[Hero] Morphling - Page 2
Forum Index > Dota 2 Strategy |
![]()
Firebolt145
Lalalaland34490 Posts
| ||
![]()
TheYango
United States47024 Posts
On April 03 2013 15:10 Firebolt145 wrote: Approach it differently. Instead of waveforming to him to hit him, walk up to him and hit him a couple times. Once he comes close, waveform away. This. Waveform's AoE hits slightly behind where you start, so even if you wave away, you can generally get it to hit him if you time it right. | ||
Ramiz1989
12124 Posts
On April 03 2013 15:54 TheYango wrote: This. Waveform's AoE hits slightly behind where you start, so even if you wave away, you can generally get it to hit him if you time it right. Guys, I know that, I don't see that doing much, really. As I said, before getting bottle, he won't really stay near creeps. And even if I manage to do that, I will not be able to kill him, and he won't be stupid enough to stay near creeps if he is on low HP. Even if he is on low HP, he will last hit few creeps here and there, from distance using Void, and get that bottle really fast if he started with 3 branches and 1 tango. And then with his strength growth, mobility and bottle you can't do much. He can be aggressive on you, and still not be in any kind of trouble. I am really now convinced in what you are saying. If we had any kind of VOD or something to see Morph beating NS, or even getting ahead by little, I would gladly see it. | ||
Belisarius
Australia6228 Posts
Now my problem is laning stage. He just feels so fragile; either I get a couple early kills and dominate, or I have to morph away all my mana and damage just staying alive and am totally impotent for the next five minutes. There isn't really an in-between... Just ended up against a huskar and a silencer duolane and had absolutely no freaking clue what to do. That shouldn't even be a legitimate thing, but I found that Huskar's spears destroyed my hp and silencer obliterated my mana to the point where I barely got a creep till they left lane to gank. I'm starting to wonder if it's actually safer to run carries in the offlane in pubs; at least then I'm likely to vs. another carry+support rather than some combo designed to ruin my day. | ||
Cyx.
Canada806 Posts
On April 04 2013 10:34 Belisarius wrote: Okay, starting to get the hang of morph. Now 6-5 up from 0-5. Now my problem is laning stage. He just feels so fragile; either I get a couple early kills and dominate, or I have to morph away all my mana and damage just staying alive and am totally impotent for the next five minutes. There isn't really an in-between... Just ended up against a huskar and a silencer duolane and had absolutely no freaking clue what to do. That shouldn't even be a legitimate thing, but I found that Huskar's spears destroyed my hp and silencer obliterated my mana to the point where I barely got a creep till they left lane to gank. I'm starting to wonder if it's actually safer to run carries in the offlane in pubs; at least then I'm likely to vs. another carry+support rather than some combo designed to ruin my day. Well, that's actually a pretty legit thing to run in the offlane in pubs - like you say, it's kind of designed to wreck your day. You have to play really safe against that lane. You're probably not going to get a lot of farm, so get what you can using the regen you have and try to get levels as much as possible. Also, playing safe while your support pulls a lot will help you get a level advantage in that lane, as will just having a good lane support in general, since it's just really brutal levels of harass coming from both of them, and you have a hard time getting rid of curse of the silent if he decides to level it. Also, this is probably a really good lane to go tranquils on if you're not already doing that against this kind of lane. Overall, if you feel like you're going to be eating a ton of harass, it's okay to sacrifice some of your early farm for the sake of being able to stay in lane safely and get your levels up. You can flash farm pretty well later in the game with waveform (as we've already talked about) so you can make up for a bit of a farm disadvantage as long as you don't die. Also, if you've morphed away all your mana and damage, just go back. It's an escape, not a sustain tool - it'll get you away, but it won't let you stick around. Glad you're having a fun time with morph though =) you are pretty much exactly the kind of person this guide was written for, so it's wicked that you're sticking with it and doing better. | ||
saddaromma
1129 Posts
I mostly go with 2agil/1stren. Its slightly less hp than you'd normally have, but it makes you a potent fighter. I try not to be cute with morph ability. Sometimes I pop 'morph strength' in dire situations (when I'm not in a complete panic mode). Plus adaptive strike is gonna do max damage. Stun is kinda attractive, but having too much strength is useless on morhpling. | ||
Cyx.
