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On March 19 2012 18:34 -Archangel- wrote: Since I know I will get flamed if I ask this question on LoL section of TL let me try here. Can anyone explain to me what makes HoN and Dota1/2 more esports and more competitive then LoL (I only played Dota1 for about 1 year)?
All I know is that LoL does not have deny and I personally I don't like its graphics (although that has nothing to do with being competitive).
I just kind of want to chime in on the earlier LoL competitive discussion. My issue with this all is this:
LoL is a very fun game to play, but it's hardly competitive in my mind. The meta is so pathetically static (bruiser top, AP mid, AD/support bot and jungle) and it NEVER changes. It's also so passive that it's just boring for the first 15 minutes. With everyone getting a blink dagger (that isn't disabled by being hit) from level 1, and towers that hit abysmally hard, you have to have a mental disorder to die before 15 minutes a lot of the time. And yes, I know flash has a cooldown. That's the only reason it's not absurdly broken. Don't get me wrong, it's an AWESOME game and can be perfect for someone just looking for a good time or someone completely new to the genre. But...I don't see competitive in it.
It's nothing major. It's just...a bunch of small things. My major peeve is people who scream "BUT THERE ARE SO MANY SKILLSHOTS!" Yes there are a bunch of non-targeted spells, or skill-shots. However, the hitboxes are ridiculously large and spells don't affect minions a lot of the time. Like Ashe's arrow doesn't affect minions (unless recently patched, but I don't believe it has) while PoTM's does. Yes there are skillshots, but you have to be uncoordinated as fuck not to hit them all the time -- especially because of their relatively low cooldown and mana. Add into all of this a poorly constructed jungle, no trees to juke in, instant and FREE teleport to base, making it a legitimate strategy to die a lot by making it so you're worth LESS the more you die, losing no gold when you die, a static as fuck meta-game and very little spectator interface and it's just...it just isn't meant for competitive play at this point in time. It may be in the future, I dont know. But it's just Guinsoo being Guinsoo I guess. I wish they would take time to try and make it competitive instead of throwing millions into it and hoping it tricks people into thinking it's competitive.
/flamewall down
In the end, E-Sports is E-Sports. I don't care if it's LoL, DotA, or what. If LoL can become extremely competitive in the coming months and be a legitimate competitor to DotA 2 I would LOVE that. I just want this to thrive. Besides, competition is always best for the consumer.
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Putain ça joue bien sur le stream de Hyhy là :o edit : and I type in french for no reason...
I meant : they're playing well on Hyhy's stream right now. Impressive.
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+ Show Spoiler +On March 19 2012 21:54 Candadar wrote:I just kind of want to chime in on the earlier LoL competitive discussion. My issue with this all is this: LoL is a very fun game to play, but it's hardly competitive in my mind. The meta is so pathetically static (bruiser top, AP mid, AD/support bot and jungle) and it NEVER changes. It's also so passive that it's just boring for the first 15 minutes. With everyone getting a blink dagger (that isn't disabled by being hit) from level 1, and towers that hit abysmally hard, you have to have a mental disorder to die before 15 minutes a lot of the time. And yes, I know flash has a cooldown. That's the only reason it's not absurdly broken. Don't get me wrong, it's an AWESOME game and can be perfect for someone just looking for a good time or someone completely new to the genre. But...I don't see competitive in it. It's nothing major. It's just...a bunch of small things. My major peeve is people who scream "BUT THERE ARE SO MANY SKILLSHOTS!" Yes there are a bunch of non-targeted spells, or skill-shots. However, the hitboxes are ridiculously large and spells don't affect minions a lot of the time. Like Ashe's arrow doesn't affect minions (unless recently patched, but I don't believe it has) while PoTM's does. Yes there are skillshots, but you have to be uncoordinated as fuck not to hit them all the time -- especially because of their relatively low cooldown and mana. Add into all of this a poorly constructed jungle, no trees to juke in, instant and FREE teleport to base, making it a legitimate strategy to die a lot by making it so you're worth LESS the more you die, losing no gold when you die, a static as fuck meta-game and very little spectator interface and it's just...it just isn't meant for competitive play at this point in time. It may be in the future, I dont know. But it's just Guinsoo being Guinsoo I guess. I wish they would take time to try and make it competitive instead of throwing millions into it and hoping it tricks people into thinking it's competitive. /flamewall down In the end, E-Sports is E-Sports. I don't care if it's LoL, DotA, or what. If LoL can become extremely competitive in the coming months and be a legitimate competitor to DotA 2 I would LOVE that. I just want this to thrive.  Besides, competition is always best for the consumer.
