I remember the good old days, where once you get a skadi and manta, you can basically send one of his illusions to clear an ancient camp by themselves. Good old times. RIP TB.
[Hero] Terrorblade - Page 36
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Kaj
Singapore269 Posts
I remember the good old days, where once you get a skadi and manta, you can basically send one of his illusions to clear an ancient camp by themselves. Good old times. RIP TB. | ||
Archeon
3253 Posts
On March 11 2016 05:05 Kaj wrote: radiance tb is so shit, only because his illusions are no naga illusions. It wasnt that great when it was 6.82 TB where his illusions are actually pretty tanky, but they are just shit and bad now. Every hero alive can kill his illusion with a right click. I remember the good old days, where once you get a skadi and manta, you can basically send one of his illusions to clear an ancient camp by themselves. Good old times. RIP TB. Honestly that his illus are shit is the main reason to go radi in the first place. There's no item combi that lets them fight anything at 6-8k nw, with radi you can at least creepskip and farm jungle if you micro a lot. Without radi your illu won't kill the wave nor the camp. With radi they are at least annoying. Imo it's a judgement call depending on how good your lategame is and how hard the enemy will push. Radi/manta is the "I'm a naga"-build, you want to splitpush and control the map and farm until you are 6-slotted. Btw I see very little reason to put more than one point into illus on radi tb early on. Stats-heavy ((drums)/sny/(bkb)/skadi) is the "I need to get shit done in fights" build where you pretend to be tanky and want fight whenever meta is off cd. | ||
tehh4ck3r
Magrathea7032 Posts
his illusions are too squishy to get good use out of radiance. they probably push faster if you just tank them up with manta/skadi and have them hit creep waves if you have a manta his illusions can kill camps just fine | ||
nanaoei
3358 Posts
this is the sort of hero who can destroy lane, tp offlane and destroy that lane as well. grab a fast manta, for instance, start pressuring t2/t3's by 15 minutes or less. i played a lot of TB before the big nerfs and the addition to captain's draft, and his illusions were ridiculous strong and absolutely needed to be nerfed. now they survive long enough to tickle towers. you can't win by sitting 4k range from the enemy base and sending naga-like illusions. i don't think radiance necessarily provides farm where it doens't exist, i think that's a comfort item for carry players who don't try to optimize lane presence and jungle stacking. my opinion is simply that it's a strong lane hero who secures towers and provides a lot of lane pressure midgame, even without items. the way i see it, if you buy a fast radiance, your team suffers, you lose towers, you lose control of jungle, lanes suffer, game gets hard. with cds, with some important items, his single target is insane. if you get focused, his reflections are basically darkseer illusions on a shorter CD. he doens't need damage and can itemize HP and bkb to stay relevant. i just don't see where it fits into games where you've got say, and OD on the other team, though. radiance is definitely not a cost efficient item against that hero. i just dislike the idea of having to farm next item constantly between major fights on this hero. it's just less understandable when players lane better, group better, and make better use of smokes and vision. this is like an ember style hero except, there's no instant escape, no disables in his kit, no waveclear so niche and unreliable in comparison. what are you going to do when you meet this hero in your jungle, for w/e reason? you can just glimmer or straight up TP if it's an issue. he has to use a huge CD just to be able to deal damage. you count his cooldown like you count tidehunter's ravage and in some ways it plays out similarly. it's overall a very predictable playstyle, and i suppose that's why people choose to just play him as a different sort of radiance carrier. sits in jungle, farms lane safely, come out ahead in teamfights due to large networth and damage output, and you can't focus him willy nilly. | ||
ahw
Canada1099 Posts
I play this guy to rice unranked games so my builds are pretty weird. I don't get reflection, I get 1 pt in meta, and I max illusions and stats and play perpetual farm / rat with treads yasha radiance around 18 mins. I pretty much only do this in clowny unranked games, but I don't see radiance working without the stats, and if your gunna farm, might as well all-in on the farming efficiency Basically the idea is to use quelling blade illusions with tread strength, stats, and yasha to CS crazy effienciently. It's not very complicated and it's a fun way to play him. You can easily break all your Dota buff farming records. Doesn't really work though because you build an enormous net worth advantage and one pick off is generally game losing. Doesn't have sleep like naga unfortunately | ||
