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On March 27 2012 04:12 rabidch wrote: tobi doesnt need to be analytic as long as hes entertaining. the only issue is if he starts saying stupid things which he occasionally does That's why he needs pro players to cast with him, makes it a really good cast IMO! I like tobi's enthusiasm and i love some of the pro players analytical view.
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On March 27 2012 04:13 Unleashing wrote:Show nested quote +On March 27 2012 04:12 rabidch wrote: tobi doesnt need to be analytic as long as hes entertaining. the only issue is if he starts saying stupid things which he occasionally does That's why he needs pro players to cast with him, makes it a really good cast IMO! I like tobi's enthusiasm and i love some of the pro players analytical view.
This.
I find when he casts with pro players, he is at his best so that he can freak out and make it exciting during big fights and exciting moments and the pro player can back him up with some solid information.
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On March 27 2012 04:11 Kupon3ss wrote: The primary point of a caster is rarely to improve the understanding of the game, its to add flavor and exictement to the game he's casting. This is something that Tobi does exceptionally well, to a point where the Chinese, despite having access to the absolutely highest level of analytic commentary, love his ability to add color and to bring out the vividness and life of a game.
There's a point where analytic casting is really pointless, anything that I wouldn't pick up myself would probably fly over the heads of 95+% of the viewers, and so what would be the point of requiring that in a situation that is mostly play-by-play live games. High level commentary might have a place in replay casts themed to teach the game, but its pretty annoying in a lot of cases, both for the people that it flys over the heads of as well as the people who find it too shallow.
Well said, it will just take a while before there is a norm I guess. Regardless I think DOTA2 has the most promise. I just hope that valve didn't let the cat out of the bag too soon. Since it still in beta, I worry that with both CS:GO and DOTA2 they will loose momentum while people wait for the game to be released.
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FREEAGLELAND26781 Posts
On March 26 2012 22:11 BlitzDOTA wrote: Kiante wanna make out. Flamewheel, ur sorta invited i GUESS. Since heyoka isnt responding.. wtf bm
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This Sand King is awesome
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Kuroky in Sing's team now? I heard Twista say 'Kuro', not sure.
(and by team I mean the mix scrim, and not mouz)
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FREEAGLELAND26781 Posts
On March 27 2012 01:33 Kipsate wrote: They play too overconfident, cocky, and risky, and one day that will bite them in the ass, this is one of those days, or atleast this match. indoctrinated well by the red and yellow
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On March 27 2012 04:48 DoNotDisturb wrote: Kuroky in Sing's team now? I heard Twista say 'Kuro', not sure.
(and by team I mean the mix scrim, and not mouz) i guess so, rmN-sexybamboe-singsing-KuroKy-?
also SingSing "game is no go"
LOL
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On March 27 2012 05:10 dragonborn wrote:Show nested quote +On March 27 2012 04:48 DoNotDisturb wrote: Kuroky in Sing's team now? I heard Twista say 'Kuro', not sure.
(and by team I mean the mix scrim, and not mouz) i guess so, rmN-sexybamboe-singsing-KuroKy-? also SingSing "game is no go" LOL the next quote gona be 'saddest day of my life'
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I'm actually pleasantly surprised by Purge, definitely shows improvement as a caster. I'm in no position to judge his game knowledge but he appears to have made some conscious efforts in improving his casting style. Used to watch the Russian stream for the sheer enthusiasm but his coverage of StarSeries right now is surprisingly watchable.
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On March 27 2012 05:10 dragonborn wrote:Show nested quote +On March 27 2012 04:48 DoNotDisturb wrote: Kuroky in Sing's team now? I heard Twista say 'Kuro', not sure.
(and by team I mean the mix scrim, and not mouz) i guess so, rmN-sexybamboe-singsing-KuroKy-? also SingSing "game is no go" LOL
+ twiSta
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On March 27 2012 04:11 Kupon3ss wrote: The primary point of a caster is rarely to improve the understanding of the game, its to add flavor and exictement to the game he's casting. This is something that Tobi does exceptionally well, to a point where the Chinese, despite having access to the absolutely highest level of analytic commentary, love his ability to add color and to bring out the vividness and life of a game.
