Reaper of Souls is described as a "dark and terrifying new chapter" in Diablo's story and takes place "from the sprawling streets of Westmarch to the ancient walls of the Pandemonium Fortress." It follows Malthael, the "fallen Archangel of Wisdom" who "returns as the Angel of Death and seizes the Black Soulstone, which contains the essence of the Prime Evil. It now falls to the players to track down Malthael and stop him before he unleashes irreversible havoc on the world."
On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with.
The game is already 100x better than it was @ release so they are learning, slowly but surely. Hardcore Mode is actually pretty damn good its just that Softcore is ruined.
Really nice cinematic, but it won't compel me to return to the game. The auction house ruined the charm of going out slaying monsters to find upgrades to your gear, and it replaced gambling, which was AWESOME.
On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with.
The game is already 100x better than it was @ release so they are learning, slowly but surely. Hardcore Mode is actually pretty damn good its just that Softcore is ruined.
That just means that they still haven't learned anything. Not to start a Hardcore vs Softcore but its clear from a business perspective that there are more buyers who play softcore than hardcore. For the sake of having as much info as possible before judging the game though:
Cinematic Trailer
New Crusader Class Teaser
Some dude's list of changes
Loot 2.0 : drops less, but the drops are better and more meaningful. If for an act 3 run you get 275 rares and 1 legendary in Diablo 3, you'd get 83 rares and 6 legendaries in Reapers of Souls. Some of them smart drops.
Smart drops : items you drop have a chance to be tailored for your character (looking at what stats you have on your current items?)
Level cap : 60 -> 70 (new skills and runes for every classes)
New artisan : the Mystic. Can transmogrify items (combine the look of an item and the stats of another into a new item) or reroll affixes on rares and legendaries.
Paragon 2.0 : now has infinite levels and is account-wide. Edit : and you can spend the attributes points it awards manually.
New endgame : Loot Runs. "Completely randomised" 15-20 minutes dungeons. Supposed to replace stacking nephalem valor and doing act runs?
New act set in the Westmarch (gothic western locations, medieval).
New class : the Crusader. Mid-range melee character inspired by D2's Paladin.
I loved D3 in the beginning, then my interest eventually faded into non-existance. With the new expansion, I'm enthusiastic about getting to lvl 70 and try out all the new stuff. If it's good and different enough from the borefest that was D3 endgame, I might stay and play casually : )
On August 22 2013 05:24 Ballack wrote: Really nice cinematic, but it won't compel me to return to the game. The auction house ruined the charm of going out slaying monsters to find upgrades to your gear, and it replaced gambling, which was AWESOME.
I think the Loot Runs might be similar to gambling, but I'm not too sure how it works (not at Gamescon sadly).
Diablofans probably has the most complete list of information so far though:
Hmm, I hope everything is a fresh start but it doesn't look like it. :/ Maybe I'll try my hand at hardcore against blizzard's servers. edit: actually nvm it would make sense to let hero levels carry over, wheres in oneshotting everything in the campaign going in?
Infinite Paragon sounds sort of silly. Giving players the potential for kinda limitless power seems silly. If they give you the same # of stats as before, but allow for manual distribution it seems like you could just get your vit/dps stats super high and only need some resistance and 2ndary dps stats to round things out.
Smart drops seems ok, but kind of wonky too. If I'm trying to get gear and stacking MF I'm going to what? Get a bunch of MF items?
I'm looking forward to this. I never expected Diablo 3 to be the primary game I played for years so I wasn't as disappointed as some. Generally speaking, I don't expect ANY game to fulfill that role for me ever again. I don't know if it's age/maturity thing or if my tastes have just changed or what.
Fool me once blizzard shame on me, fool me twice.... Fuck it ill buy the Fucking game. D2 was so good my body will make me get this for the off chance its close. God plz don't Fuck this up unlike many here if the story was half decent I wouldn't care as much as I grinded like everyone else the story is what kept me coming back and D3 was the biggest pile of horse shit I've ever seen. Please just don't Fuck this up.
Trailer looks awesome and all the newly hatched Diablo fans say the game is "fixed" now. Still, Diablo III was so incredible bad on release, I don't want to buy this expansion but I probably will. Blizzard did so much shit right in the past that I just have to buy all their major titles.
On August 22 2013 07:32 Koshi wrote: Trailer looks awesome and all the newly hatched Diablo fans say the game is "fixed" now. Still, Diablo III was so incredible bad on release, I don't want to buy this expansion but I probably will. Blizzard did so much shit right in the past that I just have to buy all their major titles.
As someone who played at release, took a break, and started playing again recently I can definitely vouch that the game is wayyyyyy better now and yes, it was SHIT at release.
imo diablo3 is quite fun, also got much better since release regarding difficulty and server stability. Also while many hardcore fans might disagree, d3 is fine game for casual players like me. Even in softcore now i can find decent items without spending 100mio+ and i can play mp8 smoothly and tanks mp10 ubers. So for me d3 is a fine game with some flaws in it, but definitely not "biggest shit" or "bad" in any term.
But i wish there is sth else to do beside farming and (possibly decent) p vs p. :Like exploring the world or interesting quests/puzzles with puns etc. without getting ridiculous bonus as reward. Also i wish that good looking items (god there are so many of them) have some relevance in the game.
my 2 cent: maybe make acts/monsters more special (e.g. weak to bows but tough vs magic; special ability when low healths etc) and that each main stats contribute to the way you play the game (e.g.: dex for movement speed, sth for sprint, int for more sight).
Also monsters need to be more defined, not only with affixes (elites), but art of dealing dmg (bow, magic, trap, etc)
Important is also that bosses that are required to finish the storyline should be killable to all classes, but some interesting side bosses with own act or huge area should be sth special and thus enhance multiplayer modus. (e.x. combining each classes strenghts to overcome certain ability of monsters)
The reason for this is that d3 became about number not experience. Who has more gold? more dps? more achievements? Who cares? I rather prefer experience with team where fights are tough, but fair and where each class can contribute in different way in fights.
Also in d3 hitting stuffes solves everything. As mentioned above, some mind challanging missions would be great. Also helping goblin instead beating crap out of it would be nice change from usual monster slaying session.
grinding for exp, gold and items are good, but otherwise it feels so repetitive thus boring.
On August 22 2013 06:30 Logo wrote: Infinite Paragon sounds sort of silly. Giving players the potential for kinda limitless power seems silly. If they give you the same # of stats as before, but allow for manual distribution it seems like you could just get your vit/dps stats super high and only need some resistance and 2ndary dps stats to round things out.
Smart drops seems ok, but kind of wonky too. If I'm trying to get gear and stacking MF I'm going to what? Get a bunch of MF items?
Even though I'll never get anywhere close to there, 'limitless power' should definitely be a goal in the game. If I wanted to be able to punch Diablo to death naked, it'd be kind of neat if there were an avenue for me to pursue that crazy dream. It'd be a completely new endgame for some people: Who can kill the last boss with the least amount of gear?
Paragon2.0 sounds amazing. I mean, customization-thingy is silly as fuck, since you'll just max out on vitality and your primary stat or w/e, but unlimited levels? hell yeah. Loot2.0 should've been there from the beginning imo.
That said, the fact is that these things will come make it more interesting.
Not really all too impressed with the trailer. Feels like these things should have been in D3 from the start. I don't really see much "new" things for me compared to vanilla D3.
But nonetheless I might give this game a try when it is released.
Where does it say limitless power besides unlimited paragon + paragon gives 5 stats or something? If its +5 to all stats it will probably go down to +1 or less at ridiculous paragon levels. If it is +5 to a single attribute you allocate it will just mean massive dps and hp but not unbeatable stats.