ZerG~LegenD
Sweden1179 Posts
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Logo
United States7542 Posts
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resilavoid
United States1 Post
On May 03 2016 02:36 Logo wrote: People have also suggested Dragon Lance now on TB since it gives 15 str and agi which is interesting for a fighting build as well. It's a pretty economical source of stats and the extra attack range has its use in teamfights. This makes me want to try jungle TB, and play him kind of similar too the old Lycan. | ||
Archeon
3253 Posts
On May 03 2016 02:36 Logo wrote: People have also suggested Dragon Lance now on TB since it gives 15 str and agi which is interesting for a fighting build as well. It's a pretty economical source of stats and the extra attack range has its use in teamfights. Wow I didn't even notice how freaking insane those stats per cost are. That's sny's stats for half the cost. How am I not building this on every ranged hero I consider drums on? | ||
ChunderBoy
3242 Posts
On May 04 2016 11:24 Blackfeather wrote: Wow I didn't even notice how freaking insane those stats per cost are. That's sny's stats for half the cost. How am I not building this on every ranged hero I consider drums on? the stats are good but thats all it is u hvae to ask urself do i rly want a dead end item just for the stats? | ||
evanthebouncy!
United States12796 Posts
not entirely sure why that would be useful but hey | ||
Erasme
Bahamas15899 Posts
On May 03 2016 02:09 ZerG~LegenD wrote: The new Vanguard seems pretty good on Terrorblade. Treads->Vanguard->Raindrops and push with your team while you build into more traditional items. Maxing Q second with a value point in W seems like a good idea, though I personally don't quite like that build. You farm so slow and lose a lot of your pushing power. this is wrong, you want to max illusions to farm/push faster. Idk about vanguard, i tried armlet with some success | ||
ahw
Canada1099 Posts
Abyssal is pretty good late too so u don't waste a slot. I know arm let is the hot item atm but tb doesn't need the armor and the dmg block on illusions is just straight up better | ||
Archeon
3253 Posts
On May 04 2016 11:52 ChunderBoy wrote: the stats are good but thats all it is u hvae to ask urself do i rly want a dead end item just for the stats? Well you can pretty much say the same thing for drums. And with average game times of 30-40 minutes, 2k gold items have become a lot more valuable. Also hurricane Pike beats sny in pretty much every imaginable situation. It's mainly mediocre on tb because his illus want the target to stay close. It still offers amazing utility. | ||
evanthebouncy!
United States12796 Posts
your range is pretty shit, and now everybody builds blademail, and your HP pool isn't too hot. A lot of times I died try to sunder people because you're nearly always disabled toward the end of your lifespan Do you try to focus on the squishies or what. A lot of times I feel I have item but not quite sure how to properly fight | ||
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Ver
United States2186 Posts
If you went radi and have a sense of where their team, is you can often screw with their initiations with running an illusion ahead of your team. If your range form is on cd and your team lacks great ways to hold the enemy in place or the other team has really strong aoe, it can often be better to split up some illusions and have them each go on a different hero like Naga. | ||
Erasme
Bahamas15899 Posts
On May 10 2016 05:50 evanthebouncy! wrote: how do you actually teamfight with this guy? your range is pretty shit, and now everybody builds blademail, and your HP pool isn't too hot. A lot of times I died try to sunder people because you're nearly always disabled toward the end of your lifespan Do you try to focus on the squishies or what. A lot of times I feel I have item but not quite sure how to properly fight You fight by being absurdly more farmed than the opponent. It's actually the only way to play that hero. | ||
ChunderBoy
3242 Posts
On May 10 2016 10:46 Erasme wrote: You fight by being absurdly more farmed than the opponent. It's actually the only way to play that hero. thats also my conclusion after playing him recently | ||
evanthebouncy!
United States12796 Posts
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BluemoonSC
SoCal8908 Posts
basically like others have said you need to be more farmed, or split push until you're more farmed. I've always liked building BOTs on this hero, but drums got nerfed so im not sure how I'd adjust to tank up afterwards | ||
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