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The thing with morph is that you depend heavily on ur team in the first 6-7 mins or so, in which they are able to secure your farm and let you have an ez aqulia roh whatever. Then in return you will create space for them. What morph wants are teammates that group up as 4 and keep fighting allowing him to split push as much as he wants to his hearts content.
The doomsday scenerio for morph is NOT having a ton of silences on the enemy or whatever, but your laning phase is sub par and you even feed, and you are unable to get items, due to a cancerous dual lane top, and your supports cant secure your farm, and you end up having items at a way later timing, and when you split push a lane you have to run at the sight of even a solo support. Then you are truly fucked as a morph.
And props to be mentioned is OD. The hero that is the hardest counter to Morph. DO NOT PICK MORPH into OD EVER. Unless you wanna be fucked 3 ways over.
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i feel like this is gonna be morph's last patch for a long time,, too bad i didnt play him much for ez mmr
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Really beesa? You expect him to be nerfed further into the oblivion?
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3rd most played hero in +5k with 52% WR. Very likely idd to get nerfed.
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52% in 5k+ isn't that bad
I think it's more likely the meta shifts and leaves him behind than any direct nerfs although it's possible
Dragon lance will probably be nerfed again
Another nerf to sd would hurt him too
It's been a while since pushing was relevant, and any buffs to push like Lycan/np/Chen etc will hurt morph a lot.
If icefrog keeps the trend of patching helping support incomes, quick glimmer euls on 4 and 5 POS hurts him pretty bad too
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IDK i dont even buy dragon lance on this hero fam
but yeah it'll get nerfed
i'd wager morph gets nerfed in some way more than any of his other skills.
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is morphling aghs ever something you should pick up or are similarly priced items just always better
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On support morph, sure. On carry morph you'd need a very specific teammate whom copying would win the game for you. Unless you have basically incontrovertible evidence that a 2nd copy of that teammate's non ultimate abilities is game winning, aghs is a no-go.
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That aghS CD and downtime makes it really hard to do anything effective I think
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yeah both answers make sense. seems like it could be fun with drow but i dont see much else for it. sad
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On September 15 2016 18:52 Eetee wrote: ... Guess when playing morphling/Am like carries I should be more resolute about not taking unfavorable fights and just let my teammates die if they're that stupid. I always feel this compelling need to "help" my team and join fights even if I know somehow it's gonna end up in their favor, this is especially true in pub games where you get flamed the moment your teammates impulsively took a fight and die, and if I being the smart guy avoided death by not joining I get ping spammed and "report morph" in all chat..
just responding to this portion of your post: your winrate will probably noticeably go up if you start telling your teammates what to do in your games or what to expect in general. if it's true, it's not necessarily because the plans are good (as mine are often not) but because most if not everyone is on the same page that way, and it works anyway.
if it means telling your team to try and dodge or avoid certain parts of the map as they're most certainly warded, that could prevent the timeline of chain feeding into the jungle fight and losing buildings and maybe a buyback afterwards. as the quote goes... the best laid plans... etc etc. often go wrong in other words. so just ask your teammates if they can do something that gives them a high chance of not dying for free and gets you something, like one extra wave of lane clear.
sure you will miss kill opportunities and your teammates can actually be saved sometimes if you show up, but your game sense doesn't give you a high chance to get the most of the situation in the first place because you don't recognize that opportunity yourself. if you just keep playing to get the where you yourself need to be then you'll find time to look around the map for extra, like kills, timings, etc.
what you're doing shouldn't exactly be regarded as smart either. there's probably a glaring hole in your play (as there is in most people's) that ends up triggering your teammates to underperform. i should word that better, but i can't atm. but what i'm trying to say is that there is not one good way to play, there's 5 similar situations throughout the game and you all share the same sort of fate. figure it out together if possible, then work on the miniaturized plays that nobody bothers to micromanage. you're not showing up to fights because you feel the expectations or pressure of your teammates to do something, you're showing up, instead, so that they don't get away with murder each and every time the other team decides to make a move on your side of the map.
"can't fight", or, "don't fight" at least if your teammates understand what you're going to do instead [of showing up], they can try and buy extra time with the little heads up they have. also, your movements get less hesitant and you instantly go for the structure trade instead of thinking about the TP back.
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On September 16 2016 00:28 DazzleEnthusiast wrote: is morphling aghs ever something you should pick up or are similarly priced items just always better On support, it's good with strength carries, as the agh's illusion has morph' stats, creating an agi carry with 30 agi is not super dope, the only I truely appreciated was DK, use it after he popped his ulti, if he has some items increasing attack speed to make up for your lack of agi it can really make a monster. On carry morph, I would say never, unless for some crazy pugna strat for the double nether ward value and double nether blast to take down towers in seconds while zapping opponents out of the map if they dare to spend mana.
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I think when you're playing something like Morph/AM (who have very similar farming game plans), it's important to recognize that your hero forces your team to cater to a certain style of Dota that is centric to your timings as a carry. The tricky thing is, as nanoei has mentioned is recognizing when you need to adjust your playstyle to respond to the needs of your team.
A common pub scenario you'll encounter is where your team handily wins the laning phase 4v5 and you're comfortably farming without contributing. Mid-game comes around and your team starts losing 4v5 fights and falling behind. As much as your instincts want you to farm even more, it's important to learn which fights you can and should take and how to orient your goals with the teams. I'm a real believer in ping gaming and minimal communication, but in games where YOU need to dictate movement as carry simple statements like "I don't want to fight/push here cuz x hero has ulti" or "I really wanna get x item before we fight" can help get the team back on track and realise how to approach the mid to end game.
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I am pretty sure while morphling is a really good hero, hes definitely NOT a low mmr hero. By that i mean sub 5k hero. in which not only you are against the enemy team but you also need to have your teams mates not pick against you. Morph is 100% a split push hero. IF you are NOT picking morph to split push you are not playing the morph game right.
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Well I saw how ridiculous Morphling is. Watched MSS timber with ritsu on enemy team as Morph, god damn if it was any other hero that game would of been over a long time ago, instead turns into 67 minute game.
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this hero is unreal even in lower MMR like 4k.
if you got decent enough experience with playing morph, you can practically win games on your own.
you just really need to tell your team and be clear with the SPLIT PUSH ONLY mindset.
but the pick really needs to be towards last pick or you're in trouble. good news is, if you picked it early, then bait out the "counters", then just go support morph. 
jokes on them.
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Is the eblade build dead? Or do people call the "farming one lane while 4 mates push another lane and join them to fight/hg" split push?
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Far from it Eblade is still the item to go for in most games. I legitimately don't understand the impression people have that Morphling is super about the split push and not fighting whatsoever. Perhaps some clarification on the "split pushing" would be better.
Pre-Eblade you don't feel so comfortable about being forced to join/actively seeking fights, but you are more than capable should your presence be required. You bait an insane amount of focus on your hero and still live while your team cleans up. Once you have Eblade you'd much rather defend a tower and take a fight than split pushing because of the absurd and abusable power spike you're getting (unless you're really behind of course).
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ya morphlings actually a teamfight god
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how come hero who can make fight 5v4 and after that deal as much damage as any other carry while soaking every single fucking spell from the enemy team without dying be teamfight god? i wonder..
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