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Canada2068 Posts
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How can you trust that mysterious blue blob whose face keeps changing shape?
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Baaaaadddd idea. Dota scene is so unestablished.
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My friend is a relatively big streamer that recently switched from twitch to own3d and back to twitch. She told me that own3d pays the same rates as twitch unless you have a special contract, but Moba games on own3d tend to be way more popular than they are on twitch (which seems more focused on fighting games/starcraft). The most popular personal streams on twitch (not tournaments) usually top at around 1000 viewers for LoL, but the most popular LoL streams on own3d can go up to 30,000. She usually averaged 300 viewers on twitch but got over 2000 on own3d. Granted, the LoL and Dota/Hon scenes are pretty different, but both communities seem to trend the same.
Theres also an issue of getting the viewership in the first place. Unless you are a famous tournament player or a really really entertaining person IRL (or a girl) dont expect to have any stable viewership at all, and both jtv and own3d have requirements before they will contract anyone. I think its a minimum average of 100 viewers and a certain pageview count.
Most people dont just show 1 ad after each game. Moba players typically run 10+ ads in between games because queue times are pretty long at higher levels, as well as ads during loading. If you do that as a new streamer though I would imagine people would get pretty irritable.
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If you're truly committed to playing a game professionally, understand it may actually takes years to break into the professional scene, if you do at all. There's nothing to stop you from playing MOBAs with all your free time in school (it sounds like this is what you're doing anyway) so if you're truly dedicated and the MOBA scene has any kind of long term viability it will still be around in two years (note: I'm not particularly confident in the long term viability of Western MOBA interest, but it will definitely be around in two years).
You're also trying to get into a professional scene for a game that's not even out yet. Comparing your existing abilities with those also in the beta is terrible way to judge how you'd do in a competitive scene for an actual game (people from the SC2 beta that are still noteworthy players, HuK, Idra, Tester... maybe a few other Koreans). So even if you do kick ass in the beta and get signed by someone, you run the risk of being blown out of the water once all the competition shows up.
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I'm surprised it took the Dotallyrad folks this long:
I regale this tale of sorrow with you as I down this Campbell’s Select Chunky: Potatoes, Broccoli and Cream soup because I am morbidly obese and ate 13 peanut butter cookies earlier.
EternalEnvy, the super nerd from HoN, composed of lesser nerds’ failed dreams and disheveled body parts, has decided he will be leaving REAL LIFE and dedicate his time to play DotA. Read how serious this guy is. It’s a depressing series of events.
"I’ve decided that before starting the 2nd half of 2nd year, to go on “leave” and start playing DotA seriously."
Seems like he’s tossing his life away the same way Chaox of LoL did. Anyone that played with EternalEvny realizes how seriously he takes gaming. Sit around the camp fire (if your knees are capable of getting you down that far, fat pub) because it’s time for another story straight out of the DRD vault, which is choke full of classics. I once, to grief Daggius in a scrimmage, bought a hatchet on Accursed and went top to fight for farm, and instantly got called out for it and the first 10 minutes of the game was about why hatchet on melees like Accursed is bad. We lost the game, but the cry was so hard I had nothing to say. This is EternalEnvy
" Some people have further extrapolated this to 4 games/hour in SC2 and thus $8 every hour. This worries me because DotA games last much longer"
You, too, can toss your entire like aspirations away for 8$ an hour!
Read this CLASSIC rationalization:
It’s only a year or two of my life.
rofl.
And I swear those mother fuckers snuck a few mushrooms in this soup, too.
http://www.dotallyrad.com/2011/12/ex-drddwi-player-eternalenvy-proves-he-has-no-life/
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If you were going to be successful, you were going to make it, whether you were in college or not.
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Why are people still talking about this, he already said its delayed till april so give it a rest.
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What defines success for an e-sport is the amount of eyes (spectators) that are willing to watch it since that's the only thing a sponsor cares about. RTS games like Starcraft will always beat Dota simply because it is a better game to watch/follow, which in the end leads to more viewers and more success
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I find it funny this post is made during the finals. Cracking under pressure?
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On December 13 2011 11:05 SkimGuy wrote: What defines success for an e-sport is the amount of eyes (spectators) that are willing to watch it since that's the only thing a sponsor cares about. RTS games like Starcraft will always beat Dota simply because it is a better game to watch/follow, which in the end leads to more viewers and more success
Um, actually LoL had over 1 million viewers(at the same time!) for one tournament. To my knowledge SC2 has never had that many viewers watching 1 stream. SC2 obviously has a more steady stream of tournaments and streams. But games like DotA, HoN, and LoL could easily be more popular than SC2. A major reason being that it is a team game, and a lot of people love team games (i.e. football, baseball, basketball, etc.)
