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Dota 2 Patch 7.21c

Forum Index > Dota 2 General
Post a Reply
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
March 03 2019 09:30 GMT
#1

Patch 7.21c
Released



Another minor balance patch has been applied to Dota 2. Among many other adjustments we also see another nerf to Midas as well as a handful of meta-heroes getting hit by the nerf bat. Prominent examples are Kunkka, Viper, Juggernaut as well as Lifestealer and Monkey King. Experience on Denies receives another adjustment too.
Some off-meta heroes have also received buffs such as Storm Spirit, Lina or Ancient Apparition


Full Patchnotes below:

+ Show Spoiler [Patch Notes] +

GAMEPLAY UPDATE 7.21c

GENERAL

XP earned when being denied increased from 30% to 35%

ITEMS


DRUM OF ENDURANCE

Recipe cost increased from 500 to 600

HAND OF MIDAS

Gold bonus reduced from 180 to 160

HEROES


ABADDON

Mist Coil damage/heal increased from 100/150/200/250 to 120/165/210/255

ALCHEMIST

Acid Spray radius increased from 400/475/550/625 to 475/525/575/625

ANCIENT APPARITION

Intelligence gain increased from 3 to 3.4
Ice Blast duration increased from 9/10/11 to 10/11/12

BOUNTY HUNTER

Agility gain reduced from 3.1 to 2.6

BROODMOTHER

Agility gain increased from 2.5 to 2.8

Talents:
Level 15 Talent increased from +15 Agility to +20

CHEN

Divine Favor bonus damage reduced from 12/24/36/48 to 8/16/24/32
Divine Favor non-hero damage multiplier increased from 2x to 3x

DEATH PROPHET

Silence cast point reduced from 0.5 to 0.4
Crypt Swarm manacost reduced from 105/120/140/165 to 85/110/135/160

Talents:
Level 15 Talent increased from +150 Cast Range to +175

ELDER TITAN

Astral Spirit bonus damage from creeps reduced from 6/9/12/15 to 3/7/11/15

ENCHANTRESS

Impetus damage increased from 16/20/24% to 16/22/28%

JUGGERNAUT

Healing Ward movement speed reduced from 400 to 350

KUNKKA

Tidebringer no longer provides a bonus on denies

LIFESTEALER

Strength gain reduced from 3.2 to 2.9

LINA

Talents:
Level 20 Talent increased from +25/2% Fiery Soul Per Stack to +30/2%
Level 20 Talent increased from +12% Spell Amplification to +14%

LUNA

Eclipse max beams increased from 5/8/11 to 6/9/12

LYCAN

Strength gain reduced from 3.8 to 3.4

MEDUSA

Intelligence gain increased from 2.1 to 2.6

MEEPO

Agility increased from 23 + 1.6 to 24 + 1.8
Strength gain increased from 1.6 to 1.8

MIRANA

Intelligence increased from 17 + 1.7 to 19 + 1.9

MONKEY KING

Mischief now makes you immune to damage briefly, rather than invulnerable

MORPHLING

Strength gain increased from 2.6 to 3.0

NATURE'S PROPHET

Nature's Call treant damage reduced from 36 to 27/30/33/36

PANGOLIER

Lucky Shot no longer triggers off of Pangolier illusions
Lucky Shot slow reduced from 40% to 35%

PHANTOM ASSASSIN

Agility gain reduced from 3.7 to 3.4

PHANTOM LANCER

Phantom Rush bonus agility increased from 9/18/27/36 to 11/22/33/44

QUEEN OF PAIN

Base intelligence increased by 3 (base damage unchanged)
Sonic Wave damage increased from 320/410/500 to 340/430/520

RIKI

Base movement speed increased by 5

SAND KING

Base intelligence increased by 3

SHADOW FIEND

Base strength increased by 2

SHADOW SHAMAN

Shackles cooldown increased from 10 to 16/14/12/10

SNIPER


Headshot damage increased from 20/50/80/110 to 30/60/90/120
Shrapnel charge replenish rate improved from 55 to 50

SPIRIT BREAKER

Base health regen increased by 0.75

STORM SPIRIT

Electric Vortex no longer slows your hero

SVEN


Strength gain reduced from 3.5 to 3.2

TECHIES

Remote Mines cooldown reduced from 10 to 8

TEMPLAR ASSASSIN


Agility gain increased from 2.6 to 2.8
Refraction bonus damage increased from 20/40/60/80 to 25/50/75/100

