Reaper of Souls is described as a "dark and terrifying new chapter" in Diablo's story and takes place "from the sprawling streets of Westmarch to the ancient walls of the Pandemonium Fortress." It follows Malthael, the "fallen Archangel of Wisdom" who "returns as the Angel of Death and seizes the Black Soulstone, which contains the essence of the Prime Evil. It now falls to the players to track down Malthael and stop him before he unleashes irreversible havoc on the world."
On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with.
The game is already 100x better than it was @ release so they are learning, slowly but surely. Hardcore Mode is actually pretty damn good its just that Softcore is ruined.
Really nice cinematic, but it won't compel me to return to the game. The auction house ruined the charm of going out slaying monsters to find upgrades to your gear, and it replaced gambling, which was AWESOME.
On August 22 2013 04:37 NotSorry wrote: Amazing CGI work as always from Blizzard, but the game play looks like they haven't learned anything about what made D3 so bad to begin with.
The game is already 100x better than it was @ release so they are learning, slowly but surely. Hardcore Mode is actually pretty damn good its just that Softcore is ruined.
That just means that they still haven't learned anything. Not to start a Hardcore vs Softcore but its clear from a business perspective that there are more buyers who play softcore than hardcore. For the sake of having as much info as possible before judging the game though:
Cinematic Trailer
New Crusader Class Teaser
Some dude's list of changes
Loot 2.0 : drops less, but the drops are better and more meaningful. If for an act 3 run you get 275 rares and 1 legendary in Diablo 3, you'd get 83 rares and 6 legendaries in Reapers of Souls. Some of them smart drops.
Smart drops : items you drop have a chance to be tailored for your character (looking at what stats you have on your current items?)
Level cap : 60 -> 70 (new skills and runes for every classes)
New artisan : the Mystic. Can transmogrify items (combine the look of an item and the stats of another into a new item) or reroll affixes on rares and legendaries.
Paragon 2.0 : now has infinite levels and is account-wide. Edit : and you can spend the attributes points it awards manually.
New endgame : Loot Runs. "Completely randomised" 15-20 minutes dungeons. Supposed to replace stacking nephalem valor and doing act runs?
New act set in the Westmarch (gothic western locations, medieval).
New class : the Crusader. Mid-range melee character inspired by D2's Paladin.
I loved D3 in the beginning, then my interest eventually faded into non-existance. With the new expansion, I'm enthusiastic about getting to lvl 70 and try out all the new stuff. If it's good and different enough from the borefest that was D3 endgame, I might stay and play casually : )
On August 22 2013 05:24 Ballack wrote: Really nice cinematic, but it won't compel me to return to the game. The auction house ruined the charm of going out slaying monsters to find upgrades to your gear, and it replaced gambling, which was AWESOME.
I think the Loot Runs might be similar to gambling, but I'm not too sure how it works (not at Gamescon sadly).
Diablofans probably has the most complete list of information so far though:
Hmm, I hope everything is a fresh start but it doesn't look like it. :/ Maybe I'll try my hand at hardcore against blizzard's servers. edit: actually nvm it would make sense to let hero levels carry over, wheres in oneshotting everything in the campaign going in?
Infinite Paragon sounds sort of silly. Giving players the potential for kinda limitless power seems silly. If they give you the same # of stats as before, but allow for manual distribution it seems like you could just get your vit/dps stats super high and only need some resistance and 2ndary dps stats to round things out.
Smart drops seems ok, but kind of wonky too. If I'm trying to get gear and stacking MF I'm going to what? Get a bunch of MF items?
I'm looking forward to this. I never expected Diablo 3 to be the primary game I played for years so I wasn't as disappointed as some. Generally speaking, I don't expect ANY game to fulfill that role for me ever again. I don't know if it's age/maturity thing or if my tastes have just changed or what.
Fool me once blizzard shame on me, fool me twice.... Fuck it ill buy the Fucking game. D2 was so good my body will make me get this for the off chance its close. God plz don't Fuck this up unlike many here if the story was half decent I wouldn't care as much as I grinded like everyone else the story is what kept me coming back and D3 was the biggest pile of horse shit I've ever seen. Please just don't Fuck this up.
