[Hero] Undying - Page 8
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govie
9334 Posts
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xAdra
Singapore1858 Posts
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Ramiz1989
12124 Posts
On May 10 2015 06:42 govie wrote: 220 damage nuke at lvl1 for 100 mana seems worth it. It's 180. Govie plz... Actually I don't think that build should be changed. You will just use your Soul Rip more carefully now and won't be using it as much as before. It is still stupidly strong spell and it isn't spammable at the early levels anyway because of the cooldown. You can solo almost anyone with Orb of Venom, 2 Decays and Soul Rip with some auto-attacks, in the early game at level 4-5, I don't see you being able to do that without Soul Rip. | ||
Torte de Lini
Germany38463 Posts
Usually as Undying, I go Arcane -> Meka -> (Glimmer Cape/Pipe of Insight/Solar Crest) -> Guardian Greaves But I still die relatively fast. Should I be opting for Blade Mail more or? | ||
govie
9334 Posts
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-Celestial-
United Kingdom3867 Posts
In my experience you don't really need to survive. Its a nice bonus but ultimately every second you're hanging around the middle of the fight and the enemy team is trying to focus you is another second they're not killing the tombstone or attacking your allies; meanwhile your allies should be pouring on the damage. Of course that requires your team to actually BE attacking. >_> | ||
BoZiffer
United States1841 Posts
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nojok
France15845 Posts
On May 19 2015 02:44 Torte de Lini wrote: Late-game, are you still suppose to be in the middle of fights or stay back and spam Q? Usually as Undying, I go Arcane -> Meka -> (Glimmer Cape/Pipe of Insight/Solar Crest) -> Guardian Greaves But I still die relatively fast. Should I be opting for Blade Mail more or? You should not have such a strict build on undying. You build whatever your team needs. Mek is far from that good on undying as it's hard to hit a meaningful mek timing in which case other items are usually better. Sometimes it's jsut better to yolo in and uby some times for your carry, sometimes it's better to stay back and keep your vlad/mek/forcestaff up for the team. | ||
Kreb
4834 Posts
On May 19 2015 02:44 Torte de Lini wrote: Late-game, are you still suppose to be in the middle of fights or stay back and spam Q? Usually as Undying, I go Arcane -> Meka -> (Glimmer Cape/Pipe of Insight/Solar Crest) -> Guardian Greaves But I still die relatively fast. Should I be opting for Blade Mail more or? Except for the items you mentioned: Ghost is often a great pickup after Mek if you're having an average/bad game. Also more for the #4 undying. If you're doing well and having lots cash (more likely for #3 undying), halberd, shiva or BKB are good depending on what you're up against. All helps your survivability nicely. Honestly BKB is an undervalued item on undying but its really good for someone whos in the middle of fights. If you're really poor and cant run into them in fights you can also build yourself like an extra support. Ghost+Force/Eul and stay back and focus on Q+W usage and smart force/eul usage. Theres so many viable items its hard to keep track of all and people will have a lot of different opinions though. But personally I often judge whether Im doing well enough to run headlong into fights (-> build tanky) or if I dont think I can (-> build utility). Im not really a fan of glimmer on him though. Doesnt use the attack speed and he needs more HP/Armor to survive well. Also might run into mana problems with both mek and glimmer even with mana boots. I see glimmer as more of a backline support item where you see who gets initiated on and save that guy. Not as an item for the guy who runs in first. Not a fan on blademail either. Obviously it can be good but I think you need a bigger HP pool to make use of it. You might just get bursted through it or die before you got to activate it if you have a blademail and 1200hp lategame. | ||
Torte de Lini
Germany38463 Posts
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govie
9334 Posts
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Torte de Lini
Germany38463 Posts
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Ramiz1989
12124 Posts
On May 19 2015 23:54 Torte de Lini wrote: I'm okay with Glimmer Cape on Undying, either to escape and pop my W or to use it on an ally who wants to channel their ultimate. It seems that a lot of people miss the second part of the item. Once they find out that you have Glimmer Cape they will start buying Wards/Gem/Dust, but ~73% of magic resistance is still really strong, after all in the early/mid game spells are doing most of the damage it helps a lot with the tanking during those 5 seconds, and you want to be as tanky as you could with Undying. And most of the pros I've seen get Glimmer on Undying, even though it's nerfed it is still a very good item for that amount of gold. | ||
