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On August 22 2013 05:43 SheaR619 wrote: Anyways, I still dont understand why legendary arent how they were suppose to be in the first place.
The same reason for actually quite a lot of Blizzard's terrible decisions lately - user feedback. Turns out gamers are actually pretty bad at predicting what will actually be fun, and the near universal feedback from D2LOD was "we hate that everyone has the same uniques/runewords, make it so the best items are rares with perfect rolls".
Well, those people (me included) got what we asked for, and it turns out it wasn't at all what we really wanted.
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it's an action game for the teenager... of course it will be : "i will kill you ! no ! i will !".
You think teenagers want literature when playing a game were you just go around and kill more things than in a fps ?
They really shouldn't make games for that age. I feel like they make games for younger ages, but the actual gamer has an average of 30 years. Not 14 - 16.
http://www.theesa.com/facts/
See point 4.
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9071 Posts
2 years after skyrim blizzard think they can impress with this concept, I hope bioware are more realistic about their chances with da3 and produce smth as complete. Still I will give blizzard a chance
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On August 22 2013 06:03 dmfg wrote:Show nested quote +On August 22 2013 05:43 SheaR619 wrote: Anyways, I still dont understand why legendary arent how they were suppose to be in the first place. The same reason for actually quite a lot of Blizzard's terrible decisions lately - user feedback. Turns out gamers are actually pretty bad at predicting what will actually be fun, and the near universal feedback from D2LOD was "we hate that everyone has the same uniques/runewords, make it so the best items are rares with perfect rolls". Well, those people (me included) got what we asked for, and it turns out it wasn't at all what we really wanted.
Reminds me of a quote I heard about focus groups.
"Ignore what they say, watch what they do."
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I refuse to give Blizzard more money until they address the real problems with the game. The itemization is fucking boring - every character wants the same modifiers - increased attack speed, critical chance, critical damage. The economy is garbage because there are no item wipes or no ladder seasons - so item prices just drop and drop and there's nothing to reset it. Auction house is still in the game.
If Blizzard wanted me to buy the game, they would introduce a ladder season where the auction house is not available, and then fix some of the itemization so that three modifiers don't dominate every fucking item in terms of whether it's good or not.
Not that hard.
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give:
interesting items/drops/stats pk/pvp oldschool proper game lobby names proper chat channels no rmah/ah ladders
basicly im asking to lift the game up to the level it was 15years ago. THen we can look for more stuff
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On August 22 2013 06:03 dmfg wrote:Show nested quote +On August 22 2013 05:43 SheaR619 wrote: Anyways, I still dont understand why legendary arent how they were suppose to be in the first place. The same reason for actually quite a lot of Blizzard's terrible decisions lately - user feedback. Turns out gamers are actually pretty bad at predicting what will actually be fun, and the near universal feedback from D2LOD was "we hate that everyone has the same uniques/runewords, make it so the best items are rares with perfect rolls". Well, those people (me included) got what we asked for, and it turns out it wasn't at all what we really wanted. To be fair to the users, the issue was "We hate how clear-cut item choices are, and how Rares are so useless".
Blizzard decided the answer to that was making Rares useful and Legendaries terrible...which actually meant that 1/1billion Rares were clear-cut choices, and the rest were crap. And then they buffed Legendaries, so the new thing was 1/1million Legendaries were clear-cut and the rest were crap. And then they introduced Account Bound crafting, and...well, you get the picture.
At some point after 10 item overhaul patches, we might reach a point where items are actually a choice instead of a number game.
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lol this thread, its sc2 all over again XD
glad they didnt have pk from the start (reason i didnt get d3) or else i'd be in the wagon too
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On August 22 2013 06:09 Grendel wrote:Show nested quote + it's an action game for the teenager... of course it will be : "i will kill you ! no ! i will !".
You think teenagers want literature when playing a game were you just go around and kill more things than in a fps ?
They really shouldn't make games for that age. I feel like they make games for younger ages, but the actual gamer has an average of 30 years. Not 14 - 16. http://www.theesa.com/facts/ See point 4.
