower on HP but giving you the base damage to compete in lane with someone who's trying to deny you (or completely out-lasthit someone with weak base damage).

The most important thing to note about morph is that the strength you remove from agility will not increase your current HP by a percentage, but will instead give you a flat 19 HP per point of strength, meaning that if you have time to start your morph going a bit, you will be incredibly tanky by the time enemies wear through a lot of your health and mana. This works the other way as well – morphing to agility will remove 19 HP per point of strength lost, meaning if you're not at full HP you will drop extremely quickly, so be safe! A nice thing about morph, though, is that it's easy to get started, since you can use it even when you're stunned, meaning without a hex or a silence, it's very difficult to kill a Morphling who doesn't want to die.

Replicate (R)

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Morphling replicates any hero, friend or foe, although only dealing 50% the original hero's damage. At any time, Morphling can instantly take the position of the Replicate.


Range: 700 / 1100 / 1500
Illusion Duration: 30 / 45 / 60

Mana Cost
: 25
Cooldown: 80

Morph Replicate Mana Cost: 150

Since this skill has its own section above, I won't talk too much about it here. Let it suffice to say that it is one of the abilities that truly makes Morphling into the hero he is, and learning to use it well is one of the most difficult things to do as a new Morphling player.

VII. ONE WAVE FOLLOWS ANOTHER - SKILL BUILDS
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In this section of the guide, I'll provide you with a fairly standard Morphling skill build, with a couple of variations, as well as an explanation of that build. I'll talk a bit about a few things you can do with his skill build that are viable as well, but aren't usually used quite as much due to a few weaknesses.

1. Morph / Waveform
2. Waveform / Morph
3. Waveform
4. Morph
5. Waveform
6. Replicate
7. Waveform
8. Morph
9. Morph
10. Adaptive Strike
11. Replicate
12. Adaptive Strike
13. Adaptive Strike
14. Adaptive Strike
15. Stats
16. Replicate


Reasoning: At level one, you can take either morph or waveform. Morph is generally taken to boost your lasthitting power to a sustainable level, as morphing six points out of strength and into agility can be enough to get you up to a point where you can compete without risking too much of your life to early burst, as long as you can afford to morph it back when you need it. If you're really feeling risky and you want to control your lane really hard, you can morph even more so you out-damage almost anyone, leaving you with low HP but the ability to absolutely dominate the lasthitting in your lane. This is usually done more in mid, but can be done in the safe lane as well. Taking waveform at level one allows you more survivability from ganks, but leaves you with really weak base damage at level one which can really throw off your early game rhythm.

Waveform is maxed first for obvious reasons – morph doesn't really give you a whole lot at early levels until you're getting ganked by numerous heroes, and even then a couple levels is usually sufficient. Adaptive strike does pretty poor damage until you have a lot of agility, and also doesn't provide the utility of waveform, so we leave it for later, around the time when we're getting our first items up.

Replicate is taken when possible for the sustain it can give you in lane with tp-replicates, as well as the overall potential of the ability.

Variations: Some possible variations you can do on this include avoiding skilling replicate, which is not awful if you don't have anything to use your replicate for at early levels. However, morph doesn't give you a whole lot at that level – neither does adaptive strike. Replicate is usually your best bet, but if you don't feel like you're going to use it even for the free back-to-base it gives you, it's reasonable to skip it.

You can also skill adaptive strike over morph – whether or not you take one level in morph or not is preference. This leaves you with a bit more nuking power in the early-midgame, but a lot less survivability, and adaptive strike doesn't provide you with a great amount of damage until you have a decent amount of agility. Overall, morph is usually preferable, and the single point is almost always necessary for the lasthitting aid, but if you feel you need a bit more burst this is an alternative.


VIII. I'M SPENDING MONEY LIKE WATER - ITEMS AND ITEM BUILDS
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Which items you choose to get on Morphling can, of course, vary a lot depending on the course of the game and the composition of both teams. This section will lead you through some of the item decisions you should be looking at making throughout the game as Morphling, and why you should be making those decisions. Also, since Morphling is a hero who becomes exponentially better with items, it's important to note the emphasis on item timings especially in the midgame items section of the guide, as your items are exponentially more useful the earlier you get them, and it starts with getting your core items up quickly enough for you to be effective.


Starting Items: Your starting items as Morphling should be geared towards getting your farm and levels up as quickly as possible, while also providing you enough regen to get aggressive in lane if you feel like you have the chance. As such, most of your first 603 gold should go towards early stats to aid you in lasthitting and (obviously) enough regen that you can stay in lane for an extended period of time.

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Option 1: Tango (90), Salve (100), Clarity x2 (100), Slippers of Agility (150), Iron Branch x2 (106)

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Option 2: Tango (90), Salve (100), Slippers of Agility x2 (300), Iron Branch x2 (106)

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Option 3: Tango (90), Salve (100), Slippers of Agility (150), Ring of Protection (175), Iron Branch (53)

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Option 4: Tango (90), Iron Branch x3 (159)


Early Slippers of Agility provide you with a much-needed boost to your base damage, which is still not great even with your first skill point in morph, and can also be built into a quick wraith band to further aid you in that respect. If you feel you're going to be able to be aggressive in lane (or you're going to need waveform to escape lots), a couple of Clarities will provide you with the mana for more than one or two waveforms, as your starting mana isn't great. If you don't feel you'll need the mana regen and you'd rather go for a more passive lasthitting build, feel free to trade those clarities for an extra slipper as in option 2, or even for a Ring of Protection like option 3 suggests, for a faster aquila or tranquil boots (if you're going to be against a lane that will require them). Obviously, option 4 is a more midlane oriented build, going for the fastest bottle you can reasonably pick up. Be wary though – you will sacrifice some of your early lasthitting if you go for the quick bottle. At least one Iron Branch is almost always necessary at the start of the game, since the early couple of stat points frequently can spell the difference between escape and death, and also provides you a bit more lasthitting damage and mana to use your spells in the early game.


Early Game Items: In the early game as Morphling, you want to focus on mostly the same things as you did at the beginning of the game. Sustain in lane is still extremely important to you, as you want to be sitting and farming safely, as well as have the freedom to use your spells aggressively or defensively if possible, and this point in the game is where you can start thinking about building up towards your first big item as well.


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Pictured: Ring of Aquila, Magic Wand, Boots of Speed


Ring of Aquila is an amazing early-game pickup for Morphling. He uses the mana regeneration incredibly well, and he also frequently already has a wraith band for the bonus stats (which he loves), so the logical choice is, like many agility carries, ring of aquila.

Magic Wand is a great item on almost every hero early in the game. If you're around enemy heroes for a reasonable period of time, you're sure to gain a few stick charges, and if you get ganked they can easily save your life, granting you both extra health to get away and extra mana, with which to morph even more health to aid your escape. If you suspect your game is going to be extremely passive and you're not going to get a lot of chances to gain stick charges, your gold may be better spent towards one of your bigger ticket items, but a magic wand is almost never a bad investment.

Boots of Speed are, as again on any hero, one of the best items you can get in the entire game. The movespeed is incredibly valuable for both chasing heroes and for escaping, so if you plan on being involved in any sort of combat early on in the game at least raw boots are absolutely a must.


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Situational: Ghost Scepter, Perseverance, Bottle, Hand of Midas, Urn of Shadows


Both Ghost Scepter and Perseverance can frequently be considered before finishing your boots, depending on which of their big brothers you plan on building later on in the game. Ghost scepter provides you those few valuable seconds to get your morph started when you get ganked in the early game, and can build into an incredibly quick ethereal blade (which can also often be considered before you finish your boots, but it gets its own paragraph later on so we'll save that for then) to devastate fragile heroes on the enemy team. Perseverance provides you with a ton of that lane sustain you so desperately need on a more farm-oriented Morphling, and should definitely be built at this stage of the game if you're planning on building it into a linken's later.

Bottle is, obviously, great for a solo mid Morphling, with excellent rune control through wave and replicate at higher levels, providing you with more regen for your money than any other item could hope to.

Hand of Midas is a little bit more awkward to build on Morphling. He doesn't benefit greatly from the attack speed (he likes raw stats a lot more), but if he's given the dead time he needs for the midas to become effective, it trades a lot of his early-midgame strength for an incredibly strong 30-minute, game-ending Morphling, and also slingshots you into the lategame pretty well. It does kill a lot of the time when you could otherwise be more powerful, however, and it delays your big items by a fair amount.

Urn of Shadows is a great item on a Morphling who's getting a lot of kills, granting mana regeneration, strength (which can be traded easily for agility at this early stage of the game for a bit of mana), and a ton of HP regeneration. It's not a great item on a Morphling who plans on farming a lot, however, as you won't have the opportunity to accrue charges and there are far more efficient ways to get the stats and mana regen that you want.


The Boots Dilemma: Which upgraded boots to buy is one of the first big decisions you should make in any game of Dota. On Morphling, sometimes you'll want to be thinking about getting one of your big items up before you finish your boots, but there'll be more on that later – most of the time, before you finish anything big, you're going to be finishing your boots. So, which of the five boot choices is most effective on Morphling?


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Pictured: Arcane Boots, Phase Boots, Boots of Travel, Tranquil Boots, Power Treads


Arcane Boots aren't great for a hard carry or solo mid Morphling. He doesn't require the buff to mana pool and area mana regen that arcanes provide – he can get more than enough mana for his requirements through other sources combined with an arcane boots charge from a support here and there. Overall, the stats provided by the other boot choices far outstrip the benefits provided by arcanes (unless you plan on playing support Morphling – hilariously unkillable, if not insanely effective!)

Phase Boots provide Morphling with something he already has tons of through waveform – mobility is one of his strengths, and it's usually not necessary to build phase boots on top of that. If you feel you really want that extra little bit, or you want the early game damage (usually not a great tradeoff on a mid – lategame hero like Morphling who prefers stats), phase is a viable option, but not usually a great one.

Boots of Travel are great on Morphling lategame, adding insane amounts to his split push ability as well as opening up an extra inventory slot no longer needed for teleport scrolls. However, as a first boot choice they're not usually great, as the investment is a lot bigger than other boots, delaying your big items by a while, and they provide less useful stats in the early game.

Tranquil Boots are a pretty good option on a Morphling who's not having a great time in lane. If you're up against a lot of harassment, tranquils provide better regen than even a ring of health, allowing you to stay in lane and get closer and closer to your next big item. They also have the benefit of being able to be disassembled later on, allowing you to use the boots over for a different set of boots and sell or reuse the rings. Also, they're very cheap, which lets you get them early against a hard lane.

Power Treads are usually the option of choice. The attack speed scales well into the lategame, and the bonus stats are a Morphling's best friend, so overall treads will usually provide you more benefit than any of the other boot choices in the early game, except possibly tranquils. Be sure to trade them in for boots of travel once you have enough items to compensate for the slight stat loss, though!


Midgame Items:
Your midgame items are much more situational than your early game items were. While before you were mostly focused on getting enough farm to reach your strongest point in the midgame, now is when you have to make the decision of what you spend your gold on to enhance that strength the most. As such, you need to assess the game state a lot more, and make your choice based on that – what each of your usual midgame choices are best at will be discussed more in each of the item's sections.


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Pictured: Linken's Sphere, Ethereal Blade, Manta Style


Linken's Sphere is, at its heart, an extremely farming- and split-push-oriented item. The incredible mana and HP regeneration allows you to abuse replicate and waveform to their fullest extent, flying across the map and finding farm and tower kills wherever you see an opening. The stats are, as always, incredibly strong on Morphling, and the spellblock provides you with the opening you need to escape incoming ganks you were unable to avoid otherwise. It also provides you with some teamfight strength, though not as much as other items in this section do – if they have a crucial disable that you think is going to be targeted on you more frequently than not, linken's can provide a crucial advantage in teamfights even if you don't want to take advantage of the farming capability it provides. However, the true strength of the item is that it accelerates the rate at which his other items come up – so if you're destined to be the scariest carry on the map and want to get there faster, linken's is an excellent choice to do so. With a reasonable amount of farm, you should be able to get your linken's sphere by 17 or 18 minutes, and almost definitely by 20 pretty easily – any more than that and you're going to delay your other big items significantly. Since it's a farming item, you want to be taking advantage of it as early as possible.

If you want to be more aggressive, ganking and taking out key heroes insanely quickly in teamfights as well as doing insane amounts of physical damage, Ethereal Blade is the item for you. Amplifying your adaptive strike and waveform damage by 40%, as well as adding a decent chunk of damage to your adaptive strike's base damage, provides you with an insane amount of spell damage to dish out, frequently killing them outright, and putting you in position to finish them off easily if not. Ethereal blade can often let you snowball out of control in the midgame, dominating even enemy carries before they get their core items up and keeping them down while you get bigger and bigger. An ethereal blade at about 15 minutes can be truly devastating – if you find yourself delayed to the point where you don't think you're even going to be able to make a 25 minute eblade, other heroes will have more than enough time to get up the items required to survive your combo and destroy you afterwards. Consider leaving your ghost scepter as-is, or even waiting until you have enough for the eaglesong first, if you think you might not be able to get it as quickly as you wanted. Also, this is one of the cases where skipping upgraded boots is a good decision, since a REALLY fast ethereal blade can win a game outright if used well.

If you feel the need to push more heavily and earlier while also providing you with more teamfight presence than an early linken's will, you don't feel like your eblade will be able to do enough damage to be significant (ie. their team is really tanky), or you simply won't be able to get anything else with the big buildups required in the time period you really need them up in, Manta Style can provide what you need. The illusions can give you enough DPS to take down a tower quickly, and if left unchecked in a teamfight can do the same to a hero, while the bonus stats and movespeed give you more survivability and chasing power in sustained teamfights. It also has the benefit of being cheaper than a linken's while still providing much of the same benefit with regards to pushing. Manta is also a great followup to either linken's or ethereal blade, since it combines nicely with both the active on ethereal blade and your adaptive strike, and provides you with more of the teamfight presence you lack a bit of with linken's. Timings on manta are a bit looser than on other items, as you should be participating in fights with even just a yasha, and your GPM can be much more dependent on how your team is doing during the midgame. However, any less than a 25 minute manta is still going to cripple your lategame fairly badly.


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Situational: Black King Bar, Drum of Endurance, Necronomicon


Black King Bar can be a great first item on Morphling against a really magic-heavy team – if they don't have much that beats BKB, it's cheaper and more generally useful than a linken's would be, providing you with tons of room in teamfights and a bit of extra strength and damage to play around with. It's a more defensive option than an ethereal blade, but an exceptional teamfight item if you feel the need to go that route.

Drum of Endurance can provide you with some awesome, cost-efficient stats in the early-midgame. While you'd usually prefer to be going for bigger-ticket items, especially on a solo mid Morphling drums give you a ton of early teamfight sustain and damage for very little money, and can let you come online a lot quicker than you normally would.

Necronomicon, as a substitute for manta or in combination with it, can really add to Morphling's split pushing ability, as well as being pretty cool in teamfights if you can micro the dudes well enough. Also has the bonus of giving you true sight when it's upgraded, meaning no more pesky Nyx Assassin ganks surprising you with vendetta and mana burn.

Lategame Items: Your lategame items should focus on making you into the hard carry you dream of being. Stats are your best friend, as they are on any hard carry, since more mana, HP, armor, damage and attack speed are exactly what you dream of having. If you didn't pick up a BKB earlier than this, you should consider doing so again before you start on any of these items, and probably again after every single one of them, since it's almost always a good item even if you didn't necessarily need it earlier on. Also, upgrade your treads into boots of travel at some point after your third or fourth item.


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Pictured: Butterfly, Eye of Skadi, Satanic


Butterfly is every agility carry's best friend. The damage, attack speed and agility are second to none for someone who can use them well, and the evasion in the lategame can provide you with what you need to go toe-to-toe with another hard carry. As a bonus, it again has really good synergy with both ethereal blade and adaptive strike, which is never a bad thing.

Eye of Skadi grants you tons of those stats we love so well, as well as a bonus boost to both mana and HP, making you really difficult to kill lategame while giving you enough mana to do anything you could possibly want to do and a good chunk of bonus damage and attack speed to boot. On top of all this, skadi gives you an awesome move and attack speed slow on-hit, which when combined with butterfly makes you a vicious anti-carry. It also has the benefit of stacking with lifesteal, which means you can build...

Satanic. When you do this much damage, lifesteal is the last piece of the puzzle you need to be truly unkillable. Pop your BKB, or just wait out their disables, and then hit satanic and anything in sight to return to full HP instantly. Satanic, used correctly, is basically a free cheese on your carry every thirty seconds, which is one of the best actives in the game – however, it's not great if you don't deal a lot of damage, so don't get this until you do.


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Situational: Monkey King Bar, Heart of Tarrasque, Daedalus, Pipe of Insight, Assault Cuirass


Monkey King Bar gives you a ton of damage as well as an excellent proc for even more damage. If single-target DPS is what you require, either this or Daedalus should be your first choice. MKB has the benefit of allowing you to seige tier 3 towers without a miss chance, which is great for a hero like Morphling who frequently wants to end the game before enemy carries get truly scary, and daedalus is better depending on how much damage you do, so if you're looking for more midgame strength, MKB is a pretty good option – but if you want to do tons of damage on top of the metric shitton you already do, daedalus will make you eat through enemies' HP.

Heart of Tarrasque will give you tons of tankiness, which you can shift into agility for extra damage and a bit of a buffer when you want to go back to strength. However, be warned that you can't shift any more strength than you have base strength, so strength items won't give you as much potential DPS as agility items will – however, they can give you comparable DPS and more potential strength to go back to, so if you need to survive insane numbers of things and being Morphling alone isn't enough, heart can be a great choice.

Assault Cuirass isn't usually an awesome option on Morphling lategame, as he would rather get his armor and attack speed from agility. However, if there's another carry on your team who'd really benefit from the AC aura (if you were mid, for example, and your Antimage is insanely fat), this can be a great pickup for both you and them.

Pipe of Insight is, again, not the best way for Morphling to get tanky – there are much better options to make him more survivable. If you're not the one that your team is relying on for primary DPS, though, and you really want to break down the base quickly, or your team is facing a ton of spell damage in teamfights, this isn't a terrible choice of item by any means.

IX. YOUR OWN WORST ENEMY! - FRIENDS, ENEMIES AND FOOD
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As all heroes do, Morphling has some natural enemies and friends. This section will reiterate a lot of stuff that was mentioned in the when to pick section, but will focus more on specific heroes that are exceptionally good or bad for a Morphling to have in his game.


Friends: Most of the heroes that Morphling loves to have on his team are the heroes that give him the space he needs in the early game, which are great lane supports. Heroes that complement his aggression well in lane are great for Morphling at early levels, as are heroes that provide him with the sustain he needs to get his early farm without trouble. Also of particular note are aura heroes that can make Morphling scale a little better into the lategame, often providing the extra punch you need to win late teamfights.


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Pictured: Crystal Maiden, Earthshaker, Omniknight, Wisp, Keeper of the Light, Beastmaster, Vengeful Spirit

Crystal Maiden is the classic friend of a carry who wants to be aggressive at very early levels. Earthshaker fills a similar role, though more of a niche since he's a melee hero and laning him with a melee carry can be tough – however, Morphling complements that weakness nicely and it can be an excellent lane. Omniknight is covered in the same way for his range deficiency, as well as providing an awesome addition to your waveform nuke damage since it brings you right up close. Purification is obviously excellent regen as well, making Omni an awesome choice to pair with Morphling.

Wisp and Keeper of the Light won't allow you to be quite as aggressive, but they will provide you with everything you need in terms of HP and mana (or just mana, in the case of Keeper, but it's still a great farming aid, and blast + wave can be enough to instagib a hero at level 3 or 5, which more than makes up for it). On top of that, their ultimates will let you be even more present on the map earlier than replicate would (since it's difficult to use precisely before level 11), and add to your midgame presence as well, which is an amazing complement for Morphling.

Beastmaster falls under the aforementioned 'aura heroes' category. The extra DPS from his aura can add to your lategame damage enough to tip the scales in your favor. Vengeful Spirit fills a similar niche, but can be laned with Morphling and provide the aggression that he so loves in spades, which makes her an excellent choice for a laning partner where Beastmaster kind of needs to be played somewhere else (though it's not impossible to lane them together).


Enemies: Strong gankers with a long-lasting silence can cause a lot of pain for a Morphling. If you manage to get your morph started before the silence hits you, it will continue, though you won't be able to turn it off. However, if you don't get it started, you won't be able to start it until the silence ends, by which point it's possible you'll already be dead, with neither morph nor waveform to save you. Also of particular difficulty to deal with are strong early-game pushers, if they're trying to take towers as early as they can, since Morphling doesn't really have what he needs to deal with them yet. Finally, carries that are made to be true lategame forces will dominate Morphling at that stage if they're given the space, and there will be little you can do to stop it.


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Pictured: Clinkz, Riki, Death Prophet, Leshrac, Faceless Void, Spectre, Tinker


Clinkz and Riki will find you wherever you try to farm, silence you, and kill you before you can escape. Both of them are extremely potent with even less items than you, and during the stage of the game where they want to be picking off lone heroes, you want to be alone lots, split pushing and finding the farm you need to dominate them minutes later. Silences are the only disable that will give you serious trouble at this level since you can morph through most stuns, and sheepsticks are unlikely to be a problem for you at this point, while built-in hero hexes are much easier to see coming and avoid than the inevitable orchid from Clinkz.

Death Prophet's silence may be easier to dodge than Clinkz' and Riki's, but she also has the advantage of being able to take towers as soon as she hits level six, and either force Morphling to leave his lane to deal with her and her team properly or completely destroy all of his farming space. Leshrac, while not having a silence, is another great example of a hero who makes you do things earlier than you really wanted to if he's played properly.

Faceless Void and Spectre are, quite simply put, the most exemplary of the heroes that will be able to truly dominate you come lategame if they get any space at all. Chronosphere will either kill you or force you to morph away all your agility before you manage to even get a hit off, and dispersion will reflect huge amount of damage back on you – potentially too much for you to kill her before you die. Tinker gets a special mention here because he's one of the heroes who's best able to create that space for the heroes that need it, with march of the machines stopping you from ever taking the base until they're well and truly ready to fight you head-on.


Food: Heroes that you love to see on the enemy team are a bit more difficult to pick out for Morphling. One of his great strengths is how many different things he can do, meaning he doesn't really mind what heroes are on the enemy team as long as he has space to do his thing. However, some heroes stand out as particularly nice to play against, and the most prominent of those is squishy supports, especially those without hard disables, as they're unable to stop you from dominating them over and over again, and make building an ethereal blade an amazing option that can just continue to feed you gold and levels. Also easy for Morphling to play against are other midgame split-push heroes, since he can at least match them at their own game (if not outstrip them) and provides more lategame advantage than most of them do. Finally, in mid, heroes with weak rune control provide Morphling an awesome advantage that he can capitalize on really easily and either dominate his lane or all the other lanes.


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Pictured: Venomancer, Lich, Nature's Prophet, Invoker, Luna, Drow Ranger


Venomancer and Lich are both exceptionally squishy heroes with no hard disables, which means Morphling can take advantage of the slightest misstep in positioning to absolutely destroy them without consequence. Also, since it's easy to waveform away from them, they're not particularly effective in ganking him either, meaning they provide little difficulty in a game.

Nature's Prophet is a hero Morphling can trade pretty well with. While it's impossible for him to outpush the Nature's Prophet without some help, it's way easier for Morphling to gank than it is for him to be ganked, with adaptive strike to cancel teleport and simply overall more damage than Nature's Prophet is capable of doing. The fact that Morphling can hold his own in the pushing game and win in almost every other respect means Nature's Prophet is simple for you to deal with.

Invoker, as mentioned above, won't be able to contest you for runes in midlane at all, and his early weakness will let you score a lot of first bloods with the rune control afforded you by waveform. Unless he goes quas wex, he won't have ghost walk up in time to deal with an early double damage rune combined with a waveform on top of him, giving you a nice little advantage in lane early on.

Luna and Drow Ranger are very similar in that they're both again very squishy, while also providing awesome replicates with their auras and straight physical DPS. With your superior spell damage, you can shred through well over half of their hitpoints before they're able to attack you, and then steal half of their damage as well as their aura to finish the remainder. Though you do have to be careful of Drow's silence, it's usually easy to avoid as long as you have vision of her coming in, and it'll only be enough to kill you for a short while, while you destroy her in the lategame. Also, she suffers the same problems as Invoker if you face her in midlane, which makes it a simple lane for you to win.


X. I GO - CLOSING THOUGHTS
top

Though Morphling has fallen a bit out of style in professional Dota lately, he's still an incredibly powerful hero, and on top of that, he's one of the more enjoyable ones as well. Learning to play Morphling well is a really fun challenge should you choose to undertake it, and if you're a more experienced Morphling player reading this guide, hopefully you learned something from it as well. If you managed to make it this far into this lengthy a document, props to you! And thank you for reading. May you be a better Morphling for it.

Note: A replays section is coming soon, I played a lot of games of Morphling to get back into playing him for this guide but all the replays from that I meant to use are outdated now because it's been so long since I started working on it =P I will have replays of both myself and pro players soon, stay tuned!
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
March 31 2013 01:06 GMT
#2
Don't really feel Heart/Pipe/AC really have a place even in situational items since you'll be going for one of the other damage/survivability items 99% of the time. Other than that it looks pretty good, lots of effort definitely went into this. Thanks. ^_^
Moderator
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
March 31 2013 01:20 GMT
#3
This guide looks so compiled and detailed!!! Posting here so i can find this quick when i come back to read the whole thing!!
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-31 01:37:03
March 31 2013 01:34 GMT
#4
Soul Ring, Diffusal, and S&Y should be mentioned. All are more common situational buys than Urn, Pipe, Crit, or Necrobook, and have actually seen competitive play.
Moderator
xAdra
Profile Joined July 2012
Singapore1858 Posts
March 31 2013 02:37 GMT
#5
Super organized, detailed and well written guide. I have always had huge troubles using replicate properly. It's like everyone says morphling is strong (well, not now, but whatever) yet he's one of my weakest heroes despite me being able to use other carries like TA and Luna effectively. Thanks for the guide!
wairai
Profile Joined May 2012
Malaysia1000 Posts
March 31 2013 07:26 GMT
#6
I guess in pubs BoT 1st can get away all the time since smoke ganks are rare and normal ganks only come in between.

Replicate + BoT , farming all over the lane all day
Yungin' Leanin' with Pourple Drink
Ramiz1989
Profile Joined July 2012
12124 Posts
March 31 2013 09:01 GMT
#7
On March 31 2013 10:34 TheYango wrote:
Soul Ring, Diffusal, and S&Y should be mentioned. All are more common situational buys than Urn, Pipe, Crit, or Necrobook, and have actually seen competitive play.

Agree with this.

Excellent guide, well-written, just a notice, in your option 1 of starting items, you have 7 items, maybe you wanted to say 2 Tangos instead of 1 tango and 1 flask?
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Cyx.
Profile Joined November 2010
Canada806 Posts
March 31 2013 16:07 GMT
#8
On March 31 2013 10:06 Firebolt145 wrote:
Don't really feel Heart/Pipe/AC really have a place even in situational items since you'll be going for one of the other damage/survivability items 99% of the time. Other than that it looks pretty good, lots of effort definitely went into this. Thanks. ^_^


I actually kind of agree with you about pipe and AC at least - it's unlikely that you're going to be picking up either of those, but there are definitely situations where they're going to be useful. Heart I consider picking up on pretty much every hard carry at some point in the game so it definitely deserves to be in there, but one thing you have to remember is that this guide is geared towards solo mid players too and their item options are going to be a lot more open than someone who's carrying.

With that in mind, I should probably add something about soul ring/sny/diffu in there too - I've never seen them built or really considered building them on Morph but there's definitely nothing wrong with them, soul ring in particular.

On March 31 2013 16:26 wairai wrote:
I guess in pubs BoT 1st can get away all the time since smoke ganks are rare and normal ganks only come in between.

Replicate + BoT , farming all over the lane all day

I never said travels first was a good idea =P though it's not necessarily awful if you pull it off right.

On March 31 2013 18:01 Ramiz1989 wrote:
Show nested quote +
On March 31 2013 10:34 TheYango wrote:
Soul Ring, Diffusal, and S&Y should be mentioned. All are more common situational buys than Urn, Pipe, Crit, or Necrobook, and have actually seen competitive play.

Agree with this.

Excellent guide, well-written, just a notice, in your option 1 of starting items, you have 7 items, maybe you wanted to say 2 Tangos instead of 1 tango and 1 flask?

The two clarities stack =P
Ramiz1989
Profile Joined July 2012
12124 Posts
April 01 2013 07:18 GMT
#9
On April 01 2013 01:07 Cyx. wrote:
The two clarities stack =P

Yeah well, I am retarded, don't mind me.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2013-04-02 00:47:30
April 02 2013 00:36 GMT
#10
This guide inspired me to give morph a serious go, and now I'm on a 5 game loss streak. Halp.

I'm particularly struggling with replicate; your section on it does a good job of explaining how it's useful, but seems to gloss over what I'm finding to be its biggest challenge; the fact that you have to have someone on-hand to replicate in the first place. How do you go about setting this up and keeping it consistent? What do you do in the (quite significant) period that replicate is on CD without an illusion on the map?

I feel like it barely gives me two waves of be-everywhere farming before it's gone, especially when I have to walk/tp from my team to an empty lane after replicating them. The rest of the time, I'm relying on waveform as my escape, and I really don't feel half as immortal as you describe...

I'm also curious about morph; how much strength do you walk around with when pushing/starting a teamfight? Do you go almost the whole way into agi and rely on morphing back during a fight, or do you float a good chunk of hitpoints at the expense of damage? I realise it's situational, but I didn't find anything regarding how to make the call.

Overall I felt like your guide does a fantastic job of outlining all the badass things that morph is capable of, but I found that when I went to execute the badassery I really still had no clue how it should be done. Mostly this is because I suck, but it's never fun sucking when you're supposed to carry...
evilfatsh1t
Profile Joined October 2010
Australia8648 Posts
April 02 2013 00:47 GMT
#11
Dont chase your team around to try and get a replicate. Get them to come to you, and have the replicate go to the opposite side of thr map or follow your team. Lvl 3 replicate lasts quite a while, so in the very short period where you dont have a replicate just dont go out split pushing past wherever you deem safe. As for the morph, keep enough to not get 1 shotted by nukes. You shouldnt be facetanking spells and hits anyway. Replicate and waveform are great positional spells, pop up somewhere on the side and burst the easy supports first. Then when its just a couple of heroes left you can use your morph if you have to without worrying too much about dying faster than the heal.
Cyx.
Profile Joined November 2010
Canada806 Posts
April 02 2013 01:03 GMT
#12
On April 02 2013 09:36 Belisarius wrote:
This guide inspired me to give morph a serious go, and now I'm on a 5 game loss streak. Halp.

I'm particularly struggling with replicate; your section on it does a good job of explaining how it's useful, but seems to gloss over what I'm finding to be its biggest challenge; the fact that you have to have someone on-hand to replicate in the first place. How do you go about setting this up and keeping it consistent? What do you do in the (quite significant) period that replicate is on CD without an illusion on the map?

I feel like it barely gives me two waves of be-everywhere farming before it's gone, especially when I have to walk/tp from my team to an empty lane after replicating them. The rest of the time, I'm relying on waveform as my escape, and I really don't feel half as immortal as you describe...


Replicate's duration gets waaay longer as you level it up, so at level 16 and beyond you shouldn't have too much trouble keeping one up all the time. Like evilfatsh1t said, don't chase your team around to try and get a replicate, get them to come to you, or snag one of an enemy if you happen to see them. That being said, between level 6 and 11 in particular it's more useful for the free regen from going home to fountain and for switching lanes without losing much farming time.

Between levels 11 and 16, if you're going linkens you'll have the mana to really abuse replicate to its fullest, but you need to make sure you're getting the most out of wave as well - if you find a creepwave on the map that's pushed up close to your tower and yours is in a less safe spot, make a replicate of your lane partner (or whoever you can find), TP up there, push it out hard with waveform for 2-3 waves, and replicate back to either your original lane or the one you weren't farming, whichever you feel. Replicate won't be up all the time - but you can use it to easily collect three waves of farm from a lane you would never have reached without losing a LOT of time, and during that time, the replicate can be either with your team (if you think there's going to be a teamfight) or going to a lane (if there's not, or you don't want to go to it).

Also, keep it on CD - when you say you only get two waves of farm out of a replicate, you can boost that up to three easily by abusing waveform, and three waves of farm every minute or so is better than you would be able to get by just sitting in lane, so that's actually pretty good as long as you use it as often as possible. If you make sure your replicate is nearish to someone when you jump to it, you can hang out with them until it's off CD, then use it and rinse and repeat.



I'm also curious about morph; how much strength do you walk around with when pushing/starting a teamfight? Do you go almost the whole way into agi and rely on morphing back during a fight, or do you float a good chunk of hitpoints at the expense of damage? I realise it's situational, but I didn't find anything regarding how to make the call.

Overall I felt like your guide does a fantastic job of outlining all the badass things that morph is capable of, but I found that when I went to execute the badassery I really still had no clue how it should be done. Mostly this is because I suck, but it's never fun sucking when you're supposed to carry...


It really depends on how much damage the other team can do to you before you start morphing. Against a super nuke-heavy team, you'll need more strength, and against one that doesn't have as much burst DPS, you'll be able to have less when you initiate. You want as much agility as possible without dying instantly in the fight. Also, you shouldn't be starting fights unless they're ganks from your team - keep yourself away from taking insane amounts of burst damage and you'll be able to do more damage safely. It's a pretty finesse-based skill, as is replicate, which is why he's one of the trickier heroes to learn in the game - don't get too discouraged, you'll figure some stuff out soon! =)
synapse
Profile Blog Joined January 2009
China13814 Posts
April 02 2013 09:33 GMT
#13
Can morphling really mid without a babysitter? I feel like his base damage is so effing low that any strong mid will just deny cs for the first 10 minutes of the game... that or you've morphed too much AGI that you just die.
:)
Cyx.
Profile Joined November 2010
Canada806 Posts
April 02 2013 09:46 GMT
#14
On April 02 2013 18:33 synapse wrote:
Can morphling really mid without a babysitter? I feel like his base damage is so effing low that any strong mid will just deny cs for the first 10 minutes of the game... that or you've morphed too much AGI that you just die.

It's pretty managable - if you morph down to ~350 HP and be wary of ganks, you can safely trade hits a few times pretty effectively, or farm without worrying about harass, as long as you're not up against a serious burst hero, and you can also compete healthily for CS, even beating some heroes pretty seriously. Also, your bottle will be able to heal you for a much larger portion of your HP when your max is that low, so while you may feel like you're sitting at ~30% health all the time, your bottle will bring you up to full three times from that point. Bottle is pretty necessary for a solo mid morph but it's not terribly bad by any means.
evilfatsh1t
Profile Joined October 2010
Australia8648 Posts
April 02 2013 10:37 GMT
#15
On April 02 2013 18:33 synapse wrote:
Can morphling really mid without a babysitter? I feel like his base damage is so effing low that any strong mid will just deny cs for the first 10 minutes of the game... that or you've morphed too much AGI that you just die.

nowadays no. you pretty much cant
to get your dmg up to where it used to be pre-nerf you sacrifice WAY too much hp. id say its only viable against melee mid solos. any range hero such as qop/tinker/puck even invoker will destroy morph now
Ramiz1989
Profile Joined July 2012
12124 Posts
April 02 2013 11:47 GMT
#16
On April 02 2013 19:37 evilfatsh1t wrote:
Show nested quote +
On April 02 2013 18:33 synapse wrote:
Can morphling really mid without a babysitter? I feel like his base damage is so effing low that any strong mid will just deny cs for the first 10 minutes of the game... that or you've morphed too much AGI that you just die.

nowadays no. you pretty much cant
to get your dmg up to where it used to be pre-nerf you sacrifice WAY too much hp. id say its only viable against melee mid solos. any range hero such as qop/tinker/puck even invoker will destroy morph now

Actually, it is damn hard even against melee heroes, most of them have some kind of slow stun, and they can burst down you quite easily. I was laning against Night Stalker, and he destroyed me with last hits, I couldn't get a creep... He started to kill me only after lvl 4-5, but I was like 1 level behind, and when he killed me, I was 3 levels behind. I could have a bad day, but it was pretty damn hard to lane against him. I couldn't harass him in any possible way, If I hit him 3-4 times, he use Void on me, and hit me 1-2 times and did a lot more damage than I did to him.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
evilfatsh1t
Profile Joined October 2010
Australia8648 Posts
April 02 2013 13:13 GMT
#17
On April 02 2013 20:47 Ramiz1989 wrote:
Show nested quote +
On April 02 2013 19:37 evilfatsh1t wrote:
On April 02 2013 18:33 synapse wrote:
Can morphling really mid without a babysitter? I feel like his base damage is so effing low that any strong mid will just deny cs for the first 10 minutes of the game... that or you've morphed too much AGI that you just die.

nowadays no. you pretty much cant
to get your dmg up to where it used to be pre-nerf you sacrifice WAY too much hp. id say its only viable against melee mid solos. any range hero such as qop/tinker/puck even invoker will destroy morph now

Actually, it is damn hard even against melee heroes, most of them have some kind of slow stun, and they can burst down you quite easily. I was laning against Night Stalker, and he destroyed me with last hits, I couldn't get a creep... He started to kill me only after lvl 4-5, but I was like 1 level behind, and when he killed me, I was 3 levels behind. I could have a bad day, but it was pretty damn hard to lane against him. I couldn't harass him in any possible way, If I hit him 3-4 times, he use Void on me, and hit me 1-2 times and did a lot more damage than I did to him.

are you forgetting to use waveform or something? ns is actually quite doable until the 6th minute. from then on it becomes bullshit cause of his ridiculous silence vs your 500hp
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2013-04-02 14:47:05
April 02 2013 14:45 GMT
#18
On April 02 2013 22:13 evilfatsh1t wrote:
Show nested quote +
On April 02 2013 20:47 Ramiz1989 wrote:
On April 02 2013 19:37 evilfatsh1t wrote:
On April 02 2013 18:33 synapse wrote:
Can morphling really mid without a babysitter? I feel like his base damage is so effing low that any strong mid will just deny cs for the first 10 minutes of the game... that or you've morphed too much AGI that you just die.

nowadays no. you pretty much cant
to get your dmg up to where it used to be pre-nerf you sacrifice WAY too much hp. id say its only viable against melee mid solos. any range hero such as qop/tinker/puck even invoker will destroy morph now

Actually, it is damn hard even against melee heroes, most of them have some kind of slow stun, and they can burst down you quite easily. I was laning against Night Stalker, and he destroyed me with last hits, I couldn't get a creep... He started to kill me only after lvl 4-5, but I was like 1 level behind, and when he killed me, I was 3 levels behind. I could have a bad day, but it was pretty damn hard to lane against him. I couldn't harass him in any possible way, If I hit him 3-4 times, he use Void on me, and hit me 1-2 times and did a lot more damage than I did to him.

are you forgetting to use waveform or something? ns is actually quite doable until the 6th minute. from then on it becomes bullshit cause of his ridiculous silence vs your 500hp

Dunno, aggressive waveform vs an NS seems like suicide (especially on a 285 base move speed hero). Even during the day his void hurts almost as much as waveform and he's faster than you.

I mean, yeah set up 2 creeps and lasthit them + harass with the waveform when the NS can't fight you because of creeps and/or it makes him choose between XP and a rune, but I still don't see how morph wins mid anymore (even with some pretty substantial pool aka tango + salve).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-04-02 18:41:47
April 02 2013 18:37 GMT
#19
Most Night Stalkers (and melee mids in general) come to lane with the Bottle rush start now, which you absolutely have to punish. You have to abuse his lack of regen and no Stout Shield. Obviously if you let him get his Bottle out he will stalemate or better by the very nature of bottle-crowing.
Moderator
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2013-04-02 22:14:42
April 02 2013 22:06 GMT
#20
On April 02 2013 22:13 evilfatsh1t wrote:
Show nested quote +
On April 02 2013 20:47 Ramiz1989 wrote:
On April 02 2013 19:37 evilfatsh1t wrote:
On April 02 2013 18:33 synapse wrote:
Can morphling really mid without a babysitter? I feel like his base damage is so effing low that any strong mid will just deny cs for the first 10 minutes of the game... that or you've morphed too much AGI that you just die.

nowadays no. you pretty much cant
to get your dmg up to where it used to be pre-nerf you sacrifice WAY too much hp. id say its only viable against melee mid solos. any range hero such as qop/tinker/puck even invoker will destroy morph now

Actually, it is damn hard even against melee heroes, most of them have some kind of slow stun, and they can burst down you quite easily. I was laning against Night Stalker, and he destroyed me with last hits, I couldn't get a creep... He started to kill me only after lvl 4-5, but I was like 1 level behind, and when he killed me, I was 3 levels behind. I could have a bad day, but it was pretty damn hard to lane against him. I couldn't harass him in any possible way, If I hit him 3-4 times, he use Void on me, and hit me 1-2 times and did a lot more damage than I did to him.

are you forgetting to use waveform or something? ns is actually quite doable until the 6th minute. from then on it becomes bullshit cause of his ridiculous silence vs your 500hp

What? :D
I Waveform to him, take his 1/4 off, and he use Void, takes my 1/3 off, and start hitting me a lot harder than I hit him. Don't really know what would I achieve with Waveform that costs 1/2 of my mana, while he can spam Void a lot even without bottle.

On April 03 2013 03:37 TheYango wrote:
Most Night Stalkers (and melee mids in general) come to lane with the Bottle rush start now, which you absolutely have to punish. You have to abuse his lack of regen and no Stout Shield. Obviously if you let him get his Bottle out he will stalemate or better by the very nature of bottle-crowing.

Don't really know how can I punish smart NS player. He stays out of my range, and just come to deny/kill creep, which he will do with his base damage. Few hits of my pathetic damage won't do much, it is not like that he will let me hit him 10 times in a row.
He will farm his bottle faster(Even if he needs, he can last hit those few creeps with Void that he needs for bottle, but not like that he has a tough time against Morph at first few levels...), and then he will keep spamming Void, and control the runes/use bottle-crow. Then I will be the one that has to stay out of the creep wave, since he will probably kill me in 2 Voids + some hits.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
April 03 2013 06:10 GMT
#21
Approach it differently. Instead of waveforming to him to hit him, walk up to him and hit him a couple times. Once he comes close, waveform away.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
April 03 2013 06:54 GMT
#22
On April 03 2013 15:10 Firebolt145 wrote:
Approach it differently. Instead of waveforming to him to hit him, walk up to him and hit him a couple times. Once he comes close, waveform away.

This.

Waveform's AoE hits slightly behind where you start, so even if you wave away, you can generally get it to hit him if you time it right.
Moderator
Ramiz1989
Profile Joined July 2012
12124 Posts
April 03 2013 08:04 GMT
#23
On April 03 2013 15:54 TheYango wrote:
Show nested quote +
On April 03 2013 15:10 Firebolt145 wrote:
Approach it differently. Instead of waveforming to him to hit him, walk up to him and hit him a couple times. Once he comes close, waveform away.

This.

Waveform's AoE hits slightly behind where you start, so even if you wave away, you can generally get it to hit him if you time it right.

Guys, I know that, I don't see that doing much, really. As I said, before getting bottle, he won't really stay near creeps. And even if I manage to do that, I will not be able to kill him, and he won't be stupid enough to stay near creeps if he is on low HP. Even if he is on low HP, he will last hit few creeps here and there, from distance using Void, and get that bottle really fast if he started with 3 branches and 1 tango. And then with his strength growth, mobility and bottle you can't do much. He can be aggressive on you, and still not be in any kind of trouble.

I am really now convinced in what you are saying. If we had any kind of VOD or something to see Morph beating NS, or even getting ahead by little, I would gladly see it.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2013-04-04 01:44:13
April 04 2013 01:34 GMT
#24
Okay, starting to get the hang of morph. Now 6-5 up from 0-5.

Now my problem is laning stage. He just feels so fragile; either I get a couple early kills and dominate, or I have to morph away all my mana and damage just staying alive and am totally impotent for the next five minutes. There isn't really an in-between...

Just ended up against a huskar and a silencer duolane and had absolutely no freaking clue what to do. That shouldn't even be a legitimate thing, but I found that Huskar's spears destroyed my hp and silencer obliterated my mana to the point where I barely got a creep till they left lane to gank.

I'm starting to wonder if it's actually safer to run carries in the offlane in pubs; at least then I'm likely to vs. another carry+support rather than some combo designed to ruin my day.
Cyx.
Profile Joined November 2010
Canada806 Posts
April 04 2013 03:29 GMT
#25
On April 04 2013 10:34 Belisarius wrote:
Okay, starting to get the hang of morph. Now 6-5 up from 0-5.

Now my problem is laning stage. He just feels so fragile; either I get a couple early kills and dominate, or I have to morph away all my mana and damage just staying alive and am totally impotent for the next five minutes. There isn't really an in-between...

Just ended up against a huskar and a silencer duolane and had absolutely no freaking clue what to do. That shouldn't even be a legitimate thing, but I found that Huskar's spears destroyed my hp and silencer obliterated my mana to the point where I barely got a creep till they left lane to gank.

I'm starting to wonder if it's actually safer to run carries in the offlane in pubs; at least then I'm likely to vs. another carry+support rather than some combo designed to ruin my day.

Well, that's actually a pretty legit thing to run in the offlane in pubs - like you say, it's kind of designed to wreck your day. You have to play really safe against that lane. You're probably not going to get a lot of farm, so get what you can using the regen you have and try to get levels as much as possible. Also, playing safe while your support pulls a lot will help you get a level advantage in that lane, as will just having a good lane support in general, since it's just really brutal levels of harass coming from both of them, and you have a hard time getting rid of curse of the silent if he decides to level it. Also, this is probably a really good lane to go tranquils on if you're not already doing that against this kind of lane.

Overall, if you feel like you're going to be eating a ton of harass, it's okay to sacrifice some of your early farm for the sake of being able to stay in lane safely and get your levels up. You can flash farm pretty well later in the game with waveform (as we've already talked about) so you can make up for a bit of a farm disadvantage as long as you don't die.

Also, if you've morphed away all your mana and damage, just go back. It's an escape, not a sustain tool - it'll get you away, but it won't let you stick around.

Glad you're having a fun time with morph though =) you are pretty much exactly the kind of person this guide was written for, so it's wicked that you're sticking with it and doing better.
saddaromma
Profile Joined April 2013
1129 Posts
May 06 2013 06:35 GMT
#26
What's the desired agility/strength ratio?

I mostly go with 2agil/1stren. Its slightly less hp than you'd normally have, but it makes you a potent fighter. I try not to be cute with morph ability. Sometimes I pop 'morph strength' in dire situations (when I'm not in a complete panic mode). Plus adaptive strike is gonna do max damage. Stun is kinda attractive, but having too much strength is useless on morhpling.
Cyx.
Profile Joined November 2010
Canada806 Posts
May 06 2013 08:31 GMT
#27
On May 06 2013 15:35 saddaromma wrote:
What's the desired agility/strength ratio?

I mostly go with 2agil/1stren. Its slightly less hp than you'd normally have, but it makes you a potent fighter. I try not to be cute with morph ability. Sometimes I pop 'morph strength' in dire situations (when I'm not in a complete panic mode). Plus adaptive strike is gonna do max damage. Stun is kinda attractive, but having too much strength is useless on morhpling.


It's not something that's nearly as easy as that - it's a pretty situational skill. Mostly you want to be able to do your damage without getting burst down. As long as you manage your mana properly, giving yourself enough time to morph strength is all you need to do to survive, so judge the heroes you're up against. Playing against a Lina or a Lion? Might want to stick on about 900 hp throughout the early game, then when they start getting scary and you have a few more stat items go up to around 1200 in the midgame. Playing against a more physical DPS lineup? 700 hp will probably do you just fine throughout the early game and give you a ton of damage, once you have a few stats and everyone starts getting a bit scary 1000-1100 should be just fine. Learn how much damage the other heroes do, how much time you need to react and adjust accordingly.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
February 11 2014 17:30 GMT
#28
On February 12 2014 00:26 Cerberus2589 wrote:
I've just started learning how to play Morphling and it's great so far but I'm trying to decide how best to get Morphling into a mid game fighter. Especially in public matches it's not always the best to just sit in lane/jungle for 30 mins and hope that your team can hold out until you get fat. Of course if that does happen the game is probably won but I don't feel like that's the best way.

Right now I really like early HotD. Is there any particular reason why this is rarely advised until later on in the game? I find that is allows you to jungle really effectively early and farm quickly. Also EBlade after Linkens just feels like it takes so long early on and the build up isn't amazing. I feel kind of useless until this item is finished.

I like Manta a lot on Morphling and if left unchecked in a team fight can absolutely wipe supports in no time, perhaps I should be rushing this after Linkens instead of EBlade most of the time. EBlade is good against a squishy lineup I just feel like it's maybe a bit overrated.

Also as for Linkens although the stats are good a Perseverance often feels like enough if you don't need to spell block. I think sometimes I would rather go for a BKB since rushing Linkens every game just feels a bit silly.

On February 12 2014 00:59 Sn0_Man wrote:
Mods are gonna complain that this is the wrong thread and point you to this one:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=405533

If you actually want answers, the reason E-blade feels slow/low impact to you is because you aren't good enough to farm it fast enough.
HotD doesn't give morph anything he wants until he's got at least 2 big items, probably 3.

On February 12 2014 01:28 Blackfeather wrote:
Show nested quote +
On February 12 2014 00:59 Sn0_Man wrote:
Mods are gonna complain that this is the wrong thread and point you to this one:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=405533

If you actually want answers, the reason E-blade feels slow/low impact to you is because you aren't good enough to farm it fast enough.
HotD doesn't give morph anything he wants until he's got at least 2 big items, probably 3.

I agree, high agility morph has lots of armor and dps, so clearing the jungle shouldnt be a problem. Since the hero is pretty hard to kill you can also farm the lane in situations where others cant, so the jungle isnt as important. Third you have an aoe-nuke to fasten up jungling.
Morph also can't really clear stacked ancients very well.

E-blade is pretty insane. One-shotting supports is incredibly demoralizing for the enemy team and really beneficial for your teamfights.

On February 12 2014 02:06 Cerberus2589 wrote:
Ah.. sorry I wasn't sure which thread I should post in. I knew about that other one but thought people would rather I post in this one since it's more recent.

Yeah I just thought perhaps quick lifesteal if your lane wasn't going well would allow him to keep in the jungle if needs be. Also since he has mana problems early on he wouldn't have to rely on the nuke too much since he can just right click everything down.

Yeah I guess I don't farm amazingly right now it's getting better but on a good game I am usually getting between 600 - 700 GPM. I need to make better use of replicate/TPs to farm around the map with Morphling.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 11 2014 17:33 GMT
#29
See this system is shitty lol
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
February 11 2014 17:39 GMT
#30
I'm okay with doing this every now and then while we're still in the process of transferring from the old fragmented threads to our new system.

If you have more feedback feel free to mention it in the Strategy Forum Guidelines thread, since that's a more appropriate place than here.
Moderator
Cerberus2589
Profile Joined December 2013
83 Posts
February 13 2014 13:06 GMT
#31
Thanks for moving the posts and not just deleting them
ItsMeDomLee
Profile Joined November 2010
Canada2732 Posts
Last Edited: 2014-02-13 13:30:57
February 13 2014 13:30 GMT
#32
Going fast HotD is almost always a bad idea on any hero. It's nearly 2k gold that does absolutely nothing for you and your team. The ONLY exception I would make this for is Gyrocopter as he clears ancients the fastest of any hero not named Alchemist and even then if the enemy is competent in any way they'll just ward your ancients.

What people don't realize is that HotD is a half item and rushing that only to delay your next item (in morph's case either linkens or manta) is like buying a perseverance and never using it to build anything. It's just bad decision making and you WILL get punished for it. In the one game that you don't, chances are your team was already winning the game for you anyways and you were a complete nonfactor.

Btw. Trashling is a bad hero and you should only pick it if you want to lose.
nomufftotuff
Profile Joined May 2013
16 Posts
April 06 2014 07:39 GMT
#33
Does anyone have any recommendations for an active, lane-to-lane gank oriented, aggressive mid morphling?

