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Offline vs Online: An Analysis of the LAN Advantage - Page 4

Forum Index > Dota 2 General
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Yoshi-
Profile Joined October 2008
Germany10227 Posts
October 13 2013 15:59 GMT
#61
He is saying that all dota2 lan prior to starladder where played online and not on lan, so the entire assumption of this thread is pretty muhc crap
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
October 13 2013 17:32 GMT
#62
That's fair to say. I misinterpreted what he was saying
Pseudoku
Profile Joined March 2011
Canada1279 Posts
October 13 2013 18:21 GMT
#63
Wasn't the whole LAN is different thing mainly about teams playing with like 400 ping?
Logic fails because we are lazy.
Baozi
Profile Joined March 2011
United States1191 Posts
October 13 2013 19:47 GMT
#64
The mag's name "town portal expert" cracks me up every time.
"Universe is very spacey, we called him space man. He made a lot of space." - Arteezy
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2013-10-13 21:46:18
October 13 2013 21:44 GMT
#65
"your enemy benefits from the decreased latency as much as you do" - not true if you were playing on THEIR region from across the world online.

"urthermore, the difference in playing at 150ms ping versus 20ms may very well be too small for the human body to capitalize upon." - that is a blatant lie. i find ping of 100+ unplayable, and i feel the difference strongly between 60 ms and 30 ms, and between 30ms and <10 ms. maybe you should've input 'my human body' instead of 'the human body'. don't be so full of yourself and learn to speak for yourself.

this is why i wish there was some pro teams here in us west, i'd be happy to form one and have been trying to, but it's hard to find players when the live games are all european or chinese or even us east rather than us west.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
October 13 2013 21:48 GMT
#66
On October 14 2013 06:44 dcttr66 wrote:
"urthermore, the difference in playing at 150ms ping versus 20ms may very well be too small for the human body to capitalize upon." - that is a blatant lie. i find ping of 100+ unplayable, and i feel the difference strongly between 60 ms and 30 ms, and between 30ms and <10 ms. maybe you should've input 'my human body' instead of 'the human body'. don't be so full of yourself and learn to speak for yourself.
Although I disagree with the conclusion drawn in the article you realize he's talking in relation to a study not himself.
Once you Goblak...
dcttr66
Profile Joined October 2003
United States555 Posts
October 15 2013 06:17 GMT
#67
On October 14 2013 06:48 teapoted wrote:
Show nested quote +
On October 14 2013 06:44 dcttr66 wrote:
"urthermore, the difference in playing at 150ms ping versus 20ms may very well be too small for the human body to capitalize upon." - that is a blatant lie. i find ping of 100+ unplayable, and i feel the difference strongly between 60 ms and 30 ms, and between 30ms and <10 ms. maybe you should've input 'my human body' instead of 'the human body'. don't be so full of yourself and learn to speak for yourself.
Although I disagree with the conclusion drawn in the article you realize he's talking in relation to a study not himself.

so, are you trying to tell me that people such as myself are super-human because we feel the difference? well okay, thanks for the compliment, i guess. i thought it was just having good comprehension skills.
Yoshi~
Profile Joined October 2011
New Zealand35 Posts
Last Edited: 2013-10-15 08:08:17
October 15 2013 07:59 GMT
#68
Let's take my previous example of pressing Phase Shift in response to Backstab before Impale comes out.

NA has cast time of 0.4 seconds on Impale, but the time Impale is cast will be slightly later than 400ms after Backstab because no player has perfect animation cancelling. Furthermore, Impale will take a fraction of a second to travel towards your hero across that short melee distance. So let's make an assumption that Impale will hit your hero 500ms after Backstab.

Humans have ~215ms reaction time (according to the source in this article) - but this is in a test where you have your hand on the mouse and wait for a colour change on the screen to press the mouse button. In Dota 2 you are focusing on everything that's going on in the game and you aren't holding your finger over your Phase Shift hotkey the whole game long waiting for an NA Backstab. When Backstab hits, your brain has to process that information and make the decision to Phase Shift and this takes time. Let's say human reaction time is about 400~ms in this scenario.

Thus, if you have LAN ping and you react in time, it is definitely possible to dodge Impale with Phase Shift (as S4 did at TI3, winning the fight for his team).

If you have online ping of 150~ms, you probably have a solid 0.5s delay (from my experience playing on SEA servers with 160~ ping). On this ping, the possibility of Phase Shift dodging impale goes out the window because your hero's reaction time is at least double due to the ping. In that scenario S4 would never be able to dodge Impale, eat the Impale and the Mana Burn on top, die and never contribute to that teamfight.

Even not taking these uncommon scenarios into account, in mid lane, for example, last hits and denies are heavily contested by both players and every last-hit/deny is determined by often very tiny fractions of seconds. Delay will definitely affect the last-hit/deny dynamic at mid.

You can't say that the human body can't take advantage of lower pings.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
October 15 2013 12:10 GMT
#69
On October 15 2013 15:17 dcttr66 wrote:
Show nested quote +
On October 14 2013 06:48 teapoted wrote:
On October 14 2013 06:44 dcttr66 wrote:
"urthermore, the difference in playing at 150ms ping versus 20ms may very well be too small for the human body to capitalize upon." - that is a blatant lie. i find ping of 100+ unplayable, and i feel the difference strongly between 60 ms and 30 ms, and between 30ms and <10 ms. maybe you should've input 'my human body' instead of 'the human body'. don't be so full of yourself and learn to speak for yourself.
Although I disagree with the conclusion drawn in the article you realize he's talking in relation to a study not himself.

so, are you trying to tell me that people such as myself are super-human because we feel the difference? well okay, thanks for the compliment, i guess. i thought it was just having good comprehension skills.
No, I'm telling you that you should read the article first.
Once you Goblak...
superstartran
Profile Joined March 2010
United States4013 Posts
Last Edited: 2013-10-16 11:34:13
October 16 2013 11:30 GMT
#70
The article sucks. It fails to mention that there is also a delay depending on your monitor too, something known as input lag.


Saying that the human body can't react to something less than 215 ms is fine; however, trying to say something like you can't feel the difference between 50 ms and 100-150 ms of ping is complete nonsense. For example, I get about 120-150ms ping to EU servers. I shouldn't feel any delay there vs playing in the U.S. based on what studies say. However, what I forgot to do was also add the cumulative delay from my entire gaming setup. Ping is not the only delay that exists.

Even when we're talking about DotA, a game where you don't need insane reactions, the ping makes a difference. The type of metagame heroes that we see that are more micro intensive make appearances at LAN more often for a very good reason. Heroes like Visage had ridiculous winrates on LAN just because microing birds was way easier without delay. On LAN, it changes the metagame abit in terms of what you can play. Just like how LAN changed the metagame in CS (AWPs become absurdly lethal in CS on LAN because of the fact that you never miss due to registry).

Not to mention there will be variances in your ping throughout the game for different reasons. Even small changes of 20-30 ms are noticeable. So saying that there's no difference between performance on LAN vs Online is hilarious, especially when there's plenty of teams that are successful online, but can't get it done on LAN.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
October 16 2013 14:15 GMT
#71
Eh, I play on horribly laggy college internet and I still rarely miss my hookshots or ice paths. The spells I'm more likely to fuck up with high ping are skills like Light strike array, Kunkka torrent and boat, Time lapse, black holes, stuff like that.
"KDA is actually the most useless stat in the game" Aui_2000
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