On August 22 2013 08:52 Avs wrote: Where does it say limitless power besides unlimited paragon + paragon gives 5 stats or something? If its +5 to all stats it will probably go down to +1 or less at ridiculous paragon levels. If it is +5 to a single attribute you allocate it will just mean massive dps and hp but not unbeatable stats.
since paragon has no limits, it means you can level up and improve your stats without limits as well. Hence, limitless.
On August 22 2013 08:56 shin_toss wrote: So.. Is the Crusader the only new playable hero? or we have to wait more?
I hope there's another, 1 is pretty underwhelming. I can't remember anymore, was there a scraped class from the alpha they could polish up for the x-pac? or am I thinking of the April Fool's Librarian...
For the "lore side" they are places "guarded" by Ancestal Nephalems while for the "gameplay side" they are portals that the player can find around whole Sanctuary. When the player gets in he has to do a trial and the rewards are based on the difficulty of the trial itself and on the "player's efficiency".
On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with.
I'm sorry, but the game always had awesome gameplay.. The combat is visceral and satisfying, it's the side things like loot, character customization and bad story telling that dragged the game down. Gameplay wise it is far ahead of the curve.
The main part of "Loot 2.0" is a much needed change, but it sounds too minor to justify the name and I'm not sure why it wasn't patched in ages ago. Fewer items drop, higher average quality. It would hardly even need testing, it's just math. It also won't change very much, other than being a quality of life improvement from needing to sort through five billion junk rares.
If certain legendary drops are going to be BoA, that will be a bigger change. It'll also make the game a lot more fun. I enjoyed trading in Diablo 2, but trading in Diablo 3 isn't trading, it's just shopping. So even though I feel like I should be opposed to the idea of non-tradable drops in a Diablo game, I'm not, because it would be great to find a legendary that isn't already lining the aisles of the AH supermarket for pocket change.
i really hope there is more to the loot than what they showcased. I mean, it is certainly great and all with quality of quantity. The items that drop based on your class will just cause the economy to be filled with DH items. Auction house can be toned down a bit by introducing higher transaction costs to the point where its almost stupid to use. "almost."
On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with.
I'm sorry, but the game always had awesome gameplay.. The combat is visceral and satisfying, it's the side things like loot, character customization and bad story telling that dragged the game down. Gameplay wise it is far ahead of the curve.
I agree with this, if Blizzard fixes all the side things D3 could be the best aRPG, but doubtfully.
I dont care much for those changes and additions. What they should do imo:
-Complete removal of the Auction House -New gambling feature to spend your gold on now that the AH is gone. -New level cap is 99 and it will take players a loooooooong time to reach that -Monster level changed to fit the new player level cap -Introduction of ladder where all players start from scratch -Some items will be ladder only -Introduction of runes and rune words that can be inserted in socketed items -More randomness added when items drop. Finding items with the highest levels will happen a lot less. Instead the endgame monsters can drop everything in the game but you will more often than not get low level items that are completely useless to your current character. Still the odds of finding the rarest items in the game will be highest from killing endgame monsters. -Added chat channels where you can chat with -and inspect players from your region -The blacksmith and the jeweler will now "reset" when you start a new char. Only the shared stash will be shared between chars. -In the new expansion the evil guy wont spam silly emotes like "So you killed my liuetenant, but you will never make it. Surely my general will stop you and everything will still die, muhaha" or "So you killed my general, but you will never make it. Surely my wife will stop you and everything will still die, muhaha" or "So you killed my wife, but you will never make it. I will kill you myself and everything will die!"..... -The expansion will be rated mature and be recommended for players of 18 years+ only. This is because we feel like the game is for adults and not children. A lot of the artwork and dialogue will reflect that.
One can dream but I am confident that none of those changes will make it unfortunatly.
On August 22 2013 18:21 DaCruise wrote:-More randomness added when items drop. Finding items with the highest levels will happen a lot less. Instead the endgame monsters can drop everything in the game but you will more often than not get low level items that are completely useless to your current character. Still the odds of finding the rarest items in the game will be highest from killing endgame monsters.
As if people didn't complain enough about the loot today...
But I agree, D3 has always been about finding the diamond in the rough. And there's gotta be junk (and lots of it) for that to happen. I guess that's not how gamers think nowadays.
Food for thought though: this was how items dropped in the Beta (low level items at anytime), but the beta testers *hated* it with their every last breath. So they changed it to the fixed ranges you have today.
-Added chat channels where you can chat with -and inspect players from your region
Ya, they really need a better way to show off your character to other people like the old channel system. Of course since everyone wears the same gear now, it's not as distinctive to see other people's toons I guess.
-The blacksmith and the jeweler will now "reset" when you start a new char. Only the shared stash will be shared between chars.
Honestly, this wouldn't change anything: craft on main => put in shared stash => new char has new items! It would just add a layer of tedium since everyone dumps gear found/crafted on their main to new characters.
A bit off topic, I'm glad for the shared stash. I remember people used to make private games in D2 just to transfer loot between mules and hope to God that the servers wouldn't crash while doing it (or get close friends to help, if they were around when you needed them).
-In the new expansion the evil guy wont spam silly emotes like "So you killed my liuetenant, but you will never make it. Surely my general will stop you and everything will still die, muhaha" or "So you killed my general, but you will never make it. Surely my wife will stop you and everything will still die, muhaha" or "So you killed my wife, but you will never make it. I will kill you myself and everything will die!".....
Ya, Diablo's lines in A4 were pretty stupid and they really made him a cartoon villain instead of a real menace. It's unfortunate that they didn't talk to other teams more when designing this, because that was the exact criticism Wrath of the Lich King got, and I felt that the WoW team did a good job not making Deathwing a scooby-doo villian like they did to Arthas (that's actually their methaphore from the WotLK post-mortem).
Something else my friend and I were talking about today is that D3's gameplay is so entangled with the story, it really hampers the replayability. Do I really want to see the RP with Kulle following me around Act 2 *every* *single* *playthrough*? Just let me get on with the killing!
-In the new expansion the evil guy wont spam silly emotes like "So you killed my liuetenant, but you will never make it. Surely my general will stop you and everything will still die, muhaha" or "So you killed my general, but you will never make it. Surely my wife will stop you and everything will still die, muhaha" or "So you killed my wife, but you will never make it. I will kill you myself and everything will die!".....
On August 22 2013 16:31 Lokian wrote: i really hope there is more to the loot than what they showcased. I mean, it is certainly great and all with quality of quantity. The items that drop based on your class will just cause the economy to be filled with DH items. Auction house can be toned down a bit by introducing higher transaction costs to the point where its almost stupid to use. "almost."
you didn't play for a loooooong time if you believe that the DH is the best farming class. either that, or you're making a case for a total class rebalance, an effort which i support wholeheartedly.
Just want to point out that it took like a week for Tyrael's dumbass garbage mortality decision to bite him in the ass. Wonder how Blizzard attempts to make sense of that, or if there will ever be a positive aspect to that. He ain't nephalem, he's just a hungry, horny, insecure, weakling with an awesome sword.
Guess he's not such a great Archangel of Wisdom afterall..
I don't know why people don't like The Auction house. Personally I like the feature and wish they would do the same in other games, like PoE and torchlight. But I seem to be in the minority.
Personally I would like to see them focus more on improving the Ah, and making is better and easier for players to access it. Like an option when you are in a town to see an Auction house NPC or something, put it right beside the stash. I think it would be a cool feature. And also making it more optimal to use the AH than go looking for items on your own. That would increase prices, and make it better for everyone. Have Rares have a similar drop rate to Legendary items would be a nice move as well, would make white and grey items a little more viable, which would be nice as well, I'm tired of having to pick up so many grey and white items on my runs, I end up having to teleport like 15 times a zone.
