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[Hero] Undying - Page 8

Forum Index > Dota 2 Strategy
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govie
Profile Blog Joined November 2012
9334 Posts
May 09 2015 21:42 GMT
#141
220 damage nuke at lvl1 for 100 mana seems worth it.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
xAdra
Profile Joined July 2012
Singapore1858 Posts
May 10 2015 09:25 GMT
#142
I tested the No Soul Rip build for a bit during Undying's dominance and it isn't bad. You can still destroy a weak lane with powerful decays and tombstone as soon as they overextend.
Ramiz1989
Profile Joined July 2012
12124 Posts
May 10 2015 10:33 GMT
#143
On May 10 2015 06:42 govie wrote:
220 damage nuke at lvl1 for 100 mana seems worth it.

It's 180. Govie plz...

Actually I don't think that build should be changed. You will just use your Soul Rip more carefully now and won't be using it as much as before. It is still stupidly strong spell and it isn't spammable at the early levels anyway because of the cooldown.

You can solo almost anyone with Orb of Venom, 2 Decays and Soul Rip with some auto-attacks, in the early game at level 4-5, I don't see you being able to do that without Soul Rip.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 18 2015 17:44 GMT
#144
Late-game, are you still suppose to be in the middle of fights or stay back and spam Q?


Usually as Undying, I go Arcane -> Meka -> (Glimmer Cape/Pipe of Insight/Solar Crest) -> Guardian Greaves

But I still die relatively fast. Should I be opting for Blade Mail more or?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-05-18 17:55:43
May 18 2015 17:53 GMT
#145
Blade mail doesnt let you die slower most of the time, rightclicks still hurt and they probably wont die from that little bit of leftover damage.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
May 18 2015 18:56 GMT
#146
I tend to be more in the middle of fights to be honest. Drop Tombstone, press R and then try to survive as long as possible by abusing Q and W.

In my experience you don't really need to survive. Its a nice bonus but ultimately every second you're hanging around the middle of the fight and the enemy team is trying to focus you is another second they're not killing the tombstone or attacking your allies; meanwhile your allies should be pouring on the damage.

Of course that requires your team to actually BE attacking. >_>
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
BoZiffer
Profile Joined November 2011
United States1841 Posts
May 18 2015 20:18 GMT
#147
Personally, when I play I don't feel like blademail does much for the hero at that point in the game. I like the Glimmer Cape to get in close for a bit then just sort weave in and out when I can in the fight. If there were a synergistic item to bulk him up that might be good, otherwise I'm thinking maybe casual vit booster?
nojok
Profile Joined May 2011
France15845 Posts
May 18 2015 21:26 GMT
#148
On May 19 2015 02:44 Torte de Lini wrote:
Late-game, are you still suppose to be in the middle of fights or stay back and spam Q?


Usually as Undying, I go Arcane -> Meka -> (Glimmer Cape/Pipe of Insight/Solar Crest) -> Guardian Greaves

But I still die relatively fast. Should I be opting for Blade Mail more or?

You should not have such a strict build on undying. You build whatever your team needs. Mek is far from that good on undying as it's hard to hit a meaningful mek timing in which case other items are usually better. Sometimes it's jsut better to yolo in and uby some times for your carry, sometimes it's better to stay back and keep your vlad/mek/forcestaff up for the team.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2015-05-19 00:45:29
May 19 2015 00:22 GMT
#149
On May 19 2015 02:44 Torte de Lini wrote:
Late-game, are you still suppose to be in the middle of fights or stay back and spam Q?


Usually as Undying, I go Arcane -> Meka -> (Glimmer Cape/Pipe of Insight/Solar Crest) -> Guardian Greaves

But I still die relatively fast. Should I be opting for Blade Mail more or?

Except for the items you mentioned:

Ghost is often a great pickup after Mek if you're having an average/bad game. Also more for the #4 undying.

