• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:40
CEST 03:40
KST 10:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced40BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Google Play ASL (Season 20) Announced Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 554 users

6.82 Balance Changes and Discussion Thread - Page 77

Forum Index > Dota 2 General
Post a Reply
Prev 1 75 76 77 78 79 114 Next
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-26 15:00:27
September 26 2014 15:00 GMT
#1521
15,051, according to heroes -> most played -> 6.82
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
September 26 2014 15:00 GMT
#1522
Haha, the scale on those graphs.
Bora Pain minha porra!
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 26 2014 15:00 GMT
#1523
On September 26 2014 23:58 Plansix wrote:
Show nested quote +
On September 26 2014 23:55 Sn0_Man wrote:
On September 26 2014 23:54 Plansix wrote:
On September 26 2014 23:47 blobrus wrote:
On September 26 2014 23:40 idonthinksobro wrote:
[image loading]


Accurate summary of why this patch is horrible. Why would anyone ever pick a support now, early game rotations are counterproductive

LoL, all those graphs are fucked. Seriously, how much did someone doctor this. Look at the faceless void graph. Both data points are 53%. CM dropped half a %. Morphling gained 2%. This is like Fox News level use of graphs.

No thats just what dotabuff graphs look like cuz dotabuff dynamically scales all their graphs (LOL).

The point remains, if ur hero goes late ur hero has up to 10.7% higher winrate with essentially no buff (or even big nerfs).

And while I'll be the first to tell u that dotabuff means very very little in terms of how balanced a hero is, its hard to say that spectre picking up 10% winrate doesn't say a lot about how the patch itself is balanced.

Further confirming that dota buff is bad at stuff. I really wish it showed you how many games caused the increase. I know spectre is godly, but I wonder how many games caused that increase? I haven't see spectre in a game in like 4-6 months(my personal games)

Uh, I'm pretty sure sample sizes are sufficient. I mean if there is ONE thing that dotabuff is good for it's having large sample sizes.
Romanes eunt domus
Comeh
Profile Blog Joined July 2008
United States18918 Posts
Last Edited: 2014-09-26 15:01:22
September 26 2014 15:00 GMT
#1524
On September 26 2014 23:58 Plansix wrote:
Show nested quote +
On September 26 2014 23:55 Sn0_Man wrote:
On September 26 2014 23:54 Plansix wrote:
On September 26 2014 23:47 blobrus wrote:
On September 26 2014 23:40 idonthinksobro wrote:
[image loading]


Accurate summary of why this patch is horrible. Why would anyone ever pick a support now, early game rotations are counterproductive

LoL, all those graphs are fucked. Seriously, how much did someone doctor this. Look at the faceless void graph. Both data points are 53%. CM dropped half a %. Morphling gained 2%. This is like Fox News level use of graphs.

No thats just what dotabuff graphs look like cuz dotabuff dynamically scales all their graphs (LOL).

The point remains, if ur hero goes late ur hero has up to 10.7% higher winrate with essentially no buff (or even big nerfs).

And while I'll be the first to tell u that dotabuff means very very little in terms of how balanced a hero is, its hard to say that spectre picking up 10% winrate doesn't say a lot about how the patch itself is balanced.

Further confirming that dota buff is bad at stuff. I really wish it showed you how many games caused the increase. I know spectre is godly, but I wonder how many games caused that increase? I haven't see spectre in a game in like 4-6 months(my personal games)

http://www.dotabuff.com/heroes/spectre

Getting picked very slight less than before, but sitting at 7% of games.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
September 26 2014 15:01 GMT
#1525
fuck this, fuck spectre, one of the most anoying hero to play against lategame, second only to tinker from last patch and pl from the pl patch
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-09-26 15:03:26
September 26 2014 15:01 GMT
#1526
Keep in mind that only the most braindead idiots in dota play spectre as far as I can tell, considering the most popular build gets dispersion at level 1 lol
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 26 2014 15:04 GMT
#1527
On September 27 2014 00:00 Sn0_Man wrote:
15,051, according to heroes -> most played -> 6.82

