that'll be game over.
[Hero] Undying - Page 9
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evanthebouncy!
United States12796 Posts
that'll be game over. | ||
HollywoodHolocaust
49 Posts
He is still a good and popular hero, but I can't explain this change. | ||
Belisarius
Australia6231 Posts
It's not an unusual sequence of events for a hero who is so strong in such an obvious way. He had a massive peak when he first landed in the meta because nobody knew what to do about him, but now teams have learned to play around his powercurve he's dropping off to a strong-but-not-in-every-game baseline. Similar story in pubs. Minor nerfs coupled with people learning not to stand in tombstone reel him in from being the undisputed MMR-dispenser he started as. Of course he's still strong, but these days if you're a budding cancer-picker you've got lesh/ursa/zeus/necro/gyro/bloodseeker to consider as well. | ||
HopLight
Sweden999 Posts
On May 23 2015 02:29 evanthebouncy! wrote: haha imagine if undying has shrapnel instead of soul rip. that'll be game over. Still a strong dual lane. | ||
ahswtini
Northern Ireland22208 Posts
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Belisarius
Australia6231 Posts
Real games I don't think he's amazing this patch; reaper's seems better the later games go. | ||
SpiritoftheTunA
United States20903 Posts
necrobook always feels meh to me unless you need the detection or mana burn for some specific reason off topic: the existence of glimmer cape feels like quite a nerf to necrolyte | ||
Belisarius
Australia6231 Posts
idk I get book if I'm ahead and we need a bit more pushing power to close it out, which is a situation Undy finds himself in often. It always feels a bit awkward though. | ||
manicmessiah
United States107 Posts
No seriously, all the hero has to do is plant a tombstone and run at things | ||
SpiritoftheTunA
United States20903 Posts
lots of undyings underestimate how much killing power they actually have early on and miss out on kills and such undying's itemization is really flexible too and itemizing properly into the midgame depending on situation is probably a big deal | ||
HollywoodHolocaust
49 Posts
A decent Undying can use decay and tombstone in early teamfights to get a lot of work done, but will be a bit clueless and pick slightly desperate fights, get ganked or just waste his time if the game isn't really shaping up the way he wants it to. A really good Undying player will always find a way. | ||
nojok
France15845 Posts
On July 01 2015 04:15 SpiritoftheTunA wrote: a really good undying will dominate his lane harder by being aggressive as possible without feeding lots of undyings underestimate how much killing power they actually have early on and miss out on kills and such undying's itemization is really flexible too and itemizing properly into the midgame depending on situation is probably a big deal This only works against opponents willingly trading their lives for a bit of farm, playing defensive and catching back in farm later is the correct way to go against undying if you can't kill him. | ||
Kreb
4834 Posts
Some pointers how I played him: - You need to be #3 now. You're taking the offlane farm, not your buddy. Duo offlane is probably still preferable, but you want a supp and not a farmer with you. 30min #4 Agh probably wont scare anyone. I wonder if you could make him work as #2 even... - You need to play more greedy. Previously you kinda seached for any early game fight you could find. I dont think you should be afraid to stick around and farm now though. If you manage to win the offlane and force their carry away, feel free to stay and farm. - 10str steal is constant and doesnt scale. As such, get Agh as first item, the earlier you get it the better. I've just got some basic Treads/Wand/(tried soul ring too but wasnt sold on that) and then straight Agh. Cheap stuff like bottle or basi is probably ok too. - BKB feels like core. You need to survive and be in the middle of fights. If you die to magic burst before your 2nd decay you barely do anything. Ive got BKB after Agh all games. - Shivas, AC, Halberd very much recommended following items. Armor is super good most games, you get the health from Agh+BKB+all the str stealing, you want armor with all that health. Can also do utility stuff like Vlad or Hex if needed. - Not sure about the build. Tomb feels underwhelming early. And max soul rip at lvl 7? Nah.... I've tried maxing decay first with a point or two in tomb just in case. Something like 4-1-2-1 -> 4-4-2-1 or something, but really dont know. Tomb really doesnt feels too hot at all. Sure it got a lategame survival buff, but zombies also barely scratch people lategame. It feels like the hero is about Agh and multiple enemy decays now. Although decay by no means good for farming, it can maginally increase your farming speed too. + Show Spoiler + Shoutout to the 378hp at 25min Ember who lost about half his health to a decay against my 3.2k hp undying ![]() http://imgur.com/zlCjeu1 | ||
Buckyman
1364 Posts
If you have a dual lane that can protect it, dropping the tombstone behind their safe-lane tower at level 3 can not only eat the creep wave and pullcamp, but has results ranging from an easy tower dive, to zoning them back to their tier 2, to taking down the tower. | ||
Ramiz1989
12124 Posts
But yeah, I knew that this kind of Aghs upgrade will be close to broken the moment I saw it. | ||
juracule
292 Posts
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GOHF
United States1864 Posts
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Archeon
3253 Posts
He can still win lanes, push early towers and he's ok around the roshpit, but that's all not important enough unless you play a very heavy pushing lineup. Many items/changes benefit him somewhat, Solar is good, drums is good, SR is better than before. But all that doesn't make him relevant over other heroes. | ||
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