If you're doing well and having lots cash (more likely for #3 undying), halberd, shiva or BKB are good depending on what you're up against. All helps your survivability nicely. Honestly BKB is an undervalued item on undying but its really good for someone whos in the middle of fights.

If you're really poor and cant run into them in fights you can also build yourself like an extra support. Ghost+Force/Eul and stay back and focus on Q+W usage and smart force/eul usage.

Theres so many viable items its hard to keep track of all and people will have a lot of different opinions though. But personally I often judge whether Im doing well enough to run headlong into fights (-> build tanky) or if I dont think I can (-> build utility).

Im not really a fan of glimmer on him though. Doesnt use the attack speed and he needs more HP/Armor to survive well. Also might run into mana problems with both mek and glimmer even with mana boots. I see glimmer as more of a backline support item where you see who gets initiated on and save that guy. Not as an item for the guy who runs in first.

Not a fan on blademail either. Obviously it can be good but I think you need a bigger HP pool to make use of it. You might just get bursted through it or die before you got to activate it if you have a blademail and 1200hp lategame.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 19 2015 01:38 GMT
#150
I was definitely thinking of swapping out Blade Mail; never feels all that useful. Lotus Orb too, both felt underwhelming for him.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-05-19 06:59:23
May 19 2015 06:59 GMT
#151
and the pipe seems to make it less effective.
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 19 2015 14:54 GMT
#152
I'm okay with Glimmer Cape on Undying, either to escape and pop my W or to use it on an ally who wants to channel their ultimate.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Ramiz1989
Profile Joined July 2012
12124 Posts
May 19 2015 16:27 GMT
#153
On May 19 2015 23:54 Torte de Lini wrote:
I'm okay with Glimmer Cape on Undying, either to escape and pop my W or to use it on an ally who wants to channel their ultimate.

It seems that a lot of people miss the second part of the item. Once they find out that you have Glimmer Cape they will start buying Wards/Gem/Dust, but ~73% of magic resistance is still really strong, after all in the early/mid game spells are doing most of the damage it helps a lot with the tanking during those 5 seconds, and you want to be as tanky as you could with Undying.

And most of the pros I've seen get Glimmer on Undying, even though it's nerfed it is still a very good item for that amount of gold.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 19 2015 16:33 GMT
#154
On May 20 2015 01:27 Ramiz1989 wrote:
Show nested quote +
On May 19 2015 23:54 Torte de Lini wrote:
I'm okay with Glimmer Cape on Undying, either to escape and pop my W or to use it on an ally who wants to channel their ultimate.

It seems that a lot of people miss the second part of the item. Once they find out that you have Glimmer Cape they will start buying Wards/Gem/Dust, but ~73% of magic resistance is still really strong, after all in the early/mid game spells are doing most of the damage it helps a lot with the tanking during those 5 seconds, and you want to be as tanky as you could with Undying.

And most of the pros I've seen get Glimmer on Undying, even though it's nerfed it is still a very good item for that amount of gold.


That's exactly it. I don't want to invest in a full Hood of Defiance/Pipe of Insight (though if I haven't gone Glimmer Cape yet and the team needs it, then I will - but with a ton of Linas being played; I just got Glimmer Cape for her ult).

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2015-05-19 18:34:12
May 19 2015 17:45 GMT
#155
Interesting.

PEHP2318 / MEHP1821 : lvl16 manaboot+wand+mek
PEHP2318 / MEHP2276 : lvl16 manaboot+wand+mek+glimmercape (without active 35%m-res glimmercape, devilisk broken)
PEHP2834 / MEHP2227 : lvl16 manaboot+wand+mek+sange
PEHP3777 / MEHP2455 : lvl16 manaboot+wand+mek+armlet

Seeing the numbers make me think sange or armlet are just better for around 2000 gold. Sange is upgradeable and armlet makes him literally undying. I'm in doubt, maybe glimmercape after mek+manaboot+wand is a bit late? (certainly on support undying)
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Ramiz1989
Profile Joined July 2012
12124 Posts
May 19 2015 19:23 GMT
#156
On May 20 2015 02:45 govie wrote:
Interesting.