I'm not a fan of the drop changes personally, I feel like that they are trying to reduce the amount of people using the Auction house, which ends up being a bad thing, since its less chances I'll get an item i want on the AH.
On August 22 2013 22:43 Jibba wrote: Just want to point out that it took like a week for Tyrael's dumbass garbage mortality decision to bite him in the ass. Wonder how Blizzard attempts to make sense of that, or if there will ever be a positive aspect to that. He ain't nephalem, he's just a hungry, horny, insecure, weakling with an awesome sword.
Guess he's not such a great Archangel of Wisdom afterall..
Best reaction to D3 vanilla's ending: "So the guy who came up with this soulstone plan became Wisdom?!"
On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with.
I'm sorry, but the game always had awesome gameplay.. The combat is visceral and satisfying, it's the side things like loot, character customization and bad story telling that dragged the game down. Gameplay wise it is far ahead of the curve.
I agree with this, if Blizzard fixes all the side things D3 could be the best aRPG, but doubtfully.
Maybe for the wow tards who are use to extremely long cool-downs on the most basic of skills(turning teleport into blink is a fucking joke.)
On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with.
I'm sorry, but the game always had awesome gameplay.. The combat is visceral and satisfying, it's the side things like loot, character customization and bad story telling that dragged the game down. Gameplay wise it is far ahead of the curve.
I agree with this, if Blizzard fixes all the side things D3 could be the best aRPG, but doubtfully.
Maybe for the wow tards who are use to extremely long cool-downs on the most basic of skills(turning teleport into blink is a fucking joke.)
There has to be a better way of saying this without being needlessly derogatory.
Maybe I'm just a lot more simple than all you guys, but I think this looks sick. There was a lot of problems with D3 at release, but lets not forget about all the good things. Is there a game with better combat than D3? This new itemization looks sick and harkens back to the skill specific builds that made playing d2 multiple times fun. Now we need a ladder.
HOW CAN YOU NOT THINK THAT CINEMATIC IS COOL? THE GUY STOLE THE OTHER GUY'S SOUL! That's some serious shit man...
On August 22 2013 07:32 Koshi wrote: Trailer looks awesome and all the newly hatched Diablo fans say the game is "fixed" now. Still, Diablo III was so incredible bad on release, I don't want to buy this expansion but I probably will. Blizzard did so much shit right in the past that I just have to buy all their major titles.
I feel you bro, same here. Even how shitty D3 became eventually I have to buy all Bliz games, calls me Bliz fan boy but they have earned the best from D1 to War3. SC2 is fine. D3 was okay.
I just really think that people expect more since the old games SCBW, D2 and War 3 are so great.
D2 exceeded D1. War 3 exceeded War 1 and 2 (Ofcourse!), But this was because the technology was too far off XP to 98.
But see SC2, it is hard to exceed BW, yes they fixed the shitty stuff but it caused it to be a totally fast paced different thing.
Now we see D3, too easy compared to D2. It seems D3 was made for AH purposes (lets make moneey!!). I wonder if they made it to perma stats customization if people would still complain. Maybe tehy would but it would take them too damn long to find out as they need to reach level 60 and compare, convince themselves build X is overpowered.
I really hope they would bring back the real time PvP thing. That is all that matters to people who play and compete with friends.
hoped for 2 acts, one were you can chase down Adria (would feel unfulfilled if I couldn't) and the one we are getting. But Horadrim are back yay, wish I could play one x3 .
Still don't like the how they handle items though ... Legendaries stop being Legendaries if you only wear Legendaries before even reaching max level. But maybe it is time to go a level higher and make Seraph class weapons, that maybe drop once every 100 hours or are crafted out of the magic left overs of 100 Legendaries.
Crusader getting jump is funny though. But I guess you need those skills to make them fast at farming.
So basically they took the best suggestions from the community and instead of releasing a ''soon'' patch like they said they would, they are making a expansion instead.
On August 23 2013 01:04 DDie wrote: So basically they took the best suggestions from the community and instead of releasing a ''soon'' patch like they said they would, they are making a expansion instead.
No thanks.
Also, D2 xpack = 2 brand new classes.
D3 xpack = revamped paladin.
they never said "soon", loot 2.0 has always been scheduled for the end of the year (so early 2014 by Blizzard standards). Nothing has changed in that regard, loot 2.0 and Paragon 2.0 will be in a pre-expansion patch.
People are complaining about drops all the time and I have no idea why. The problem are items themselves. All you want on your certain gear parts is main stat/vitality/all resistance/CD/CC/AS. And that's it. It's cool, they are adding one possible stat which buffs some skills in particular and allows more build diversity but that's pretty much it. And it is not enough. Itemization is pretty dull and these changes will have a very minor impact. You can't compare D3 items with items you had in Diablo 2 (the uniques and runewords). Other things are looking a lot better (especially the story line and a new villain) and at last D3 is improving. Although, the skill system seems quite underwhelming as well.
I wish they would just copy the stats and skillpoint system from diablo2. Yes your first character is probably going to be completly messed up and not viable for the higher difficulties but it's still a good experience and makes for nice memories. In diablo 3 there is zero replay value with the same hero, how can that be the goal?
On top of that the total lack of PvP is not to be underrated. I bought diablo3 knowing that they don't have a PvP system at launch (where no one cares about PvP anyways), but also knowing that they will add one (after already showing the Arena gameplay). PvP in itself adds a lategame quality that is now totally missing. But not only lategame (well it inclues lategame) but it also gives some rare earlygame items insane value for level 9/19/30 etc PvP.
Playing the game is fun for a while, and the new add on will be certainly fun for a playthrough as well, especially with the new character class, but since the core issues (for me) are still not solved this doesn't help much.
Somehow it feels blizzard became to reliant on expansions.
Starcraft + Broodwar Warcraft3 + Frozen Throne Diablo + Lord of Destruction
every game was played for more than 10 years.
now
WoW with three (?) expansions Sc2 going to have two and D3's first expansions seems to me is going to have so little impact that most likely another one will follow (if someome still plays the game...)
Regarding the story I would have thought it was much more exciting if it turned out that tyrael was betraying you, instead of beeing the ultimate nice guy, so that it would be much darker and a bit scarrier and crueler. Especially diablo 1 was quite frightening and the ending where he hammered the soul stone in his head was sick, and in diablo2 where baal faked to be tyrael and killed his follower, or alone the opening sequence... Yes I was much younger, but also on an objectiv level I think diablo 1/2 where scarrier, crueler, darker than diablo3.
On August 23 2013 02:07 KiWiKaKi wrote: They need to implement a ladder system like in d2 that reset every x months, that would be amazing and would save the game
wont happen because some people would be mad at their RMAH stuff being taken away.
On August 23 2013 02:07 KiWiKaKi wrote: They need to implement a ladder system like in d2 that reset every x months, that would be amazing and would save the game
wont happen because some people would be mad at their RMAH stuff being taken away.
On August 23 2013 01:08 Pegas wrote: Oh and btw I hope Crusader doesn`t get with end game gear perma bashes/stuns... I still have bad memories from D2.
On August 23 2013 00:43 woreyour wrote: I just really think that people expect more since the old games SCBW, D2 and War 3 are so great.
Not that D2 wasn't great, but it's funny how people forgot so much of the bad parts, or maybe never experienced them. That's kind of the thing with these really old, long-lived games. When/how exactly did you play it? I played D2 at launch until a few months after LoD on closed bnet. After that I just played every now and then as a weekend lan-party with friends. Totally different experiences, and the game changed immensely during that time too.
Now we see D3, too easy compared to D2. It seems D3 was made for AH purposes (lets make moneey!!).