Something like standard opening item slotting into aquilla-boots-drums-linkins followed by manta/eb/skadi, or even hand if you want to transition to hard carry mode?
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-04-06 10:26:55
April 06 2014 09:37 GMT
#34
On April 06 2014 16:39 nomufftotuff wrote:
Does anyone have any recommendations for an active, lane-to-lane gank oriented, aggressive mid morphling?

Something like standard opening item slotting into aquilla-boots-drums-linkins followed by manta/eb/skadi, or even hand if you want to transition to hard carry mode?

gank if u get a rune, otherwise dont
hold a tp to counter-gank enemies that dive allies on other lanes
try to dive lane enemy at lvl 5 if uve already preharassed him
bottle+ultimate orb is nicer than bottle+perseverance
15 wand charges on morph is pretty op
also dont get drums
also dont get manta unless its ur 3rd big item
also satanic vs skadi vs butterfly has huge theorycrafting behind it, know when to get which, this will win or lose you games.

i dont think ive ever lost a game as mid morph prolly did tho
"mmr is a social construct" - tumblr
hrough
Profile Joined February 2011
Germany212 Posts
April 06 2014 13:17 GMT
#35
Could someone please enlighten me why Morph should't go Drums? Seems like he makes a lot of use of the whole item to me, why not get it (especially in pubs, where you have to fight early often)?
Make it idiot proof and someone is going to invent a better idiot...
ChunderBoy
Profile Joined August 2011
3242 Posts
April 06 2014 15:51 GMT
#36
On April 06 2014 22:17 hrough wrote:
Could someone please enlighten me why Morph should't go Drums? Seems like he makes a lot of use of the whole item to me, why not get it (especially in pubs, where you have to fight early often)?

do u get drums on AM?
"mmr is a social construct" - tumblr
hrough
Profile Joined February 2011
Germany212 Posts
April 06 2014 16:37 GMT
#37
On April 07 2014 00:51 ChunderBoy wrote:
Show nested quote +
On April 06 2014 22:17 hrough wrote:
Could someone please enlighten me why Morph should't go Drums? Seems like he makes a lot of use of the whole item to me, why not get it (especially in pubs, where you have to fight early often)?

do u get drums on AM?


No. And i don't understand the point you are trying to make. I also don't go Battlefury on Morph, are you saying i should?

PS: Still confused why Drums are a "never get" on Morph, i'd rather build Drums on Morph than on other, not that stat-based heroes. Not saying one should go always Drums on Morph.
Make it idiot proof and someone is going to invent a better idiot...
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
April 06 2014 17:03 GMT
#38
Is Soul Ring legit on a free-farming safe lane Morph? It allows you to farm the jungle at insane speeds and gives you enough mana to go straight to an E-blade afterwards.

Also, Bloodstone Morph? If the enemy lineup isn't suitable for Linkens. The respawn timer reduction is so good late game and Morph can make good use of pure +health. The mana reg can get a little over the board if you build up charges though.
Even a broken clock is right twice a day
Zarathusta
Profile Joined September 2010
United States114 Posts
April 06 2014 17:07 GMT
#39
On April 06 2014 22:17 hrough wrote:

PS: Still confused why Drums are a "never get" on Morph, i'd rather build Drums on Morph than on other, not that stat-based heroes. Not saying one should go always Drums on Morph.


I believe the theory is that Drums is essentially a discounted Ultimate Orb*. Since Linken's is a core Morph item, unlike on carries such as AM, spending 1775 on a Drum is a waste when for 325 more you can get the same item + build it into your first big core item.

*Yes I know they are not the same.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
April 06 2014 17:08 GMT
#40
On April 07 2014 02:03 ZerG~LegenD wrote:
Is Soul Ring legit on a free-farming safe lane Morph? It allows you to farm the jungle at insane speeds and gives you enough mana to go straight to an E-blade afterwards.

Also, Bloodstone Morph? If the enemy lineup isn't suitable for Linkens. The respawn timer reduction is so good late game and Morph can make good use of pure +health. The mana reg can get a little over the board if you build up charges though.

Never ever go bloodstone. Doesn't give you any damage, the health regen is meh, the mana regen is completely overkill. Gold is muuuuuuch better spent elsewhere.
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
April 06 2014 17:19 GMT
#41
Even if the lineup isn't suitable for Linken's, Skadi 1st item is a better source of all-stats than Bloodstone.
Moderator
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 06 2014 17:59 GMT
#42
On April 07 2014 02:03 ZerG~LegenD wrote:
Is Soul Ring legit on a free-farming safe lane Morph? It allows you to farm the jungle at insane speeds and gives you enough mana to go straight to an E-blade afterwards.

Also, Bloodstone Morph? If the enemy lineup isn't suitable for Linkens. The respawn timer reduction is so good late game and Morph can make good use of pure +health. The mana reg can get a little over the board if you build up charges though.


SR is legit. The rate at which Morph farms is dependent on how often he can spam Waveform. SR is a good item for that purpose, although many swear by solely Bottle usage + Aquila.
juracule
Profile Joined November 2013
292 Posts
April 06 2014 18:16 GMT
#43
ye get sr over aquila, aquila falls off p quickly in terms of mana regen cuz morph gets so many stats (and the added wraith band also contributes to that), so i'd just go tango salve rop 3x branch early, turn rop into basilius, then at like lvl 7-8 u can turn it into a soul ring and just keep the rop for some time.
hrough
Profile Joined February 2011
Germany212 Posts
Last Edited: 2014-04-07 14:36:16
April 07 2014 14:35 GMT
#44
On April 07 2014 02:07 Zarathusta wrote:
Show nested quote +
On April 06 2014 22:17 hrough wrote:

PS: Still confused why Drums are a "never get" on Morph, i'd rather build Drums on Morph than on other, not that stat-based heroes. Not saying one should go always Drums on Morph.


I believe the theory is that Drums is essentially a discounted Ultimate Orb*. Since Linken's is a core Morph item, unlike on carries such as AM, spending 1775 on a Drum is a waste when for 325 more you can get the same item + build it into your first big core item.

*Yes I know they are not the same.



Thx, that was helpful. I guess i should start building Linken's on Morph like Bfury on Am and get it every single game, that way i don't start wondering if i shouldn't get Drums on him anymore...
Make it idiot proof and someone is going to invent a better idiot...
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-04-07 15:45:54
April 07 2014 15:45 GMT
#45
On April 07 2014 23:35 hrough wrote:
Show nested quote +
On April 07 2014 02:07 Zarathusta wrote:
On April 06 2014 22:17 hrough wrote:

PS: Still confused why Drums are a "never get" on Morph, i'd rather build Drums on Morph than on other, not that stat-based heroes. Not saying one should go always Drums on Morph.


I believe the theory is that Drums is essentially a discounted Ultimate Orb*. Since Linken's is a core Morph item, unlike on carries such as AM, spending 1775 on a Drum is a waste when for 325 more you can get the same item + build it into your first big core item.

*Yes I know they are not the same.



Thx, that was helpful. I guess i should start building Linken's on Morph like Bfury on Am and get it every single game, that way i don't start wondering if i shouldn't get Drums on him anymore...


Not rly.
There are games when you absolutely don't need Linkens and i'm pretty tired of people thinking that they can go linkens on Weaver/Morphling every game as first item even if there is no target stuns/cc in opposite team.

Sometimes manta as first item after pt is very legit, sometimes you get bkb which negates possibility of linken purchase almost for 100%, sometimes you just go eblade-butterfly when game is easy.

Manta, bkb and linken are pretty similar in case that you need them to survive, but getting all 3 make you ridiculously sad in damage output.


LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 07 2014 15:49 GMT
#46
Linkens is not core on morph. The most important item is a relatively early eblade. It just so happens that linken is very useful in morph in many cases. It pains me however whenever I see a morph get linkens against a lineup with little single target lock down.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 07 2014 15:54 GMT
#47
Even if ur opponents have actual 0 single target lockdown, linkens is still fine on morph. A) there's gonna be a hex or orchid in the game eventually B) you need the mana. Sure, there are games where you can't afford to farm for all of linkens+eblade and those games you have to go earlier fighting shit but that doesn't really have to do with what linkens blocks or not.

PS: I still think orchid morph is pretty good for a build that I've never seen anybody attempt.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-04-07 15:56:27
April 07 2014 15:54 GMT
#48
On April 08 2014 00:49 DucK- wrote:
Linkens is not core on morph. The most important item is a relatively early eblade. It just so happens that linken is very useful in morph in many cases. It pains me however whenever I see a morph get linkens against a lineup with little single target lock down.


Eblade is pretty volatile item, because you spend 4900 while having no combat stats outside of shotgun, so you're like, let's say, Lina, who just casted everything and she ran away.

Imho manta style -> eblade is most competent build on Morphling, which works with almost everything.

On April 08 2014 00:54 Sn0_Man wrote:
Even if ur opponents have actual 0 single target lockdown, linkens is still fine on morph. A) there's gonna be a hex or orchid in the game eventually B) you need the mana. Sure, there are games where you can't afford to farm for all of linkens+eblade and those games you have to go earlier fighting shit but that doesn't really have to do with what linkens blocks or not.

PS: I still think orchid morph is pretty good for a build that I've never seen anybody attempt.


If your team can do at least anything, you won't die in that hex having manta/bkb/not 1 agility.
And Morphling's cooldowns aren't competent enough to spam abilities anyway.

LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-04-07 15:57:28
April 07 2014 15:55 GMT
#49
40 agi 10 str is combat stats on morph bro.

manta -> eblade pretty much means u cant even cast all ur spells + items lol.
On April 08 2014 00:54 oo_Wonderful_oo wrote:
And Morphling's cooldowns aren't competent enough to spam abilities anyway.

Have you ever played morph?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 08 2014 05:00 GMT
#50
There's no reason to get linkens just for the mana regen, considering that soul ring is enough for that purpose. You end up spending 5k gold on an item that serves little purpose early on.

Manta as usual is a shit item to be getting as a first item. Yasha is good, manta is horrible.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
April 08 2014 08:08 GMT
#51
you simply go linkens first because you want to max wave and morph before strike and if you're not super terrible you will get linkens + eblade around 14/15
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
Last Edited: 2014-04-08 15:30:25
April 08 2014 15:29 GMT
#52
On April 08 2014 17:08 Erasme wrote:
you simply go linkens first because you want to max wave and morph before strike and if you're not super terrible you will get linkens + eblade around 14/15


Linkens and eblade at 15 minute? You're a God it seems.

On April 08 2014 00:55 Sn0_Man wrote:
40 agi 10 str is combat stats on morph bro.

manta -> eblade pretty much means u cant even cast all ur spells + items lol.
Show nested quote +
On April 08 2014 00:54 oo_Wonderful_oo wrote:
And Morphling's cooldowns aren't competent enough to spam abilities anyway.

Have you ever played morph?


I fight with Morph and not staying 40 minutes farming before doing something.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
April 08 2014 15:31 GMT
#53
On April 08 2014 17:08 Erasme wrote:
you simply go linkens first because you want to max wave and morph before strike and if you're not super terrible you will get linkens + eblade around 14/15


how're you supposed to get linkens + eblade in 14/15 minutes consistently
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
April 08 2014 15:33 GMT
#54
1) English please.
2) Linkens + Eblade finishes around LEVEL 14-16, which is exactly where you want it. People who rush e-blade and finish it at level 11 still can't combo people properly for like 3 levels.

However, indicating that it takes you 40 mins to farm 10K gold is helpful in establishing where your misunderstandings lie.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Rybka
Profile Joined March 2010
United States836 Posts
April 08 2014 17:14 GMT
#55
Sick burn.
"I like winter, you can put a beer outside of the window and come back later to have it nice and cold. But in Belgium, it'd better be the 3rd floor window." -Rowa
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
April 08 2014 21:03 GMT
#56
Ohhh shit
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Comeh
Profile Blog Joined July 2008
United States18918 Posts
April 08 2014 21:54 GMT
#57
On April 08 2014 17:08 Erasme wrote:
you simply go linkens first because you want to max wave and morph before strike and if you're not super terrible you will get linkens + eblade around 14/15

Building on this, if you are getting EB first, get a midas as you'll get EB before you hit 14, and you'll feel pretty stupid. (I'm a fan of bottle midas bots EB, though I only do that when im bored).
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
oo_Wonderful_oo
Profile Blog Joined December 2013
The land of freedom23126 Posts
April 09 2014 00:13 GMT
#58
On April 09 2014 00:33 Sn0_Man wrote:
1) English please.
2) Linkens + Eblade finishes around LEVEL 14-16, which is exactly where you want it. People who rush e-blade and finish it at level 11 still can't combo people properly for like 3 levels.

However, indicating that it takes you 40 mins to farm 10K gold is helpful in establishing where your misunderstandings lie.


Ohwell, no reason to argue with Lesotho's guys, they're not messing up.
LiquidLegends StaffFPL 25 #1 | tfw I cast games on-air | back-to-back Liquibet winner
Firebolt145
Profile Blog Joined May 2010
Lalalaland34490 Posts
Last Edited: 2014-04-09 08:54:50
April 09 2014 08:54 GMT
#59
Stop the personal rubbish in this thread please.
Moderator
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
May 03 2014 03:36 GMT
#60
--- Nuked ---
ChunderBoy
Profile Joined August 2011
3242 Posts
May 03 2014 03:46 GMT
#61
On May 03 2014 12:36 Kaeru wrote:
Any recent (pro) games where Morphling has been picked? Who is the best current Morphling player?

me
"mmr is a social construct" - tumblr
Laurens
Profile Joined September 2010
Belgium4541 Posts
May 03 2014 11:22 GMT
#62
For how many carries do you have the #1 spot on Dotabuff Beesa?
son1dow
Profile Joined May 2009
Lithuania322 Posts
May 05 2014 10:40 GMT
#63
Anyone can recommend any vods or replays I can watch to learn about laning/ganking/pushing/teamfighting or any combination of these with morphling?
Play more Quake.
deadmau
Profile Joined September 2010
960 Posts
May 06 2014 04:30 GMT
#64
There's nothing really out there than encompasses everythign like that. Hop into a bot match, and give his skills a go, he's as easy as any other carry, all he has is a nuke, and the rest is stat management and right-clicking. Give him a try in unranked, not as reliable as other carries, but nothing glaring holding him back.
son1dow
Profile Joined May 2009
Lithuania322 Posts
Last Edited: 2014-05-06 06:40:40
May 06 2014 06:40 GMT
#65
Well I'm not quite sure about a few things, like how to engage with how much HP in a teamfight, how to best ensure splitpush farm and so on. I've been trying, but not doing so well. I guess I'll watch something from the international.
Play more Quake.
deadmau
Profile Joined September 2010
960 Posts
Last Edited: 2014-05-06 08:43:08
May 06 2014 08:42 GMT
#66
On May 06 2014 15:40 son1dow wrote:
Well I'm not quite sure about a few things, like how to engage with how much HP in a teamfight, how to best ensure splitpush farm and so on. I've been trying, but not doing so well. I guess I'll watch something from the international.



Okay you wanted something more content heavy, a lot of Morphling from that era. He's a niche pick up right now, but TI2 was when he was played more.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 06 2014 09:29 GMT
#67
On May 06 2014 15:40 son1dow wrote:
Well I'm not quite sure about a few things, like how to engage with how much HP in a teamfight, how to best ensure splitpush farm and so on. I've been trying, but not doing so well. I guess I'll watch something from the international.

Assess their burst damage capabilities. If you have enough HP that they can't burst you down immediately, you'll be fine as you can always morph more during the fight. Remember you can morph while under most kinds of disables. If they have silencing capabilities, be wary of that. imo Linkens is the best for splitpush farming, it lets you spam waveform which is your main farming spell. Having lots of mana also makes it incredibly difficult to kill you.

Morphling is really fun, I just don't really get why it's not in the meta right now
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
son1dow
Profile Joined May 2009
Lithuania322 Posts
May 06 2014 10:50 GMT
#68
It's sort of coming back, happily. I'll use these suggestions once I have the time, thank you!
Play more Quake.
stink123
Profile Blog Joined November 2009
United States241 Posts
May 08 2014 01:59 GMT
#69
What are you guy's thoughts on Orchid for Morphling? While the Intelligence is mostly wasted on morph, the damage and mana regen seems really useful, allowing waveform spam and the silence is really useful. Not to mention the build up is very smooth.
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
May 08 2014 02:19 GMT
#70
If you want mana regen you just get a soul ring
pique
Profile Joined August 2011
143 Posts
Last Edited: 2014-05-08 07:10:31
May 08 2014 07:10 GMT
#71
rtz + ee single handedly bringing this hero back into competitive. expect morphling to have a big showing at ti4, at least in the hands of dk/eg/c9/empire
McRatyn
Profile Joined January 2013
Poland901 Posts
May 08 2014 07:16 GMT
#72
On May 06 2014 18:29 ahswtini wrote:
Show nested quote +
On May 06 2014 15:40 son1dow wrote:
Well I'm not quite sure about a few things, like how to engage with how much HP in a teamfight, how to best ensure splitpush farm and so on. I've been trying, but not doing so well. I guess I'll watch something from the international.

Assess their burst damage capabilities. If you have enough HP that they can't burst you down immediately, you'll be fine as you can always morph more during the fight. Remember you can morph while under most kinds of disables. If they have silencing capabilities, be wary of that. imo Linkens is the best for splitpush farming, it lets you spam waveform which is your main farming spell. Having lots of mana also makes it incredibly difficult to kill you.

Morphling is really fun, I just don't really get why it's not in the meta right now


Morphling was heavily nerfed after TI2 and is only recently receiving his strength back, some nerfs are being slightly reversed.
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2014-05-09 03:08:45
May 08 2014 10:57 GMT
#73
On May 08 2014 10:59 stink123 wrote:
What are you guy's thoughts on Orchid for Morphling? While the Intelligence is mostly wasted on morph, the damage and mana regen seems really useful, allowing waveform spam and the silence is really useful. Not to mention the build up is very smooth.


Okay orchid is not good at all on morphling. Here, I have been looking to make a guide on morphling but me being lazy has prevented me from doing so. Might as well put my thoughts here. Morphling has 2 main weaknesses as a carry...

1. Movement speed
Morphling is slow as fuck, there are ~90 heroes that are faster than him. Movement speed is CRITICAL for farming, moving around the map, and positioning in teamfights. Lets look at other standard carries movespeed and compare it to morphlings

Luna - 330
Naga -320
AM - 315
Naix - 315
Ember Spirit - 310
Shadow Fiend - 305
TA - 305
Faceless Void - 300
Spectre - 295
DK - 290
Morphling - 285

In most games you will be at least 20 movement speed slower than the opposing enemy carry, and because you don't have a great disable, you are going to be kited HARD. Orchid does nothing to fix this first problem, and it gives you no legitimate solo killing potential because of how slow you are.

2. Mana issues
It is very overlooked how low morphlings intelligence gain is, lets again compare this to other standard carries

Luna - 1.85
Naga -1.95
AM - 1.8
Naix - 1.75
Ember Spirit - 1.8
Shadow Fiend - 2
TA - 2
Faceless Void - 1.5
Spectre - 1.9
DK - 1.7
Morphling - 1.5

So on top of him having one of the lowest INT growths in the game, he consumes far mana than any other carry. You not only need mana regen, but you need raw intelligence also. A morphling at level 11 with a linkens only has 4.7 mana regen a second with a mana pool of 617. A shadowfiend at lvl 11 with linkens has 5.3 mana regen a second and a mana pool of 689, if Morphling had shadowfiends INT growth, there is no doubt in my mind he would be broken. Morphling needs approx ~ 600 mana to waveform, adaptive strike, morph strength, waveform again, replicate out. With waveforming being his primary farming tool, it is very rare to enter a fight with a max mana pool, leading to more sketchy situations/going back to base. Now lets compare Linkens to Orchid in terms of mana, a morphling at level 11 with a orchid has 5.7 mana regen a second, and a base mana pool of 710. While it is indeed superior to Linkens from that perspective, it does not give you any agility, it gives you no health regen, and most importantly Linkens allows you to farm on more dangerous parts of the map.

Here is also another reason why orchid is not desirable. You must remember that from switching from agility to strength you are losing armor, and in some situations you will overall take more effective damage by morphing strength. A morphling at level 11 with a linkens and everything morphed into strength has 5% physical damage resistence(0.XXXX armor), but if that same morphling has a orchid instead you will take 6% extra damage(-1.XXX armor) from physical attacks.

I have tried an unbelievable amount of morphling builds out, and even though I have found orchid terrible, I have had some success with a casual oblivion staff. bottle > phaseboots+ Show Spoiler +
I am eventually going to make a post explaining why I think phase boots are better than Treads in about 70% of games, don't freak out on me just yet
> oblivion staff > BKB is somewhat alright in the pub games I have played. To sum it up, I find it awesome how Icefrog has balanced morphling overall by giving him these weaknesses, and he is by far my favorite and most played hero.
I'm a Crab made of men.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
May 08 2014 11:11 GMT
#74
On May 08 2014 19:57 Reuental wrote:
Show nested quote +
On May 08 2014 10:59 stink123 wrote:
What are you guy's thoughts on Orchid for Morphling? While the Intelligence is mostly wasted on morph, the damage and mana regen seems really useful, allowing waveform spam and the silence is really useful. Not to mention the build up is very smooth.


I have tried an unbelievable amount of morphling builds out, and even though I have found orchid terrible, I have had some success with a casual oblivion staff. bottle > phaseboots+ Show Spoiler +
I am eventually going to make a post explaining why I think phase boots are better than Treads in about 70% of games, don't freak out on me just yet
> oblivion staff > BKB is somewhat alright in the pub games I have played. To sum it up, I find it awesome how Icefrog has balanced morphling overall by giving him these weaknesses, and he is by far my favorite and most played hero.

I only have a question with imo only 1 valid answer: why not straight BoTs? It's not like any other boots are better on morph. The only answer i can think of is: 2000 gold in pubs is not something easy to get.
DeMoN pulls off a Miracle and Flies to the Moon
Reuental
Profile Joined July 2009
United States457 Posts
May 08 2014 11:32 GMT
#75
If you can afford to spend 2000 gold that early on and be safe then you should go for a midas every single time. Morphling LOVES levels probably more than any other carry. I also believe that Yasha is a better pickup early game for morphling, I have done some stuff like bottle > brown boots > Yasha > Linkens/BKB > S&Y/Manta/shotgun/Skadi > BoTs. I would only go Midas > BoTs if my team was WAY ahead, or if they have multiple strong ratting heroes and they have no way to put pressure on you early.
I'm a Crab made of men.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-05-08 15:21:45
May 08 2014 14:33 GMT
#76
Dude u just wrote an essay on why linkens -> orchid because morph needs Movement Speed and Mana...

Its kinda a shame that people can ask for help in threads like this and get that level of advice.

On the topic of orchid: I think its almost there. In a vacuum its a sweet item on Morph but the way morph plays out you need a survivability item in general to be able to split-push safely for one thing. Plus, the silence is pretty meh on a hero that's kill "combo" is like 0.5s to cast 3 items/spells aka you rarely need to silence to get the kill. I mean, you could go mega-ultra-glass-cannon with orchid into etherealblade but even then you are suffering from quite a bit less agi/strength with orchid compared to linkens (although its cheaper and offers more mana).

Linkens remains the best option because it gives the mana and stats that morph craves combined with a useful spellblock that synergizes really well with morphling's slippery nature. I think you'd have to be planning to eschew E-Blade for orchid to be really legit, but E-Blade is so attractive.

E: Further orchid discussion: I think for orchid to be good you have to want the active ability, which means searching for kills shortly after completing it (clinkz style). However, while you have replicate to get out of whatever trouble you may find when searching for kills, you can't really compete with clinkz's right-click damage either. Even with waveform + orchid and right clicks I'd guess you are only gonna kill squishies with just an orchid. If the enemy has a few qop/storm/puck type heroes ratting it up in vulnerable locations, then I think you could justify an orchid. However, I bet you could justify linkens + Eblade those games too
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
stink123
Profile Blog Joined November 2009
United States241 Posts
May 09 2014 01:56 GMT
#77
Interesting stuff, but yeah Reuental, you made orchid sound way better by talking about Morphling's low intelligence.

I always feel like going Eblade or Linkens takes too long in most games, Linkens especially so because even after you build it, you're still pretty weak in a teamfight. Eblade has way better stats, but the lack of mana and terrible build up really hurts you. Then again, maybe its better to just build 1 oblivion staff with bottle/perseverance. However, I think if the enemy team has even 1 good silence target the Orchid would be a good choice.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 09 2014 05:55 GMT
#78
I saw casual oblivion....

If you ever had problems sustaining your mana, just get soul ring.
superstartran
Profile Joined March 2010
United States4013 Posts
May 09 2014 11:41 GMT
#79
On May 08 2014 20:11 lolfail9001 wrote:
Show nested quote +
On May 08 2014 19:57 Reuental wrote:
On May 08 2014 10:59 stink123 wrote:
What are you guy's thoughts on Orchid for Morphling? While the Intelligence is mostly wasted on morph, the damage and mana regen seems really useful, allowing waveform spam and the silence is really useful. Not to mention the build up is very smooth.


I have tried an unbelievable amount of morphling builds out, and even though I have found orchid terrible, I have had some success with a casual oblivion staff. bottle > phaseboots+ Show Spoiler +
I am eventually going to make a post explaining why I think phase boots are better than Treads in about 70% of games, don't freak out on me just yet
> oblivion staff > BKB is somewhat alright in the pub games I have played. To sum it up, I find it awesome how Icefrog has balanced morphling overall by giving him these weaknesses, and he is by far my favorite and most played hero.

I only have a question with imo only 1 valid answer: why not straight BoTs? It's not like any other boots are better on morph. The only answer i can think of is: 2000 gold in pubs is not something easy to get.



Sometimes Treads is your only option since you have to absolutely fight on your first item occasionally. It's not optimal, but if a team recognizes that their carry is weaker than Morph late game (in which most cases it actually is since most people don't run late game carries outside of Void, who is really ran as a teamfight carry), they will likely push the game along and try and be aggressive early. Sometimes I just rush BKB/Treads/Aquila because I absolutely have to.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2014-05-09 14:00:27
May 09 2014 13:52 GMT
#80
On May 09 2014 20:41 superstartran wrote:
Show nested quote +
On May 08 2014 20:11 lolfail9001 wrote:
On May 08 2014 19:57 Reuental wrote:
On May 08 2014 10:59 stink123 wrote:
What are you guy's thoughts on Orchid for Morphling? While the Intelligence is mostly wasted on morph, the damage and mana regen seems really useful, allowing waveform spam and the silence is really useful. Not to mention the build up is very smooth.


I have tried an unbelievable amount of morphling builds out, and even though I have found orchid terrible, I have had some success with a casual oblivion staff. bottle > phaseboots+ Show Spoiler +
I am eventually going to make a post explaining why I think phase boots are better than Treads in about 70% of games, don't freak out on me just yet
> oblivion staff > BKB is somewhat alright in the pub games I have played. To sum it up, I find it awesome how Icefrog has balanced morphling overall by giving him these weaknesses, and he is by far my favorite and most played hero.

I only have a question with imo only 1 valid answer: why not straight BoTs? It's not like any other boots are better on morph. The only answer i can think of is: 2000 gold in pubs is not something easy to get.



Sometimes Treads is your only option since you have to absolutely fight on your first item occasionally. It's not optimal, but if a team recognizes that their carry is weaker than Morph late game (in which most cases it actually is since most people don't run late game carries outside of Void, who is really ran as a teamfight carry), they will likely push the game along and try and be aggressive early. Sometimes I just rush BKB/Treads/Aquila because I absolutely have to.

Exactly, but unless you are implying that this happens every goddamn game (well, that better be because last time i checked harder carries than morph are not run too often and his counters are not exactly fotm) there is little point in treads/phase over BoTs, since treads give you 8 strength (that you almost have due to morph's strength passive bonus) and phase... welp, only movement speed that BoTs give much more of. And yes, i am fan of bottle/soulring-midas-BoT-eblade build with situational linkens against stuff like doom (you see what i mean here) or situational abandon of whole plan for stuff like treads-aquilla-bkb/skadi/whatever.
DeMoN pulls off a Miracle and Flies to the Moon
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 09 2014 14:24 GMT
#81
What are the pros and cons between bottle and soul ring. Surely bottle runs out of use after a while, unless you bottle crow or go looking for runes, whereas soul ring keeps its usefulness?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 09 2014 14:27 GMT
#82
Bottle on morph is usually a mid build that you use to tide you over until linkens. Soul-ring is a "mana solution" itself but you need an HP regen solution since while soul ring breaks about even on HP (gives some regen, then takes HP when used), morph still needs HP regen to farm efficiently as a super-low ranged hero. Since you can't justify tranquils or any other common HP regen item soul-ring is preeeetty meh. For reference, it works on clinkz because clinkz gets a ton of HP from his ult.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
May 09 2014 14:43 GMT
#83
On May 09 2014 23:27 Sn0_Man wrote:
Bottle on morph is usually a mid build that you use to tide you over until linkens. Soul-ring is a "mana solution" itself but you need an HP regen solution since while soul ring breaks about even on HP (gives some regen, then takes HP when used), morph still needs HP regen to farm efficiently as a super-low ranged hero. Since you can't justify tranquils or any other common HP regen item soul-ring is preeeetty meh. For reference, it works on clinkz because clinkz gets a ton of HP from his ult.

Tbh, you only really need HP regen when you are farming jungle, while you only need to use soul ring itself for waveforms to farm creep waves.
DeMoN pulls off a Miracle and Flies to the Moon
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 09 2014 14:45 GMT
#84
Aaaaand what happens when you soul ring and waveform and clear ur creep wave? u go to the jungle...

Besides which, waveform also damages jungle creeps and lets you go through trees etc for jungle optimization. Soul ring morph really relied on old tranqs.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2014-05-09 15:07:12
May 09 2014 15:06 GMT
#85
On May 09 2014 22:52 lolfail9001 wrote:
Show nested quote +
On May 09 2014 20:41 superstartran wrote:
On May 08 2014 20:11 lolfail9001 wrote:
On May 08 2014 19:57 Reuental wrote:
On May 08 2014 10:59 stink123 wrote:
What are you guy's thoughts on Orchid for Morphling? While the Intelligence is mostly wasted on morph, the damage and mana regen seems really useful, allowing waveform spam and the silence is really useful. Not to mention the build up is very smooth.


I have tried an unbelievable amount of morphling builds out, and even though I have found orchid terrible, I have had some success with a casual oblivion staff. bottle > phaseboots+ Show Spoiler +
I am eventually going to make a post explaining why I think phase boots are better than Treads in about 70% of games, don't freak out on me just yet
> oblivion staff > BKB is somewhat alright in the pub games I have played. To sum it up, I find it awesome how Icefrog has balanced morphling overall by giving him these weaknesses, and he is by far my favorite and most played hero.

I only have a question with imo only 1 valid answer: why not straight BoTs? It's not like any other boots are better on morph. The only answer i can think of is: 2000 gold in pubs is not something easy to get.



Sometimes Treads is your only option since you have to absolutely fight on your first item occasionally. It's not optimal, but if a team recognizes that their carry is weaker than Morph late game (in which most cases it actually is since most people don't run late game carries outside of Void, who is really ran as a teamfight carry), they will likely push the game along and try and be aggressive early. Sometimes I just rush BKB/Treads/Aquila because I absolutely have to.

Exactly, but unless you are implying that this happens every goddamn game (well, that better be because last time i checked harder carries than morph are not run too often and his counters are not exactly fotm) there is little point in treads/phase over BoTs, since treads give you 8 strength (that you almost have due to morph's strength passive bonus) and phase... welp, only movement speed that BoTs give much more of.And yes, i am fan of bottle/soulring-midas-BoT-eblade build with situational linkens against stuff like doom (you see what i mean here) or situational abandon of whole plan for stuff like treads-aquilla-bkb/skadi/whatever.


If you can get away with doing that then it doesn't matter what you build because the enemy team is just bad. I don't think stuff like that is actually legit, I am a big fan of going phase > blink > bloodstone on SF in complete stomp games, but I don't consider it a serious or legit build.

I'm a Crab made of men.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 09 2014 15:16 GMT
#86
Bottle-midas-BoT looks so greedy. I don't think any other hard carry would even build so greedily.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 09 2014 15:20 GMT
#87
How greedy do you think Bottle-Radiance-BoT naga is?

Yes yes the upside is different.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2014-05-09 16:22:52
May 09 2014 16:15 GMT
#88
On May 10 2014 00:16 ahswtini wrote:
Bottle-midas-BoT looks so greedy. I don't think any other hard carry would even build so greedily.

Thing is: the greedy part here is midas. BoTs are just best morph's boots by a large margin and bottle/soul ring is just a sustain, nothing more. If you really need HP, get a bracer.
On May 10 2014 00:06 Reuental wrote:
Show nested quote +
On May 09 2014 22:52 lolfail9001 wrote:
On May 09 2014 20:41 superstartran wrote:
On May 08 2014 20:11 lolfail9001 wrote:
On May 08 2014 19:57 Reuental wrote:
On May 08 2014 10:59 stink123 wrote:
What are you guy's thoughts on Orchid for Morphling? While the Intelligence is mostly wasted on morph, the damage and mana regen seems really useful, allowing waveform spam and the silence is really useful. Not to mention the build up is very smooth.


I have tried an unbelievable amount of morphling builds out, and even though I have found orchid terrible, I have had some success with a casual oblivion staff. bottle > phaseboots+ Show Spoiler +
I am eventually going to make a post explaining why I think phase boots are better than Treads in about 70% of games, don't freak out on me just yet
> oblivion staff > BKB is somewhat alright in the pub games I have played. To sum it up, I find it awesome how Icefrog has balanced morphling overall by giving him these weaknesses, and he is by far my favorite and most played hero.

I only have a question with imo only 1 valid answer: why not straight BoTs? It's not like any other boots are better on morph. The only answer i can think of is: 2000 gold in pubs is not something easy to get.



Sometimes Treads is your only option since you have to absolutely fight on your first item occasionally. It's not optimal, but if a team recognizes that their carry is weaker than Morph late game (in which most cases it actually is since most people don't run late game carries outside of Void, who is really ran as a teamfight carry), they will likely push the game along and try and be aggressive early. Sometimes I just rush BKB/Treads/Aquila because I absolutely have to.

Exactly, but unless you are implying that this happens every goddamn game (well, that better be because last time i checked harder carries than morph are not run too often and his counters are not exactly fotm) there is little point in treads/phase over BoTs, since treads give you 8 strength (that you almost have due to morph's strength passive bonus) and phase... welp, only movement speed that BoTs give much more of.And yes, i am fan of bottle/soulring-midas-BoT-eblade build with situational linkens against stuff like doom (you see what i mean here) or situational abandon of whole plan for stuff like treads-aquilla-bkb/skadi/whatever.


If you can get away with doing that then it doesn't matter what you build because the enemy team is just bad. I don't think stuff like that is actually legit, I am a big fan of going phase > blink > bloodstone on SF in complete stomp games, but I don't consider it a serious or legit build.


Morph in general is a greedy hero, seeing as he really needs level14 and eblade to become a 2-hit-ko machine or skadi/bkb/linkens+dps item to become a serious right clicker.
On May 09 2014 23:45 Sn0_Man wrote:
Aaaaand what happens when you soul ring and waveform and clear ur creep wave? u go to the jungle...

Besides which, waveform also damages jungle creeps and lets you go through trees etc for jungle optimization. Soul ring morph really relied on old tranqs.

Where suddenly you do not use active and thus end using only 3 HP regen part of soul ring. But yeah, it is not nearly as optimal.
DeMoN pulls off a Miracle and Flies to the Moon
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2014-05-09 16:18:09
May 09 2014 16:17 GMT
#89
Sorry, double post.
DeMoN pulls off a Miracle and Flies to the Moon
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-05-09 16:23:36
May 09 2014 16:21 GMT
#90
On May 09 2014 22:52 lolfail9001 wrote:
Exactly, but unless you are implying that this happens every goddamn game (well, that better be because last time i checked harder carries than morph are not run too often and his counters are not exactly fotm) there is little point in treads/phase over BoTs, since treads give you 8 strength (that you almost have due to morph's strength passive bonus) and phase... welp, only movement speed that BoTs give much more of. And yes, i am fan of bottle/soulring-midas-BoT-eblade build with situational linkens against stuff like doom (you see what i mean here) or situational abandon of whole plan for stuff like treads-aquilla-bkb/skadi/whatever.

You're actually incredibly under-selling Treads.

Treads preserves % HP/Mana when switching to the corresponding stat, while Morph adds the full value because it adds base stats. Because of how this works, Morph allows you to amplify the HP regeneration effectiveness of Bottle+Treads swap. Rather than being redundant with Morph, as you suggest, Treads' swappable stats interacts quite positively with Morph's inherent ability to swap stats given how they function somewhat differently.
Moderator
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
May 09 2014 16:32 GMT
#91
On May 10 2014 01:21 TheYango wrote:
Show nested quote +
On May 09 2014 22:52 lolfail9001 wrote:
Exactly, but unless you are implying that this happens every goddamn game (well, that better be because last time i checked harder carries than morph are not run too often and his counters are not exactly fotm) there is little point in treads/phase over BoTs, since treads give you 8 strength (that you almost have due to morph's strength passive bonus) and phase... welp, only movement speed that BoTs give much more of. And yes, i am fan of bottle/soulring-midas-BoT-eblade build with situational linkens against stuff like doom (you see what i mean here) or situational abandon of whole plan for stuff like treads-aquilla-bkb/skadi/whatever.

You're actually incredibly under-selling Treads.

Treads preserves % HP/Mana when switching to the corresponding stat, while Morph adds the full value because it adds base stats. Because of how this works, Morph allows you to amplify the HP regeneration effectiveness of Bottle+Treads swap. Rather than being redundant with Morph, as you suggest, Treads' swappable stats interacts quite positively with Morph's inherent ability to swap stats given how they function somewhat differently.

Or rather i overvalue BoTs 50 movement speed over treads on a hero that certainly does not need even more attack speed nearly as much as movement speed. Stat switching is obviously fairly useful, though i find myself it having more uses primarily with bottle/soul ring usage to refill mana pool, but i still do not value it nearly as much as additional mobility (also, free bottle + hp/mp refill on 80 second cd and 100 mana cost).
DeMoN pulls off a Miracle and Flies to the Moon
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2014-05-09 18:03:36
May 09 2014 17:59 GMT
#92
On May 10 2014 01:32 lolfail9001 wrote:
Show nested quote +
On May 10 2014 01:21 TheYango wrote:
On May 09 2014 22:52 lolfail9001 wrote:
Exactly, but unless you are implying that this happens every goddamn game (well, that better be because last time i checked harder carries than morph are not run too often and his counters are not exactly fotm) there is little point in treads/phase over BoTs, since treads give you 8 strength (that you almost have due to morph's strength passive bonus) and phase... welp, only movement speed that BoTs give much more of. And yes, i am fan of bottle/soulring-midas-BoT-eblade build with situational linkens against stuff like doom (you see what i mean here) or situational abandon of whole plan for stuff like treads-aquilla-bkb/skadi/whatever.

You're actually incredibly under-selling Treads.

Treads preserves % HP/Mana when switching to the corresponding stat, while Morph adds the full value because it adds base stats. Because of how this works, Morph allows you to amplify the HP regeneration effectiveness of Bottle+Treads swap. Rather than being redundant with Morph, as you suggest, Treads' swappable stats interacts quite positively with Morph's inherent ability to swap stats given how they function somewhat differently.

Or rather i overvalue BoTs 50 movement speed over treads on a hero that certainly does not need even more attack speed nearly as much as movement speed. Stat switching is obviously fairly useful, though i find myself it having more uses primarily with bottle/soul ring usage to refill mana pool, but i still do not value it nearly as much as additional mobility (also, free bottle + hp/mp refill on 80 second cd and 100 mana cost).


Morphling LOVES attack speed in the early game, you have no where near enough agility at that stage of the game for the attack speed to not be incredibly good. That attack speed on treads is the primary reason why I am still not completely sold on Phase Boots.

I consider Phase boots or Treads clearly superior to BoTs in most situations for morphling. Phase boots have a distinct advantage in that they are incredibly good in fights for Ranged heroes with short range. If you remember a few months back the Chinese tried really hard to make phase boots work on Luna even though she is much faster and much more squishy than morphling. Even the raw mobility advantage for BoTs isn't that great.

Treads - 335
Phase boots if you are using active every time its off cooldown - 361.5
BoTs - 385
Phase boots during active - 388

You are paying a HUGE premium for that extra 20 movement speed compared to phase boots, and you will still not be as mobile in most fights. The primary reason you get BoTs late game is because you need a extra item slot. Ratting can be fought until the late game with intelligent Replicate usage.

(also, free bottle + hp/mp refill on 80 second cd and 100 mana cost).


Its free in terms of gold, but that 80 seconds where you can't use Replicate as a escape mechanism, a scouting tool, or a gap closer. I sound like a broken record, but but this is another reason why the health regen on Linkens is great, because using Replicate for healing is not something you want to do often. This is of course very situational, but its not something I would consider as a bonus to buying BoTs.

Here is my primary morphling build assuming I don't have to go BKB and I don't get a midas.
[image loading]

There is no good reason to sell the phase boots until you need the slot, so until you finish your 4th item you can enjoy the insane mobility. I buy a gem after Linkens 90% of the time because gem wins games in pubs more than any other item. The order I get them in is boots > Ring of Aquila > ring of health > phase boots > voidstone/ultimate orb > linkens > Gem > Eblade > sell Ring > Yasha > BoTs.
I'm a Crab made of men.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 09 2014 18:06 GMT
#93
Well theres some quality WTF going on in that post
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2014-05-09 18:54:51
May 09 2014 18:52 GMT
#94
On May 10 2014 03:06 Sn0_Man wrote:
Well theres some quality WTF going on in that post


Please stop shitting on my posts, I am giving quality and accurate as possible answers. I am not going to explain basic morphling shit like Orchid having the same problem as Eblade which is that you often get it before level 13/14, so you can't fully take advantage of what it gives you. I didn't reply to your previous post because I couldn't do so without insulting you, but I guess I have no choice now.

+ Show Spoiler +

On May 08 2014 19:57 Reuental wrote:In most games you will be at least 20 movement speed slower than the opposing enemy carry, and because you don't have a great disable, you are going to be kited HARD. Orchid does nothing to fix this first problem, and it gives you no legitimate solo killing potential because of how slow you are.


I did not state anywhere that Linkens fixes morphlings movement speed problem, in fact Linkens isn't mentioned AT ALL.

+ Show Spoiler +
On May 08 2014 19:57 Reuental wrote:So on top of him having one of the lowest INT growths in the game, he consumes far mana than any other carry. You not only need mana regen, but you need raw intelligence also. A morphling at level 11 with a linkens only has 4.7 mana regen a second with a mana pool of 617. A shadowfiend at lvl 11 with linkens has 5.3 mana regen a second and a mana pool of 689, if Morphling had shadowfiends INT growth, there is no doubt in my mind he would be broken. Morphling needs approx ~ 600 mana to waveform, adaptive strike, morph strength, waveform again, replicate out. With waveforming being his primary farming tool, it is very rare to enter a fight with a max mana pool, leading to more sketchy situations/going back to base. Now lets compare Linkens to Orchid in terms of mana, a morphling at level 11 with a orchid has 5.7 mana regen a second, and a base mana pool of 710. While it is indeed superior to Linkens from that perspective, it does not give you any agility, it gives you no health regen, and most importantly Linkens allows you to farm on more dangerous parts of the map.


Okay this is going to be a stretch for your little brain to understand, but I set a certain assumption in the movement speed section+ Show Spoiler +
it gives you no legitimate solo killing potential because of how slow you are.
Since in my opinion Orchid is not reliable for solo killing for completely obvious reasons. I discard the active ability and compare what is left to another item that fixes Morphlings mana problems.

+ Show Spoiler +
On May 08 2014 19:57 Reuental wrote:Here, I have been looking to make a guide on morphling but me being lazy has prevented me from doing so. Might as well put my thoughts here.


The main part that you didn't read, this is a slightly edited version of my would be guide and I applied it in a format that addresses his question while still containing the useful information that was going to be in my guide.

I'm a Crab made of men.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-05-09 19:03:24
May 09 2014 18:57 GMT
#95
Relax dude everybody's wrong sometimes.

Anyway. You are recommending buying a gem mindlessly every game as a farming hard carry. You are recommending having 2 boots over having Boots + Aquila. You are trying to tell people that casual oblivion staff is somewhat legit on morph.

I really don't even know what to say. I'd literally have to write an entire morphling guide to properly straighten out all the issues with your theory and I'm a terrible morphling player.

Actually, the OP has a fine guide spoilered so whatever. Its a bit outdated on starting items for example due to the 6.79 changes but w/e.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2014-05-09 21:40:13
May 09 2014 19:20 GMT
#96
On May 10 2014 03:57 Sn0_Man wrote:
Relax dude everybody's wrong sometimes.

Anyway. You are recommending buying a gem as a farming hard carry. You are recommending having 2 boots over having Boots + Aquila. You are trying to tell people that casual oblivion staff is somewhat legit on morph.

I really don't even know what to say. I'd literally have to write an entire morphling guide to properly straighten out all the issues with your theory and I'm a terrible morphling player.

Actually, the OP has a fine guide spoilered so whatever. Its a bit outdated on starting items for example due to the 6.79 changes but w/e.


With phase boots activated and BoTs you have 446 movespeed. +61 movement through units every 8 seconds vs Ring of Aquila, lets look at the stats morphling has at this point of the game with my build vs replacing the phase boots with a Ring of Aquila.

At level 17 with Phase boots, linkens, yasha, BoTs, Eblade

Damage - 170 + 34
Agility - 153
intelligence - 70
strength -86
Movement speed - 454(average)
Movement speed - 485(phase active)

At level 17 with Aquila, linkens, yasha, BoTs, Eblade

Damge - 179 + 19
Agility - 162
intelligence - 73
Strength - 89
Movement speed - 423

I would take the 485 movement speed every 8 seconds over that statgain any day. 485 man, so fucking fast. Its really unfortunate that you haven't tried it, its awesome.

Gem WINS GAMES when solo pubbing. Its preferable for a support to buy it for you, but if they don't I think it is worth the investment to get it. Its completely fine to buy sentries/gems as a hard carry, you are the person with money to do so, and it will help your team immensely.

EDIT: I also think that casual oblivion staff on morphling is pretty much the definition of 'somewhat legit'.

EDIT2: Oh god I am a idiot

You are recommending having 2 boots over having Boots + Aquila.


I actually didn't do this AT ALL. Its not even a question as to what is better. Lets look at the build before we buy BoT.
[image loading]

No room for the Aquila period.
I'm a Crab made of men.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 09 2014 19:47 GMT
#97
I just think its a huge shame that somebody might come here looking for tips on how morphling should be built properly and see your posts and take them as legitimate strategy.

User was warned for this post
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
GtC
Profile Joined August 2013
United States546 Posts
May 09 2014 23:00 GMT
#98
I don't know what your problem is, man... His logic seems perfectly sound to me.
The Turtle Moves
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
May 09 2014 23:42 GMT
#99
On May 10 2014 03:57 Sn0_Man wrote:
Relax dude everybody's wrong sometimes.

Anyway. You are recommending buying a gem mindlessly every game as a farming hard carry. You are recommending having 2 boots over having Boots + Aquila. You are trying to tell people that casual oblivion staff is somewhat legit on morph.

I really don't even know what to say. I'd literally have to write an entire morphling guide to properly straighten out all the issues with your theory and I'm a terrible morphling player.

Actually, the OP has a fine guide spoilered so whatever. Its a bit outdated on starting items for example due to the 6.79 changes but w/e.

you're dumb, you're really syaing you'd never buy a gem as a carry in pubstyle doto?

have you even played pubstyle doto?
posting on liquid sites in current year
Reuental
Profile Joined July 2009
United States457 Posts
Last Edited: 2014-05-10 00:32:11
May 10 2014 00:25 GMT
#100
I thought he was going to bring up situations where Aquila should be kept. Since he didn't I will do so now. Before I start I will give you some armor stats

Morphling armor at lvl 1 with all agility morphed into strength - negative 1.58
Morphling armor at lvl 14 with linkens, Eblade, and everything morphed into strength(2772 health) - 6.XX
Morphling armor at lvl 14 with linkens, Eblade, nothing morphed(1594 health) - 15.XX
Yasha - 2.24
Linkens - 2.1
Eth blade - 5.6
Treads - 1.12
Aquila - 4.26
Butterfly - 4.2
Skadi - 3.5

This is something that not many people realize, but negative armor is very strong vs morphling. Since his survival tool is trading armor for HP, if they have at least two of the following, medallion, AC, Desolator, meld, wave of terror, acid spray, gush, and riptide you are going to explode if you morph strength. Ring of Aquila is HUGE vs these anti armor strats, its armor to cost ratio is just way to good and you should not sell it until you are making your last item.

The advice I am going to give right now is extremely situation specific and you should no way treat it as a rule, but you should probably stop morphing at 4 armor if they are only hitting you with physical attacks. That never morph below 4 armor is some serious theory crafting on my part, and I didn't do the math so you should probably ignore it, its just what I try to do vs heavy anti armor lineups. The reason why I try to do this is that 4 armor gives 20% physical damage reduction, 0 armor of course gives no damage reduction, and -2 armor gives 10% damage amplification. If they have 3 negative armor skills you pretty much have to throw away the gem for you to be viable, so just pray your team has detection.

As a side note, you should get Treads vs anti armor line ups, and the damage added to your combo by 9 agility is 50.4.
I'm a Crab made of men.
DV G
Profile Joined September 2012
Argentina2339 Posts
May 10 2014 02:16 GMT
#101
You may or may not agree with Reuental, but he's giving explanations, numbers, and everything you need to "understand his reasoning".

I also think some of the things he's saying are not "optimal" nor "standard", but since we're talking about pub doto and not The International Level of doto i think what he says is "legit".
Go pro or die trying
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-05-10 06:05:41
May 10 2014 06:01 GMT
#102
morph is based waaay more on execution than builds.
phase vs treads vs bots is an idiotic arguement, just get whatever u are comfortable with, or think is best for that particular game.
i think ive played morph the most in dota1/dota2. my winrate with him got shrekt after ti2 nerfs coz i still picked him. but i think hes my best hero skillwise.
aquila+treads+linkens+eblade+bottle timing is 24min
get manta+skadi later on
bkb/satanic in harder games
butterfly against heavy rightclick dmg
(ORCHID IS DUMB)
i rarely ever get midas on this hero, feels like getting a midas on AM, suffer from no-slots issue.
i get treads/bottle mostly in safelane/midlane coz i tell my supports to get off my lane coz i dont want them interfering they just ruin my 1v1 match up
if enemy has timing based gankers like bat/centaur. magic wand is good. u can do lots of stuff with 15 charges tread swapping and morphing
morph is actually mostly about how u use morph. i calculate all the nuke dmg / cooldowns they do and morph just enough to survive their burst while having optimal dps. as they use nukes repeatedly i morph in short bursts and never leave it on, if i get defocused i go back to agi. every player that hasnt mastered morphling yet ends up having 4k hp by the end of a fight.
"mmr is a social construct" - tumblr
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2014-05-10 06:06:19
May 10 2014 06:05 GMT
#103
edit: double post
"mmr is a social construct" - tumblr
Shikada
Profile Joined May 2012
Serbia976 Posts
May 11 2014 13:26 GMT
#104
What are the best starting items for mid lane?
robaq
Profile Joined December 2011
Poland186 Posts
May 11 2014 15:01 GMT
#105
It's matchup dependent. Get wraith band and tangos if you don't expect heavy harass. 3 branches, tangos and salve is better in hard matchups. Add a magic stick if you're facing Bat or Zeus.
Omg BW is back | DB: dotabuff.com/players/83694874 | MAL: myanimelist.net/animelist/robaq
Reuental
Profile Joined July 2009
United States457 Posts
May 11 2014 16:29 GMT
#106
salve, wraith band, and have your team give you two tangos.
I'm a Crab made of men.
Shikada
Profile Joined May 2012
Serbia976 Posts
May 11 2014 17:03 GMT
#107
Thanks boys. Sounds good.
EmilA
Profile Joined October 2010
Denmark4618 Posts
May 23 2014 22:42 GMT
#108
Anyone know a good top pubber that plays mid regularly? I'd like to expand my mid hero pool a bit, and with the frequent mirana picks I thought Morph would be ideal (if my potm safelanes.) The good morphs I play vs play aggressive af with offensive waveforms -> morph if I stand and fight, and I just can't figure out when to do it.
http://dotabuff.com/players/122305951 playing other games
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
May 24 2014 00:23 GMT
#109
If you are playing against those ET counterpickers as morphling I recommend AC.
High Risk Low Reward
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
May 24 2014 15:48 GMT
#110
On May 24 2014 07:42 EmilA wrote:
Anyone know a good top pubber that plays mid regularly? I'd like to expand my mid hero pool a bit, and with the frequent mirana picks I thought Morph would be ideal (if my potm safelanes.) The good morphs I play vs play aggressive af with offensive waveforms -> morph if I stand and fight, and I just can't figure out when to do it.


