I forgot
The missing creep!
Guess farming 1/2pos mid only heroes all got nerfed
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LemOn
United Kingdom8629 Posts
I forgot The missing creep! Guess farming 1/2pos mid only heroes all got nerfed | ||
maximrobi
Hungary347 Posts
On November 06 2017 19:15 Murlox wrote: Show nested quote + And holy shit am with 59% winrate is fucking absurd, I thought it was inflated due to turbo but nah, that was true for ranked matches too. I've been playing a lot since the patch and yes, AM was pretty much le gg. You could destroy him early, if you didn't convince your team to end the game, then... well, see winrate %. I thrashed an AM on safelane with an offlane QoP but my team wouldn't push. At the end we lost and everyone was blaming me, cause "QoP isn't an offlane hero". Yeah, well AM was like 0-6 in the first 15 mins and got a 28-30 mins BF on him with no boots. Sure I'm the one to blame, not mid Sniper NOT GETTING TOWER in 20mins... | ||
Archeon
3258 Posts
On November 07 2017 05:11 LemOn wrote: Wait crap I forgot The missing creep! Guess farming 1/2pos mid only heroes all got nerfed Shouldn't that indirectly be a buff to TA? TA is one of the better laners, so she profits from less dual-lane-action, a lot of her farm actually comes from ancients (and kills) and she isn't affected by the removal of Bottle crowing, Iron talon and PMS. I mean she's a snowball hero, so the less XP definitely make a difference, but dual-mids made a difference as well and that's bound to be less effective now. I assume that it's the loss of +6stats at 15, her new 2 talents are quite abysmal. | ||
brinepumps
Indonesia753 Posts
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Murlox
France1699 Posts
On November 07 2017 06:59 maximrobi wrote: Show nested quote + On November 06 2017 19:15 Murlox wrote: And holy shit am with 59% winrate is fucking absurd, I thought it was inflated due to turbo but nah, that was true for ranked matches too. I've been playing a lot since the patch and yes, AM was pretty much le gg. You could destroy him early, if you didn't convince your team to end the game, then... well, see winrate %. I thrashed an AM on safelane with an offlane QoP but my team wouldn't push. At the end we lost and everyone was blaming me, cause "QoP isn't an offlane hero". Yeah, well AM was like 0-6 in the first 15 mins and got a 28-30 mins BF on him with no boots. Sure I'm the one to blame, not mid Sniper NOT GETTING TOWER in 20mins... I believe this is partially why AM is so strong. He (literally) feeds on lack of coordination. It's annoying but not unexpected to have 5 people unknown to each other unwilling to act as a team AND play the objectives. Meanwhile AM just grows. And he has insane split-push power, alongside very high solo-kill potential and teamfight presence when farmed enough. I don't believe this patch will change much of that, tbh. In fact I believe the uncontrollable illusion change will actually buff him, because having the illusion level 15 was, seemingly, more annoying than anything (blocking camps, messing jungle patterns). You're more willing to fight circa level 20. As for people blaming you because QOP isn't an offlane hero, I'd have 2 things to say : - it's sad when people flame, especially on dumb things like "look at their mid, it's a XXX and he is farmed, ez mid", which most of the time make no sense. Like yeah, they picked a Tinker, and nobody drafted accordingly, nobody ganked before BoT, he killed the whole safelane 3 times already, look at him now. He aslo has a dagger and a dagon. Wow, time to report my mid. - as for your hero, it's a long subject imo. Yes we dont see QOP in competitive offlane. But can you really compare a game played by 5 people who know each other, have trained with each other, all have microphone, are willing to act as a team, are willing to have positions, speak the same language, play for money, with... what we have in solo queue pubs. I mean, sure you can compare them to some extent, but you should also accept that it will never / can't be the same. I believe QOP offlane can work 100% well in a pub. | ||
Archeon
3258 Posts