It may surprise you to know that D3 has an AH because people still playing D2 wanted something in-game where they couldn't get ripped off / could get to quicker than using 3rd party sites.
Personally, I thought D3 was about as hard as D2 (the added resistances always messed me up in the higher difficulties cuz I guess I chose crappy builds), but in the other thread someone was saying D3 was harder than D2 because that was also feedback from the D2 community during development (remember 1-shot Inferno? not the right way about doing difficulty imo...).
I really hope they would bring back the real time PvP thing. That is all that matters to people who play and compete with friends.
See this is what I mean about different experiences: I only flipped my PvP switch on once - when my friend wanted to change followers, so I volunteered to kill his current one for fun.
Other than that, I mostly wished there was no go-hostile mode... public games where a lvl 90 would show up to a normal mode game and turn part of the map off-limits were not fun. Most of my Bnet days were spend either in different boss run games or in a private game so gankers couldn't find me.
On August 23 2013 01:28 Huragius wrote: People are complaining about drops all the time and I have no idea why. The problem are items themselves. All you want on your certain gear parts is main stat/vitality/all resistance/CD/CC/AS. And that's it. It's cool, they are adding one possible stat which buffs some skills in particular and allows more build diversity but that's pretty much it. And it is not enough. Itemization is pretty dull and these changes will have a very minor impact. You can't compare D3 items with items you had in Diablo 2 (the uniques and runewords). Other things are looking a lot better (especially the story line and a new villain) and at last D3 is improving. Although, the skill system seems quite underwhelming as well.
I don't know. Making it so that when I kill things, Hydras spawn sounds pretty awesome, assuming the chance isn't ungodly low. Definitely a step up from the first Legendary update..
Or getting a Spirit refund for Dashing Strike (which I use quite a bit) at long range. That item also had an affix which reduces Cooldowns. We didn't see much new in the way of affixes from the small demonstration yet (totally intentional) so I'm looking forward to that discussion later.
I think that's a step in the right direction. It's also nice that all legendary items can be found at all levels, so there should be some nice variety there.
The addition of Loot Runs and Nephalem Trials adds the much needed element of randomness, without detracting from what they want to do with the campaign.
And now we have stat points. And what's great about that is that you can allocate points to more than just the 4 main stats. However, I have a question about this one. I get that I have 200 stat points if I have 200 paragon levels. Does each character I have get their own 200 stat points, do they all share the stat points with each other, or are some shared and some not?
Heavenz you're totally right, I think everyone agrees the early Diablo's had a more enthralling story and the gaming experience felt more addictive too. Its because Blizzard is working with new designers now and the people who made Diablo I and II moved on.
But I am hopeful now, because the lead designer of D3 moved on and I'm not sure who he was replaced by, but there is potential for a new direction. Maybe the story is improved too? I would say that overall its still probably going to be worth the money. And although the auction house probably does ruin the game a bit, I still found it to be a lot of fun to use as a casual gamer.
On August 23 2013 07:39 b_unnies wrote: eh this is probably the least underwhelming game announcement by blizz for me.
i loved WoL, D3 vanilla, and HotS. but the cinematic just wasnt as interesting.
unlimited paragon is also a terrible decision.
The unlimited paragon is quite popular over at /r/Diablo and with Moldran. What issue do you have with it?
If I grind for levels, I wanna know that there's an end to it. If u get paragon lvl 100 in d3 vanilla, that's worthy of recognition. In xpac, if ur lvl 100 paragon, then it's like oh cool, ur no where near finishing leveling.
The part about account wide paragon system I like.
On August 23 2013 07:39 b_unnies wrote: eh this is probably the least underwhelming game announcement by blizz for me.
i loved WoL, D3 vanilla, and HotS. but the cinematic just wasnt as interesting.
unlimited paragon is also a terrible decision.
The unlimited paragon is quite popular over at /r/Diablo and with Moldran. What issue do you have with it?
If I grind for levels, I wanna know that there's an end to it. If u get paragon lvl 100 in d3 vanilla, that's worthy of recognition. In xpac, if ur lvl 100 paragon, then it's like oh cool, ur no where near finishing leveling.
The part about account wide paragon system I like.
So it's more of a psycological thing? I think players like Moldran and ArchonTheWizard are in favor of removing the cap since they've been plvl 100 for a very long time.
On August 23 2013 06:12 radscorpion9 wrote: Heavenz you're totally right, I think everyone agrees the early Diablo's had a more enthralling story and the gaming experience felt more addictive too. Its because Blizzard is working with new designers now and the people who made Diablo I and II moved on.
But I am hopeful now, because the lead designer of D3 moved on and I'm not sure who he was replaced by, but there is potential for a new direction. Maybe the story is improved too? I would say that overall its still probably going to be worth the money. And although the auction house probably does ruin the game a bit, I still found it to be a lot of fun to use as a casual gamer.
The auction house, IMO, ruined the game indirectly. Maybe faster than it would've had there not been a horribly balanced, untested, and exploit-ridden endgame, but I don't think it is the reason Diablo 3 got screwed up. It was really the exploiting early on that did it, and the horrible, featureless endgame that was just an untested super-difficulty that no one could beat past Act 2 without doing insane, broken things.
I think honestly that killed it because a few people had a monopoly on good items. Oh and there were some things bots could easily abuse before they had the ability to do Inferno runs.
I really don't get how people feel like they HAVE to buy this game because of old games nostalgia. I get those games are good , I loved SC1 + BW, WC2, D2 + LoD even a little Wc3 and I enjoyed Wow + TBC and Wotlk, but it stops there. They fucked up SC2, D3 and Wow after like late Wotlk, just because they used to make good games doesn't mean I should buy their new garbage. They went from being this amazing 5 star restaurant to a fast food joint, no substance to their products just a quick and mindless fix.
I sort of kind of have hopes for legacy of the void though, maybe that will make SC2 watchable and enjoyable again, but that's years from now after it comes out and gets patched like crazy to fix things up.
Guys the money from the rmah..is it possible to use it to buy new blizzard games? I remember them saying it was useful only for older games and would not be usable for new ones.. if its possible, I might aswell sell all my gear, and use it to get the game, cause I'm pretty sure all the old stuff will be kinda redundant when the exp releases :D
On August 23 2013 15:40 dartoo wrote: Guys the money from the rmah..is it possible to use it to buy new blizzard games? I remember them saying it was useful only for older games and would not be usable for new ones.. if its possible, I might aswell sell all my gear, and use it to get the game, cause I'm pretty sure all the old stuff will be kinda redundant when the exp releases :D
Yes, you can put the funds from RMAH to your B.net balance and use it to buy Blizzard stuff.
On August 23 2013 15:40 dartoo wrote: Guys the money from the rmah..is it possible to use it to buy new blizzard games? I remember them saying it was useful only for older games and would not be usable for new ones.. if its possible, I might aswell sell all my gear, and use it to get the game, cause I'm pretty sure all the old stuff will be kinda redundant when the exp releases :D
So supposedly blizzard had to "choose" which features to announce at gamescom. I wonder if we'll get more interesting stuff declared at blizzcon.
Like I know there was talk about a ladder system, I hope that's in the works. The currently announced features are pretty good, but overall it's pretty lackluster for an expansion.
On August 23 2013 06:12 radscorpion9 wrote: Heavenz you're totally right, I think everyone agrees the early Diablo's had a more enthralling story and the gaming experience felt more addictive too. Its because Blizzard is working with new designers now and the people who made Diablo I and II moved on.
But I am hopeful now, because the lead designer of D3 moved on and I'm not sure who he was replaced by, but there is potential for a new direction. Maybe the story is improved too? I would say that overall its still probably going to be worth the money. And although the auction house probably does ruin the game a bit, I still found it to be a lot of fun to use as a casual gamer.