I'm pretty sure Rtz plays Morphling mid quite often. Check him out.
zelphin
Profile Joined April 2014
47 Posts
Last Edited: 2014-08-29 18:29:42
August 29 2014 18:26 GMT
#111
after wb bottle boots, do you guys go aquila after or treads?
also, stick or wand on this guy? edit: since beesa said wand can be good against timing based heroes, i would assume stick is the normal choice?

also what is the typical safe lane build for him?
is basilus => wb better or wb => basilus?
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2014-08-29 18:58:01
August 29 2014 18:56 GMT
#112
On August 30 2014 03:26 zelphin wrote:
after wb bottle boots, do you guys go aquila after or treads?
also, stick or wand on this guy? edit: since beesa said wand can be good against timing based heroes, i would assume stick is the normal choice?

also what is the typical safe lane build for him?
is basilus => wb better or wb => basilus?

Depends.

If i'm behind, (or died) i'll get the aquila. If i'm csing really well and courier is available I"ll get treads.

I would say on average, i usually get aquila first though.

Wand vs stick depends on starting build. If you were mid and didn't get 2-3 gg's, get stick. if you did get 2-3 gg's, always get the wand. Wand is really good.

Safelane start out with tango salve (or 8 tango if you are that kind of guy), 2/3 ggs (depending on boot timing and if you need an early stick [batrider or bristleback] and a RoP.) Finish basillius, finish treads (unless you died or are behind), and then bring in your wand and aquila via courier.
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Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
August 29 2014 18:56 GMT
#113
If you have bottle, I'm not entirely sure you need aquila too.

If you find 3 branches in your inventory, might as well go wand. If not, stick is probably just fine unless you're facing a bat or a zeus or a bristle or something similar, in which case you miiight want a wand (still not an absolute necessary upgrade).

Safe lane, I'd probably say wb would take priority of basilus. Extra stats are better for the early lane, and the point at which you can complete basilus is early enough that you won't need that much mana regen.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2014-08-29 19:02:57
August 29 2014 18:58 GMT
#114
On August 30 2014 03:56 Xxazn4lyfe51xX wrote:
If you have bottle, I'm not entirely sure you need aquila too.

If you find 3 branches in your inventory, might as well go wand. If not, stick is probably just fine unless you're facing a bat or a zeus or a bristle or something similar, in which case you miiight want a wand (still not an absolute necessary upgrade).

Safe lane, I'd probably say wb would take priority of basilus. Extra stats are better for the early lane, and the point at which you can complete basilus is early enough that you won't need that much mana regen.

Cheap stats are really good on this hero. I would say there isn't a situation where I wouldn't want an aquila on this hero (especially since it gives +7 agi now).

90% of games of morphling, you hit a situation around 10 mins where your team needs you to fight, and having the str treads, aquila, and a wand (or stick if you didn't get gg's) really help you fight a lot more effectively.

aquila is really important for mana regen too (which, if you have a bottle is less important) and for split pushing.
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zelphin
Profile Joined April 2014
47 Posts
Last Edited: 2014-08-29 19:19:13
August 29 2014 19:18 GMT
#115
also aquila's so good for pressuring t1s which morphling is pretty useful for.
question: if i am going the linkens build, and i have
treads
aquila
stick/wand
bottle
Ulti orb (since according to beesa uo>pers)
tp
^ should i replace stick/wand withpers? pers +10dmg and even during combat that lasts 20 seconds i get 100 hp from the regen vs 150/225. you see thats the reason im confused regarding getting wand (i still get a stick dont worry) since it feels like i need to sell it so fast :/

also @comeh, isnt salve morphling sub optimal at best for both mid/safe? i rarely find a situation where i get to use the full 400, or even 300
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2014-08-29 20:43:07
August 29 2014 20:10 GMT
#116
On August 30 2014 04:18 zelphin wrote:
also aquila's so good for pressuring t1s which morphling is pretty useful for.
question: if i am going the linkens build, and i have
treads
aquila
stick/wand
bottle
Ulti orb (since according to beesa uo>pers)
tp
^ should i replace stick/wand withpers? pers +10dmg and even during combat that lasts 20 seconds i get 100 hp from the regen vs 150/225. you see thats the reason im confused regarding getting wand (i still get a stick dont worry) since it feels like i need to sell it so fast :/

also @comeh, isnt salve morphling sub optimal at best for both mid/safe? i rarely find a situation where i get to use the full 400, or even 300

I typically would get the perseverance over ulti orb (well, it depends on farming and timings and rotations, but on average I get the perseverance) But in your case, I would stash the magic stick and finish the linkens that way.

I use the salve a lot. Not to mention it can save you from being first blooded a lot. I'd say about 90% of my games I get full usage of salve.

Agreed about mid though, I wouldn't get a salve mid - I go wraithband tangos
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govie
Profile Blog Joined November 2012
9334 Posts
August 29 2014 21:23 GMT
#117
Small question i myself dont have the answer too. When i morph during a fight, is there a reset button or how do you determine how much hp is needed in which situation?
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
zelphin
Profile Joined April 2014
47 Posts
August 29 2014 23:58 GMT
#118
uhm how much total str start is recommended for mid/safe morph?
TheYango
Profile Joined September 2008
United States47024 Posts
August 30 2014 04:52 GMT
#119
On August 30 2014 06:23 govie wrote:
Small question i myself dont have the answer too. When i morph during a fight, is there a reset button or how do you determine how much hp is needed in which situation?

Entirely game-dependent. You need to have a sense of how much burst damage the enemy can do, and tune your HP such that you don't die in a full round of spells. There's no fixed answer to this, and simply requires that you have an understanding of about how much damage the enemy heroes can collectively do in a round of skills.
Moderator
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 30 2014 12:03 GMT
#120
On August 30 2014 05:10 Comeh wrote:
Show nested quote +
On August 30 2014 04:18 zelphin wrote:
also aquila's so good for pressuring t1s which morphling is pretty useful for.
question: if i am going the linkens build, and i have
treads
aquila
stick/wand
bottle
Ulti orb (since according to beesa uo>pers)
tp
^ should i replace stick/wand withpers? pers +10dmg and even during combat that lasts 20 seconds i get 100 hp from the regen vs 150/225. you see thats the reason im confused regarding getting wand (i still get a stick dont worry) since it feels like i need to sell it so fast :/

also @comeh, isnt salve morphling sub optimal at best for both mid/safe? i rarely find a situation where i get to use the full 400, or even 300

I typically would get the perseverance over ulti orb (well, it depends on farming and timings and rotations, but on average I get the perseverance) But in your case, I would stash the magic stick and finish the linkens that way.

I use the salve a lot. Not to mention it can save you from being first blooded a lot. I'd say about 90% of my games I get full usage of salve.

Agreed about mid though, I wouldn't get a salve mid - I go wraithband tangos

I think Beesa prefers the ulti orb because he constantly bottle crows with morph until he has the finished Linkens, so if bottle crowing is possible I think the ulti orb is the better choice.
ChunderBoy
Profile Joined August 2011
3242 Posts
August 30 2014 18:07 GMT
#121
On August 30 2014 08:58 zelphin wrote:
uhm how much total str start is recommended for mid/safe morph?

i like to stay above 150-200 hp of total burst dmg in one cycle of heroes in my vicinity,
most games i stay at very little str like 1 or 3 for the longest time bcoz im very comfortable with the hero even if enemies have more burst than my hp

On August 30 2014 21:03 kollin wrote:
Show nested quote +
On August 30 2014 05:10 Comeh wrote:
On August 30 2014 04:18 zelphin wrote:
also aquila's so good for pressuring t1s which morphling is pretty useful for.
question: if i am going the linkens build, and i have
treads
aquila
stick/wand
bottle
Ulti orb (since according to beesa uo>pers)
tp
^ should i replace stick/wand withpers? pers +10dmg and even during combat that lasts 20 seconds i get 100 hp from the regen vs 150/225. you see thats the reason im confused regarding getting wand (i still get a stick dont worry) since it feels like i need to sell it so fast :/

also @comeh, isnt salve morphling sub optimal at best for both mid/safe? i rarely find a situation where i get to use the full 400, or even 300

I typically would get the perseverance over ulti orb (well, it depends on farming and timings and rotations, but on average I get the perseverance) But in your case, I would stash the magic stick and finish the linkens that way.

I use the salve a lot. Not to mention it can save you from being first blooded a lot. I'd say about 90% of my games I get full usage of salve.

Agreed about mid though, I wouldn't get a salve mid - I go wraithband tangos

I think Beesa prefers the ulti orb because he constantly bottle crows with morph until he has the finished Linkens, so if bottle crowing is possible I think the ulti orb is the better choice.


nothing is black and white, i get pers if i have freefarm and enemies dont have too much early/mid burst. so i get to waveform more creeps/neutrals for faster overall farm.
i prefer ulti orb in harder games. a morph with 15 wand charges and ulti orb is rly rly hard to kill and it deters enemies from ganking u in the first place so u get more space?!
i dont have fixed builds skill/item with any hero. i do everything based on feel and past experiences. morph is one of my auto-pilot heroes
"mmr is a social construct" - tumblr
zelphin
Profile Joined April 2014
47 Posts
August 30 2014 21:44 GMT
#122
On August 31 2014 03:07 ChunderBoy wrote:
Show nested quote +
On August 30 2014 08:58 zelphin wrote:
uhm how much total str start is recommended for mid/safe morph?

i like to stay above 150-200 hp of total burst dmg in one cycle of heroes in my vicinity,
most games i stay at very little str like 1 or 3 for the longest time bcoz im very comfortable with the hero even if enemies have more burst than my hp



so assuming if you get a good block is it recommended that you start with 1 str at level 1?( 2 branch 1 wb build, 321hp 73 avg dmg) since level 1 bursts from a single hero is at best 170 unreduced
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
August 30 2014 21:50 GMT
#123
From watching various pros go mid with morph they often seem to go either 9 11 or 13 strength, depending on lane as the damage you have from that extra agi should be enough to last hit while it also means you won't die if you get ganked before level 3. Even if you can survive a gank/large amount of burst at level 1 you'll have lost a lot of health and mana and won't be anywhere near bottle so you're kind of fucked anyway.
PukingMachines
Profile Joined May 2014
Brazil15 Posts
August 30 2014 22:08 GMT
#124
hey peps, low level guy here, i play morph as mid a lot and my item build usually goes: starting items -> Wraith band (sometimes i start with a WB if im feeling greedy) -> brown boots -> midas -> threads -> aquila -> linkens -> EB -> the rest.
Is there anything i should change around or its decent enough?
cheers
Na'vi plis
ChunderBoy
Profile Joined August 2011
3242 Posts
August 30 2014 23:13 GMT
#125
On August 31 2014 06:44 zelphin wrote:
Show nested quote +
On August 31 2014 03:07 ChunderBoy wrote:
On August 30 2014 08:58 zelphin wrote:
uhm how much total str start is recommended for mid/safe morph?

i like to stay above 150-200 hp of total burst dmg in one cycle of heroes in my vicinity,
most games i stay at very little str like 1 or 3 for the longest time bcoz im very comfortable with the hero even if enemies have more burst than my hp



so assuming if you get a good block is it recommended that you start with 1 str at level 1?( 2 branch 1 wb build, 321hp 73 avg dmg) since level 1 bursts from a single hero is at best 170 unreduced

think for urself... srsly
get dmg just above enemy mid
"mmr is a social construct" - tumblr
Corr
Profile Joined January 2009
Denmark796 Posts
August 31 2014 06:54 GMT
#126
On August 31 2014 07:08 PukingMachines wrote:
hey peps, low level guy here, i play morph as mid a lot and my item build usually goes: starting items -> Wraith band (sometimes i start with a WB if im feeling greedy) -> brown boots -> midas -> threads -> aquila -> linkens -> EB -> the rest.
Is there anything i should change around or its decent enough?
cheers


Depends on your bracket/reliability of team and your ability to farm. Your build comes online pretty late which is *generally* not ideal in pubs.
At lower MMR I would almost always prefer treads/bottle/aquila/wand to ghost->eb unless they have heroes who can lock you down like lion rhasta bm doom sky
zelphin
Profile Joined April 2014
47 Posts
September 04 2014 02:19 GMT
#127
what are the reasoning for lvl 6 replicate vs level 9 rep? rep allows you rune control with illusion + being able to recover more quickly from ganks/harass with rep=>tp=>rep while extra point in morph gives you more survivability in ganks as well as the faster level 4 morph ( 2 4 6 10) and a negligible + 1 to both agi and str... for me i try to get the best of both worlds by saving a skill point and adding either when getting ganked, replicate if i determine that i can survive the burst with -1 level of morph then recover quickly with the tp + rep, morph if i think i think i need the extra str. in other words i sacrifice the other 2 advantages (rune control and +1 to str agi). thoughts?
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
September 04 2014 02:54 GMT
#128
I didn't even know level 9 replicate was a thing. If it is, I'm curious to know as well why anyone would skip the level 6 replicate.
zelphin
Profile Joined April 2014
47 Posts
Last Edited: 2014-09-04 03:13:34
September 04 2014 03:10 GMT
#129
ya it is almost every pro morphling player goes lvl9 rep
although lvl 6 rep against viper is 100% provided u know he has skin
Comeh
Profile Blog Joined July 2008
United States18918 Posts
September 04 2014 17:22 GMT
#130
Well, obviously more levels in morph might save you if you are being ganked, and the extra +1/+1 is nice, but I typically grab replicate (particularly if I need to TP back to base, regen, replicate back).
I guess if you are like full HP free farming lovely life self 4/0/4/0 is fine.

4/0/4/0 is probably better mid / if you have a bottle too.
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HammerKick
Profile Blog Joined May 2013
France6190 Posts
September 04 2014 17:34 GMT
#131
Level 1 replicate has too short duration to be really effective for escaping. It can be good if you want to go back, but morph can solo farm and supports won't be there to do this unless you ask for a tp.
I would skip it most of the time until 10.
Well, it's high noon somewhere in the world
ChunderBoy
Profile Joined August 2011
3242 Posts
September 06 2014 22:01 GMT
#132
i usually only get replicate earlier than 9 if i needed the regen at that time and have a tp.
if ure bottle crowing u wont need it
"mmr is a social construct" - tumblr
zelphin
Profile Joined April 2014
47 Posts
September 07 2014 05:54 GMT
#133
do you guys think its more ideal to save a point then? as per my explanation above
KOFgokuon
Profile Blog Joined August 2004
United States14893 Posts
September 08 2014 13:09 GMT
#134
no
I can't imagine a situation in which they're diving you and skilling replicate, turning around to make a replicate, running it in another direction, and jumping to it will happen successfully
Asssuming you can't wave form, you're gonna run out of mana while morphing and you won't be able to replicate away, and if you stall to try to get your replicate far enough away while not morphing, you're gonna get blown up
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
September 08 2014 13:44 GMT
#135
Early replicate for me is just for the fountain trip.
zelphin
Profile Joined April 2014
47 Posts
September 08 2014 23:54 GMT
#136
On September 08 2014 22:09 KOFgokuon wrote:
no
I can't imagine a situation in which they're diving you and skilling replicate, turning around to make a replicate, running it in another direction, and jumping to it will happen successfully
Asssuming you can't wave form, you're gonna run out of mana while morphing and you won't be able to replicate away, and if you stall to try to get your replicate far enough away while not morphing, you're gonna get blown up

u didnt read my post properly. i meant that if i judged that i could survive the gank with a lower level morph i would do a replicate on them and just tp home to recover after the gank and return back to lane.
beef42
Profile Blog Joined October 2008
Denmark1037 Posts
January 18 2015 03:34 GMT
#137
Okay, it's time to talk support morphling. I just tried it out in a pub game and here are my thoughts

Pros
- 4.25 second click stun (Icefrog, what are you even doing?)
- Fuckhuge health pool
- Waveform initiation, escape or damage
- Replicate initiation, escape, regen trip, poor man's BoTs
- Ranged hero, so can deward alone. Will take a while though.
Cons
- No right click. At all. Prepare to deal less damage than Techies.
- No mana. Soul ring pretty much required.
- No armour. You need some from items.
- Bad movespeed

It was my experience that heroes really cannot handle being stunned for 4.25 seconds. I was able to catch and hold a QW turbo Invoker for my team, which was crucial that game.

Have you tried it? Thoughts?
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
January 18 2015 05:45 GMT
#138
On January 18 2015 12:34 beef42 wrote:
Okay, it's time to talk support morphling. I just tried it out in a pub game and here are my thoughts

Pros
- 4.25 second click stun (Icefrog, what are you even doing?)
- Fuckhuge health pool
- Waveform initiation, escape or damage
- Replicate initiation, escape, regen trip, poor man's BoTs
- Ranged hero, so can deward alone. Will take a while though.
Cons
- No right click. At all. Prepare to deal less damage than Techies.
- No mana. Soul ring pretty much required.
- No armour. You need some from items.
- Bad movespeed

It was my experience that heroes really cannot handle being stunned for 4.25 seconds. I was able to catch and hold a QW turbo Invoker for my team, which was crucial that game.

Have you tried it? Thoughts?

You need level 7 for that 4.25 stun, and you have no damage at all before that, or even several levels after that.

How are you expecting to spend the first 10-15 minutes of the game? Leeching exp and monopolizing the pull camps without doing anything else?
Average means I'm better than half of you.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
January 18 2015 08:11 GMT
#139
Support Morphling sounds cool except that you do not start the game at level 7.
GtC
Profile Joined August 2013
United States546 Posts
January 18 2015 11:16 GMT
#140
Maybe as a greedy 4? Play it like a support Beastmaster?

You can also go splitpush and get some solo xp while you leave a replicate to roam with 1 or 2 other ganking heroes, so you're pretty much guaranteed some solid farm even if its not incredible. I think tranqs+soul ring would also be core, since it resolves most regen issues and provides decent armor.

I was also considering just running morph as an offlaner. He has solid escape and survability, so getting level 7 wouldn't be too hard provided the enemy safelane isn't absurdly strong. He is pretty slow though, so there's that.

Also, thoughts on a possible drow+morph combo? A 3/5 strength-morphed morphling with drow aura could probably still dish out some solid rightclick on top of the stun.
The Turtle Moves
Kreb
Profile Joined September 2010
4834 Posts
January 18 2015 11:29 GMT
#141
Im 3-2 with this, shits pretty fun when u get blink :p
Viable or not, it does have its upsides especially when against heroes weak to lockdown (storm, AM, etc...).
Gheizen64
Profile Joined June 2010
Italy2077 Posts
January 18 2015 11:53 GMT
#142
You could try go offlane for supp morph and play like "normal" then switch to max adaptive from lvl 3 onward. Waveform is good at lvl 1 like at 4 as an escape anyway. So 2-4-1-0 at 7 i guess? Whatever.
Seen as G.ZZZ [COPPER SCUM] on Steam
Skyro
Profile Joined May 2010
United States1823 Posts
February 10 2015 18:22 GMT
#143
Has anybody experimented with an early fighting build Morph with Armlet? http://www.reddit.com/r/DotA2/comments/2pm872/morphling_in_683_offlane_armlet_warning_maths/

While I'm not sold on the idea that he can be a support or offlane since he really need both levels and farm. I think he can be a situational mid (depending on matchup) where he can get easy CS with his high damage and Bottle for the needed regen to support his early levels in Waveform/Adaptive Strike. Morphling can still dish out sick damage just from Treads + Aquila + Armlet as you can get your long duration stun off with Armlet's active + Str Treads, then swap to Agi Treads and burn them down for some strong solo pick-off potential. I've been going S&Y after Armlet to further continue to snowball but you can make whatever.

Also why do people think Morphling has such a low pub win rate? He seems crazy strong to me honestly.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-02-10 18:53:04
February 10 2015 18:52 GMT
#144
Because he's not that easy to play and most people play builds that have very little midgame impact.
Moderator
Dead9
Profile Blog Joined February 2008
United States4725 Posts
February 10 2015 19:33 GMT
#145
i think its mostly cus ppl suck at farming
u p much have to go sr or bottle crow on morph to get decent farm
also sr + tranqs offlane morph isnt that uncommon
usually into euls, which i think is much better than armlet
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
February 11 2015 03:41 GMT
#146
If you're going offlane morph, I rather you play it with maxed adaptive or the support morph build. You get your levels and then you set up ganks. No point going the normal route since you're playing catchup and are useless without an advantage anyway
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-03-03 22:13:19
March 03 2015 22:09 GMT
#147
Any itemisation/playstyle tips against antimage? That hero makes my morph super sad.

Also, is there a consensus on when to skip Linkens? Morph converts mana to farm so effectively that RoA+bottle really doesn't seem like enough. Plus, there are so many Euls/orchids/sheeps etc these days that the single-target spells on the other team are almost irrelevant.

For core morph, obviously.
juracule
Profile Joined November 2013
292 Posts
March 03 2015 23:30 GMT
#148
honestly support morph absolutely poops on anti-mage so my advice is to be a support morph anyway instead of a core morph
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 04 2015 04:46 GMT
#149
Linkens is an inefficient and expensive source of mana regen. So the only reason you choose to get it is to block key spells. Farming does not justify its purchase. If you need mana regen to farm, and find aquila bottle to not be enough, then get a soul ring.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 04 2015 21:55 GMT
#150
i think roa soulring hotd is pretty strong too
morph clears stacks reasonably fast, u can morph all agi if u know ur safe
it also makes ur eblade come out earlier

linkens is more so u can splitpush forever whenever ur ulti is up
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 04 2015 22:32 GMT
#151
On March 04 2015 13:46 DucK- wrote:
Linkens is an inefficient and expensive source of mana regen. So the only reason you choose to get it is to block key spells. Farming does not justify its purchase. If you need mana regen to farm, and find aquila bottle to not be enough, then get a soul ring.


how does urn fair on this hero? he could use the extra strength, mana regen, and i think the synergy between morph str/agi is interesting.
LiquidDota Staff@BluemoonGG_
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 04 2015 23:32 GMT
#152
i like MoM on morphling
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 04 2015 23:37 GMT
#153
On March 05 2015 07:32 BluemoonSC wrote:
Show nested quote +
On March 04 2015 13:46 DucK- wrote:
Linkens is an inefficient and expensive source of mana regen. So the only reason you choose to get it is to block key spells. Farming does not justify its purchase. If you need mana regen to farm, and find aquila bottle to not be enough, then get a soul ring.


how does urn fair on this hero? he could use the extra strength, mana regen, and i think the synergy between morph str/agi is interesting.


I don't think he gets charges actively enough to be worth it on him. Morphling does not look to fight. The fight comes to him or it happens and he responds via tp.
Jct0064
Profile Joined February 2015
40 Posts
March 05 2015 06:04 GMT
#154
What do you guys think of slahser's build v a combination of other items like SR, linkins, treads?

http://steamcommunity.com/sharedfiles/filedetails/?id=323517386
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-03-05 12:20:11
March 05 2015 12:19 GMT
#155
On March 05 2015 15:04 Jct0064 wrote:
What do you guys think of slahser's build v a combination of other items like SR, linkins, treads?

http://steamcommunity.com/sharedfiles/filedetails/?id=323517386

seems weak, BoTs first is too much to ask for.
no linkens is not good.
if ure not going linkens u need to play a completely different style to shotgun and go like hotd
"mmr is a social construct" - tumblr
nojok
Profile Joined May 2011
France15845 Posts
Last Edited: 2015-03-05 15:10:22
March 05 2015 15:09 GMT
#156
On March 05 2015 21:19 ChunderBoy wrote:
Show nested quote +
On March 05 2015 15:04 Jct0064 wrote:
What do you guys think of slahser's build v a combination of other items like SR, linkins, treads?

http://steamcommunity.com/sharedfiles/filedetails/?id=323517386

seems weak, BoTs first is too much to ask for.
no linkens is not good.
if ure not going linkens u need to play a completely different style to shotgun and go like hotd

You can't say no linken, no shotgun. Sometimes pros go straight shotgun and skip linken entirely.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 05 2015 15:46 GMT
#157
On March 05 2015 21:19 ChunderBoy wrote:
Show nested quote +
On March 05 2015 15:04 Jct0064 wrote:
What do you guys think of slahser's build v a combination of other items like SR, linkins, treads?

http://steamcommunity.com/sharedfiles/filedetails/?id=323517386

seems weak, BoTs first is too much to ask for.
no linkens is not good.
if ure not going linkens u need to play a completely different style to shotgun and go like hotd

Serious question: why would you not go shotgun if you don't go linkens. It's not like linkens is that good. I mean, let's be honest, the only thing that enables shotgun working is ton of agility and maxed adaptive strike and nothing else. Granted, you may need some mana pool to afford the full combo, but mana is cheap.
DeMoN pulls off a Miracle and Flies to the Moon
Varth
Profile Joined August 2010
United States426 Posts
Last Edited: 2015-03-05 19:59:43
March 05 2015 19:58 GMT
#158
The primary weakness of shotgun morph is that you have to be mostly morphed into agi, leaving your hp VERY low and so you are insanely vulnerable to burst. Add that to being a short ranged carry and you die insanely quick to decent players. Linkens blocks the first disable or nuke that allows you to wave/ult/morph away when they focus you, that no other item offers except for bkb which is even more clunky on morph (still viable though of course, but you don't want bkb in your first couple items)
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 05 2015 20:46 GMT
#159
On March 06 2015 04:58 Varth wrote:
The primary weakness of shotgun morph is that you have to be mostly morphed into agi, leaving your hp VERY low and so you are insanely vulnerable to burst. Add that to being a short ranged carry and you die insanely quick to decent players. Linkens blocks the first disable or nuke that allows you to wave/ult/morph away when they focus you, that no other item offers except for bkb which is even more clunky on morph (still viable though of course, but you don't want bkb in your first couple items)

I mean, the trickery here is that, really ou can afford to morph away 30 or so strength that leads to rather respectable HP pool anyways.
DeMoN pulls off a Miracle and Flies to the Moon
HighTimeDotA
Profile Joined May 2014
Canada1412 Posts
March 05 2015 20:48 GMT
#160
ur only gonna get bursted if your bad aka out of position. if the morph is free farming and gets a early shotgun (after yasha etc ofcourse) it really makes games alot easier for the team.
rtz is like the Bieber of dota, true Canadian treasure.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-05 21:01:25
March 05 2015 20:59 GMT
#161
On March 06 2015 04:58 Varth wrote:
The primary weakness of shotgun morph is that you have to be mostly morphed into agi, leaving your hp VERY low and so you are insanely vulnerable to burst. Add that to being a short ranged carry and you die insanely quick to decent players. Linkens blocks the first disable or nuke that allows you to wave/ult/morph away when they focus you, that no other item offers except for bkb which is even more clunky on morph (still viable though of course, but you don't want bkb in your first couple items)

That's not really the primary weakness of Shotgun at all. Even keeping a reasonable amount of Str, you still have really high burst damage. Shotgun isn't going to unnaturally force you to morph more Agi than necessary.

There are other issues with EBlade first, but that isn't one of them.

On March 06 2015 00:09 nojok wrote:
You can't say no linken, no shotgun. Sometimes pros go straight shotgun and skip linken entirely.

Straight EBlade is really game dependent. It's really good if you're winning or the enemy team has targets that you can use the early burst damage to threaten and develop the game. But the weaker ability to take risky farm that Linken otherwise affords you hurts in games where you can't make that kind of threat.
Moderator
ChunderBoy
Profile Joined August 2011
3242 Posts
March 05 2015 22:58 GMT
#162
A lot of issues with eblade first...
You will have lvl 1-2 adaptive when u finish it...
no sustain whatsoever
everytime u shotgun a squishy guy (support or poor core) u go to 0 mana and have to ulti out or something and go base and come back... not worth
"mmr is a social construct" - tumblr
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 06 2015 12:58 GMT
#163
On March 06 2015 07:58 ChunderBoy wrote:
A lot of issues with eblade first...
You will have lvl 1-2 adaptive when u finish it...
no sustain whatsoever
everytime u shotgun a squishy guy (support or poor core) u go to 0 mana and have to ulti out or something and go base and come back... not worth

So what about (midas)-travels/treads-eblade with bottle? I mean, the question is about you having a good start, where you can easily go for greedier build, and let's be honest, linkens utility is rather situational.
DeMoN pulls off a Miracle and Flies to the Moon
Dead9
Profile Blog Joined February 2008
United States4725 Posts
March 06 2015 23:42 GMT
#164
midas + bots is really questionable
morphs a pretty mediocre laner so u really need a couple small items (treads, bottle/sr, roa generally) to actually win ur lane
morphs mana is pretty awful if u skip linkens, basically requires constant fountain trips
on slahser's build the wraith roa wand bottle help a lot with controlling ur lane and managing ur mana
and then he gets bots so he can go back to fountain constantly

im really liking hotd + sr + roa + treads > eblade. ive tried bots but treads are way too good on morph
bots are amazing too but it really kills ur laning unless u get a bunch of small items like slahser
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 07 2015 07:48 GMT
#165
On March 07 2015 08:42 Dead9 wrote:
midas + bots is really questionable
morphs a pretty mediocre laner so u really need a couple small items (treads, bottle/sr, roa generally) to actually win ur lane
morphs mana is pretty awful if u skip linkens, basically requires constant fountain trips
on slahser's build the wraith roa wand bottle help a lot with controlling ur lane and managing ur mana
and then he gets bots so he can go back to fountain constantly

im really liking hotd + sr + roa + treads > eblade. ive tried bots but treads are way too good on morph
bots are amazing too but it really kills ur laning unless u get a bunch of small items like slahser

Well, i skipped mentioning small items, but yeah, i totally get roa or 2 wraiths before midas/BoTs . As for mana, bottle + some runes solve it.
DeMoN pulls off a Miracle and Flies to the Moon
ChunderBoy
Profile Joined August 2011
3242 Posts
March 07 2015 10:35 GMT
#166
On March 07 2015 16:48 lolfail9001 wrote:
Show nested quote +
On March 07 2015 08:42 Dead9 wrote:
midas + bots is really questionable
morphs a pretty mediocre laner so u really need a couple small items (treads, bottle/sr, roa generally) to actually win ur lane
morphs mana is pretty awful if u skip linkens, basically requires constant fountain trips
on slahser's build the wraith roa wand bottle help a lot with controlling ur lane and managing ur mana
and then he gets bots so he can go back to fountain constantly

im really liking hotd + sr + roa + treads > eblade. ive tried bots but treads are way too good on morph
bots are amazing too but it really kills ur laning unless u get a bunch of small items like slahser

Well, i skipped mentioning small items, but yeah, i totally get roa or 2 wraiths before midas/BoTs . As for mana, bottle + some runes solve it.

runes are hard to get, bottle crowing is not convenient in new patch
"mmr is a social construct" - tumblr
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-03-08 05:31:46
March 08 2015 05:31 GMT
#167
Do you still get bottle, beesa?

Are there situations where you would skip Linkens?
ChunderBoy
Profile Joined August 2011
3242 Posts
March 08 2015 07:08 GMT
#168
On March 08 2015 14:31 Belisarius wrote:
Do you still get bottle, beesa?

Are there situations where you would skip Linkens?

bottle depends on whether i think it wud be worth it or not in current game.
u cud possibly skip linkens but that means ure already losing rly hard
"mmr is a social construct" - tumblr
babysimba
Profile Joined November 2010
10466 Posts
March 08 2015 18:44 GMT
#169
Solo offlane morphling into support works when you have a dumb jungler pick. Their supports will probably rape with their early game rotations against your solo support. And few offlaners can win against jugg/troll anyway after getting zoned out early. So might as well go full greed, lose lanes, win game.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-03-09 10:05:20
March 09 2015 10:04 GMT
#170
This offlane max stun Morph thing is actually pretty stupid. Im winning more than losing with it, had another random in my team doing it to great effect too. Saw Bulldog try it once on stream too. Its too early to call viable/OP obviously but it's surprisingly effective. You dont have the issue of you being a shit support too if you try to run it as that. You can neither zone offlaners well nor gank. But in offlane you can just sit there and waveform/str-morph to survive, get Tranqs and you're good. Then from lvl 7-8 something you have a beastmaster roar every 10sec.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
March 09 2015 10:55 GMT
#171
I can see support morph being viable. LGD tried it but i think they played it wrong, you need to give lane space to get the basic items (tranq and soulring) and some xp with a carry that can transition into jungle after they get couple of lvls like Lycan or when your carry get MoM to transition into jungle for a while like most of them are doing it now.

Offlane support morph kinda seems like a waste in the current meta.
Stork and KHAN fan till 2012 ...
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
Last Edited: 2015-03-09 11:31:40
March 09 2015 11:31 GMT
#172
On March 09 2015 19:55 SkelA wrote:
I can see support morph being viable. LGD tried it but i think they played it wrong, you need to give lane space to get the basic items (tranq and soulring) and some xp with a carry that can transition into jungle after they get couple of lvls like Lycan or when your carry get MoM to transition into jungle for a while like most of them are doing it now.

Offlane support morph kinda seems like a waste in the current meta.

I mean, the thing is that you can probably do something like lane morph in offlane and then shift him into ward bitch role essentially, or use him to farm up blinks, hexes and stuff if you are playing against illusion carry. After all you need to give him some farm (as little as that is) and he does nothing to little useful in laning stage.
DeMoN pulls off a Miracle and Flies to the Moon
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 09 2015 13:57 GMT
#173
On March 09 2015 19:55 SkelA wrote:
I can see support morph being viable. LGD tried it but i think they played it wrong, you need to give lane space to get the basic items (tranq and soulring) and some xp with a carry that can transition into jungle after they get couple of lvls like Lycan or when your carry get MoM to transition into jungle for a while like most of them are doing it now.

Offlane support morph kinda seems like a waste in the current meta.


Nah. They did it wrong by picking a lineup that doesn't make use of the 4s stun well at all.
Thetwinmasters
Profile Joined January 2015
3578 Posts
March 09 2015 16:44 GMT
#174
Just pick lycan troll with Support morph
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 09 2015 16:53 GMT
#175
On March 10 2015 01:44 Thetwinmasters wrote:
Just pick lycan troll with Support morph

What about drow-visage strats? So, you automatically have a support being an actual core so offlane morph can easily turn into support after laning, solve no-damage problem of morphling and provide a way to push people away from drow.
DeMoN pulls off a Miracle and Flies to the Moon
bardtown
Profile Joined June 2011
England2313 Posts
March 13 2015 14:01 GMT
#176
I've played this for the past 9 games and went 5-4. I would have done better if I didn't have imbeciles on my team all the time who give up when some hero is played in a unconventional way. I think it's actually more viable than playing it is a carry right now.

The pros of the build are pretty obvious. You get insane control and you are a meatshield for towers/spells. Having a hugely tanky support gives the enemy team one less person to pick off, so it makes snowballing harder for them. I think it's more important to note some weaknesses.

1. Your armour is ridiculously low so you die surprisingly fast to right clicks. I played vs sniper almost every game and it was hit and miss. He can destroy you but your long range 4.25s stun can also ruin his day.
2. Your early game is really bad. You can do waveform into knockback once before you're totally out of mana at which point you're just a barely-ranged creep.
3. You really want a fast euls, but you have no way to farm it. You can't even weaken creepwaves for waveform easily unless you morph a decent amount of agi, which requires a fountain trip. I think this is the biggest problem and the reason why offlane > support. Having an offlaner who does no damage is kind of bad though.
4. If your team is too passive you will miss your window, which is pretty much as soon as you hit level 10.

In an ideal world you get level 10 and then your cores come with you and wreck anybody who comes close enough to get stunned. I think this is the best time to get your euls gold by taking all the towers. You're then pretty useful for high ground pushes because you can tank the tower and disable 2 people straight away. Stun the one you want to kill and euls the most dangerous of the remaining targets.

Not sure what to build after euls also. I've been going for shotgun but it's so luxury that if you get it the game is almost certainly over anyway. Maybe a forcestaff for extra initiation range/messing up their carries positioning. Or a vlads if it suits the game.

Playing with drow definitely helps btw. As a support it's much better if you're laning with a ranged carry, and if you initiate with your stun it knocks them away from you so it's just easier for a ranged hero to follow up than a melee hero. Also gives you damage to harass or get creeps if you're offlaning.
juracule
Profile Joined November 2013
292 Posts
March 13 2015 14:33 GMT
#177
blink is far more important on supp morph than euls
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 13 2015 14:39 GMT
#178
On March 13 2015 23:33 juracule wrote:
blink is far more important on supp morph than euls


Yup.

Basically after Blink you don't need any other items. If you do have gold coming your way though, you just get whatever utility items that fits the game. Eul is common. Halberd is an option. Force Staff is always good. You could get auras or whatever.
bardtown
Profile Joined June 2011
England2313 Posts
March 13 2015 15:04 GMT
#179
Only way I'd go blink before Euls is if I had a reliable teammate who had arcanes, and I'm 3.6k. I've never had a reliable teammate in my life.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 13 2015 15:12 GMT
#180
On March 14 2015 00:04 bardtown wrote:
Only way I'd go blink before Euls is if I had a reliable teammate who had arcanes, and I'm 3.6k. I've never had a reliable teammate in my life.

You go tranquils->soul ring->blink (first 2 are subject to swap). Soul ring and stick provide you enough mana for whole game, unless you actively farm with waveform.
DeMoN pulls off a Miracle and Flies to the Moon
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 13 2015 16:10 GMT
#181
On March 14 2015 00:04 bardtown wrote:
Only way I'd go blink before Euls is if I had a reliable teammate who had arcanes, and I'm 3.6k. I've never had a reliable teammate in my life.


SR exists.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
March 13 2015 16:25 GMT
#182
I think if you are playing support morph, and your first item isn't either blink or forcestaff (not including boots / sr / whatever), you are doing it wrong.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
goody153
Profile Blog Joined April 2013
44119 Posts
Last Edited: 2015-03-13 16:57:06
March 13 2015 16:56 GMT
#183
nvmnd
this is a quote
juracule
Profile Joined November 2013
292 Posts
March 13 2015 17:01 GMT
#184
after blink i tend to go force staff, blademail vs uncontrollable aoe, dagon, very rarely pipe etc. etc.
I like urn a lot as well, although I do agree with gkha the extra strength is fairly wasted.
babysimba
Profile Joined November 2010
10466 Posts
March 13 2015 18:41 GMT
#185
Mek first is pretty good too when you want to group up and constantly teamfight. Gives you another +5 armor on your str morph.

Please don't morph into full str. Morph just enough str so that you can stun for max duration. It's best to have some damage for killing creeps and heroes.

Replicate is also a good source of damage in fights. Remember to use it.

I think the key thing is to make sure that your lineup has some other heroes to compensate your lack of damage and inability to farm
juracule
Profile Joined November 2013
292 Posts
March 13 2015 19:14 GMT
#186
I disagree. Go full strength. Whether you are attacking with a piddly 28 damage or a slightly faster, slightly less piddly 60 damage is, it's both piss-poor. Might as well get that 32 str.

Mek is mediocre. You wont get it in time for it to be hugely relevant, and blink is generally far more important.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-13 19:32:17
March 13 2015 19:25 GMT
#187
You kind of have to be full Str when you have low levels of Morph because rank 1 Morph swaps stats too slowly to be meaningful.

When you get to level 13/14, you probably want a closer split of Agi, because there's like no point being full Str from the start if Str Morph gets you to 100% Str during the fight. If you're going to stay 100% Str all the time, you may as well take Stats over ranks 2-4 Morph.
Moderator
juracule
Profile Joined November 2013
292 Posts
March 13 2015 20:04 GMT
#188
which is exactly what you do
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-03-13 22:11:10
March 13 2015 22:10 GMT
#189
I take stats over 2-4 morph. At some point in the game when im happy with my items and dont feel i need the agi to last hit here and there i just morph it all in to str. Generally the fountain or sometimes in small amounts at a time to not ruin my mana if i have no other reason for a fountain trip. You probably wanna keep agi until blink at least though.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 14 2015 01:40 GMT
#190
You're suppose to be taking stats over morph 2-4. No point having some agi when either way you are going to hit for negligible damage. Accept the fact that all you are suppose to do is stun + waveform + items in fights. No right clicks at all.
bardtown
Profile Joined June 2011
England2313 Posts
March 14 2015 19:24 GMT
#191
Tried blink. Was good. No point trying to run away from a blink morphling, and I had warlock on my team so he could harass in lane + his ult makes everybody want to run. Worked nicely.

Hadn't even considered skipping morph after level 11. Will do so in future.
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2015-03-14 21:49:04
March 14 2015 21:47 GMT
#192
Meh.. I still disagree.
There's really no advantages, say having 2k hp over 1.5k as a support morphling in a teamfight. No good players in a right mind will try to burst down a full str morph. It's always better to balance your hp such that they will consider to kill you, but you still come out alive at the end of it. +20 dmg and 20 attack speed is nothing to scoff at. Every little damage count. You are not like those fragile support who has to constantly position yourself at the edge of engagement range.

lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 14 2015 21:52 GMT
#193
On March 15 2015 06:47 babysimba wrote:
Meh.. I still disagree.
There's really no advantages, say having 2k hp over 1.5k as a support morphling in a teamfight. No good players in a right mind will try to burst down a full str morph. It's always better to balance your hp such that they will consider to kill you, but you still come out alive at the end of it. +20 dmg and 20 attack speed is nothing to scoff at. Every little damage count. You are not like those fragile support who has to constantly position yourself at the edge of engagement range.


+20 damage and +20 attack speed is nothing when you are hitting for 60 damage once per second. Having 2k HP over 1.5k HP however does matter even though nobody is going to focus you in teamfight, it reduces a risk of you getting picked off.
DeMoN pulls off a Miracle and Flies to the Moon
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2015-03-14 22:12:58
March 14 2015 22:06 GMT
#194
You don't get picked off as a support morphling when you don't put yourself in a position to farm. If you die in a teamfight, you should be getting really good trades by soaking up shittons of damage or you have already lost your entire team. But you give nobody incentives to hit you when you have that much hp and no damage. Nobody would bother touching you when they can use 2k dmg to burst your teammates instead. Agi stats doesn't boost your damage linearly because you are getting attack speed out of it too.

I'm just saying push the hero to the limits instead of blindly go full str without thinking.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 14 2015 22:16 GMT
#195
On March 15 2015 07:06 babysimba wrote:
You don't get picked off as a support morphling when you don't put yourself in a position to farm. If you die in a teamfight, you should be getting really good trades by soaking up shittons of damage or you have already lost your entire team. But you give nobody incentives to hit you when you have that much hp and no damage. Nobody would bother touching you when they can use 2k dmg to burst your teammates instead. Agi stats doesn't boost your damage linearly because you are getting attack speed out of it too.

I'm just saying push the hero to the limits instead of blindly go full str without thinking.

I mean, you totally have ability to farm some even as support morphling with literally 5 agility total, just on the back of nuking waves with waveform, or just scouting around. In fact, i totally see no point in not going full strength when playing stunling, as let's be honest, he won't do nearly enough damage to even farm well without spamming wave (in which case you totally make better use out of stats points than out of morph).
DeMoN pulls off a Miracle and Flies to the Moon
babysimba
Profile Joined November 2010
10466 Posts
Last Edited: 2015-03-14 22:51:13
March 14 2015 22:50 GMT
#196
Of course, you still always get some opportunity to take creep waves that your carry can't take as a support. And unlike other squishy supports, you don't get picked off solo killed with 1.5k hp and waveform escape unless they decide to stupidly commit enough heroes. The difference between 30 dmg and 50dmg+20attack speed is huge, even more so in creep clearing. And I didn't even talk about adding morph. In fact it's still better to add stats, +12 morphable stats is definitely more worth it.
zelphin
Profile Joined April 2014
47 Posts
March 15 2015 04:47 GMT
#197
um guys is tranquil boots that important for him?
what do you guys think about sr boots midas then gradually transition?
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 15 2015 07:07 GMT
#198
On March 15 2015 13:47 zelphin wrote:
um guys is tranquil boots that important for him?
what do you guys think about sr boots midas then gradually transition?


Why do you want midas? Midas is gotten on him just like you would on any other support. That said, his strength in early-mid game is so powerful that why would you want to take advantage of it by enhancing his potential with blink instead.
zelphin
Profile Joined April 2014
47 Posts
March 15 2015 07:20 GMT
#199
in order to become a semi carry late game i guess. like some pos 4 wks do it
what so good about blink though, you already have 1000+900 which is longer than day vision

TheYango
Profile Joined September 2008
United States47024 Posts
March 15 2015 07:36 GMT
#200
Because if you Waveform just for stun, you're become super useless afterward.
Moderator
bardtown
Profile Joined June 2011
England2313 Posts
Last Edited: 2015-03-15 11:26:12
March 15 2015 11:22 GMT
#201
I am converted to blink, now. It's much much more reliable that using your waveform to get in range and means you will 100% get your waveform damage off. Just played vs a Tiny, and late game my illusion was basically our mvp. If Tiny wants to fight it it will take him like 10 swings (by then he's dead) so his team just have to kite it while fighting. Bye bye supports :p so fun.

Midas into semi-carry morph just seems bad. Morph is a weak carry until he has big items, and you will have to spend so much time morphing to and from agi to be at all useful as a semi carry + stunling that I think it's totally nonviable. One thing that's good about this support is that is does so much with so little. 200gpm in a really long game and it's absolutely fine, because you're still too tanky to die and you have your super strong stun and scaling ultimate.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 15 2015 11:28 GMT
#202
On March 15 2015 07:50 babysimba wrote:
Of course, you still always get some opportunity to take creep waves that your carry can't take as a support. And unlike other squishy supports, you don't get picked off solo killed with 1.5k hp and waveform escape unless they decide to stupidly commit enough heroes. The difference between 30 dmg and 50dmg+20attack speed is huge, even more so in creep clearing. And I didn't even talk about adding morph. In fact it's still better to add stats, +12 morphable stats is definitely more worth it.

I mean, if you want to leave agility to farm at a speed of a turtle while still having lvl1 morph, it is bound to backfire. Also, bonus stats points are not morphable, only base ones. Honestly, after tranquil-SR you need so little items (essentially, only blink), you are better off just going full strength and farming with replicate,since it will farm better than you even with 30 agility left.
DeMoN pulls off a Miracle and Flies to the Moon
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 15 2015 12:26 GMT
#203
On March 15 2015 16:20 zelphin wrote:
in order to become a semi carry late game i guess. like some pos 4 wks do it
what so good about blink though, you already have 1000+900 which is longer than day vision



You cannot play catch up with Morphling because Morphling without big items is nothing. To be relevant as a semi carry, you need to be mainly Agi. I'd rather have a no item str morph than a 2 item agi morph.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
March 15 2015 14:05 GMT
#204
That stun is so broken
Shikada
Profile Joined May 2012
Serbia976 Posts
March 15 2015 16:26 GMT
#205
So, what exactly is the build if you go solo offlane morph, and how do you farm your tranquils + SR in the offlane?
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 15 2015 17:23 GMT
#206
On March 16 2015 01:26 Shikada wrote:
So, what exactly is the build if you go solo offlane morph, and how do you farm your tranquils + SR in the offlane?


If you can get farm, then good for you. Otherwise just survive and get levels. You can get your items by ganking once you're level 5.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 15 2015 17:36 GMT
#207
On March 15 2015 21:26 DucK- wrote:
Show nested quote +
On March 15 2015 16:20 zelphin wrote:
in order to become a semi carry late game i guess. like some pos 4 wks do it
what so good about blink though, you already have 1000+900 which is longer than day vision



You cannot play catch up with Morphling because Morphling without big items is nothing. To be relevant as a semi carry, you need to be mainly Agi. I'd rather have a no item str morph than a 2 item agi morph.

manta eblade morph is probably more useful than euls str morph
but lets not bring any logic to this subforum
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 15 2015 17:51 GMT
#208
On March 16 2015 02:36 Erasme wrote:
Show nested quote +
On March 15 2015 21:26 DucK- wrote:
On March 15 2015 16:20 zelphin wrote:
in order to become a semi carry late game i guess. like some pos 4 wks do it
what so good about blink though, you already have 1000+900 which is longer than day vision



You cannot play catch up with Morphling because Morphling without big items is nothing. To be relevant as a semi carry, you need to be mainly Agi. I'd rather have a no item str morph than a 2 item agi morph.

manta eblade morph is probably more useful than euls str morph
but lets not bring any logic to this subforum

I would rather have SR-blink strength morph 60 minutes in than manta-eblade agi morph same 60 minutes in.
DeMoN pulls off a Miracle and Flies to the Moon
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 15 2015 18:20 GMT
#209
Feel free to refer yourself to the second part of my post
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
bardtown
Profile Joined June 2011
England2313 Posts
March 15 2015 19:02 GMT
#210
bitter
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 15 2015 20:57 GMT
#211
On March 16 2015 03:20 Erasme wrote:
Feel free to refer yourself to the second part of my post

Oh, but there is quite a simple logic to this statement: i would rather have 5k networth morph, and as he is 5k 60 minutes in, that in nutshell only means one thing: he was not given any farm aside from what he has, and as such he still provides replicate and 4.25 second stun on 10 seconds. Over manta-eblade morph 60 minutes in, who is primarily agility, has little damage or EHP and can't one-shot anyone, so such morph actually does nothing except well, being a foolbait.
DeMoN pulls off a Miracle and Flies to the Moon
AbareKiller
Profile Joined May 2014
456 Posts
March 15 2015 21:08 GMT
#212
Stunmorf's extensions should either be utility/aura or Dagon 5. Not worthing saccing your 4.25s stun and 2k HP pool for a couple more puny right click late game when you're bound to be blown up since you only have 1-2 items at best.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 15 2015 23:23 GMT
#213
On March 16 2015 05:57 lolfail9001 wrote:
Show nested quote +
On March 16 2015 03:20 Erasme wrote:
Feel free to refer yourself to the second part of my post

Oh, but there is quite a simple logic to this statement: i would rather have 5k networth morph, and as he is 5k 60 minutes in, that in nutshell only means one thing: he was not given any farm aside from what he has, and as such he still provides replicate and 4.25 second stun on 10 seconds. Over manta-eblade morph 60 minutes in, who is primarily agility, has little damage or EHP and can't one-shot anyone, so such morph actually does nothing except well, being a foolbait.

Yes. If a morphling cant farm more than those items at 60min, trust me, he will stun creeps or try to kill people with it.
Also a lvl 25morphling with manta/eblade can blow a carry once his bkb is down to a half/third of his hp. Not to mention the ability to splitpush.
But sure, w.e.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2015-03-15 23:32:47
March 15 2015 23:32 GMT
#214
On March 16 2015 08:23 Erasme wrote:
Show nested quote +
On March 16 2015 05:57 lolfail9001 wrote:
On March 16 2015 03:20 Erasme wrote:
Feel free to refer yourself to the second part of my post

Oh, but there is quite a simple logic to this statement: i would rather have 5k networth morph, and as he is 5k 60 minutes in, that in nutshell only means one thing: he was not given any farm aside from what he has, and as such he still provides replicate and 4.25 second stun on 10 seconds. Over manta-eblade morph 60 minutes in, who is primarily agility, has little damage or EHP and can't one-shot anyone, so such morph actually does nothing except well, being a foolbait.

Yes. If a morphling cant farm more than those items at 60min, trust me, he will stun creeps or try to kill people with it.
Also a lvl 25morphling with manta/eblade can blow a carry once his bkb is down to a half/third of his hp. Not to mention the ability to splitpush.
But sure, w.e.

The entire discussion was about a semi-core Morphling building to transition into full carry, which is a terrible idea, not a terrible player who doesn't know how to cs.
Average means I'm better than half of you.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
March 15 2015 23:32 GMT
#215
On March 16 2015 08:23 Erasme wrote:
Show nested quote +
On March 16 2015 05:57 lolfail9001 wrote:
On March 16 2015 03:20 Erasme wrote:
Feel free to refer yourself to the second part of my post

Oh, but there is quite a simple logic to this statement: i would rather have 5k networth morph, and as he is 5k 60 minutes in, that in nutshell only means one thing: he was not given any farm aside from what he has, and as such he still provides replicate and 4.25 second stun on 10 seconds. Over manta-eblade morph 60 minutes in, who is primarily agility, has little damage or EHP and can't one-shot anyone, so such morph actually does nothing except well, being a foolbait.

