then when in game hit ` (left of the numbers main keyboard) and you can type in the console
General Discussion - Page 78
Forum Index > Dota 2 General |
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lozarian
United Kingdom1043 Posts
then when in game hit ` (left of the numbers main keyboard) and you can type in the console | ||
konadora
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Singapore66071 Posts
On January 22 2012 21:44 lozarian wrote: go steam, games, right click dota 2, properties launch options, add -console then when in game hit ` (left of the numbers main keyboard) and you can type in the console ah okay thanks! hope i remember to do this when i return back from korea lol | ||
NeonFlare
Finland1307 Posts
On January 22 2012 00:22 zeru wrote: Exort first/meteor early game invokers make me sad. Worst way to play it ever. unreliable, lane pushing, no stunning or escape capabilities. unless the situation requires an exort point, dont skill it until like level 9-10. High wex/quas build with drums and phase is a good way to start, using first cold snap early levels and later tornado/emp while having a good cold snap and invis available. The exort point comes in when silence is highly beneficial, a bit before the time team fights start. Pretty much agreed, I went Exort early when laning against Broodmother, meteor only to take out the spider wave, otherwise forge spirit/cold snap, tornado would have worked about as well probably but I wanted to give it a try. WE feels like the most situational build at the moment, as it lacks good tornado, cold snap is weak with single quas if you even have it and no/weak ghost for easier escape (though most carry dust by then). I could see it work if you have Dark Seer or something to help set up perfect meteor/emp, softening people up or finishing with sunstrike and alacrity laning, but still it's really lacking compared to other options. QE is powerful for fast strong forges, cold snap, not skipping sunstrike and possibly very efficient walls with early force staff or something, with necrobook you are pretty strong addition to push line up, but lack the very good aoes and the mobility. QW keeps being the go-to build for a reason, has more key goodies to set up good utility and insane mobility. I think some sort of 4-4-4 based jack of all trades mid-game might work with rushed aghanims from the QW base, but I'm not really sure if the sacrificed mobility items for all out spell spam is strong enough at that point and wheter your manapool can handle even single fight. If there's major mistakes in any of this, give me your insight, I like playing the hero but currently he is in at least in every 3rd game unless all depending on time of day, so I probably play him more once the amount goes down and he fits the lineup. Hopefully they bring out OD next along with Clinkz or someone else at least, so we don't get stuck with just Clinkz for a week. Also, didn't notice that BoT had gone down to 2k from 2,2k until I played Tinker today, nice buff for them, did they also increase the movespeed like 5? | ||
Lyter
United Kingdom2145 Posts
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monXikk
Poland742 Posts
On January 23 2012 03:26 Lyter wrote: EG vs Navi coming up on joindota.com Crazy game | ||
TheWarbler
United States1659 Posts
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zeru
8156 Posts
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hideo
Canada1641 Posts
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TheWarbler
United States1659 Posts
On January 23 2012 05:35 hideo wrote: Too lazy to go test this out, but can you crit while phasing in dota2, or is it still like in dota1? http://www.teamliquid.net/forum/viewmessage.php?topic_id=255901 | ||
Shikyo
Finland33997 Posts
So let's discuss him, the build I'm doing is QREEEQEQQQW -> W > E > Q with R whenever its available. This is the forge spirit build where I'll use only QQQ early on and forged spirits later, generally having them and QQQ invoked which is an instakill vs most enemies, after the start it goes into a hybrid build into an utility build with W. The item build I always do is bracer, magic wand, boots of travel, euls, Aghanims/Guinsoos. The general comboes I do are WWQ -> WWW, WWQ -> EEW -> QWE, Euls -> EEW -> QWE, Euls -> QQQ with forged spirits, maybe EWW if you have the time, etc. Now one thing, I haven't figured out how to use ice wall. Is it correct to just use it defensively to run? I can't ever seem to be able to get close enough to use it offensively unless it's after a Tornado but even then it feels really risky. I feel like I use all the other spells a ton and utilize them really well but this one I just can't find many uses for. Thoughts? | ||
writer22816
United States5775 Posts
On January 23 2012 09:12 Shikyo wrote: Started playing dota2 again because invoker is amazing! So let's discuss him, the build I'm doing is QREEEQEQQQW -> W > E > Q with R whenever its available. This is the forge spirit build where I'll use only QQQ early on and forged spirits later, generally having them and QQQ invoked which is an instakill vs most enemies, after the start it goes into a hybrid build into an utility build with W. The item build I always do is bracer, magic wand, boots of travel, euls, Aghanims/Guinsoos. The general comboes I do are WWQ -> WWW, WWQ -> EEW -> QWE, Euls -> EEW -> QWE, Euls -> QQQ with forged spirits, maybe EWW if you have the time, etc. Now one thing, I haven't figured out how to use ice wall. Is it correct to just use it defensively to run? I can't ever seem to be able to get close enough to use it offensively unless it's after a Tornado but even then it feels really risky. I feel like I use all the other spells a ton and utilize them really well but this one I just can't find many uses for. Thoughts? Why not use the imbalanced Quas/Wex Tornado/EMP build? ![]() Also a random question, how do you check your movement speed in dota 2? -ms doesn't cut it anymore ![]() | ||
PassiveAce
United States18076 Posts
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TheYango
United States47024 Posts
