
[Hero] Undying - Page 4
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govie
9334 Posts
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Kreb
4834 Posts
I had whatever 300-400 games of Ogre before he became fotm. Now I don't like how they destroyed his damage. I preferred the old one and not the new 15ARMORAND1200HPANDBASE10REGENLVL1OGRE. Getting Agh back then no one played him was fun because people didnt expect the crazy damage and would whine when you randomly kill enemy carries in 2sec. :p And I had some 150 games of Centaur offlane before he was almost ever picked in pro games and pro teams would still do random position 1 centaurs (wtf). He was an offlaner from day1 to me, just as spirit breaker is. And I feel certain that whenever SB becomes pro game material it will be offlane too. My roaming/offlane lvl1 boots first into mek Huskar and support Morphling are still in development. | ||
Torte de Lini
Germany38463 Posts
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Ramiz1989
12124 Posts
On January 23 2015 22:24 Torte de Lini wrote: I think Meka on Undying is still good, but yeah, maybe it is situational now. I think most of the heroes that always went for Meka, has it as situational right now because of increased mana cost. I really like Eul and Atos on Undying, tried it out few times and it work wonders. Atos is also situational(even though benefits for Undying are almost always good), but Eul is great. | ||
govie
9334 Posts
On January 23 2015 21:51 Kreb wrote: Thats actually true. I pretty much always (in every game I play) like the do well with "less liked" anti-fotm stuff. I had whatever 300-400 games of Ogre before he became fotm. Now I don't like how they destroyed his damage. I preferred the old one and not the new 15ARMORAND1200HPANDBASE10REGENLVL1OGRE. Getting Agh back then no one played him was fun because people didnt expect the crazy damage and would whine when you randomly kill enemy carries in 2sec. :p And I had some 150 games of Centaur offlane before he was almost ever picked in pro games and pro teams would still do random position 1 centaurs (wtf). He was an offlaner from day1 to me, just as spirit breaker is. And I feel certain that whenever SB becomes pro game material it will be offlane too. My roaming/offlane lvl1 boots first into mek Huskar and support Morphling are still in development. I got approx 170 ogre games before the aghschange, i didnt like it and havent played him much eversince. You should try clockwerksupport or atleast a more utility oriented clockwerk, setup kills like a batrider from lvl 2 and onwards, TQ's are basically enough and cheap, euls before aghs grants 2 setups instead of one. It is gonna be the new meta with swm in a supportcombo (82 games and a 61% winrate until now with utilityclock, 1 of the most fun heros in the game). | ||
Rocket-Bear
3070 Posts
Terrible at zoning heroes in the lane Which means he is kind of useless before level 6 Slow farmer for a support. Usually nice to get some extra gold when possible but don't want to spend too much time doing so. Very level dependant in general. Level 1 cog is good but the other spells really need levels to be good. It's not like vengefuls stun that is super strong from level 1. It's really difficult do get all your spells off without decent farm. You will usually have to play very defensive as a support clock so getting in people's face with battery assault is very unlikely. He has the same weaknessess as Omniknight. But Omniknights spells are so much better than Clocks for a support. Even if clock and omni are played very differently I just don't see the reason to pick Clock support over Omni + a different initiator. Like Omni support + Storm mid. Teams has been experimenting with Clock support but it almost always end up failing, it's just not that strong. Lose too much early game for what he does later. Edit: Also don't know how an undying thread went to discussing ogre and clock but try to stay on topic I guess. Including myself ._. | ||
Ramiz1989
12124 Posts
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Sassback
United States718 Posts
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dadde
Italy314 Posts
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75
Germany4057 Posts
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Rocket-Bear
3070 Posts
It's like 5k gold which could be Atos + Mek. Or Pipe + Vlads. Which both seem so much stronger. Undying wants to fight a lot early game, so it just makes a lot more sense to go for early game fighting items. Undying's farming pace is really slow. Fighting with just arcanes is way more risky than arcanes + mek. You will win the fights a lot more often which leads to towergold / map control. Destroying towers to reduce the mapcontrol is so big. So not spending gold with a hero that needs to fight a lot early game just feels like a bad build. The recipe itself almost cost the same as a Mek ._. Skillbuild is a bit more flexible. I just think Decay scales better than Soul rip. It's very rarely you get to rip from more than 10-12 target, so you don't need that to increase. The CD reduction is nice but it's the same for Decay and Decay has a bit more damage scaling. 1-1-3 should always be the opening build imo. Then after that it's a bit more situational. Arcanes + Magic Stick + Basi -> Mek -> Euls or Atos. I think Undying is one of the few heroes where Atos is really good. Shivas / Vlads / Crimson Guard / Pipe / Necro 3 / Blademail / Force staff all are viable pickups. | ||
dadde
Italy314 Posts
On February 03 2015 03:01 75 wrote: never thought about refresher. ill give it a try sure! IN PUB you ll like zero farm or something really close to it. just invest is something you gonna need 100%. | ||
AkipAkip
13 Posts
The change to tombstone zombies in 6.84 eliminated a good amount of undying's counters. As well as many of this lane counter's has been untouched such as Antimage, Faceless, and Drow. Lotus Orb is a great Undying item and a good alternative to Eul's (because that item got nerfed). Solar Crest seems to be a good situation item. However Guardian Greaves might be a good LATE game item, but due to the cost as well as Tranquil/soul ring and Trends/Bottle being too good on undying, I don't myself picking up Guardian Greaves. Other late game items should be priorities such as Shiva's and Aghs over Guardian Greaves. The whole "Undying is useless after 20 mins" will be invalidate. The change to kill bounties will keep Undying relevant throughout the game. If Undying isn't nerfed (directly or indirectly) he will become the nightmare of pubs. The only viable counter in this new 6.84 meta will be Slark, Kotl and Nyx. | ||
evanthebouncy!
United States12796 Posts
just a point of curiosity, does howl works on zombies? | ||
Ramiz1989
12124 Posts
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lolfail9001
Russian Federation40190 Posts
On May 02 2015 21:36 Ramiz1989 wrote: Just realized that Undying has been buffed in another way. Zombies don't have ~40 HP anymore, but 2 HP and Heroes are dealing 2 damage to them while creeps are dealing 1, so they need 2 hits. If you have just Headress or Mekansm that has regen aura, your Zombies cannot die to creeps anymore because they are getting back to the full HP the moment creeps hit them. That is pretty big as creeps were killing Zombies way too fast before this. I am fairly certain Zombies just don't have HP anymore. They just die in fixed amount of hits and this is the way to show amount of hits it takes to kill them. | ||
Ramiz1989
12124 Posts
On May 02 2015 23:04 lolfail9001 wrote: I am fairly certain Zombies just don't have HP anymore. They just die in fixed amount of hits and this is the way to show amount of hits it takes to kill them. It works like HP though because regen kicks in the moment they take hits from creeps and creeps can't kill them anymore. You can do double or triple stacks in the radiant jungle with all three camps and then place one Tombstone to clear all three of them at the same time if you have Headdress. | ||
Altsa
Finland990 Posts
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AkipAkip
13 Posts
On May 02 2015 05:25 evanthebouncy! wrote: ^ my friend and I ran hohohaha + undying offlane for about 7 games in 6.83, they were all easy wins. just a point of curiosity, does howl works on zombies? No, howl only works for unit you control. Zombies are uncontrollable. | ||
rabidch
United States20289 Posts
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