Those facts are misleading. A few years back, they made the claim that the majority of gamers are female, with something like the 40-50 middle aged female cohort as the biggest demographic. Turns out, that's because they included such games as online hearts, online bridge and all those social games they play on Yahoo. Strip out Candy Crush Saga. Strip out Farmville. Strip out Wii Fit. Remove all these other types of games that are catered to a completely different demographic than the games we play. After all is said and done, you're going to find the share of every other demographic other than teenage males plummet.
Games are becoming like clothes. You don't do market research for baggy, low waist jeans by including blouses, skirts and tuxedos.
On August 22 2013 06:16 Wuster wrote:Show nested quote +On August 22 2013 06:03 dmfg wrote:On August 22 2013 05:43 SheaR619 wrote: Anyways, I still dont understand why legendary arent how they were suppose to be in the first place. The same reason for actually quite a lot of Blizzard's terrible decisions lately - user feedback. Turns out gamers are actually pretty bad at predicting what will actually be fun, and the near universal feedback from D2LOD was "we hate that everyone has the same uniques/runewords, make it so the best items are rares with perfect rolls". Well, those people (me included) got what we asked for, and it turns out it wasn't at all what we really wanted. Reminds me of a quote I heard about focus groups. "Ignore what they say, watch what they do."
Another user feedback was that Diablo 2 was too easy. The problem is, every interesting item from D2 broke the difficulty of the game to a ridiculous degree. Diablo 3 has some "interesting" affixes. The problem is that their proc chance and/or damage is too low to actually be really interesting. Buff them to an interesting level and the game will become as easy as D2.
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On August 22 2013 06:34 andrewlt wrote:Show nested quote +On August 22 2013 06:16 Wuster wrote:On August 22 2013 06:03 dmfg wrote:On August 22 2013 05:43 SheaR619 wrote: Anyways, I still dont understand why legendary arent how they were suppose to be in the first place. The same reason for actually quite a lot of Blizzard's terrible decisions lately - user feedback. Turns out gamers are actually pretty bad at predicting what will actually be fun, and the near universal feedback from D2LOD was "we hate that everyone has the same uniques/runewords, make it so the best items are rares with perfect rolls". Well, those people (me included) got what we asked for, and it turns out it wasn't at all what we really wanted. Reminds me of a quote I heard about focus groups. "Ignore what they say, watch what they do." Another user feedback was that Diablo 2 was too easy. The problem is, every interesting item from D2 broke the difficulty of the game to a ridiculous degree. Diablo 3 has some "interesting" affixes. The problem is that their proc chance and/or damage is too low to actually be really interesting. Buff them to an interesting level and the game will become as easy as D2.
That's a good point, I remember one of the big sources of fun for D2 was 'breaking' your character by gathering weird affixes to totally bend how your toon played.
Right now, the Barb is the only one that kind of does it with Throwing Weapons right?
Melee wizards and bowling ball DH's got nerfed to oblivion last time I checked.
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On August 22 2013 02:03 paralleluniverse wrote: So paragon levels will now add stat points allocation. So now they've admitted that they're reasons for bashing stats points was a strawman argument, as I had argued. Jay Wilson talked about how much stats sucked in D2, and why they won't be in D3. But that's only because stats were done badly in D2, and there's no reason why a good stat system can't be added to D3. Finally they admit their bad mistake.
This seems to be the common theme with D3, which is why I hate it so much. I definitely won`t be playing any expansions. I felt like they completely gone against their design goals (which they often touted as better than D2) only to rework so many systems.
Add to that, the amount of milking they are trying to do with these "features" from the expansion.
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United States37500 Posts
ugh, chances are, I'm probably going to shell out and play the expansion when it comes out. My brain still focuses more on the good old days of Diablo and overlooks the clusterfuck that was D3 upon launch.
Oh well, fun is fun, even if it's temporary.
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I'm completely astonished when watching the loot 2.0 video. Seriously, why was this not just simply in at the start of the game?
There was d1 and d2, to learn from, how they only just now realize that people LIKE items that can potentially change builds and open up new possiblities.
Why would they ever think everyone just wants flat boring passive items with +100 said attribute and +critical strike and +attack speed.
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the've done nothing to address the itemization issues that made d3 not fun to play. i'll wait until there are ample reviews and let's plays on youtube before buying, otherwise i'm not bothering with another letdown.
