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On August 22 2013 08:56 shin_toss wrote: So.. Is the Crusader the only new playable hero? or we have to wait more?
I hope there's another, 1 is pretty underwhelming. I can't remember anymore, was there a scraped class from the alpha they could polish up for the x-pac? or am I thinking of the April Fool's Librarian...
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Say what you want about D3, but blizz once again showing their class with cinematics.
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I bet Act 5 will be like Act 4, flashy and cool, but then everyone will go back to farming Act 1! hehe
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New "Nephalem Trials" feature:
For the "lore side" they are places "guarded" by Ancestal Nephalems while for the "gameplay side" they are portals that the player can find around whole Sanctuary. When the player gets in he has to do a trial and the rewards are based on the difficulty of the trial itself and on the "player's efficiency".
Source: http://www.diablofans.com/topic/101744-nephalem-trials/page__p__1207502
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On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with.
I'm sorry, but the game always had awesome gameplay.. The combat is visceral and satisfying, it's the side things like loot, character customization and bad story telling that dragged the game down. Gameplay wise it is far ahead of the curve.
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On August 22 2013 08:56 shin_toss wrote: So.. Is the Crusader the only new playable hero? or we have to wait more? wait for the next expansion. probably in 2015ish according to the leaked timeline.
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The main part of "Loot 2.0" is a much needed change, but it sounds too minor to justify the name and I'm not sure why it wasn't patched in ages ago. Fewer items drop, higher average quality. It would hardly even need testing, it's just math. It also won't change very much, other than being a quality of life improvement from needing to sort through five billion junk rares.
If certain legendary drops are going to be BoA, that will be a bigger change. It'll also make the game a lot more fun. I enjoyed trading in Diablo 2, but trading in Diablo 3 isn't trading, it's just shopping. So even though I feel like I should be opposed to the idea of non-tradable drops in a Diablo game, I'm not, because it would be great to find a legendary that isn't already lining the aisles of the AH supermarket for pocket change.
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i really hope there is more to the loot than what they showcased. I mean, it is certainly great and all with quality of quantity. The items that drop based on your class will just cause the economy to be filled with DH items. Auction house can be toned down a bit by introducing higher transaction costs to the point where its almost stupid to use. "almost."
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On August 22 2013 11:43 absalom86 wrote:Show nested quote +On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with. I'm sorry, but the game always had awesome gameplay.. The combat is visceral and satisfying, it's the side things like loot, character customization and bad story telling that dragged the game down. Gameplay wise it is far ahead of the curve. I agree with this, if Blizzard fixes all the side things D3 could be the best aRPG, but doubtfully.
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Thank you Blizzard! Cant wait!
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I dont care much for those changes and additions. What they should do imo:
-Complete removal of the Auction House -New gambling feature to spend your gold on now that the AH is gone. -New level cap is 99 and it will take players a loooooooong time to reach that -Monster level changed to fit the new player level cap -Introduction of ladder where all players start from scratch -Some items will be ladder only -Introduction of runes and rune words that can be inserted in socketed items -More randomness added when items drop. Finding items with the highest levels will happen a lot less. Instead the endgame monsters can drop everything in the game but you will more often than not get low level items that are completely useless to your current character. Still the odds of finding the rarest items in the game will be highest from killing endgame monsters. -Added chat channels where you can chat with -and inspect players from your region -The blacksmith and the jeweler will now "reset" when you start a new char. Only the shared stash will be shared between chars. -In the new expansion the evil guy wont spam silly emotes like "So you killed my liuetenant, but you will never make it. Surely my general will stop you and everything will still die, muhaha" or "So you killed my general, but you will never make it. Surely my wife will stop you and everything will still die, muhaha" or "So you killed my wife, but you will never make it. I will kill you myself and everything will die!"..... -The expansion will be rated mature and be recommended for players of 18 years+ only. This is because we feel like the game is for adults and not children. A lot of the artwork and dialogue will reflect that.
One can dream but I am confident that none of those changes will make it unfortunatly.
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On August 22 2013 18:21 DaCruise wrote:-More randomness added when items drop. Finding items with the highest levels will happen a lot less. Instead the endgame monsters can drop everything in the game but you will more often than not get low level items that are completely useless to your current character. Still the odds of finding the rarest items in the game will be highest from killing endgame monsters.
As if people didn't complain enough about the loot today...
But I agree, D3 has always been about finding the diamond in the rough. And there's gotta be junk (and lots of it) for that to happen. I guess that's not how gamers think nowadays.
Food for thought though: this was how items dropped in the Beta (low level items at anytime), but the beta testers *hated* it with their every last breath. So they changed it to the fixed ranges you have today.
-Added chat channels where you can chat with -and inspect players from your region
Ya, they really need a better way to show off your character to other people like the old channel system. Of course since everyone wears the same gear now, it's not as distinctive to see other people's toons I guess.
-The blacksmith and the jeweler will now "reset" when you start a new char. Only the shared stash will be shared between chars.