Canada806 Posts
On May 06 2013 15:35 saddaromma wrote: What's the desired agility/strength ratio? I mostly go with 2agil/1stren. Its slightly less hp than you'd normally have, but it makes you a potent fighter. I try not to be cute with morph ability. Sometimes I pop 'morph strength' in dire situations (when I'm not in a complete panic mode). Plus adaptive strike is gonna do max damage. Stun is kinda attractive, but having too much strength is useless on morhpling. It's not something that's nearly as easy as that - it's a pretty situational skill. Mostly you want to be able to do your damage without getting burst down. As long as you manage your mana properly, giving yourself enough time to morph strength is all you need to do to survive, so judge the heroes you're up against. Playing against a Lina or a Lion? Might want to stick on about 900 hp throughout the early game, then when they start getting scary and you have a few more stat items go up to around 1200 in the midgame. Playing against a more physical DPS lineup? 700 hp will probably do you just fine throughout the early game and give you a ton of damage, once you have a few stats and everyone starts getting a bit scary 1000-1100 should be just fine. Learn how much damage the other heroes do, how much time you need to react and adjust accordingly. | ||
![]()
Firebolt145
Lalalaland34490 Posts
On February 12 2014 00:26 Cerberus2589 wrote: I've just started learning how to play Morphling and it's great so far but I'm trying to decide how best to get Morphling into a mid game fighter. Especially in public matches it's not always the best to just sit in lane/jungle for 30 mins and hope that your team can hold out until you get fat. Of course if that does happen the game is probably won but I don't feel like that's the best way. Right now I really like early HotD. Is there any particular reason why this is rarely advised until later on in the game? I find that is allows you to jungle really effectively early and farm quickly. Also EBlade after Linkens just feels like it takes so long early on and the build up isn't amazing. I feel kind of useless until this item is finished. I like Manta a lot on Morphling and if left unchecked in a team fight can absolutely wipe supports in no time, perhaps I should be rushing this after Linkens instead of EBlade most of the time. EBlade is good against a squishy lineup I just feel like it's maybe a bit overrated. Also as for Linkens although the stats are good a Perseverance often feels like enough if you don't need to spell block. I think sometimes I would rather go for a BKB since rushing Linkens every game just feels a bit silly. On February 12 2014 00:59 Sn0_Man wrote: Mods are gonna complain that this is the wrong thread and point you to this one: http://www.teamliquid.net/forum/viewmessage.php?topic_id=405533 If you actually want answers, the reason E-blade feels slow/low impact to you is because you aren't good enough to farm it fast enough. HotD doesn't give morph anything he wants until he's got at least 2 big items, probably 3. On February 12 2014 01:28 Blackfeather wrote: I agree, high agility morph has lots of armor and dps, so clearing the jungle shouldnt be a problem. Since the hero is pretty hard to kill you can also farm the lane in situations where others cant, so the jungle isnt as important. Third you have an aoe-nuke to fasten up jungling. Morph also can't really clear stacked ancients very well. E-blade is pretty insane. One-shotting supports is incredibly demoralizing for the enemy team and really beneficial for your teamfights. On February 12 2014 02:06 Cerberus2589 wrote: Ah.. sorry I wasn't sure which thread I should post in. I knew about that other one but thought people would rather I post in this one since it's more recent. Yeah I just thought perhaps quick lifesteal if your lane wasn't going well would allow him to keep in the jungle if needs be. Also since he has mana problems early on he wouldn't have to rely on the nuke too much since he can just right click everything down. Yeah I guess I don't farm amazingly right now it's getting better but on a good game I am usually getting between 600 - 700 GPM. I need to make better use of replicate/TPs to farm around the map with Morphling. | ||