Yes. If a morphling cant farm more than those items at 60min, trust me, he will stun creeps or try to kill people with it.
Also a lvl 25morphling with manta/eblade can blow a carry once his bkb is down to a half/third of his hp. Not to mention the ability to splitpush.
But sure, w.e.

Something tells me that if this morphling buys wards on cd, does not farm at all after blink and acts as a walking pair of wards with 4.25 second stun, he won't have much more farm 50 minutes in. Matter of farm distribution, eh?

As for lvl25 morphling with manta/eblade, nobody denies he is decent, but is he really worth it against twice farmed heroes of enemy? After all the context was trying to transition a morph into carry out of no-farm-little-levels position.
DeMoN pulls off a Miracle and Flies to the Moon
AbareKiller
Profile Joined May 2014
456 Posts
March 15 2015 23:38 GMT
#216
The point is not morphling "can't" farm, but rather not giving the morph farm. A Manta/E-Blade morphling is going to get blown up by the enemy carry, or just outright ignored, as the only thing you offer is puny 150-160 damage right click for 60 minutes into the game. Morphling is a shit carry from behind, the only thing he does well is split push.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2015-03-16 07:57:59
March 16 2015 07:49 GMT
#217
On March 16 2015 08:32 lolfail9001 wrote:
Show nested quote +
On March 16 2015 08:23 Erasme wrote:
On March 16 2015 05:57 lolfail9001 wrote:
On March 16 2015 03:20 Erasme wrote:
Feel free to refer yourself to the second part of my post

Oh, but there is quite a simple logic to this statement: i would rather have 5k networth morph, and as he is 5k 60 minutes in, that in nutshell only means one thing: he was not given any farm aside from what he has, and as such he still provides replicate and 4.25 second stun on 10 seconds. Over manta-eblade morph 60 minutes in, who is primarily agility, has little damage or EHP and can't one-shot anyone, so such morph actually does nothing except well, being a foolbait.

Yes. If a morphling cant farm more than those items at 60min, trust me, he will stun creeps or try to kill people with it.
Also a lvl 25morphling with manta/eblade can blow a carry once his bkb is down to a half/third of his hp. Not to mention the ability to splitpush.
But sure, w.e.

Something tells me that if this morphling buys wards on cd, does not farm at all after blink and acts as a walking pair of wards with 4.25 second stun, he won't have much more farm 50 minutes in. Matter of farm distribution, eh?

As for lvl25 morphling with manta/eblade, nobody denies he is decent, but is he really worth it against twice farmed heroes of enemy? After all the context was trying to transition a morph into carry out of no-farm-little-levels position.

I'm sorry, I thought we always were talking about the highest level of games on teamliquid. I am now reminded that we only concern ourselves with 3 to 4k level, not unlike reddit.
If you can't farm more with wave, you might as well go play LoL. Maybe you will learn how to use spells to farm.
This whole discussion is useless. If a lion or an es can get on average a sub20min blink, i am sure you can get more in 60min as morphling. And if you can't you're either a) losing in 20min or b) terrible at dota
So please, let it go
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-03-16 12:13:29
March 16 2015 08:38 GMT
#218
It seems to be more a matter of playstyle than what he can or cant do. I for one generally just morph litterally 100% of my agi to str at some point in the game (generally after blink), and I only play with 1pt in morph. And after that it is absolutely out of the question to try any kind of semi-carry transition.

Is it the best way to do it? Who knows. Could someone make a transition work? Probably. The whole spec and playstyle is just a few weeks old and we're all just theorycrafting.

But from my PoV you really dont have good tools to transition unless you go stuff like midas before blink or skip blink altogether. And you likely need to start to play greedy (TP to clear up waves approaching your towers etc), you likely only want to keep just 50% higher str than agi to ensure the 4.25sec stun and keep the rest as agi for farming speed. Maybe you could keep even less str and be ready to morph some in case a fight happens, but I doubt you'll be able to keep much extra agi without risking the stun duration. And theres the mana issue too of you try to morph back and forth a lot. And you obviously need to go all the way to morph lvl 4 and no stats until lvl 15.

Overall there just seems to be too many hurdles to overcome to me. Many other heroes just doesnt have those. A support Lina having a good game just needs an Eul and maybe bottle/soul ring or something as farming tool to start using her spells to farm. A support WK can start clearing creeps with ease and not having to worry about any mana or morphing issue with blink/treads and some lvls and maybe another 2-2.5k item on top. I dont really see how a morphling can do the same transition without meeting a few too many hurdles to play around effectively. I'd just work towards that sheepstick instead of manta/eblade even if it means I get the sheepstick and only that by 60min instead of 2x 5k items.

Besides, playing with a 60min goal in mind (or even 40min) is totally the wrong way to approach any game.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
March 16 2015 10:45 GMT
#219
On March 16 2015 16:49 Erasme wrote:
Show nested quote +
On March 16 2015 08:32 lolfail9001 wrote:
On March 16 2015 08:23 Erasme wrote:
On March 16 2015 05:57 lolfail9001 wrote:
On March 16 2015 03:20 Erasme wrote:
Feel free to refer yourself to the second part of my post

Oh, but there is quite a simple logic to this statement: i would rather have 5k networth morph, and as he is 5k 60 minutes in, that in nutshell only means one thing: he was not given any farm aside from what he has, and as such he still provides replicate and 4.25 second stun on 10 seconds. Over manta-eblade morph 60 minutes in, who is primarily agility, has little damage or EHP and can't one-shot anyone, so such morph actually does nothing except well, being a foolbait.

Yes. If a morphling cant farm more than those items at 60min, trust me, he will stun creeps or try to kill people with it.
Also a lvl 25morphling with manta/eblade can blow a carry once his bkb is down to a half/third of his hp. Not to mention the ability to splitpush.
But sure, w.e.

Something tells me that if this morphling buys wards on cd, does not farm at all after blink and acts as a walking pair of wards with 4.25 second stun, he won't have much more farm 50 minutes in. Matter of farm distribution, eh?

As for lvl25 morphling with manta/eblade, nobody denies he is decent, but is he really worth it against twice farmed heroes of enemy? After all the context was trying to transition a morph into carry out of no-farm-little-levels position.

I'm sorry, I thought we always were talking about the highest level of games on teamliquid. I am now reminded that we only concern ourselves with 3 to 4k level, not unlike reddit.
If you can't farm more with wave, you might as well go play LoL. Maybe you will learn how to use spells to farm.
This whole discussion is useless. If a lion or an es can get on average a sub20min blink, i am sure you can get more in 60min as morphling. And if you can't you're either a) losing in 20min or b) terrible at dota
So please, let it go
Is this not a discussion of whether you can, but whether you ARE? To the point of "I am playing Morph in position 3/4/5 rather than 1/2, thus will not be farming waves".
If you have a support morph with your carries farmed, is it better than a carry morph with other supports?
Replication doesn't care how much farm you have.
There's no doubting that Carry morph is powerful, but does a morph with X farm out do <insert other ranged agi carry> with X farm? If not, does support morph provide similar use to another support?
The stun length is incredible and with blink you can potentially come in and get it off before a BKB is enabled.
Yes, he loses out a little due to the fact of having a stun and replicant and occasional nuke only with the 3rd ability as useless. Other heroes have auras or buffs in that space, which could potentially be an issue.
This is all theory-crafting, though. I am interested in trying it out.
I will reduce you to a series of numbers.
MadeOfCotton
Profile Joined September 2011
Germany28 Posts
March 16 2015 16:12 GMT
#220
Assuming that the lineup is such that Morphling is in the initiation/utility role, and there are others in the team that carry and deal damage, it seems obvious to, even in the late game, keep strength morphed and get utility items, like auras or hex/forcestaff/mek/pipe/shivas etc. after blink. Its weird to say "the damage build is better", since it is doing completely different things.

There of course remains the question whether there even is a relevant amount of scenarios where morph is the best pick to fill such a utility role. Don't know the answer to that one^^
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-03-16 17:25:23
March 16 2015 17:14 GMT
#221
On March 16 2015 02:36 Erasme wrote:
Show nested quote +
On March 15 2015 21:26 DucK- wrote:
On March 15 2015 16:20 zelphin wrote:
in order to become a semi carry late game i guess. like some pos 4 wks do it
what so good about blink though, you already have 1000+900 which is longer than day vision



You cannot play catch up with Morphling because Morphling without big items is nothing. To be relevant as a semi carry, you need to be mainly Agi. I'd rather have a no item str morph than a 2 item agi morph.

manta eblade morph is probably more useful than euls str morph
but lets not bring any logic to this subforum

(tranq sr) manta eblade is (1800+)9850 networth, while (tranq sr) blink euls is (1800+)5100 networth. this difference of 4750 networth implies that you've spent time farming jungle or split pushing waves instead of sitting behind carries and smoke ganking and map controlling and such. aren't these completely different scenarios? i'm not saying the type of game that you'll want to be greedy and go for manta eblade doesn't exist, but i thought the entire point of picking a low-farm-prio morph was mainly to help make space and work with gank squads, not to help bolster the lategame?

if you're fielding a 3/4 morphling, isn't the point to walk around with your 4.25 stun and fight all throughout the midgame? isn't taking space and farming up a midas/manta/eblade during that period just going ultra greedy in a way that would be better served by like, a 3/4 enigma or something? don't you want sr/tranqs/blink/euls as your early progession precisely because it helps keep your space creating tempo up as a proper 3/4 position that isn't meant to eat up space ala a greedy visage or something?

i mean i imagine there's some stagnant high farm games where both teams focus on lategame where you'll get up to 12k networth as a 3/4 because of a long stagnant midgame/earlylategame where blink/euls wouldn't have really helped, but is that the norm you imagine for 3/4 morph?

i mean sry if you were trying to keep logic out of here
posting on liquid sites in current year
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2015-03-16 17:23:12
March 16 2015 17:22 GMT
#222
Even if you end up with that extra 5k gold (not impossible), I'd rather buy a hex then pretend to be a relevant carry.
hariooo
Profile Joined October 2013
Canada2830 Posts
March 16 2015 18:22 GMT
#223
PFFFFFFFFFFFFT EBLADEMANTA OVER EBLADEDAGON3

Like anyone is gonna waste a silence for a sub 10k net worth60 minutes in to dispell anyway lmao
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-03-16 19:16:42
March 16 2015 19:14 GMT
#224
On March 17 2015 03:22 hariooo wrote:
PFFFFFFFFFFFFT EBLADEMANTA OVER EBLADEDAGON3

Like anyone is gonna waste a silence for a sub 10k net worth60 minutes in to dispell anyway lmao

Even if they did, Diffusal or Eul's still do more things you care about.

IDK why you'd get Manta as a support with no items to make Illusions remotely dangerous in any way.
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hariooo
Profile Joined October 2013
Canada2830 Posts
March 16 2015 19:44 GMT
#225
but speaking seriously i have to advocate against this recent trend of pudge+morph support duos. i don't know if it's particularly strong but it's definitely annoying.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
March 16 2015 19:49 GMT
#226
I think I'd much rather see a support Pudge than a support Morphling, to be honest.

Offlane Morph is pretty much the only Strength Morph that I could tolerate without gagging.
Average means I'm better than half of you.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
March 16 2015 19:59 GMT
#227
morph/pudge just make a pretty good 4/5 combo because pudge can just roam and terrorize from like level 2 while morph pulls and soaks until level 5 or 7, and after that point, the two have pretty much a guaranteed hook from 1900 range away
posting on liquid sites in current year
bardtown
Profile Joined June 2011
England2313 Posts
Last Edited: 2015-03-19 01:40:35
March 19 2015 01:39 GMT
#228
From the testing I've done I would say that support morph is much better than offlane morph. It really hurts your team having an offlaner who does no damage, and if you were to try and farm a dagon or something you would have to spend too much time agi-morphed to be useful. My last bunch of games as support morph were pretty successful. I first pick it every game because it has no direct counters and people expect carry morph anyway.

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Terrorbladder
Profile Joined May 2014
2718 Posts
March 22 2015 09:02 GMT
#229
How do I make use of Level 1 Replicate? It has only 15s duration and costs a fuck ton of mana compared to what Morphling typically has pre-Linkens.
My dream is to fertilize two females at a time.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
March 22 2015 10:50 GMT
#230
Free/quick fountain trip if needed?
bardtown
Profile Joined June 2011
England2313 Posts
March 22 2015 17:35 GMT
#231
Replicate their carry while he's stunned. I generally dont use it as an escape when playing support. As a carry you should use it when pushing and always save enough mana to get out
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2015-03-22 21:08:16
March 22 2015 21:08 GMT
#232
its 30s
sometimes its useful to chase for kills, scouting, stacking neuts, fountain trips, etc
but generally speaking u don't really use it. most morphs skip replicate until 9 anyway
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-03-22 23:52:19
March 22 2015 23:47 GMT
#233
-Fountain trips.
-Defensive "teleports". Similarly to how PA can jump to a friend you can replicate a friend when you're being attacked and instantly move to it.
-Tanking towers, farming, etc. Send Axe or Centaur replicates to jungle or creep-cut behind towers. Send PA replicates to a tower and let it tank. Use whatever passives available in the game. Some can even be used as DPS such as if you get a replicated TB during Meta.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
March 23 2015 07:43 GMT
#234
Most of the time, you'll be using pre -11 replicate to tp back to base, fill up your bottle (if you ahve one), and then jump back to your replicate when you have full mana + hp. other than that, you MIGHT get a kill because of it
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Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-03-23 11:10:53
March 23 2015 09:06 GMT
#235
I find using early replicate to chase quite dangerous. You have to judge it really carefully.

Morph barely has enough mana for waveform and replicate before his first major. Even if you get the kill you usually end up stuck behind a tower with no mana, waveform on cd and too much agi.

I mean it does work but I see people commit suicide with it far more often than I see them make plays.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 23 2015 09:37 GMT
#236
Most of the times it is for your fountain trip. Sometimes I try to do body block with it for kills. Very low success rate with it though unlike my Chen :D
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 04 2015 09:17 GMT
#237
Thing about vs support Morph is how I'm forced to get BKB so early on T.T

But when I play support Morph, it's the most broken thing Hope I random the hero more.
trinxified
Profile Joined December 2010
Canada7774 Posts
April 04 2015 17:27 GMT
#238
On April 04 2015 18:17 DucK- wrote:
Thing about vs support Morph is how I'm forced to get BKB so early on T.T

But when I play support Morph, it's the most broken thing Hope I random the hero more.


Just pick it lol...

Is it cuz you want the random gold for insta soul ring?
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 04 2015 18:10 GMT
#239
On April 05 2015 02:27 trinxified wrote:
Show nested quote +
On April 04 2015 18:17 DucK- wrote:
Thing about vs support Morph is how I'm forced to get BKB so early on T.T

But when I play support Morph, it's the most broken thing Hope I random the hero more.


Just pick it lol...

Is it cuz you want the random gold for insta soul ring?


Nah. I don't like to pick heroes. I always random in ranked. And I don't start with sr on morph haha.
TheYango
Profile Joined September 2008
United States47024 Posts
April 04 2015 18:56 GMT
#240
How would you even spend SR mana at level 1, it's not like he's a super spammy hero until he has all his spells.
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trinxified
Profile Joined December 2010
Canada7774 Posts
April 05 2015 02:25 GMT
#241
On April 05 2015 03:56 TheYango wrote:
How would you even spend SR mana at level 1, it's not like he's a super spammy hero until he has all his spells.


STR morph has a hard time farming, so might as well get it lol
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-04-05 05:13:52
April 05 2015 05:12 GMT
#242
I mean, you might get it eventually, but it's not going to help you farm until you have Waveform ranks anyway.

It just doesn't really do anything at level 1, so there's no reason to buy it at level 1. Even starting with the Recipe and buying other items so you can eventually get it at the side shop is better than starting with the whole thing at level 1.
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DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 05 2015 05:59 GMT
#243
On April 05 2015 11:25 trinxified wrote:
Show nested quote +
On April 05 2015 03:56 TheYango wrote:
How would you even spend SR mana at level 1, it's not like he's a super spammy hero until he has all his spells.


STR morph has a hard time farming, so might as well get it lol


You need sr, but not so early. Your nukes do nothing. You only get rank 2 waveform at level 6.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 05 2015 17:59 GMT
#244
My post in the ESL One thread relating to ASUS.Polar vs Empire.

I don't agree with Mael pickup on Morphling. I think that stun Morph should never transition into DPS. You will always be keeping your Agi relatively lower. Even if you do get Mael, your DPS is mediocre at best. Basically, your right click remains irrelevant until you somehow get many many items up. I mean at this stage, his right clicks doesn't even hurt any of Empire's cores. I mean look at his 84 damage while Sky has 104...

Stun Morph should always be built with utility items like Force/Halberd/Hex/AC/Dagon/Eblade etc. And I haven't even talk about the lack of first item Blink.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
Last Edited: 2015-04-05 20:10:45
April 05 2015 20:08 GMT
#245
I can sort of see the point of SR first. I mean, it's basically accepting that you'll be dead weight for a long time, so with starting gold and timer gold you'll probably have SR+Tranqs by the time you've leeched your way to 5.

Of course, no reason to go SR first instead of boots.
Average means I'm better than half of you.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-04-05 20:42:22
April 05 2015 20:25 GMT
#246
If you consider yourself "dead weight", then tying up 800 gold on an item that does next to nothing early game over wards/courier/consumables only serves to make you even more dead weight.

EDIT: Also, concerning the discussion previously about ranks 2-4 Morph and Agi Morph, I think it's actually probably worth it to take Morph 2-4 prior to level 23-25, and keep progressively more Agi morphed toward lategame. This is not for the damage, but because at high enough HP, the armor gain from Agi starts to surpass the value of the Strength provided on a hero that has only Tranquils and -2 base Armor. Accounting for the fact that Str Morphing will get you to full Str over the course of a fight anyway, having even a small amount of armor early on in the fight is a not-insignificant gain to your overall survivability. Offlane Morphs have typically been taking Morph at 12-14, and while I'm not sure that this is why, it does contribute to the value of those Morph points over Stats. Even if you have only rank 1 Morph, a Morphling that starts with ~30 Agi and morphs to 0 over 15s will be more survivable than a Morphling that starts with all Str once you have enough mana for this to not be restrictive (probably only after Eul's).
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DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 06 2015 00:37 GMT
#247
Thing is every morph have been going eul first instead of blink. I see very little reason to get eul over blink. Its not like you desperately need the mana pool and regen to function at that stage.

While I do agree that having some armour is good, I don't see any merit in doing so that early on even at levels 12-14. I think its better to delay it even more.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-04-06 01:01:57
April 06 2015 01:01 GMT
#248
I regurarly die in 3-5sec with my 3.2k hp at lvl 20 or something. Theres absolutely no way you're getting full str morph during the course of a fight unless its quite a long drawn out one. Not to mention the first stun if often the most important one and if u want max duration on any stun it would be that one.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 06 2015 01:29 GMT
#249
On April 06 2015 10:01 Kreb wrote:
I regurarly die in 3-5sec with my 3.2k hp at lvl 20 or something. Theres absolutely no way you're getting full str morph during the course of a fight unless its quite a long drawn out one. Not to mention the first stun if often the most important one and if u want max duration on any stun it would be that one.


The idea is to adjust your strength to the level which ensures maximum stun (50% more than agi), and keep the rest at agi. That way you have some armour, you can strength morph if necessary, and you still have max stun.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-04-06 02:58:07
April 06 2015 02:33 GMT
#250
On April 06 2015 09:37 DucK- wrote:
While I do agree that having some armour is good, I don't see any merit in doing so that early on even at levels 12-14. I think its better to delay it even more.

I didn't mean to imply that 12-14 is right just because offlane Morphs are doing it in pro games, just that there's merit to leveling Morph 2-4 earlier than level 23-25, and that being full 100% Str morph is obviously not going to be right later on into the game because armor starts to gain more value than HP as physical damage heroes pick up.

Honestly, I think it kind of depends on your item development. Once your mana can support using Morph in fights without straining your other ability usage, it's probably worth it to start leveling it. That depends on your role as well as your item choices, and if you're going Blink first on support Morph, it'll definitely be later than that.

On April 06 2015 10:01 Kreb wrote:
I regurarly die in 3-5sec with my 3.2k hp at lvl 20 or something. Theres absolutely no way you're getting full str morph during the course of a fight unless its quite a long drawn out one. Not to mention the first stun if often the most important one and if u want max duration on any stun it would be that one.

If you're dying in 3-5 seconds with 3.2k HP, the only possible reason for that is not having enough armor. Excepting some very specific heroes, magical burst doesn't run that high, and that's well above the HP values at which armor is giving you more EHP per Agi point than HP is giving you per Str. 2.7k HP with 6 armor and Str morph available is going to be more survivable than 3200 HP with 2 armor and no ability to morph more Str.

Max stun duration shouldn't even really come into play--you're still going to stay well above the max stun threshold, since your Str only needs to be 50% higher than your Agi to get the max stun (60/40 split of total stats, when if you only care about the armor from Agi, you'll probably be closer to like 80/20 anyway).
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xAdra
Profile Joined July 2012
Singapore1858 Posts
May 02 2015 23:11 GMT
#251
Right so this guy has a new toy and I'd like to say that it in my opinion, it doesn't quite fit into an Agi morph's item progression. So unless you have an Alchemist to feed it to you, I feel like it belongs on strength offlane morph much more. Probably SR+Tranqs into Midas into Blink then Aghs? Obviously this means it comes late, so I'm wondering if there's a better way to fit this into the item progression or if it is doomed to be a gimmick.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 03 2015 00:53 GMT
#252
On May 03 2015 08:11 xAdra wrote:
Right so this guy has a new toy and I'd like to say that it in my opinion, it doesn't quite fit into an Agi morph's item progression. So unless you have an Alchemist to feed it to you, I feel like it belongs on strength offlane morph much more. Probably SR+Tranqs into Midas into Blink then Aghs? Obviously this means it comes late, so I'm wondering if there's a better way to fit this into the item progression or if it is doomed to be a gimmick.

Question is basically this: is there any abilities in the game that you would want more than Adaptive Strike?

Generally, no, except in some really specific circumstances. And even in those, it still doesn't warrant the 4200 gold that could be something else.
Average means I'm better than half of you.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
May 03 2015 02:14 GMT
#253
there are a lot of heroes worth hybriding
most str heroes (cent, spiritbreaker, ns, etc)
a lot of casters (zeus, pugna, es, etc)
illusion heroes (naga, pl, etc)
also i imagine u can bait fights really easily with certain heroes (qop, puck, weaver, etc)
especially since blink is off cd as soon as hybrid ends

theres some gimmicky stuff u can do too

for example techies suicide, sd double poison, bristle double quills
LightTemplar
Profile Blog Joined August 2011
Ireland481 Posts
May 03 2015 10:09 GMT
#254
Double tombstone was pretty good use of aghs in the last game i played.
"Thoughts are always there, the mind can't stop" - Grubby
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
Last Edited: 2015-09-12 19:39:49
September 12 2015 19:39 GMT
#255
I used to really love playing morphling but it hasn't seemed like a very good hero for a long, long time. Slow, short range, shotgunning can be demoralizing on their supports if you can get it up soon, but still not particularly great... Also linkens is really useful but the buildup isn't that good and it wastes a lot of time etc etc. I might be wrong though--when can you pick morph and how should you play & itemize on the hero now?
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-09-12 22:20:36
September 12 2015 22:16 GMT
#256
He's actually not so bad right now, there are just other heroes that do his roles better. He fights well early and rats/farms well too, he just doesn't do either well enough to justify a pick over like gyro or antimage.

Carry morph also took collateral nerfs from tinker and offlane morph that make shotgun feel really sluggish, and the lack of a viable alternative to Linkens hurts.

I'd like to see him get a bit of love, but he's less terrible than you'd think.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
September 12 2015 22:29 GMT
#257
lack of viable alternative to linkens? if you go bottle you don't need anything else for regen and a lot of games are definitely bkb games more than they are linkens games
posting on liquid sites in current year
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2015-09-13 00:06:40
September 12 2015 23:53 GMT
#258
Morph can use far more regen than bottle provides. If you're farming with just bottle for regen you're not farming as quickly as the hero is able to. You're welcome to disagree but I'd also point you to Beesa's posts a while back where he seemed to be going Linkens nearly every game.

This meta does favour fighting with BKB, so maybe it's changed, but in that case you really would rather just be a gyro.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
September 14 2015 00:12 GMT
#259
Ah, that definitely makes a lot of sense. Gyro/AM get the job done better.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
aboxcar
Profile Blog Joined May 2013
United States447 Posts
September 14 2015 00:21 GMT
#260
first of all, morph isn't that strong right now (and probably won't be until huge reworks either to morph or the overall game)

that said, if you want to play him I recommend midas into skadi these days. (bottle wand boots aquila midas treads skadi, something like that)

then manta for move speed and as an alternative to bkb, and these days you kind of need dps instead of tank (on other heroes too), so instead of the classical satanic on morph I would get that later and mkb or something first.
everything that rises must converge
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2015-09-16 16:41:51
September 16 2015 16:36 GMT
#261
Aghs is definitely situationally good (IE i got it when there was a pugna on my team the other game, double ward is pretty game changing) but i wouldn't blindly get it unless you just like having fun

Blademail is underrated on this hero given the amount of AOE that tends to exist in games.

Euls is okay - getting it early can be okay sometimes (i've won fights cause of rune purge / disable in fights between that and stun). It honestly depends on how much you need the blink dagger - worth noting the new morph stun is awful since its so easy to dodge, though blink doesn't change that VERY much.

blink is necessary, force is osmetimes good if you need it for your team. Extra points in morph are pretty important at some point.

soul ring tranquils should be standard boot (or just stay on brown boots).

I would max morph by 16 - not worth skipping for 3 points in str / agi and 6 points in int imo when you are already 16.

I'm also of the opinion that offlane morph is much better than support morph given how abusable lanes are these days.
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Archeon
Profile Joined May 2011
3253 Posts
September 16 2015 16:47 GMT
#262
I might be wrong, but Aghs as a 4th-5th item sounds really good on stats heavy agi morph. I mean according to the text the stats are transferred as well, doesnt that mean that morph get essentially 20 second aegis every 2 mins for 4.2k gold as long as you have a reasonable agi hero in your team? I mean morph doesnt amplify his damage or health in any way aside from morph itself.
low gravity, yes-yes!
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-09-16 20:39:02
September 16 2015 20:35 GMT
#263
how is the aghs ability like an aegis? the hybrid only deals half damage and can't use morph's items, and if you're heavy into agi the replicate won't have that much strength for survivability. it's not really comparable to actually having a second life as your actual hero

and if you use it in a fight it better be worth being that hero for 20 seconds because you can't manually end it early so you're trapped as a shitty version of your allied hero

not to mention you wont likely have another scaling agi carry if you're carry morph in the first place

pugna ward and tombstone are the only abilities i can actually see as worth getting the aghs for
posting on liquid sites in current year
TheYango
Profile Joined September 2008
United States47024 Posts
September 16 2015 21:38 GMT
#264
You also aren't allowed an active Replicate while in Hybrid form. Stats-wise its basically just a Replicate of yourself that can use skills.
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Rodrak
Profile Joined October 2013
United States165 Posts
December 18 2015 22:17 GMT
#265
So with the introduction of 6.86 I began thinking about a new build path for Morphling. I'd like to know what others think of it, it's all on paper so far however.

2 Variations, one with Linken's one with BKB (replace skadi with E. Blade if you want to shotgun)


Linken's Variation; (Ignoring Starting Items) Wraith band--> Treads --> Sange --> Skadi --> SnY --> Linken's --> Manta

BKB Variation; (Ignoring Starting Items) Wraith Band --> Treads --> Dragon's Lance --> Eaglesong --> Mithril Hammer --> (Disassemble Dragon's Lance) BKB --> Butterfly --> Skadi or Manta


Attempting to Pre-Answers questions,

Sange is chosen over Yasha because if you Morph the 16 Strength from Sange you can do more damage with Sange than you can with Yasha over 10 seconds (Calculated at level 9, 4 points in Morph, with Branch,WraithBand,AgiTreads), The difference in damage is below 100, so it's negligible, but I think Maim would be better than the movement speed, the added damage is just a nice bonus to Sange.

Dragon Lance is chosen ONLY because it can be disassembled.

I used a lot of math, and it's not impossible that I could have messed up. If you want to know how I found that Sange does more damage than Yasha (for Morphling alone), I can explain that.

Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 18 2015 22:37 GMT
#266
why on earth would you buy linkens AFTER SnY Skadi?
the whole point of it is to give you the mana regen to use waveform and safety to farm agressively early-midgame. Once you have skadi you aren't concerned about mana very much and you are also very likely to be tanky enough to farm aggressively with replicate anyway. It would take a very specific game to buy Linkens after SnY + Skadi (doom xd).

in the bkb version, regardless of which item you want to complete first I don't think you just buy casual parts of the other one. If you want bkb, buy it. If you want bfly, buy it. Don't buy all the parts for both THEN disassemble.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
DV G
Profile Joined September 2012
Argentina2339 Posts
December 19 2015 01:10 GMT
#267
I'm more fond with playing with

starting items->aquila->boots->bottle->eblade If The game is one where i can burst at least 2 or 3 of their players in the early-midgame (until 30-35m at least) then It depends.

If not you should go aquila->boots->linkens->manta-> whatever you want.

I mean morph is a really versatile hero in terms of the items you want to build and highly depends in your ability to read the other team and how the game and their items are going to pan out.


If you go linkens you usually dont go eblade (well you can but you will get it in a point were its not gonna be as effective as rushing it) and you usually want to build a normal carry.

IF you go eblade you probably rush it, but since you're gonna need the mana you need bottle and aquila probably, and then with farm and kills you keep on farming and shit.


I also tried the lance on this hero and its particulary good, I rushed it and it paid off because you can farm safer, better and you will most likely build butterfly and bkb (this depends on their teamcomp but if you have to sell it its only like 500g loss)

IDK, as sno said i dont like the order you get your items.
Go pro or die trying
goody153
Profile Blog Joined April 2013
44119 Posts
Last Edited: 2015-12-19 06:11:13
December 19 2015 06:10 GMT
#268
is SnY good for morph ? better than manta ?
this is a quote
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
Last Edited: 2015-12-19 07:06:41
December 19 2015 07:01 GMT
#269
i think the old build still works fine with morphling, the dragon lance is a nice "theory" kind of thing but for 2k gold i think it just screws up everything else, cause u want aquila, wand, treads-> linkens -> yasha, (yasha becomes manta or sny) u can only fit the dragon lance after linkens. Which at that point i rather have a real item instead of bits of a breakable item.

I also prefer to playing farming style with morph, with the replicate u can farm super deep into lanes and in enemy jungles so the dragonlance range isnt that desirable at its cost

*slightly annoying* but the radiant camp changes means its harder to wave form and hit two camps, even if u pull them out a bit
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-19 08:37:41
December 19 2015 08:35 GMT
#270
im winning in my 7k pubs doing the same old build guys
but now sometimes i max morph before waveform
who even builds butterfly when u have 50 armour wtf
"mmr is a social construct" - tumblr
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
December 19 2015 13:25 GMT
#271
On December 19 2015 17:35 ChunderBoy wrote:
im winning in my 7k pubs doing the same old build guys
but now sometimes i max morph before waveform
who even builds butterfly when u have 50 armour wtf

I mean, butterfly is kinda... DPS item, ya see?

Plus, spare 4 armor and flutter does not hurt either (i'll ignore evasion since everyone builds mkbs nowadays).
DeMoN pulls off a Miracle and Flies to the Moon
Comeh
Profile Blog Joined July 2008
United States18918 Posts
December 19 2015 16:26 GMT
#272
On December 19 2015 17:35 ChunderBoy wrote:
im winning in my 7k pubs doing the same old build guys
but now sometimes i max morph before waveform
who even builds butterfly when u have 50 armour wtf

are you doing the early point in w since it does 100 damage guaranteed now?
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Shock710
Profile Blog Joined December 2009
Australia6097 Posts
December 20 2015 01:14 GMT
#273
On December 20 2015 01:26 Comeh wrote:
Show nested quote +
On December 19 2015 17:35 ChunderBoy wrote:
im winning in my 7k pubs doing the same old build guys
but now sometimes i max morph before waveform
who even builds butterfly when u have 50 armour wtf

are you doing the early point in w since it does 100 damage guaranteed now?

isnt that still too weak to warrant a point in it? maybe 4-0-4 vs 3-1-4, it is a tp breaker tho but how often are u fighting for it to make a difference in the early game.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
BoZiffer
Profile Joined November 2011
United States1841 Posts
December 20 2015 04:42 GMT
#274
On December 20 2015 01:26 Comeh wrote:
Show nested quote +
On December 19 2015 17:35 ChunderBoy wrote:
im winning in my 7k pubs doing the same old build guys
but now sometimes i max morph before waveform
who even builds butterfly when u have 50 armour wtf

are you doing the early point in w since it does 100 damage guaranteed now?


Checked out his last few replays. Looks like the standard Morph and Wave max first. No value point.
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-20 11:11:24
December 20 2015 11:05 GMT
#275
butterfly sucks coz magic dmg is strong vs morph and if ure forcing ppl to go mkb then thats 160 magic dmg per proc
also satanic is too good late game to not get
i hate having to go bkb but usually that replaces my skadi

travels is nice on this hero but i feel too weak and useless without treads also morph doesnt have any inventory slot problems so u can always keep a tp with treads

i guess id get a value point in adaptive strike depending on how many times i think ill be using it early on or if i level up during a fight

good morphling players are defined by how good they are with using morph in short bursts and how they use replicate
bad players usually keep morph on when they get aggord in fights and end up with 6k hp and 1 agi and they also use replicate only for travelling to fountain or other lanes
"mmr is a social construct" - tumblr
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 20 2015 11:13 GMT
#276
On December 20 2015 20:05 ChunderBoy wrote:
butterfly sucks coz magic dmg is strong vs morph and if ure forcing ppl to go mkb then thats 160 magic dmg per proc
also satanic is too good late game to not get
i hate having to go bkb but usually that replaces my skadi

travels is nice on this hero but i feel too weak and useless without treads also morph doesnt have any inventory slot problems so u can always keep a tp with treads

i guess id get a value point in adaptive strike depending on how many times i think ill be using it early on or if i level up during a fight

good morphling players are defined by how good they are with using morph in short bursts and how they use replicate
bad players usually keep morph on when they get aggord in fights and end up with 6k hp and 1 agi and they also use replicate only for travelling to fountain or other lanes

what are good ways to use replicate? i occasionally use it to bait out spells or jump on a support with eblade but are there any other things u can do?
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-20 11:22:07
December 20 2015 11:18 GMT
#277
On December 20 2015 20:13 kollin wrote:
Show nested quote +
On December 20 2015 20:05 ChunderBoy wrote:
butterfly sucks coz magic dmg is strong vs morph and if ure forcing ppl to go mkb then thats 160 magic dmg per proc
also satanic is too good late game to not get
i hate having to go bkb but usually that replaces my skadi

travels is nice on this hero but i feel too weak and useless without treads also morph doesnt have any inventory slot problems so u can always keep a tp with treads

i guess id get a value point in adaptive strike depending on how many times i think ill be using it early on or if i level up during a fight

good morphling players are defined by how good they are with using morph in short bursts and how they use replicate
bad players usually keep morph on when they get aggord in fights and end up with 6k hp and 1 agi and they also use replicate only for travelling to fountain or other lanes

what are good ways to use replicate? i occasionally use it to bait out spells or jump on a support with eblade but are there any other things u can do?

jumping on someone from 1.5k range
stealing auras
manoeuvring in fights to kill escaping enemies after fight is over
farming with replicated spectres/alchem or strong illu heroes
scouting
etc..

my last morph game ended by enemies using spells including laguna on a replicate in rosh pit :S

also replicating lycan gives u all his auras so ac+vlads+feral impulse
"mmr is a social construct" - tumblr
TheEmulator
Profile Blog Joined July 2010
28088 Posts
Last Edited: 2015-12-20 11:29:24
December 20 2015 11:27 GMT
#278
I've seen a lot of the Eblade first players gank with replicas as well. I am not that great with Morph (only have like 10-15 games or so), so the only things I do with replicate are jumping closer to escaping enemies, tp'ing to fountain then jumping back, and just generally using it as a getaway for unsafe farming/ratting

I didn't really think about stealing auras that sounds good.

Anyway, my main issue is knowing what HP I should always be at either before fights or just when I'm farming. I guess that's a feel thing where you need to judge how much burst they have and morph accordingly.
Administrator
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-20 11:30:30
December 20 2015 11:30 GMT
#279
eblade first isnt even worth it coz u prolly dont have adaptive maxed by the time u get it
and even if u have enough nuke dmg its prolly only good enough to kill a support
and u use all of ur mana pool and spend the next 30sec-1min going to fountain and regening
all for ~200g for killing a support
eblade first also means u cant waveform every other creepwave/camp u see which means u get much less farm in the long run
"mmr is a social construct" - tumblr
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
December 20 2015 11:30 GMT
#280
isnt it easy now too not mess up the overmorphing on str in fights now, its so quikc u just tap it on and than off, and see if u need to do it again.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
TheEmulator
Profile Blog Joined July 2010
28088 Posts
Last Edited: 2015-12-20 11:33:06
December 20 2015 11:32 GMT
#281
On December 20 2015 20:30 Shock710 wrote:
isnt it easy now too not mess up the overmorphing on str in fights now, its so quikc u just tap it on and than off, and see if u need to do it again.

Well most Morphs literally just hit it and leave it on for 5-10 seconds, lol

Also yea Beesa I wasn't recommending Eblade first or anything
Administrator
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
December 20 2015 11:36 GMT
#282
On December 20 2015 20:32 TheEmulator wrote:
Show nested quote +
On December 20 2015 20:30 Shock710 wrote:
isnt it easy now too not mess up the overmorphing on str in fights now, its so quikc u just tap it on and than off, and see if u need to do it again.

Well most Morphs literally just hit it and leave it on for 5-10 seconds, lol

Also yea Beesa I wasn't recommending Eblade first or anything

i think eblade is always nice to get after linkens, even if im having a good game i like the ability to burst people instead of just going straight skadi/hotd or manta (after linkens).
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ChunderBoy
Profile Joined August 2011
3242 Posts
December 20 2015 11:39 GMT
#283
On December 20 2015 20:36 Shock710 wrote:
Show nested quote +
On December 20 2015 20:32 TheEmulator wrote:
On December 20 2015 20:30 Shock710 wrote:
isnt it easy now too not mess up the overmorphing on str in fights now, its so quikc u just tap it on and than off, and see if u need to do it again.

Well most Morphs literally just hit it and leave it on for 5-10 seconds, lol

Also yea Beesa I wasn't recommending Eblade first or anything

i think eblade is always nice to get after linkens, even if im having a good game i like the ability to burst people instead of just going straight skadi/hotd or manta (after linkens).

i almost always get eblade after linkens no reason not to
ppl are like but yeah sometimes u cant 1shot stuff
doesnt matter u still oneshot them if they get to 80% hp
"mmr is a social construct" - tumblr
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
December 20 2015 11:42 GMT
#284
On December 20 2015 20:39 ChunderBoy wrote:
Show nested quote +
On December 20 2015 20:36 Shock710 wrote:
On December 20 2015 20:32 TheEmulator wrote:
On December 20 2015 20:30 Shock710 wrote:
isnt it easy now too not mess up the overmorphing on str in fights now, its so quikc u just tap it on and than off, and see if u need to do it again.

Well most Morphs literally just hit it and leave it on for 5-10 seconds, lol

Also yea Beesa I wasn't recommending Eblade first or anything

i think eblade is always nice to get after linkens, even if im having a good game i like the ability to burst people instead of just going straight skadi/hotd or manta (after linkens).

i almost always get eblade after linkens no reason not to
ppl are like but yeah sometimes u cant 1shot stuff
doesnt matter u still oneshot them if they get to 80% hp

if they had an abundance of silence would u ever put manta before the eblade? i lost a game where i think i could have gone manta
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
ChunderBoy
Profile Joined August 2011
3242 Posts
December 20 2015 11:43 GMT
#285
On December 20 2015 20:42 Shock710 wrote:
Show nested quote +
On December 20 2015 20:39 ChunderBoy wrote:
On December 20 2015 20:36 Shock710 wrote:
On December 20 2015 20:32 TheEmulator wrote:
On December 20 2015 20:30 Shock710 wrote:
isnt it easy now too not mess up the overmorphing on str in fights now, its so quikc u just tap it on and than off, and see if u need to do it again.

Well most Morphs literally just hit it and leave it on for 5-10 seconds, lol

Also yea Beesa I wasn't recommending Eblade first or anything

i think eblade is always nice to get after linkens, even if im having a good game i like the ability to burst people instead of just going straight skadi/hotd or manta (after linkens).

i almost always get eblade after linkens no reason not to
ppl are like but yeah sometimes u cant 1shot stuff
doesnt matter u still oneshot them if they get to 80% hp

if they had an abundance of silence would u ever put manta before the eblade? i lost a game where i think i could have gone manta

depends on the situation honestly
but if enemy have eearly orchid on invoker and hes like ghost walking looking for kills
ghost scepter is enough to survive
also staying at higher str is good but im guilty of not doing it
"mmr is a social construct" - tumblr
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 21 2015 00:45 GMT
#286
beesa are you primarily playing morph mid or safelane
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 21 2015 04:10 GMT
#287
beesa is safelane player

idk if my keyboard or fingers are retarded, but i keep failing to double tap morph when i just want a bit of stat change. and it's so easy to overshoot with the new morph rate
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 23 2015 16:00 GMT
#288
With the new nerfs to bottle, is it worth it on the hero? I can see it to restore mana, but you only get one wave form out of a full bottle when its maxed.

And how do people feel about mangos as a starting item? I found them useful for emergency mana to morph at lower levels. But I have like 4 games total on this hero.

Finally, how do people deal with this hero being so slow? Is the casual yasha a common thing? Or do people just adapt.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 23 2015 17:15 GMT
#289
I don't think you get bottle anymore, not worth the 660 gold that could go towards faster linkens. My starting items assuming I'm safelane not mid are always RoP, mango, tangoes and then extra regen or branches or w/e depending on what the lane will be.
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-23 17:32:50
December 23 2015 17:32 GMT
#290
i dunno im doing rop tango salve 2branches fairie fire or 3 branches but im sure mango is good too but i like the extra stats/dmg coz that hero does nothing at lvl 1-3 need all the help u can get
i think so far im 7-2 in my 7k pubs
"mmr is a social construct" - tumblr
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-23 17:34:49
December 23 2015 17:34 GMT
#291
On December 24 2015 01:00 Plansix wrote:
With the new nerfs to bottle, is it worth it on the hero? I can see it to restore mana, but you only get one wave form out of a full bottle when its maxed.

And how do people feel about mangos as a starting item? I found them useful for emergency mana to morph at lower levels. But I have like 4 games total on this hero.

Finally, how do people deal with this hero being so slow? Is the casual yasha a common thing? Or do people just adapt.

just be slow zzz atleast u can use replicate as a blink when its lvl 11/16
if there is a 6.86c it shud give morph +5ms coz boots and yasha nerfs are stupid for an already slow hero
"mmr is a social construct" - tumblr
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 23 2015 17:35 GMT
#292
I think mango might be more useful at the dumpster MMR. Stable lanes where an extra 2 points of damage makes or breaks you are not a thing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
December 23 2015 19:59 GMT
#293
On December 24 2015 02:35 Plansix wrote:
I think mango might be more useful at the dumpster MMR. Stable lanes where an extra 2 points of damage makes or breaks you are not a thing.


the only reason I disagree with that is bc at the 2k mmr bracket ppl are also terrible at last hitting. if you get like 2 or 3 more last hits than you wouldn't have normally gotten without the extra dmg, then you've made the investment worth it (this goes for any hero).

you can easily get by with a ROP, turning into a basi as well as picking up a wand for mana regen at the side shop (and eventually getting your roa, full wand).

im not sure how much mana you're using early, but I don't think it justifies the mango pick up..i'd fix the reason you need to burn that mana first.
LiquidDota Staff@BluemoonGG_
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 23 2015 20:11 GMT
#294
Last hitting is not the problem for me at those early levels. I am on a lower level for longer because the support never leaves or single pulls. If I have to wave form away and that leaves very little mana to morph str at low levels. Missing last hits due to the opponent denying is not the issue I have normally.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 23 2015 20:36 GMT
#295
Mango can be really useful at lower levels if they try and dive you under tower, because it means you can waveform over them doing damage while morphing, pop it and use another waveform and get kills
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
December 23 2015 20:46 GMT
#296
On December 24 2015 05:11 Plansix wrote:
Last hitting is not the problem for me at those early levels. I am on a lower level for longer because the support never leaves or single pulls. If I have to wave form away and that leaves very little mana to morph str at low levels. Missing last hits due to the opponent denying is not the issue I have normally.


ok this is a legitimate complaint I can understand, then lol
LiquidDota Staff@BluemoonGG_
Plansix
Profile Blog Joined April 2011
United States60190 Posts
December 23 2015 21:05 GMT
#297
The lower you get in MMR, the less likely you are to get a solo lane. The struggle is real.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ChunderBoy
Profile Joined August 2011
3242 Posts
December 26 2015 15:51 GMT
#298
http://www.dotabuff.com/matches/2030942687
grab the replay while its still fresh out of the oven
its an example of morph doing morph stuff in high mmr
"mmr is a social construct" - tumblr
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
Last Edited: 2015-12-26 17:16:04
December 26 2015 17:15 GMT
#299
Would you go BKB there if you didn't have omni?
ChunderBoy
Profile Joined August 2011
3242 Posts
December 26 2015 17:21 GMT
#300
On December 27 2015 02:15 kollin wrote:
Would you go BKB there if you didn't have omni?

prolly no
"mmr is a social construct" - tumblr
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 26 2015 17:25 GMT
#301
ah right is that cos invoker didnt go aghs or just not enough disable otherwise? didnt mean to party u btw sorry xd
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-26 17:28:18
December 26 2015 17:27 GMT
#302
i just hate bkb and only get it if i feel like there is no other way id win the game with morph
manta+linkens can deal with most stuff defensively
"mmr is a social construct" - tumblr
the bear jew
Profile Joined August 2014
United States3674 Posts
December 26 2015 17:43 GMT
#303
I saw a Morphling go recently just morph, stats, rushed a helm of the dominator and get an early rosh, then went more stat items like skadi and full right click build. Think that is viable?
DeMoN pulled off a Miracle and Flies to the Moon
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-26 17:58:39
December 26 2015 17:58 GMT
#304
On December 27 2015 02:43 the bear jew wrote:
I saw a Morphling go recently just morph, stats, rushed a helm of the dominator and get an early rosh, then went more stat items like skadi and full right click build. Think that is viable?

it was always done as a meme build its shit
i used to do it too but its not worth
"mmr is a social construct" - tumblr
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2015-12-26 23:24:59
December 26 2015 23:24 GMT
#305
Do you think Midas fits in to any safe lane morph builds or does that item break his tempo too much?

Morph benefits from the locks moreso than other carries so I always feel I should be going Midas

Although that item seems pretty bad nowadays
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-27 00:40:14
December 27 2015 00:38 GMT
#306
On December 27 2015 08:24 ahw wrote:
Do you think Midas fits in to any safe lane morph builds or does that item break his tempo too much?

Morph benefits from the locks moreso than other carries so I always feel I should be going Midas

Although that item seems pretty bad nowadays

midas doesnt fit into any safelaner since 6.82
very few heroes have midas as a core item
invoker is #1
then arcwarden
maybe od not sure, i think od might be a safelaner in this patch but he can also mid coz he makes support ganks so ez with 4 sec astrals
"mmr is a social construct" - tumblr
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 27 2015 03:09 GMT
#307
better to just build linkens = mana = more waveforms = faster farming
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
goody153
Profile Blog Joined April 2013
44119 Posts
December 27 2015 07:52 GMT
#308
Can SnY be consired as good pickup for morph ? i mean it's good to most right-clicking cores nowadays (i thought sny+skadi would be strong for morph)

like after threads-aquila-bottle ? or just no and manta is just better for morphling ?
this is a quote
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-27 13:33:55
December 27 2015 13:33 GMT
#309
On December 27 2015 16:52 goody153 wrote:
Can SnY be consired as good pickup for morph ? i mean it's good to most right-clicking cores nowadays (i thought sny+skadi would be strong for morph)

like after threads-aquila-bottle ? or just no and manta is just better for morphling ?

no morphling has the strongest manta illusions in the game due to having 300ish agi in late game
1 manta use can destroy a whole t3
manta+linkens makes u too hard to kill
"mmr is a social construct" - tumblr
goody153
Profile Blog Joined April 2013
44119 Posts
December 27 2015 14:54 GMT
#310
i see .. i usually don't built manta anymore unless there's silence or i'm an illusions hero

didn't know morph illu is that strong
ty
this is a quote
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
December 27 2015 17:13 GMT
#311
hi beesa, would a butterfly after eblades linkens be better or is manta def the straight up better choice?

I keep thinking that butterfly allows me to manfight quicker or maybe im just too greedy for agi gains haha
Lee Jaedong Fighting!
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-27 17:20:18
December 27 2015 17:19 GMT
#312
On December 28 2015 02:13 Invictus wrote:
hi beesa, would a butterfly after eblades linkens be better or is manta def the straight up better choice?

I keep thinking that butterfly allows me to manfight quicker or maybe im just too greedy for agi gains haha

u want to buy butterfly for almost 6k gold just for 30 agi? evasion is kinda meh when u have 40+ armour anyway
its decent against am as a skadi replacement tho
"mmr is a social construct" - tumblr
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 27 2015 17:21 GMT
#313
On December 27 2015 23:54 goody153 wrote:
i see .. i usually don't built manta anymore unless there's silence or i'm an illusions hero

didn't know morph illu is that strong
ty

its cuz illusions dont benefit from raw damage, only base dmg + dmg from ur primary attribute

because most of morphs damage comes from his agi and not raw dmg, his illusions pack more of a punch too
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
woojaekeem
Profile Joined May 2013
United States524 Posts
December 27 2015 18:39 GMT
#314
what is the best morph build against an am in an even game



ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
Last Edited: 2015-12-27 21:54:26
December 27 2015 21:53 GMT
#315
i imagine bots linkens eblade manta bfly satanic

with probably mkb for am bfly or bkb replacing one of those items
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
December 27 2015 22:27 GMT
#316
On December 28 2015 02:19 ChunderBoy wrote:
Show nested quote +
On December 28 2015 02:13 Invictus wrote:
hi beesa, would a butterfly after eblades linkens be better or is manta def the straight up better choice?

I keep thinking that butterfly allows me to manfight quicker or maybe im just too greedy for agi gains haha

u want to buy butterfly for almost 6k gold just for 30 agi? evasion is kinda meh when u have 40+ armour anyway
its decent against am as a skadi replacement tho


Actually after checking i realise im dumb, manta gives 26 agi and the tip about the manta illusion makes alot of sense. Time to change up my itemisation for abit.

In games that you do not really need linkens, say bunch of aoe spells, what do you use to replace it? Probably skadi i think? Or would you just go for the linkens just to block item based targetted spells like hex?
Lee Jaedong Fighting!
ChunderBoy
Profile Joined August 2011
3242 Posts
December 27 2015 23:09 GMT
#317
On December 28 2015 07:27 Invictus wrote:
Show nested quote +
On December 28 2015 02:19 ChunderBoy wrote:
On December 28 2015 02:13 Invictus wrote:
hi beesa, would a butterfly after eblades linkens be better or is manta def the straight up better choice?

I keep thinking that butterfly allows me to manfight quicker or maybe im just too greedy for agi gains haha

u want to buy butterfly for almost 6k gold just for 30 agi? evasion is kinda meh when u have 40+ armour anyway
its decent against am as a skadi replacement tho


Actually after checking i realise im dumb, manta gives 26 agi and the tip about the manta illusion makes alot of sense. Time to change up my itemisation for abit.