That is quite a few. I like spectre and that is an amazing leap. I am willing to give it another 24 hours before I call the hero OP and demand they be removed from dota.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
September 26 2014 15:04 GMT
#1528
It's got jack shit to do with the hero being OP and everything to do with dota being fucked up
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Kireak
Profile Joined March 2011
Sweden358 Posts
September 26 2014 15:04 GMT
#1529
I dont see why a support with no farm should get super punished by his carry farming like a beast. You litterally have to sit in your base not to risk feeding the enemies thousands of gold for killing you (unless they got bloodseeker, zeus in which case you will die anyway).

The should have changed kill streak gold to individual networth gold along with the other anti-push, anti-snowball changes in this patch
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 26 2014 15:06 GMT
#1530
On September 26 2014 23:55 Sn0_Man wrote:
Show nested quote +
On September 26 2014 23:54 Plansix wrote:
On September 26 2014 23:47 blobrus wrote:
On September 26 2014 23:40 idonthinksobro wrote:
[image loading]


Accurate summary of why this patch is horrible. Why would anyone ever pick a support now, early game rotations are counterproductive

LoL, all those graphs are fucked. Seriously, how much did someone doctor this. Look at the faceless void graph. Both data points are 53%. CM dropped half a %. Morphling gained 2%. This is like Fox News level use of graphs.

No thats just what dotabuff graphs look like cuz dotabuff dynamically scales all their graphs (LOL).

The point remains, if ur hero goes late ur hero has up to 10.7% higher winrate with essentially no buff (or even big nerfs).

And while I'll be the first to tell u that dotabuff means very very little in terms of how balanced a hero is, its hard to say that spectre picking up 10% winrate doesn't say a lot about how the patch itself is balanced.

parallel_universe would be proud. That's some solid data, winrates and graphs. That's how you can tell the arguments are solid!
super gg
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 26 2014 15:06 GMT
#1531
On September 27 2014 00:04 Sn0_Man wrote:
It's got jack shit to do with the hero being OP and everything to do with dota being fucked up

Sarcasm and intentional hyperbole is lost on you huh?
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Asymmetric
Profile Joined June 2011
Scotland1309 Posts
Last Edited: 2014-09-26 15:08:29
September 26 2014 15:07 GMT
#1532
On September 26 2014 23:40 idonthinksobro wrote:
[image loading]



You know something very, very odd is going on when Medusa has that high a winrate in pubs.

Reckon im picking Medusa, Spectre or Void this week.
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2014-09-26 15:09:53
September 26 2014 15:07 GMT
#1533
On September 27 2014 00:04 Kireak wrote:
I dont see why a support with no farm should get super punished by his carry farming like a beast. You litterally have to sit in your base not to risk feeding the enemies thousands of gold for killing you (unless they got bloodseeker, zeus in which case you will die anyway).

The should have changed kill streak gold to individual networth gold along with the other anti-push, anti-snowball changes in this patch

The bonus part of the assist gold is directly related to the individual hero networth. If you have 20% of his networth, you will give away 20% of the gold he would give, besides the static stuff from levels.

Also, DotaBuff is fine, as long as people know how to read. Overall, lategame carries increased their winrate, some by little, some by a lot. A 3%-5% increase is definatelly meaningful.
Aquanim
Profile Joined November 2012
Australia2849 Posts
September 26 2014 15:09 GMT
#1534
Having played and won two games so far my opinion is... meh. Compared to the bounty changes, everything else (even the map differences) are pretty much irrelevant I think.

As for the bounty changes... one game my team played kind of poorly all game, losing more teamfights than we won and not farming efficiently at all. The other team takes a lane of rax against us, overextends (they didn't fountain dive, but they thought about it) and we wipe them. Game is now even again. We take a very poor fight, lose another lane and a half of rax, leaving us with a single ranged rax and one tier 4. However, they overextend again a little, get wiped, and we push down through t2, t3 and throne mid.