While I agree on many of the things you point out, like the jungle being bad, the static meta, passive 15 min before action and bad as hell flash. I have to say that you also overreact to some of the other points, dying on LoL is by no means free, you lose time and time = gold/exp. Gold and exp is also a bigger deal in LoL with levels and items making you stronger in LoL than in Dota. So if you lost gold upon dying in LoL it would be to hard to comeback into the game.
I know it is blasphemy my I personally never liked that you lost gold upon dying in Dota1 either, it only makes it to hard for new players to get into the game :p and like the hardhitting towers in LoL, lose gold upon death helps develop a passive gameplay.
In the end Dota or LoL is just a matter of taste, after all there is easily 100000 viewers at LoL tournaments these days, neither Dota1-2 nor SC2 seems to be able to compete with LoL so they must do something right :p
I personally like Dota 2 a lot better and hate much of the things that made LoL so passive
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On March 19 2012 21:11 konadora wrote: also the recent techlabs showcase, i felt that invoker was really useless throughout the whole match ;S and i question the item choice of necrobook
honestly i never felt that necrobook was that good an item, unless late game you needed true sight and didn't have slot for gem or preferred book over gem, so why would anyone get it?
Dagon is to ganking like necrobook is to pushing. It is by no means a late game item. The earlier you get it the more effective it is. A furion that's rushed a naked necro3 will make you bleed towers for every move you make.
Tower wrecking aside... - it's fair DPS if you have some means of holding down the enemy for a period of time - stats padding is kinda nice on the typical carriers - can use it to scout and zone out blink initiators before a teamfight quite easily - mana burn punishes heroes like skeleton king - last will ruins aoe nukers like ES - ms/as aura that's basically a prolonged janggo active
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Weird fact. In all the chinese scrims I've watched and I'm even watching right now one, bat is almost always either picked or banned in the first phase. And whenever it's picked it has much success.
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Yea so weird that one of the top pick in dota1 is good who would have though that?
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United States47024 Posts
On March 19 2012 22:54 Steveling wrote: Weird fact. In all the chinese scrims I've watched and I'm even watching right now one, bat is almost always either picked or banned in the first phase. And whenever it's picked it has much success. Not that weird given that they fixed most of his bugs. There's very little reason for him not to get played anymore.
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i use to be a lol hater but i tried it til level 30 and loving the ranked competition there. i play way more hon/dota but lol is pretty fun after awhile. lots of depth with 7 spells and runes, so its hard to get bored of it. Spectator wise dota hands down.
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Can we stop talking about LoL in this thread? There is a whole sub section for the game.
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Netherlands45349 Posts
He asked for a perspective, so I gave my opinion, I feel it was constructive, if it was offensive my bad
and yes Batrider is incredibly powerfull.
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FREEAGLELAND26781 Posts
On March 19 2012 22:54 Steveling wrote: Weird fact. In all the chinese scrims I've watched and I'm even watching right now one, bat is almost always either picked or banned in the first phase. And whenever it's picked it has much success. CHINESE HEROES #1 HEROES
hi steve~
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On March 19 2012 23:13 Kipsate wrote: He asked for a perspective, so I gave my opinion, I feel it was constructive, if it was offensive my bad
and yes Batrider is incredibly powerfull.
I for one liked the little peak into LoL. No one was offensive, it was just a discussion. I actually like LoL quite a bit just was wondering if my limited view on it was in any way close to what it's like as a whole.
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On March 06 2012 11:55 rabidch wrote:Show nested quote +On March 06 2012 11:27 dacthehork wrote:On March 06 2012 11:15 Kupon3ss wrote:On March 06 2012 10:14 superstartran wrote:On March 06 2012 10:03 Ack1027 wrote: Lots of overexaggeration in the past couple pages.
China was not always #1 as soon as they got into dota. They lagged behind Virtus Pro and MYM for a short period of time. The two continents never really played each other of course, but chinese were using weird heroes who weren't properly remade/balanced yet like skel king and visage instead of safe ways to win. Ofc now China is clearly ahead.....but I wouldn't say they are Korean BW level ahead of the rest. Nobody is the equivalent of Jaedong/Flash in dota. There are like 5 teams as Yango/Rabid have mentioned that are that far ahead. We can't really know anymore either since foreigners moved to dota2.