Torte de Lini
Germany38463 Posts
On May 20 2015 01:27 Ramiz1989 wrote: It seems that a lot of people miss the second part of the item. Once they find out that you have Glimmer Cape they will start buying Wards/Gem/Dust, but ~73% of magic resistance is still really strong, after all in the early/mid game spells are doing most of the damage it helps a lot with the tanking during those 5 seconds, and you want to be as tanky as you could with Undying. And most of the pros I've seen get Glimmer on Undying, even though it's nerfed it is still a very good item for that amount of gold. That's exactly it. I don't want to invest in a full Hood of Defiance/Pipe of Insight (though if I haven't gone Glimmer Cape yet and the team needs it, then I will - but with a ton of Linas being played; I just got Glimmer Cape for her ult). | ||
govie
9334 Posts
PEHP2318 / MEHP1821 : lvl16 manaboot+wand+mek PEHP2318 / MEHP2276 : lvl16 manaboot+wand+mek+glimmercape (without active 35%m-res glimmercape, devilisk broken) PEHP2834 / MEHP2227 : lvl16 manaboot+wand+mek+sange PEHP3777 / MEHP2455 : lvl16 manaboot+wand+mek+armlet Seeing the numbers make me think sange or armlet are just better for around 2000 gold. Sange is upgradeable and armlet makes him literally undying. I'm in doubt, maybe glimmercape after mek+manaboot+wand is a bit late? (certainly on support undying) | ||
Ramiz1989
12124 Posts
On May 20 2015 02:45 govie wrote: Interesting. PEHP2318 / MEHP1821 : lvl16 manaboot+wand+mek PEHP2318 / MEHP2276 : lvl16 manaboot+wand+mek+glimmercape (without active 35%m-res glimmercape, devilisk broken) PEHP2834 / MEHP2227 : lvl16 manaboot+wand+mek+sange PEHP3777 / MEHP2455 : lvl16 manaboot+wand+mek+armlet Seeing the numbers make me think sange or armlet are just better for around 2000 gold. Sange is upgradeable and armlet makes him literally undying. I'm in doubt, maybe glimmercape after mek+manaboot+wand is a bit late? (certainly on support undying) When you are support Undying you probably won't be going for Mekansm anyway as it comes way too late and you won't be farming very well. Arcane Boots into Glimmer Cape is what most people do, while somebody else is getting the Mekansm. Undying isn't a fighter hero, and Armlet/Sange doesn't help anybody on your team, just gives you health since you won't be hitting them with your auto-attacks much. You might as well go for 2 Vitality Boosters, one for Heart and one for Rod of Atos or second Heart or something if you just want HP. | ||
gaijindash
Japan376 Posts
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Torte de Lini
Germany38463 Posts
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TheYango
United States47024 Posts
On May 20 2015 02:45 govie wrote: Interesting. PEHP2318 / MEHP1821 : lvl16 manaboot+wand+mek PEHP2318 / MEHP2276 : lvl16 manaboot+wand+mek+glimmercape (without active 35%m-res glimmercape, devilisk broken) PEHP2834 / MEHP2227 : lvl16 manaboot+wand+mek+sange PEHP3777 / MEHP2455 : lvl16 manaboot+wand+mek+armlet Seeing the numbers make me think sange or armlet are just better for around 2000 gold. Sange is upgradeable and armlet makes him literally undying. I'm in doubt, maybe glimmercape after mek+manaboot+wand is a bit late? (certainly on support undying) You can't really justify these items purely on EHP on a hero that fundamentally has a supportive usefulness. The items actually have to do something for your team. On May 20 2015 04:23 Ramiz1989 wrote: When you are support Undying you probably won't be going for Mekansm anyway as it comes way too late and you won't be farming very well. Arcane Boots into Glimmer Cape is what most people do, while somebody else is getting the Mekansm. Supporting the mana costs of both Meka and Glimmer is also basically impossible without the item progression of a core. | ||
Ramiz1989
12124 Posts
On May 22 2015 22:33 Torte de Lini wrote: I would say Tombstone is not as efficient as Shrapnel, but it's still crazy good. Uh? Tombstone is a lot scarier than Shrapnel, Shrapnel covers huge Area if you cast all three of them and is in general a real pain in the ass, but Tombstone either kills your whole team or slow your whole team down to the Upheaval level, which is the reason why enemy prioritize it more than heroes on your team lol. Also it doesn't make much sense to compare these two spells without the whole kit of those heroes, Undying is support/offlaner that needs only Arcane boots early in the game to be able to spam spells and all of his spells crush teamfights really really hard. On the other hand, Sniper is core and really isn't suited for early game even though Shrapnel is good spell. | ||
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