In games that you do not really need linkens, say bunch of aoe spells, what do you use to replace it? Probably skadi i think? Or would you just go for the linkens just to block item based targetted spells like hex?

go linkens
how else do u get hp/mana regen
linkens is like 30 agi 15 dmg on morph so its not bad for dmg
"mmr is a social construct" - tumblr
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2015-12-27 23:20:38
December 27 2015 23:19 GMT
#318
Beesa.

http://www.dotabuff.com/matches/2034702132

Morph player is my friend, he seen your replay yesterday and is trying to emulate it. I noted your disdain against butterfly right now and he's wondering what items are a good alternative as a 6th slot against this team. (I suggested BKB but he said he played well and didn't want to get one versus void anyway)
Erase and improve
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-27 23:22:58
December 27 2015 23:21 GMT
#319
On December 28 2015 08:19 Surprise.820 wrote:
Beesa.

http://www.dotabuff.com/matches/2034702132

Morph player is my friend, he seen your replay yesterday and is trying to emulate it. I noted your disdain against butterfly right now and he's wondering what items are a good alternative as a 6th slot against this team. (I suggested BKB but he said he played well and didn't want to get one versus void anyway)

satanic/mkb never get butterfly vs void i mean u just force him into mkb which makes u get rekt coz he has 180 magic dmg bashes and 160 magic dmg ministuns u dont want to convert enemy rightclicks into magic dmg when u have 40 armour do u
when its 74min and almost everyone is 6 slotted game stops being dota anyway
"mmr is a social construct" - tumblr
Longrat
Profile Joined December 2015
Israel2 Posts
December 27 2015 23:27 GMT
#320
On December 28 2015 08:21 ChunderBoy wrote:
Show nested quote +
On December 28 2015 08:19 Surprise.820 wrote:
Beesa.

http://www.dotabuff.com/matches/2034702132

Morph player is my friend, he seen your replay yesterday and is trying to emulate it. I noted your disdain against butterfly right now and he's wondering what items are a good alternative as a 6th slot against this team. (I suggested BKB but he said he played well and didn't want to get one versus void anyway)

satanic/mkb never get butterfly vs void i mean u just force him into mkb which makes u get rekt coz he has 180 magic dmg bashes and 160 magic dmg ministuns u dont want to convert enemy rightclicks into magic dmg when u have 40 armour do u
when its 74min and almost everyone is 6 slotted game stops being dota anyway

I'm the morph in question, just curious, what do you think of going diffusal as a counter to invoker on morph? Seems good in both an offensive and defensive capability, plus it adds some nice agi to ethereal.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 27 2015 23:36 GMT
#321
i think dagon5 refresh wouldve been good, none of their team has bkbs
eth adaptive dagon5 does like 2k damage post reduc or smth ridiculous
ChunderBoy
Profile Joined August 2011
3242 Posts
December 27 2015 23:37 GMT
#322
On December 28 2015 08:27 Longrat wrote:
Show nested quote +
On December 28 2015 08:21 ChunderBoy wrote:
On December 28 2015 08:19 Surprise.820 wrote:
Beesa.

http://www.dotabuff.com/matches/2034702132

Morph player is my friend, he seen your replay yesterday and is trying to emulate it. I noted your disdain against butterfly right now and he's wondering what items are a good alternative as a 6th slot against this team. (I suggested BKB but he said he played well and didn't want to get one versus void anyway)

satanic/mkb never get butterfly vs void i mean u just force him into mkb which makes u get rekt coz he has 180 magic dmg bashes and 160 magic dmg ministuns u dont want to convert enemy rightclicks into magic dmg when u have 40 armour do u
when its 74min and almost everyone is 6 slotted game stops being dota anyway

I'm the morph in question, just curious, what do you think of going diffusal as a counter to invoker on morph? Seems good in both an offensive and defensive capability, plus it adds some nice agi to ethereal.

idk if invoker needs to be countered by morph who is already one of the better carries against him
what does diffusal even counter that other items cant?
"mmr is a social construct" - tumblr
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 27 2015 23:41 GMT
#323
getting silenced doesnt stop u from morphing if ur already morphing, right?
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Longrat
Profile Joined December 2015
Israel2 Posts
December 27 2015 23:42 GMT
#324
On December 28 2015 08:37 ChunderBoy wrote:
idk if invoker needs to be countered by morph who is already one of the better carries against him
what does diffusal even counter that other items cant?

My biggest issue was the fact that invoker just kept running the fuck away from teamfights with ghost walk, so even when we won, we couldn't capitalize on it by getting a kill on him. Couldn't think of a better way to catch him than that. Even though it can't be purged, it could at least slow him down to allow the team to catch up, also the mana burn on high level illusions might be pretty nice to just drain the mana from a naga or riki? idk
Verniy
Profile Joined May 2015
Canada3360 Posts
December 27 2015 23:43 GMT
#325
On December 28 2015 08:41 ahswtini wrote:
getting silenced doesnt stop u from morphing if ur already morphing, right?

the way silence interacts with toggle abilities (including morph) is if you're silenced you can't toggle it on/off, but if it's already on then it stays on
Heaven's Halberd is the most criminally underbought item in Dota. Together we can stop this.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2015-12-27 23:44:14
December 27 2015 23:43 GMT
#326
On December 28 2015 02:19 ChunderBoy wrote:
Show nested quote +
On December 28 2015 02:13 Invictus wrote:
hi beesa, would a butterfly after eblades linkens be better or is manta def the straight up better choice?

I keep thinking that butterfly allows me to manfight quicker or maybe im just too greedy for agi gains haha

u want to buy butterfly for almost 6k gold just for 30 agi? evasion is kinda meh when u have 40+ armour anyway
its decent against am as a skadi replacement tho

how do you build against am these days

i feel awkward cause i feel like i need a linkens, a manta, a butterfly, a bkb, etc at the same time and eb feels awkward but necesary IDK anymore i eman i know am has a disadvantage against am but still there must be a better way to play against him
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ChunderBoy
Profile Joined August 2011
3242 Posts
December 27 2015 23:48 GMT
#327
On December 28 2015 08:43 Comeh wrote:
Show nested quote +
On December 28 2015 02:19 ChunderBoy wrote:
On December 28 2015 02:13 Invictus wrote:
hi beesa, would a butterfly after eblades linkens be better or is manta def the straight up better choice?

I keep thinking that butterfly allows me to manfight quicker or maybe im just too greedy for agi gains haha

u want to buy butterfly for almost 6k gold just for 30 agi? evasion is kinda meh when u have 40+ armour anyway
its decent against am as a skadi replacement tho

how do you build against am these days

i feel awkward cause i feel like i need a linkens, a manta, a butterfly, a bkb, etc at the same time and eb feels awkward but necesary IDK anymore i eman i know am has a disadvantage against am but still there must be a better way to play against him

same way replace skadi with butterfly or mkb depending on what am is going i think
"mmr is a social construct" - tumblr
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
December 28 2015 02:08 GMT
#328
linkens manta

you'd make a lot of liquiddota inhousers insane with a build like that, beesa
LiquidDota Staff@BluemoonGG_
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 28 2015 04:09 GMT
#329
whats wrong with linkens manta on morph

we're not talking about medusa here
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ChunderBoy
Profile Joined August 2011
3242 Posts
December 28 2015 17:07 GMT
#330
dont spread the word about how good this hero is yet i have 75% winrate 9kda only soloq in 7k+ this patch
needs more time before nerfs
"mmr is a social construct" - tumblr
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
December 28 2015 18:16 GMT
#331
On December 28 2015 13:09 ahswtini wrote:
whats wrong with linkens manta on morph

we're not talking about medusa here


I've seen the hate spread to other heroes as well.

But don't worry, beesa your secret is safe here.
LiquidDota Staff@BluemoonGG_
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
Last Edited: 2015-12-28 19:48:03
December 28 2015 19:47 GMT
#332
On December 29 2015 02:07 ChunderBoy wrote:
dont spread the word about how good this hero is yet i have 75% winrate 9kda only soloq in 7k+ this patch
needs more time before nerfs


you've got a tier 1 player feeding his mmr on a bad hero to divert the attention of reddit front page posts so you're good for now.
Erase and improve
Comeh
Profile Blog Joined July 2008
United States18918 Posts
December 28 2015 20:17 GMT
#333
On December 29 2015 04:47 Surprise.820 wrote:
Show nested quote +
On December 29 2015 02:07 ChunderBoy wrote:
dont spread the word about how good this hero is yet i have 75% winrate 9kda only soloq in 7k+ this patch
needs more time before nerfs


you've got a tier 1 player feeding his mmr on a bad hero to divert the attention of reddit front page posts so you're good for now.

I honestly think EE is spamming PA to make people think they will pick that hero in games
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zelphin
Profile Joined April 2014
47 Posts
Last Edited: 2015-12-29 06:31:23
December 29 2015 06:16 GMT
#334
what about bottle beesa? i remember you always got it last time
ChunderBoy
Profile Joined August 2011
3242 Posts
December 29 2015 13:04 GMT
#335
On December 29 2015 15:16 zelphin wrote:
what about bottle beesa? i remember you always got it last time

i didnt always get it, in fact i barely ever got it
"mmr is a social construct" - tumblr
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 29 2015 13:46 GMT
#336
bottle keeps getting nerfed, altho u can buy it from sideshop now i guess
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
December 29 2015 15:26 GMT
#337
the most use i can see of the bottle sideshop is to just buy it use it, sell it, buy again and repeat. instead of doing it with a ring or something
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 29 2015 15:28 GMT
#338
Can't you only sell for half price if you use it
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 29 2015 15:29 GMT
#339
correct, it's even explicitly mentioned in the patchnotes
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 29 2015 15:38 GMT
#340
mb some next level sideshop bottle juke plays
ChunderBoy
Profile Joined August 2011
3242 Posts
December 29 2015 15:40 GMT
#341
its prolly good on offlaners like pudge or w.e buys bottle and you know that u will get next rune with it
"mmr is a social construct" - tumblr
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
December 29 2015 16:20 GMT
#342
On December 30 2015 00:40 ChunderBoy wrote:
its prolly good on offlaners like pudge or w.e buys bottle and you know that u will get next rune with it


This was my thought based on the change.

If you guys are looking for free regen, can't you just buy/sell a ring repeatedly?
LiquidDota Staff@BluemoonGG_
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 29 2015 16:24 GMT
#343
i mean we already thought of that
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
December 29 2015 17:20 GMT
#344
On December 30 2015 01:20 BluemoonSC wrote:
Show nested quote +
On December 30 2015 00:40 ChunderBoy wrote:
its prolly good on offlaners like pudge or w.e buys bottle and you know that u will get next rune with it


This was my thought based on the change.

If you guys are looking for free regen, can't you just buy/sell a ring repeatedly?

Buying/Selling sage mask/void stone is going to take a while with Morph's int gain... heh.
DeMoN pulls off a Miracle and Flies to the Moon
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
December 29 2015 20:32 GMT
#345
All that unreliable gold though...
Comeh
Profile Blog Joined July 2008
United States18918 Posts
December 30 2015 01:08 GMT
#346
On December 30 2015 05:32 Fleetfeet wrote:
All that unreliable gold though...

I mean, it only would be like 325 or whatever...

but yeah if you use your mana carefully you should be fine especially when you gets treads wand, eventually perseverance, and if you get a mango starting item you are definitely set.
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Aerisky
Profile Blog Joined May 2012
United States12129 Posts
December 30 2015 09:45 GMT
#347
On December 29 2015 02:07 ChunderBoy wrote:
dont spread the word about how good this hero is yet i have 75% winrate 9kda only soloq in 7k+ this patch
needs more time before nerfs

How have you been building him? :O

Also, is dragon lance useful at all on morph as a safelane carry?
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Surprise.820
Profile Joined February 2011
United Kingdom1276 Posts
December 30 2015 09:46 GMT
#348
Check the previous pages.
Erase and improve
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
December 30 2015 10:39 GMT
#349
Dragon Lance is kinda awkward and doesn't really fit into his build. He doesn't really make use of the ogre club or staff either
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ChunderBoy
Profile Joined August 2011
3242 Posts
Last Edited: 2015-12-30 19:00:21
December 30 2015 18:59 GMT
#350
wrong palce

anyway dragon lance is rly bad most coz it doesnt fix ur mana
"mmr is a social construct" - tumblr
tehh4ck3r
Profile Joined August 2013
Magrathea7042 Posts
January 07 2016 18:19 GMT
#351
any advice for closing out games with morph? Every time I play him it feels like I do alright until I get eblade then I spend 10-15 minutes murdering everyone then I lose because for some reason we can never break high ground
AdministratorIn those days, spirits were brave, the stakes were high, men were real men, women were real women, and small furry creatures from Alpha Centauri were real small furry creatures from Alpha Centauri.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
January 07 2016 19:27 GMT
#352
only thing i can think of is slowsieging with manta illusions
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahw
Profile Blog Joined April 2011
Canada1099 Posts
January 07 2016 19:38 GMT
#353
On January 08 2016 04:27 ahswtini wrote:
only thing i can think of is slowsieging with manta illusions


You can also do really obnoxious dives to eb/adaptive supports and then replicate out.

Solar crest + 250 agility morph manta illusions should do the rest
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
January 08 2016 02:32 GMT
#354
Well, just because you get eblade doesn't mean that you should stop farming outside of looking for supports. I've had a lot of success just pushing a lane and picking off anyone who tps to defend rather than team fighting with only eblade. Also, if you are solo carrying an eblade is usually not the item that ends the game unless you grab objectives afterwards.

Push out lane -> hide in fog -> slay -> push tower
High Risk Low Reward
BoZiffer
Profile Joined November 2011
United States1841 Posts
March 31 2016 07:19 GMT
#355
Is there ever really a scenario in which you'd skip Linkens and instead just go bottle and Yasha into Eblade?
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
March 31 2016 14:34 GMT
#356
On March 31 2016 16:19 BoZiffer wrote:
Is there ever really a scenario in which you'd skip Linkens and instead just go bottle and Yasha into Eblade?


Almost always for me.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 31 2016 14:39 GMT
#357
maybe with like travs rush as well but at that point ur already at linkens gold before eblade so no
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
March 31 2016 15:25 GMT
#358
Not really sure what the point of getting Yasha before EBlade is. The whole point of rushing EBlade without Linken is to sacrifice farming speed for an earlier, more powerful burst damage timing when you're ahead, since you can solo-kill a lot of people in that situation. Getting the Yasha first delays your EBlade by 2k gold while only adding 64 damage.

It feels like getting the Yasha subverts the whole point of having a faster EBlade.
Moderator
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
March 31 2016 15:57 GMT
#359
maybe yasha makes u farm quicker, and also if u get eblade too early u wont have maxed adaptive

i mean that's just a more convincing case to get go linkens eblade anyway
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahw
Profile Blog Joined April 2011
Canada1099 Posts
March 31 2016 16:02 GMT
#360
Isn't the whole point of linkens eblade to have the timing line up? Linkens eblade finishes pretty much exactly when you hit lv 3 or 4 adaptive..

Usually like 15-16 mins linken 20-22 min eb?

You'd be hard to find an item that works with morph timings instead of linkens I think. Only other thing that makes sense in theory is Midas cause then you'll have adaptive levels, but that's not very good.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-03-31 16:37:04
March 31 2016 16:35 GMT
#361
I'd assume that if you're getting EBlade earlier you'd max Adaptive earlier (lining up Linken's+EBlade with rank 4 Adaptive implies maxing Adaptive last), sacrificing some number of Morph ranks. Otherwise there's just no way to justify the faster EBlade.

There actually probably just isn't a way to justify the faster EBlade, lol.
Moderator
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 31 2016 16:46 GMT
#362
i sometimes go 4-4-4 before skilling a point in morph
i do it when we're ahead in early game
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Comeh
Profile Blog Joined July 2008
United States18918 Posts
March 31 2016 18:36 GMT
#363
On April 01 2016 01:46 Erasme wrote:
i sometimes go 4-4-4 before skilling a point in morph
i do it when we're ahead in early game

you mean replicate?
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Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
March 31 2016 19:51 GMT
#364
Yes, my bad.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 31 2016 20:20 GMT
#365
can someone outline what I should be doing with this hero in most games? I've played him a couple times, but I've been hit or miss.

what should my timings look like?

if I have a good lane, in your average game, is linkens really worth it?

if I have a crappy lane or my team is feeding, what should I be looking to pick up?

how should I skill for the above scenarios as well?
LiquidDota Staff@BluemoonGG_
TheEmulator
Profile Blog Joined July 2010
28088 Posts
March 31 2016 20:24 GMT
#366
Paging Beesa!!!
Administrator
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 31 2016 20:25 GMT
#367
beesa talk to me bb <3
LiquidDota Staff@BluemoonGG_
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 31 2016 20:29 GMT
#368
what i've heard beesa say was linkens pretty much always unless ur actually super beyond fucked in lane then hotd into ancients hitting xd
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Comeh
Profile Blog Joined July 2008
United States18918 Posts
March 31 2016 20:36 GMT
#369
On April 01 2016 05:20 BluemoonSC wrote:
can someone outline what I should be doing with this hero in most games? I've played him a couple times, but I've been hit or miss.

what should my timings look like?

if I have a good lane, in your average game, is linkens really worth it?

if I have a crappy lane or my team is feeding, what should I be looking to pick up?

how should I skill for the above scenarios as well?

treads aquila wand into linkens into eb in 98% of games. If you can't go that build, you probably shouldn't have picked morph . linkens by like 18 on average, 25 max timing for linkens eblade, though you want to shoot for 23. Manta after that - depends on how the game goes post eb. Sometimes ill get bkb bfeore manta if the game is super fucked, but usually manta is better and linkens + manta will get you out of most things that bkb wlil do. after that typically skadi, and satanic is really good on this hero.

yes always get linkens unless you are suicide watch.

idk ask beeesa about that, i know there is that hotd into manta build that some players do but jesus idk thats a playstyle im not familiar with

4041 I know sometimes beesa maxes morph before waveform, but I value waveform more when I have decent space, as sometimes ill straight up kill the offlaner or at least force them back to fountain.
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BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
March 31 2016 20:39 GMT
#370
how about if you're playing a game where you know that the other team will be 5manning frequently?

is bottle + bots acceptable? using replicate as a pseudo-ember-remnant?
LiquidDota Staff@BluemoonGG_
Deleted User 261926
Profile Joined April 2012
960 Posts
March 31 2016 20:59 GMT
#371
I don't think you should be scared of 5 manning. Morphling is actually a strong fighter early on, a very strong fighter I might add.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 01 2016 00:22 GMT
#372
I know beesa gets Linkens into Eblade because the timing fits nicely with rank 4 adaptive. I can see where he is coming from. I personally think that's an erroneous approach to justify spending 5k for a mana solution and an active which you may not need.
TheYango
Profile Joined September 2008
United States47024 Posts
April 01 2016 00:29 GMT
#373
That still doesn't answer the question of why the Yasha first.

If you want to farm, Linkens makes bigger contributions than a Yasha. If you want to kill people, Yasha doesn't improve your kill potential by enough to be worth a 2k gold later EBlade. Yasha->EBlade just feels like its hedging unfavorably between farming and fighting rather than going Linken first or EBlade first.
Moderator
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
April 01 2016 00:47 GMT
#374
ive gone veil eblade and it felt decent (with 4441)
posting on liquid sites in current year
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 01 2016 02:07 GMT
#375
On April 01 2016 09:29 TheYango wrote:
That still doesn't answer the question of why the Yasha first.

If you want to farm, Linkens makes bigger contributions than a Yasha. If you want to kill people, Yasha doesn't improve your kill potential by enough to be worth a 2k gold later EBlade. Yasha->EBlade just feels like its hedging unfavorably between farming and fighting rather than going Linken first or EBlade first.


Oh I didn't see the Yasha. I'm an Eblade rush person. I usually open with midas. Maybe I'm irrational because I dislike getting Linkens for the sake of getting it. I get Linkens only because there's a spell I wanna block, and nothing else.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
Last Edited: 2016-04-01 12:23:55
April 01 2016 12:23 GMT
#376
ill have some time after work today (Friday, woo!) to play around with him a bit and improve. I was disappointed yesterday bc I didn't play great after randoming him.

the game was winnable too if I had played better earlier
LiquidDota Staff@BluemoonGG_
BoZiffer
Profile Joined November 2011
United States1841 Posts
April 02 2016 00:22 GMT
#377
On April 01 2016 09:47 SpiritoftheTunA wrote:
ive gone veil eblade and it felt decent (with 4441)



Wait, what? How'd you manage mana deficiency- bottle and RoA? This is really intriguing tho...
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2016-04-02 01:19:32
April 02 2016 01:13 GMT
#378
On April 02 2016 09:22 BoZiffer wrote:
Show nested quote +
On April 01 2016 09:47 SpiritoftheTunA wrote:
ive gone veil eblade and it felt decent (with 4441)



Wait, what? How'd you manage mana deficiency- bottle and RoA? This is really intriguing tho...

the mana is definitely a problem and this builds probably ideal with a kotl or cm, and a bottle otherwise (dropping your veil pieces for efficiency while bottling)

i get aquila every game on this hero because i never feel like i have slot issues

when you go a non-linkens build without enough mana regen though, your efficiency definitely takes a hit, you probably have to use replicate for basing purposes instead of more interesting purposes

basically i still trust beesa that linkens every game is a solid template and very rarely clearly much worse than any sort of eblade rush build
posting on liquid sites in current year
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-04-07 01:06:05
April 07 2016 00:35 GMT
#379
i dont understand skipping the single point in replicate, even at 6.
if the point is that you're ahead and you wanna stay ahead, there's a great deal more plays you can make with the single point in replicate than without. you can even treat it like an ember with bots. people also seem to forget it's like a full-sized hero, or like a venge agh illusion without the whole dying business. it creates a freaking illusion with auras. for double digit mana.
how is that not worth a point by level 11 rofl.
pretty sure you can even fountain regen with a bottle ticking right as you wave-form and go invul., so you can park it behind a camp much like ember does with remnants earlier into the game. free wave-form.

let's say in lane you clear the 3-stack of the pull camp with 2 or 3 waveforms and your creeps tanking. obviously hellbears are good targets for focusing since the auras. i mean it's around 400 gold, already starting to make up the cost of the bottle which synergizes well with your treads, and that's a bunch of xp that probably amounts to that level you saved in not skilling replicate in the first place, and it is not a long cd. going bots just to do this to farm or rejoin fights though is overkill, unless you somehow got the space to do all this shit rofl.

i played a bunch of morph earlier but didn't get to test or do any sort of math regarding it. but does morph still tick while you are waveforming? because it shouldn't take much time to morph str for 4 second stun and waveform-morph back into agi for actual damage. it may or may not be worth it at all but is a point to maximize stun and damage where mana is available. this is obviously, pre-items like eblade where your stats are much lower and easy to manipulate with morph for HP, stun, and damage.
let me explain the situation with adaptive strike and the idea of morphing to and fro for higher stun duration. the cast time is there, and low, but the backswing is high; it's closer to a whole second. you can cancel most of that backswing into an instant agi morph right as you waveform to close distance from adaptive cast-range. as we all know, his attack range is shit so waveform is necessary to close the distance in after a long range adaptive strike. in those two half-seconds you sacrafice about 50-100 mana, the agi multiplier damage, perhaps some double digit agi worth of damage in order to have up to 3 seconds extra of stun. i mean it's worth thinking about imo. if you're really good you can toggle int for spellcasting this way since adaptive isn't doing much damage anyway.

regardless, it just seems ludicrous to skip ulti when it's a fully controllable hero that does decent damage and is essentially morph's answer to ember ulti. like who even brings gem or sentries early game with concerns to reveal which hero is a replicate? you can simply use it as a bait if you want, or dive someone under tower, and gtfo, for 150 mana.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Theoren
Profile Joined October 2010
Canada810 Posts
April 07 2016 01:05 GMT
#380
Your opportunity to use replicate at level 6 is lacking. Most of the time on morph you are sitting at just enough mana for one wave form. It's not until you get to level 9/10 and have a pers and aquila that it really becomes useful. You also have to consider that morph and waveform are ridiculous when maxed and by getting it at six it means you are delaying one of them.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-04-07 01:19:12
April 07 2016 01:16 GMT
#381
On April 07 2016 10:05 Theoren wrote:
Your opportunity to use replicate at level 6 is lacking. Most of the time on morph you are sitting at just enough mana for one wave form. It's not until you get to level 9/10 and have a pers and aquila that it really becomes useful. You also have to consider that morph and waveform are ridiculous when maxed and by getting it at six it means you are delaying one of them.


i'm certain at 6 the need to morph is limited too. i've already described the whole TP replicate utility that many morph players use. it's fair to say that it delays everything by minutes or less as levels get harder and harder to come by. me saying that a point at level 6 is already value is exaggerating it past the idea of getting it pre-12, which was the case set out by someone earlier in the thread. if it's not even worth a point by then, you just don't value the ulti.
i'd literally argue that it's worth using from the very moment it's available because in the absolute worst case scenario that you are skipping a point in waveform for it--75 damage--the 25 mana and time used in replicating the hero you're ganking already has the potential to make up for that loss in the form of a replicate.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
April 07 2016 03:21 GMT
#382
Only use I see for early replicate is to regen.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2016-04-07 03:47:58
April 07 2016 03:47 GMT
#383
the difference between morph lv2/3/4 is massive, esp in early fights
replicate doesnt do much at 6 unless u need to base
Aquanim
Profile Joined November 2012
Australia2849 Posts
Last Edited: 2016-04-07 05:11:08
April 07 2016 05:08 GMT
#384
I'm not much of a morph player (my avatar notwithstanding), but having Replicate available to regen or to more safely farm in a dangerous area seems like it is valuable enough to at least delay points in Adaptive. I don't see why you would delay Replicate beyond 9 (or maybe 10, if you skilled level 1 adaptive to cancel a TP or something). I find it difficult to picture a fight in which you would badly want max Adaptive but not want or need a Replicate, at least to escape to.

Whether to take a point in Replicate at 6 over more points in Morph is a trickier proposition and probably depends on the game and how badly you need to base. I don't see a case for Replicate over Waveform.

(I might also take a point in Replicate if I wanted to bait Doom or something, but that's a niche case.)
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 08 2016 06:02 GMT
#385
What's the correct order to combo with eblade? Eblade->Stun->Q? Or Eblade Q Stun?
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
May 08 2016 07:14 GMT
#386
On May 08 2016 15:02 Birdie wrote:
What's the correct order to combo with eblade? Eblade->Stun->Q? Or Eblade Q Stun?

Eblade projectile flies faster than stun IIRC so both work.
DeMoN pulls off a Miracle and Flies to the Moon
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 08 2016 07:26 GMT
#387
On May 08 2016 16:14 lolfail9001 wrote:
Show nested quote +
On May 08 2016 15:02 Birdie wrote:
What's the correct order to combo with eblade? Eblade->Stun->Q? Or Eblade Q Stun?

Eblade projectile flies faster than stun IIRC so both work.

My question is about whether to stun-wave or wave-stun; perhaps it's situational or doesn't matter though. My guess is that you stun first to make hitting the wave more reliable.

Another question, is there any particular rule of thumb on how much agi or str to keep? Mostly the replays I'm watching show people keeping their strength very low as much as possible and only boosting strength after doing some wave form or their combo, but it seems quite challenging against invoker sunstrike.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
May 08 2016 07:41 GMT
#388
On May 08 2016 16:26 Birdie wrote:
Show nested quote +
On May 08 2016 16:14 lolfail9001 wrote:
On May 08 2016 15:02 Birdie wrote:
What's the correct order to combo with eblade? Eblade->Stun->Q? Or Eblade Q Stun?

Eblade projectile flies faster than stun IIRC so both work.

My question is about whether to stun-wave or wave-stun; perhaps it's situational or doesn't matter though. My guess is that you stun first to make hitting the wave more reliable.

Another question, is there any particular rule of thumb on how much agi or str to keep? Mostly the replays I'm watching show people keeping their strength very low as much as possible and only boosting strength after doing some wave form or their combo, but it seems quite challenging against invoker sunstrike.

Rule of thumb is simple: you keep just enough strength to survive burst in case you get jumped on.
DeMoN pulls off a Miracle and Flies to the Moon
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 08 2016 10:29 GMT
#389
On May 08 2016 16:26 Birdie wrote:
Show nested quote +
On May 08 2016 16:14 lolfail9001 wrote:
On May 08 2016 15:02 Birdie wrote:
What's the correct order to combo with eblade? Eblade->Stun->Q? Or Eblade Q Stun?

Eblade projectile flies faster than stun IIRC so both work.

My question is about whether to stun-wave or wave-stun; perhaps it's situational or doesn't matter though. My guess is that you stun first to make hitting the wave more reliable.

Another question, is there any particular rule of thumb on how much agi or str to keep? Mostly the replays I'm watching show people keeping their strength very low as much as possible and only boosting strength after doing some wave form or their combo, but it seems quite challenging against invoker sunstrike.

if i know i can instagib a hero with just eblade adaptive, i'll wave to get into range and cast eblade adaptive while i'm in waveform. other times i'll do eblade adaptive, then waveform to finish them off or get close to finish them off with autoattacks. there may be times where i start close to them, attack them a few times, waveform to dodge a spell and then eblade adaptive to finish them off. u have to play it by ear as each situation is different
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 08 2016 14:18 GMT
#390
get a blink after eblade
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ahw
Profile Blog Joined April 2011
Canada1099 Posts
May 08 2016 16:05 GMT
#391
How do you guys feel about that new teardrop item thing for morphs laning? The mana regen alone is pretty amazing for a 225 gold item. Aquila / pers / droplet thing fixes his mid game mana issues and makes it easier to split push deep / dangerously
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 08 2016 19:43 GMT
#392
how do you have mana problems with aquila/pers in the first place ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
deadmau
Profile Joined September 2010
960 Posts
May 08 2016 20:11 GMT
#393
On May 09 2016 01:05 ahw wrote:
How do you guys feel about that new teardrop item thing for morphs laning? The mana regen alone is pretty amazing for a 225 gold item. Aquila / pers / droplet thing fixes his mid game mana issues and makes it easier to split push deep / dangerously


It's fine if you feel you need it, not everyone does for every situation; it does take up a slot but that shouldn't be too much of an issue unless you run some weird slot-heavy build.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2016-05-08 20:29:11
May 08 2016 20:28 GMT
#394
I feel like morph is one of the heroes that it benefits it the least, considering he has Morph STR. mana regen is nice, but idk i'm sure its not a huge deal.
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ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2016-05-08 22:30:11
May 08 2016 22:26 GMT
#395
On May 09 2016 04:43 Erasme wrote:
how do you have mana problems with aquila/pers in the first place ?


I use wave form for mobility to speed up farming. Find its pretty hard without it

Also helps early game when you sit with 450 hp and there are dangerous ults around
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 08 2016 23:07 GMT
#396
You can farm safelane + the two camps fairly easily. All you need is two wave every minutes.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 08 2016 23:39 GMT
#397
tread switch aquila perse should be enough mana for occasional waveforms.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
TheEmulator
Profile Blog Joined July 2010
28088 Posts
May 09 2016 00:41 GMT
#398
Yea I've never had issues with perseverance/aquila. I guess if you waveform the second it's off cd constantly then you'd run into mana issues
Administrator
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 09 2016 17:58 GMT
#399
with enough agi morphed, you honestly don't need to waveform at all bc you're a tommy gun

but ya like emu said, if you constantly wave form to last hit, it'll create an issue. the only time i'll do that is if I know that I've overstayed my welcome in lane. i'll hit the creeps so that my wave form will kill every one on my way out.
LiquidDota Staff@BluemoonGG_
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2016-05-09 19:00:58
May 09 2016 18:59 GMT
#400
--- Nuked ---
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 09 2016 19:08 GMT
#401
I saw korok play armlet morph before armlet was a good item it was a good meme not a good build ofc.

really though skill waveform, buy linkens, farm.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Comeh
Profile Blog Joined July 2008
United States18918 Posts
May 09 2016 19:20 GMT
#402
Armlet isn't good, per se, but it is funny.
I'll give you that.
If you need a meme bulid on this hero, that's the item. Its sorta okay, just not the build.
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Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2016-05-09 19:35:39
May 09 2016 19:35 GMT
#403
--- Nuked ---
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2016-05-09 19:38:45
May 09 2016 19:37 GMT
#404
On May 10 2016 04:35 Laertes wrote:
Besides, the item takes 20 minutes minimum to farm up

see here's your problem
18 minute linkens e-blade is considered an excellent timing. 20 is a bit more mediocre but still fine/good.
if you take 20 mins to get half of that, then of course you are having issues.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
May 09 2016 19:44 GMT
#405
--- Nuked ---
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
May 09 2016 19:46 GMT
#406
--- Nuked ---
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 09 2016 19:47 GMT
#407
well for one think armlet heart linkens is a lot more gold than linkens eblade
for another you couldn't achieve the same networth total without linkens as it's a farm accelerant
and lastly you'd be a much more useful hero with linkens eblade instead of armlet heart linkens.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2016-05-09 19:58:56
May 09 2016 19:57 GMT
#408
--- Nuked ---
spudde123
Profile Joined February 2012
4814 Posts
Last Edited: 2016-05-09 20:04:51
May 09 2016 20:02 GMT
#409
I don't know where this notion that Morphling can't fight comes from. He gives decent damage for kills and depending on the draft he can take a lot of attention in a fight and be extremely hard to bring down. Obviously there are better heroes for fighting nonstop and that's not what Morph wants to do all the time but it doesn't mean the option is to be afk in the jungle. And also not sure why you can't pressure towers with Morph before your major items, unless he's somehow picked into a game where he is very easily brought down.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
May 09 2016 20:11 GMT
#410
--- Nuked ---
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 09 2016 22:03 GMT
#411
It wouldn't surprise me if armlet's quite good on morphling because armlet is insane atm on anyone. But getting heart etc. ROFL no point.

Linkens eblade is easy to get pre 25 minute in pubs, and you can fight early as long as you pick your fights carefully. People also underestimate the damage output of a max agi morph and waveform so you can get easy lane kills (even at 8k mmr beesa and illidan still crushing ppl in lane so it doesn't stop being possible at higher MMRs too).
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 09 2016 22:26 GMT
#412
reminder that this is laertes ur all arguing with
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 09 2016 23:04 GMT
#413
lol...

how is yasha when it comes to farming. when would i pick one of those up if i knew i would need a manta style?
LiquidDota Staff@BluemoonGG_
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 09 2016 23:24 GMT
#414
normally u just get it after linkens eblade. i dont think it speeds up ur farm that much given that u have waveform, and 2k gold is a significant part of eblade. u pretty much always go manta anyway on morph
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 09 2016 23:30 GMT
#415
this is a hero ive been trying to learn for a while so i know this is prolly a stupid question, but...

lifesteal. when would i ever want lifesteal?
LiquidDota Staff@BluemoonGG_
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 09 2016 23:40 GMT
#416
if ur having to manfight heroes and arent crushing fights cleanly. i normally get it after skadi (item progression goes linkens eblade manta skadi hotd). it just means i dont have to go back to base after a fight. the decision on when to upgrade to satanic depends on if u need a dmg item like mkb. i think bfly is kinda bad because it makes players buy mkb, which is magic minibash dmg that ignores all the armour u will have
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 10 2016 01:37 GMT
#417
The only way to play that hero is to go 1 str and go 4-0-4 into 4-4-4 before putting any points in your ult.
but ye 150cs at 20min or you're a scrub
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Ver
Profile Joined October 2008
United States2186 Posts
May 10 2016 02:10 GMT
#418
On May 10 2016 04:35 Laertes wrote:
And what is "the build" might I ask? Last progamer to play morphling was Sylar and he got roflstomped really, really hard. He went linkens first which pretty much doomed his team. Linkens is a good item situationally, but these people that get it every game are doing it wrong. Besides, the item takes 20 minutes minimum to farm up and then proceeds to not do anything but make it a little easier to farm. Armlet isn't a meme, it's a good item on a hero that struggles to do much early without it. Give me an alternative that's not linkens and I'll try it. But Linkens first is gross on any hero except weaver who has naturally high base damage and doesn't need health to fight.


Sylar's morphling is the best in the world. Just because his team failed doesn't mean he did anything wrong. Linkens is strong in most games since you can pressure the enemy really hard and force overreactions with little fear of death and good sustain.
Liquipedia
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
May 10 2016 02:17 GMT
#419
On May 10 2016 11:10 Ver wrote:
Show nested quote +
On May 10 2016 04:35 Laertes wrote:
And what is "the build" might I ask? Last progamer to play morphling was Sylar and he got roflstomped really, really hard. He went linkens first which pretty much doomed his team. Linkens is a good item situationally, but these people that get it every game are doing it wrong. Besides, the item takes 20 minutes minimum to farm up and then proceeds to not do anything but make it a little easier to farm. Armlet isn't a meme, it's a good item on a hero that struggles to do much early without it. Give me an alternative that's not linkens and I'll try it. But Linkens first is gross on any hero except weaver who has naturally high base damage and doesn't need health to fight.


Sylar's morphling is the best in the world. Just because his team failed doesn't mean he did anything wrong. Linkens is strong in most games since you can pressure the enemy really hard and force overreactions with little fear of death and good sustain.

No build is good if it has lost
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 10 2016 03:47 GMT
#420
On May 10 2016 11:17 Shock710 wrote:
Show nested quote +
On May 10 2016 11:10 Ver wrote:
On May 10 2016 04:35 Laertes wrote:
And what is "the build" might I ask? Last progamer to play morphling was Sylar and he got roflstomped really, really hard. He went linkens first which pretty much doomed his team. Linkens is a good item situationally, but these people that get it every game are doing it wrong. Besides, the item takes 20 minutes minimum to farm up and then proceeds to not do anything but make it a little easier to farm. Armlet isn't a meme, it's a good item on a hero that struggles to do much early without it. Give me an alternative that's not linkens and I'll try it. But Linkens first is gross on any hero except weaver who has naturally high base damage and doesn't need health to fight.


Sylar's morphling is the best in the world. Just because his team failed doesn't mean he did anything wrong. Linkens is strong in most games since you can pressure the enemy really hard and force overreactions with little fear of death and good sustain.

No build is good if it has lost

Xd
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 10 2016 12:13 GMT
#421
On May 10 2016 11:17 Shock710 wrote:
Show nested quote +
On May 10 2016 11:10 Ver wrote:
On May 10 2016 04:35 Laertes wrote:
And what is "the build" might I ask? Last progamer to play morphling was Sylar and he got roflstomped really, really hard. He went linkens first which pretty much doomed his team. Linkens is a good item situationally, but these people that get it every game are doing it wrong. Besides, the item takes 20 minutes minimum to farm up and then proceeds to not do anything but make it a little easier to farm. Armlet isn't a meme, it's a good item on a hero that struggles to do much early without it. Give me an alternative that's not linkens and I'll try it. But Linkens first is gross on any hero except weaver who has naturally high base damage and doesn't need health to fight.


Sylar's morphling is the best in the world. Just because his team failed doesn't mean he did anything wrong. Linkens is strong in most games since you can pressure the enemy really hard and force overreactions with little fear of death and good sustain.

No build is good if it has lost


I don't even know where to begin on this one lol
LiquidDota Staff@BluemoonGG_
Plansix
Profile Blog Joined April 2011
United States60190 Posts
May 10 2016 14:58 GMT
#422
I was always under the impression that the yasha’s main perk was the move speed, since morph is so slow naturally.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Comeh
Profile Blog Joined July 2008
United States18918 Posts
May 10 2016 16:20 GMT
#423
On May 10 2016 08:30 BluemoonSC wrote:
this is a hero ive been trying to learn for a while so i know this is prolly a stupid question, but...

lifesteal. when would i ever want lifesteal?

Satanic is one of the lategame items you want on this hero and an ideal 6 slot - reason being that if you are getting focused down on, morphing to a high hp is less valuable then satanic regening it up, asyou lose all of your damage when you switch from agi (i guess now that you have a 4 sec stun thats less true but). So yeah, getting a hotd after manta skadi is pretty reasonable, and then usually make that a satanic at some point.

Theres some hotd bots yasha build too for morph that i can't seem to make sense of though. IDK about that.
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Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
May 10 2016 17:21 GMT
#424
--- Nuked ---
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 10 2016 17:46 GMT
#425
On May 11 2016 01:20 Comeh wrote:
Show nested quote +
On May 10 2016 08:30 BluemoonSC wrote:
this is a hero ive been trying to learn for a while so i know this is prolly a stupid question, but...

lifesteal. when would i ever want lifesteal?

Satanic is one of the lategame items you want on this hero and an ideal 6 slot - reason being that if you are getting focused down on, morphing to a high hp is less valuable then satanic regening it up, asyou lose all of your damage when you switch from agi (i guess now that you have a 4 sec stun thats less true but). So yeah, getting a hotd after manta skadi is pretty reasonable, and then usually make that a satanic at some point.

Theres some hotd bots yasha build too for morph that i can't seem to make sense of though. IDK about that.


I tried this build in a LDIH once and that's why im curious with how good it is if you want to do something else.

I guess linkens eblade is just too good tho

RE: when linkens is useless - im sure its still fine if you react the moment it gets popped. its basically an early warning mechanism so you can either replicate out or begin morphing strength/waveform if you're getting jumped.
LiquidDota Staff@BluemoonGG_
ahw
Profile Blog Joined April 2011
Canada1099 Posts
May 10 2016 17:54 GMT
#426
Is linkens really ever useless?

Only thing that comes to mind is 0s cast time heroes that have something to break it. But it's still useful.

And now with buffs to abyssal linkens has more utility than before
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 10 2016 18:11 GMT
#427
On May 11 2016 02:21 Laertes wrote:
To be fair, Linkens is a great item on Morphling, but do you still get it if the active is useless(I have friends who say NO). I had to come up with a non-ricing build though because I'm working on developing a unique carrying style for myself that involves fighting very early. I'm not trying to prove armlet to anyone and I just wanted to see what people thought. Seems people don't see the point, That's fine. I pretty much expected this. I chose armlet on morphling as a core item because I needed a way to make morphling able to fight every game at a reliable time. It may be inferior to e-blade in a sense, but it's more in line with the way I want to play.

u seem obsessed with developing ur own unique playing style instead of just getting fundamentally good at the game. like that blog post where u tried to justify feeding 15 times cuz thats the only possible way ur carries can get farmed
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 10 2016 18:44 GMT
#428
Intuitively, I actually disagree that Linkens is still good if you have no strong need for the spell block. One big argument for Linkens is the Mana regen for farming. So you spend 4.8k gold on an item that gives 4.1 mana regen per second (level 13 Treads Wand Aquila Bottle Linkens). Meanwhile SR costs 775 gold and its active itself is essentially 5 mana regen per second. Surely there must be better ways to spend your gold.

Now carry Morphling is one of my weakest heroes so I won't aggressively push out any ideas. I actually haven't really figured a build that fits my style as well, so I usually just go cookie cutter. Furthermore I usually play support Morphling anyway XD
Comeh
Profile Blog Joined July 2008
United States18918 Posts
May 10 2016 18:48 GMT
#429
well, its not just regen, but its 15 stats which is super important, mana regen which there really sin't a good subsitute, a little damg and whatever, and the item is cheaper than ever, and the spellblock at some point will probably be useful (people will itemized around locking down morph at some point) and lets you actually split push and farm safely. If you don't get that item, you can't play morphling like morphling.

i mean, maybe there's other builds which i have only lightly played around with, but theres a reason why linkens is standard.
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DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
Last Edited: 2016-05-10 18:57:13
May 10 2016 18:56 GMT
#430
On May 11 2016 03:48 Comeh wrote:
well, its not just regen, but its 15 stats which is super important, mana regen which there really sin't a good subsitute, a little damg and whatever, and the item is cheaper than ever, and the spellblock at some point will probably be useful (people will itemized around locking down morph at some point) and lets you actually split push and farm safely. If you don't get that item, you can't play morphling like morphling.

i mean, maybe there's other builds which i have only lightly played around with, but theres a reason why linkens is standard.


If people are itemising to lock down morph (Orchid), then that's a good reason to go Linkens in the first place. Point is that SR provides greater mana regen, which is the next biggest draw of Linkens after spell block. Surely with 4k gold you can spend it on something else that gives you the comparable 15 stats. An earlier Skadi for example.

I do understand the rationale why Linkens is standard. I do not disagree that Linkens is "bad" even if you do not need the spellblock. But that doesn't mean there isn't other builds that could be better.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 10 2016 19:15 GMT
#431
It's actually so sad to read those threads
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 10 2016 19:19 GMT
#432
I think that you also see a benefit from the HP regen too, it allows you to delay that lifesteal which is why I was asking when people pick it up. Definitely one of my most misunderstood carries atm which is why Im askin questions heh
LiquidDota Staff@BluemoonGG_
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 10 2016 21:24 GMT
#433
On May 11 2016 03:56 DucK- wrote:
Show nested quote +
On May 11 2016 03:48 Comeh wrote:
well, its not just regen, but its 15 stats which is super important, mana regen which there really sin't a good subsitute, a little damg and whatever, and the item is cheaper than ever, and the spellblock at some point will probably be useful (people will itemized around locking down morph at some point) and lets you actually split push and farm safely. If you don't get that item, you can't play morphling like morphling.

i mean, maybe there's other builds which i have only lightly played around with, but theres a reason why linkens is standard.


If people are itemising to lock down morph (Orchid), then that's a good reason to go Linkens in the first place. Point is that SR provides greater mana regen, which is the next biggest draw of Linkens after spell block. Surely with 4k gold you can spend it on something else that gives you the comparable 15 stats. An earlier Skadi for example.

I do understand the rationale why Linkens is standard. I do not disagree that Linkens is "bad" even if you do not need the spellblock. But that doesn't mean there isn't other builds that could be better.

no other item gives morph all of these things that he likes. stats. regen so he can farm fast and still have the mana to join fights. and a spellblock that at worst case, saves you some hp from a nuke, and best case, stops a silence or hex which are the main things u need to be afraid of. skadi first is dogshit on pretty much all heroes and morph is no exception.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2016-05-11 00:39:09
May 10 2016 23:47 GMT
#434
Even If there aren't any good spells for linkens to block immediately, having one dissuades people from buying sheep/abyssal etc later on and that's very significant.

About the only time the spell block is truly useless is when there's a bunch of small spells around to constantly pop it at long range, like PA dagger etc.

Even then, you're ungankable and it pays its cost back many times over in farming speed and safety. Linkens makes morph morph.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
May 11 2016 20:00 GMT
#435
even with small spells, the moment your linkens pops, that's your cue to back. its an early detection system. it just gives him a lot of things that he wants in order to be safe until he can really punish the other team.

I've seen morphs come out of no where with their linkens -> eblade timing and just completely wreck my team, myself included. that timing is potent.
LiquidDota Staff@BluemoonGG_
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 11 2016 22:57 GMT
#436
How do you play this hero after having a bad laning stage? It seems really hard to come back with morph if you have no items after laning stage and no T1s. Partly this may have been due to my team not really being a very good lineup but with a lot of heroes I can farm really aggressively and not die. Doesn't seem to be as much the case with morph.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 12 2016 01:30 GMT
#437
Split push agressively with replicate.
Tell your team to not fight while you split. In fights, focus the easy pickings.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
ahw
Profile Blog Joined April 2011
Canada1099 Posts
May 12 2016 03:08 GMT
#438
It's been mentioned a few times but wave form is borderline exceptional mid game and morph is actually strong lv 7-9. If your lane goes bad you can take treads Aquila stick and try to make things happen with your team because of a 300 burst Q and strength morph for bad situations.

Once you are lv 11 split pushing becomes a lot easier with lv 2 replicate

And if you are far enough behind sometimes u just gotta make space for your team by drawing 3 heroes and morphing full str while your team accomplishes something
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
May 12 2016 03:28 GMT
#439
--- Nuked ---
Theoren
Profile Joined October 2010
Canada810 Posts
May 12 2016 05:31 GMT
#440
Why would you want to delay the e blade though? I mean you want the e blade at that 20-24 minute timing because it means every fight starts 4v5 and your solo pickoff potential goes through the roof. What does armlet provide exactly that makes delaying that impact worth it?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 12 2016 07:13 GMT
#441
On May 12 2016 12:28 Laertes wrote:
After a lot of testing Linkens -> Armlet is most optimal. I get e-blade right after the armlet. Still gotta test if its more optimal than just linkens e blade. My suspicion is that the item will serve a similar purpose for morphling that vlads does for AM.

given that ur am winrate is like 15%, and that ur comparing armlet morphling to vlads am, i dont think u know what vlads is for
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahw
Profile Blog Joined April 2011
Canada1099 Posts
May 12 2016 13:57 GMT
#442
Just don't make armlet on morph
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
May 12 2016 15:37 GMT
#443
I like armlet on many heroes but I wouldn't even consider it on morph. Morph doesn't need to boost its DPS early on. That is why you can get away with linkens first.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2016-05-12 15:49:04
May 12 2016 15:42 GMT
#444
--- Nuked ---
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
May 12 2016 18:09 GMT
#445
Innovation implies improvement
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
May 12 2016 21:06 GMT
#446
--- Nuked ---
ahw
Profile Blog Joined April 2011
Canada1099 Posts
May 12 2016 21:18 GMT
#447
The problem with saying arm let helps survival is you are delaying ghost sceptre which literally does the same thing but builds directly in to the next logical item
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 12 2016 21:53 GMT
#448
On May 13 2016 06:06 Laertes wrote:
Show nested quote +
On May 13 2016 03:09 kollin wrote:
Innovation implies improvement


Maybe it's an improvement!

no it's not
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
May 12 2016 22:12 GMT
#449
So judgmental ahswitni.
Stuck.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 12 2016 23:31 GMT
#450
On May 13 2016 07:12 Wala.Revolution wrote:
So judgmental ahswitni.

wala pls
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
brinepumps
Profile Joined February 2015
Indonesia753 Posts
May 13 2016 01:36 GMT
#451
On May 12 2016 12:28 Laertes wrote:
After a lot of testing Linkens -> Armlet is most optimal. I get e-blade right after the armlet. Still gotta test if its more optimal than just linkens e blade. My suspicion is that the item will serve a similar purpose for morphling that vlads does for AM.


Okay I tried it last night. Was a fun game, dealt tons of damage, got a lot of flames because you know, armlet. But hey, we won the game, and I had fun.
Although, I feel like it's really not the go to items on morphling. Fast e-blade is crucial for my style of play.And most morphling pickers style of play.
"if you don't believe you can do it, then you have no chance at all" - Arsene Wenger
Shaella
Profile Blog Joined January 2013
United States14827 Posts
May 13 2016 02:48 GMT
#452
this thread hurts my soul.

i can only imagine comeh is literally dead.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
brinepumps
Profile Joined February 2015
Indonesia753 Posts
May 13 2016 03:22 GMT
#453
I can imagine the flame -founder of cow's milk- got.

"Look at that freak, squeezing cow's nipple, eww"
"Dude, you need to get your brain checked"
"Weirdo"
"I bet his wife don't give none to him, poor guy"
"sick bastard"

Don't be rude. Lighten up.
The guy is trying to make innovation.
Trying is a good word. We should encourage it.
"if you don't believe you can do it, then you have no chance at all" - Arsene Wenger
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-05-13 03:25:33
May 13 2016 03:24 GMT
#454
On May 13 2016 12:22 brinepumps wrote:
I can imagine the flame -founder of cow's milk- got.

"Look at that freak, squeezing cow's nipple, eww"
"Dude, you need to get your brain checked"
"Weirdo"
"I bet his wife don't give none to him, poor guy"
"sick bastard"


You know female humans secrete milk from their nipples as well right? Or you know... you can see cows feeding their young.
Logo
Shaella
Profile Blog Joined January 2013
United States14827 Posts
Last Edited: 2016-05-13 03:44:03
May 13 2016 03:43 GMT
#455
On May 13 2016 12:22 brinepumps wrote:
I can imagine the flame -founder of cow's milk- got.

"Look at that freak, squeezing cow's nipple, eww"
"Dude, you need to get your brain checked"
"Weirdo"
"I bet his wife don't give none to him, poor guy"
"sick bastard"

Don't be rude. Lighten up.
The guy is trying to make innovation.
Trying is a good word. We should encourage it.

This is the guy that bought a 3k account.

3k.

Look i'm not mr MMR MEANS EVERYTHING in fact i find once you get past the 4-5k bracket mmr becomes rather meaningless.

Laertes seems to be a perosn obsessed with building a personal brand than actually being a person with a good skillset.