The auction house, IMO, ruined the game indirectly. Maybe faster than it would've had there not been a horribly balanced, untested, and exploit-ridden endgame, but I don't think it is the reason Diablo 3 got screwed up. It was really the exploiting early on that did it, and the horrible, featureless endgame that was just an untested super-difficulty that no one could beat past Act 2 without doing insane, broken things.
I think honestly that killed it because a few people had a monopoly on good items. Oh and there were some things bots could easily abuse before they had the ability to do Inferno runs.
Well the more direct consequence was that playing the AH for profit is/was more effective than actually playing the game. Which is fine for the people that like to repeatedly filter and search and maybe even write a script to check for underpriced items, but if you're like me you spent 15 minutes last night looking for some gear upgrades that you could afford and then suddenly realized how much it felt like work, not a game. But it feels impossible to accrue any useful amount of gold from farming, at least in my case, so what other choice is there besides the AH?
On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with.
The game is already 100x better than it was @ release so they are learning, slowly but surely. Hardcore Mode is actually pretty damn good its just that Softcore is ruined.
Quick question since I am pondering whether I should go back to the game and start a HC character (only played SC before): I tend to have disconnects regularly. Okay, it's not as bad as it sounds, let's just say that it's not a question whether I will get a disconnect or not within the next 7 days, but when. Back when I quit D3, they had that stupid system where your character stays ingame for at least 10 more seconds before it logs out, basically instant death (especially since I think of starting a DH). Have they fixed that by now?
I doubt it, back in the day people would just Alt-F4 when they got into trouble with their character as a get out of jail free card (also BW tracking disconnects separately from W/L lol). So it was easily gamed.
The other issue is with a client-server model, how does the server actually know you're gone and not just lagging a bit? They have to use a timeout system really.
They also need to tone down the difficulty compared to D3 on launch. Yes, people asked for a really difficult endgame inferno, but Blizz apparently forgot that people are idiots.
This shows the problem:
Builds are on the x axis. Builds above the lines are viable (red line for D3, green line for D2). Having a lower difficulty allows many builds to be viable (even if they are not optimal). Having a higher difficulty restricts people to playing the most powerful outlier builds in order to initially progress into hard content.
On August 23 2013 14:25 dAPhREAk wrote: who says they have to buy this game?
i am buying it because i want it. its going to be fun for me.
Good for you then, I am aware there are people who like D3. What I said doesn't apply to you if this is your case, I said it because some people in the thread had an odd sense of "loyalty" towards blizz. Something like "Well D3 sucked and I only played it for like 4 hours before quitting, but this is a blizzard game so I'll probably buy it anyway", that makes a lot of sense . After a year of getting carried by the hype train that was SC2 when it first released, I realized I didn't like it so I stopped playing and watching SC2 stuff and so I didn't buy Hots. All the things I didn't like about SC2 were still in or made worse by Hots so why should I buy a product I dislike because it was made by a company that USED to make good games?.
On August 24 2013 05:20 dmfg wrote: They also need to tone down the difficulty compared to D3 on launch. Yes, people asked for a really difficult endgame inferno, but Blizz apparently forgot that people are idiots.
This shows the problem:
Builds are on the x axis. Builds above the lines are viable (red line for D3, green line for D2). Having a lower difficulty allows many builds to be viable (even if they are not optimal). Having a higher difficulty restricts people to playing the most powerful outlier builds in order to initially progress into hard content.
The game was "difficult", in terms of survivability, maybe 14 months ago. Huge damage spikes combined with terrible gear did make it very unforgiving. Since then, patch after patch monster damage has been toned down, items have been buffed to no end (even accidentally, see black weapons), Paragon has provided 300 main stat and 200 vit for free, while also devaluing magic find (which was one of the few possible strategic choices), etc.
And in this context Monster Power did nothing to shake things up, since due to life steal everyone just needs DPS. Maybe if it was managed more wisely, like, higher MP means (a lot) more damage, NOT (a lot) more hp, then we would see some diversity in builds. Farm faster in dual wield MP3 or farm slower with sword&board in MP8 with mf/gf/xp bonus. This would be cool.
Now we have no choice and difficulty is irrelevant, everything must be fast. Fast killing, fast movement speed, fast resource generation. Fast boredom. Having a very low difficulty, combined with the terrible economy with endless devaluation, has killed this game - well, along with the itemization and many other things. You need ~5 items with defensive stats and 3% life steal or 800loh to survive, and you can devote the rest to dps. At least the initial difficulty guaranteed some kind of progression, as in transition from defensive to offensive skills.
On August 24 2013 05:20 dmfg wrote: They also need to tone down the difficulty compared to D3 on launch. Yes, people asked for a really difficult endgame inferno, but Blizz apparently forgot that people are idiots.
This shows the problem:
Builds are on the x axis. Builds above the lines are viable (red line for D3, green line for D2). Having a lower difficulty allows many builds to be viable (even if they are not optimal). Having a higher difficulty restricts people to playing the most powerful outlier builds in order to initially progress into hard content.
What does this graph even represent? How can you directly compare/counterpart builds in D2 and D3? This is so arbitrary... I understand making a tally of builds that were viablo at high end D2 and high end D3, but "power?" I'm so amused by this graph.
On August 23 2013 14:25 dAPhREAk wrote: who says they have to buy this game?
i am buying it because i want it. its going to be fun for me.
Good for you then, I am aware there are people who like D3. What I said doesn't apply to you if this is your case, I said it because some people in the thread had an odd sense of "loyalty" towards blizz. Something like "Well D3 sucked and I only played it for like 4 hours before quitting, but this is a blizzard game so I'll probably buy it anyway", that makes a lot of sense . After a year of getting carried by the hype train that was SC2 when it first released, I realized I didn't like it so I stopped playing and watching SC2 stuff and so I didn't buy Hots. All the things I didn't like about SC2 were still in or made worse by Hots so why should I buy a product I dislike because it was made by a company that USED to make good games?.
you should definitely not buy it. i havent seen anyone say that they should buy the game out of loyalty--indeed, most people say the opposite.
i haven't read this thread, someone probably already brought this up but.. this expo better be like 10 more acts, that are at lest 5h long each on inferno even if you have the best gear in the game, or i wouldn't spend a dime on this expo pack.
On August 24 2013 08:20 EiBmoZ wrote: i haven't read this thread, someone probably already brought this up but.. this expo better be like 10 more acts, that are at lest 5h long each on inferno even if you have the best gear in the game, or i wouldn't spend a dime on this expo pack.
No one else has brought that up because that isn't even slightly realistic.
ya i know, people like easy games these days.. guess that's why i'd rather play something like sc2 b/c it's hard... vanilla wow, raiding content was hard before nerfs... maybe not hard if you had 40 people that knew what they were doing, but hard b/c it was hard to find a group of 40 people to raid with... blizzard needs to quit making nerf games like vanilla diablo 3.. there's achievements to roll threw each act in 1h on inferno, so everyone that's been playing diablo 3 since it came out is playing a game designed to be beaten in 4h. enjoy diablo nerf too all that enjoy it.
On August 24 2013 08:20 EiBmoZ wrote: i haven't read this thread, someone probably already brought this up but.. this expo better be like 10 more acts, that are at lest 5h long each on inferno even if you have the best gear in the game, or i wouldn't spend a dime on this expo pack.
Diablo was never really about the challenge...either you have the gear or you dont. It's as simple as that. Once you have the gear, you click and watch stuff explode and marvel at your awesomeness. Part of the reason why the inferno game failed at the start was because of the boring "challenge" it introduced.