On January 23 2012 09:16 writer22816 wrote: Also a random question, how do you check your movement speed in dota 2? -ms doesn't cut it anymore ![]() Mouse over your stats box. On January 23 2012 09:12 Shikyo wrote: Started playing dota2 again because invoker is amazing! So let's discuss him, the build I'm doing is QREEEQEQQQW -> W > E > Q with R whenever its available. This is the forge spirit build where I'll use only QQQ early on and forged spirits later, generally having them and QQQ invoked which is an instakill vs most enemies, after the start it goes into a hybrid build into an utility build with W. The item build I always do is bracer, magic wand, boots of travel, euls, Aghanims/Guinsoos. The general comboes I do are WWQ -> WWW, WWQ -> EEW -> QWE, Euls -> EEW -> QWE, Euls -> QQQ with forged spirits, maybe EWW if you have the time, etc. Now one thing, I haven't figured out how to use ice wall. Is it correct to just use it defensively to run? I can't ever seem to be able to get close enough to use it offensively unless it's after a Tornado but even then it feels really risky. I feel like I use all the other spells a ton and utilize them really well but this one I just can't find many uses for. Thoughts? I'm personally really not a fan of Eul's. It spends a lot of money on the mana regen which I feel there are better sources for, and I'm not a big fan of the active. Force Staff just feels like an overall better item to me, and even if you wanted the Void Stone regen, turning it into sheepstick later feels better than getting Euls. Why are you not getting Janggo if you've already got the Bracer? Assuming you're intentionally playing Exort Invoker knowing that QW-based builds are better, I'd still get the rank of W at level 4. having access to the Wex-based spells is still very useful, and being able to swap onto 3xWex for the situational MS is also good. | ||
Shikyo
Finland33997 Posts
Mana regen also is imo by far the most important stat on invoker so I definitely love that item o.O Because Janggo is like 1300 gold more for... a couple stats and movespeed >_> Though I could try that, the last time I did though I was OOM all the time and it sucked. It's not an Exort Invoker, it's Forge Spirit invoker because that's by far Invokers best spell and the most broken spell in the entire game | ||
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TheYango
United States47024 Posts
On January 23 2012 09:55 Shikyo wrote: Well in my opinion the mana regen = amazing, active = super duper amazing, movespeed = amazing Mana regen also is imo by far the most important stat on invoker so I definitely love that item o.O Because Janggo is like 1300 gold more for... a couple stats and movespeed >_> Though I could try that, the last time I did though I was OOM all the time and it sucked. If you have Janggo + Phases, Eul's MS is redundant until Janggo is out of charges, because Janggo+Phase active puts you at the MS cap with max W. I don't understand where you're getting the idea that mana regen is so big for Invoker. Your cooldowns are super long in fights until you get to the really high levels of Invoke (at which point other Intelligence/regen sources are feasible like Sheepstick). In lane, you hardly have a need to use spells that extensively when the flexibility of orbs gives you so much control already (Exort for lasthitting, Quas for regen, Wex for general mobility and chasing). On January 23 2012 09:55 Shikyo wrote: It's not an Exort Invoker, it's Forge Spirit invoker because that's by far Invokers best spell and the most broken spell in the entire game I'm going to disagree with that. EMP is Invoker's most broken spell, because landing an EMP on 2-3 people who haven't itemized to buffer their mana against it (supports, even some carries) basically takes them out of the fight when they can't cast anything. | ||
Shikyo
Finland33997 Posts
I run out of mana because I do the comboes I listed and have forged spirits up all the time and invoke every time the spell is off cooldown. Also I think it's just impossible to lasthit with the bad attack animation and projectile speed, horrendous base dmg, and 0 exort that you get with that build. you also can't farm in the slightest with a QW build and it in my opinion is very strongly just a one trick pony. Maxing W first is going to make the tornado disable for such a short time that they can run away and even though EMP gets useful relatively quickly, I greatly prefer what forged spirits give me. I really don't get why you guys are pushing the overused QW build on me, Invoker's a super complex hero that can be played in a multitude of ways. I was mainly just asking how you're supposed to use Ice Wall. I've read all about QW and I know why people think it's good, it just doesn't work that way for me in practice. Also yeah in lane I generally just have Cold Snap invoked until like lvl 9 or so so I don't get why I even need the point in W so early on. I also think you're underestimated just how good the Euls active is, it's a perfect setup for the unescapeable EEW QWE combo for instance which deals a billion damage and you can even finish that with a sunstrike or whatever you wish if invoke is off cooldown. Also Euls is far cheaper than Janggo + Sheepstick that you suggested and I definitely need my Aghanims way sooner than after those items. | ||
Yurie
11683 Posts
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shalafi
394 Posts
Eul is just inexcusable if you're getting Blink and you need the mana regen. It turns Blink in an almost guaranteed escape mechanism. If you avoid damage for 0.5s (not that hard, you can even under radiance aura), you then activate Eul's (0.5+2.5 = 3s for blink enable), then you can escape with blink. Even if there's a darkseer waiting for you, you can blink before you receive a damage tick*. *One thing to note is that you need to face the blink direction in DotA2, so maybe a completely 180º turnaround blink might be too slow. | ||
Shikyo
Finland33997 Posts
Hmm I'll need to experiment a bit, I think I'll give Force Staff before Euls a try. | ||
chroniX
517 Posts
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