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[Hero] Undying - Page 9

Forum Index > Dota 2 Strategy
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Prev 1 7 8 9 All
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 22 2015 17:29 GMT
#161
haha imagine if undying has shrapnel instead of soul rip.
that'll be game over.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
HollywoodHolocaust
Profile Joined August 2014
49 Posts
June 29 2015 10:39 GMT
#162
Did anything happen to this hero that I missed? His win rate and pick rate dropped significantly the past month in public, and he was not in the top 10 pick/ban during ESL. I know there was the soul rip mana cost in 6.84b and the tombstone health reduction in 6.84c, but these were both before the TI5 qualifiers where he was sitting at over 90% pick/ban.

He is still a good and popular hero, but I can't explain this change.
Belisarius
Profile Joined November 2010
Australia6231 Posts
Last Edited: 2015-06-29 11:20:00
June 29 2015 11:13 GMT
#163
I mean he's still sitting on a 60+% winrate and a 70+% P/B in progames. That's pretty good.

It's not an unusual sequence of events for a hero who is so strong in such an obvious way. He had a massive peak when he first landed in the meta because nobody knew what to do about him, but now teams have learned to play around his powercurve he's dropping off to a strong-but-not-in-every-game baseline.

Similar story in pubs. Minor nerfs coupled with people learning not to stand in tombstone reel him in from being the undisputed MMR-dispenser he started as. Of course he's still strong, but these days if you're a budding cancer-picker you've got lesh/ursa/zeus/necro/gyro/bloodseeker to consider as well.
HopLight
Profile Blog Joined January 2009
Sweden999 Posts
June 29 2015 13:55 GMT
#164
On May 23 2015 02:29 evanthebouncy! wrote:
haha imagine if undying has shrapnel instead of soul rip.
that'll be game over.


Still a strong dual lane.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22208 Posts
June 29 2015 13:55 GMT
#165
is necro still good??
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Belisarius
Profile Joined November 2010
Australia6231 Posts
Last Edited: 2015-06-29 23:58:43
June 29 2015 23:56 GMT
#166
Deleting a hero from dota never goes out of style, imo. He's always gonna be a pubstomper.

Real games I don't think he's amazing this patch; reaper's seems better the later games go.
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
June 30 2015 00:13 GMT
#167
in the context of this thread maybe he meant necrobook?

necrobook always feels meh to me unless you need the detection or mana burn for some specific reason

off topic: the existence of glimmer cape feels like quite a nerf to necrolyte
posting on liquid sites in current year
Belisarius
Profile Joined November 2010
Australia6231 Posts
June 30 2015 06:01 GMT
#168
True.

idk I get book if I'm ahead and we need a bit more pushing power to close it out, which is a situation Undy finds himself in often. It always feels a bit awkward though.
manicmessiah
Profile Joined June 2015
United States107 Posts
June 30 2015 08:19 GMT
#169
What seperates a good undying from a really good undying?

No seriously, all the hero has to do is plant a tombstone and run at things
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2015-06-30 19:21:18
June 30 2015 19:15 GMT
#170
a really good undying will dominate his lane harder by being aggressive as possible without feeding

lots of undyings underestimate how much killing power they actually have early on and miss out on kills and such

undying's itemization is really flexible too and itemizing properly into the midgame depending on situation is probably a big deal
posting on liquid sites in current year
HollywoodHolocaust
Profile Joined August 2014
49 Posts
July 01 2015 08:14 GMT
#171
You can definitively overestimate yourself also. Tombstone isn't chaotic offering, and Undying doesn't have much health without decay stacks. He can't initiate everywhere, people will just run away and then Undying is out of mana and is a sitting duck. Especially if he is in a solo lane, reading the situation, force a fight at the right time, or "look weak" to trick opponents into going on him in a situation where they should not.

A decent Undying can use decay and tombstone in early teamfights to get a lot of work done, but will be a bit clueless and pick slightly desperate fights, get ganked or just waste his time if the game isn't really shaping up the way he wants it to. A really good Undying player will always find a way.
nojok
Profile Joined May 2011
France15845 Posts
July 01 2015 10:33 GMT
#172
On July 01 2015 04:15 SpiritoftheTunA wrote:
a really good undying will dominate his lane harder by being aggressive as possible without feeding

lots of undyings underestimate how much killing power they actually have early on and miss out on kills and such

undying's itemization is really flexible too and itemizing properly into the midgame depending on situation is probably a big deal

This only works against opponents willingly trading their lives for a bit of farm, playing defensive and catching back in farm later is the correct way to go against undying if you can't kill him.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-09-27 12:15:25
September 27 2015 11:41 GMT
#173
So anyone else tried the new Agh? Ive only played it three games now but honestly it seems a bit too strong. I've ended up more of a carry than anything else.