PEHP2318 / MEHP1821 : lvl16 manaboot+wand+mek
PEHP2318 / MEHP2276 : lvl16 manaboot+wand+mek+glimmercape (without active 35%m-res glimmercape, devilisk broken)
PEHP2834 / MEHP2227 : lvl16 manaboot+wand+mek+sange
PEHP3777 / MEHP2455 : lvl16 manaboot+wand+mek+armlet

Seeing the numbers make me think sange or armlet are just better for around 2000 gold. Sange is upgradeable and armlet makes him literally undying. I'm in doubt, maybe glimmercape after mek+manaboot+wand is a bit late? (certainly on support undying)

When you are support Undying you probably won't be going for Mekansm anyway as it comes way too late and you won't be farming very well. Arcane Boots into Glimmer Cape is what most people do, while somebody else is getting the Mekansm.

Undying isn't a fighter hero, and Armlet/Sange doesn't help anybody on your team, just gives you health since you won't be hitting them with your auto-attacks much. You might as well go for 2 Vitality Boosters, one for Heart and one for Rod of Atos or second Heart or something if you just want HP.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
gaijindash
Profile Joined January 2015
Japan376 Posts
May 21 2015 00:04 GMT
#157
This is what happens when you nerf sniper into the ground, he comes back as a zombie. tombstone is the new shrapnel
Courage does not always roar, sometimes courage is the little voice at the end of the day that says 'I will try again tommorow'
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 22 2015 13:33 GMT
#158
I would say Tombstone is not as efficient as Shrapnel, but it's still crazy good.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-05-22 14:47:14
May 22 2015 14:45 GMT
#159
On May 20 2015 02:45 govie wrote:
Interesting.

PEHP2318 / MEHP1821 : lvl16 manaboot+wand+mek
PEHP2318 / MEHP2276 : lvl16 manaboot+wand+mek+glimmercape (without active 35%m-res glimmercape, devilisk broken)
PEHP2834 / MEHP2227 : lvl16 manaboot+wand+mek+sange
PEHP3777 / MEHP2455 : lvl16 manaboot+wand+mek+armlet

Seeing the numbers make me think sange or armlet are just better for around 2000 gold. Sange is upgradeable and armlet makes him literally undying. I'm in doubt, maybe glimmercape after mek+manaboot+wand is a bit late? (certainly on support undying)

You can't really justify these items purely on EHP on a hero that fundamentally has a supportive usefulness. The items actually have to do something for your team.

On May 20 2015 04:23 Ramiz1989 wrote:
When you are support Undying you probably won't be going for Mekansm anyway as it comes way too late and you won't be farming very well. Arcane Boots into Glimmer Cape is what most people do, while somebody else is getting the Mekansm.

Supporting the mana costs of both Meka and Glimmer is also basically impossible without the item progression of a core.
Moderator
Ramiz1989
Profile Joined July 2012
12124 Posts
May 22 2015 16:04 GMT
#160
On May 22 2015 22:33 Torte de Lini wrote:
I would say Tombstone is not as efficient as Shrapnel, but it's still crazy good.

Uh? Tombstone is a lot scarier than Shrapnel, Shrapnel covers huge Area if you cast all three of them and is in general a real pain in the ass, but Tombstone either kills your whole team or slow your whole team down to the Upheaval level, which is the reason why enemy prioritize it more than heroes on your team lol.

Also it doesn't make much sense to compare these two spells without the whole kit of those heroes, Undying is support/offlaner that needs only Arcane boots early in the game to be able to spam spells and all of his spells crush teamfights really really hard. On the other hand, Sniper is core and really isn't suited for early game even though Shrapnel is good spell.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
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