Virtus.Pro go into the Shanghai Major as the prime representative of the CIS Dota Scene. With the decline of Empire, Na’Vi, Vega and only the still very untested Team Spirit as compatriots from the region in attendance in China, G & Co. have many expectations to fulfill. However, it is difficult to judge just how justified those expectations are. As they have only played five games on 6.86 (all during their unsuccessful showing at Star Ladder 13), VP might just be the biggest wildcard among the invited teams in terms of their current form.
Nevertheless, they are most certainly not to be underestimated as contenders to the title. Their consistently strong play during 6.85 (including their monstrous run through the lower bracket at The Summit 4) is a more than clear sign that they are not to be trifled with. With the lull before Shanghai we can be certain that Fng has been drilling his team after the disappointment that was Star Ladder to make sure that even the Far East has to fear the polar bear.
Once they have the composition they strived for, the group-up begins. Taking down objectives in a flurry of successive pushes, VP constrict the playing field of their opponents, choke them out of the game, and get their snowball running. Their pushes, however, do not necessarily need their entire team. VP will often only push with four heroes. The fifth player is usually on the opposite side of the map, either farming away for the next timing window to match up with their progress on the enemy’s towers or base, or just applying pressure by contesting the supposedly “safe” zone the other team has claimed. By this stage, if all goes according to plan, VP’s opponents are usually largely restricted to their base and whatever little area they managed to secure with wards; it only takes VP one or two more pushes to breach the base and collect the victory. If the opposing team is still able to hang on, they face the huge obstacle of overcoming the CIS squad’s extremely strong teamfighting capabilities. More than willing to take fights, their crisp communication and teamplay usually lets VP win fights easily (especially with all their accumulated item and experience advantage) and further take the game under their control until the enemy finally folds to the onslaught.
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vp_preview/Silent.jpg)
Stability is the quintessence of Silent’s play. Whatever happens around the map during the early game, VP can count on Silent to have the farm necessary to provide the muscle behind their pushes. Replacing the sometimes eccentric Illidan, Silent will be eager to show that with him on board, VP can go further than just the top 8 finish they achieved at Frankfurt. In accord with VP’s playstyle, it is rare for Silent to play the “classic” hard carries available in the pool; mostly he plays cores that come online quickly and only need limited amounts of farm to have an impact. Silent is also occasionally placed outside of the safelane. This does not slow him down in his farm, though, which is exactly the bedrock of stability that VP rely on.![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vp_preview/G.jpg)
If Virtus.Pro’s position 1 player is all about stability, one can argue that G is the polar opposite. Explosive and aggressive play is the name of the game for G; his style has earned this veteran of the Dota scene a well deserved menacing reputation. With his individual skill, it is supremely difficult to shut him down, even if he is sometimes still prone to overextending in search of an elusive kill. However, being successful more often than not has made him just as much a pillar of VP’s victories as Silent’s more subdued play. The team can almost always count on him winning his lane and applying lots of early pressure either on the midlaner or the tower and forcing the enemy team to react. It is his presence and rotations that allows his teammates to find the space to farm up the necessary items and levels to get their pushes rolling.![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vp_preview/DkPhobos.jpg)
Dkphobos is maybe the most important cornerstone upon which VP’s success rests. Being the dedicated initiator more often than not, it is due to his play that VP almost always manage to seize the initiative and force their opponents on to the defensive. While he mainly plays playmaking heroes, he is more than capable of playing a farming offlane such as Nature’s Prophet or Broodmother. It is after the laning stage that Dkphobos starts to shine. With rotations all around the map, he is responsible for the threatening backdrop VP’s opponents feel as their safe areas constantly get invaded by ganks spearheaded by Dkphobos, while his team farms away for their next timing.![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vp_preview/Lil.jpg)
Lil is one of the rising new talents that this iteration of VP is famous for. Alongside Fng, he is the fresh blood that has brought this mix of experienced players and rookies to the forefront of the CIS scene. Known for his Visage play, which often nets VP respect bans against it, he is the more farm-oriented half of his team's support duo and often transitions into a fourth core for his team when the need arises. Working well in unison with his partner in crime, Fng, he is responsible for the early game prowess VP is feared for and is key to the strategic ganks VP execute as he is more often than not making plays happen on a aggressive support. Once his cores also start rotating, Lil is often assigned empty lanes to farm up and accumulate the necessary items and levels to continue threatening their opponents.![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vp_preview/Fng.jpg)
The brain of the entire operation, Fng has come a long way. Going from being deemed not good enough to lead the then-premier CIS squad of Na’Vi to having formed the current Virtus.Pro and leading them to the top of the CIS scene must have been greatly satisfying for him. Nevertheless, major championships still elude him and his squad; we can be most certain that he aims to change that at Shanghai. Mostly playing defensive supports, Fng ensures that his teammates have a strong start into the game, without losing sight of the clear gameplan he developed during his draft. While his captaining can sometimes seem questionable, with VP’s the sheer willingness to take fights any time of the day, VP’s success so far must be largely attributed to him calling the shots and being fully aware of the strengths and weaknesses of his team, while utilising them to the best of his ability.