On August 24 2013 08:20 EiBmoZ wrote: i haven't read this thread, someone probably already brought this up but.. this expo better be like 10 more acts, that are at lest 5h long each on inferno even if you have the best gear in the game, or i wouldn't spend a dime on this expo pack.
Diablo was never really about the challenge...either you have the gear or you dont. It's as simple as that. Once you have the gear, you click and watch stuff explode and marvel at your awesomeness. Part of the reason why the inferno game failed at the start was because of the boring "challenge" it introduced.
i wasn't talking about gear, i'm talking about content, an the length of content it's pretty sad that the game was designed to be beaten in 4 hours on inferno with the best gear.
On August 24 2013 09:52 EiBmoZ wrote: ya i know, people like easy games these days.. guess that's why i'd rather play something like sc2 b/c it's hard... vanilla wow, raiding content was hard before nerfs... maybe not hard if you had 40 people that knew what they were doing, but hard b/c it was hard to find a group of 40 people to raid with... blizzard needs to quit making nerf games like vanilla diablo 3.. there's achievements to roll threw each act in 1h on inferno, so everyone that's been playing diablo 3 since it came out is playing a game designed to be beaten in 4h. enjoy diablo nerf too all that enjoy it.
That's funny, I usually lump SC2 with those other "easy games" you mentioned and is the reason why I don't like it even though I got carried away by the hype when it first came out lol . Now days I play some team games in SC1, good old days playing in The Hunters were fun with my friends . Dota 2 is cool but who has the time to learn so many stuff in that game? lol.
On August 24 2013 09:52 EiBmoZ wrote: ya i know, people like easy games these days.. guess that's why i'd rather play something like sc2 b/c it's hard... vanilla wow, raiding content was hard before nerfs... maybe not hard if you had 40 people that knew what they were doing, but hard b/c it was hard to find a group of 40 people to raid with... blizzard needs to quit making nerf games like vanilla diablo 3.. there's achievements to roll threw each act in 1h on inferno, so everyone that's been playing diablo 3 since it came out is playing a game designed to be beaten in 4h. enjoy diablo nerf too all that enjoy it.
That's funny, I usually lump SC2 with those other "easy games" you mentioned and is the reason why I don't like it even though I got carried away by the hype when it first came out lol . Now days I play some team games in SC1, good old days playing in The Hunters were fun with my friends . Dota 2 is cool but who has the time to learn so many stuff in that game? lol.
if sc2 is easy why aren't you cashing in on it being easy an winning tourneys?? =)
On August 24 2013 08:20 EiBmoZ wrote: i haven't read this thread, someone probably already brought this up but.. this expo better be like 10 more acts, that are at lest 5h long each on inferno even if you have the best gear in the game, or i wouldn't spend a dime on this expo pack.
Diablo was never really about the challenge...either you have the gear or you dont. It's as simple as that. Once you have the gear, you click and watch stuff explode and marvel at your awesomeness. Part of the reason why the inferno game failed at the start was because of the boring "challenge" it introduced.
i wasn't talking about gear, i'm talking about content, an the length of content it's pretty sad that the game was designed to be beaten in 4 hours on inferno with the best gear.
How long did it take to get that gear? If you say the auction house..then dont use it
What were you really expecting from a diablo game? It's not about game length. Even in a recent playthrough with really crappy gear, new map baal on nightmare took like 6 minutes to do lol, ended up doing some 12 or so in an hour, like really casually.
On August 24 2013 08:20 EiBmoZ wrote: i haven't read this thread, someone probably already brought this up but.. this expo better be like 10 more acts, that are at lest 5h long each on inferno even if you have the best gear in the game, or i wouldn't spend a dime on this expo pack.
Diablo was never really about the challenge...either you have the gear or you dont. It's as simple as that. Once you have the gear, you click and watch stuff explode and marvel at your awesomeness. Part of the reason why the inferno game failed at the start was because of the boring "challenge" it introduced.
i wasn't talking about gear, i'm talking about content, an the length of content it's pretty sad that the game was designed to be beaten in 4 hours on inferno with the best gear.
How long did it take to get that gear? If you say the auction house..then dont use it
again you're talking about gear an i'm talking about the length of the content...
On August 24 2013 08:20 EiBmoZ wrote: i haven't read this thread, someone probably already brought this up but.. this expo better be like 10 more acts, that are at lest 5h long each on inferno even if you have the best gear in the game, or i wouldn't spend a dime on this expo pack.
Diablo was never really about the challenge...either you have the gear or you dont. It's as simple as that. Once you have the gear, you click and watch stuff explode and marvel at your awesomeness. Part of the reason why the inferno game failed at the start was because of the boring "challenge" it introduced.
i wasn't talking about gear, i'm talking about content, an the length of content it's pretty sad that the game was designed to be beaten in 4 hours on inferno with the best gear.
How long did it take to get that gear? If you say the auction house..then dont use it
again you're talking about gear an i'm talking about the length of the content...
All I'm saying is that your expectations from a diablo game are wrong. PM me if you want to discuss further, we've derailed the thread enough.
On August 24 2013 09:52 EiBmoZ wrote: ya i know, people like easy games these days.. guess that's why i'd rather play something like sc2 b/c it's hard... vanilla wow, raiding content was hard before nerfs... maybe not hard if you had 40 people that knew what they were doing, but hard b/c it was hard to find a group of 40 people to raid with... blizzard needs to quit making nerf games like vanilla diablo 3.. there's achievements to roll threw each act in 1h on inferno, so everyone that's been playing diablo 3 since it came out is playing a game designed to be beaten in 4h. enjoy diablo nerf too all that enjoy it.
That's funny, I usually lump SC2 with those other "easy games" you mentioned and is the reason why I don't like it even though I got carried away by the hype when it first came out lol . Now days I play some team games in SC1, good old days playing in The Hunters were fun with my friends . Dota 2 is cool but who has the time to learn so many stuff in that game? lol.
if sc2 is easy why aren't you cashing in on it being easy an winning tourneys?? =)
Just because I enjoy a game or think something it's easy compared to something else doesn't mean I want to be a progamer, I'm not 15, that's a ridiculous assumption. I enjoyed BW for many years and also watched the korean scene for many years (though there were some years when it was too macro heavy and it was boring to watch so I waited for that trend to end to resume). I find the "difficulty" in BW more rewarding as a player than that in SC2, it's really that simple. I have a lot of complaints about SC2 which I won't go into but compared to BW, SC2 is like Diablo 3 compared to Diablo 2 in the "easy games" scale.
On August 24 2013 09:52 EiBmoZ wrote: ya i know, people like easy games these days.. guess that's why i'd rather play something like sc2 b/c it's hard... vanilla wow, raiding content was hard before nerfs... maybe not hard if you had 40 people that knew what they were doing, but hard b/c it was hard to find a group of 40 people to raid with... blizzard needs to quit making nerf games like vanilla diablo 3.. there's achievements to roll threw each act in 1h on inferno, so everyone that's been playing diablo 3 since it came out is playing a game designed to be beaten in 4h. enjoy diablo nerf too all that enjoy it.