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The lack of runewords is terribly terribly sad IMO
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On August 22 2013 06:34 andrewlt wrote:Show nested quote +On August 22 2013 06:09 Grendel wrote: it's an action game for the teenager... of course it will be : "i will kill you ! no ! i will !".
You think teenagers want literature when playing a game were you just go around and kill more things than in a fps ?
They really shouldn't make games for that age. I feel like they make games for younger ages, but the actual gamer has an average of 30 years. Not 14 - 16. http://www.theesa.com/facts/ See point 4. Those facts are misleading. A few years back, they made the claim that the majority of gamers are female, with something like the 40-50 middle aged female cohort as the biggest demographic. Turns out, that's because they included such games as online hearts, online bridge and all those social games they play on Yahoo. Strip out Candy Crush Saga. Strip out Farmville. Strip out Wii Fit. Remove all these other types of games that are catered to a completely different demographic than the games we play. After all is said and done, you're going to find the share of every other demographic other than teenage males plummet. Games are becoming like clothes. You don't do market research for baggy, low waist jeans by including blouses, skirts and tuxedos.
Actually it balances out, considering that that age was actually revised down from 37 to 30 when they added mobile gaming. Strip out those games and you find that your average gamer is well into their 20s or 30s. Don't forget that the most popular games console to date was the PS2 and most kids who had one of those are well into their 20s now.
http://kotaku.com/5931077/the-average-age-of-a-gamer-just-dropped-by-seven-years-um-what
D3 is a game aimed at younger people though I feel, it's aimed at people who are time rich, probably the 16-24 demographic, it takes a long time to grind in that game, and not just for items, getting to 60 is a slog, its fun but when you're married and have kids you'd rather sit down to something that respects your time a bit more. Whether thats one of the many many great indie games out lately, or hopefully something like Wasteland 2 etc
That's not because adults aren't 'core gamers' I certainly know plenty who were and some who still are. I'll probably get the D3 expansion still, I enjoyed D3 until I tried to get too into it, it doesn't have much depth but its a lot of fun in short bursts and now I feel I have a better understanding of what the game is I'm quite happy to play it, its a time waster a great one at that. If you're after some deep, dark game you're looking in the wrong place and I think Blizzard have made it clear that isn't their aim which is fine by me.
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Those facts are misleading. A few years back, they made the claim that the majority of gamers are female, with something like the 40-50 middle aged female cohort as the biggest demographic. Turns out, that's because they included such games as online hearts, online bridge and all those social games they play on Yahoo. Strip out Candy Crush Saga. Strip out Farmville. Strip out Wii Fit. Remove all these other types of games that are catered to a completely different demographic than the games we play. After all is said and done, you're going to find the share of every other demographic other than teenage males plummet.
Games are becoming like clothes. You don't do market research for baggy, low waist jeans by including blouses, skirts and tuxedos.
I definitely agree with you that the results will probably always be biased. But looking at people on this forum, and on card games I play, the average age is still quite a bit higher than you'd expect.
Edit: Guy above me said it better.
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Blizzard's new game model is ridiculous. Launch a game and wait for feedback (keep in mind feed back is obvious stuff). Then patch it up and fix it with an expansion pack like a year or two later.
This leads to great games...... eventually. But their games aren't able to capitalize on new game hype. By the time its perfect people have already moved on to other things.
Shame blizzard.
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wont be touching. which is sad because ill miss out playing with my friends.
but if i dont vote with my wallet, they wont fucking learn and we will keep getting this shit.
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Bisutopia19332 Posts
On August 22 2013 05:55 Drake wrote:no paragon cap ? i dont get it so whats the point of having a lvl 20.000 paragon guy ? he 1hit everything and never dies ? O_o Show nested quote +On August 22 2013 05:03 Serpico wrote: And about fixing the AH and skill damage being tied to weapon damage? I'd also like another class. O_o they add a new cass the CRUSADER Show nested quote +On August 22 2013 04:54 BisuDagger wrote: They announced everything I expected out of the first one as a paid for expansion. I can't justify paying for this. so you paid for somethn you not wanted and will not pay for somethn you really want ? your logic blows me away xD You failure to understand does not merit such a response. I'm not going to explain myself to someone who talks to me like an a**. Waste other person's time.
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