Some pointers how I played him:

- You need to be #3 now. You're taking the offlane farm, not your buddy. Duo offlane is probably still preferable, but you want a supp and not a farmer with you. 30min #4 Agh probably wont scare anyone. I wonder if you could make him work as #2 even...

- You need to play more greedy. Previously you kinda seached for any early game fight you could find. I dont think you should be afraid to stick around and farm now though. If you manage to win the offlane and force their carry away, feel free to stay and farm.

- 10str steal is constant and doesnt scale. As such, get Agh as first item, the earlier you get it the better. I've just got some basic Treads/Wand/(tried soul ring too but wasnt sold on that) and then straight Agh. Cheap stuff like bottle or basi is probably ok too.

- BKB feels like core. You need to survive and be in the middle of fights. If you die to magic burst before your 2nd decay you barely do anything. Ive got BKB after Agh all games.

- Shivas, AC, Halberd very much recommended following items. Armor is super good most games, you get the health from Agh+BKB+all the str stealing, you want armor with all that health. Can also do utility stuff like Vlad or Hex if needed.

- Not sure about the build. Tomb feels underwhelming early. And max soul rip at lvl 7? Nah.... I've tried maxing decay first with a point or two in tomb just in case. Something like 4-1-2-1 -> 4-4-2-1 or something, but really dont know. Tomb really doesnt feels too hot at all. Sure it got a lategame survival buff, but zombies also barely scratch people lategame. It feels like the hero is about Agh and multiple enemy decays now. Although decay by no means good for farming, it can maginally increase your farming speed too.

+ Show Spoiler +
Shoutout to the 378hp at 25min Ember who lost about half his health to a decay against my 3.2k hp undying
http://imgur.com/zlCjeu1

Buckyman
Profile Joined May 2014
1364 Posts
Last Edited: 2015-09-27 15:30:56
September 27 2015 15:25 GMT
#174
Protip: Tombstone can clear multiple stacks with a single cast, or push a side-lane while clearing the pull camp.

If you have a dual lane that can protect it, dropping the tombstone behind their safe-lane tower at level 3 can not only eat the creep wave and pullcamp, but has results ranging from an easy tower dive, to zoning them back to their tier 2, to taking down the tower.
Ramiz1989
Profile Joined July 2012
12124 Posts
September 27 2015 16:13 GMT
#175
Yeah even if Tombstone is nerfed, you simply aren't doing much without it and I would still max it as soon as possible. Zombies deal less damage but they still slow people a lot and if you place Tomb in a good spot it will be very hard for enemies to kill it. It is also the only way of clearing large number of creeps/neutrals fast even though it has somewhat long cooldown.
But yeah, I knew that this kind of Aghs upgrade will be close to broken the moment I saw it.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
juracule
Profile Joined November 2013
292 Posts
September 27 2015 19:58 GMT
#176
aghs is actually so good. I was sceptical of spending 4.2k gold on a hero who can't farn to make one of your spells 2.5x better but it actually has very good lategame presence. Build aghs then stack armor/evasion in the form of blademail/solar crest
GOHF
Profile Joined December 2015
United States1864 Posts
December 25 2017 02:52 GMT
#177
Super bumb just for some perspective. Where is Undying now? He doesn't really seem that good, at least not from the angle of a support which is where we last saw him. He dies too fast, a lot of heroes don't care about Tomb Stone beyond the laning phase, and if he's not going to get tanky items if he's a support. Is it time to put him back into position 3 to play a more aggressive version of Omniknight?
NO MORE CHEN NERFS!!!
Archeon
Profile Joined May 2011
3253 Posts
Last Edited: 2017-12-25 03:58:56
December 25 2017 03:54 GMT
#178
If you farm him he's heavily outclassed by Omni and Abba, if you don't farm him he's heavily outclassed by Ogre. Atm a pos 4 needs to be able to roam, which he can't, a position 3 needs to be able to either provide loads of utility or initiate, which he both can't and tombstone isn't strong enough to play him as a hard 5.

He can still win lanes, push early towers and he's ok around the roshpit, but that's all not important enough unless you play a very heavy pushing lineup.

Many items/changes benefit him somewhat, Solar is good, drums is good, SR is better than before. But all that doesn't make him relevant over other heroes.
low gravity, yes-yes!
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