6.82 Balance Changes and Discussion Thread - Page 80
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idonthinksobro
3138 Posts
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cecek
Czech Republic18921 Posts
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Ricjames
Czech Republic1047 Posts
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Comeh
United States18918 Posts
On September 27 2014 00:47 cecek wrote: That's a little strange, too. Also it's kind of a stealth nerf to him. You can tell what raze he's casting from the animation and maybe dodge differently because of that. That's something I will probably neve be able to taky advantage of, but I imagine it will come up sometime. I doubt you'll be able to dodge a raise from the animation if he weren't going to hit it already, maybe with a blink on LAN. | ||
Plansix
United States60190 Posts
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cecek
Czech Republic18921 Posts
On September 27 2014 00:52 Comeh wrote: I doubt you'll be able to dodge a raise from the animation if he weren't going to hit it already, maybe with a blink on LAN. It is very fringe, yeah. I imagine the biggest impact it could potential have is 1v1 shadowfiends on LAN tournaments. | ||
Laserist
Turkey4269 Posts
On September 27 2014 00:52 Comeh wrote: I doubt you'll be able to dodge a raise from the animation if he weren't going to hit it already, maybe with a blink on LAN. you can do some shit with zero cast point spells(rage) with low ping but most of the time you'll eat the raze ![]() | ||
Gevna
France2332 Posts
On September 27 2014 00:38 cecek wrote: I really like how everyone has the version already figured out. After literally hours that it's been out. You people must be all geniuses. This is just sad. It feels people live to whine, that makes them feel important, smart and interesting. You could think that in 10 years of Dota people would have actually learned one thing : nothing can be figured out just by a glance. Some obvious theoretical conclusion reveals to be completely wrong in application. That IF is a smart man who made some of the best design's decision while everyone was crying and proved he knows his stuff. NO cool kids are crying on internet because they definitely know better, in a few hours, than fucking Icefrog. The dota's community is so ungrateful, despising :-/ And hell even if he completely misjudged the bounty mechanic we can be sure that he will admit it and fix it, something other design's team won't ever do. | ||
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CosmicSpiral
United States15275 Posts
On September 27 2014 00:56 Gevna wrote: This is just sad. It feels people live to whine, that makes them feel important, smart and interesting. You could think that in 10 years of Dota people would have actually learned one thing : nothing can be figured out just by a glance. Some obvious theoretical conclusion reveals to be completely wrong in application. That IF is a smart man who made some of the best design's decision while everyone was crying and proved he knows his stuff. NO cool kids are crying on internet because they definitely know better, in a few hours, than fucking Icefrog. The dota's community is so ungrateful, despising :-/ And hell even if he completely misjudged the bounty mechanic we can be sure that he will admit it and fix it, something other design's team won't ever do. And Icefrog has also made some horrible decisions. But we can't discern what is good and what is bad from one day of games. | ||
ChunderBoy
3242 Posts
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Comeh
United States18918 Posts
On September 27 2014 01:00 ChunderBoy wrote: i got this version figured out. I feel like you are happy this patch. I need to reteach myself how to hardcarry again. | ||
Plansix
United States60190 Posts
On September 27 2014 01:00 ChunderBoy wrote: i got this version figured out. R U IceFrog? Give Pitlord! | ||
Gevna
France2332 Posts
On September 27 2014 00:59 CosmicSpiral wrote: And Icefrog has also made some horrible decisions. But we can't discern what is good and what is bad from one day of games. Yes, I did not say the opposite. I just wish people would have enough respect and reason to take the time needed before whining out of clueless speculations. | ||
cecek
Czech Republic18921 Posts
![]() The comic is years old, but it's relevant now as ever before. | ||
Sn0_Man
Tebellong44238 Posts
Doesn't mean I can't discuss the impact of changes made as they occur. | ||
cecek
Czech Republic18921 Posts
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Sn0_Man
Tebellong44238 Posts
The very concept of the new bounty system rejects the natural asymmetry of heroes in a manner that seems incredibly short-sighted. This game really isn't HotS where you have literally one resource. | ||
Erasme
Bahamas15899 Posts
it's basically a disruption/astral except you can throw it around | ||
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CosmicSpiral
United States15275 Posts
On September 27 2014 01:11 Sn0_Man wrote: Personally, I think my biggest complaint about the new system is that it assumes that networth and XP are the most important things in dota. Much like old Dota 1 people complained about when casters started relying on the XP/Networth graphs as their source of "whos ahead" etc, dota is about so much more than just "well I got more gold lel". A team can be over 75% favoured to win based on gamestate and still behind on networth. The very concept of the new bounty system rejects the natural asymmetry of heroes in a manner that seems incredibly short-sighted. This game really isn't HotS where you have literally one resource. Because of that, I don't see a compelling enough reason to pick Night Stalker this version. And that sucks. ;_; | ||
Comeh
United States18918 Posts
On September 27 2014 01:11 Erasme wrote: the aghs on earth spirit can be amazing or terrible it's basically a disruption/astral except you can throw it around Considering perfect skill, its amazing. But in a lot of our games, its going to be nearly game losing. NS worse than ever. Worst hero in dota. | ||
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