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6.82 Balance Changes and Discussion Thread - Page 109

Forum Index > Dota 2 General
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cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
September 29 2014 08:14 GMT
#2161
Monumental changes will be custom games and Dota 2 ported over to Source 2, it's already happening with the workshop tools or whatever it's called.
super gg
nojok
Profile Joined May 2011
France15845 Posts
September 29 2014 08:54 GMT
#2162
Monumental changes will be the buffs to enchantress and chen if they keep the bounties this way.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
zergtat
Profile Blog Joined March 2011
Hong Kong853 Posts
September 29 2014 09:34 GMT
#2163
Monumental changes will be the map changing from 3 lanes to 5 lanes so everyone get a solo lane.
Z: SEn P: White-Ra T: Polt
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
September 29 2014 09:41 GMT
#2164
Literally 3 days after the patch the frog has already fixed the numbers.
Too bad, I wanted to read more "their dusa had a circlet in 29mins then a neutral cent got a double kill and dusa had fly/skadi next time I saw her" talks, Q_Q.

Oh these newbies.
My dick has shrunk to the point where it looks like I have 3 balls.
FHDH
Profile Joined July 2014
United States7023 Posts
September 29 2014 10:04 GMT
#2165
I've had workshop tools installed and I wouldn't call Source 2 Dota2 monumental so far.
После драки кулаками не машут (Don't shake your fist when the fight is over)
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2014-09-29 11:31:11
September 29 2014 11:27 GMT
#2166
On September 29 2014 17:04 Kishin2 wrote:
Show nested quote +
On September 29 2014 16:56 FHDH wrote:
Icefrog has had a history of doing this with a lot of things. Even for people who've only been with DotA since DotA 2, it shouldn't be surprising when he does this.

Ever anything quite this monumental though? I mean this radically changed risk/reward in every game played.

Pretty sure the "monumental changes" referenced there isn't 6.82. We'll see what they are in October, according to Cyborgmatt.



The overhauling of teleport mechanics fundamentally changed how the game was played. As did the introduction of things like smoke, nerfing of wards, etc.


There's plenty of things IceFrog did that really changed how the game was played.


On September 29 2014 11:32 TheYango wrote:
Show nested quote +
On September 29 2014 10:56 Fleetfeet wrote:
On September 29 2014 10:19 Plansix wrote:
On September 29 2014 10:04 BluemoonSC wrote:
On September 29 2014 08:45 FakeDeath wrote:
On September 29 2014 08:10 Plansix wrote:
On September 29 2014 07:00 Nymzee wrote:
i think it's fair to say early game is officially dead in competitive.

They will find new ways to get every inch of value out of the early game. The difference is that getting a couple of kills will not result in all three tier ones being killed and then snowballing to the entire map. Winning all three lanes isn't enough to have an overwhelming advantage any more.


If u win all three lanes, u deserve an overwhelming advantage.

Usually I like Icefrog patch
But the one thing I don't is this EXP/Gold kill streak change.

Essentially this means IF THE opponent ever get a good teamfight one time something like trade 3 hero for the 5 enemy hero in a fight, the game literally goes even even if u r 15k exp/gold ahead.

The swing is too huge and drastic IMO.
This means players are going play a lot safer after securing a lead and keep waiting out the rosh while farming.
The new meta is gonna favor greedy lineup with multiple cores.

This means pubs will be even more tryhard than ever.


this post hits the nail on the head for me. greedy lineups will be rewarded and to be honest, i don't see a purpose in playing a hard support. you don't really benefit from the gold swings and you mostly get 1-shot. on top of that, if you want to win, you HAVE to try hard, which isn't always the most entertaining thing in dota, especially when the "game is hard."

I just won a game where we won all three lanes and then were careful. People asked if we should go highground and I said "no, this is new dota, lets get rosh and make sure drow has her BKB. Then we can try to take rax" Then we did it. Once people start seeing games from pros in high stakes games, people will adjust their play.

The values will likely be adjusted again(like the XP gain for kills) and then we will see. But the game isn't going to go back to the way it was before where you could buy everything off the backs of tier ones needed to push the teir 2s. The game has slowed down and hard carrys are viable again.


I still don't know where this statement comes from. I don't remember when they weren't viable, and right now it isn't so much "hard carries are viable" as "anyone that benefits a lot from gold and experience is viable".

Unless you're talking specifically of the eras where AM, morph, or medusa were dominant. But personally, I don't want to see those again, especially not at the cost of a whole bunch of early game / push heroes becoming much less useful.

Yeah people seem to forget that through a good portion of 6.80-6.81 we had teams like DK and EG spearheading what could honestly be considered a pretty farmy version of DotA (with a farming mid and safelane hero and the midgame tempo centered around the offlaner who could do so because the offlane changes gave him far more early-game resources to work with).

It was only 6.81b that emerged as a really fast, death-ball version of of DotA, and even then VG, the team that was probably most guilty of pushing this to its limit, still played a good number of mid-lategame 4-protects-1 games at TI4.