The second approach is the complete opposite of the one before. Instead of taking VP head on in the early game to stop them in their tracks, teams can try to draft a lineup excelling at defensive play and counter-initiation. If choosing this strategy, the team must be ready to constantly teeter on the edge of the abyss. Not contesting the strong early game of VP is a large gamble, since if your defensive capabilities do not become available in time, you are very prone to just collapsing against the aggression. Small mistakes in key engagements while defending towers (or trading them in more splitpush-reliant lineups) such as your cores dying repeatedly will also cripple you to the point of being unable to stand against the follow-up attacks of VP. Conclusively speaking, the key to this approach is not only in crisp execution of your defensive measure (be it counter initiation or split push) but also a draft which lets you play around a potentially weak early and midgame until you have the advantage again as VP’s scaling begins to fall off. This is not to say that once you have reached the 40 minute mark you are safe; it just means that you stand a higher chance winning against most VP lineups. Highly farmed supports, which are one of Lil’s specialties, can still make the lategame a difficult struggle. However, if your draft has the better scaling cores, VP will be mostly unable to keep up and run out of steam as your heavy hitters come online.
Nevertheless, they are most certainly not to be underestimated as contenders to the title. Their consistently strong play during 6.85 (including their monstrous run through the lower bracket at The Summit 4) is a more than clear sign that they are not to be trifled with. With the lull before Shanghai we can be certain that Fng has been drilling his team after the disappointment that was Star Ladder to make sure that even the Far East has to fear the polar bear.
Gameplay
At the heart of VP’s play is their incredibly strong laning ability, from G’s exceptional play in the midlane to the strong synergy between Lil and Fng on their supports. Only in rare cases will they be unable to end the early game with an advantage or a draw. The other pillar of VP’s strategy is their ability to play around specific timings and power spikes. Usually they only require experience, not gold, but if the need arises, VP are also comfortable giving their supports farm priority in order to reach their levels and items for the desired effect. To this end, Dkphobos often rotates out of his lane, giving his supports the space to farm/level up, while also putting pressure on the enemy by being a constant threat. With Dkphobos on a strong ganking hero, VP execute strategic kills on enemy heroes to disrupt the incoming push (often times, they will target the playmaker hero of the opposing team, such as a Brewmaster who needs his Blink Dagger).Once they have the composition they strived for, the group-up begins. Taking down objectives in a flurry of successive pushes, VP constrict the playing field of their opponents, choke them out of the game, and get their snowball running. Their pushes, however, do not necessarily need their entire team. VP will often only push with four heroes. The fifth player is usually on the opposite side of the map, either farming away for the next timing window to match up with their progress on the enemy’s towers or base, or just applying pressure by contesting the supposedly “safe” zone the other team has claimed. By this stage, if all goes according to plan, VP’s opponents are usually largely restricted to their base and whatever little area they managed to secure with wards; it only takes VP one or two more pushes to breach the base and collect the victory. If the opposing team is still able to hang on, they face the huge obstacle of overcoming the CIS squad’s extremely strong teamfighting capabilities. More than willing to take fights, their crisp communication and teamplay usually lets VP win fights easily (especially with all their accumulated item and experience advantage) and further take the game under their control until the enemy finally folds to the onslaught.
Player | K/D/A | Team Gold | Most Played |
---|---|---|---|
Silent | 5.2/5.2/9.0 | 25% | ![]() ![]() ![]() |
G | 10.0/5.4/8.6 | 26% | ![]() ![]() ![]() |
DkPhobos | 4.0/5.4/8.6 | 20% | ![]() ![]() ![]() |
Lil | 4.8/5.2/10.4 | 17% | ![]() ![]() ![]() |
fng | 2.2/7.8/9.0 | 12% | ![]() ![]() ![]() |
Players
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vp_preview/Silent.jpg)
Stability is the quintessence of Silent’s play. Whatever happens around the map during the early game, VP can count on Silent to have the farm necessary to provide the muscle behind their pushes. Replacing the sometimes eccentric Illidan, Silent will be eager to show that with him on board, VP can go further than just the top 8 finish they achieved at Frankfurt. In accord with VP’s playstyle, it is rare for Silent to play the “classic” hard carries available in the pool; mostly he plays cores that come online quickly and only need limited amounts of farm to have an impact. Silent is also occasionally placed outside of the safelane. This does not slow him down in his farm, though, which is exactly the bedrock of stability that VP rely on.