Trailer looks awesome and all the newly hatched Diablo fans say the game is "fixed" now. Still, Diablo III was so incredible bad on release, I don't want to buy this expansion but I probably will. Blizzard did so much shit right in the past that I just have to buy all their major titles.
On August 22 2013 07:32 Koshi wrote: Trailer looks awesome and all the newly hatched Diablo fans say the game is "fixed" now. Still, Diablo III was so incredible bad on release, I don't want to buy this expansion but I probably will. Blizzard did so much shit right in the past that I just have to buy all their major titles.
As someone who played at release, took a break, and started playing again recently I can definitely vouch that the game is wayyyyyy better now and yes, it was SHIT at release.
imo diablo3 is quite fun, also got much better since release regarding difficulty and server stability. Also while many hardcore fans might disagree, d3 is fine game for casual players like me. Even in softcore now i can find decent items without spending 100mio+ and i can play mp8 smoothly and tanks mp10 ubers. So for me d3 is a fine game with some flaws in it, but definitely not "biggest shit" or "bad" in any term.
But i wish there is sth else to do beside farming and (possibly decent) p vs p. :Like exploring the world or interesting quests/puzzles with puns etc. without getting ridiculous bonus as reward. Also i wish that good looking items (god there are so many of them) have some relevance in the game.
my 2 cent: maybe make acts/monsters more special (e.g. weak to bows but tough vs magic; special ability when low healths etc) and that each main stats contribute to the way you play the game (e.g.: dex for movement speed, sth for sprint, int for more sight).
Also monsters need to be more defined, not only with affixes (elites), but art of dealing dmg (bow, magic, trap, etc)
Important is also that bosses that are required to finish the storyline should be killable to all classes, but some interesting side bosses with own act or huge area should be sth special and thus enhance multiplayer modus. (e.x. combining each classes strenghts to overcome certain ability of monsters)
The reason for this is that d3 became about number not experience. Who has more gold? more dps? more achievements? Who cares? I rather prefer experience with team where fights are tough, but fair and where each class can contribute in different way in fights.
Also in d3 hitting stuffes solves everything. As mentioned above, some mind challanging missions would be great. Also helping goblin instead beating crap out of it would be nice change from usual monster slaying session.
grinding for exp, gold and items are good, but otherwise it feels so repetitive thus boring.
On August 22 2013 06:30 Logo wrote: Infinite Paragon sounds sort of silly. Giving players the potential for kinda limitless power seems silly. If they give you the same # of stats as before, but allow for manual distribution it seems like you could just get your vit/dps stats super high and only need some resistance and 2ndary dps stats to round things out.
Smart drops seems ok, but kind of wonky too. If I'm trying to get gear and stacking MF I'm going to what? Get a bunch of MF items?
Even though I'll never get anywhere close to there, 'limitless power' should definitely be a goal in the game. If I wanted to be able to punch Diablo to death naked, it'd be kind of neat if there were an avenue for me to pursue that crazy dream. It'd be a completely new endgame for some people: Who can kill the last boss with the least amount of gear?
Paragon2.0 sounds amazing. I mean, customization-thingy is silly as fuck, since you'll just max out on vitality and your primary stat or w/e, but unlimited levels? hell yeah. Loot2.0 should've been there from the beginning imo.
That said, the fact is that these things will come make it more interesting.
Not really all too impressed with the trailer. Feels like these things should have been in D3 from the start. I don't really see much "new" things for me compared to vanilla D3.
But nonetheless I might give this game a try when it is released.
Where does it say limitless power besides unlimited paragon + paragon gives 5 stats or something? If its +5 to all stats it will probably go down to +1 or less at ridiculous paragon levels. If it is +5 to a single attribute you allocate it will just mean massive dps and hp but not unbeatable stats.
On August 22 2013 08:52 Avs wrote: Where does it say limitless power besides unlimited paragon + paragon gives 5 stats or something? If its +5 to all stats it will probably go down to +1 or less at ridiculous paragon levels. If it is +5 to a single attribute you allocate it will just mean massive dps and hp but not unbeatable stats.
since paragon has no limits, it means you can level up and improve your stats without limits as well. Hence, limitless.