This isn't the guy squeezing the cow's nipple

This is the guy going GUYS I CAN GET MILK FROM THIS BULL'S UDDER (That is not milk, and thats not an udder. Please stop).
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
brinepumps
Profile Joined February 2015
Indonesia753 Posts
May 13 2016 06:36 GMT
#456
Yea I know that, read that somewhere here (off-topic iirc).
He also had several posts on the blog section I reckon.

Let's say it's true he bought a 3k MMR. And for argument's sake, let's also go with "building a personal brand" although, several facts show exactly the opposite from "building a personal brand"
+ Show Spoiler +
Joined 2010, 126 posts. Not a good marketing strategy.
"My suspicion is that the item will serve a similar purpose for morphling that vlads does for AM".
"Maybe it's an improvement!" Being dubious is really not good for your personal image.


I still don't see how these should be seen as a green light to be rude. "hey, I don't see how armlet is good on morphling, and frankly, i think it's a bit stupid item on him. Care to elaborate?" would be a better response and it leads to a discussion which I believe that is what this thread is all about.
It's a tough world I know, I guess I just don't want to be a part of it.

And last thing, if you are still disagree with me, maybe we should be satisfied to the term agree to disagree. No further arguments from me since it's oot.

To OP/Moderator: I brought this non-morphling discussion to this thread, sincere apologize for me. Hope I won't get banned.
"if you don't believe you can do it, then you have no chance at all" - Arsene Wenger
Shaella
Profile Blog Joined January 2013
United States14827 Posts
May 13 2016 06:49 GMT
#457
Yeah guys lets reinvent the wheel but i've got a great idea

Instead of being round, check this shit out

make them SQUARES.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 13 2016 08:54 GMT
#458
u still havent explained in what way armlet for morph is like vlads for am
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Deleted User 261926
Profile Joined April 2012
960 Posts
May 13 2016 09:07 GMT
#459
It is simple. Armlet on morph is the most antisynergetic bullshit one could come out with. The hero can already pop insane amounts of health quickly. Be logical and keep your need to look special out of the discussion.
Shaella
Profile Blog Joined January 2013
United States14827 Posts
Last Edited: 2016-05-13 09:24:31
May 13 2016 09:23 GMT
#460
yeah but vlads is actually good on AM unlike armlet on morph

therefore the two are not similar

Meanwhile Linkens on morph IS like battlefury on AM because its an item that helps you farm and that you want to hold onto all game.
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 13 2016 09:28 GMT
#461
he says that he buys armlet because it makes morph good at fighting. then he compares it to vlads on am, when vlads is not a fighting item, it's a farming and splitpushing item
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Shaella
Profile Blog Joined January 2013
United States14827 Posts
May 13 2016 09:31 GMT
#462
Yeah i'd be closer to the oov/vanguard AM than a regular AM

But even then i think its pretty bad?
don't tell me to provide a legend for those charts cause we already got shaella in this thread - eieio | Bulba is my waifu
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
May 13 2016 18:33 GMT
#463
This entire thread is the result of one dude taking a meme build seriously, and refusing to accept that hes taking a meme build seriously
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Comeh
Profile Blog Joined July 2008
United States18918 Posts
May 13 2016 22:32 GMT
#464
On May 14 2016 03:33 Jaaaaasper wrote:
This entire thread is the result of one dude taking a meme build seriously, and refusing to accept that hes taking a meme build seriously

Or maybe he's just memeing us.
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ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 13 2016 22:35 GMT
#465
nah, that kind of thing is beyond laertes
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2016-05-17 14:48:07
May 17 2016 14:47 GMT
#466
All right so in enjoying morph quite a bit the only downside is AA picks are more popular now because of arm let heroes

But in terms of itemizing, I am going linkens/eblade, is it worth going manta for illusion damage every time regardless? I have heard conflicting things. I do not particularly like ranged hero manta because of the cool down. Giving up 250 agi illusions kind of sucks but they often melt.

Would linkens/eblade/Skadi be better? Or even something like linkens/eblade/lance/skadi ?

Then satanic.


Overall I just feel the manta isn't as effective as 5000 gold should be
Comeh
Profile Blog Joined July 2008
United States18918 Posts
May 17 2016 16:09 GMT
#467
On May 17 2016 23:47 ahw wrote:
All right so in enjoying morph quite a bit the only downside is AA picks are more popular now because of arm let heroes

But in terms of itemizing, I am going linkens/eblade, is it worth going manta for illusion damage every time regardless? I have heard conflicting things. I do not particularly like ranged hero manta because of the cool down. Giving up 250 agi illusions kind of sucks but they often melt.

Would linkens/eblade/Skadi be better? Or even something like linkens/eblade/lance/skadi ?

Then satanic.


Overall I just feel the manta isn't as effective as 5000 gold should be

99% of the time manta after eblade is the play. Some situations BKB after eblade.

Most of the time (except against AM, or when you need to time a BKB) you want skadi after Manta,

Morph is one of the best manta heroes because all of his damage comes from Stats, so his illusions pretty much hit as hard as a normal hero. For split push purposes alone, manta illusions can kill a tower by themselves (and something to tank hits), so it forces the enemy back.
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ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
May 17 2016 16:26 GMT
#468
silence is also one of morph's big enemies, and manta deals with that nicely, because you really dont want to have to get bkb. manta is definitely core unless you're in one of those really really strange games that u have to itemise specifically for. like in my last game i was against a freefarming naga and ember, my team lacked disables so i ended up buying mjollnir to deal with illusions, and hex to deal with the ember. manta would probably have caused more problems there due to the ember
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahw
Profile Blog Joined April 2011
Canada1099 Posts
May 17 2016 18:23 GMT
#469
ok! so great -- i know illus do a truckton of dmg. however...

when im @ 30 mins in game with linkens/eblade/manta, my illusions have 12-1300 hp and collapse to aoe almost instantly. i have a hard time practically sieging with them so tbh i generally save it for team fights to try to disjoint or just dps something.

is this like a 6 slot kinda deal where you have linkens eblade manta skaadi satanic and ur illusions have 2k+ hp? or should i morph 30 strength for manta? cause it seems pretty useless sometimes tbh
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
May 17 2016 18:28 GMT
#470
It's not like CK where you just pop illusions at the start of a fight every time

Manta is a resource that you need to find the optimal timing for. While it's great for dps hitting buildings or even pushing out a wave ur hero can't safely stay at, in fights you need to figure out what you need it to purge or when you can create the illusions to have an actual effect instead of just dying to AoE spam as you mentioned.

You definitely aren't like FORCED to go manta every game, but it's simply very good most of the time.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 17 2016 19:47 GMT
#471
at 30min, either you're finding pick offs or you're split pushing
morph doesn't actively seek a 5v5.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Velzi
Profile Joined June 2012
Finland659 Posts
May 17 2016 21:04 GMT
#472
not seeking for fights @30min applies to pretty much every hard carry, u join the fights if u see the opportunity.

I have skipped linkens quite frequently like month or 2 ago but now with the decreased cost i dont see reason skipping it (unless u practically have 0 spells to block).

Usually going RoA Treads yasha/HotD Linken/Eblade order game dependant, after that its Butter if im stomping, skadi otherwise, maybe finishing manta if i went yasha and need to remove silence.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
May 17 2016 22:07 GMT
#473
I get skadi instead of manta right after eblade quite regularly, but manta's pretty good and I usually end up with it unless I want a BKB and MKB at the same time.

Sold boots completely yesterday so that was fun.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2016-05-18 14:15:33
May 18 2016 14:14 GMT
#474
On May 18 2016 06:04 Velzi wrote:
not seeking for fights @30min applies to pretty much every hard carry, u join the fights if u see the opportunity.

Lol.
Gyro, troll, terrorblade, juggernaut, ursa, shadow fiend, ld
and the list goes on and on
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Velzi
Profile Joined June 2012
Finland659 Posts
May 18 2016 16:21 GMT
#475
On May 18 2016 23:14 Erasme wrote:
Show nested quote +
On May 18 2016 06:04 Velzi wrote:
not seeking for fights @30min applies to pretty much every hard carry, u join the fights if u see the opportunity.

Lol.
Gyro, troll, terrorblade, juggernaut, ursa, shadow fiend, ld
and the list goes on and on

I guess thats the word where we have different opinions.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
May 18 2016 17:03 GMT
#476
Then you're just playing the game wrong.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Velzi
Profile Joined June 2012
Finland659 Posts
May 18 2016 17:16 GMT
#477
im glad we can agree on one thing then
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
June 24 2016 01:28 GMT
#478
is dragon lance a good early game pickup on this dude? roa/dl/hotd and you can potentially skirmish with him or just start to split push?

should i be taking his ulti at 6? the duration never seems to be justifiable at the point over a waveform/morph point but i am so rough with this guy.

the dragon lance seems like such a good fit on him and perhaps even the buildup into pike is worth it? what are your thoughts on this? do you need some sort of lifesteal component before you start fighting/split pushing or no? (is that because you just rely on your ulti as an escape, or what?)

sorry i just dont get this dude, and i want an excuse to use his ugly-ass immortal
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
June 24 2016 03:49 GMT
#479
In ideal circumstances you want to be going something along the lines of Wand/Treads/Aquila/QuellingBlade, and get linkens as your next major item. If you have linkens you should not need any lifesteal (or indeed just having perseverance).

I like to get a force staff against riki and build it into dragon lance/hurricane pike after eblade but otherwise I don't think it's the "optimal" morph build. Linkens Eblade are your big pickup items you want, and you want to be getting them before 25 minutes.

Having said that, rightclick no-eblade morphling is somewhat legitimate and if you prefer playing that way then go for it.

Get ulti at 6 if you're about to use a TP back to base for HP, cos then you can jump straight back out without losing time by jumping to the clone. Otherwise I usually delay till needed.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
June 26 2016 22:26 GMT
#480
Beesa went raindrop I feel justified
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-06-28 02:18:57
June 28 2016 02:11 GMT
#481
On June 27 2016 07:26 ahw wrote:
Beesa went raindrop I feel justified

Raindrop imo is a perfect fit for morph.

Also there's no way I'd ever build armlet on morph over dl unless I'm playing vs et.
low gravity, yes-yes!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
June 28 2016 12:38 GMT
#482
I feel like that quote implicates me in suggesting armlet on morph which makes me unbelievably uncomfortable

One thing I'm trying to figure out is laning items. A lot of people like QB. Assuming treads / Aquila / pers / tp, you fit 2 of 3 of [wand, QB, raindrop]. I assume the choice is either raindrop or QB. When is QB better
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2016-06-28 14:12:37
June 28 2016 14:11 GMT
#483
I believe the only time you'd see QB morph is when you retreat to the jungle with a view to staying there for quite some time

I guess also if you are dire safelane and need to farm your own hard camp for efficiency and lane-pulling reasons a QB enables that at a reasonable price (QB's end cost is only 100 gold if you sell it back eventually)

But yeah especially on a ranged hero that already has a way to "blink" through treelines etc QB is hard to justify. It's safe to say even if QB is just barely optimal you aren't missing out on that much if you skip it.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahw
Profile Blog Joined April 2011
Canada1099 Posts
June 28 2016 18:29 GMT
#484
i'd imagine morph's unusually high base dmg in lane makes it legit too. 15% translates to 10~ dmg very early which can make denies you wouldnt get otherwise. i dunno though.
Velzi
Profile Joined June 2012
Finland659 Posts
June 28 2016 18:59 GMT
#485
QB doesnt work when attacking friendly units if thats what u meant
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
SlottedPig
Profile Joined November 2014
United States52 Posts
June 28 2016 23:04 GMT
#486
Has anyone crunched the numbers on qb vs blight stone for morphling? I assume qb's creep dps would be slightly better but blight stone can be quite significant esp. when going for kills on enemy offlaners.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
June 28 2016 23:12 GMT
#487
I'm just a plebian who copies progema like beesa and aui who build qb for a short time. It definitely helps for speeding up jungle rotations inbetween waves. I don't think you worry about getting it before aquila though, it's something to think about after maybe treads RoH aquila wand.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 28 2016 23:33 GMT
#488
if u get it, u get it during the buildup to linkens
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahw
Profile Blog Joined April 2011
Canada1099 Posts
June 29 2016 00:02 GMT
#489
On June 29 2016 03:59 Velzi wrote:
QB doesnt work when attacking friendly units if thats what u meant


didn't know this. 4k hours ~_~
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-07-02 00:13:32
July 01 2016 01:21 GMT
#490
On June 28 2016 21:38 ahw wrote:
I feel like that quote implicates me in suggesting armlet on morph which makes me unbelievably uncomfortable

One thing I'm trying to figure out is laning items. A lot of people like QB. Assuming treads / Aquila / pers / tp, you fit 2 of 3 of [wand, QB, raindrop]. I assume the choice is either raindrop or QB. When is QB better

Wasn't my intention, was just giving my opinion on the discussion on the page before. Wasn't directed to anyone specifically.

Don't feel like wand really fits the hero well. His mana costs are super high, he needs early stuff already and he's somewhat slot-starved cause more mana equal more farming speed. So unless you want to fight early on I don't think it's great on him. It's somewhat similar to wand on am.

Also RD more or less gives the same defensive applications.
low gravity, yes-yes!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 07 2016 03:38 GMT
#491
Wand is insanely good on morph O_O

I've just theorycrafted that raindrop and iron talon instead of quelling/aquila is probably amazing on morph, so I'm gonna be trying that next to see how it goes. I reckon that should make linkens ~1-2 mins faster, with only minor weakening of the hero (basically subtract a wraith band, but increase neut farming speed and mana regen and magical EHP).
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2016-07-07 18:09:28
July 07 2016 18:09 GMT
#492
On July 07 2016 12:38 Birdie wrote:
Wand is insanely good on morph O_O

I've just theorycrafted that raindrop and iron talon instead of quelling/aquila is probably amazing on morph, so I'm gonna be trying that next to see how it goes. I reckon that should make linkens ~1-2 mins faster, with only minor weakening of the hero (basically subtract a wraith band, but increase neut farming speed and mana regen and magical EHP).

You want the aquila - it helps split pushing and you to take the t1 out, plus it gives 19 damage which is in general good. also the stats are nice. wand is a must unless you get a bottle or something.
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Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2016-07-07 23:48:35
July 07 2016 23:02 GMT
#493
On July 08 2016 03:09 Comeh wrote:
Show nested quote +
On July 07 2016 12:38 Birdie wrote:
Wand is insanely good on morph O_O

I've just theorycrafted that raindrop and iron talon instead of quelling/aquila is probably amazing on morph, so I'm gonna be trying that next to see how it goes. I reckon that should make linkens ~1-2 mins faster, with only minor weakening of the hero (basically subtract a wraith band, but increase neut farming speed and mana regen and magical EHP).

You want the aquila - it helps split pushing and you to take the t1 out, plus it gives 19 damage which is in general good. also the stats are nice. wand is a must unless you get a bottle or something.

I don't know that not having an aquila is going to be the difference between taking the t1 and not taking it. You do lose damage vs heroes but you have almost the same DPS vs creeps due to iron talon active. I do agree aquila is a nice item, but because of how fast the game is played at the moment, anything you can do to speed up the acquisition of major items (linkens eblade for example) is good.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
July 08 2016 01:23 GMT
#494
Aquila makes ur creep wave last an extra hit under tower. It's too good/slot efficient to skip
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 08 2016 01:55 GMT
#495
Again though, having an aquila is not the difference between getting a t1 and not getting it, most of the time. With morph you usually aren't hitting the t1 directly unless you're going for the final finishing push on it, and the rest of the time you don't care how long your creeps last or turn it off.

Sure it's slot efficient, but if having it slows down your linkens by a couple minutes then it doesn't matter how efficient it is.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2016-07-08 02:12:21
July 08 2016 02:11 GMT
#496
Nah usually you get some space of ur team is doing something on the map, and you are lv 7+ so you waveform the wave down and right click the tower. You can take a tower with treads/Aquila in 1 or 2 waves. The creeps tanking extra hits and the 18 dmg makes a big difference
Parkplayground
Profile Joined August 2015
72 Posts
July 08 2016 20:08 GMT
#497
I tried iron talon+ raindrop and iron talon aquila and even though im still in the 2k bracket, the iron talon is definitely a justified pickup, but the raindrop didnt feel as good as having those aquila stats to work with when i was getting heavily pressured in the early game.

For me atleast, i hold on to aquila for as long as i can since the midgame splitpushing (before you are super farmed) really helps vs.when you dont have it and raindrop is more like a psuedo-consumable so its not reliable every game.

P.s. i only tried raindrop/talon in a bot game and aquila/talon in a bot game+real game.
MirageTaN
Profile Joined June 2012
Singapore871 Posts
July 10 2016 16:42 GMT
#498
Guys , like linkens first item is often times bad, I'd rather go like manta first item with a casual aquila wand and dragon lance , and go and fight. Having early stats often times make or break the game. People will try to gank you and having stats with waveform makes you near unkillable and with TP support , often times you can turn a gank around really easily and linkens is just a bad item to rush IMO unless you really have to.
The build I go for is Aquila--> Threads/+wand -->Yasha/Dragon lance --> Skadi/Eblade/Manta and then I go from there.
#TLWIN TI7, TLDota BEST TL
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
July 10 2016 19:38 GMT
#499
Linken's allows you to escape ganks that you normally can't and gives neat amount of hp/mana regen to use waveform and sustain. Yasha/lance don't do those.
Stuck.
1 2 1 2
Profile Joined June 2016
39 Posts
July 10 2016 20:07 GMT
#500
Ive seen a lot of people go Treads Perseveance Aquila (+wand or raindrop) yasha/lance into linken lately
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 10 2016 21:56 GMT
#501
linkens is fine if u can farm it in sub 16 mins, if you can't do that then it's probs not a morphling game or you're not very good at laning mechanics.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 10 2016 22:33 GMT
#502
On July 11 2016 01:42 MirageTaN wrote:
Guys , like linkens first item is often times bad, I'd rather go like manta first item with a casual aquila wand and dragon lance , and go and fight. Having early stats often times make or break the game. People will try to gank you and having stats with waveform makes you near unkillable and with TP support , often times you can turn a gank around really easily and linkens is just a bad item to rush IMO unless you really have to.
The build I go for is Aquila--> Threads/+wand -->Yasha/Dragon lance --> Skadi/Eblade/Manta and then I go from there.

having 1k hp with 1str and linkens is a pretty good fighting build if u dont put any points in ur ult and instead max strike
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Parkplayground
Profile Joined August 2015
72 Posts
July 11 2016 03:16 GMT
#503
On July 11 2016 07:33 Erasme wrote:
Show nested quote +
On July 11 2016 01:42 MirageTaN wrote:
Guys , like linkens first item is often times bad, I'd rather go like manta first item with a casual aquila wand and dragon lance , and go and fight. Having early stats often times make or break the game. People will try to gank you and having stats with waveform makes you near unkillable and with TP support , often times you can turn a gank around really easily and linkens is just a bad item to rush IMO unless you really have to.
The build I go for is Aquila--> Threads/+wand -->Yasha/Dragon lance --> Skadi/Eblade/Manta and then I go from there.

having 1k hp with 1str and linkens is a pretty good fighting build if u dont put any points in ur ult and instead max strike

I really dont like that idea because your W scales off your agi which you can get from. Maxing morph. The flatline 100 dmg is plenty so leaving it level one before maxing morph might be ok imo but i did what you suggested when i was learning morphling and it was not good
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 11 2016 03:24 GMT
#504
On July 11 2016 12:16 Parkplayground wrote:
Show nested quote +
On July 11 2016 07:33 Erasme wrote:
On July 11 2016 01:42 MirageTaN wrote:
Guys , like linkens first item is often times bad, I'd rather go like manta first item with a casual aquila wand and dragon lance , and go and fight. Having early stats often times make or break the game. People will try to gank you and having stats with waveform makes you near unkillable and with TP support , often times you can turn a gank around really easily and linkens is just a bad item to rush IMO unless you really have to.
The build I go for is Aquila--> Threads/+wand -->Yasha/Dragon lance --> Skadi/Eblade/Manta and then I go from there.

having 1k hp with 1str and linkens is a pretty good fighting build if u dont put any points in ur ult and instead max strike

I really dont like that idea because your W scales off your agi which you can get from. Maxing morph. The flatline 100 dmg is plenty so leaving it level one before maxing morph might be ok imo but i did what you suggested when i was learning morphling and it was not good

I don't think he's recommending not maxing morph, just not getting points in ult until having several in W. Ult is really useful if you're actually doing anything with your team though, and getting it to lvl 2 is super heaps better than lvl 1, so I think most of the time I would get 1 point in ult at lvl 9 and second point at lvl 11.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2016-07-12 11:12:50
July 12 2016 11:07 GMT
#505
Linkens eblade 22 mins still the best possible build I think

That build compliments morph too much and comes online right around lv 14 when you've got adaptive maxed. Linkens is extra good with eblade because you can safely do aggressive shit and pop your ult when it breaks

Yasha/lance is ok but certainly not better for fighting. Early ur dmg is mostly waveform, linkens and linkens components let u wave form aggressively
Velzi
Profile Joined June 2012
Finland659 Posts
Last Edited: 2016-07-12 17:31:17
July 12 2016 17:29 GMT
#506
I'm little surprised how no one even mentions HotD as a farming item / step towards linken/skadi/eblade, arguably gives the mix of both needed regen to stay at full health (perseverance) and almost same damage as yasha does (not ms tho) but only costs half as much as yasha+perseverance. Also builds into satanic which is great late game pick up.

Usually its RoA (Wand) Treads HotD Eblade for me if i dont need linkens that game, after that normal Bfly Satanic Travels Skadi BKB etc.

Also HotD is way better than regen or yasha to farm ancients, with HotD and nearly maxed Agi u hit like a truck and have 30 armor or something.

Really only downside with HotD is the movement speed u dont get so opting for early manta/Travels is recommended.

Skill build should be 99% of the time q>e>w>r with one point in r 6-9 imo and line up maxed adaptive strike with eblade.

E: also missing the mana regen from linkens/perseverance with HotD but u have RoA + free tp to home every 80 seconds.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2016-07-12 18:20:20
July 12 2016 18:19 GMT
#507
On July 13 2016 02:29 Velzi wrote:
I'm little surprised how no one even mentions HotD as a farming item / step towards linken/skadi/eblade, arguably gives the mix of both needed regen to stay at full health (perseverance) and almost same damage as yasha does (not ms tho) but only costs half as much as yasha+perseverance. Also builds into satanic which is great late game pick up.

Usually its RoA (Wand) Treads HotD Eblade for me if i dont need linkens that game, after that normal Bfly Satanic Travels Skadi BKB etc.

Also HotD is way better than regen or yasha to farm ancients, with HotD and nearly maxed Agi u hit like a truck and have 30 armor or something.

Really only downside with HotD is the movement speed u dont get so opting for early manta/Travels is recommended.

Skill build should be 99% of the time q>e>w>r with one point in r 6-9 imo and line up maxed adaptive strike with eblade.

E: also missing the mana regen from linkens/perseverance with HotD but u have RoA + free tp to home every 80 seconds.

I feel like HoTD is pretty useless - the active component doesn't feel particularly relevant, morph doesn't benefit from stacking much, it doesn't give any + stats, and he can farm camps pretty much with just perseverance. Lategame its ok, but otherwise its whatever. Morph can pretty much do ancients pretty early anyways, so its not...particularly great. Morph also doesn't need any +armor items really.

IDK theres better items. Everytime I build it I think "why the fuck do i have a hotd"
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Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2016-07-12 18:53:21
July 12 2016 18:51 GMT
#508
also it slows down all ur items by 2k gold
the only real use you have of hotd is to get a wolf and rosh early
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 12 2016 22:15 GMT
#509
ur mana regen way too bad with just hotd aquila
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
July 13 2016 00:19 GMT
#510
yeah ive never had hp problems farming without hotd
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
nanaoei
Profile Blog Joined May 2010
3358 Posts
July 13 2016 05:37 GMT
#511
i think hotd rushing on any character is quite oldschool now.
ofc, there is nothing wrong with doing rosh with it, if that's your team's strat.
you would used to build one or keep it at morbid mask and walk into jungle,
but now there's armlet, players have gotten better at spending their time farming and at securing lanes.
mid ganking for you is more seldom now and sidelanes will come gank that lane instead.
people will move from lanes more quickly (lessened tp costs), and you can tp to those lanes to farm.

right now i feel you have to be quite scary as morphling as quickly as you can be. imagine you're farming on their side t2 with a replicate out. one support isn't enough, two might not be enough, and even with a strong core they may not be able to down you in time. hotd slows down plays like that a heavy amount.
if you cannot do them early and often, you will probably not be able to do them at all or at least exert the same pressure. and the great thing about pressure? you can let off the gas any time.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2016-07-13 23:12:10
July 13 2016 23:08 GMT
#512
I mean there's plenty of heroes that hotd rush just fine.

It's just that morph is not on that list.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2016-07-14 12:03:50
July 14 2016 12:03 GMT
#513
linkens/eb is timing sensitive, the effectiveness sky rockets when ur ahead and come online fast. its still pretty good when behind, better than alternatives. there isn't really room for in between items.

i think maybe you could do aquila/raindrop/yasha/lance/dom/eb instead but i think people underrate linkens its pretty useful no matter the game
DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
July 16 2016 15:27 GMT
#514
should you avoid fighting if you dont have eblade and or linkens yet? or at least a -few- agi items on him?
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2016-07-16 15:44:18
July 16 2016 15:43 GMT
#515
So the weird thing about morph is he's really strong at lv 7, cause waveform does so much damage. you can / should fight if there are openings when you are strong.

Early Mid game (9-12 mins let's say)if u have something like treads Aquila perseverance wand you can make some really good things happen

After that early spike, you generally want to cool off until you have linkens. Then you want to fight / farm out Eb. Generally you want to split push enough to force their heroes back so your team can take a favourable fight which you can clean up

I think most will agree fighting over farming this meta seems best, because you get a lot more gold and xp by being involved.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
July 17 2016 08:34 GMT
#516
On July 17 2016 00:27 DazzleEnthusiast wrote:
should you avoid fighting if you dont have eblade and or linkens yet? or at least a -few- agi items on him?


You farm because you can't fight properly yet. Fight only via tp to clean up, or if fights/food come to you. Otherwise you should just be farming wherever.
Archeon
Profile Joined May 2011
3253 Posts
July 17 2016 16:39 GMT
#517
On July 17 2016 00:27 DazzleEnthusiast wrote:
should you avoid fighting if you dont have eblade and or linkens yet? or at least a -few- agi items on him?

Think it's a game to game call, if fights are close and you can just come in late and clean up safely, there's nothing wrong with that.

But yeah in general morph shouldn't fight before his first two or three items are finished, Since he's a pretty safe splitpusher esp. after linkens and not a good fighter before eblade (and even with linkens eblade is a lina with a lot ehp).
low gravity, yes-yes!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2016-07-18 12:31:41
July 18 2016 12:30 GMT
#518
I think nowadays participating in fights and seeking them out with your team and smokes is better than static farming by a long shot. obviously you want to avoid the running between lanes doing nothing syndrome, but buying a smoke, tping to a lane, getting 2-3 kills and a tower when ur strong is the way to do it

Being active does a couple things.. It takes ur highest net worth hero (safe lane carry) and forces the other team to react to you. It frees up your safe lane for a support to get their lv 6 / important items. It can delay ur timings by a few mins, or it can stay on par but get ur team experience and gold. Generally worth the risk

Morph early can take so much abuse / spells that u can swing fights and take good engagements

Obviously it's not black and white but I think morph has a lot of opportunities for aggressive players
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 19 2016 03:15 GMT
#519
morph has a lot of opportunities, but that doesn't mean you shouldnt have 100cs at 12min. Just carry a tp. When you have linkens, you can safely take down the opponents safelane tower and farm their jungle
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Eetee
Profile Joined November 2011
Singapore373 Posts
Last Edited: 2016-07-25 09:59:38
July 25 2016 09:54 GMT
#520
I am having a major problem with this hero, think I need some serious help.

So I get that for this hero timing wise I should be looking at a 15-17min linkens followed by a ~ 25min EB, after that go for whatever suits the situation. Laning wise CS 100 by 12min minimum. Play is to not die, split push, pick off supports with shotgun combo, and outcarry opponent cores late game.

My first problem is that I can hardly hit the CS benchmark, which ONLY HAPPENS on this hero! It's so strange and frustrating for me. Generally when I play carry heroes like Gyro/Sven/LD etc I can hit my timing OK, it's only for morph that I am struggling REALLY HARD on. What bothers me more is that I DO NOT KNOW WHY is that so.

Maybe it's because of a contested lane. As usual in SEA pub/ranked games you could never get 2 lane supports, normally 1 is off jungling and the other is a bh/mirana roaming, nobody protects you in lane. Then you have all these meta offlaners like Timbersaw/Beastmaster who just pressures you. Thing is if I am a Gyro/Sven I know I can get a dom and stack camps/ancients and clear later, if I am a LD this wouldn't be a problem at all. If I am spec I know I can regain momentum from midgame haunt plays. What's the plan for Morphling when from the get go your lane is fucked up?

2nd problem derives from the first, since my laning isn't good enough my item timings are delayed. Then shotgun loses its effectiveness because of glimmers and such. What do I do then?

Currently I just feel like Morphling is so dependent on a good laning phase that if it doesn't go well, I am fucked basically. Is this just not a good meta to learn Morphling? I look at all my other carry heroes' winrate and they're about at least 50%, and for morphling alone I am <30%...Should I just give it up for good?

My dotabuff if anyone's interested..http://www.dotabuff.com/players/85212414/matches?date=all&hero=morphling&timezone=Etc%2FUTC

Just an addon. I understand that a solid laning mechanic(with much finesse) is required for heroes such as Morphling/Antimage, so how do I achieve that? For any other hero it seems that I know what to do as a standard carry during laning phase, be it looking for kills on opponent offlaner or just general CSing. For morphling it just seems all I could accomplish is CS, even at that it's kinda hard with the shitty base dmg and strong meta offlaners.
EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
July 25 2016 12:13 GMT
#521
for general farming efficiency, aui has a video on it:

also on morph, you can increase efficiency with smart use of waveform when farming jungle. for example i attack every creep down to <300hp and then waveform away from them towards the next camp. this kills them and i save a few walking seconds. you can be even more efficient by pulling a camp ur killing close to another camp so you when you waveform, you also hit the second camp, but that requires good timing.

unfortunately, morph easily gets bullied in lane if he has no support. especially if you morph a lot of agility to make up for the bad base dmg. if u have a bad start, theres not much u can do except adapt your item choices.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahw
Profile Blog Joined April 2011
Canada1099 Posts
July 25 2016 13:05 GMT
#522
I find with morph you wanna bully and harass the offlaner from the start, more so than most other safelaners. Most offlaners who get experience will be too hard to deal with but you can at least make their life difficult

If you don't have a good lane partner, make sure you start with a ton of regen (I like 4 branches 8 tangos) morph a ton of agility and trade right clicks

Eventually they will catch up but giving yourself a bit of space / making them worried about a rotating support helps in a lot of ways
Eetee
Profile Joined November 2011
Singapore373 Posts
July 25 2016 16:12 GMT
#523
On July 25 2016 22:05 ahw wrote:
I find with morph you wanna bully and harass the offlaner from the start, more so than most other safelaners. Most offlaners who get experience will be too hard to deal with but you can at least make their life difficult

If you don't have a good lane partner, make sure you start with a ton of regen (I like 4 branches 8 tangos) morph a ton of agility and trade right clicks

Eventually they will catch up but giving yourself a bit of space / making them worried about a rotating support helps in a lot of ways


Ah..thx.. I always go out with stats item and a set of tangoes maybe a salve...now that you put it this way maybe I could try this instead.. thx!
EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 25 2016 16:36 GMT
#524
On July 25 2016 21:13 ahswtini wrote:
for general farming efficiency, aui has a video on it:
https://www.youtube.com/watch?v=lmPzvsLKqak

w0w featuring me as the worlds worst rubick not that it ever shows my name

Also i know he's on morph and this is a morph thread but that video applies to pretty much every hero.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
Last Edited: 2016-07-26 15:39:16
July 26 2016 15:38 GMT
#525
On July 26 2016 01:12 Eetee wrote:
Show nested quote +
On July 25 2016 22:05 ahw wrote:
I find with morph you wanna bully and harass the offlaner from the start, more so than most other safelaners. Most offlaners who get experience will be too hard to deal with but you can at least make their life difficult

If you don't have a good lane partner, make sure you start with a ton of regen (I like 4 branches 8 tangos) morph a ton of agility and trade right clicks

Eventually they will catch up but giving yourself a bit of space / making them worried about a rotating support helps in a lot of ways


Ah..thx.. I always go out with stats item and a set of tangoes maybe a salve...now that you put it this way maybe I could try this instead.. thx!

i like buying 8 tangoes circlet and 4 branches, lets you finish wand in lane. i also morph a lot of agi in fountain
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 26 2016 18:48 GMT
#526
honestly u should always start wiht a rop on any ranged carry to finish a fast basi
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 26 2016 22:25 GMT
#527
On July 27 2016 03:48 Erasme wrote:
honestly u should always start wiht a rop on any ranged carry to finish a fast basi

why?
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 27 2016 00:10 GMT
#528
because rob and roa are really good items
do u realize what u get from rop for just 325g ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 27 2016 00:25 GMT
#529
On July 27 2016 09:10 Erasme wrote:
because rob and roa are really good items
do u realize what u get from rop for just 325g ?

sure but on morph I would want 6 stats lvl 1 over 2 armour. 2 sticks = two more tangos so you get 10 tangos and 6 stats at lvl 1, buy wand asap, ship out 3 components of RoA after like, boots and health ring.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
SlottedPig
Profile Joined November 2014
United States52 Posts
July 27 2016 00:41 GMT
#530
2 branch + circlet + tango + salve + mango seems a bit more efficient than 4 branches. I could be underestimating the effect of tangoing branch trees, but that many branches seems overkill. Mango is valuable with morph's low max hp and mana hungriness.

In a clearly secured lane I'd rather start with wb components (circlet + recipe) than RoP, as I feel that it more effectively spends your starting gold. It is also completed in 150g compared to RoB's 325g, meaning that you'll be able to complete wb & benefit from +9 damage very early on (possibly even pre-first wave if you get a bounty rune).

RoP is the middle option, alright when you suspect it's a lane that's almost secured. But these days I feel most offlanes will either be incredibly strong or completely absent, giving more merit to the other options.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 27 2016 00:44 GMT
#531
i agree with the mango, however starting with a recipe seems bad. If you're in a contested lane rob is better than wb. And if you're in a free lane u can morph everything to agi, making the wb even more useless compared to rob
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Clarty
Profile Joined August 2012
Australia162 Posts
Last Edited: 2016-07-27 08:57:10
July 27 2016 08:51 GMT
#532
The only starting build on morphling is 8 tangoes 4 branches 1 circlet, you get 10 tangoes worth of regen, 6 int, 12 damage and fast wand. Just ferry out your ring of protection later on. If you are picking morph into a heavily contested lane you are doing it wrong.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
July 27 2016 10:06 GMT
#533
On July 27 2016 17:51 Clarty wrote:
The only starting build on morphling is 8 tangoes 4 branches 1 circlet, you get 10 tangoes worth of regen, 6 int, 12 damage and fast wand. Just ferry out your ring of protection later on. If you are picking morph into a heavily contested lane you are doing it wrong.

mango build is alright sometimes, depends on game. Have to be flexible.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 27 2016 17:47 GMT
#534
On July 27 2016 17:51 Clarty wrote:
The only starting build on morphling is 8 tangoes 4 branches 1 circlet, you get 10 tangoes worth of regen, 6 int, 12 damage and fast wand. Just ferry out your ring of protection later on. If you are picking morph into a heavily contested lane you are doing it wrong.

then why would you need 10tangos in an uncontested lane ? better get that rob fast to wave over lanes and push the tower quickly..
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Comeh
Profile Blog Joined July 2008
United States18918 Posts
July 28 2016 06:00 GMT
#535
idk it depends on the offlaner but most of the time i go 8 tango circlet/rop 4 branches.
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Eetee
Profile Joined November 2011
Singapore373 Posts
July 28 2016 06:51 GMT
#536
So I have been spamming morphling for the past couple of days in unranked and have a decent WR even though I still struggle with the laning phase sometimes, due to it being unranked and people don't pick proper supports and jungle and such. I think I am ready to go ranked with this hero at the 4k-5k bracket(international ranked).

Guess I am trying to ask how do I ensure I get to play him under favorable circumstances? Because it's SEA ranked, if you don't first pick carry you most likely won't get to play that role. However, if you do, you tend to get counter picked with heroes like AA, who they probably picked to counter potential mid alche picks. Or those timber/void offlaners who is just difficult to deal with. Do I just give him up for good for ranked games? If I don't start with him at 4k it's gonna be even harder once I get to 5k mmr games(my original solo mmr range).

Also, how do I deal with Sven line ups? match ID http://www.dotabuff.com/matches/2529042680.

Laning phase I was fine, most of the time 1v1 tidehunter(NS jungle, VS is just non-existent). Our offlane WR wasn't really feeding or anything, but Sven just farms way faster than me and mid game they just steamrolled us with better farm on their carry and better teamfight line up. What can a morphling do in games like this against a carry who can clear stacks?(Sven/Gyro etc) and just 5man deathball you? I think I got linkens EB around 26min but by then I don't really have any chance to pick off anyone as they sticked as 5. I tried to split push but I was not as fast as Sven...
EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
Clarty
Profile Joined August 2012
Australia162 Posts
July 28 2016 11:00 GMT
#537
I'm pretty sure this is one of the best heroes for solo ranked right now, although first picking it is fairly awful because it does have counter picks. I highly recommend buying dragon lance at some point on this hero especially against Sven, makes the hero feel a lot nicer in fights and is really cheap and stat-efficient.

Against deathballs you need to either split push so hard they can never afford to group as 5 without losing an objective or take out a key hero with eblade before the fights begins. Get replicate at level 9 and 11 also idk why you would skip that skill.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
July 28 2016 16:07 GMT
#538
vs sven you wanna split push and generally you wanna try to bait out gods strength somewhere on the map and replicate away. easier said than done but yea.

contest his stacks. you can't farm faster than him but you can fight him late game. he relies on gods strength, you can pick his team off around that.

you can abuse your mobility when they try to take objectives. make sure your team doesnt die following you, but if you get your linkens/eblade up around 22-24 minutes, you can waveform/shotgun/eblade + replicate out, picking off supports and the like.

basically sven is gunna farm stacks and jungle, you are gunna farm out of position support players.

once you get skaadi it gets a lot easier
Comeh
Profile Blog Joined July 2008
United States18918 Posts
July 28 2016 21:06 GMT
#539
morphling straight up teamfights really well against sven and matches well vs him in lategame. As his bkb gets low, eblade because stuipdly effective vs him, and then when you get a skadi you really just start messing with his ability to fight in games. The hardest part is when sven gets that huge boost in gold relative to you from ancient stacks (you can try to get your supports to block it but...), but basically if you can survive until you get an eblade, its sustainable and as the game goes later it should be easy to fight vs him. Honestly morph is my go to carry if the enemy picks sven
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MirageTaN
Profile Joined June 2012
Singapore871 Posts
July 29 2016 04:49 GMT
#540
Morphling is a good carry against Heros without much mobility like Sven, that I agree. He kinda is good against pushing teams just because he can comeback easily by splitpushing and keeping up pace with in terms of farm. he can also burst down weaking pushing supports like Shadow shaman
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Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
July 29 2016 09:51 GMT
#541
On July 28 2016 15:00 Comeh wrote:
idk it depends on the offlaner but most of the time i go 8 tango circlet/rop 4 branches.

w/e ur all wrong
get rop first u plebs
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Eetee
Profile Joined November 2011
Singapore373 Posts
July 31 2016 07:22 GMT
#542
thank you all for the help....now what do I do in a classic morphling vs AM matchup? I don't recall any recent meta where this MU consistently happened so I didn't really know what to do. Here's the matchid http://www.dotabuff.com/matches/2538558432

Basically I had a really good start with me and AA zoning out Void and I hit my item timings really on point. Mid game we rolled them pretty hard, took mid rax and bottom range rax. I understood that as a morphling that's the window of opportunity to close out the game as that is when morphling is at the power peak(~30-35min, items linken+eb+ 1 more).

However due to some clowny plays and slight throwing we could not finish the game then and there. And that's where it hits me that I do not have a good understanding of the Morphling AM matchup. Seriously what the fuck do I do?

How do I itemize against AM? When I had eb+linkens he had bf+offering, I was doing my job picking off people with the shotgun combo, he was just jungling and split pushing(but always gets ganked by legion). I went mantas because I wanted to manta dodge Axe calls and also because that's usually what I go for next, then Skadi for more hp and stats But come late game I realized that EB+Manta+Skadi does nothing against AM. When it comes to manfighting we both pop manta and fight, maybe I combo him for about 1/3 of his HP then that's about it, I could never finish him off, and he couldn't really kill me as well. Once he went butterfly that was it, I couldn't stand up to him anymore.

Play-wise when it came to late game both of us were split pushing. I always used replicate on my teammate and used that to get around the map and make sure creep waves were in their half of the map. If I group up with my team and 5 man high ground, he's gonna split push. So I replicate my teammate to get back to my team but then a teamfight happens and I couldn't replicate on the AM.

Should I dissemble EB into a faster butterfly? But that would lose the shotgun combo and the kinda make it all pointless?

Was manta/Skadi necessary? Should I just go BKB+butterfly(without dissembling EB) after Linkens+eb and just try to end the game ?

Please help....

EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
Comeh
Profile Blog Joined July 2008
United States18918 Posts
July 31 2016 07:56 GMT
#543
On July 31 2016 16:22 Eetee wrote:
thank you all for the help....now what do I do in a classic morphling vs AM matchup? I don't recall any recent meta where this MU consistently happened so I didn't really know what to do. Here's the matchid http://www.dotabuff.com/matches/2538558432

Basically I had a really good start with me and AA zoning out Void and I hit my item timings really on point. Mid game we rolled them pretty hard, took mid rax and bottom range rax. I understood that as a morphling that's the window of opportunity to close out the game as that is when morphling is at the power peak(~30-35min, items linken+eb+ 1 more).

However due to some clowny plays and slight throwing we could not finish the game then and there. And that's where it hits me that I do not have a good understanding of the Morphling AM matchup. Seriously what the fuck do I do?

How do I itemize against AM? When I had eb+linkens he had bf+offering, I was doing my job picking off people with the shotgun combo, he was just jungling and split pushing(but always gets ganked by legion). I went mantas because I wanted to manta dodge Axe calls and also because that's usually what I go for next, then Skadi for more hp and stats But come late game I realized that EB+Manta+Skadi does nothing against AM. When it comes to manfighting we both pop manta and fight, maybe I combo him for about 1/3 of his HP then that's about it, I could never finish him off, and he couldn't really kill me as well. Once he went butterfly that was it, I couldn't stand up to him anymore.

Play-wise when it came to late game both of us were split pushing. I always used replicate on my teammate and used that to get around the map and make sure creep waves were in their half of the map. If I group up with my team and 5 man high ground, he's gonna split push. So I replicate my teammate to get back to my team but then a teamfight happens and I couldn't replicate on the AM.

Should I dissemble EB into a faster butterfly? But that would lose the shotgun combo and the kinda make it all pointless?

Was manta/Skadi necessary? Should I just go BKB+butterfly(without dissembling EB) after Linkens+eb and just try to end the game ?

Please help....


item wise - dont get a skadi vs am. Ever. On any hero. vs am, you will likely need a bkb, butterfly, or a mkb (two of those three. In fihgts, you are typically better off not man fighting the am and kill the supports with ur eblade or some other core. If you can help to save replicate for fights (you typically can't), save it and make one of am - it helps. in that game you needed a bkb and mkb instead of skadi (manta is fine). Keep the eblade, you just have to learn around fighting against am. Takes practice, and you have to keep farming if there is no opportunity to push.

thing about morph is that he fights much better than am does early on, so if your team is playing agressive and pushing down towers (which they should b edoing vs am around 10-12 mins), then join them if you can help it, or take down t1 + t2 of your safelane.
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Eetee
Profile Joined November 2011
Singapore373 Posts
July 31 2016 07:59 GMT
#544
Thanks...that game was a really tough call. There was axe call and Void chrono which makes bkb useless...But I also needed bkb for invoker and disruptor...

But I think I got it..against AM less stats padding more manfighting items.
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Comeh
Profile Blog Joined July 2008
United States18918 Posts
July 31 2016 08:00 GMT
#545
On July 31 2016 16:59 Eetee wrote:
Thanks...that game was a really tough call. There was axe call and Void chrono which makes bkb useless...But I also needed bkb for invoker and disruptor...

But I think I got it..against AM less stats padding more manfighting items.

having +int items is literally counter productive vs am, so try not to do that when possible
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Eetee
Profile Joined November 2011
Singapore373 Posts
Last Edited: 2016-07-31 08:38:48
July 31 2016 08:38 GMT
#546
On July 31 2016 17:00 Comeh wrote:
Show nested quote +
On July 31 2016 16:59 Eetee wrote:
Thanks...that game was a really tough call. There was axe call and Void chrono which makes bkb useless...But I also needed bkb for invoker and disruptor...

But I think I got it..against AM less stats padding more manfighting items.

having +int items is literally counter productive vs am, so try not to do that when possible



Yeah but the thing is he gets all ur mana which is super important to morphling...I get that you don't want to have a huge mana pool for the mana void bomb...but your shotgun combo doesn't really hurt him

I'll just get a quick mkb/butterfly next time, I think 1 of those 2 is minimum to fight am
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nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-07-31 08:58:47
July 31 2016 08:55 GMT
#547
you'll probably end up farming in the same lane as AM at some point.
there's a blurry point where if he's slowed down slightly through the early game and then ends up getting contested a bit later, it wastes an important chunk of the player's time on that hero.

they may be forced to build an early headdress, a completed vanguard (you'll be able to tell from if he finishes the PMS early in lane) or just dawdle around in jungle camps with RoH.
when you end up in the same lane, little to no risk to you, just walk up and place AM's replicate on himself.
this isn't an insignificant nuisance and depending on the player, it might just force him to wane off pressuring a lane to blink into jungle instead. each time you do this, he has to spend 10 seconds or more to deal with the illusion that he doesn't want to deal with. now he can't come to ganks or fights with no mana. he can farm creeps though. that's great, you know where he is exactly.

if you've got linkens eblade before he has manta, that's great imo. you're ahead by a good margin. and because you're ahead, you can fight earlier than he can. i would have made bkb or butterfly instead most of the time. imo, there's nothing wrong with skadi if you've got a teamfight plan from start to finish and it involves the slow with 450 more HP. that's not the plan for AM, that's the plan for the rest of his team.
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ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2016-07-31 16:48:06
July 31 2016 14:19 GMT
#548
Ya don't go skadi this is pretty much the only time u want butterfly on morph. Am does not / can't afford to go mkb in a tight game.

Also 30 mins is the window where am is at his peak, not morph. Don't feel like you have to end the game. If you itemize properly linkens/shotgun/manta/butterfly/satanic or bkb, and you use replicate well, you can fight him late

You want to avoid mana pool items beyond linkens (can't mana void/abyssal as ez) and manta (sieging tool). Mana burn in to void is his only play against you but it's a strong one and will kill you mid game

Also be aware of ur team mates mana pool and keep your distance. I have died frustratingly to an ally mana void when I'm on full agi despite being far far ahead
juracule
Profile Joined November 2013
292 Posts
July 31 2016 23:29 GMT
#549
the biggest advantage of morph that i haven't seen mentioned here is role versatility. they fifth pick AM while you still have a pick? Why not just pick a hero like Sven that shitstomps AM throughout the game and go support morphling (itself a counter to AM).
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-08-01 03:36:55
August 01 2016 02:06 GMT
#550
On August 01 2016 08:29 juracule wrote:
the biggest advantage of morph that i haven't seen mentioned here is role versatility. they fifth pick AM while you still have a pick? Why not just pick a hero like Sven that shitstomps AM throughout the game and go support morphling (itself a counter to AM).

Cause honestly support morph is a bit stretchy and unless you waveform from trees or get blink, you'll never stun am before he gets blink out or just mantadodges adaptive strike. Add to that that morph needs levels to do stuff and can't really pressure am in the laning stage and I'm not convinced support morph is anywhere near being a counter.
low gravity, yes-yes!
Clarty
Profile Joined August 2012
Australia162 Posts
Last Edited: 2016-08-01 02:44:08
August 01 2016 02:42 GMT
#551
I'm sure against AM you get an early dragon lance and tp to his lane when you are level 9, not much he can do about that. Also fast butterfly is really good against AM, sometimes I skip eblade in this matchup for a straight butterfly if there aren't any other decent eblade targets. Don't get skadi it won't help you manfight AM and just makes you a juicy target for mana void. If your team has a couple of stunners you are fine playing ultra lategame, with satanic+bkb+replicate he loses the manfight advantage and you have the mobility to deal with his rat dota.

Also a cheesy tactic if you are having trouble catching a ratting AM is to morph strength so that you get the full duration stun, stun him then morph agi and hope your allies back you up to finish the job.
juracule
Profile Joined November 2013
292 Posts
August 01 2016 10:06 GMT
#552
On August 01 2016 11:06 Blackfeather wrote:
Show nested quote +
On August 01 2016 08:29 juracule wrote:
the biggest advantage of morph that i haven't seen mentioned here is role versatility. they fifth pick AM while you still have a pick? Why not just pick a hero like Sven that shitstomps AM throughout the game and go support morphling (itself a counter to AM).

Cause honestly support morph is a bit stretchy and unless you waveform from trees or get blink, you'll never stun am before he gets blink out or just mantadodges adaptive strike. Add to that that morph needs levels to do stuff and can't really pressure am in the laning stage and I'm not convinced support morph is anywhere near being a counter.


A support morph should get lvl 5 at about 5 or 6 mins in, which is really all he needs as it is already a 3.25s stun at that point. This timing is still squarely in the laning stage. Most AMs won't have a manta before 20 mins. And if the enemy AM has to save his Manta and his blink for my 4.25s stun hows he ever gonna kill anyone? Morphling can also Waveform from fog so you better have some quick reaction times.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-08-01 16:23:32
August 01 2016 16:06 GMT
#553
i'd like to see you manta dodge adaptive strike, hahaha. if by dodge you mean hoping he chooses the illusion, then totally.

i'd also like to see a legit morphling support game the way you describe. personally and truthfully i'd barf if i had someone in the 6k+ range picking and playing the hero to be a 3, 4 or a 5. maaaybe offlane if there's a drow on the team and playing against solo LD or something.
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juracule
Profile Joined November 2013
292 Posts
August 01 2016 16:44 GMT
#554
On August 02 2016 01:06 nanaoei wrote:
i'd like to see you manta dodge adaptive strike, hahaha. if by dodge you mean hoping he chooses the illusion, then totally.

i'd also like to see a legit morphling support game the way you describe. personally and truthfully i'd barf if i had someone in the 6k+ range picking and playing the hero to be a 3, 4 or a 5. maaaybe offlane if there's a drow on the team and playing against solo LD or something.


you just go cliffjungle with him for 5 mins and in return you get a stunbot. Dunno why you barf at a 4.25s stun every 10s.
even if they try to mess with you with a riki or whatever who cares - this means that riki is not bothering your mid or your offlaner. All you need is lvl 5 really and you're nearly completely item-independent. clan_iraq has made a more thorough guide to supp morphling.

I just played a game with a supp morphling at ~5.4k, although he didn't itemize or play like i would.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
August 01 2016 19:14 GMT
#555
On August 02 2016 01:06 nanaoei wrote:
i'd like to see you manta dodge adaptive strike, hahaha. if by dodge you mean hoping he chooses the illusion, then totally.

i'd also like to see a legit morphling support game the way you describe. personally and truthfully i'd barf if i had someone in the 6k+ range picking and playing the hero to be a 3, 4 or a 5. maaaybe offlane if there's a drow on the team and playing against solo LD or something.

lol
just by saying you can't manta dodge adaptive strike you tell us how bad you are
i've seen plenty of 6k+ support/offlane morph and played a couple of myself. Works totally fine.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Archeon
Profile Joined May 2011
3253 Posts
August 01 2016 19:35 GMT
#556
Yeah I can see him work as a 3 or greedy pos 4 who aoe-nukes jungle stacks, I just don't see him do much vs am either way until you have blink, which is likely after am got manta.
low gravity, yes-yes!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
August 01 2016 22:22 GMT
#557
Manta dodging adaptive is the easiest thing in the world wat. big slow easy to see projectile
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
August 02 2016 01:59 GMT
#558
Support morph is legit, but you need a good team to capitalize on your stun. Help setup Pudge hooks, arrows, sky ulti etc. Otherwise you'd feel a severe lack of damage.