I myself prefer to watch SC2, but it is shortsighted and naive to say that RTS will always beat MOBA's.
The best time is now to pursue a dream in eSports. It's on the upswing again and there is money to be made. As the OP said he can always go back to school, but will he always be in a position to pursue this dream? You only live once, take chances and make mistakes, that's what makes life worth living.
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On December 13 2011 11:15 Drock wrote:Show nested quote +On December 13 2011 11:05 SkimGuy wrote: What defines success for an e-sport is the amount of eyes (spectators) that are willing to watch it since that's the only thing a sponsor cares about. RTS games like Starcraft will always beat Dota simply because it is a better game to watch/follow, which in the end leads to more viewers and more success Um, actually LoL had over 1 million viewers(at the same time!) for one tournament.
No they didn't.
Riot integrates their stream into the game client. Anyone and everyone who was logged in or inside of a game was "watching" the stream, even if they didn't give half of a crap. So if they have some tournament and they got 250,000 people -- I think it's safe to say at least 100-200k don't even know it's going on.
So that's a very inflated and inaccurate number there.
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On December 13 2011 11:09 ZiegFeld wrote: I find it funny this post is made during the finals. Cracking under pressure?
Evidence shows that the # of facebook posts do go up significantly during exam period. Perhaps my post is a result of that trend?
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trust me, u can play dota at pro level and attend school / uni at the same time... spend more time analyzing
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On December 13 2011 11:53 Fruscainte wrote:Show nested quote +On December 13 2011 11:15 Drock wrote:On December 13 2011 11:05 SkimGuy wrote: What defines success for an e-sport is the amount of eyes (spectators) that are willing to watch it since that's the only thing a sponsor cares about. RTS games like Starcraft will always beat Dota simply because it is a better game to watch/follow, which in the end leads to more viewers and more success Um, actually LoL had over 1 million viewers(at the same time!) for one tournament. Riot integrates their stream into the game client.
No. They provide a link to the stream in the client. The numbers they got are the people who clicked on the link and were actually watching the stream. What you see in the client is basically a .jpg and an attached link.
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if you're the same envy that played with ez.hunting then I remember playing with you many years ago...
Have you learned to pronounce "3" yet?
FREE HEROES IN THE JUNGLE!!
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On December 13 2011 15:08 quiong wrote:if you're the same envy that played with ez.hunting then I remember playing with you many years ago... Have you learned to pronounce "3" yet? FREE HEROES IN THE JUNGLE!! 
I worked on that, though i still have pronunciation problems with other words :D.
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On December 13 2011 14:15 MaKfejA wrote:Show nested quote +On December 13 2011 11:53 Fruscainte wrote:On December 13 2011 11:15 Drock wrote:On December 13 2011 11:05 SkimGuy wrote: What defines success for an e-sport is the amount of eyes (spectators) that are willing to watch it since that's the only thing a sponsor cares about. RTS games like Starcraft will always beat Dota simply because it is a better game to watch/follow, which in the end leads to more viewers and more success Um, actually LoL had over 1 million viewers(at the same time!) for one tournament. Riot integrates their stream into the game client. No. They provide a link to the stream in the client. The numbers they got are the people who clicked on the link and were actually watching the stream. What you see in the client is basically a .jpg and an attached link.
Yeah also, they've never had 1 million viewers at the same time, love when people make up bullshit about stream numbers.
Their best was gamescom when they had about 230k concurrents i believe was the max.
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On December 13 2011 16:16 Zlasher wrote:Show nested quote +On December 13 2011 14:15 MaKfejA wrote:On December 13 2011 11:53 Fruscainte wrote:On December 13 2011 11:15 Drock wrote:On December 13 2011 11:05 SkimGuy wrote: What defines success for an e-sport is the amount of eyes (spectators) that are willing to watch it since that's the only thing a sponsor cares about. RTS games like Starcraft will always beat Dota simply because it is a better game to watch/follow, which in the end leads to more viewers and more success Um, actually LoL had over 1 million viewers(at the same time!) for one tournament. Riot integrates their stream into the game client. No. They provide a link to the stream in the client. The numbers they got are the people who clicked on the link and were actually watching the stream. What you see in the client is basically a .jpg and an attached link. Yeah also, they've never had 1 million viewers at the same time, love when people make up bullshit about stream numbers. Their best was gamescom when they had about 230k concurrents i believe was the max.
Well it's the same as any MLG report. You can divide whatever number they give you by 100 because that's probably the amount of times each individual person has to refresh.
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