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vp_preview/G.jpg)
If Virtus.Pro’s position 1 player is all about stability, one can argue that G is the polar opposite. Explosive and aggressive play is the name of the game for G; his style has earned this veteran of the Dota scene a well deserved menacing reputation. With his individual skill, it is supremely difficult to shut him down, even if he is sometimes still prone to overextending in search of an elusive kill. However, being successful more often than not has made him just as much a pillar of VP’s victories as Silent’s more subdued play. The team can almost always count on him winning his lane and applying lots of early pressure either on the midlaner or the tower and forcing the enemy team to react. It is his presence and rotations that allows his teammates to find the space to farm up the necessary items and levels to get their pushes rolling.
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vp_preview/DkPhobos.jpg)
Dkphobos is maybe the most important cornerstone upon which VP’s success rests. Being the dedicated initiator more often than not, it is due to his play that VP almost always manage to seize the initiative and force their opponents on to the defensive. While he mainly plays playmaking heroes, he is more than capable of playing a farming offlane such as Nature’s Prophet or Broodmother. It is after the laning stage that Dkphobos starts to shine. With rotations all around the map, he is responsible for the threatening backdrop VP’s opponents feel as their safe areas constantly get invaded by ganks spearheaded by Dkphobos, while his team farms away for their next timing.
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vp_preview/Lil.jpg)
Lil is one of the rising new talents that this iteration of VP is famous for. Alongside Fng, he is the fresh blood that has brought this mix of experienced players and rookies to the forefront of the CIS scene. Known for his Visage play, which often nets VP respect bans against it, he is the more farm-oriented half of his team's support duo and often transitions into a fourth core for his team when the need arises. Working well in unison with his partner in crime, Fng, he is responsible for the early game prowess VP is feared for and is key to the strategic ganks VP execute as he is more often than not making plays happen on a aggressive support. Once his cores also start rotating, Lil is often assigned empty lanes to farm up and accumulate the necessary items and levels to continue threatening their opponents.
![[image loading]](/staff/Julmust/tournaments/2016/feb/shanghai/vp_preview/Fng.jpg)
The brain of the entire operation, Fng has come a long way. Going from being deemed not good enough to lead the then-premier CIS squad of Na’Vi to having formed the current Virtus.Pro and leading them to the top of the CIS scene must have been greatly satisfying for him. Nevertheless, major championships still elude him and his squad; we can be most certain that he aims to change that at Shanghai. Mostly playing defensive supports, Fng ensures that his teammates have a strong start into the game, without losing sight of the clear gameplan he developed during his draft. While his captaining can sometimes seem questionable, with VP’s the sheer willingness to take fights any time of the day, VP’s success so far must be largely attributed to him calling the shots and being fully aware of the strengths and weaknesses of his team, while utilising them to the best of his ability.
How to Beat - Virtus Pro
There are in general two approaches to taking down the CIS powerhouse, but these are heavily reliant on what their opponents are actually able to do themselves. If you are confident in your own ability to win the early game and heavily disrupt VP’s gameplan, the obvious course is certainly to contest the laning stage as hard as you possibly can. In this case, one must focus on the playmakers for VP, which are usually G or Dkphobos. Heavily setting them back during the early game will postpone the timings Fng planned for, and in the end, might just derail the entire game for VP. VP are at their weakest when losing the early game, as they still show a rather unwise willingness to take fights; without the clear advantage VP usually have, they usually further delay their timings as core heroes get taken out and the initiative slips to their opponents. With VP’s plans in tatters, and map control and initiative firmly on your side, Virtus.Pro will have an exceptionally hard time in coming back and might just fold to the superior pressure. Another variant of this early game approach is having faster timings than VP; instead of resorting to all-out aggression during laning to snowball, a more controlled team can try to force a draw in the laning stage but have a team that is quicker in the midgame so that they can snatch the initiative from the CIS team and apply the VP-formula of winning for themselves.The second approach is the complete opposite of the one before. Instead of taking VP head on in the early game to stop them in their tracks, teams can try to draft a lineup excelling at defensive play and counter-initiation. If choosing this strategy, the team must be ready to constantly teeter on the edge of the abyss. Not contesting the strong early game of VP is a large gamble, since if your defensive capabilities do not become available in time, you are very prone to just collapsing against the aggression. Small mistakes in key engagements while defending towers (or trading them in more splitpush-reliant lineups) such as your cores dying repeatedly will also cripple you to the point of being unable to stand against the follow-up attacks of VP. Conclusively speaking, the key to this approach is not only in crisp execution of your defensive measure (be it counter initiation or split push) but also a draft which lets you play around a potentially weak early and midgame until you have the advantage again as VP’s scaling begins to fall off. This is not to say that once you have reached the 40 minute mark you are safe; it just means that you stand a higher chance winning against most VP lineups. Highly farmed supports, which are one of Lil’s specialties, can still make the lategame a difficult struggle. However, if your draft has the better scaling cores, VP will be mostly unable to keep up and run out of steam as your heavy hitters come online.