To be fair, they played kind of poorly at the end, defending in ones and twos. They threw pretty hard - but that's not my point. My point is that I had the distinct feeling all game that nothing I did in the first 30 minutes actually affected the outcome of the game. In 6.81, my 10 minute ultra kill with Sanity's Eclipse would have had a significant impact on how the rest of the game progressed. In 6.82, I really don't feel like it did. A couple of minutes later I got picked off and, welp, gold and XP lead now evaporated.

In short, I just didn't care for most of the game. Got picked off? Doesn't matter, that's just more gold for us the next time we get a kill. Lost a teamfight? Who cares, as long as you don't get hammered so hard the other team can take lots of objectives. You just kind of mess around and both teams build up gold/xp until one team or the other is fat enough to throne.

(The other game I played our team had an advantage and more-or-less kept it for the entire game... but I was playing Meepo so I'm not sure how applicable that is in general.)
TrainSamurai
Profile Joined November 2010
339 Posts
Last Edited: 2014-09-26 15:13:23
September 26 2014 15:10 GMT
#1535
On September 26 2014 22:01 Plansix wrote:
Show nested quote +
On September 26 2014 21:53 ShadeR wrote:
new patch everyone hates. im winning all me games =/

There are plenty of people who don't care or think its fine. They are just less loud that the people complaining. If you look at reddit(a terrible example to prove anything, but it is all we have) there seem to be people on both sides of the fence.

The math will be adjusted. And its not like the kills give you back towers or raxes, so you can still get an advantage and use it to take objectives. And the new bounty system doesn't give you extra gold when the teams are equal in value So if the other team makes a huge come back and gets a big lead, its because the other team gave it away and then lost more when the field was equal.

Show nested quote +
On September 26 2014 22:01 govie wrote:
all games will be closer, people wont give up that easily as they used, that isnt bad thats good


Its weird because a lot of people complained about stomps and how its hard it is to come back. But clearly there was no problem when they were the one doing the stomping.


I disagree with your last point. Most people who seem to be making the argument about comebacks seem to be sub 4.5k mmr (annecdoctal). Just because people think comebacks were previously impossible does not make this true at all. From what I've seen, the difference between higher mmr players is that the mentality, they don't give up and say comebacks are impossible. This should be obvious since all the top streamers almost always had to make those comebacks happen because of how MM worked.

My initial impression of this patch is negative because I think it punishes those who made the mistake last rather than who played worse for most of the game.

TL;DR the only people who say this is good because of comebacks are probably people who whined and called 15 minute gg in the previous patch and are now trying to act pro.
LoL is the greatest thing to happen to ESPORS. LoL is the KING of ESPORTS
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
September 26 2014 15:12 GMT
#1536
I think the gold/xp changes are actually a good thing in the long run.

Right now they might be fucked up but you have to see it as a button that Valve/Icefrog can turn to easily balance early game snowballing vs lategame comebacks. Sure they'll probably tone it a bit down in 6.82b in a few weeks/months once the dust settles and it'll be ok. But the point is that they will be able to tune it further in the future patches to adjust the game how they want.

Think of it as a tool that they can use in the future. Right now it's fucked up but it's only a numbers problem.
Romanes eunt domus
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
September 26 2014 15:13 GMT
#1537
On September 27 2014 00:09 Aquanim wrote:
Having played and won two games so far my opinion is... meh. Compared to the bounty changes, everything else (even the map differences) are pretty much irrelevant I think.

As for the bounty changes... one game my team played kind of poorly all game, losing more teamfights than we won and not farming efficiently at all. The other team takes a lane of rax against us, overextends (they didn't fountain dive, but they thought about it) and we wipe them. Game is now even again. We take a very poor fight, lose another lane and a half of rax, leaving us with a single ranged rax and one tier 4. However, they overextend again a little, get wiped, and we push down through t2, t3 and throne mid.

