If you can establish vision and map control, get fast levels for double spirits, and gank solidly - it works, and can give a strong early advantage because of the power of spirits. QW is just much more effective in early team fights often, it's another option, but has a lot of ways of going wrong.
General Discussion - Page 79
Forum Index > Dota 2 General |
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lozarian
United Kingdom1043 Posts
If you can establish vision and map control, get fast levels for double spirits, and gank solidly - it works, and can give a strong early advantage because of the power of spirits. QW is just much more effective in early team fights often, it's another option, but has a lot of ways of going wrong. | ||
Shikyo
Finland33997 Posts
Forge Spirits is just a beginning, the orb I max first is W... you don't normally teamfight at lvl 9 from my experience, and even if you do a 0.8 second disable with tornado into a 3 second delay EMP isn't too impressive to me. | ||
Alventenie
United States2147 Posts
That is a crazy way to think of countering invoker. If an entire team picked up an extra set of boots just for 1 hero, they would spead 7500 gold to stop him, and by the time they get it he has other items and might kill them anyway. Thinking like that is a flawed way to think about one build invoker may do. Invoker is a flexible hero and can be played multiple ways. If you go forged spirit, it works better with a push team. If you go q/w you are more flexible in team fights with disables. If you go exort, you have good aoe damage early on. | ||
theqat
United States2856 Posts
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lozarian
United Kingdom1043 Posts
No need to be quite so defensive old bean. Just pointing out the potential problems with the spirits build. If you're going to be going for double spirits, and then max wex, you're looking at roughly 14 before you have reliable aoe. As I said - that works well if you can overlevel, if not you can have troubles. QW builds are favoured because they are more stable and less prone to interference. | ||
Shikyo
Finland33997 Posts
On January 23 2012 23:59 Alventenie wrote: You make the assumption that everyone will get 2 arcanes boots o.O That is a crazy way to think of countering invoker. If an entire team picked up an extra set of boots just for 1 hero, they would spead 7500 gold to stop him, and by the time they get it he has other items and might kill them anyway. Thinking like that is a flawed way to think about one build invoker may do. Invoker is a flexible hero and can be played multiple ways. If you go forged spirit, it works better with a push team. If you go q/w you are more flexible in team fights with disables. If you go exort, you have good aoe damage early on. so can you tell me.... On which low mana, spell-dependent hero are arcane boots a bad idea? They generally get them anyway... And obviously it's not a crazy way of countering invoker as the double arcane boot strat is actually one of the main reasons why Invoker isn't picked so much in competitive anymore Also I know WQ has some more disables but even so it's a trade-off I'm doing intentionally and not a "that's worse that's better" kind of a deal. It's really naive to think that there's only one build you should do on a hero as complex as invoker. Even the dreaded, "noob" EW build has many many good points that you can use to your advantage. | ||
Alventenie
United States2147 Posts
On January 24 2012 00:11 theqat wrote: he means if the team gets 2 arcane boots as a whole. i.e. their #4 and #5, probably low-farm supports, pick up arcanes as their only boots. Even with that in any team fight they may not have boots up right after emp goes off. qw is a stable build because it is a build that focuses on disables. qe is more of a push build because of the summons, but you lose a lot of disables in that build. | ||
Rynzser_r
275 Posts
On January 24 2012 00:18 Shikyo wrote: so can you tell me.... On which low mana, spell-dependent hero are arcane boots a bad idea? They generally get them anyway... And obviously it's not a crazy way of countering invoker as the double arcane boot strat is actually one of the main reasons why Invoker isn't picked so much in competitive anymore Also I know WQ has some more disables but even so it's a trade-off I'm doing intentionally and not a "that's worse that's better" kind of a deal. It's really naive to think that there's only one build you should do on a hero as complex as invoker. Even the dreaded, "noob" EW build has many many good points that you can use to your advantage. Lol ? invoker isn`t picked so much in competitive? He is auto-ban in every chinease game and if not ban auto-picked.And he will be picked or banned 100% in dota2 when he is enabled in cm. ![]() | ||
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Kipsate
Netherlands45349 Posts
shit so hilarious when you crit. | ||
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The_MAesTRo
51 Posts
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Kaiko
209 Posts
Does anyone else find the recall on his X to be laggy as balls? | ||
rabidch
United States20288 Posts
On January 24 2012 00:20 Alventenie wrote: Even with that in any team fight they may not have boots up right after emp goes off. qw is a stable build because it is a build that focuses on disables. qe is more of a push build because of the summons, but you lose a lot of disables in that build. it's actually viable. chinese have been doing this forever, saving arcane cd in teamfights until emp is used. | ||
scorch-
United States816 Posts
On January 24 2012 01:47 The_MAesTRo wrote: it's funny i've never seen kunka picked in any IH game i ever watched or played, yet i saw him often in competitive games, i am wondering what's up with that. Something about him having has armor nerfed which makes him squishy in lanes so that you can just tri-lane or solo vs him and he can't win the lane. Have you seen him in any competitive games in dota 2? | ||
Nevuk
United States16280 Posts
My bets are on Obsidian Destroyer, Lycan, Shadow Demon. | ||
TheWarbler
United States1659 Posts
On January 24 2012 05:34 Nevuk wrote: What heroes do people think are going to be ported next? My bets are on Obsidian Destroyer, Lycan, Shadow Demon. Well, I know Clinkz is really soon considering somone randomed him in a game I was in. Also I hear OD and Bane. | ||
Yurie
11683 Posts
On January 24 2012 05:36 TheWarbler wrote: Well, I know Clinkz is really soon considering somone randomed him in a game I was in. Also I hear OD and Bane. If we get OD we can finally stop seeing instant ban for AM, Bane isn't that bad against him either with those long disables. Anybody heard when they will add another ban prior to picks? (As the hero pool is expanding.) | ||
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TheYango
United States47024 Posts
On January 24 2012 05:34 Nevuk wrote: What heroes do people think are going to be ported next? My bets are on Obsidian Destroyer, Lycan, Shadow Demon. OD's textures have been in the game for quite a while now. Lycan and SD haven't had any assets in the game so I think they're less likely. | ||
XiGua
Sweden3085 Posts
On January 24 2012 05:36 TheWarbler wrote: Well, I know Clinkz is really soon considering somone randomed him in a game I was in. Also I hear OD and Bane. Care to explain what you mean? o.O? | ||
zeru
8156 Posts
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danson
United States689 Posts
I watch just watchign a live cast of EG vs mouz and EG had 2 standins (maelk, lacoste), but demon was streaming on TL at the same time. why dont they use their players that they have, or why doesnt eg just sign maelk damnit, he plays with them every other match | ||
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