[Hero] Undying - Page 6
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govie
9334 Posts
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fourthirds
Canada132 Posts
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Altsa
Finland990 Posts
They still take 2 hits to kill. You need lvl 4 Tombstone and lvl 1 Flesh Golem. If you are lucky and you dont get granite golems you can clear it alone. Otherwise the ancients have too much hp to kill with 1 tombstone, so you need to wait the cooldown again. In a real game just ask a teammate to help clearing the stack so you wont waste too much time. | ||
Kreb
4834 Posts
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govie
9334 Posts
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Ramiz1989
12124 Posts
On May 04 2015 03:51 Kreb wrote: Jesus people are jungling too often in pubs already but please why would you even consider jungling like one of the best laners in the game. Get to that offlane and make life hell for enemy carry. Always. If you are playing against 3-lane with 2-3 stunners and/or silencers, you are the one who's life will turn into hell. Played enough Undying games to know that. | ||
Kreb
4834 Posts
On May 04 2015 03:53 govie wrote: time for a kreb +5k guide m8, certainly with all the new items ![]() Would be hard to make a guide when there would be nothing new in it. The hero is like way more about how you play (mostly in the first 10-15min) than about what items you build. I still think Arcane (even more so now) into most of the time Mek into general utility (theres like 10-15 viable items) still is the way to go though. Would be hard to explain exactly when to get what item too because they're so many. I could probably play the same game twice and build different items because more than one fits the situation. Though I prefer the 4pos undying that helps a better scaling laning partner getting off to a good start over the 3pos one which many seem to play. I remember making this from three consecutive pages of undying (39 games) prepatch, should be almost all duo offlane with a farming partner: http://i.imgur.com/s2RuZmU.png On May 04 2015 05:55 Ramiz1989 wrote: If you are playing against 3-lane with 2-3 stunners and/or silencers, you are the one who's life will turn into hell. Played enough Undying games to know that. Obviously strong lanes happen. It does for every offlaner. Sometimes (its rare though!) you dont see a creep reaching the river before 5min of the game has passed. Sometimes you have to accept that your early game will be terrible. However jungling is not the answer unless you're a very strong jungler (bat, axe, etc). I dont know what would happen at lower levels of mmr if an offlaner would leave the lane empty, but at higher mmr the moment you leave to lane to loljungle then either A) Supports would instantly rotate leaving their carry alone. Now your mid and/or safelane is being pressured hard by two free'd up supports while you sit in your jungle and their carry freefarms. Great. B) They take your T1. Then they go to A. They will almost always need two supps to keep you out of exp range. Doubt any solo supp can. So if only one supp stays you will still get exp and the odd last hit to make it worth it, if not more. If two supps both stay then your laning will be shit but they are also committing three heroes to shutting down an undying. Thats definitely not always a good idea, probably more often than not it isnt. Forcing supports to stay in lane isnt something that should be underestimated, quite the opposite. But thats one of the main reasons why I like the duo offlanes so much more. You can pretty much always stay vs just about any tri. 2v3 is so much easier than 1v2 due to tombstone and decay both getting better against many targets, And while you might not kill them or win the lane you'll often disrupt their farm more than what the enemy offlane should do to your carry in the 1v2 situation on the other side of the map. | ||
acie
United States247 Posts
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hariooo
Canada2830 Posts
On May 04 2015 10:00 acie wrote: undying #1 win rate this patch so far, like what happened? no easy way to deal with tombstone really | ||
Fencar
United States2694 Posts
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Belisarius
Australia6231 Posts
Either way Undy is bonkers. Anecdotally, he seems to scale much more smoothly past 10-15 minutes now. | ||
dadde
Italy314 Posts
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HollywoodHolocaust
49 Posts
On May 04 2015 10:00 acie wrote: undying #1 win rate this patch so far, like what happened? It is mostly that his role has been made much better. You receive more gold for kills and less for creeps, and the rubber band effect has been reduced. This means he will receive more gold for his early aggression and is able to maintain it throughout the game where he would previously completely stall at 20 minutes. | ||
Exoteric
Australia2330 Posts
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synapse
China13814 Posts
On May 04 2015 19:18 Exoteric wrote: pick gyro, he's one of the only heroes that effectively deals with tombstone now Naga support -> ult to kill the tombstone? | ||
govie
9334 Posts
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ahw
Canada1099 Posts
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xAdra
Singapore1858 Posts
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AkipAkip
13 Posts
Not worth it imo, also zombies are not affected by song. Any natural deso users counters tombstone pretty hard. Tomb only has 5 armor. Weaver, Wraith King, and now TA. Ursa, and Gyro are also good at killing tombstone. | ||
Ramiz1989
12124 Posts
On May 05 2015 03:55 xAdra wrote: Somewhat random tidbit: I think Mango is a great item for undying during laning. He definitely appreciates extra regen, and the mana burst is very useful if you need to use a couple extra decays or if you used decay too much and need tombstone/soul rip immediately. I've said this already, but Mango is quite good on few offlaners, it gives 1 HP regen and offlaners not named Dark Seer definitely have mana problems. On May 05 2015 05:42 AkipAkip wrote: Not worth it imo, also zombies are not affected by song. Any natural deso users counters tombstone pretty hard. Tomb only has 5 armor. Weaver, Wraith King, and now TA. Ursa, and Gyro are also good at killing tombstone. Now that Zombies are buffed like this, Naga WITH Undying might actually work, it was very popular in DotA 1 in Philippines scene. | ||
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