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On September 27 2014 00:29 Sn0_Man wrote: I'm curious how many of bountyhunter's 5 lost percentage win points are due to the shuriken no damage bug verses due to getting more gold not actually helping you win anymore. He's also a snowball hero with like 0 lategame.
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BH is the most sad hero of the patch imo. Everyone get track gold now :D
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I just don't understand why the gold change was even necessary, comebacks were still possible before and the nerf to deathballs would've made games more exciting anyways.
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On September 27 2014 00:32 blobrus wrote: I just don't understand why the gold change was even necessary, comebacks were still possible before and the nerf to deathballs would've made games more exciting anyways. apparently to make trench game more interesting
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Spectre got higher winrate because diffusal and manta are cheaper?
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On September 27 2014 00:33 cilinder007 wrote:Show nested quote +On September 27 2014 00:32 blobrus wrote: I just don't understand why the gold change was even necessary, comebacks were still possible before and the nerf to deathballs would've made games more exciting anyways. apparently to make trench game more interesting Except for the totally one sided games we say at TI that everyone bitched about. But yeah, the trench too, sure.
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On September 27 2014 00:33 govie wrote: Spectre got higher winrate because diffusal and manta are cheaper? mostly because of the xp and gold change, but that didn't hurt, although I dont know if the diffu change was a buff or a nerf
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On September 27 2014 00:32 blobrus wrote: I just don't understand why the gold change was even necessary, comebacks were still possible before and the nerf to deathballs would've made games more exciting anyways. Most changes in Dota aren't done because they are necessary.
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On September 27 2014 00:32 blobrus wrote: I just don't understand why the gold change was even necessary, comebacks were still possible before and the nerf to deathballs would've made games more exciting anyways.
Game is "more exciting" when you change every core aspect of the game 180 degrees. This is the IF's point of view.
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On September 27 2014 00:33 cilinder007 wrote:Show nested quote +On September 27 2014 00:32 blobrus wrote: I just don't understand why the gold change was even necessary, comebacks were still possible before and the nerf to deathballs would've made games more exciting anyways. apparently to make trench game more interesting
remember ti4 finals? i think a big reason for the changes was that pro teams would just give up 10 minutes into the game with not even a single t2 tower lost. This change does not only affect trench games.
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On September 27 2014 00:33 govie wrote: Spectre got higher winrate because diffusal and manta are cheaper? That+her very slight buff are nowhere near enough to explain a 10% jump in winrate.
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On September 27 2014 00:36 idonthinksobro wrote:Show nested quote +On September 27 2014 00:33 cilinder007 wrote:On September 27 2014 00:32 blobrus wrote: I just don't understand why the gold change was even necessary, comebacks were still possible before and the nerf to deathballs would've made games more exciting anyways. apparently to make trench game more interesting remember ti4 finals? i think a big reason for the changes was that pro teams would just give up 10 minutes into the game with not even a single t2 tower lost. This change does not only affect trench games. The change to tower gold/fort and general early push hero nerfs were more than enough.
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Czech Republic18921 Posts
I really like how everyone has the version already figured out. After literally hours that it's been out. You people must be all geniuses.
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On September 27 2014 00:36 idonthinksobro wrote:Show nested quote +On September 27 2014 00:33 cilinder007 wrote:On September 27 2014 00:32 blobrus wrote: I just don't understand why the gold change was even necessary, comebacks were still possible before and the nerf to deathballs would've made games more exciting anyways. apparently to make trench game more interesting remember ti4 finals? i think a big reason for the changes was that pro teams would just give up 10 minutes into the game with not even a single t2 tower lost. This change does not only affect trench games. ok I agree with this, just tone down the fuckign numbers
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On September 27 2014 00:38 cecek wrote: I really like how everyone has the version already figured out. After literally hours that it's been out. You people must be all geniuses.
yes and the smartest one is the smartass telling the smartasses that they are smartasses.
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Victims of the 20 min 5 man gg push era. Bottom of the Win rates of 6.82:
+ Show Spoiler +
poor BH lost %5 winrate :D
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On September 27 2014 00:38 cilinder007 wrote:Show nested quote +On September 27 2014 00:36 idonthinksobro wrote:On September 27 2014 00:33 cilinder007 wrote:On September 27 2014 00:32 blobrus wrote: I just don't understand why the gold change was even necessary, comebacks were still possible before and the nerf to deathballs would've made games more exciting anyways. apparently to make trench game more interesting remember ti4 finals? i think a big reason for the changes was that pro teams would just give up 10 minutes into the game with not even a single t2 tower lost. This change does not only affect trench games. ok I agree with this, just tone down the fuckign numbers Icefrog will do that if its a problem. As always, the numbers are likely over tuned, just like new heroes when they are released.
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On September 27 2014 00:38 cilinder007 wrote:Show nested quote +On September 27 2014 00:36 idonthinksobro wrote:On September 27 2014 00:33 cilinder007 wrote:On September 27 2014 00:32 blobrus wrote: I just don't understand why the gold change was even necessary, comebacks were still possible before and the nerf to deathballs would've made games more exciting anyways. apparently to make trench game more interesting remember ti4 finals? i think a big reason for the changes was that pro teams would just give up 10 minutes into the game with not even a single t2 tower lost. This change does not only affect trench games. ok I agree with this, just tone down the fuckign numbers I-league today they killed a support lion, no streak on him, 800 gold, 1K8 xp.
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Czech Republic18921 Posts
SF's autoattack animation is pretty weird, tho. The projectile starts flying in the first quarter of his hand swing animation or something. It feels really strange.
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