TIDEHUNTER


Strength gain reduced from 3.8 to 3.5

TROLL WARLORD


Talents:
Level 20 talent reduced from +50 damage to +40

URSA

Movement speed reduced by 5

VIPER

Agility gain reduced from 3.3 to 2.8
Nethertoxin aoe damage no longer stacks with itself
Nethertoxin manacost increased from 75 to 70/80/90/100
Poison Attack slow reduced from 25/30/35/40% to 10/20/30/40%

WINDRANGER

Shackleshot cooldown reduced from 18/16/14/12 to 16/14/12/10
Focus Fire attack speed increased from 400 to 425


Source: http://www.dota2.com/patches/7.21c
LiquidDota Staff@TW_ShiaoPi
TL+ Member
ShiaoPi
Profile Blog Joined October 2011
TAIWAN NUMBAH WAN5956 Posts
Last Edited: 2019-03-03 09:44:33
March 03 2019 09:32 GMT
#2
Hopefully this is enough to move away from the Midas-fest we have had in the last couple of weeks x)
Really suprised that they actually took away Kunkka's Tidebringer for denies though. Might just kill him as a core...
LiquidDota Staff@TW_ShiaoPi
TL+ Member
Yurie
Profile Blog Joined August 2010
11961 Posts
Last Edited: 2019-03-03 10:17:12
March 03 2019 09:57 GMT
#3
Viper super nerfed. Not unexpected.

AA got the biggest buff? Mostly nerfs.

Though Death Prophet also got a lot of buff.
Latham
Profile Blog Joined May 2007
9568 Posts
March 03 2019 13:34 GMT
#4
Hopefully this will stop the midas spam =/
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/list/4JknvV
VvvV1251
Profile Joined January 2016
Algeria142 Posts
March 03 2019 18:50 GMT
#5
Kunka nerf is harder than i expected, although tide was too strong in denies, was it really necessary to take it out completely?.

I think QOP need a rework, at this point either she will hit too hard or not enough, 340 AOE pure damage at minute 8 seems too much.

DP buffs is quite big, with carrion swarm costing 20/10 mana less at level 1/2 respectively increase it's lane dominance.

No more midas feast, and Viper face-rolling everything with ease.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
March 03 2019 19:40 GMT
#6
I think I'm done with Dota 2 for a while. The incompetence behind the patch changes has become evident, especially with how heroes are made completely unviable or straight-up bad at a whim.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Yurie
Profile Blog Joined August 2010
11961 Posts
March 03 2019 21:43 GMT
#7
On March 04 2019 04:40 CosmicSpiral wrote:
I think I'm done with Dota 2 for a while. The incompetence behind the patch changes has become evident, especially with how heroes are made completely unviable or straight-up bad at a whim.


Was any hero below 51% win rate that got slightly nerfed? Viper was up at 58% win rate and 40% pick rate if that is the one you care about.
GOHF
Profile Joined December 2015
United States1864 Posts
March 04 2019 00:15 GMT
#8
That Storm Spirit change is one of those things that make me think “why did it do that in the first place?”. Never understood the point of that self slow.
NO MORE CHEN NERFS!!!
ahw
Profile Blog Joined April 2011
Canada1099 Posts
Last Edited: 2019-03-04 02:18:56
March 04 2019 01:57 GMT
#9
Xp changes + pango dodging real nerfs means we’re in for another month of pango every game

And I really don’t like changing np like that — treants should be strong in lane, nerf other parts of the hero like his base dmg or revert some of his weird buffs
VvvV1251
Profile Joined January 2016
Algeria142 Posts
March 05 2019 14:12 GMT
#10
On March 04 2019 09:15 M.S.Bismarck wrote:
That Storm Spirit change is one of those things that make me think “why did it do that in the first place?”. Never understood the point of that self slow.


I suppose it was added to counterbalance to effect of remnant, since you can drag it to one then run to it to cast another one. with lighting overload, it's pretty good damage, however throughout the years static remnant has been nerfed and buffed countless time which made to mechanic in the first place obsolete.

PS: Storm Spirit's ult when he was first released worked as a combined vacuum+current agha vortex, it was pretty good and energized well with AOE skills. Maybe it had an effect on the balance of vortex.
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