Support morph timing is also kinda too late to counter AM.
BoZiffer
Profile Joined November 2011
United States1841 Posts
Last Edited: 2016-08-05 18:47:51
August 05 2016 18:47 GMT
#559
The way Wings used support morph against OG (Miracle AM) is a great, although not likely repeatable, example if you're looking for how to do it. That team had stuns for days and was so well coordinated..again, not your standard issue pub.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-08-05 22:16:31
August 05 2016 22:12 GMT
#560
Support Morph is great if, and this is a big if, you can get through the laning stage.

You're awful at harassing offlaners. You're awful at zoning. You cant use the jungle. You cant roam. You can pretty much stack, pull, soak exp. Which is absolutely fine if your safelane is secure and your mid is ok. But there will also be those pub games where you have a WK carry against a timber offlane. Or you're up against a strong duo offlane. And you're supposed to secure WK his farm. Which.... wont go well.

Support/offlane morph really needs lvl 5 before hes a hero, preferably lvl 7 since thats when his stun is maxed. Offlane is the safer choice for that reason. You're "supposed to" lose the offlane, so sitting there soaking exp while being hard to kill with waveform is fine. As support you cant just always sit and leach exp from a lane and be fine, as offlane you can most of the time.

That said, if you can get through those early levels its probably preferable with sup morph over offlane. Neither will scale well and both will buy utility stuff. The offlane version will get slightly more and get items slightly faster, but thats really not game breaking. Its better you're sup and you have a somewhat better scaling offlaners in that case. But remember the big if.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
August 06 2016 05:45 GMT
#561
On August 06 2016 07:12 Kreb wrote:
Support Morph is great if, and this is a big if, you can get through the laning stage.

You're awful at harassing offlaners. You're awful at zoning. You cant use the jungle. You cant roam. You can pretty much stack, pull, soak exp. Which is absolutely fine if your safelane is secure and your mid is ok. But there will also be those pub games where you have a WK carry against a timber offlane. Or you're up against a strong duo offlane. And you're supposed to secure WK his farm. Which.... wont go well.

Support/offlane morph really needs lvl 5 before hes a hero, preferably lvl 7 since thats when his stun is maxed. Offlane is the safer choice for that reason. You're "supposed to" lose the offlane, so sitting there soaking exp while being hard to kill with waveform is fine. As support you cant just always sit and leach exp from a lane and be fine, as offlane you can most of the time.

That said, if you can get through those early levels its probably preferable with sup morph over offlane. Neither will scale well and both will buy utility stuff. The offlane version will get slightly more and get items slightly faster, but thats really not game breaking. Its better you're sup and you have a somewhat better scaling offlaners in that case. But remember the big if.


If given the space, you can use the jungle to get to level 5. Not the fastest, but it is still levels on a hero that wants levels if played as support.
juracule
Profile Joined November 2013
292 Posts
Last Edited: 2016-08-06 14:21:47
August 06 2016 14:16 GMT
#562
On August 06 2016 07:12 Kreb wrote:
Support Morph is great if, and this is a big if, you can get through the laning stage.

You're awful at harassing offlaners. You're awful at zoning. You cant use the jungle. You cant roam. You can pretty much stack, pull, soak exp. Which is absolutely fine if your safelane is secure and your mid is ok. But there will also be those pub games where you have a WK carry against a timber offlane. Or you're up against a strong duo offlane. And you're supposed to secure WK his farm. Which.... wont go well.

Support/offlane morph really needs lvl 5 before hes a hero, preferably lvl 7 since thats when his stun is maxed. Offlane is the safer choice for that reason. You're "supposed to" lose the offlane, so sitting there soaking exp while being hard to kill with waveform is fine. As support you cant just always sit and leach exp from a lane and be fine, as offlane you can most of the time.

That said, if you can get through those early levels its probably preferable with sup morph over offlane. Neither will scale well and both will buy utility stuff. The offlane version will get slightly more and get items slightly faster, but thats really not game breaking. Its better you're sup and you have a somewhat better scaling offlaners in that case. But remember the big if.


You don't lane support morphling. You cliff jungle him (which is significantly easier on dire-side, while still possible radiant). You get like a 5 min lvl 5.

On August 06 2016 03:47 BoZiffer wrote:
The way Wings used support morph against OG (Miracle AM) is a great, although not likely repeatable, example if you're looking for how to do it. That team had stuns for days and was so well coordinated..again, not your standard issue pub.


Funny how this occurs a few days after I say supp morphling is a good counter to AM...
And no, that is usually how my supp morph games play out. The first few stuns allied people don't realize how long the stun is, then they realize they can wail on the AM for 4.25s.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
August 07 2016 06:02 GMT
#563
On August 06 2016 23:16 juracule wrote:
Show nested quote +
On August 06 2016 07:12 Kreb wrote:
Support Morph is great if, and this is a big if, you can get through the laning stage.

You're awful at harassing offlaners. You're awful at zoning. You cant use the jungle. You cant roam. You can pretty much stack, pull, soak exp. Which is absolutely fine if your safelane is secure and your mid is ok. But there will also be those pub games where you have a WK carry against a timber offlane. Or you're up against a strong duo offlane. And you're supposed to secure WK his farm. Which.... wont go well.

Support/offlane morph really needs lvl 5 before hes a hero, preferably lvl 7 since thats when his stun is maxed. Offlane is the safer choice for that reason. You're "supposed to" lose the offlane, so sitting there soaking exp while being hard to kill with waveform is fine. As support you cant just always sit and leach exp from a lane and be fine, as offlane you can most of the time.

That said, if you can get through those early levels its probably preferable with sup morph over offlane. Neither will scale well and both will buy utility stuff. The offlane version will get slightly more and get items slightly faster, but thats really not game breaking. Its better you're sup and you have a somewhat better scaling offlaners in that case. But remember the big if.


You don't lane support morphling. You cliff jungle him (which is significantly easier on dire-side, while still possible radiant). You get like a 5 min lvl 5.

Show nested quote +
On August 06 2016 03:47 BoZiffer wrote:
The way Wings used support morph against OG (Miracle AM) is a great, although not likely repeatable, example if you're looking for how to do it. That team had stuns for days and was so well coordinated..again, not your standard issue pub.


Funny how this occurs a few days after I say supp morphling is a good counter to AM...
And no, that is usually how my supp morph games play out. The first few stuns allied people don't realize how long the stun is, then they realize they can wail on the AM for 4.25s.


It wasn't so much the morph countering miracle that game though. The entire wings team together were a nuisance. Disruptor ulti, doom, chrono etc. Just morph alone doesn't do anything to AM, but when you have a team to help out, support morph becomes nasty against any carry.
Obamarauder
Profile Joined June 2015
697 Posts
August 07 2016 17:09 GMT
#564
On July 27 2016 17:51 Clarty wrote:
The only starting build on morphling is 8 tangoes 4 branches 1 circlet, you get 10 tangoes worth of regen, 6 int, 12 damage and fast wand. Just ferry out your ring of protection later on. If you are picking morph into a heavily contested lane you are doing it wrong.


the bsj build
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2016-08-07 22:13:35
August 07 2016 22:13 GMT
#565
On August 08 2016 02:09 Obamarauder wrote:
Show nested quote +
On July 27 2016 17:51 Clarty wrote:
The only starting build on morphling is 8 tangoes 4 branches 1 circlet, you get 10 tangoes worth of regen, 6 int, 12 damage and fast wand. Just ferry out your ring of protection later on. If you are picking morph into a heavily contested lane you are doing it wrong.


the bsj build

And Aui, and comehdoter, and beesa, and idk who else but a lot of ppl. Illidan does mango build which is also pretty good I think, but gives less stats.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Eetee
Profile Joined November 2011
Singapore373 Posts
August 23 2016 15:11 GMT
#566
Alright been spamming morph the last month, slowly improving. Need some insight on the following:

1. Dragon lance(or the first "Big Item" in general). Should I get it, if so, when?
I get that it is a very cost efficient item and fits into the item build of generally any ranged agi carries. In theory this item fits perfectly for morph to compensate for the lack or attack range plus the good stats it provides. But I have some trouble figuring out when to get it. Standard timing for Morph has always been aquila during laning phase, linkens<17, EB~25, where does DL fit into this then? If I get DL before EB it just makes EB less effective, I think.

To me it feels like getting an early DL on morph is like getting an early vanguard on AM. It enables you to fight a little in the early-mid game, but it doesn't accelerate your farm like linkens/BF? Is this a good comparison?

2. How do you deal with TB/Drow + Shadow Demon line ups that starts pushing as soon as laning phase is over?
Since TI is over I am seeing a lot of these line ups that puts so much pressure on you pre-20 or even pre-15 mins. As a morph this is just when I am finishing up on my linkens and I feel so useless to the team. It's like if we don't have some form of de-push we're basically fucked. In this type of games should I then be getting an early DL and starting fighting around lvl 8-10? Help out the team a little instead of just pressuring safelane's T1/T2?

Many thanks in advance.
EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 23 2016 17:39 GMT
#567
On August 24 2016 00:11 Eetee wrote:
Alright been spamming morph the last month, slowly improving. Need some insight on the following:

1. Dragon lance(or the first "Big Item" in general). Should I get it, if so, when?
I get that it is a very cost efficient item and fits into the item build of generally any ranged agi carries. In theory this item fits perfectly for morph to compensate for the lack or attack range plus the good stats it provides. But I have some trouble figuring out when to get it. Standard timing for Morph has always been aquila during laning phase, linkens<17, EB~25, where does DL fit into this then? If I get DL before EB it just makes EB less effective, I think.

To me it feels like getting an early DL on morph is like getting an early vanguard on AM. It enables you to fight a little in the early-mid game, but it doesn't accelerate your farm like linkens/BF? Is this a good comparison?

2. How do you deal with TB/Drow + Shadow Demon line ups that starts pushing as soon as laning phase is over?
Since TI is over I am seeing a lot of these line ups that puts so much pressure on you pre-20 or even pre-15 mins. As a morph this is just when I am finishing up on my linkens and I feel so useless to the team. It's like if we don't have some form of de-push we're basically fucked. In this type of games should I then be getting an early DL and starting fighting around lvl 8-10? Help out the team a little instead of just pressuring safelane's T1/T2?

Many thanks in advance.

DL should be for when you're not going Shotgun. Really, there aren't any situations where you'd actually want both...it either delays your shotgun timing, or it comes too late and you should be building bigger items by then.

And you don't deal with pushes. Early/Mid game timings are the counter to Morphling and other hard carries. Your team as a whole can stall and delay until you can actually start contributing, but the game plan should be to outlast their push and beat them late where you're stronger.

If the game's going that poorly, you're basically stuck hoping your Waveform and Adaptive Strike contribute enough damage to help. Maybe even build a Veil just so you can nuke down waves, and cheese with Waveform+Replicate. And question the futility of playing against push with no de-push.
Average means I'm better than half of you.
Clarty
Profile Joined August 2012
Australia162 Posts
Last Edited: 2016-08-24 01:26:46
August 24 2016 01:25 GMT
#568
I pretty much always buy dragon lance on morphling, it is just so efficient that I never feel like it is worth skipping. Usually I either go for it after perseverance if I don't particularly need spell block, alternatively I build it after eblade for the cheap stats. It does delay your eblade a little bit but it allows you to join fights where you just wave on top of supports then chop them down with your autoattacks.

Another item I don't see many people get but I think has a lot of potential is blink dagger after eblade. Against good players they often will hide the squishy supports in the backline and it can be hard to pick them off without overcommitting with waveform. Blink helps a lot in that regard. Also much like the way ember uses dagger in fights you can blink in to right click and hold your waveform for an escape or some extra chasing power. Being able to instantly kill somebody from 1500+ range is just disgustingly strong in my opinion.
Eetee
Profile Joined November 2011
Singapore373 Posts
August 24 2016 03:34 GMT
#569
On August 24 2016 02:39 WolfintheSheep wrote:
Show nested quote +
On August 24 2016 00:11 Eetee wrote:
Alright been spamming morph the last month, slowly improving. Need some insight on the following:

1. Dragon lance(or the first "Big Item" in general). Should I get it, if so, when?
I get that it is a very cost efficient item and fits into the item build of generally any ranged agi carries. In theory this item fits perfectly for morph to compensate for the lack or attack range plus the good stats it provides. But I have some trouble figuring out when to get it. Standard timing for Morph has always been aquila during laning phase, linkens<17, EB~25, where does DL fit into this then? If I get DL before EB it just makes EB less effective, I think.

To me it feels like getting an early DL on morph is like getting an early vanguard on AM. It enables you to fight a little in the early-mid game, but it doesn't accelerate your farm like linkens/BF? Is this a good comparison?

2. How do you deal with TB/Drow + Shadow Demon line ups that starts pushing as soon as laning phase is over?
Since TI is over I am seeing a lot of these line ups that puts so much pressure on you pre-20 or even pre-15 mins. As a morph this is just when I am finishing up on my linkens and I feel so useless to the team. It's like if we don't have some form of de-push we're basically fucked. In this type of games should I then be getting an early DL and starting fighting around lvl 8-10? Help out the team a little instead of just pressuring safelane's T1/T2?

Many thanks in advance.

DL should be for when you're not going Shotgun. Really, there aren't any situations where you'd actually want both...it either delays your shotgun timing, or it comes too late and you should be building bigger items by then.

And you don't deal with pushes. Early/Mid game timings are the counter to Morphling and other hard carries. Your team as a whole can stall and delay until you can actually start contributing, but the game plan should be to outlast their push and beat them late where you're stronger.

If the game's going that poorly, you're basically stuck hoping your Waveform and Adaptive Strike contribute enough damage to help. Maybe even build a Veil just so you can nuke down waves, and cheese with Waveform+Replicate. And question the futility of playing against push with no de-push.


If I don't go for Shotgun I just feel that there's no need to pick Morphling in the first place. Isn't the whole point of picking Morphling is so that you can nuke someone down quick and teamfight 5v4? And split push? If I want to forego EB in place of DL+stats wouldn't a Drow/TB pick be better? Or better yet, pick anti-mage who basically fits the same functionality of Morph minus the shotgun(since not going EB build).
EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-08-24 20:37:40
August 24 2016 20:34 GMT
#570
On August 24 2016 12:34 Eetee wrote:
Show nested quote +
On August 24 2016 02:39 WolfintheSheep wrote:
On August 24 2016 00:11 Eetee wrote:
Alright been spamming morph the last month, slowly improving. Need some insight on the following:

1. Dragon lance(or the first "Big Item" in general). Should I get it, if so, when?
I get that it is a very cost efficient item and fits into the item build of generally any ranged agi carries. In theory this item fits perfectly for morph to compensate for the lack or attack range plus the good stats it provides. But I have some trouble figuring out when to get it. Standard timing for Morph has always been aquila during laning phase, linkens<17, EB~25, where does DL fit into this then? If I get DL before EB it just makes EB less effective, I think.

To me it feels like getting an early DL on morph is like getting an early vanguard on AM. It enables you to fight a little in the early-mid game, but it doesn't accelerate your farm like linkens/BF? Is this a good comparison?

2. How do you deal with TB/Drow + Shadow Demon line ups that starts pushing as soon as laning phase is over?
Since TI is over I am seeing a lot of these line ups that puts so much pressure on you pre-20 or even pre-15 mins. As a morph this is just when I am finishing up on my linkens and I feel so useless to the team. It's like if we don't have some form of de-push we're basically fucked. In this type of games should I then be getting an early DL and starting fighting around lvl 8-10? Help out the team a little instead of just pressuring safelane's T1/T2?

Many thanks in advance.

DL should be for when you're not going Shotgun. Really, there aren't any situations where you'd actually want both...it either delays your shotgun timing, or it comes too late and you should be building bigger items by then.

And you don't deal with pushes. Early/Mid game timings are the counter to Morphling and other hard carries. Your team as a whole can stall and delay until you can actually start contributing, but the game plan should be to outlast their push and beat them late where you're stronger.

If the game's going that poorly, you're basically stuck hoping your Waveform and Adaptive Strike contribute enough damage to help. Maybe even build a Veil just so you can nuke down waves, and cheese with Waveform+Replicate. And question the futility of playing against push with no de-push.


If I don't go for Shotgun I just feel that there's no need to pick Morphling in the first place. Isn't the whole point of picking Morphling is so that you can nuke someone down quick and teamfight 5v4? And split push? If I want to forego EB in place of DL+stats wouldn't a Drow/TB pick be better? Or better yet, pick anti-mage who basically fits the same functionality of Morph minus the shotgun(since not going EB build).

Often the idea is to get a solid lategame carry who can fight once he has 10k gold and never dies against teams without silences.
Suddenly the other side picks Huskar or AM and you are kinda forced to go righclick.

Just because there are better alternatives for the situation doesn't mean that you'll never find yourself in it. Morph isn't always last-pick.
low gravity, yes-yes!
Eetee
Profile Joined November 2011
Singapore373 Posts
August 25 2016 05:17 GMT
#571
On August 25 2016 05:34 Blackfeather wrote:
Show nested quote +
On August 24 2016 12:34 Eetee wrote:
On August 24 2016 02:39 WolfintheSheep wrote:
On August 24 2016 00:11 Eetee wrote:
Alright been spamming morph the last month, slowly improving. Need some insight on the following:

1. Dragon lance(or the first "Big Item" in general). Should I get it, if so, when?
I get that it is a very cost efficient item and fits into the item build of generally any ranged agi carries. In theory this item fits perfectly for morph to compensate for the lack or attack range plus the good stats it provides. But I have some trouble figuring out when to get it. Standard timing for Morph has always been aquila during laning phase, linkens<17, EB~25, where does DL fit into this then? If I get DL before EB it just makes EB less effective, I think.

To me it feels like getting an early DL on morph is like getting an early vanguard on AM. It enables you to fight a little in the early-mid game, but it doesn't accelerate your farm like linkens/BF? Is this a good comparison?

2. How do you deal with TB/Drow + Shadow Demon line ups that starts pushing as soon as laning phase is over?
Since TI is over I am seeing a lot of these line ups that puts so much pressure on you pre-20 or even pre-15 mins. As a morph this is just when I am finishing up on my linkens and I feel so useless to the team. It's like if we don't have some form of de-push we're basically fucked. In this type of games should I then be getting an early DL and starting fighting around lvl 8-10? Help out the team a little instead of just pressuring safelane's T1/T2?

Many thanks in advance.

DL should be for when you're not going Shotgun. Really, there aren't any situations where you'd actually want both...it either delays your shotgun timing, or it comes too late and you should be building bigger items by then.

And you don't deal with pushes. Early/Mid game timings are the counter to Morphling and other hard carries. Your team as a whole can stall and delay until you can actually start contributing, but the game plan should be to outlast their push and beat them late where you're stronger.

If the game's going that poorly, you're basically stuck hoping your Waveform and Adaptive Strike contribute enough damage to help. Maybe even build a Veil just so you can nuke down waves, and cheese with Waveform+Replicate. And question the futility of playing against push with no de-push.


If I don't go for Shotgun I just feel that there's no need to pick Morphling in the first place. Isn't the whole point of picking Morphling is so that you can nuke someone down quick and teamfight 5v4? And split push? If I want to forego EB in place of DL+stats wouldn't a Drow/TB pick be better? Or better yet, pick anti-mage who basically fits the same functionality of Morph minus the shotgun(since not going EB build).

Often the idea is to get a solid lategame carry who can fight once he has 10k gold and never dies against teams without silences.
Suddenly the other side picks Huskar or AM and you are kinda forced to go righclick.

Just because there are better alternatives for the situation doesn't mean that you'll never find yourself in it. Morph isn't always last-pick.


Ah..if you put it that way then it's very reasonable haha. thanks.Guess I must learn to be flexible.
EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
Kaj
Profile Joined April 2011
Singapore269 Posts
August 30 2016 15:27 GMT
#572
Can someone tell me how is morphling strong this patch? I mean yes hes a pretty decent split pusher, but his kill potential solo wise is really not a lot, and he actually takes quite a lot to come online. I mean ideally, you can have a 25 min linkens + EB if you have a decent game, but compare that networth to something like a TB with manta Diffusal, or split pushers that have better sustain, i just feel that even as a split pusher, the moment even a support or core shows up in lane, you have to bail immediately.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
August 30 2016 16:24 GMT
#573
he is almost impossible to kill, and actually very strong in early fights due to waveform and the amount of right click dmg he actually has.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Kaj
Profile Joined April 2011
Singapore269 Posts
August 30 2016 19:10 GMT
#574
LOL, actually thats not true at all. His escape mechanism like Replicate actually has pretty high up time. And if you wave form in to do dmg, you actually just used ur escape mechanism into 3-4 heroes.Most of the time morphs will just uise their nuke, and honestly W just doenst even do ALOT of damage. Waveform has good damage if you use it to chase but thats only if you are winning fights unless you are wave forming in and the replciating out, which costs like 60-70% of his mana poool early on and you are still useless outside of the fight. Honestly, he just doenst feel like he do A LOT. If u are forced to str morph, you are basically useless the rest of the fight. Yeah they will blow a lot on u and dont kill you which is good, but you have almost no follow up then. Someone comparable will be like an Alchemist, If you fail to blow him up, he still contributes a shit ton via acid spray and stun/radiance burn. Hell even heroes like TB feels like they contribute so much more to the fights than morph do.
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
August 30 2016 19:13 GMT
#575
i mean you have to play mildly intelligently but that doesn't discount the amount of damage he can do and his mobility
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kaj
Profile Joined April 2011
Singapore269 Posts
August 30 2016 19:14 GMT
#576
Not to mention with how good hood is, Eblades effectiveness is really reduced when cores that can comfortably build this item builds it.

Almost any carry outside of AM feels like they contribute way more to team fights with similar farm of an Eblade Linkens morph, while still having some kind of recovery mechanism that is better. Like literally i have watched a lot of morph games in 6-7k where if morph has a bad start, he literally just afk farms until eblade linkens or whatever, anbd his only contribution in a team fight is a 400 dmg nuke on a 10 sec cd. Lol...
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
August 30 2016 19:34 GMT
#577
On August 31 2016 04:14 Kaj wrote:
Not to mention with how good hood is, Eblades effectiveness is really reduced when cores that can comfortably build this item builds it.

Almost any carry outside of AM feels like they contribute way more to team fights with similar farm of an Eblade Linkens morph, while still having some kind of recovery mechanism that is better. Like literally i have watched a lot of morph games in 6-7k where if morph has a bad start, he literally just afk farms until eblade linkens or whatever, anbd his only contribution in a team fight is a 400 dmg nuke on a 10 sec cd. Lol...

400 damage nuke is about 600 damage off. E-Blade+Adaptive should instantly kill a support or a less tanky mid/offlaner.

Now, a lot of other heroes can do that with less farm. Very few can do that while also having a 200ish damage right click with really high Aspd after. Fewer can do it with a get-out-of-dodge button. And none can have all of that while having ridiculous late-game damage and tank.
Average means I'm better than half of you.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
August 31 2016 08:32 GMT
#578
yeah i stopped listening to kaj ever since he claimed spirit breaker hard counters slark.

can u list some cores (read: mid/carries) that actually build hood? shotgun combo = 400 dmg LOL have u even played morph? not to mention thinking that a morph that has had to str morph is useless (nobody says u need to morph ALL of ur agi into str, use your brain and only morph whatever u need to survive).
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
juracule
Profile Joined November 2013
292 Posts
August 31 2016 22:23 GMT
#579
Morphling is picked because he is versatile in terms of the type of damage output (magic damage nuke combo that can instantly make a fight 4v5, consistently high physical dps for hitting towers and BKB'd heroes which is not cooldown reliant) although probably not being the absolute best in either of those, and extreme survival skills, meaning he can actually deliver that tower damage with little risk. He has decent mobility, which means he usually doesn't need a blink like jugg or sven do, although his low base ms makes him somewhat kitable (which is solved by him not being solely a physical DPS carry).

His physical EHP in full agi is oftentimes somewhat overstated though, primarily because of his relatively low HP, and his magic EHP is poor when silenced/hex. It is here that where we see that the hero doesn't actually have a "real" steroid, outside of his lower-than-average BAT. The hero has to get items that provide HP and/or protection, so that he can morph enough strength to deal significant damage without dying to a rightclick.

He also pairs well with SD, who is a popular pick. One last thing is that he provides versatility in drafting. He is both a competent support as well as a carry.
Baggage
Profile Joined October 2012
Hong Kong593 Posts
September 01 2016 02:55 GMT
#580
Excellent hero right now, I wish I were better on him. Shotgun combo has never really been about killing cores, its about killing supports / ppl with who die in combo so you start a fight 5v4. It can also be leveraged for map control so the enemy is forced to group up to defend etc.

Against lineups lacking in magical burst / silence you can comfortably float at 600 hp or w.e and still be ridiculously hard to kill early game. Morph creates pressure by virtue of being Morph, QB is godly on him.

Definitely a hero that needs a lot of practice in terms of balancing agi/morph throughout the game, but the amount of gank attempts you can bait and countergank (if your team tp's in) is insane.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
Eetee
Profile Joined November 2011
Singapore373 Posts
September 01 2016 07:22 GMT
#581
Pretty much what baggage says, think morphling is in a pretty good place right now. I say this from personal experience because I have been spamming morphling quite a lot in the past couple month or so in TI ranked in the 4k-5k bracket.

First step of playing a good morphling is knowing when to pick morphling.. During the first 3-4 minutes of the game I feel like it's the hardest part of playing morphling, because a lot of the laning phase rests on your support(s) and opponent offlaners and less on you. For example when you get rekt by Undying+1(which abuses morphling high agi low str morphs) dual offlanes or you're basically solo vs timber/void with your solo support single pulling and not zoning offlaner, etc. Point is don't pick morphling knowing you are going to have a shit time. Also, remember to ban TB/Drow+SD/Medusa, because that line up just comes online faster than you do and will end the game before you're of any use to your team.

For morphling to get a good game you absolutely need to have a decent laning phase. at least the first 3-4 levels. Preferably you want to have at least a level advantage over your opponent offlaner, eg. lvl 3 morph+ say a lvl 2 support against a lvl 2 timber/void. Then you're support can leave you alone and roam mid or do their shit honestly. Waveform is really a good skill in the early game, you just need to know how to use it. Trade right clicks with offlaner, waveform behind him, during waveform you can squeeze in another couple right clicks, do this once and the offlaner should be <half hp and either use up his salve or get back to base/hide under tower with slow tango regen. Keep doing this or request ganks from your support/jungler till offlaner retreats to jungle.

It's a very routine pattern for a standard morphling game. Laning phase farm up/Zone out offlaner> get opponent offlane Tier 1 tower under/around 10 minutes > farm up linkens/EB, from here on either stick with your team and start teamfights 5v4 with shotgun combo or split push with replicates/boots of travel. In a sense it's pretty similar to a spectre game where you join your team whenever it suits the situation or you go for pick offs when you see the opportunity and take objectives after.

There are line ups/heroes that cause trouble for morphling in the current meta, some of which makes picking morphling a bad choice. Eg Drow/Tb line ups like mentioned above. Riki/LC/Axe picks(when coordinated). Sometimes AM picks as well.
EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
juracule
Profile Joined November 2013
292 Posts
September 01 2016 19:06 GMT
#582
There are several picks that really fuck a morph over. Examples are OD, Drow, Huskar.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2016-09-01 20:46:18
September 01 2016 20:45 GMT
#583
Aa/disruptor are some of the best counter picks and they are just supports

Also sd, lmao it's rough for your team
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
September 01 2016 21:31 GMT
#584
how does huskar fuck over morphling ?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
September 01 2016 22:29 GMT
#585
Rough laning phase + ability to end game before morph can come online. It's more of a soft counter though.
Stuck.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 02 2016 01:37 GMT
#586
I mean huskar is a special case vs everyone, you basically need to have a team comp that won't roll over and you need to play tightly regardless of heroes.

Morph is probably one of the best "hard carry" vs huskar cause you can split push down towers faster than they can 5 man them and at least trade around the map. You also do a fuckton of physical dps very quickly which is hard for him to itemize against

But yea if ur team is getting rolled and feeding kills instead of avoiding and you picked too greedy you'll probably lose
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-09-02 02:09:16
September 02 2016 01:54 GMT
#587
As a Huskar picker Im pretty damn happy to see a Morphling as enemy carry. If I dont get snowballing it sure as hell wont be because of Morph. Yea he can obviously be an issue lategame, but most carries can be. Morph is probably one of the slowest carries to reach "being a threat" status due to his physical damage coming online so late.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 02 2016 02:06 GMT
#588
Pretty sure you don't pick morph into huskar unless the rest of your team can deal with huskar already.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Kaj
Profile Joined April 2011
Singapore269 Posts
September 02 2016 11:22 GMT
#589
The point i am trying to make is that, morph depends on your team being ahead. Or slightly behind so much that the supports are not farmed enough to get enough defensive items like cloak or glimmers that can survive his initiation at 22-25 min mark, He also depends on the draft to lack good magical burst and silences in order to thrive. His laning is insanely weak at early levels, and if he gets shutdown early, its not like he can go into jungle like some heroes do without any items at all. he NEEDs a ring of health, and some items in order to properly semi jungle,
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-09-02 13:32:57
September 02 2016 13:25 GMT
#590
On September 02 2016 20:22 Kaj wrote:
The point i am trying to make is that, morph depends on your team being ahead. Or slightly behind so much that the supports are not farmed enough to get enough defensive items like cloak or glimmers that can survive his initiation at 22-25 min mark, He also depends on the draft to lack good magical burst and silences in order to thrive. His laning is insanely weak at early levels, and if he gets shutdown early, its not like he can go into jungle like some heroes do without any items at all. he NEEDs a ring of health, and some items in order to properly semi jungle,

1. Which hero carry doesn't somewhat depend on your team not getting roasted?
Also not entirely true, morph can push out waves with replicate that only ember could else and he pushes faster without items. He's probably the safest splitpusher in the game.
2. Magical burst isn't as much of a problem as it seems because you get linkens in most games anyways, which blocks most big magical burst spells. Same reason why you are pretty safe vs most silences and all hexes. Unless you get hit by 5 nukes within 2 seconds you probably won't die to nuke damage.
3. His laning is pretty good for a hard carry. Yeah he sucks in a lost lane, but so does pretty much every hard carry. Am, spectre, luna, pl, ember and naga all won't get farm out of a lost lane either and have a harder time bullying a solo offlaner. Morph can really burst heroes at low lvl already if you have a disable on your sup.

On September 02 2016 11:06 Birdie wrote:
Pretty sure you don't pick morph into huskar unless the rest of your team can deal with huskar already.

Agreed. Yeah morph splitpushes fast, but morph also can't really deal with Huskar until far later than most carries and for most teams it's easier to stop a splitpushing morph than a pushing huskar.
low gravity, yes-yes!
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 02 2016 14:08 GMT
#591
also rain drops are a good item
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2016-09-02 14:36:03
September 02 2016 14:15 GMT
#592
I'd rather play AM vs Huskar, than morph vs huskar (well, it depends on the laning set up - assuming huskar is another lane)

or you know just slark
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WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 02 2016 15:14 GMT
#593
On September 02 2016 20:22 Kaj wrote:
The point i am trying to make is that, morph depends on your team being ahead. Or slightly behind so much that the supports are not farmed enough to get enough defensive items like cloak or glimmers that can survive his initiation at 22-25 min mark, He also depends on the draft to lack good magical burst and silences in order to thrive. His laning is insanely weak at early levels, and if he gets shutdown early, its not like he can go into jungle like some heroes do without any items at all. he NEEDs a ring of health, and some items in order to properly semi jungle,

Yes, and all of this is why Morphling is considered a hard carry.
Average means I'm better than half of you.
Kaj
Profile Joined April 2011
Singapore269 Posts
September 03 2016 07:50 GMT
#594
No, the point, i am trying to make is, until you get lvl eblade and linkens and are lvl 14. Your contribution in team fights where the enemy has an advantage is close to zero. Your only real reliable nuke is Waveform, and you cant wave from into the enemy team because it is also your only means of escape. And lets say you are lvl 10, and you only have a lvl 1 adaptive strike, which does shit for damage. Your ultimate basically contributes very very little, unless theres a sick radiance carrier like alch, or someone like axe. Nearly all harry carry have a bigger impact in team fights with the same amount of farm that he has, Hell, PL even without diffusal has pretty good nuke that he can spam safely. there is almost no worse carry than morphling that has so little contribution early on with how much farm he has and levels.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 03 2016 08:28 GMT
#595
ur ultimate is a means of escape. no other hero can match morph's right click dmg that early. please just stop.
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Kaj
Profile Joined April 2011
Singapore269 Posts
September 03 2016 08:57 GMT
#596
I said before, morph is GREAT at chasing where your team has the advantage and is allowed to right click ppl. In a full fight engagement, for the amount of networth morph HAS, he is still usually the last one in, and the first one out in team fights. in a game where you are the MOST farmed on the map, and still if you have no intitators, you still cant go in. This is pre eblade ofc, And even so if the enemy support is farmed enough to survive a eblade combo and have enough sustain you are still fucked because your replicate is down.
Kaj
Profile Joined April 2011
Singapore269 Posts
September 03 2016 09:17 GMT
#597
i can tell you that, even if you have one or even two more items, like a manta skadi oin top of eblade linkens as a morph ur primary contribution is still gonna be magical damage through eblade adaptive.

if you are behind morph is such a horrible comeback hero. You have a bad start, your contribution to team is almost close to zilch in team fights. if your team is behind, unless the enemy's team is much slower than hitting towers than you are, your contribution is still only split push. Morph is HORRIBLE when he has to defend towers. Almost close to no wave clear, and hes horrible at stalling/halting pushes.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 03 2016 09:41 GMT
#598
and how is he any worse at defending towers than other carries like am, spectre
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
spudde123
Profile Joined February 2012
4814 Posts
Last Edited: 2016-09-03 10:01:54
September 03 2016 10:00 GMT
#599
Why is the discussion seemingly centered around who does more in a full scale teamfight? One primary strength of Morphling due to his mobility with ultimate is to force engagements where you have the man advantage. You can force 1 or 2 enemies to come defend one lane and quickly be elsewhere.

Especially after eblade it's also impossible for most heroes to defend a lane against you alone as they will either die or will have to go to base and heal after you throw your combo on them. This gives you even more control over the moves the enemy can make. Moreover, when you have eblade even if you can't kill a core with it you can generally force premature BKB charges or force him to back away, which again gives you a chance to get an advantageous fight a few moments later.

Also I don't really agree with the statement that you somehow can't waveform into early fights. Of course it depends on the situation, but waveforming in to give burst and finish a guy off with right clicks can be completely fine. You don't need to be able to solo kill the guy. Your teammates offer disable and additional burst, then you go in, when they start targeting you, you start morphing strength and tank stuff which allows your teammates to get their spells off. But it's hard to make broad statements that hold here, it depends so much on the game what you can get away with. Sure he is not that good in coming back from a bad start and can be underwhelming against some quick 5 man pushes for example, but he has his strengths too.
Kaj
Profile Joined April 2011
Singapore269 Posts
September 03 2016 10:21 GMT
#600
Thats because even if carries that are worse at defending towers are a notch above morphling in terms of ability to team fight. Hell, an AM with mana void can be gaming changing on a hero. Spec's haunt is an incredibly team fighting ult even when she only has 1-2 items, it is still very strong.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-09-03 12:25:54
September 03 2016 12:07 GMT
#601
hard to imagine a game where the team with morph is getting pushed in honestly.
it would have to be a DK push, drow push, something like that, but meanwhile morph actually offers counterpush or some way of slowing it down by pressuring a lane.

i don't know how much you hold value to this paraphrasing, but era himself has rationalized on his stream that morph does the AM splitpush faster and harder, etc.

On September 03 2016 16:50 Kaj wrote:
No, the point, i am trying to make is, until you get lvl eblade and linkens and are lvl 14. Your contribution in team fights where the enemy has an advantage is close to zero. Your only real reliable nuke is Waveform, and you cant wave from into the enemy team because it is also your only means of escape. And lets say you are lvl 10, and you only have a lvl 1 adaptive strike, which does shit for damage. Your ultimate basically contributes very very little, unless theres a sick radiance carrier like alch, or someone like axe. Nearly all harry carry have a bigger impact in team fights with the same amount of farm that he has, Hell, PL even without diffusal has pretty good nuke that he can spam safely. there is almost no worse carry than morphling that has so little contribution early on with how much farm he has and levels.



in your example here and then your later example with AM, at level ~10 (around 14-16m in) he's not going to have manta either. it's a naked battlefury, or a full vanguard. same with spectre, infancy stages right before they hit their stride.
you don't think a morph with dragon lance, perseverance can help with a defense as much as most other farming carries?
because morphling does have some build variation too.

unless you mean defending t1's, i think the point is to lane properly so that it does not get to that point where your middling morphling is needed for a defense. even so, there are ways to stall out a push without directly contributing or even being there.
i know you know this, but it can't be overstated.

one of those ways is morph can replicate and pressure a t2 for one or two waves.

i agree adaptive that early on isn't as strong as [spirit] lance, but what is?
i don't know it's getting hypothetical but at the least morphling can burst 500, replicate out and call it a day, all in the same invulnerable, untargetable combo. wave form + auto + adaptive [300 + 100 + 100]
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Kaj
Profile Joined April 2011
Singapore269 Posts
September 03 2016 13:16 GMT
#602
In a game where Morph is having a decent/okay game, you can start looking at like a 22-25 min Linkens + EBlade. What I am talking about is the pre 25 min window where hes still extremely weak in fights for the amount of farm that he has. Most teams get their core items at around the 20 min mark. What I am saying is that he is extremely weak compared to most other carries, especially when you have to play from behind.

In fact in order for a good morph game, there are alot of factors

1) He must have a good start
2) Team must not feed too much
3) Enemy team lacks silences

Hes GREAT to play from ahead, because in fights where your team is crushing your morph can just idgaf and use waveforms to secure kills and what not when you tp in, but when you are behind, even the morph is pretty farmed pre eblade, and pre lvl 14, there is very little he can do because you have to reserve wave from for escape. And dont give me the crap about OH but he does 500 damage burst OMGG. Its like actually one of the worst burst you can do. A morphling has about 700 mana or so at the 14-24 min mark. Give or take. And the actual wave form adaptive replicate out takes a SHIT ton of mana. about close to 500 to be exact. If you do that shit, you are probably gonna cry yourself back to base afterwards because you are so low on mana, and u cant split push safely either because ur replicate is on cd.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-09-03 15:52:46
September 03 2016 15:43 GMT
#603
you were basically painting a picture of a do or die defense based on some hypotheticals; i happened to give you the '500 burst' crap because it's true. if push comes to shove, he can do that and instantly get out with replicate if needed.
opinion: i view that as an actual strength.
both arguments get weaker and weaker but you're taking it a bit far by trying to overpersuade.
i'm not sure what the dealio is. do you have a replay or something of a salty morph game?

could you be slightly less biased and offer some more insight on what heroes are definitely better in your situations and how?
i'm not asking you to go out on a limb and to prove there's flaws or w/e in your game knowledge/philosophy or anything like that.

morphling with linkens can't split push safely without a replicate out?


if you're not convinced about the str. of the hero or none of what's been said here is convincing enough (or true), all i can try to say is watch some games and keep an open mind. morphling is a top pick right this moment.



pretty unrelated, but i don't know why these dota strat. forums have to be so contrary and know-it-all sometimes. you should see some of the other discussion out there such as in dota 2 subreddits, it can be a lot more constructive and less confrontational in my opinion at least.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Clarty
Profile Joined August 2012
Australia162 Posts
Last Edited: 2016-09-04 14:18:14
September 04 2016 14:16 GMT
#604
I'm sure if you are having issues being 5 manned down before you get your core items you are going to have the exact same issues if you are AM, Spec, Slark, anything really. You are probably just failing to apply pressure on enemy objectives properly and just flash farming your own jungle/safelane then wondering why your team is super poor and you have 1 tower down to their 6.

If you are going to say hes useless when your team loses lanes then gets midgame deathballed it's a fair criticism but on any other hard carry you are just as fucked in that situation if not more so because only AM and Naga can really apply similar levels of pressure on the sidelanes to stop the 5 man train.
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
Last Edited: 2016-09-04 17:49:59
September 04 2016 17:45 GMT
#605
--- Nuked ---
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
September 04 2016 20:33 GMT
#606
I wouldn't go armlet unless you know for certain that game will be 100% lost if you do not participate in the fight, and that is after considering letting 1 set of raxes go. Reason being that if you are that far behind, perhaps buying back may be more important and impactful; in addition, if you were to hold you will be very close to eblade which will make next hold a lot easier.

Alternatively, with that gold maybe ghost sceptor + raindrop will make the difference as well.
Stuck.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 04 2016 22:06 GMT
#607
armlet's 100% not the play ROFL
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2016-09-04 22:30:47
September 04 2016 22:27 GMT
#608
armlet on non STR heroes, please stop this nonsense guys.

it's the same when people recommended it on PA. it's all a gimmick, and if you won with it, you would've won without it too.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 04 2016 23:25 GMT
#609
we've been here before with laertes
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 04 2016 23:32 GMT
#610
I did a lot of testing since I first posted about it. I am extremely certain that it has to be after the linkens, the item takes only a minute to get once you have linkens, but can take as many as three if you do it pre-linkens.


where can I get that 2370 GPM bro, can I have pls

@everyone else, what's everyone's opinion on going brown boots into linkens without aquila or treads, vs getting a bunch of smaller items first?
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2016-09-05 00:10:04
September 04 2016 23:49 GMT
#611
I been playing morph lately and I like brown boots only. I tend to skip treads but it's on my quick buy just in case I'm about to die and don't wanna lose unreliable gold. I'd say the same thing for aquila, but less important. there's so many small items you'd want and aquila takes a valuable slot.

1. boots (treads if forced to buy)
2. wand
3. TP
4. QB (I guess this is the aquila slot if forced to buy like treads)
5. perseverance
6. rain drop

I also watch BSJ streams (he kinda spams morph because he has good winrate on it), and so far he does same thing, only gets treads/aquila when about to die while saving for ulti orb.

skipping treads and aquila if possible can you give an early timing on the linken's and allow you to split push/farm more aggressively for your next item. and since morphling is generally a hero you want early-ish travels on, that's another reason to skip treads.

this is 4k mmr talking though. so take my advice lightly. of course assess the game as it goes on... I'd buy the treads and aquila if it's gonna be lots of fighting early on or your laning phase sucked so bad that you need to have some items.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
September 05 2016 00:11 GMT
#612
On September 05 2016 08:32 Birdie wrote:
Show nested quote +
I did a lot of testing since I first posted about it. I am extremely certain that it has to be after the linkens, the item takes only a minute to get once you have linkens, but can take as many as three if you do it pre-linkens.


where can I get that 2370 GPM bro, can I have pls

@everyone else, what's everyone's opinion on going brown boots into linkens without aquila or treads, vs getting a bunch of smaller items first?

Don't know the math on it, but it feels like if you're getting completely freefarm lane, then Treads+Aquila is still going to be better because you can do Hard camp pulls and spam Waveform more.

And of course if you're not getting freefarm, those extra stats are probably needed.
Average means I'm better than half of you.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
September 05 2016 00:42 GMT
#613
On September 05 2016 07:27 trinxified wrote:
armlet on non STR heroes, please stop this nonsense guys.

it's the same when people recommended it on PA. it's all a gimmick, and if you won with it, you would've won without it too.


It is legit on PA. On morph nope, because unlike pa, morph is not meant to be skirmishing or fighting. He doesn't rely on much right clicks early on, primary damage comes from waveform (usually able to use twice in a kill). There is no early 'fighting' dps morph because his skill set isn't build for it.
trinxified
Profile Joined December 2010
Canada7774 Posts
September 05 2016 00:56 GMT
#614
On September 05 2016 09:42 DucK- wrote:
Show nested quote +
On September 05 2016 07:27 trinxified wrote:
armlet on non STR heroes, please stop this nonsense guys.

it's the same when people recommended it on PA. it's all a gimmick, and if you won with it, you would've won without it too.


It is legit on PA. On morph nope, because unlike pa, morph is not meant to be skirmishing or fighting. He doesn't rely on much right clicks early on, primary damage comes from waveform (usually able to use twice in a kill). There is no early 'fighting' dps morph because his skill set isn't build for it.


well yeah armlet is better on PA than on morph, but no way is it an item you should consider nowadays. so many small items can make you fight better and not end up being a dead-end item.

if you're looking for tankiness, I'd get vanguard over armlet anytime with PA.
Aquanim
Profile Joined November 2012
Australia2849 Posts
Last Edited: 2016-09-05 03:16:31
September 05 2016 03:08 GMT
#615
In the situation where you need an item at around Armlet's price point because you must have an item for the next fight, I am pretty sure that Dragon Lance (plus a casual bracer/band/cloak/wand if so inclined) is the item you want on Morph. If you already have a dlance, maybe Yasha.

I think the question of whether Morphling is (comparatively) good in the earlygame or not depends on your team composition and that of your opponents. In some situations, Waveform and some rightclicks can turn a losing fight for your team into a winning one (this isn't necessarily a game where you're ahead - consider a game where your team has a fair bit of burst damage, but needs a little more to get enough kills quickly to cleanly win a fight). Another thing is how early you have to go in - if you're the first or second person who has to run into a fight on your team, you're going to have a bad time early on Morph. I am speaking in very broad generalities here, but the important thing is the following.

tl;dr: Morphling can be good or bad in earlygame fights, depending not only on whether you're ahead or behind but also the pattern of how your team wants to take fights.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 05 2016 04:44 GMT
#616
Slightly offtopic but sumail's doing PA armlet right now but I'm still sure armlet morph is not any good.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
TheEmulator
Profile Blog Joined July 2010
28088 Posts
September 05 2016 09:36 GMT
#617
On September 05 2016 13:44 Birdie wrote:
Slightly offtopic but sumail's doing PA armlet right now but I'm still sure armlet morph is not any good.

He did Armlet on PA yesterday too.
Administrator
solid.salve3
Profile Joined August 2016
80 Posts
September 05 2016 11:00 GMT
#618
perfect

User was warned for this post
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 06 2016 04:04 GMT
#619
People underestimate how good Aquila is for pushing. don't wanna skip it in most games, especially since morph kinda depends on split push threat.
Baggage
Profile Joined October 2012
Hong Kong593 Posts
September 06 2016 04:38 GMT
#620
Personally I like Aquila and get it nearly every morph game, but it is probably skippable depending on your preference. RoB is pretty core tho, it just helps with your mana/armour early game and as mentioned really helps with pushes.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
September 06 2016 16:29 GMT
#621
I'd skip tread almost all the time.

BoT is just too good on morph because one of the best thing he can do is split push. When you get BoT it makes you extremely good at splitting. You mitigate a lot of morphling's early game problems by split pushing and discourage enemy team from 5 manning.

In this vein morph is like PL, there is this mid-game awkwardness where the nuke damage from waveform/lance isn't enough contribution to a team fight, so you need to use mid-game to split push and make space while avoiding a full 5 man confrontations until you get enough items to actually carry. Fighting 5v5 early-mid game as morphling is a pain in the ass, so I think just fight more early game w/ waveform to secure kills and get your linken/BoT and start ratting until you can really fight for real.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
September 06 2016 18:01 GMT
#622
i think treads r too good to skip
it helps a lot with mana and the extra as/damage is very noticeable early game
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 07 2016 01:16 GMT
#623
On September 07 2016 03:01 Dead9 wrote:
i think treads r too good to skip
it helps a lot with mana and the extra as/damage is very noticeable early game


Yea I agree I feel like treads is what makes u farm and contribute mid game, without treads the hero loses - huge chunk of dps cause of how high his phys dmg is early.

I don't like seeing skipped treads, although I guess you could make an argument for dragon lance instead of treads but it seems not efficient
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
September 07 2016 10:34 GMT
#624
I skip treads when I can but if game looks like you need to fight soon grab treads basi (aquila) wand tp + pers/ultimate orb. Infused raindrop when needed, likely instead of basi/pers/ultimate orb.

If I go greedy it's brown boots, parts of linken's, basi/aquila, QB and tp. Grab bots when you can.
Stuck.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 07 2016 16:16 GMT
#625
Fighting or not the farm speed of +33 as and 8 dmg is considerable for towers and neutrals, especially if you go qb.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2016-09-08 00:58:05
September 08 2016 00:57 GMT
#626
On September 08 2016 01:16 ahw wrote:
Fighting or not the farm speed of +33 as and 8 dmg is considerable for towers and neutrals, especially if you go qb.


+9 stat actually
Comeh
Profile Blog Joined July 2008
United States18918 Posts
September 08 2016 07:28 GMT
#627
Treads are really good, but I skip them more often then not. I just like timing my items in a certain way, and feel like QB delays my linkens timing a bit.

Also, I really value being able to switch into bots whenever I want.
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Velzi
Profile Joined June 2012
Finland659 Posts
September 08 2016 08:17 GMT
#628
pretty sure QB does not delay ur linkens at all, vice versa most likely.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Clarty
Profile Joined August 2012
Australia162 Posts
September 08 2016 12:01 GMT
#629
It's 200 gold if it is delaying your timings a bit you are doing something wrong considering it speeds any time hitting neuts considerably.
Baggage
Profile Joined October 2012
Hong Kong593 Posts
September 08 2016 14:21 GMT
#630
I'm pretty sure he meant to say treads not qb.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
Eetee
Profile Joined November 2011
Singapore373 Posts
September 14 2016 10:22 GMT
#631
Hi guys I think I hit another bottleneck lately with morph, need some help again..(was from a few pages back).

Alright the situation now: I brought my Morphling's win rate from a shitty 25% to nearly 50% over the course of 50 ~ 60 games, slowly improving.

I am currently good at: Nearly perfecting laning phase, e.g >90 cs in a free lane, hitting the item timings, split pushing, pressuring enemy T1/2 or even T3s, etc. Also good with finding pick offs with shotgun combo, especially with blink daggers, as well as evading blademail return damage from shotgun combo etc.

Here's the problem: I play morphling almost exclusively, or rather been criticized of(rightfully so), like a flanker in Overwatch or a lurker in CSGO if you get the comparison. I do not know how or when to man up effectively and 5v5 with my team once push comes to shove. The meta now is that at some point of the game you've got to commit yourself to a teamfight and have to win it in order to establish advantage in the game or just outright close the game after the fight, and I have trouble doing that as a morphling.

Thing is I do not have this problem at all when say I am playing Gyro, Sven or Tiny, but when I play morphling I always instinctively hide first and wait for the chance to burst someone down with shotgun, and that caused our line up to be lacking of a front liner. My timing or approach to join a 5v5 teamfight always seem off somehow, and this is especially obvious when I am up against Axe/Kunkka/LC utility + Sven/TB/Invoker/OD core line ups which seems to be rather popular these days.

When I watch replays or reflect on my games I realised that I always opt for the linken shotgun item build, and never go the DL+manta/EOS right click build, which may be the reason why my man fighting was so bad. Say I am playing against a Sven who can obviously farm faster than me, should I just try to stall out the game until I am 5-6 slotted before picking a fight with him? When I have EB+linkens+aquila a competent Sven should have something like blink+Echo Sabre+BKB+Dominator and at this point of time he can wreck my whole team while I can only nuke 1 person from his team. I think the root problem is I have trouble out-carrying an opponent core who peaks earlier and stronger than me at the specific timing, and for the current meta Sven and to a certain extend Lifestealer/TB/Drow are the best examples I can think of who fit into this category.

The above leads to another question, when do I forgo EB and just go right click?(other than AM).

Thanks in advance for any constructive input.
EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
Kaj
Profile Joined April 2011
Singapore269 Posts
September 14 2016 11:30 GMT
#632
The thing is that you dont about 80-90% of the time man fight unless its a 4v5 or until you have something like 2 additional items on top of linkens + EB, something like skadi, manta or even bkb. Honestly, even BKB after EBlade if you really feel the need to. Your team has to play around you, but if you are against a lineup that can push harder and faster than you, and your team cannot stall, or you are behind then about 80-90% of the time you are fucked.
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
September 14 2016 11:54 GMT
#633
I think most of the time your job is to slither around and snipe 1-2 heroes, rather than manfighting. Realistically you can only do so when you have 3-4 items. Morphling is not a hero that can yolo engage into 5 enemies unless he has items.
Velzi
Profile Joined June 2012
Finland659 Posts
September 14 2016 12:01 GMT
#634
morphling definitely can yolo but it requires 1) enemy team has no silences to fuck you up 2) enemy team relies on sustained damage, not burst and 3) u have way to escape if things to south.