That's funny, I usually lump SC2 with those other "easy games" you mentioned and is the reason why I don't like it even though I got carried away by the hype when it first came out lol . Now days I play some team games in SC1, good old days playing in The Hunters were fun with my friends . Dota 2 is cool but who has the time to learn so many stuff in that game? lol.
if sc2 is easy why aren't you cashing in on it being easy an winning tourneys?? =)
Just because I enjoy a game or think something it's easy compared to something else doesn't mean I want to be a progamer, I'm not 15, that's a ridiculous assumption. I enjoyed BW for many years and also watched the korean scene for many years (though there were some years when it was too macro heavy and it was boring to watch so I waited for that trend to end to resume). I find the "difficulty" in BW more rewarding as a player than that in SC2, it's really that simple. I have a lot of complaints about SC2 which I won't go into but compared to BW, SC2 is like Diablo 3 compared to Diablo 2 in the "easy games" scale.
yes sc2 is has easier mechanics to master then bw, an diablo 3 has easier mechanics then diablo 2, but i don't think you could beat diablo 2 in 4h on hell even with the best gear possible(i could be wrong it's been a long time) an that's all i'm getting at.. i paid 60$ for a game was designed to be beaten in 4 hours, i expect a lot more content for my money.. i was literally done with diablo 3 in 2 weeks.. i want more challenging content for my money is all i'm getting at, but you had to try an twist it like the guy that keeps asking "how long did it take you to get that gear" when i wasn't even talking about gear..
On August 24 2013 09:52 EiBmoZ wrote: ya i know, people like easy games these days.. guess that's why i'd rather play something like sc2 b/c it's hard... vanilla wow, raiding content was hard before nerfs... maybe not hard if you had 40 people that knew what they were doing, but hard b/c it was hard to find a group of 40 people to raid with... blizzard needs to quit making nerf games like vanilla diablo 3.. there's achievements to roll threw each act in 1h on inferno, so everyone that's been playing diablo 3 since it came out is playing a game designed to be beaten in 4h. enjoy diablo nerf too all that enjoy it.
That's funny, I usually lump SC2 with those other "easy games" you mentioned and is the reason why I don't like it even though I got carried away by the hype when it first came out lol . Now days I play some team games in SC1, good old days playing in The Hunters were fun with my friends . Dota 2 is cool but who has the time to learn so many stuff in that game? lol.
if sc2 is easy why aren't you cashing in on it being easy an winning tourneys?? =)
Just because I enjoy a game or think something it's easy compared to something else doesn't mean I want to be a progamer, I'm not 15, that's a ridiculous assumption. I enjoyed BW for many years and also watched the korean scene for many years (though there were some years when it was too macro heavy and it was boring to watch so I waited for that trend to end to resume). I find the "difficulty" in BW more rewarding as a player than that in SC2, it's really that simple. I have a lot of complaints about SC2 which I won't go into but compared to BW, SC2 is like Diablo 3 compared to Diablo 2 in the "easy games" scale.
yes sc2 is has easier mechanics to master then bw, an diablo 3 has easier mechanics then diablo 2, but i don't think you could beat diablo 2 in 4h on hell even with the best gear possible(i could be wrong it's been a long time) an that's all i'm getting at.. i paid 60$ for a game was designed to be beaten in 4 hours, i expect a lot more content for my money.. i was literally done with diablo 3 in 2 weeks.. i want more challenging content for my money is all i'm getting at, but you had to try an twist it like the guy that keeps asking "how long did it take you to get that gear" when i wasn't even talking about gear..
Eh I was just saying "Hey guy SC2 is quite "easier" compared to BW, just like D3 is compared to D2" that's all my message . But I get what you mean, I quit playing wow because I felt that everything became trivialized because of convenience, before I had to raid to get raiding gear then I just had to do dailies? I had to do arena to get arena gear then I jsut had to do stupid bg's?. I saw D3 was heading in that direction, trivializing "hard work" in exchange for ease so that people didn't feel frustrated and got things without really doing much work which killed the challenge so I didn't even bother with it.
Like it's not about things being a difficult grind or about not letting the "noobs" in, but there has to be an expected level of entry for difficult content by teaching people not just trivialize it so anyone can do it. That's why I was attracted to Dota 2 (I never got near Dota 1 btw) as a game and spectator esport, it really rewards you for getting better and watching pro's pull off some sick plays really is awesome, reminds me of old BW days with micro intense battles but I don't have the time to get good at dota . Dota 2 is very time demanding and I have other things to do ^^, but it's fun to watch others reach that high skill ceiling.
On August 24 2013 09:52 EiBmoZ wrote: ya i know, people like easy games these days.. guess that's why i'd rather play something like sc2 b/c it's hard... vanilla wow, raiding content was hard before nerfs... maybe not hard if you had 40 people that knew what they were doing, but hard b/c it was hard to find a group of 40 people to raid with... blizzard needs to quit making nerf games like vanilla diablo 3.. there's achievements to roll threw each act in 1h on inferno, so everyone that's been playing diablo 3 since it came out is playing a game designed to be beaten in 4h. enjoy diablo nerf too all that enjoy it.
That's funny, I usually lump SC2 with those other "easy games" you mentioned and is the reason why I don't like it even though I got carried away by the hype when it first came out lol . Now days I play some team games in SC1, good old days playing in The Hunters were fun with my friends . Dota 2 is cool but who has the time to learn so many stuff in that game? lol.
if sc2 is easy why aren't you cashing in on it being easy an winning tourneys?? =)
Just because I enjoy a game or think something it's easy compared to something else doesn't mean I want to be a progamer, I'm not 15, that's a ridiculous assumption. I enjoyed BW for many years and also watched the korean scene for many years (though there were some years when it was too macro heavy and it was boring to watch so I waited for that trend to end to resume). I find the "difficulty" in BW more rewarding as a player than that in SC2, it's really that simple. I have a lot of complaints about SC2 which I won't go into but compared to BW, SC2 is like Diablo 3 compared to Diablo 2 in the "easy games" scale.
yes sc2 is has easier mechanics to master then bw, an diablo 3 has easier mechanics then diablo 2, but i don't think you could beat diablo 2 in 4h on hell even with the best gear possible(i could be wrong it's been a long time) an that's all i'm getting at.. i paid 60$ for a game was designed to be beaten in 4 hours, i expect a lot more content for my money.. i was literally done with diablo 3 in 2 weeks.. i want more challenging content for my money is all i'm getting at, but you had to try an twist it like the guy that keeps asking "how long did it take you to get that gear" when i wasn't even talking about gear..
D2 can be beaten in around 4h starting from lvl 1 without gear. With gear and only hell the time would be around 20 min(my estimate). http://speeddemosarchive.com/Diablo2LoD.html
Completion time does not equal content. And memories from the past are deceiving.
I'm going to conveniently link to an old post where I describe my main gripes with D3. If those aren't tackled, it's a no buy. No amount of new acts or classes solve the design issues the game has. The intro cinematic is honestly not a good sign. It has awesome production, but aside from that, there is an uninspired villain, uninteresting dialog and this weird character they decided to make out of Tyrael.
On August 22 2013 18:21 DaCruise wrote: I dont care much for those changes and additions. What they should do imo:
-Complete removal of the Auction House -New gambling feature to spend your gold on now that the AH is gone. -New level cap is 99 and it will take players a loooooooong time to reach that -Monster level changed to fit the new player level cap -Introduction of ladder where all players start from scratch -Some items will be ladder only -Introduction of runes and rune words that can be inserted in socketed items -More randomness added when items drop. Finding items with the highest levels will happen a lot less. Instead the endgame monsters can drop everything in the game but you will more often than not get low level items that are completely useless to your current character. Still the odds of finding the rarest items in the game will be highest from killing endgame monsters. -Added chat channels where you can chat with -and inspect players from your region -The blacksmith and the jeweler will now "reset" when you start a new char. Only the shared stash will be shared between chars. -In the new expansion the evil guy wont spam silly emotes like "So you killed my liuetenant, but you will never make it. Surely my general will stop you and everything will still die, muhaha" or "So you killed my general, but you will never make it. Surely my wife will stop you and everything will still die, muhaha" or "So you killed my wife, but you will never make it. I will kill you myself and everything will die!"..... -The expansion will be rated mature and be recommended for players of 18 years+ only. This is because we feel like the game is for adults and not children. A lot of the artwork and dialogue will reflect that.
