5-7-2013 Diablo's 1929 - Page 4
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willoc
Canada1530 Posts
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Sufficiency
Canada23833 Posts
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Shrubbles
Brazil29 Posts
On May 09 2013 13:34 Sufficiency wrote: It is absolutely beyond me as to why Blizzard wouldn't reroll the server. I don't want to believe that it is because of all the money they made off the rmah spike. The more I think about it, the more this seems to be the only explanation. | ||
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WolfintheSheep
Canada14127 Posts
Of course, given the history of D3, I highly doubt it. | ||
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Sufficiency
Canada23833 Posts
On May 09 2013 13:37 Shrubbles wrote: I don't want to believe that it is because of all the money they made off the rmah spike. The more I think about it, the more this seems to be the only explanation. I can only imagine this is the case. If they do rollback, it would be a mind boggling task as to how the real money purchases can be reimbursed. | ||
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Capped
United Kingdom7236 Posts
Noob SC gold-exploiters buy loads of HC gold. Then they buy all the best stuff off the HC AH Then they go play HC and die, because they suck shit. HC has no decent items on the AH, but the gold has been delivered back to deserving HC players. | ||
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Nekovivie
United Kingdom2599 Posts
On May 09 2013 13:37 Shrubbles wrote: I don't want to believe that it is because of all the money they made off the rmah spike. The more I think about it, the more this seems to be the only explanation. I didn't consider all those $1's blizzard would have gotten from this.. really low from Blizzard if that has ANY bearing on their decision here. | ||
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Battleaxe
United States843 Posts
On May 09 2013 18:12 Nekovivie wrote: I didn't consider all those $1's blizzard would have gotten from this.. really low from Blizzard if that has ANY bearing on their decision here. Low or not, the fact is all those $1's could very well equal an amount that Blizzard does not want to roll back. Unfortunately doing it manually seems to be the only way to get rid of the bigger offenders to clean up the game a bit, and the damage done will eventually settle, Like it or not, all this duping was just digital gold in a game. Either way Blizzard is making real money. | ||
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n0ave
180 Posts
Maybe D3 has a future if they start being active around people that flip lots of billions in D3, and investigate the ways they acquire those billions. We can only hope. | ||
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Frankenberry
Denmark302 Posts
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Xapti
Canada2473 Posts
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Nekovivie
United Kingdom2599 Posts
On May 09 2013 19:29 Xapti wrote: I haven't been playing/following D3, but I can assume that if they aren't rolling back, they're certainly able to track the gold trail and remove all of that which was spontaneously created. This takes time, but it seems like they are capable to do-so. I dunno, the way I see it, it's like dropping ten million dollar bills off the top of the empire state, then coming back in a weeks time to reclaim them all, and having to track them down. It seems impossible, the money could have changed so many hands. | ||
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Sufficiency
Canada23833 Posts
On May 09 2013 19:29 Xapti wrote: I haven't been playing/following D3, but I can assume that if they aren't rolling back, they're certainly able to track the gold trail and remove all of that which was spontaneously created. This takes time, but it seems like they are capable to do-so. They are obviously not tracking the gold. Otherwise they would have just rolled the server back. What I see (from an outsider's point of view who does not play Blizzard games anymore) is the following: Blizzard considered the following: Rollback Positives: + minimize server damage/damage to economy + avoid shitstorm Rollback Negatives: - Hard to deal with real-money purchase during the "dupe" peroid - there will be a shitstorm regardless The way I see it, if I was the leading developer of a NEW game company and this happened, I would have rolled back the server, and compensated every player who bought items during the "dupe" period. It would be costly, but one of my major objectives for the new company is brand-building. But of course, Blizzard's objective with D3 isn't brand-building (Blizzard has plenty already) - it is to milk the franchise. | ||
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Azurues
Malaysia5612 Posts
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NukeD
Croatia1612 Posts
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xdDagg
Finland6 Posts
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bruteMax
Canada339 Posts
Big G, bet you're glad EU had to wait a day huh? ![]() | ||
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NoobSkills
United States1603 Posts
On May 09 2013 19:53 Sufficiency wrote: They are obviously not tracking the gold. Otherwise they would have just rolled the server back. What I see (from an outsider's point of view who does not play Blizzard games anymore) is the following: Blizzard considered the following: Rollback Positives: + minimize server damage/damage to economy + avoid shitstorm Rollback Negatives: - Hard to deal with real-money purchase during the "dupe" peroid - there will be a shitstorm regardless The way I see it, if I was the leading developer of a NEW game company and this happened, I would have rolled back the server, and compensated every player who bought items during the "dupe" period. It would be costly, but one of my major objectives for the new company is brand-building. But of course, Blizzard's objective with D3 isn't brand-building (Blizzard has plenty already) - it is to milk the franchise. Yup, they don't have to worry about brand building yet. Millions of people still buy their games based off the old Blizzard's reputation. No sense in costing themselves money yet, wait until you run the franchise into the ground by producing fast, low quality, glitchy games, then eventually in a few years they might have to make a decent product. | ||
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redLeg
Switzerland16 Posts
Since Blizzard has posted that they have fixed the bug and are just cleaning things up now, I wanted to share what I think caused it. The gold "dupe" involved creating a RMAH auction for billions of gold while staying under the $250 limit. The example I saw in a video was 6 billion gold (600 x 10,000,000 at $0.39 per stack, for $234). When they posted this auction only ~1.7 billion appeared to be for sale, with the rest "missing" until they sent it to their stash and ended up with more than they started with. The exact numbers from a duping video: Create RMAH auction for: 6,000,000,000 gold Auction shows up as: 1,705,032,704 gold This much is missing! 4,294,967,296 gold The missing amount, divided by 2: 2,147,483,648 gold 2,147,483,648 (or 231) is the maximum value you can store in an int32 in programming. I'm no programmer, but I took one class in high school and was taught about the limits of different variable types. See: http://stackoverflow.com/questions/94591/what-is-the-maximum-value-for-a-int32 Simply put, their RMAH gold selling code wasn't written to handle numbers over 2,147,483,648 properly, and the result was duplicate gold being added to people's stashes. How could something this basic make it to live? I think it was coded at the last minute and not really tested. The final patch was version 1.0.8.16416, while the last PTR notes were for 1.0.8.16256. That last PTR version, 1.0.8.16256 from April 23, had no mention of changing the gold stack size on the RMAH from 1mil to 10mil. The final version two weeks later on May 7 had the change. Sometime in the last two weeks they made changes to the gold selling code. As far as I can tell the change never made it to the PTR, and selling over 2.1 billion gold was never tested internally (it should have been!), so it shipped with the 1.08 patch. Since the RMAH was originally coded to only sell stacks of 100,000 gold, there was probably some old Int32 code left written when the idea of buying and selling billions of gold in one transaction was unfathomable. The rest is history! edit: Wow, lots of great comments here and in /r/programming! It looks like they probably used and "unsigned int" which would go up to 232 or 4,294,967,296, not the int32 I suggested. Programming people have some insights on how this could have led to the actual duplication of gold: http://www.reddit.com/r/programming/comments/1dxnxj/diablo_iii_economy_broken_by_an_integer_overflow/c9uwzm2 http://www.reddit.com/r/Diablo/comments/1dx3wv/some_speculation_on_how_the_gold_bug_made_it_to/ | ||
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Netsky
Australia1155 Posts
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