Vigoss was not overrated. People who are speaking to his fanboys and tell them that Vigoss was overrated are ignoring a lot of important factors. Vigoss was among the top 5 [ I would argue top 3 ] FINISHERS in all of dota for a long time. As in, when a skirmish/gank began, he pushed dota knowledge to the limits to get a kill diving past towers/other heroes. What you see nowadays in Chinese dota1 and teamplays like AL/coL in dota2 it all owes some part to VP and Vigoss exploring how to properly execute an extended gank or team fight.
Even if you disagree, many pro players who played intimately with Vigoss over the years [ who weren't his teammates ] can tell you he didn't really lose skill, its just that others around him improved. They say it all the time in interviews. Vigoss' supporting cast is what allowed him to be such a superstar while in VP. Particularly Admiration, NS, and Jolie allowed his talents to shine. He has never been on a supporting cast like VP ever since. Look at all of his teams after VP's domination era...he never played with pro talent who fit with his ability ever again. You can compare this to when Kuroky was up-and-coming and raping Euro dota because he had the exact team to fit his ability and talent. Every game he just carried the fuck out of his 4 teammates due to the skill of providing him safe farm.
Vigoss is overrated in that alot of his fanboys thought that he was the reason why VP was fucking destroying everyone, when they ignore the fact that Vigoss' team was absolutely amazing and allowed him to do those things. That's why I say Vigoss is overrated; people tend to forget that he had an amazing supporting cast. It's just like how people tend to overrate certain players in sports when the overall team is contributing greatly. If you implemented any other high level superstar in Vigoss' position they can easily do the same things. If you put Vigoss on a non-good team though, you can clearly tell that his play suffers greatly. This isn't the same for players like Loda, Dendi, Yaphets, Yamateh, etc. They are more than capable of taking a ragtag group of individuals deep into tournaments and wins over teams they really shouldn't be beating. I mean seriously, just look at X from EHOME. He has a few second tier players and he was capable of taking them all the way to the finals of ESWC/The International with his solid play, losing only to Na'vi who clearly are just better as a team overall. Really without X I seriously doubt EHOME even makes it past group stage. I disagree entirely, the list of players like Loda, Dendi, Yaphets, Yamateh, Dai/X are definitely not the key to top teams, and Vigoss actually fits very well with that list of players, they are the "star" players who pull off the sick plays, but 90% depend on a solid team to make them shine. Of course, much of this is due to this list of players, on the whole, tend to play micro intensive heroes who solo mid and bring up the "rhythm" of a team with ganks and map presence/pressure. These players aren't overrated per say, but what they do is become that spark that bring out a team's inner radiance. Honestly, the only player I've ever seen "carry" an entire team the way you're describing was Burning/AAA for the first part of 2011, he was literally safely farming and ending up trying to 1.5 (with PIS) v 5 ing due to the overall lack of structure and organization of DK's play, but that's another story. On the issue of the China/West split, China was far ahead of the west almost as soon as the core pro scene developed, by 2009 its standard game was clearly on a different level to the west, the greatest advantage that the Chinese have is the desire for victory above all else and the team organization and coordination to do so. Typical games between top Chinese teams will feature a degree of team execution that we've really only consistently seen from Navi, though several western teams are clearly capable of such brilliance on occasion. They picked heroes precisely because they are solid and lead to victory in a consistent, gradual manner. This is both a great strength and weakness, on one hand you have a crushing standard metagame with set guidelines whose execution will probably completely overpower those trying to play against it head on. The downside is that this allows for various "cheesy" strategies to be employed that have a good chance of beating that standard meta once you study it and catch the Chinese team, used to only play in their "standard meta", off guard, as was the case with DTS in 2010 and Mineski at SMM. However, this invariably leads to a period of growth and strengthening of the scene, it was DTS that showed China that you can run Syllabear, but it was the Chinese teams who turn it into the near-unstoppable juggernaunt that it was played as during 6.7-present. Similarly, Mineski showed China how bottle crowing and heroes like Slardar and QoP can work, all of which are being integrated into the Chinese Meta. What does this mean in terms of the overall split? Honestly not very much, instead of a West/East split, we have a Dota/Dota2 split, I believe that the primary reason Navi won the international is that it was indeed Dota2 and trained as though it was a different game, and Ehome only came in second because it was perhaps the only Chinese team to have realized that it was a different game and attempted to develop a different way of playing. Navi was by far the BEST DOTA2 TEAM that day and has been since