But yeah, pubs suck at objective based gaming and ofc heroes like AM thrive on that. On November 07 2017 16:56 brinepumps wrote: Anyone tried playing tiny? Even with buffs to his skill 3,I feel like it's still not enough. I really don't like the concept behind his new skill. Even with the level 20 talent I don't want to grab a new tree every 6 attacks. Even less grab one before every fight I assume will break out and then have to choose between spending charges or not killing the creepwave. Also 50 mana isn't little for a hero with basically no manapool to speak of and problems like 0 armor and no attack-speed at lvl 25. So yeah, if IF doubles the attacks and puts mana cost to static 20 we can talk. Atm tiny isn't a hero. | ||
Damned627
Indonesia264 Posts
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Murlox
France1699 Posts
On November 07 2017 17:18 Archeon wrote: the problem with offlane qop is that offlane is usually your initiator. I agree but I believe this is a competitive inspiration as well. Initiators in offlane. I mean it does make sense, they are often the most robust heroes, less farm dependents -> nice offlaners. You can do without tho, an ES (both) support or roam can serve this purpose, a puck mid, well... etc, really. Also because, in pubs, people do not necessarily follow the other rules (hello 2 mid, hello solo safelaner, hello LC jungle, no cour gg?), so I'm not sure trying to follow that particular rule (initiator in offlane) make sense in all games. It really is drafting dependent (that's why I always pick last my offlane... sorry), but I like to pick a lane dominator / ganker those days, more than initiator, myself. That way I can fuck their core, get farm, gank them midgame and make space for my pos1/2. Or straight up carry, if my cores are busy making cool things like maelstrom PL or stuff. Also because sometimes, you can win by the sheer fact that you managed to piss they core so much, that he raged in chat, that he flamed his support, which in turn stopped buying wards and started last hitting, and... you know, all that good stuff. | ||
Ramiz1989
12124 Posts
On November 07 2017 18:20 Damned627 wrote: QOP Offlane is a niche competitive pick, players including Bone7, FATA, iceiceice, Universe have all played offlane QOP. Mind_Control played her in Dota Pit, now that all lanes get same number of creeps she doesn't necessarily need to be mid. | ||
MCWhiteHaze
United States155 Posts
Thx Volvo | ||
GOHF
United States1864 Posts
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Murlox
France1699 Posts
He does wonder offlane. Not bad roamer either. | ||
S1ipKn0T
Iran1 Post
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Buckyman
1364 Posts
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Laserist
Turkey4269 Posts
On November 08 2017 05:55 MCWhiteHaze wrote: Much needed changes. AM was ridiculous and Medusa too. Glad to see the fixed up Pango a bit. help him scale a tad better and be more realistic in game. Thx Volvo AM is still rid. | ||
Howie_Dewitt
United States1416 Posts
On November 10 2017 03:16 Buckyman wrote: One of the starker developments in this patch's pro meta is that teams 5-man at the start to invade the enemy's bounty rune and TP to their lanes afterwards. So, unless there's first blood first, starting runes get split top/bottom rather than radiant/dire. Do the teams usually invade the enemy safelane or offlane rune (by safelane rune i mean radiant botlane and dire top)? I want to take advantage of this, but I haven't had much time to watch pro teams. | ||
Nakama
Germany584 Posts
On November 16 2017 00:25 Howie_Dewitt wrote: Show nested quote + On November 10 2017 03:16 Buckyman wrote: One of the starker developments in this patch's pro meta is that teams 5-man at the start to invade the enemy's bounty rune and TP to their lanes afterwards. So, unless there's first blood first, starting runes get split top/bottom rather than radiant/dire. Do the teams usually invade the enemy safelane or offlane rune (by safelane rune i mean radiant botlane and dire top)? I want to take advantage of this, but I haven't had much time to watch pro teams. Invading the offlane rune is far easiert for both sides, so i guess thats ur best bet. Atleast thats what i try to convince my team to do | ||
Buckyman
1364 Posts
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eL-x
Indonesia10 Posts
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