DotA being so fast and early-game oriented was not some endemic problem that's plagued the last year of DotA. In fact, a good portion of 2013-2014 could actually be considered to be pretty slow-paced games. It's only post-6.81b where it seemed like fast death-ball games got out of hand, and even then, that can partly be attributed to how little time there was between 6.81b's release and TI4, which resulted in a lot of lopsided games that stayed in peoples' minds.



It's funny because both Newbee and EG who placed 1st and 3rd at TI4 played very farm centric styles. EG played abit more greedy, while Newbee relied more on a teamfight setup, but neither were deathball status for the most part.
VieuxSinge
Profile Joined February 2011
France231 Posts
Last Edited: 2014-09-29 12:58:12
September 29 2014 12:52 GMT
#2167
On September 29 2014 15:17 BillGates wrote:
Show nested quote +
On September 29 2014 14:56 BobMcJohnson wrote:
6.82b:
http://store.steampowered.com/news/14529/

Further tweaks, nerfing the XP bonus.


According to my calculations done in a hurry the new gold change is actually worse.

In fact even at 10k hero net worth you get at minimum of 1258 gold, before the kill streak. So if he has a say 7 heroes kill strak you get over 1600 gold.

At 20k net worth(35 minute game) you gain at minimum 1858 gold, before the kill streak. On a 7 kills kill streak you will get over 2500 gold.

I'll try and do few example calculations in full and post them here so everyone can read it.


get some glasses or learn to do maths.
Or if you can't do maths, use this : http://www.mediafire.com/download/vh7aqyq99y39694/dota681b-682-682bcalculations2.xls
it will do the calculus for you.

To further complete your example, if the ennemy lvl 16 carry has 10k networth, his team has 25k networth, your team has 15k network ( a stomp in 6.81 dota2), by killing him you get:

1 Hero : 552 gold
2 Heroes : 526 gold/hero
3 Heroes : 433 gold/hero
4 Heroes : 340 gold/hero
5 Heroes : 274 gold/hero

to these numbers, the one who got the last hit gets an eventual kill streak gold bonus that can reach a maximum of 480gold.

Those numbers are way better than the previous ones (6.82) and seems reasonable. More testing/tuning needs to be done of course
Another clue to my existence.
abar
Profile Joined May 2011
10 Posts
September 29 2014 17:01 GMT
#2168
Yaay, just as I said, they changed some math, and now it's best path ever!
njt7
Profile Joined August 2012
Sweden769 Posts
September 29 2014 17:10 GMT
#2169
still worthless, 80minute game for no reason. Probably not starting dota again in at least a couple of days. Boring shit.
"All the casters who flamed me ever for anything."
BigO
Profile Joined December 2011
Sweden956 Posts
September 29 2014 18:40 GMT
#2170
It feels like I'm one of the few then that thinks this patch makes for some intresting and really fun games. I am all up for some comebacks instead of just every game being a stomp, I already had some of the most intense games I ever played in these first days since the patch hit.
Had an insane game just earlier today where we crushed the early game vs a really greedy lineup (including spectre of course) but some misplays made them comeback really hard. We still managed to win due to smarter plays when both teams only had one lane left despite their lategame being far superior to ours. Had that been last patch we would have just stomped them, taken highground and won regardless of those misplays in the midgame and I would have missed out on an awesome game.
SpiZe
Profile Joined December 2010
Canada3640 Posts
September 29 2014 18:53 GMT
#2171
On September 30 2014 03:40 BigO wrote:
It feels like I'm one of the few then that thinks this patch makes for some intresting and really fun games. I am all up for some comebacks instead of just every game being a stomp, I already had some of the most intense games I ever played in these first days since the patch hit.
Had an insane game just earlier today where we crushed the early game vs a really greedy lineup (including spectre of course) but some misplays made them comeback really hard. We still managed to win due to smarter plays when both teams only had one lane left despite their lategame being far superior to ours. Had that been last patch we would have just stomped them, taken highground and won regardless of those misplays in the midgame and I would have missed out on an awesome game.


Well the biggest complaint was that the comeback mechanic was too violent, you needed to win the early SO SO hard to be able to close it out early. Even if you were stomping hard and pushed too early you could throw it all and suddenly the game was even for some weird reason instead of swinging back slowly in the others team favor.

In my eyes, there is nothing wrong with easing that comeback, but the previous system made that swinging way too violent, way too fast. Hopefully with the toned numbers that transition will be a bit slower, and allow a team that was ahead some leeway to try and close it out instead of forcing them to play always better as the game progresses.
Fleetfeet
Profile Blog Joined May 2014
Canada2550 Posts
September 29 2014 19:19 GMT
#2172
I still had stomps, they just took 30 minutes to close out instead of 20, even with abandons / intentional feeders on the other team.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 29 2014 19:36 GMT
#2173
On September 30 2014 04:19 Fleetfeet wrote:
I still had stomps, they just took 30 minutes to close out instead of 20, even with abandons / intentional feeders on the other team.