Sn0_Man
Tebellong44238 Posts
| ||
![]()
Firebolt145
Lalalaland34490 Posts
If you have more feedback feel free to mention it in the Strategy Forum Guidelines thread, since that's a more appropriate place than here. | ||
Cerberus2589
83 Posts
![]() | ||
ItsMeDomLee
Canada2732 Posts
What people don't realize is that HotD is a half item and rushing that only to delay your next item (in morph's case either linkens or manta) is like buying a perseverance and never using it to build anything. It's just bad decision making and you WILL get punished for it. In the one game that you don't, chances are your team was already winning the game for you anyways and you were a complete nonfactor. Btw. Trashling is a bad hero and you should only pick it if you want to lose. | ||
nomufftotuff
16 Posts
Something like standard opening item slotting into aquilla-boots-drums-linkins followed by manta/eb/skadi, or even hand if you want to transition to hard carry mode? | ||
ChunderBoy
3242 Posts
On April 06 2014 16:39 nomufftotuff wrote: Does anyone have any recommendations for an active, lane-to-lane gank oriented, aggressive mid morphling? Something like standard opening item slotting into aquilla-boots-drums-linkins followed by manta/eb/skadi, or even hand if you want to transition to hard carry mode? gank if u get a rune, otherwise dont hold a tp to counter-gank enemies that dive allies on other lanes try to dive lane enemy at lvl 5 if uve already preharassed him bottle+ultimate orb is nicer than bottle+perseverance 15 wand charges on morph is pretty op also dont get drums also dont get manta unless its ur 3rd big item also satanic vs skadi vs butterfly has huge theorycrafting behind it, know when to get which, this will win or lose you games. i dont think ive ever lost a game as mid morph prolly did tho | ||
hrough
Germany212 Posts
| ||
ChunderBoy
3242 Posts
On April 06 2014 22:17 hrough wrote: Could someone please enlighten me why Morph should't go Drums? Seems like he makes a lot of use of the whole item to me, why not get it (especially in pubs, where you have to fight early often)? do u get drums on AM? | ||
hrough
Germany212 Posts
No. And i don't understand the point you are trying to make. I also don't go Battlefury on Morph, are you saying i should? PS: Still confused why Drums are a "never get" on Morph, i'd rather build Drums on Morph than on other, not that stat-based heroes. Not saying one should go always Drums on Morph. | ||
ZerG~LegenD
Sweden1179 Posts
Also, Bloodstone Morph? If the enemy lineup isn't suitable for Linkens. The respawn timer reduction is so good late game and Morph can make good use of pure +health. The mana reg can get a little over the board if you build up charges though. | ||
Zarathusta
United States114 Posts
On April 06 2014 22:17 hrough wrote: PS: Still confused why Drums are a "never get" on Morph, i'd rather build Drums on Morph than on other, not that stat-based heroes. Not saying one should go always Drums on Morph. I believe the theory is that Drums is essentially a discounted Ultimate Orb*. Since Linken's is a core Morph item, unlike on carries such as AM, spending 1775 on a Drum is a waste when for 325 more you can get the same item + build it into your first big core item. *Yes I know they are not the same. | ||
![]()
Firebolt145
Lalalaland34490 Posts
On April 07 2014 02:03 ZerG~LegenD wrote: Is Soul Ring legit on a free-farming safe lane Morph? It allows you to farm the jungle at insane speeds and gives you enough mana to go straight to an E-blade afterwards. Also, Bloodstone Morph? If the enemy lineup isn't suitable for Linkens. The respawn timer reduction is so good late game and Morph can make good use of pure +health. The mana reg can get a little over the board if you build up charges though. Never ever go bloodstone. Doesn't give you any damage, the health regen is meh, the mana regen is completely overkill. Gold is muuuuuuch better spent elsewhere. | ||
| ||