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On September 04 2014 23:24 Targe wrote:Show nested quote +On September 04 2014 23:21 Dubzex wrote: That is because they only post when you are sleeping. ohoho! but ye like i said they each have different lengths of time u can doj with Most satisfying is LD though because while you're dodging the spell the bear will usually get an entangle under your tower
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United Kingdom14103 Posts
i dont get dodging with LD, every time i try it it never works
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On September 04 2014 23:30 Plansix wrote:Show nested quote +On September 04 2014 23:24 Targe wrote:On September 04 2014 23:21 Dubzex wrote: That is because they only post when you are sleeping. ohoho! but ye like i said they each have different lengths of time u can doj with Yeah, my question was answered, which is that they all function the same way and can disjoint the same things. There is nothing that Naga can disjoint that CK can't or vice versa. The only difference is the amount of time you have to do it. Which I believe matters for some spells. I'm not absolutely certain on this, but since some spells like Impale and Ravage don't stun all at once, it's very possible for you to get stunned by one of two different instances of it. It certainly matters for Avalanche, and depending on how you judge things, can very well matter for Mystic Flare as well (take off 350 damage at level 3).
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Lesson learned = don't bet on pinoys.
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On September 04 2014 23:41 Targe wrote: i dont get dodging with LD, every time i try it it never works If you start your transformation when a standard projectile spell (e.g. Magic Missile) is still in the air, it'll fizzle instead of hitting you. The downside is, you end up being "stunned" for just as long, since you sit there for two seconds. It's mostly a damage dodge that hopefully leaves you more tanky.
If you want we can test it out in a private lobby or something.
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United Kingdom14103 Posts
the whole animation works?
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There is some video there, either WTF Dota or Fails of the Week where a LD player dodges like 9 tinker rockets in the tinker's base because tinker is convince he can finish off LD. Its pretty amusing.
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On September 04 2014 23:47 Targe wrote: the whole animation works? Yeah, you turn into a "different unit" the instant you activate the ability, which is what disjoints it. But if they cast WHILE you're transforming, it still lands okay.
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United Kingdom14103 Posts
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Can Ember and Storm disjoint things through their teleport abilities and slight of fist? I seem to remember a magic missile just chasing storm down, but he might have just reappeared at that time it hit.
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Storm can disjoint completely. Ember can't even disjoint autoattacks, unless they hit in the middle of the animation.
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United Kingdom14103 Posts
storm is invulnerable during zip isnt he?
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On September 05 2014 00:05 Acritter wrote: Storm can disjoint completely. Ember can't even disjoint autoattacks, unless they hit in the middle of the animation. Even with slight of fist? I thought his model didn't exist like Punk with jaunt.
Edit: Yeah, Magic missile might be a really bad example, since that projectile is so fast.
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In DotA Allstars, it disjoints. DOTA2, it doesn't. That's what I recall, at least. There were a lot of people bitching about it after he was ported.
sleight* by the way, it's a word that we use only in conjunction with "of hand" these days, sort of like shrift and short
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United Kingdom14103 Posts
hes saying u can doj if it hits whilst ur in slight of fist but it doesnt disjhoint
On September 05 2014 00:07 Acritter wrote: In DotA Allstars, it disjoints. DOTA2, it doesn't. That's what I recall, at least. There were a lot of people bitching about it after he was ported.
meh invulnerability every 6 seconds is good enough as it is
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I agree. The issue was more that people wanted to play him as Storm or Puck, when there was a different "correct" way of playing him. Then people figured it out, he got nerfed, and people figured it out again. So it goes.
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United States47024 Posts
Tranformation spells dodging stuns is super bugged in DotA 2. Half of them don't even work at all, but the ones that do dodge the entire ability and not just the disabling component like they're supposed to.
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United Kingdom14103 Posts
tbh now you cant really think those things are bugs anymore because the game is being balanced around them
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United States47024 Posts
They are bugs until Icefrog changes them in DotA 1 or makes a statement saying they are intended. Lack of a decision either way does not mean it's intended because Valve/Icefrog still fix bugs more frequently than they parity-change them back to DotA 1. Likewise, parity-changes in DotA 1 does not retroactively make all unannounced/unchanged differences intended.
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You read my mind Targe. There is so much weird, fucked up shit that makes no sense(like dodging rockets by transforming back and forth from bear to man) that calling anything a "bug" that doesn't send me right to desk top seems weird. There are times I feel we are trying to glean the "artistic intent" of Icefrog with his creation.
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