On March 19 2012 13:00 NB wrote: i thought he was having some trouble with leave chain lightning code/bug bc he actually completely removed the spell until wayyyy later add it into neutral creep and (gambler?). Look at razor at that period, sooooooo sad @_@..........
My favorite hero was the old storm.... static charge every X attack, DPS all the way
On March 19 2012 13:00 NB wrote: i thought he was having some trouble with leave chain lightning code/bug bc he actually completely removed the spell until wayyyy later add it into neutral creep and (gambler?). Look at razor at that period, sooooooo sad @_@..........
My favorite hero was the old storm.... static charge every X attack, DPS all the way
Didn't Zeus keep Chain Lightning the entire time?
im not sure but zeus lighting seem to works differently compare to others....... others is more like maelstorm while zeus is much faster and the dmg doesnt change after bounces.
tip of the day: if you jungle with ursa, start with: ring of protection, tango + shout shield + tango(buy it 2 seconds into the game and walk to jungle). This way you can easily get vlad at exact 8 min without any kill/support and rosh should die around 9:30
On March 19 2012 10:14 NB wrote: once all the hero port over, icefrog could easily force switch by stop updating dota1... it will happen sooner or later.
He already said before that as long as a demand exists, he will always update Dota1.
The ever present fear that dota 1 might remain more popular
On March 19 2012 15:33 ch33psh33p wrote: Fear and Demon posing as Idra and Jyp on stream LOL.
Craziest thing just happened too lol. Chen tried to send back Fear(puck), so right before he gets sent back Puck orbs, goes back to base(getting his bottle refilled and the fountain regen), and then jumps into his orb back at Rosh.
Also I was wondering if anyone could fill me in if Hold Position even works in Dota2. Its bound to H for me, and whenever I try to use it while hiding in fog, or to stop during bloodseeker's ult, nothing happens, my guy just still goes to auto attack.
On March 19 2012 15:33 ch33psh33p wrote: Fear and Demon posing as Idra and Jyp on stream LOL.
Craziest thing just happened too lol. Chen tried to send back Fear(puck), so right before he gets sent back Puck orbs, goes back to base(getting his bottle refilled and the fountain regen), and then jumps into his orb back at Rosh.
Also I was wondering if anyone could fill me in if Hold Position even works in Dota2. Its bound to H for me, and whenever I try to use it while hiding in fog, or to stop during bloodseeker's ult, nothing happens, my guy just still goes to auto attack.
I am having similar experiences but I always wrote it off as me being terrible and doing something wrong.
On March 19 2012 15:33 ch33psh33p wrote: Fear and Demon posing as Idra and Jyp on stream LOL.
Craziest thing just happened too lol. Chen tried to send back Fear(puck), so right before he gets sent back Puck orbs, goes back to base(getting his bottle refilled and the fountain regen), and then jumps into his orb back at Rosh.
Also I was wondering if anyone could fill me in if Hold Position even works in Dota2. Its bound to H for me, and whenever I try to use it while hiding in fog, or to stop during bloodseeker's ult, nothing happens, my guy just still goes to auto attack.
Another cute trick like that is using x marks the spot to refill your bottle on Kunkka. Think you need lvl 2 or 3 for it though. For holding position I never use h but tapping s works well.
On March 19 2012 15:59 PHILtheTANK wrote: Also I was wondering if anyone could fill me in if Hold Position even works in Dota2. Its bound to H for me, and whenever I try to use it while hiding in fog, or to stop during bloodseeker's ult, nothing happens, my guy just still goes to auto attack.
For some godawful reason, Valve coded Stop and Hold Position to have the same functionality, and neither work the way they did in WC3
If you have autoattack on, then the only thing either does is cancel your current action, then proceed back to normal AI target acquisition. If you have autoattack off, they both have the functionality of stop--hold position doesn't attack targets that are within range of you.
Additionally, if autoattack is off, right-clicking to a location doesn't shift back to normal target acquisition AI after you've moved there. You just stand there, as if you'd pressed stop.
I don't see why Valve couldn't just duplicate the functionality that everyone is used to from WC3/other RTS games. The way it is now is annoying and confusing.
On March 19 2012 15:59 PHILtheTANK wrote: Also I was wondering if anyone could fill me in if Hold Position even works in Dota2. Its bound to H for me, and whenever I try to use it while hiding in fog, or to stop during bloodseeker's ult, nothing happens, my guy just still goes to auto attack.
For some godawful reason, Valve coded Stop and Hold Position to have the same functionality, and neither work the way they did in WC3
If you have autoattack on, then the only thing either does is cancel your current action, then proceed back to normal AI target acquisition. If you have autoattack off, they both have the functionality of stop--hold position doesn't attack targets that are within range of you.
Additionally, if autoattack is off, right-clicking to a location doesn't shift back to normal target acquisition AI after you've moved there. You just stand there, as if you'd pressed stop.
I don't see why Valve couldn't just duplicate the functionality that everyone is used to from WC3/other RTS games. The way it is now is annoying and confusing.
That's dumb... I don't want to turn off auto attack, but not being able to hold position is really pissing me off. What's the point of even having it if its not actually "hold position"
Since I know I will get flamed if I ask this question on LoL section of TL let me try here. Can anyone explain to me what makes HoN and Dota1/2 more esports and more competitive then LoL (I only played Dota1 for about 1 year)?
All I know is that LoL does not have deny and I personally I don't like its graphics (although that has nothing to do with being competitive).
On March 19 2012 18:34 -Archangel- wrote: Since I know I will get flamed if I ask this question on LoL section of TL let me try here. Can anyone explain to me what makes HoN and Dota1/2 more esports and more competitive then LoL (I only played Dota1 for about 1 year)?
All I know is that LoL does not have deny and I personally I don't like its graphics (although that has nothing to do with being competitive).
From my understanding LoL is very static in laning always same ways to lane, very low kill counts since kills doesn't help much (you don't lose gold etc if you die) and every hero has free blink dagger, very bad juke mechanic in DotA there's night time, trees etc while LoL just has some bushes you can go into and become invisible. No denies = can't control lanes properly only thing u can do is zoning. And like neutral creeps are very important and gives auras to your whole team so you fight neutrals more than heroes very fun!
I have never played LoL only watched one final and this is what I got + from reading some comments so take with grain of salt as its not 100% accurate it was just very boring + I dont like the graphics etc..
there's nothing wrong with the competitive aspects of the game; despite what you might hear, there's really nothing that shows league takes any less subjective "skill" than dota, but it is held back as a spectator sport by it's stale gameplay (due in part to mechanics like the lack of denying and flash), the lack of real replays (there is a fanmade replay thing but it sucks), and a lack of good commentators (though to be fair i haven't listened to more than a few)