Not like stomps are impossible now. Just less common.
CK is the strongest hero in all of Dota 2, lore wise.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
September 29 2014 19:39 GMT
#2174
On September 30 2014 04:36 SoylentGamer wrote:
Show nested quote +
On September 30 2014 04:19 Fleetfeet wrote:
I still had stomps, they just took 30 minutes to close out instead of 20, even with abandons / intentional feeders on the other team.

Not like stomps are impossible now. Just less common.


Stomps are boring anyways. Having the majority of the games rely on the first part of laning phase is no fun, and it's a welcome change.
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 29 2014 19:42 GMT
#2175
On September 30 2014 04:39 KillerSOS wrote:
Show nested quote +
On September 30 2014 04:36 SoylentGamer wrote:
On September 30 2014 04:19 Fleetfeet wrote:
I still had stomps, they just took 30 minutes to close out instead of 20, even with abandons / intentional feeders on the other team.

Not like stomps are impossible now. Just less common.


Stomps are boring anyways. Having the majority of the games rely on the first part of laning phase is no fun, and it's a welcome change.

I would have to agree. A game where you worked hard to win is the best kind of game.
CK is the strongest hero in all of Dota 2, lore wise.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 29 2014 19:46 GMT
#2176
On September 30 2014 04:42 SoylentGamer wrote:
Show nested quote +
On September 30 2014 04:39 KillerSOS wrote:
On September 30 2014 04:36 SoylentGamer wrote:
On September 30 2014 04:19 Fleetfeet wrote:
I still had stomps, they just took 30 minutes to close out instead of 20, even with abandons / intentional feeders on the other team.

Not like stomps are impossible now. Just less common.


Stomps are boring anyways. Having the majority of the games rely on the first part of laning phase is no fun, and it's a welcome change.

I would have to agree. A game where you worked hard to win is the best kind of game.

I also prefer a game where I fear the game coming back, which was not as present in the last patch(my feeling the fear). I don't want it to break dota as we know it, but I like the fear it brings pushing the tier 2s.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
SoylentGamer
Profile Joined August 2014
United States250 Posts
September 29 2014 19:53 GMT
#2177
On September 30 2014 04:46 Plansix wrote:
Show nested quote +
On September 30 2014 04:42 SoylentGamer wrote:
On September 30 2014 04:39 KillerSOS wrote:
On September 30 2014 04:36 SoylentGamer wrote:
On September 30 2014 04:19 Fleetfeet wrote:
I still had stomps, they just took 30 minutes to close out instead of 20, even with abandons / intentional feeders on the other team.

Not like stomps are impossible now. Just less common.


Stomps are boring anyways. Having the majority of the games rely on the first part of laning phase is no fun, and it's a welcome change.

I would have to agree. A game where you worked hard to win is the best kind of game.

I also prefer a game where I fear the game coming back, which was not as present in the last patch(my feeling the fear). I don't want it to break dota as we know it, but I like the fear it brings pushing the tier 2s.

which also completely destroys the "in the bag" taunt X3
CK is the strongest hero in all of Dota 2, lore wise.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 29 2014 19:57 GMT
#2178
On September 30 2014 04:53 SoylentGamer wrote:
Show nested quote +
On September 30 2014 04:46 Plansix wrote:
On September 30 2014 04:42 SoylentGamer wrote:
On September 30 2014 04:39 KillerSOS wrote:
On September 30 2014 04:36 SoylentGamer wrote:
On September 30 2014 04:19 Fleetfeet wrote:
I still had stomps, they just took 30 minutes to close out instead of 20, even with abandons / intentional feeders on the other team.

Not like stomps are impossible now. Just less common.


Stomps are boring anyways. Having the majority of the games rely on the first part of laning phase is no fun, and it's a welcome change.

I would have to agree. A game where you worked hard to win is the best kind of game.

I also prefer a game where I fear the game coming back, which was not as present in the last patch(my feeling the fear). I don't want it to break dota as we know it, but I like the fear it brings pushing the tier 2s.

which also completely destroys the "in the bag" taunt X3

That thing should just automatically trigger if you take all three tier one's and lose none of yours.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ChunderBoy
Profile Joined August 2011
3242 Posts
September 29 2014 20:14 GMT
#2179
morph and am are rly rly rly good now.

terrorblade is good but dies a lot, or maybe thats coz i dont play carefully enough with him or just unluck

spectre i havent tried yet, but i guess shes good, she was already one of my better heroes and now everyone is picking her and theyre rly rly bad with her, but hey reddit says she has 61% winrate so everyone and their mothers pick her.

naga, prolly better than before...nvr liked her

medusa is good iff she isnt against am/pl

pl doesnt sound like too much of a hardcarry, ive had success running mid and safe pl, bottlecrow+lance spam and rush harass is strong. doppelganger is prolly the best escape skill in the game
"mmr is a social construct" - tumblr
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
September 29 2014 21:39 GMT
#2180
I wonder if icefrog hasn't over nerfed the mechanic now, from being pretty ludicrous (it was, one teamfight equalling a major item for an underfarmed carry is a bit dumb) to barely different at all. Like what's even the point in keeping it in if its such a small change?
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