To be fair, they played kind of poorly at the end, defending in ones and twos. They threw pretty hard - but that's not my point. My point is that I had the distinct feeling all game that nothing I did in the first 30 minutes actually affected the outcome of the game. In 6.81, my 10 minute ultra kill with Sanity's Eclipse would have had a significant impact on how the rest of the game progressed. In 6.82, I really don't feel like it did. A couple of minutes later I got picked off and, welp, gold and XP lead now evaporated.

In short, I just didn't care for most of the game. Got picked off? Doesn't matter, that's just more gold for us the next time we get a kill. Lost a teamfight? Who cares, as long as you don't get hammered so hard the other team can take lots of objectives. You just kind of mess around and both teams build up gold/xp until one team or the other is fat enough to throne.

(The other game I played our team had an advantage and more-or-less kept it for the entire game... but I was playing Meepo so I'm not sure how applicable that is in general.)

this is what I hate the most, your play doesn't matter for the first 30-40 minutes, its all about what carries they have and who wins the last teamfight
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
Last Edited: 2014-09-26 15:17:21
September 26 2014 15:13 GMT
#1538
On September 27 2014 00:07 Asymmetric wrote:
Show nested quote +
On September 26 2014 23:40 idonthinksobro wrote:
[image loading]



You know something very, very odd is going on when Medusa has that high a winrate in pubs.

I haven't played with or against Medusa in 6.82 yet, but I think the ystic snake MS buff is pretty damn big. If you look at just the numbers, the spell was nuts for the laning phase already. The problem was that it never hit if you tried to bounce it off a couple creeps. In 6.82 the MS of the snake got increased from 633 to 800, that seems really big, I bet you hit heroes a lot more often now. Her mana shield and the mana steal on the snake also got buffed. And her ult is probably better now, a lot more spells use physical damage now, so they should work better with stone form, right? There also might be something weird going on with how some of the spells that had their damage type changed interact with her mana shield.

Stuff like this adds up really quickly, I'm not surprised she's doing well in pubs.
super gg
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 26 2014 15:14 GMT
#1539
On September 26 2014 22:34 Laserist wrote:
I think it is like basketball where when the score difference high, your single scores count as 4-5-6-7 because you are behind.


except in basketball, your advantages don't earn you additional edges that add to your speed, agility, or stamina.
LiquidDota Staff@BluemoonGG_
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 26 2014 15:15 GMT
#1540
On September 27 2014 00:14 BluemoonSC wrote:
Show nested quote +
On September 26 2014 22:34 Laserist wrote:
I think it is like basketball where when the score difference high, your single scores count as 4-5-6-7 because you are behind.


except in basketball, your advantages don't earn you additional edges that add to your speed, agility, or stamina.

Don't bring actual logic into this discussion! What are you doing!!??
super gg
Prev 1 75 76 77 78 79 114 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 121
Livibee 47
RuFF_SC2 7
SC2Nice 4
StarCraft: Brood War
BeSt 5019
ggaemo 212
NaDa 75
MaD[AoV]34
Icarus 4
Dota 2
monkeys_forever871
capcasts427
NeuroSwarm100
LuMiX3
Counter-Strike
Stewie2K793
Super Smash Bros
AZ_Axe138
hungrybox85
Other Games
tarik_tv16817
gofns12526
ViBE205
C9.Mang0192
Nathanias37
Organizations
Other Games
gamesdonequick902
BasetradeTV49
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta91
• RyuSc2 52
• sitaska48
• practicex 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt243
Upcoming Events
Korean StarCraft League
1h 20m
CranKy Ducklings
8h 20m
BSL20 Non-Korean Champi…
10h 20m
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
14h 20m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
1d 8h
BSL20 Non-Korean Champi…
1d 12h
Bonyth vs TBD
WardiTV European League
1d 14h
Wardi Open
2 days
OSC
2 days
uThermal 2v2 Circuit
4 days
[ Show More ]
The PondCast
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.