then. Besides the obvious "oh the hero list is different" arguments, Dota2, no matter how faithfully it tries to replicate its predecessor, uses an entirely different engine with extremely many small and subtle ways that the game has changed. At the end of the day, it will be up to China to recognized that they cannot play Dota2 the same way they played Dota, pick up on the subtleties and nuances of the new engine and new meta while the West try to capture that professional desire for victory and team coordination so lacking in most of the western teams today. RIP Batrider (although I still see it being rediscovered sometime) The game isn't that different though, after a few months of adapting they will be just as good at it. It just depends if they can transition in time for the international and catch up to the meta game and understanding. Lycan, Panda, CK, etc need to be ported. I see the international 2012 being a lot more exciting and chinese teams really training hard once they get their invites. Having Chinese servers and 4-5 teams all switching over to train for a few months will help. Just hope they dont have a WCG event the week before they all train for instead. the only reason batrider isnt played is because hes buggy. anybody who has good knowledge of batrider in dota1 and dota2 will tell you that. people keep asking why batrider sucks, PLAY HIM IN THE DOTA2 TEST VERSION IF YOU REALLY WANT TO KNOW IF HES GONNA OWN AGAIN. there are some differences in engine but i feel the only significant ones at this point in time are attack animations and unit AI. and saying VP was overrated is like saying the old school BW pros who played on lost temple were overrated, without even identifying the context they played in. sure the gameplay looks like a bunch of pubs now but they were the ones driving the metagame and making everybody else look like noobs. fyi dendi has not proven himself to be an able captain... same with kuroky. dendi had successes with major captains--artstyle and puppey and never captained a major team himself, and kuroky under puppey and fear -- mym and ggnet under kuroky never got any huge wins now to (shamelessly) say, i told u so. that said batrider being able to get disabled by a few more spells is a pretty big deal.
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I've been considering bat for awhile but I can't seem to get the hang of how to play him in mid. Does anyone have tips or a vid showing off some batrider play? I know the whole napalm and own him if he gets certain number of stacks but it's hard to do that if you pushing the lane which is kinda needed to deny rune control I think?
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correct me if im wrong but the main reason why bat is not being picked up is bc firefly path aoe is relatively smaller in dota2. but as the map is smaller as well, isnt this scale out? More over the latest gave a huge buff into his flame break, now you can always 'hook people' into your direction if you are in range and do it right.
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On March 20 2012 00:03 NB wrote: correct me if im wrong but the main reason why bat is not being picked up is bc firefly path aoe is relatively smaller in dota2. but as the map is smaller as well, isnt this scale out? More over the latest gave a huge buff into his flame break, now you can always 'hook people' into your direction if you are in range and do it right.
The post above mine outlines why he wasn't picked. I wasn't really asking about why he wasn't picked, the issues with him have been sorted out. You can look after the changelog to see what they changed. Also I think Euros never rated bat as highly as chinese.
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United States47024 Posts
On March 19 2012 23:18 flamewheel wrote:Show nested quote +On March 19 2012 22:54 Steveling wrote: Weird fact. In all the chinese scrims I've watched and I'm even watching right now one, bat is almost always either picked or banned in the first phase. And whenever it's picked it has much success. CHINESE HEROES #1 HEROES hi steve~ Other than Bat, I think ES, AA, and Pugna are probably the most likely heroes to see more play thanks to the Chinese. Especially since DK in particular absolutely loves all 3 of them.
Oh, and Dragon Knight.
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On March 20 2012 00:26 TheYango wrote:Show nested quote +On March 19 2012 23:18 flamewheel wrote:On March 19 2012 22:54 Steveling wrote: Weird fact. In all the chinese scrims I've watched and I'm even watching right now one, bat is almost always either picked or banned in the first phase. And whenever it's picked it has much success. CHINESE HEROES #1 HEROES hi steve~ Other than Bat, I think ES, AA, and Pugna are probably the most likely heroes to see more play thanks to the Chinese. Especially since DK in particular absolutely loves all 3 of them. Oh, and Dragon Knight.
More awesome Bat, Pugna, and DK?
Fuck yeah.
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hmmm, i forgot to ask this yesterday but i was playing as AA, eul myself before the pudge hook me, while the eul going up the hook made contact and the hook Killed the cyclone and i got hook.... isnt it supposed to be pudge hook the cyclone instead of killing it?
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I didn't know agility also increases your attack speed. Damn.
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