There's a point where analytic casting is really pointless, anything that I wouldn't pick up myself would probably fly over the heads of 95+% of the viewers, and so what would be the point of requiring that in a situation that is mostly play-by-play live games. High level commentary might have a place in replay casts themed to teach the game, but its pretty annoying in a lot of cases, both for the people that it flys over the heads of as well as the people who find it too shallow. kupon3ss + rabidch casting duo request
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United States47024 Posts
So, I don't know if anyone else has noticed this but, do aura ranges feel shorter in DotA 2 than in DotA 1?
I know that in DotA 1 you could do one of the Sentinel medium camps as Lycan, while your Wolves are doing the other one, and have the Wolves benefit from the Vlad's lifesteal aura. When I try to do that in DotA 2, I have to pull the top medium camp out for the Wolves to benefit from the aura.
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On March 27 2012 05:54 GhostKorean wrote:Show nested quote +On March 27 2012 04:11 Kupon3ss wrote: The primary point of a caster is rarely to improve the understanding of the game, its to add flavor and exictement to the game he's casting. This is something that Tobi does exceptionally well, to a point where the Chinese, despite having access to the absolutely highest level of analytic commentary, love his ability to add color and to bring out the vividness and life of a game.
There's a point where analytic casting is really pointless, anything that I wouldn't pick up myself would probably fly over the heads of 95+% of the viewers, and so what would be the point of requiring that in a situation that is mostly play-by-play live games. High level commentary might have a place in replay casts themed to teach the game, but its pretty annoying in a lot of cases, both for the people that it flys over the heads of as well as the people who find it too shallow. kupon3ss + rabidch casting duo request that would be too awesome and day9 + tobi would got fired...
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On March 27 2012 07:35 NB wrote:Show nested quote +On March 27 2012 05:54 GhostKorean wrote:On March 27 2012 04:11 Kupon3ss wrote: The primary point of a caster is rarely to improve the understanding of the game, its to add flavor and exictement to the game he's casting. This is something that Tobi does exceptionally well, to a point where the Chinese, despite having access to the absolutely highest level of analytic commentary, love his ability to add color and to bring out the vividness and life of a game.
There's a point where analytic casting is really pointless, anything that I wouldn't pick up myself would probably fly over the heads of 95+% of the viewers, and so what would be the point of requiring that in a situation that is mostly play-by-play live games. High level commentary might have a place in replay casts themed to teach the game, but its pretty annoying in a lot of cases, both for the people that it flys over the heads of as well as the people who find it too shallow. kupon3ss + rabidch casting duo request that would be too awesome and day9 + tobi would got fired... What? NB get off the crazy pills. Day[9] has nothing to do with Dota2 and Tobi is a fine caster. Sunye's suggestion doesn't even have to do with existing casters.
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On March 27 2012 07:45 Durak wrote:Show nested quote +On March 27 2012 07:35 NB wrote:On March 27 2012 05:54 GhostKorean wrote:On March 27 2012 04:11 Kupon3ss wrote: The primary point of a caster is rarely to improve the understanding of the game, its to add flavor and exictement to the game he's casting. This is something that Tobi does exceptionally well, to a point where the Chinese, despite having access to the absolutely highest level of analytic commentary, love his ability to add color and to bring out the vividness and life of a game.