One can dream but I am confident that none of those changes will make it unfortunatly.
On August 22 2013 18:21 DaCruise wrote: I dont care much for those changes and additions. What they should do imo:
-Complete removal of the Auction House -New gambling feature to spend your gold on now that the AH is gone. -New level cap is 99 and it will take players a loooooooong time to reach that -Monster level changed to fit the new player level cap -Introduction of ladder where all players start from scratch -Some items will be ladder only -Introduction of runes and rune words that can be inserted in socketed items -More randomness added when items drop. Finding items with the highest levels will happen a lot less. Instead the endgame monsters can drop everything in the game but you will more often than not get low level items that are completely useless to your current character. Still the odds of finding the rarest items in the game will be highest from killing endgame monsters. -Added chat channels where you can chat with -and inspect players from your region -The blacksmith and the jeweler will now "reset" when you start a new char. Only the shared stash will be shared between chars. -In the new expansion the evil guy wont spam silly emotes like "So you killed my liuetenant, but you will never make it. Surely my general will stop you and everything will still die, muhaha" or "So you killed my general, but you will never make it. Surely my wife will stop you and everything will still die, muhaha" or "So you killed my wife, but you will never make it. I will kill you myself and everything will die!"..... -The expansion will be rated mature and be recommended for players of 18 years+ only. This is because we feel like the game is for adults and not children. A lot of the artwork and dialogue will reflect that.
One can dream but I am confident that none of those changes will make it unfortunatly.
On August 22 2013 18:21 DaCruise wrote: I dont care much for those changes and additions. What they should do imo:
-Complete removal of the Auction House -New gambling feature to spend your gold on now that the AH is gone. -New level cap is 99 and it will take players a loooooooong time to reach that -Monster level changed to fit the new player level cap -Introduction of ladder where all players start from scratch -Some items will be ladder only -Introduction of runes and rune words that can be inserted in socketed items -More randomness added when items drop. Finding items with the highest levels will happen a lot less. Instead the endgame monsters can drop everything in the game but you will more often than not get low level items that are completely useless to your current character. Still the odds of finding the rarest items in the game will be highest from killing endgame monsters. -Added chat channels where you can chat with -and inspect players from your region -The blacksmith and the jeweler will now "reset" when you start a new char. Only the shared stash will be shared between chars. -In the new expansion the evil guy wont spam silly emotes like "So you killed my liuetenant, but you will never make it. Surely my general will stop you and everything will still die, muhaha" or "So you killed my general, but you will never make it. Surely my wife will stop you and everything will still die, muhaha" or "So you killed my wife, but you will never make it. I will kill you myself and everything will die!"..... -The expansion will be rated mature and be recommended for players of 18 years+ only. This is because we feel like the game is for adults and not children. A lot of the artwork and dialogue will reflect that.
One can dream but I am confident that none of those changes will make it unfortunatly.
You forgot 8 person limit instead of 4!
That's the big one!
And change the name of the game to Diablo 2
Nope. I dont want a new D2. I just want the cool features of D2 to be in D3 as well. Instead we got crap like the AH and "always online" bs that no one likes.
I am also fine with 4 players instead of 8. I tried Torchlight 2´s multiplayer and with more than 3 players the particle effects made it impossible to see what the fuck was going on.
Independently of any D2 vs D3 comparisons, it is really silly to limit to 4 players because, and this was their official motivation, it looks to messy with more players. On several occasions have me and 4 friends wanted to play D3 together, but couldn't, because blizz thought it wouldn't be sufficiently aesthetically pleasing, and we had to go play something else. Very frustrating as a player.
On August 25 2013 20:50 Cascade wrote: Independently of any D2 vs D3 comparisons, it is really silly to limit to 4 players because, and this was their official motivation, it looks to messy with more players. On several occasions have me and 4 friends wanted to play D3 together, but couldn't, because blizz thought it wouldn't be sufficiently aesthetically pleasing, and we had to go play something else. Very frustrating as a player.
In several occasions I played with 3 friends and I couldn't understand what was happening on screen - not to mention that it is very dangerous in hardcore. Maybe the 4 player limit is silly (having 5 classes) but Blizzard reasoning is solid.
On August 22 2013 18:21 DaCruise wrote: I dont care much for those changes and additions. What they should do imo:
-Complete removal of the Auction House -New gambling feature to spend your gold on now that the AH is gone. -New level cap is 99 and it will take players a loooooooong time to reach that -Monster level changed to fit the new player level cap -Introduction of ladder where all players start from scratch -Some items will be ladder only -Introduction of runes and rune words that can be inserted in socketed items -More randomness added when items drop. Finding items with the highest levels will happen a lot less. Instead the endgame monsters can drop everything in the game but you will more often than not get low level items that are completely useless to your current character. Still the odds of finding the rarest items in the game will be highest from killing endgame monsters. -Added chat channels where you can chat with -and inspect players from your region -The blacksmith and the jeweler will now "reset" when you start a new char. Only the shared stash will be shared between chars. -In the new expansion the evil guy wont spam silly emotes like "So you killed my liuetenant, but you will never make it. Surely my general will stop you and everything will still die, muhaha" or "So you killed my general, but you will never make it. Surely my wife will stop you and everything will still die, muhaha" or "So you killed my wife, but you will never make it. I will kill you myself and everything will die!"..... -The expansion will be rated mature and be recommended for players of 18 years+ only. This is because we feel like the game is for adults and not children. A lot of the artwork and dialogue will reflect that.
One can dream but I am confident that none of those changes will make it unfortunatly.
You forgot 8 person limit instead of 4!
That's the big one!
And change the name of the game to Diablo 2
Nope. I dont want a new D2. I just want the cool features of D2 to be in D3 as well. Instead we got crap like the AH and "always online" bs that no one likes.
I am also fine with 4 players instead of 8. I tried Torchlight 2´s multiplayer and with more than 3 players the particle effects made it impossible to see what the fuck was going on.
Always online is something i understand that game creators want to have because of piracy, i don't see anything wrong with AH because i simply don't use it but i guess some people find it a bad thing and they they use it (WTF)
On August 25 2013 20:50 Cascade wrote: Independently of any D2 vs D3 comparisons, it is really silly to limit to 4 players because, and this was their official motivation, it looks to messy with more players. On several occasions have me and 4 friends wanted to play D3 together, but couldn't, because blizz thought it wouldn't be sufficiently aesthetically pleasing, and we had to go play something else. Very frustrating as a player.
In several occasions I played with 3 friends and I couldn't understand what was happening on screen - not to mention that it is very dangerous in hardcore. Maybe the 4 player limit is silly (having 5 classes) but Blizzard reasoning is solid.
I'm not saying it isn't messy with 5 people (then I don't mind messy, but that is another story). It can be pretty messy having just one char once CM starts kicking in... What I find silly is that blizzard doesn't let me choose to bring my 4 friends, despite it being messy. I'd be fine with the "default" party size being 4, like in public games etc, and no further scaling of XP beyond 4 or whatever, but please, let me play with my friends...
yeah. i think 3-4 is pretty messy with graphics and animations and all, but unless it bogs down servers and affects everyone's experience, i see no reason why blizzard shouldn't allow people to play with up to 8 or 10 players. let them choose for themselves whether they want a lag party. for pubbie games, just let the maker choose a max number of players. ez pz.
On August 22 2013 07:32 Koshi wrote: Trailer looks awesome and all the newly hatched Diablo fans say the game is "fixed" now. Still, Diablo III was so incredible bad on release, I don't want to buy this expansion but I probably will. Blizzard did so much shit right in the past that I just have to buy all their major titles.