Honestly, this wouldn't change anything: craft on main => put in shared stash => new char has new items! It would just add a layer of tedium since everyone dumps gear found/crafted on their main to new characters.
A bit off topic, I'm glad for the shared stash. I remember people used to make private games in D2 just to transfer loot between mules and hope to God that the servers wouldn't crash while doing it (or get close friends to help, if they were around when you needed them).
-In the new expansion the evil guy wont spam silly emotes like "So you killed my liuetenant, but you will never make it. Surely my general will stop you and everything will still die, muhaha" or "So you killed my general, but you will never make it. Surely my wife will stop you and everything will still die, muhaha" or "So you killed my wife, but you will never make it. I will kill you myself and everything will die!".....
Ya, Diablo's lines in A4 were pretty stupid and they really made him a cartoon villain instead of a real menace. It's unfortunate that they didn't talk to other teams more when designing this, because that was the exact criticism Wrath of the Lich King got, and I felt that the WoW team did a good job not making Deathwing a scooby-doo villian like they did to Arthas (that's actually their methaphore from the WotLK post-mortem).
Something else my friend and I were talking about today is that D3's gameplay is so entangled with the story, it really hampers the replayability. Do I really want to see the RP with Kulle following me around Act 2 *every* *single* *playthrough*? Just let me get on with the killing!
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-In the new expansion the evil guy wont spam silly emotes like "So you killed my liuetenant, but you will never make it. Surely my general will stop you and everything will still die, muhaha" or "So you killed my general, but you will never make it. Surely my wife will stop you and everything will still die, muhaha" or "So you killed my wife, but you will never make it. I will kill you myself and everything will die!".....
This. Haha
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On August 22 2013 16:31 Lokian wrote: i really hope there is more to the loot than what they showcased. I mean, it is certainly great and all with quality of quantity. The items that drop based on your class will just cause the economy to be filled with DH items. Auction house can be toned down a bit by introducing higher transaction costs to the point where its almost stupid to use. "almost."
you didn't play for a loooooong time if you believe that the DH is the best farming class. either that, or you're making a case for a total class rebalance, an effort which i support wholeheartedly.
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United States22883 Posts
Just want to point out that it took like a week for Tyrael's dumbass garbage mortality decision to bite him in the ass. Wonder how Blizzard attempts to make sense of that, or if there will ever be a positive aspect to that. He ain't nephalem, he's just a hungry, horny, insecure, weakling with an awesome sword.
Guess he's not such a great Archangel of Wisdom afterall..
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I don't know why people don't like The Auction house. Personally I like the feature and wish they would do the same in other games, like PoE and torchlight. But I seem to be in the minority.
Personally I would like to see them focus more on improving the Ah, and making is better and easier for players to access it. Like an option when you are in a town to see an Auction house NPC or something, put it right beside the stash. I think it would be a cool feature. And also making it more optimal to use the AH than go looking for items on your own. That would increase prices, and make it better for everyone. Have Rares have a similar drop rate to Legendary items would be a nice move as well, would make white and grey items a little more viable, which would be nice as well, I'm tired of having to pick up so many grey and white items on my runs, I end up having to teleport like 15 times a zone.
I'm not a fan of the drop changes personally, I feel like that they are trying to reduce the amount of people using the Auction house, which ends up being a bad thing, since its less chances I'll get an item i want on the AH.
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On August 22 2013 22:43 Jibba wrote: Just want to point out that it took like a week for Tyrael's dumbass garbage mortality decision to bite him in the ass. Wonder how Blizzard attempts to make sense of that, or if there will ever be a positive aspect to that. He ain't nephalem, he's just a hungry, horny, insecure, weakling with an awesome sword.
Guess he's not such a great Archangel of Wisdom afterall..
Best reaction to D3 vanilla's ending: "So the guy who came up with this soulstone plan became Wisdom?!"
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On August 22 2013 17:17 Andr3 wrote:Show nested quote +On August 22 2013 11:43 absalom86 wrote:On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with. I'm sorry, but the game always had awesome gameplay.. The combat is visceral and satisfying, it's the side things like loot, character customization and bad story telling that dragged the game down. Gameplay wise it is far ahead of the curve. I agree with this, if Blizzard fixes all the side things D3 could be the best aRPG, but doubtfully.
Maybe for the wow tards who are use to extremely long cool-downs on the most basic of skills(turning teleport into blink is a fucking joke.)
User was temp banned for this post.
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On August 22 2013 23:41 FromShouri wrote:Show nested quote +On August 22 2013 17:17 Andr3 wrote:On August 22 2013 11:43 absalom86 wrote:On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with. I'm sorry, but the game always had awesome gameplay.. The combat is visceral and satisfying, it's the side things like loot, character customization and bad story telling that dragged the game down. Gameplay wise it is far ahead of the curve. I agree with this, if Blizzard fixes all the side things D3 could be the best aRPG, but doubtfully. Maybe for the wow tards who are use to extremely long cool-downs on the most basic of skills(turning teleport into blink is a fucking joke.)
There has to be a better way of saying this without being needlessly derogatory.
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