There's a point where analytic casting is really pointless, anything that I wouldn't pick up myself would probably fly over the heads of 95+% of the viewers, and so what would be the point of requiring that in a situation that is mostly play-by-play live games. High level commentary might have a place in replay casts themed to teach the game, but its pretty annoying in a lot of cases, both for the people that it flys over the heads of as well as the people who find it too shallow. kupon3ss + rabidch casting duo request that would be too awesome and day9 + tobi would got fired... What? NB get off the crazy pills. Day[9] has nothing to do with Dota2 and Tobi is a fine caster. Sunye's suggestion doesn't even have to do with existing casters.  they will get fired bc their casting cant live up to the new standard which the duo kupon3ss + rabidch gona create
btw, just play against sladar... what is the condition of proc crit on that hero... I mean no crit skill, no crit items and the crit animation (red numbers) just pop like no tomorrow @_@
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On March 27 2012 01:10 Shikyo wrote:Show nested quote +On March 27 2012 00:59 NB wrote:On March 26 2012 17:38 flamewheel wrote:On March 26 2012 09:43 NB wrote:On March 26 2012 09:25 Xinder wrote:On March 26 2012 09:01 NB wrote:On March 26 2012 08:38 Xinder wrote: Just got done playing a game with Riki. Went the typical carry build I've seen in pro games. PMS/Treads/Diffusal/BKB/Manta/then at the very end as we were stomping them finished my butterfly. Man it was soooo much fun! Hard times a lil bit before 6 but after that....omg so much ownage. try BH: pms -> phase boot -> drum -> haste What do you max first? I've seen builds saying max jinada and others saying max shuriken. jinada is for solo lane 1v1 and farm for semi carry, shuriken is for mid game ganking at level 6.The first build you will general stay in lane with RoH into BFury and farm up like any late game carry. 2nd build you get a phase boot and start roaming and earn gold by killing and track people and then buy drum which make you even faster to chase people down. I generally use the 2nd build bc i could just pick AM if i play carry. Skill build are: jinada(windwalk) windwalk(jinada) shuriken toss x3 -> get kill with disabler supports or stay lane until lv 6 and start roaming with phase boot. track shuriken max jinada max windwalk notice if you have farm early on, get the robe of magi before bracer so you could roam more with mana. If you solo mid you could get 2 level of jinada to last hit easier and bottle for rune control. While the bolded part is true, I'm going to explain why going neither 1-3-1-1 (3 points in Jinada) or 3-1-1-1 (3 points in Shuriken) is optimal. Instead, I argue that 2-2-1-1 is better than both. If you don't care about the math, don't bother reading the spoiler since it's justification. + Show Spoiler +Shuriken Toss 100-200-250-325
90-115-135-155
Jinada 1.5-1.75-2-2.25 12-10-8-6
windwalk 30-60-90-120
damage: 45-59 +3 damage per level
Therefore, at level 6 without items you do 60-74 damage per physical hit.
We will compare level 6 Bounty Hunter wielding 3-1-1-1 distribution and 1-3-1-1 distribution.
When ganking, the normal path you take is Windwalk - attack (Jinada) - normal attacks + Shuriken to finish.
You get bonus damage from Windwalk. At level 1, Windwalk grants a bonus +30 damage. Therefore, assuming you have no items at level 6 you will have a base of 90-104 damage per hit, averaging 97 just to be simple.
With level 1 Jinada (1.5x), you'll deal 146 damage reduced by armor reduction, and then it'll cost you 135 mana to throw a 250 damage Shuriken, reduced to 188 damage after innate magic reduction.
Let's just simplify by saying the armor of a hero you're attacking is 5 (which is far above average and generous), which means a 23% physical reduction, so you deal 112 damage with your level 1 Jinada+Windwalk-breaking hit.
Therefore, the Jinada level 1 hit + Shuriken level 3 hit deals 188 + 112 = 300 damage.
Now let's look at when Jinada is level 3 and Shuriken is level 1.
Jinada at level 3 is a 2x multiplier. Therefore, you deal 194 damage reduced by 23%, or 149 damage with your physical hit. Level 1 Shuriken deals 100 damage, reduced to 75. Therefore, the 1-3-1-1 distribution deals 224 damage.
Though these numbers show that 3-1-1-1 deals more damage than 1-3-1-1, note there are several factors not yet taken into consideration:
1) My math takes no items into account. The items you generally build on Gondar (PMS, Phase/Treads, Drums) add damage. That damage scales into the critical hit. 2) The manacost from Shuriken Toss increases heavily from level 1-3, while the cooldown stays the same. 3) Jinada cooldown is reduced from 12 to 8 when leveled from 1 to 3, meaning you have a higher chance of using it twice in a gank/chase. 4) As said before, 23% reduction (5 armor) at the point where you (as BH) are 6 is very generous. Most heroes will have lower armor, and the lower the armor, the better Jinada is.
However, I argue that 2-2-1-1 (meaning 2 in Shuriken and Jinada and 1 in Windwalk and Track) is better than both of these.