Its actually pretty effective to jump in as morph, pick one off and man fight. You start off the fight 5v4 and enemy team uses all their damage to kill you while u stay alive and rest of ur team can clear rest. Obviously this is not possible if u are behind but thats not where u want to be as morphling, u are not spectre who can comeback with one teamfight.

Personally i rarely go BKB unless they have some real shit u have no other way to deal with. One item i rarely see noticed is satanic, thats the item u want if u plan to manfight f.e. Sven, way worse vs illusions based heroes for obvious reasons.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Clarty
Profile Joined August 2012
Australia162 Posts
Last Edited: 2016-09-14 13:02:03
September 14 2016 12:56 GMT
#635
If you pick somebody off before the fight begins properly I don't see how you should struggle with Sven that much unless he has a massive gold advantage. He is very kiteable and morphling is one of the slipperiest heroes in the game so you should have no trouble taking out his backline while he tries chasing you around the fight. If he goes for your supports hopefully they should be able to kite his bkb out while you pick off the squishy heroes with your high mobility and eblade.

Skadi helps a lot in this matchup as well because the slow makes it nearly impossible for him to stick to targets during his precious bkb time and you can just waveform away when he gets close enough to hit you.

Skipping eblade is only when you need other items way more. It is more as if you are forced to skip it by other choices being more critical rather than a decision to buy other stuff. For example in this game:

http://www.dotabuff.com/matches/2642984002

I had to go for manta after my linkens+travs to deal with silencer. After that I needed bkb to not die to od, sand king and meepo and also give me an additional way to deal with silence. Finally after those items I felt like eblade would no longer have as much impact as a straight right click item like butter, especially as OD and Meepo both suck against evasion.
Eetee
Profile Joined November 2011
Singapore373 Posts
September 14 2016 13:58 GMT
#636
On September 14 2016 21:56 Clarty wrote:
If you pick somebody off before the fight begins properly I don't see how you should struggle with Sven that much unless he has a massive gold advantage. He is very kiteable and morphling is one of the slipperiest heroes in the game so you should have no trouble taking out his backline while he tries chasing you around the fight. If he goes for your supports hopefully they should be able to kite his bkb out while you pick off the squishy heroes with your high mobility and eblade.

Skadi helps a lot in this matchup as well because the slow makes it nearly impossible for him to stick to targets during his precious bkb time and you can just waveform away when he gets close enough to hit you.

Skipping eblade is only when you need other items way more. It is more as if you are forced to skip it by other choices being more critical rather than a decision to buy other stuff. For example in this game:

http://www.dotabuff.com/matches/2642984002

I had to go for manta after my linkens+travs to deal with silencer. After that I needed bkb to not die to od, sand king and meepo and also give me an additional way to deal with silence. Finally after those items I felt like eblade would no longer have as much impact as a straight right click item like butter, especially as OD and Meepo both suck against evasion.


I have no problem picking off heroes, especially supports.

Let me elaborate on the scenario on my past couple of games. Basically around my first "peak" timing of Travels+aquila+linkens+EB I say to my team that I wanna split push and find occasional pick offs and stall out the game, I tell them not to actively look for fights against the Sven who at that time had Treads+Blink+Echo+Dom+BKB, since he is at his strongest. But sometimes there're fights that you're forced to take, like highground defence fights, roshan fights, smoke encounters, etc. So fight begins, I take my replicate's place and take someone out, but due to the nature of pub games and general uncoordinated positioning, Sven would jump on a couple of guys and wipe them out within the duration of his stun. Sometimes I get caught too, due to cleave damage and Sven aiming the stun at the one person next to me to avoid linkens blocking the stun. I have high armor and low HP, get cleaved and die within 2-3 slashes.

I know it's absolutely my fault that I get caught in bad positions, but the thing is there're times like this where I have to join fights like this which often than not play out to Sven's favour. If I let my teammates die and continue ratting I would not push any faster than Sven because of god strength. And if I am forced to take these fights I know I am not at my full potential yet and fights would normally go sour for my team.

I figure the key to preventing such fights from happening in the first place is to make huge space by myself and forcing reactions from the opponent team, but that tend to be hard.....
EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2016-09-14 14:16:25
September 14 2016 14:15 GMT
#637
Playing v Sven is the same for morph as anyone else. Watch your positioning, get your team to make good item choices, respect his timings.

Dragon lance pretty important if youre getting caught in cleaves

No matter the disorganized nature of pubs, it comes down to your positioning and decisions
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-09-14 17:43:42
September 14 2016 17:39 GMT
#638
@Eetee i think your last point is very good.

since you seemed to have a good timing on items compared to the rest of the pack what kind of engagement happens with the rest of your team is up to you. as you said, you make huge space just by being in the game

sometimes you have to get creative and waddle around looking to eblade combo early for some pre-fight damage.
sometimes you feel the need to wait out the 20s cd on replicate before taking the engagement.

i'm not sure if you've played starcraft but in Protoss vs Terran it was often a struggle to have enough for the main engagement as protoss. the terran has units that do massive damage in AOE and once their units are set up into position it's very unfavourable to attack into all this cost effectiveness.
however, protoss players naturally developed a style to slowly combat it over time. it started with the very first terran move. they (protoss) would send ranged units to trade shields to damage kite-able units (terran) and slow down the first push, ever so slightly. again and again until the actual force they met was much more weakened and the protoss had enough back at home with all the stalling.

against sven it's hard to say what you need, but kiting the BKB is always solid if possible. what can force the BKB early and thus make the player uncomfortable to commit to a fight? an eblade combo works, you can do it from waveform and from an even further away starting point if you built a blink dagger on morph.

pickoffs is like weakening the terran army by numbers. the bulk of the army loses the support units that actually hold everything together and allow for the push to deal damage at the end.
to slow the army down, or in dota to slow the push down, you can choose very opportune times to rat. a sven without god's strength on doesn't necessarily damage buildings faster than you do on morphling. therefore if you trade heroe(s) early for sven to overcommit the spell, he can't base race you later on and they actually do need to respond to your rat at that point and your teammate will probably be able to come up in time to hold the main engagement down.

since you are pushing at least one lane down at a time that lane's push will be stalled at least a minute at a time just based on how far the creeps need to travel.
you know all the little things you can do. bait with heroes that have blink dagger for disjointing and snuffing smokes
thankfully, morph is one of such heroes with a couple nearly-untouchable methods of escape.

maybe really, you just need to figure out who is going to be hitting buildings on their team. if you make that hero or set of heroes uncomfortable enough, they will call back. that is what highground defense is all about. as the offense you put yourself in a predictable area and eat all sorts of spells at a chokepoint that you woudln't normally have to eat out in open field.

so count your cooldowns, ethblade 20~, replicate 20s~, god's strength ~60s, bkb ~60s, boots of travel, 45s, two adaptive strikes, one with ethblade, one without. same deal with waveform. these are all quite low CD's that you know all the untouchable comboes with. he on sven is reliant on cooldowns (and sometimes mana pool) much more than you are and perhaps that would have given you more windows to abuse.


and sometimes, you're just at the point that you replicate their farmed heroes and use it to fight.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Clarty
Profile Joined August 2012
Australia162 Posts
Last Edited: 2016-09-15 06:27:25
September 15 2016 06:25 GMT
#639
I mean if literally every single fight Sven catches 2-3 heroes including you and bursts them in stun duration then your team is doing something horribly wrong and I don't think you can win a game like this ever. Just spread out, try to make a pick happen early and bait out the Sven's important cds with your inherent slipperiness. Once he has blown his bkb/hammer/warcry you should be able to clear out the backline faster than he can because Sven is so immobile. If he tries to take you out it should work even better because he should never be able to kill you while his bkb ticks down if you play correctly.
Eetee
Profile Joined November 2011
Singapore373 Posts
September 15 2016 09:52 GMT
#640
@both posters above.

Firstly I think I am still not stretching Morphling's capability enough, be it ratting and forcing reactions from opponent team, or finding and making use of the fine balance between tankability and damage. Like some1 posted pages back, this hero really require a lot of finesse, and I mean a lot of finesse, played right this hero could really make pub games 1v9 and simply outcarry the opponent team...guess I gotta work on that.

@Clarty.

I only got caught once, by being next to my teammates whom Sven stunned and cleaved me to death. still it's one too many. My other teammates on the other hand is not always on the look out for Sven's entry into fights and got wiped a couple times.

Not sure if you agree with me on this but Sven(or other similar carries) at his peak really only need to win 2-3 crucial fights to close out the game. 1 fight to gain advantage/map control, 1 for Aegis and 1 more for high ground pushes. The couple games that I lost to Sven was 2 lost fights and Sven knocking at my highground, forcing a buy back from me and it all went downhill from there. I could no longer keep up in terms of farm.

Guess when playing morphling/Am like carries I should be more resolute about not taking unfavorable fights and just let my teammates die if they're that stupid. I always feel this compelling need to "help" my team and join fights even if I know somehow it's gonna end up in their favor, this is especially true in pub games where you get flamed the moment your teammates impulsively took a fight and die, and if I being the smart guy avoided death by not joining I get ping spammed and "report morph" in all chat..
EeeeeeeeeeeeeeeeTTeeeeeeeeeeee!
Kaj
Profile Joined April 2011
Singapore269 Posts
September 15 2016 12:03 GMT
#641
The thing with morph is that you depend heavily on ur team in the first 6-7 mins or so, in which they are able to secure your farm and let you have an ez aqulia roh whatever. Then in return you will create space for them. What morph wants are teammates that group up as 4 and keep fighting allowing him to split push as much as he wants to his hearts content.

The doomsday scenerio for morph is NOT having a ton of silences on the enemy or whatever, but your laning phase is sub par and you even feed, and you are unable to get items, due to a cancerous dual lane top, and your supports cant secure your farm, and you end up having items at a way later timing, and when you split push a lane you have to run at the sight of even a solo support. Then you are truly fucked as a morph.

And props to be mentioned is OD. The hero that is the hardest counter to Morph. DO NOT PICK MORPH into OD EVER. Unless you wanna be fucked 3 ways over.
ChunderBoy
Profile Joined August 2011
3242 Posts
September 15 2016 12:44 GMT
#642
i feel like this is gonna be morph's last patch for a long time,, too bad i didnt play him much for ez mmr
"mmr is a social construct" - tumblr
Eetee
Profile Joined November 2011
Singapore373 Posts
September 15 2016 13:36 GMT
#643
Really beesa? You expect him to be nerfed further into the oblivion?
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Velzi
Profile Joined June 2012
Finland659 Posts
September 15 2016 14:36 GMT
#644
3rd most played hero in +5k with 52% WR. Very likely idd to get nerfed.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 15 2016 14:54 GMT
#645
52% in 5k+ isn't that bad

I think it's more likely the meta shifts and leaves him behind than any direct nerfs although it's possible

Dragon lance will probably be nerfed again

Another nerf to sd would hurt him too

It's been a while since pushing was relevant, and any buffs to push like Lycan/np/Chen etc will hurt morph a lot.

If icefrog keeps the trend of patching helping support incomes, quick glimmer euls on 4 and 5 POS hurts him pretty bad too

Comeh
Profile Blog Joined July 2008
United States18918 Posts
September 15 2016 15:19 GMT
#646
IDK i dont even buy dragon lance on this hero fam

but yeah it'll get nerfed

i'd wager morph gets nerfed in some way more than any of his other skills.
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DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
September 15 2016 15:28 GMT
#647
is morphling aghs ever something you should pick up or are similarly priced items just always better
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 15 2016 15:31 GMT
#648
On support morph, sure.
On carry morph you'd need a very specific teammate whom copying would win the game for you. Unless you have basically incontrovertible evidence that a 2nd copy of that teammate's non ultimate abilities is game winning, aghs is a no-go.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 15 2016 17:06 GMT
#649
That aghS CD and downtime makes it really hard to do anything effective I think
DazzleEnthusiast
Profile Joined May 2014
United States72 Posts
September 15 2016 22:23 GMT
#650
yeah both answers make sense. seems like it could be fun with drow but i dont see much else for it. sad
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-09-16 09:33:46
September 16 2016 09:31 GMT
#651
On September 15 2016 18:52 Eetee wrote:
...
Guess when playing morphling/Am like carries I should be more resolute about not taking unfavorable fights and just let my teammates die if they're that stupid. I always feel this compelling need to "help" my team and join fights even if I know somehow it's gonna end up in their favor, this is especially true in pub games where you get flamed the moment your teammates impulsively took a fight and die, and if I being the smart guy avoided death by not joining I get ping spammed and "report morph" in all chat..


just responding to this portion of your post:
your winrate will probably noticeably go up if you start telling your teammates what to do in your games or what to expect in general. if it's true, it's not necessarily because the plans are good (as mine are often not) but because most if not everyone is on the same page that way, and it works anyway.

if it means telling your team to try and dodge or avoid certain parts of the map as they're most certainly warded, that could prevent the timeline of chain feeding into the jungle fight and losing buildings and maybe a buyback afterwards.
as the quote goes... the best laid plans... etc etc. often go wrong in other words. so just ask your teammates if they can do something that gives them a high chance of not dying for free and gets you something, like one extra wave of lane clear.

sure you will miss kill opportunities and your teammates can actually be saved sometimes if you show up, but your game sense doesn't give you a high chance to get the most of the situation in the first place because you don't recognize that opportunity yourself. if you just keep playing to get the where you yourself need to be then you'll find time to look around the map for extra, like kills, timings, etc.

what you're doing shouldn't exactly be regarded as smart either. there's probably a glaring hole in your play (as there is in most people's) that ends up triggering your teammates to underperform. i should word that better, but i can't atm.
but what i'm trying to say is that there is not one good way to play, there's 5 similar situations throughout the game and you all share the same sort of fate. figure it out together if possible, then work on the miniaturized plays that nobody bothers to micromanage.
you're not showing up to fights because you feel the expectations or pressure of your teammates to do something, you're showing up, instead, so that they don't get away with murder each and every time the other team decides to make a move on your side of the map.

"can't fight", or, "don't fight"
at least if your teammates understand what you're going to do instead [of showing up], they can try and buy extra time with the little heads up they have. also, your movements get less hesitant and you instantly go for the structure trade instead of thinking about the TP back.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
nojok
Profile Joined May 2011
France15845 Posts
September 16 2016 13:56 GMT
#652
On September 16 2016 00:28 DazzleEnthusiast wrote:
is morphling aghs ever something you should pick up or are similarly priced items just always better

On support, it's good with strength carries, as the agh's illusion has morph' stats, creating an agi carry with 30 agi is not super dope, the only I truely appreciated was DK, use it after he popped his ulti, if he has some items increasing attack speed to make up for your lack of agi it can really make a monster. On carry morph, I would say never, unless for some crazy pugna strat for the double nether ward value and double nether blast to take down towers in seconds while zapping opponents out of the map if they dare to spend mana.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Baggage
Profile Joined October 2012
Hong Kong593 Posts
Last Edited: 2016-09-17 15:06:00
September 17 2016 15:03 GMT
#653
I think when you're playing something like Morph/AM (who have very similar farming game plans), it's important to recognize that your hero forces your team to cater to a certain style of Dota that is centric to your timings as a carry. The tricky thing is, as nanoei has mentioned is recognizing when you need to adjust your playstyle to respond to the needs of your team.

A common pub scenario you'll encounter is where your team handily wins the laning phase 4v5 and you're comfortably farming without contributing. Mid-game comes around and your team starts losing 4v5 fights and falling behind. As much as your instincts want you to farm even more, it's important to learn which fights you can and should take and how to orient your goals with the teams. I'm a real believer in ping gaming and minimal communication, but in games where YOU need to dictate movement as carry simple statements like "I don't want to fight/push here cuz x hero has ulti" or "I really wanna get x item before we fight" can help get the team back on track and realise how to approach the mid to end game.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
Kaj
Profile Joined April 2011
Singapore269 Posts
September 17 2016 16:12 GMT
#654
I am pretty sure while morphling is a really good hero, hes definitely NOT a low mmr hero. By that i mean sub 5k hero. in which not only you are against the enemy team but you also need to have your teams mates not pick against you. Morph is 100% a split push hero. IF you are NOT picking morph to split push you are not playing the morph game right.
the bear jew
Profile Joined August 2014
United States3674 Posts
September 18 2016 05:22 GMT
#655
Well I saw how ridiculous Morphling is. Watched MSS timber with ritsu on enemy team as Morph, god damn if it was any other hero that game would of been over a long time ago, instead turns into 67 minute game.
DeMoN pulled off a Miracle and Flies to the Moon
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2016-09-18 20:35:33
September 18 2016 20:33 GMT
#656
this hero is unreal even in lower MMR like 4k.

if you got decent enough experience with playing morph, you can practically win games on your own.

you just really need to tell your team and be clear with the SPLIT PUSH ONLY mindset.

but the pick really needs to be towards last pick or you're in trouble. good news is, if you picked it early, then bait out the "counters", then just go support morph.

jokes on them.
zdarr
Profile Joined September 2010
France375 Posts
September 19 2016 16:17 GMT
#657
Is the eblade build dead? Or do people call the "farming one lane while 4 mates push another lane and join them to fight/hg" split push?
Baggage
Profile Joined October 2012
Hong Kong593 Posts
Last Edited: 2016-09-19 18:09:34
September 19 2016 18:07 GMT
#658
Far from it Eblade is still the item to go for in most games. I legitimately don't understand the impression people have that Morphling is super about the split push and not fighting whatsoever. Perhaps some clarification on the "split pushing" would be better.

Pre-Eblade you don't feel so comfortable about being forced to join/actively seeking fights, but you are more than capable should your presence be required. You bait an insane amount of focus on your hero and still live while your team cleans up. Once you have Eblade you'd much rather defend a tower and take a fight than split pushing because of the absurd and abusable power spike you're getting (unless you're really behind of course).
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
ChunderBoy
Profile Joined August 2011
3242 Posts
September 19 2016 18:33 GMT
#659
ya morphlings actually a teamfight god
"mmr is a social construct" - tumblr
Velzi
Profile Joined June 2012
Finland659 Posts
September 19 2016 18:40 GMT
#660
how come hero who can make fight 5v4 and after that deal as much damage as any other carry while soaking every single fucking spell from the enemy team without dying be teamfight god? i wonder..
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Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2016-09-19 20:01:17
September 19 2016 20:01 GMT
#661
On September 20 2016 03:07 Baggage wrote:
Far from it Eblade is still the item to go for in most games. I legitimately don't understand the impression people have that Morphling is super about the split push and not fighting whatsoever. Perhaps some clarification on the "split pushing" would be better.

Pre-Eblade you don't feel so comfortable about being forced to join/actively seeking fights, but you are more than capable should your presence be required. You bait an insane amount of focus on your hero and still live while your team cleans up. Once you have Eblade you'd much rather defend a tower and take a fight than split pushing because of the absurd and abusable power spike you're getting (unless you're really behind of course).

Not to mention its not like eblade isn't a good split push item - effectively having hte item in your inventory forces the enemy to respond to your split push very carefully, as if a support gets a little out of position you can kill them with eblade combo and replicate out, while forcing TPs. And it gives quite good stats.

Its just...fucking good.
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kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
September 20 2016 16:11 GMT
#662
Morphling is insane at lower MMRs u can destroy ur lane through playing rly aggressively and knowing the limits of waveform and morph since it's pretty much guaranteed the person ur laning against will not have that same understanding, meaning u can bait them and then turn it around very very easily
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2016-09-20 23:53:48
September 20 2016 23:49 GMT
#663
1v1 lanes he's pretty good. Personally I struggle in a lot of 2v2s unless the support is familiar with his limits as well. A lot of the kills he picks up end with him in a super exposed position that could easily mean a death or a full-str walk of shame if his lanemate doesn't respond correctly.

Idk I'm sure I'm just bad at him, but I do feel like his laning stage is very... brittle. Either you get what you need and then use high agi and waveform to crush your lane and then the game, or you get owned by some cancer duo and spend the whole game chasing your own powercurve.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-09-21 03:18:19
September 21 2016 03:16 GMT
#664
On September 21 2016 08:49 Belisarius wrote:
1v1 lanes he's pretty good. Personally I struggle in a lot of 2v2s unless the support is familiar with his limits as well. A lot of the kills he picks up end with him in a super exposed position that could easily mean a death or a full-str walk of shame if his lanemate doesn't respond correctly.

Idk I'm sure I'm just bad at him, but I do feel like his laning stage is very... brittle. Either you get what you need and then use high agi and waveform to crush your lane and then the game, or you get owned by some cancer duo and spend the whole game chasing your own powercurve.

Mirrors my experience, but I suck on the hero anyways. 2v1 is easy, 1v1 is doable in most MUs, 2v2 is a nightmare if their lane isn't super-weak. 2-3 base armor, low starting hp and low range just isn't great if you can't bully single people with your burst damage.

Then again the hero adds a lot of damage early on, so if you have an aggressive lion f.e. I can see him winning 2v2s as well. But yeah it's neigh impossible to make a go in a 2v2 MU without having to morph strength in the process, which means b2b in most cases. So even won 2v2s will still be far behind a 2v1 lane.
low gravity, yes-yes!
Belisarius
Profile Joined November 2010
Australia6230 Posts
Last Edited: 2016-09-21 03:31:21
September 21 2016 03:23 GMT
#665
I mean he can win 2v2s just fine, I'm not saying he's a weak laner. His base stats are compensated by his excellent nuke, customisable base damage/armour and hp on demand. He's quite a strong laner and he can wreck things with a good support.

It's just that if he comes up against a lane that's even stronger, or something goes wrong even in a fair matchup, his entire game gets super hard. Cancer dual offlanes are pretty common right now, as well.
Clarty
Profile Joined August 2012
Australia162 Posts
September 22 2016 04:20 GMT
#666
Even if you get owned in lane you can still catchup it just means you will have to rely on your allies to do stuff midgame while you farm up. With low agi you farm fairly fast and you can clear jungle reasonably decently with aquila+qb+ring. Also you have wave so you can tp to shit and contribute unlike other hard carries. Compared to other carries like Slark or Drow who becomes really useless if the lane goes bad morph is pretty decent.
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-09-22 21:00:55
September 22 2016 13:27 GMT
#667
a pretty moot comparison from me but i like that at least with slark that no matter how bad the lane is (dual lanes and all) all you need is 6 and a manageable amount of farm like iron talon + makings of an aquila or ideally closer to completed aquila with treads and 7 with max Q. you can still get that shadowblade in and around 13-16m despite the suffering in lane and that is your instant catchup. a lot of newer slark players have the trap of spending too much time trying to find kill bounty with SB and not abusing the jungling while they can, or using it as the primary way of catchup in the first place.

it sucks more for drow and you're not picking it to have an awful lane either (or on any safelane hero for that matter) but there's at least something with the naked morbid mask and level 6. the catchup takes quite a bit longer for that hero and i don't like it either, but there's something.

AM's catchup can be slow and is dependent on team, generally hopeful that there's a free lane about to push in, but the escape and mobility is there and widely accepted.

w/ morphling i think it's closer to drow/luna level of desperation farm as you'll most likely only have treads aquila or some mix and match with RoH. he's doing 100-something per auto attack, maybe 115+ with quelling but there's probably some deaths to your name, or low CS, or a dead tower and it is easy to see you're not in a lane and roam in on the jungle with wards. pudge in this event is pretty annoying ):.. riki... sadnewsbears

so to this start i think perserverance + dragon lance is the most obvious and stable build right now, but you need to be able to walk a lane to tower and finish the lance, and then linkens so you're on the same power level for quite some time.
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Baggage
Profile Joined October 2012
Hong Kong593 Posts
September 22 2016 14:22 GMT
#668
I find Morphling easier to play when people just start to gank train you all the time honestly because usually they'll under commit heroes and then your team TPs in and you counter kill the lot of them. Much simpler decision compared deciding when to TP in to join fights or w.e.

It's never ideal but you do jungle really fast on Morph even with a bad start you just go close to Max Agility + QB. I got stomped in lane 1v1 by a Timber the other day and jungled my way to 25 min Linkens + EB. Rotate between camps and waveform lane creeps to keep it pushed and it'll deter people from randomly roaming into the jungle. You will have to rely on your team to create space for you though, but thats the case for the majority of carries when they fall behind. Obviously a bit different depending on some of the heroes they might have.

Morph is definitely better to play from behind than an AM or something because you still have the tools to contribute and fight whereas AM is stuck down the path of searching the map for farm and maybe occasional end of skirmish mana void.
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Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 22 2016 23:34 GMT
#669
If your lane sucks really bad you can get talon too for catchup, it's like a mini midas.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
FFGenerations
Profile Blog Joined April 2011
7088 Posts
September 27 2016 16:45 GMT
#670
this hero is killing 2k pubs atm :/
being able to str gain thru stuns (?) is just ridiculous
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Velzi
Profile Joined June 2012
Finland659 Posts
September 27 2016 17:16 GMT
#671
On September 28 2016 01:45 FFGenerations wrote:
this hero is killing 2k pubs atm :/
being able to str gain thru stuns (?) is just ridiculous

disruptor, aa, riki, thank me later
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FFGenerations
Profile Blog Joined April 2011
7088 Posts
September 27 2016 17:44 GMT
#672
cool tnx
also i ban riki every game so :!
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Kaj
Profile Joined April 2011
Singapore269 Posts
September 28 2016 06:38 GMT
#673
Honestly? heroes like AA Disruptors Rikis are really not that much of a problem for a morph. Maybe disruptors, kunkkas etc can prove to be a challenge pre linkens, and even after it, but it doesnt affect your overall split pushing strategy much, and its not particularly hard to split push against those once you have linkens, or play around disruptor/AA ult in team fights.

I find that those heroes which morph are pretty bad against are high burst magical heroes, something along the lines of zeus, because u can very easily get random bursted down because u are always so low hp pools. Hes also pretty bad against tinkers because of how well tinker can handle morph's split push as well as aghs + aether lens is kinda hard for morph to fight/push into.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-09-28 06:42:45
September 28 2016 06:42 GMT
#674
tnx for the input. i mean ive been playing only support for a while for disrupter is an option
glimmer is good i think (glimmer is like a free bkb in 2k mmr lol)
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Kaj
Profile Joined April 2011
Singapore269 Posts
September 28 2016 06:42 GMT
#675
its also quite hard for morph to fight into heroes such as TB especially when he goes full agi morph when he has like 2-3 big items only because reflection is soooo good that during the 4 sec you would literally rekt yourself to death and be forced to waveform away.

mana burners like AM/OD/PL is also quite hard for morph to deal with. AM is 50/50 while OD and PL holds quite a significant advantage against morph in fights. if a PL is good he can easily dodge Eblade adaptives with dopple, and OD, just fucking rekts morph.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 28 2016 15:32 GMT
#676
Good Shadow demon players with maxed q, glimmer, and some combination of force or Euls or whatever is pretty hard to deal with.

If the SD has good positioning, ur gunna kill yourself from illusions or at least severely dmg your team.

I think Sd is better than all the "traditional" hard counters.

Maybe ET is better depends on the lineup
Kaj
Profile Joined April 2011
Singapore269 Posts
September 28 2016 17:44 GMT
#677
is there anyway of dealing with a tinker that has gotten a sub 9 min bots and just counter depush whatever lane you are in? I find it extremely hard to play the split push game especially when morph doesnt have much kill potential on tinker and has to basically content with hiding till tinker is gone then depushing the wave. but it makes split pushing extremely difficult as u are never able to force a 4v5.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
September 28 2016 17:58 GMT
#678
WOW i just played mid voker vs a morph and went like 0-3 and lost the tower in like 10 minutes

it was like, he is on 500 hp and i right click him once and he just waves into me under the tower, kills me in 3 hits then is instantly on 1000 hp and hitting creeps like i wasnt even in the game

i'm literally standing at my tier 2 after that staring at a guy on 500 hp afk farming while my team says report voker gg ez mid

after that i finish my midas and make a glimmer and turn into ward bitch coz my supports are not doing it and farm a linkens and we get back into the game with an AM / pudge stun (morph didnt make a linkens i guess)

ive never been so wrecked mid and felt so helpless in my life
https://www.opendota.com/matches/2675154198
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
saddaromma
Profile Joined April 2013
1129 Posts
September 28 2016 18:07 GMT
#679
I had a reasonably good success vs morph as PL. All you need is a good team so that they let you last pick and play around you. But its too much to ask in pubs. FeelsBad.
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 28 2016 19:17 GMT
#680
On September 29 2016 02:58 FFGenerations wrote:
WOW i just played mid voker vs a morph and went like 0-3 and lost the tower in like 10 minutes

it was like, he is on 500 hp and i right click him once and he just waves into me under the tower, kills me in 3 hits then is instantly on 1000 hp and hitting creeps like i wasnt even in the game

i'm literally standing at my tier 2 after that staring at a guy on 500 hp afk farming while my team says report voker gg ez mid

after that i finish my midas and make a glimmer and turn into ward bitch coz my supports are not doing it and farm a linkens and we get back into the game with an AM / pudge stun (morph didnt make a linkens i guess)

ive never been so wrecked mid and felt so helpless in my life
https://www.opendota.com/matches/2675154198



That uh shouldn't happen. Can't watch ATM but morphling is a bitch in lane, you just gotta abuse forge spirits and your base dmg.

At best the morph should be useless till lv 5-7 when he can get a wave pushed out. At worst you should dominate the lane so hard that he has to iron talon jungle
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-09-28 19:24:51
September 28 2016 19:20 GMT
#681
have a look if you're curious, i was clueless , probably i should have been more aggressive earlier on , idk i'm fucking shattered now, i managed to win 9 games in a row after being gimped down to 3k rofl
should probably just watch a high level replay sometime and that will answer all my questions
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 28 2016 21:12 GMT
#682
ya u lost cuz u started with a fucking ring of regen to go soul ring instead of a null talisman lol
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-09-28 21:49:47
September 28 2016 21:48 GMT
#683
LOL
fucking soul ring is the best item in dota i decided today
except when i was walking around with a soul ring recipe for 20 minutes on lion that was just a bit awkward
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
September 28 2016 22:02 GMT
#684
ok watever dude
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
ahw
Profile Blog Joined April 2011
Canada1099 Posts
September 28 2016 23:25 GMT
#685
yeah you need null and basi thats pretty much it. that is not worth analysing more than you tried to clown and you got dumpstered on
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2016-09-28 23:31:28
September 28 2016 23:30 GMT
#686
U can go QE and get wraith band lvl 1, it's better. But ya null or wraith lvl 1 with 2x faerie fire or 1x faerrie fire and a branch, get forge spirits, destroy him every time he tries to hit anything cos your range >>>>> his and your damage >>>> his and your HP and regen >>>>> his. There's no way you should lose that lane.

Soul ring on invoker only makes sense if you're bad and can't use mana properly. Don't do that.

If you're QE, get aquila, midas, raindrop, brown boots, go farm lane and jungle for 15 minutes and use sunstrike to "help team". Easiest dota of your life.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
DucK-
Profile Blog Joined January 2009
Singapore11447 Posts
September 28 2016 23:47 GMT
#687
I like soul ring on spamming heroes. Invoker doesn't have spells to spam.
Kaj
Profile Joined April 2011
Singapore269 Posts
September 29 2016 03:00 GMT
#688
u guys talk like invoker vs morph is so invoker favored, but its not really. :D It's all dependent on the first wave of creeps. If morph is able to get a good block off and get lvl 2 safely then hes completely fine. In fact the most dangerous part for morph vs invoker is before he gets his bottle. If he or a support is able to secure his lane in the first 2-3 mins and he gets a bottle on invoker, he has pretty good harass and kill potential on invoker, especially if creep equilibrium is not on invoker's side. Not to mention his kill potential with suipports is way higher than invoker has with supports.
FFGenerations
Profile Blog Joined April 2011
7088 Posts
Last Edited: 2016-09-29 12:23:20
September 29 2016 07:55 GMT
#689
On September 29 2016 07:02 ahswtini wrote:
ok watever dude


try to be nice bro

On September 29 2016 08:25 ahw wrote:
yeah you need null and basi thats pretty much it. that is not worth analysing more than you tried to clown and you got dumpstered on


ya too many ez games i haven't been forced to adapt and play like a higher tier player -__-

On September 29 2016 08:30 Birdie wrote:
U can go QE and get wraith band lvl 1, it's better. But ya null or wraith lvl 1 with 2x faerie fire or 1x faerrie fire and a branch, get forge spirits, destroy him every time he tries to hit anything cos your range >>>>> his and your damage >>>> his and your HP and regen >>>>> his. There's no way you should lose that lane.

Soul ring on invoker only makes sense if you're bad and can't use mana properly. Don't do that.

If you're QE, get aquila, midas, raindrop, brown boots, go farm lane and jungle for 15 minutes and use sunstrike to "help team". Easiest dota of your life.


oh so wraith builds into aquila, and i guess its VERY slightly better than basilius in terms of stats and VERY slightly worse than null in terms of stats (but null doesn't upgrade)?

yeah i'm decent with my mana, i was getting soul ring on oracle and it was god tier so i thought i'd try it out on voker for a bit , thanks for pointing out how much it gimped me everyone

i'm actually 73.5% with voker (19 games, various low tier) so yeah i enjoy the buttfuckery very much :D

On September 29 2016 12:00 Kaj wrote:
u guys talk like invoker vs morph is so invoker favored, but its not really. :D It's all dependent on the first wave of creeps. If morph is able to get a good block off and get lvl 2 safely then hes completely fine. In fact the most dangerous part for morph vs invoker is before he gets his bottle. If he or a support is able to secure his lane in the first 2-3 mins and he gets a bottle on invoker, he has pretty good harass and kill potential on invoker, especially if creep equilibrium is not on invoker's side. Not to mention his kill potential with suipports is way higher than invoker has with supports.


you got my back bro haha :D *tries not to go 0-3 next time*


i'm gonna go calibrate now so i can cut down on my playing lul
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 29 2016 20:33 GMT
#690
U get wraith band for Aquila which buffs forge spirits
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
FFGenerations
Profile Blog Joined April 2011
7088 Posts
September 29 2016 22:23 GMT
#691
cool neat
Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2016-09-30 03:32:49
September 30 2016 03:32 GMT
#692
oops double post
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Comeh
Profile Blog Joined July 2008
United States18918 Posts
September 30 2016 03:32 GMT
#693
On September 30 2016 05:33 Birdie wrote:
U get wraith band for Aquila which buffs forge spirits

its basically so you can take t1 tower quickly in the midlane which is like 90% of why invoker mid is a thing

the minor mana regen is mostly what invoker needs and you can ship 1 clarity at some point.

this is the wrong thread for invoker tho
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nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-09-30 20:37:11
September 30 2016 20:34 GMT
#694
On September 29 2016 12:00 Kaj wrote:
u guys talk like invoker vs morph is so invoker favored, but its not really. :D It's all dependent on the first wave of creeps. If morph is able to get a good block off and get lvl 2 safely then hes completely fine. In fact the most dangerous part for morph vs invoker is before he gets his bottle. If he or a support is able to secure his lane in the first 2-3 mins and he gets a bottle on invoker, he has pretty good harass and kill potential on invoker, especially if creep equilibrium is not on invoker's side. Not to mention his kill potential with suipports is way higher than invoker has with supports.



i'm assuming you mean "he gets bottle on morphling" right?

mid morphling has to start with tango + salve and some branches, or a full wraith band with pool and bounty rune-salve.
on top of a bottle he also needs early boots, then there's wand and drops. the point is, he needs a lot of early farm in the mid lane which you should not allow so easily.

like with any mid that starts with little regen, but especially against morphling, you can trade with spells and make it uncomfortable from the get-go because he's going to start with morph lvl 1. waveform at level 2 isn't very good either.
it's 3 bottle charges used to be able to have one waveform on the ready. he has to crow upon or shortly after getting the bottle that you have made quite late, so again 30s to 1m of harassing him (without bottle, possibly without boots yet where as you have them) where he feels uncomfortable.

if he is particularly good he'll use waveform invulnerability to damage you and dodge your spell simultaneously. only then can he contest you at that point IMO, but he basically has to guess when to waveform that way if the spell used on him is not a slow projectile.
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Kaj
Profile Joined April 2011
Singapore269 Posts
Last Edited: 2016-10-01 05:45:25
October 01 2016 05:43 GMT
#695
Actually thats not true :D. I played against a few 5/6k invokers, and i never really got dominated as a mid morph to the point where i felt that invoker had a huge advantage in the matchup. the only times i am really pressured is when the creep equilibruim is heavily in invoker's favor in the first 3 waves that im forced to give up some cs, since i cannot sit on top of my ramp and last hit.

Man you guys talk like invoker starts with 8+ hp regen, but its not really :D Most invokers will choose to go for like 2 or maybe 3 pts in q before lvl 5, and his regen is really not that impressive as long as u get a bottle on him, Once you get lvl 2 wave form, you can start fucking around with him once u get a bottle using waveform to trade aggrressively. And once invoker is on Q balls, his right click is not really that impressive. And trading spells for invoker is extremely extremely bad for invoker. Because 1) if you can force out a sunstrike or cold snap early, when his spells are shit, it drives his mana pool so low that with abottle u can easily bully him hard, and he wont be able to contribute to other lanes. Every invoker that has used a lvl 1 SS or lvl 2 SS at lvl 3 on me has more than often not lost their lane, because they cant do their forge spirit spam + cold snap, and they have to play scared as fuck, because whenever i see them use a forge spirit, i just wave form at lvl 2 in and right click the forge spirits down, and walk away, its even sweeter if they throw in cold snap because it fucks up their mana pool even harder and screws their laning even more. Honestly, once u get lvl 4. you can wave form in with impunity, as long as he has forge spirits out and u get him and the forge, you kill the forge and hes a sad sad panda.

Past lvl 6, u shld just push out waves and wave form in whastever because u get full HP/mana regen every 70secs. I would just push out waves and go farm camp whatever because its more efficient, because invoker cant contest the lane once u have somewthing like wand aqulia bottle, boots at like 7 mins onwards :D
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-10-01 13:36:29
October 01 2016 13:13 GMT
#696
I quoted you because my reading comprehension is awful or I just don't get it.
bottle on invoker? or who? again I'm assuming you mean morphling.

"you guys" or 'you guys talk like' is a misnomer.
each time you're referring to people in thread it's just one statement or one person saying something you specifically disagree with.

my own recent post is just basic and general advice against morphling @mid and directed towards FFG.
he can try trading early levels against his opponents and see how it feels compared to his experience where he let the morphling get levels early. this game the morphling started LVL1 with 4 naked tangoes and 1STR. that is punishable no matter how you slice it.

the dude even dies to a max-channeled illuminate in plain sight, later on.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Kaj
Profile Joined April 2011
Singapore269 Posts
October 01 2016 17:08 GMT
#697
im sorry for the confusion. i meant that if morph manages to get a bottle against invoker*
Kaj
Profile Joined April 2011
Singapore269 Posts
October 01 2016 17:09 GMT
#698
if morph manages to get a bottle on/against invoker. On in the context would be that he manages to farm it relatively safely against invoker.
nanaoei
Profile Blog Joined May 2010
3358 Posts
October 01 2016 18:07 GMT
#699
that's really good to know, i'll try to play more aggressive and lane control as morph while riding the bottle regen against invoker in my games. usually the bottle only takes until the 4th wave (2nd minute) if CS is perfect and invoker is also pretty weak early, only having the range advantage as you say.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 04 2016 17:39 GMT
#700
so what's the concept here? you morph a shitton of agi to guarantee last hit enough under 2 pooled tango and a salve to get bottle by min 2 and go from there?
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2016-10-06 17:12:37
October 04 2016 18:45 GMT
#701
personally go down to 4-8 str for ~60 atk as you do in safelane, you can do with less atk around 55/56. it balances out when you level up.
some mids have 60-70 as laning happens and they get items, so Aquila can give you the firm edge up again without putting you in danger zone.

I've barely run mid morphling but I like the idea of /WB + pool/ more than /2 sets of tangoes, circlet, branch spam/.
the latter build is for max 10 tangoes worth of regen, 2/8 of those tangoes used on the two extra branches you start with and it goes directly into a wand rush. I think it's much more sensical from safelane, but hey I'm sure someone's made it work. if you random it you can have the best of both worlds or have an all but late bottle.
I feel salve is necessary in some lanes, not in others. purely guesswork for that point.
4-8str at the start is standard. I think any less than that is disrespecting what can happen to you early levels.

if you wave form forward, it is 300 damage with an auto during the wave. you can trade with medusa this way once you see the snake come out, I don't know of any other spell that you can reasonably dodge and harass off of.
morph typically doing 80 at this point so 4 autos and you should be done with the added option of FF and/or str morph at the same time. we've all seen the str-morph trading, it's pretty potent past the early levels of morph or levels 5-7.

but really, that's all it is, lane shoving or last hitting under tower both good on morphling, +80-160HP a second if needed, and autoattacks. since you are mid, raindrops are a good bonus and you can plan around having one.

it positively affects you more than some mids because at least half of your overall damage/harass in lane is in autoattacks and not waveform, though they recently nerfed the drops proc rate.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
Comeh
Profile Blog Joined July 2008
United States18918 Posts
October 07 2016 23:40 GMT
#702
On October 05 2016 03:45 nanaoei wrote:
personally go down to 4-8 str for ~60 atk as you do in safelane, you can do with less atk around 55/56. it balances out when you level up.
some mids have 60-70 as laning happens and they get items, so Aquila can give you the firm edge up again without putting you in danger zone.

I've barely run mid morphling but I like the idea of /WB + pool/ more than /2 sets of tangoes, circlet, branch spam/.
the latter build is for max 10 tangoes worth of regen, 2/8 of those tangoes used on the two extra branches you start with and it goes directly into a wand rush. I think it's much more sensical from safelane, but hey I'm sure someone's made it work. if you random it you can have the best of both worlds or have an all but late bottle.
I feel salve is necessary in some lanes, not in others. purely guesswork for that point.
4-8str at the start is standard. I think any less than that is disrespecting what can happen to you early levels.

if you wave form forward, it is 300 damage with an auto during the wave. you can trade with medusa this way once you see the snake come out, I don't know of any other spell that you can reasonably dodge and harass off of.
morph typically doing 80 at this point so 4 autos and you should be done with the added option of FF and/or str morph at the same time. we've all seen the str-morph trading, it's pretty potent past the early levels of morph or levels 5-7.

but really, that's all it is, lane shoving or last hitting under tower both good on morphling, +80-160HP a second if needed, and autoattacks. since you are mid, raindrops are a good bonus and you can plan around having one.

it positively affects you more than some mids because at least half of your overall damage/harass in lane is in autoattacks and not waveform, though they recently nerfed the drops proc rate.

If I was going mid on this hero i'd probably go wraithband + 2 gg branches + 2 pooled tangoes, ferry a salve after getting 0:00 rune, and just work on that bottle. IDK maybe you just need to go 4 tangoes wraith band and ferry a salve though, probably depends who you are laning against.
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trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2016-10-13 01:30:51
October 13 2016 01:28 GMT
#703
don't beat me up here guys, but isn't vlads a great item on morph? get this instead of the typical aquila

bonus damage stacks with all that agi, and great for split push or the teamfights

probably delays your much more needed items, but just a thought
Baggage
Profile Joined October 2012
Hong Kong593 Posts
October 13 2016 03:07 GMT
#704
No stats, dead end item.
[10:23pm] Gosi: I want to be famous and have many twitter followers and get blowjobs during tournements at the bathroom [10:23pm] Gosi: do i play mnid or support for thhat [10:23pm] Gosi: u tell me
Mafe
Profile Joined February 2011
Germany5966 Posts
October 13 2016 11:46 GMT
#705
On October 13 2016 10:28 trinxified wrote:
+ Show Spoiler +
don't beat me up here guys, but isn't vlads a great item on morph?
get this instead of the typical aquila
+ Show Spoiler +

bonus damage stacks with all that agi, and great for split push or the teamfights

probably delays your much more needed items, but just a thought

aquila = almost 1k
vlads = 2.3k
It is just not the right comparision. Also I'd say that if you want a vlads in teamfights, someone else can make it (if there is a decent hero to get it), and morph still gets basically the full benefit while spending his money for something else.

Given the fact that (in my pubs) most morphs still go for shotgun builds with eblade, means that the earlier they are able to (ideally) instakill enemies, the better. Vlads does virtually nothing to help for this style of play.
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2016-10-13 22:49:52
October 13 2016 22:49 GMT
#706
On October 13 2016 10:28 trinxified wrote:
don't beat me up here guys, but isn't vlads a great item on morph? get this instead of the typical aquila

bonus damage stacks with all that agi, and great for split push or the teamfights

probably delays your much more needed items, but just a thought

I can see the idea, but morph needs stats to tank up or nuke down. He doesn't really right-click a lot in fights before manta/skadi because he can't really tank a lot before having to morph.
LS is nice but since you often go for RoH, you don't really need it.
Damage amp outside of fights is too expensive compared to quelling blade f.e.

Also yeah if anything you'd compare it to perseverance or dragon lance.
low gravity, yes-yes!
trinxified
Profile Joined December 2010
Canada7774 Posts
October 14 2016 07:40 GMT
#707
lol i knew it was bad. just liked it in a few games i played it in 4k.

that probably just means i coulda won easier without getting vlads
ForTheDr3am
Profile Joined November 2010
842 Posts
October 14 2016 09:50 GMT
#708
I imagine it could be useful together with an early dragon lance while transitioning into skadi/manta later on since it combines your basi and your hp sustain into one slot while scaling a bit with your more expensive items. Definitely useless when you are going for Linkens and/or Eblade though.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
October 14 2016 18:31 GMT
#709
On October 14 2016 18:50 ForTheDr3am wrote:
I imagine it could be useful together with an early dragon lance while transitioning into skadi/manta later on since it combines your basi and your hp sustain into one slot while scaling a bit with your more expensive items. Definitely useless when you are going for Linkens and/or Eblade though.

Problem is basically that the 1400 gold difference between Aquila and Vlads means Vlads is actually the worse damage option if you're going something like Aquila > Lance > Manta.

Aquila is +10 raw damage, and +7 more Agi than Vlads, then the 1400 gold is most of a Yasha or Lance.

So really the only thing you get from Vlads is lifesteal...and if that's all you want, Morbid Mask or HotD is still better value with better damage, more stats, faster progression to other items, etc.
Average means I'm better than half of you.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
October 15 2016 08:37 GMT
#710
I mean, vlads is a good item for someone on ur team to get, yeah.

Beyond that, nope.
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evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
October 16 2016 07:36 GMT
#711
So when do you go for right click and when you go for shotgun? What's the build order for items?

Presumably both can start with Aquila tread and wand. But then what?

On the one game I played I got linken into eblade...
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
October 16 2016 11:02 GMT
#712
On October 16 2016 16:36 evanthebouncy! wrote:
So when do you go for right click and when you go for shotgun? What's the build order for items?

Presumably both can start with Aquila tread and wand. But then what?

On the one game I played I got linken into eblade...

You pretty much always want to go shotgun, but you'd go for not-shotgun if your lane got rekt most likely.

Build order for item varies, but a pretty common opener is 4 branch, 1 circlet, 8 tangoes (giving you 10 tangos worth of regen). From here, complete wand and get brown boots, aquila, quelling blade.

After this there's a choice to make about skipping treads. Some people go from here straight into linkens, others get treads first, then linkens, then eblade.

Item choices after linkens boots eblade varies but you should consider: bkb, butterfly, skadi, manta, satanic. Satanic's a last-item kind of item. Butterfly and bkb are particularly important when playing vs antimage (a common matchup).

You could also mix things up, like getting a blink or hurricane pike. I like getting hurricane pike against a riki and a reliable stun but technically bkb is probably better. Pike is more aggressive than bkb.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Tuco
Profile Joined September 2010
China200 Posts
October 19 2016 00:22 GMT
#713
Did anyone see Aui's morph build in game 2 of NP vs FDL Summit AM qualifiers? It was pretty cool imo, running a core morph, but morphing strength most of the time. I only have one question, given you get all the utility out of strength adaptive strike if your strength is 50% higher than your agility, what was the reason for Aui sitting on like a 600% strength-to agility ratio?
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2016-10-19 07:18:03
October 19 2016 07:15 GMT
#714
Im pretty sure it wasnt 600%. Only the base stats (green numbers) were around that. You have to take into account the bonuses from items (red numbers) also. Not sure it was perfect 40% agi 60% str for max adaptive duration, but it was a lot closer than 14%/86% which your 600% number indicates.
Tuco
Profile Joined September 2010
China200 Posts
October 19 2016 13:25 GMT
#715
OMG you're right, I totally missed that! Thanks for pointing it out lol.
GOHF
Profile Joined December 2015
United States1864 Posts
November 18 2017 22:32 GMT
#716
I'm bumping this because of Morphling's dramatic changes in the latest patch. There's a lot of room for cheese with his skills and talents, but how is everyone running this hero?

I notice some still go for the tried and true Etherial Blade, but I'd also really like to see something janky done with the Waveform attacking enemies talent since those attacks can proc modifiers.
NO MORE CHEN NERFS!!!
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2017-11-18 23:31:49
November 18 2017 23:29 GMT
#717
I've seen Draskyl go Drums+DL+ghost, then he decided to skip ethereal and go for manta and bfly iirc. Game was rough though, so he might have thought that he needed the manta because he was dying too much.

Overall I'd say that the change to his ult is quite the nerf for the shotgun build, since you lack the replicate teleport to get out of aggressive waveforms. Ofc you can morph into another hero and add a nuke from there, but most (non-ultimate) nukes are worse than waveform in terms of damage as well as range.

Still morph is now somewhat useable. I doubt we'll ever see a pos1 morphling morph for more than 2-3 seconds, but the ability is pretty good on offlane or support morph and the two lives play, despite risky is at least good on paper for carry morphling.
low gravity, yes-yes!
GOHF
Profile Joined December 2015
United States1864 Posts
November 19 2017 01:04 GMT
#718
On November 19 2017 08:29 Archeon wrote:

Still morph is now somewhat useable. I doubt we'll ever see a pos1 morphling morph for more than 2-3 seconds, but the ability is pretty good on offlane or support morph and the two lives play, despite risky is at least good on paper for carry morphling.

I mean if there's a Terrorblade on the other team, you are definitely Morphing into that.
NO MORE CHEN NERFS!!!
nanaoei
Profile Blog Joined May 2010
3358 Posts
Last Edited: 2017-11-19 07:51:37
November 19 2017 07:46 GMT
#719
all else aside, i tell you what. he uses shrines really well, and lanes well with a good start.

i think morphlings ult will be used to buy time and to do niche actions. some buffs persist when you morph back.
i'm pretty sure press the attack works for instance.
i say niche, always, because you're losing a lot of dps to do this if this is your role in the game.
there's also the issue of vision and getting to the hero you need to replicate. terrorblade for example is perfectly fine with sitting back and taking what he can get. that, with his range talent.
or you can take brewmaster, throw a haze on someone pre-bkb. shit like that. you're a rubick.
i think the often forgotten trait about replicate is you can use it on illusions.

for builds, i've seen arteezy do diffusal dragon lance into skadi butterfly. because of the way his waveform talent works, i think you can ditch the eth blade. with the new change, i think linkens-first is a waste. perserverance is a weak first item when the mana regen can be replaced by other smaller items and morph obviously not taking any mana now and shrine/wand can take care of HP topups.

i think uptime for morph goes up a lot because the morphing takes no mana. that means more waveforms, more fighting, and i think safelane goes pretty well this patch, so far. your supports will naturally gravitate to your lane to control the rune trifecta. i feel like some of the offlane players i've played against get more desperate than ever and end up feeding trying to stretch limits for XP, or fighting for runes/control of the lane earlier on when they are susceptible.

there are strong offlanes and strong duo offlanes that will crush a morphling early. it's not as bad as when a drow gets run at now, but xp will be tight when it happens, and it's not for weaker players who just want to farm and right click to win.
*@boesthius' FF7 nostalgia stream bomb* "we should work on a 'Final Progamer' fangame»whitera can be a protagonist---lastlie: "we save world and then defense it"
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