Shuriken damage increases from 100 to 200 from level 1 to 2. Jinada critical increases from 1.5 to 1.75.
Using the same numbers as before, your windwalk-breaking Jinada hit crits for 170 damage, reduced to 131 by an enemy armor of 5. Shuriken hits for 150 after reductions. Total damage from this is 281, which is still (barely) less than the 300 from 3-1-1-1.
However, note that you save 20 mana from throwing a 2-point Shuriken over a 3-point Shuriken, and that mana may be needed for a Windwalk. The cooldown and enhancement on the critical strike coupled with minus armor means a potential second Jinada hit is both more likely and deals more damage than it would with a 1-point Jinada hit.
Overall, 2-2-1-1 over 3-1-1-1 saves you mana and lowers the cooldown on Jinada by 2 seconds (16.7%) while dealing less than 20 damage less. After going 2-2-1-1, max Jinada. The cooldown reduction to 6 seconds is huge. Take a second point in Windwalk if you need it (cooldown at all levels is 15, level 1 Windwalk lasts at most for 15 seconds while level 2 lasts for 20), and then max Shuriken after, getting second level of Track at 11. Note that if you're playing with burst-heavy supports/gankers (Lina, Sven, Lion) maxing Shuriken first gives you that additional bonus damage to instantly kill an enemy. But since the difference between 3-1-1-1 and 2-2-1-1 is marginal, "bursting" isn't really an issue. Once again, since the math assumes you have no damage-adding items, the more damage you have the closer the damage gap between 3-1-1-1 and 2-2-1-1 becomes. In the end, 2-2-1-1 allows you to save mana and reduces Jinada cooldown. So really, skill Bounty Hunter like this: 1) Jinada or Windwalk - Get Windwalk if you're by yourself on a non-mid solo lane (unless you're against dual melee) and Jinada for a solo mid lane (unless enemy mid is strong ranged harasser). Get Jinada if you are up against a single enemy basically. Don't level until you know who's against you in lane unless you strongly suspect getting level 1 ganked. 2) Jinada or Windwalk - Take whichever skill you didn't take at level 1. 3) Shuriken - Take this over Jinada level 2 for lane control. Burst damage is good early on and the mini-stun may be useful in cancelling TP scrolls or certain spells (Shadow Shaman's Shackles, Spirit Breaker Charge). 4) Shuriken - Take second level of Shuriken over second level of Jinada for more burst damage (Shuriken level 2 deals 100 damage more than Shuriken level 1). 5) Jinada 6) Track 7) Jinada 8) Jinada 9) Shuriken or Windwalk - If you need the extra invisibility time, take Windwalk. Most of the times you won't, so Shuriken. 10) Shuriken 11) Track After this, if you haven't maxed Shuriken finish maxing it. Then max Windwalk. i understand how well jinada scale early on but the problem is i have never care about maximum dmg out put. even if you could nuke smbody 400 dmg, you still need 1 or 2 more disable support to finish them off i prefer shuriken over the rest simply bc it provides you a good 'range' nuke which save you from diving tower to finish off 100 HP heroes while you are on of the squishy yourself. Jinada will scale really well once tier 1 towers go down and you have better room to chase people around without diving towers. Wut >_> If anything Jinada adds you more utility with more frequent CC. Shuriken literally only adds damage. Damage in my opinion is the worst reason to level a skill, especially when the scaling drops to half, and especially when the skill is single-target with nothing else changing. 50 dmg for a skillpoint is just awful. Not to mention that you'd actually deal more dmg with Jinada assuming you like, hit them. Unless you play BH as a ranged caster in which case you might want to reconsider your hero selection. extra damage in dota is a pretty big deal because hp growth is so low across the board you regularly see potm maxing both her nukes before her other skills, or chen leveling test of faith over penitence, or bm maxing broodlings over everything 75 damage is going to be more than a tenth of all the squishy hero's health pools for a good 10~15 minutes
sometimes jinada is worth leveling to win a lane (especially 1v1 melee, for example gondar vs antimage or bloodseeker are easy lanes with jinada but very difficult with shuriken), but shuriken is going to make you much more useful in midgame ganks and teamfights where you really can't afford to stand next to heroes and jinada them over and over
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