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[G] Hardcore - Page 6

Forum Index > Diablo 3
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AeroGear
Profile Joined July 2009
Canada652 Posts
May 03 2013 17:33 GMT
#101
I've played HC, have a plvl 22 monk and a bunch of dead 50's. I could've 1 click killed my way to 60 constantly using weapons and gear ahead of my progression but I chose not to. These items are available for grab at the AH and they cost dimes, they dont need to be perfect or anything if they increase your health or dps by 50-100%.

Am not debating invulnerability playing at MP10, but there's quite a few steps until that difficulty settings, many of which you can buy yourself through.
Driven by hate, fueled by rage
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
May 03 2013 19:54 GMT
#102
On May 04 2013 02:33 AeroGear wrote:
I've played HC, have a plvl 22 monk and a bunch of dead 50's. I could've 1 click killed my way to 60 constantly using weapons and gear ahead of my progression but I chose not to. These items are available for grab at the AH and they cost dimes, they dont need to be perfect or anything if they increase your health or dps by 50-100%.

Am not debating invulnerability playing at MP10, but there's quite a few steps until that difficulty settings, many of which you can buy yourself through.

Exactly, that's the point... there's always a higher difficulty you can challenge yourself with. Some people would rather test their characters to the limit and always push to improve them. Some would like to play what they consider organically. Different strokes for different folks ^^
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Scrandom
Profile Joined February 2011
Canada2819 Posts
May 03 2013 22:10 GMT
#103
On May 03 2013 03:05 serum321 wrote:
Show nested quote +
On May 03 2013 01:56 Scrandom wrote:
Just beat normal on the first HC D3 characters, figured since I did D2 a few months ago I should do D3. My friend and I are running Wizard and DH so it sounds like its going to be interesting. I personally hate the whole AH side of D3 so I plan on not using it at all so I'm hoping self found gear will be enough with patience.

2 questions I have though. Is playing normal/nightmare/hell worth playing on a higher MP instead of just MP0 on the next difficulty?

Also I'm currently playing the Wizard with frost nova, crystal armor and time warp and energy(?) armor for survivability. I feel like time warp has to go, my damager skills are just magic missile (or whatever you start with) and arcane orb with obliterate. Would you recommend switching out my damage skills as well as taking time warp out for teleport?

Thanks for the writeup

1) Ideally you want to be one shotting most things, so as long as you turn mp up a little and you still are, that is fine. Playing self found you'll most likely want to keep it on 0 or possibly 1, but I wouldn't reccomend going much higher if any unless you got lucky with drops.
2)Either blizzard or arcane hydra would be good choices, it would give you more aoe and they are both good spells to kite with so you can stay out of danger.


Alright cool, thank you.
Grendel
Profile Joined November 2010
Belgium126 Posts
Last Edited: 2013-05-05 12:58:10
May 05 2013 12:57 GMT
#104
Aaaaand, I lost my level 14 paragon WD to lag Didn't even see myself dying.

RIP http://eu.battle.net/d3/en/profile/iClipse-2401/hero/26888783

Edit: I do have to say that this guide brought me to playing it in the first place, and I had a lot of fun in doing so. So thanks for this
Oxslow
Profile Joined November 2010
United Kingdom42 Posts
May 05 2013 15:02 GMT
#105
Sorry to hear that you died. Were you in a group or solo?
Grendel
Profile Joined November 2010
Belgium126 Posts
Last Edited: 2013-05-05 19:44:43
May 05 2013 19:42 GMT
#106
Just solo (haven't played ever in a group yet, to be honest). But I'm not blaming anyone but myself. I connected an extra screen to my computer, and I don't think my graphic card could handle it, since it was the very first time I had a lag on D3.
Oxslow
Profile Joined November 2010
United Kingdom42 Posts
May 05 2013 20:14 GMT
#107
At least you had an idea on what caused it. Good luck with your next char.
Garbels
Profile Joined July 2010
Austria653 Posts
Last Edited: 2013-05-07 16:03:07
May 07 2013 16:02 GMT
#108
Reached 60HC a few days ago. I was really scared of inferno but as WD the hell -> inferno transition is really smooth.
Made it to act 4 but now I am scared of Rakanoth.
I have only 22k DPS. Took me 3 phases to kill the spider and almost 4 pools for Azmodan.

Any recommendations on DPS for a WD to not hit the enrage timer?
Garbels
Profile Joined July 2010
Austria653 Posts
May 08 2013 12:59 GMT
#109
Did it with 23k DPS. Didn't even take a minute(enrage is 3 min).
Did the rest of A4 to.
My internet is terrible so it's quite a feat for me
Omegastar
Profile Joined May 2013
Netherlands1 Post
Last Edited: 2013-05-08 20:47:53
May 08 2013 20:42 GMT
#110
Im currently lvl 14 paragon DH HC, and my build differs pretty much from the suggested abilities.

My build: http://eu.battle.net/d3/en/calculator/demon-hunter#WhXdYk!fde!ZbYbaY

Generally my impression is that my main attack, Bola Shot, is an AOE attack, and by the time I would prefer a single-target skill, it means that there are only a few monsters left and it is therefore not dangerous anymore. So I've done away with a second attacking ability all together to make place for a survivability skill. It might slow down my dps a bit, but not much to be honest; Bola shot is just great. When I removed my second attacking ability, the skill that I added was actually Smoke Screen. Imagine that, me running around with no real panic button until lvl 10 Paragon hehe.

But the combination of 4 of my skills seems to greatly reduce the need for a panic button;

Vault is an obvious skill
Sentry Aid Station is always, without fail, followed by Caltrops. I use Sentry whenever it is off cooldown and I generally do not enter combat if its not off cooldown. Always having two Sentries up gives me relative save spaces that, combined with Brooding, quite rapidly regenerate my health. And they're almost always easy to reach thanks to Vault. Sentries also do quite a bit of damage. Caltrops combined with the DH's rapid speed and Vault makes it easier to stay away from monsters.

Smokescreen was added because, as I mentioned, I did not have a real panic button in case I got stuck somewhere.

I am very happy with this build, but the only problem is that it is heavily, very heavily Discipline reliant. In fact, only the Sentry uses Hatred, and since it has a cooldown, my Hatred is actually completely irrelevant and unused.

I'd be interested to hear what you guys think of my build.

(Also, <3 HC all the way, I actually do not have a lvl 60 softcore character. My DH was the second HC I got to 60, my first was a WD who died at lvl 9 paragon in act 3 inferno. My DH only recently finished act 4 inferno. I have also used the AH exactly once to try it out, when the game was released. I feel the AH cheapens things too much, I prefer to rely solely on the stuff that drops for me.)
no
metaStatic
Profile Joined September 2011
Australia7 Posts
May 09 2013 06:59 GMT
#111
Barbarian

Cons

No way to break CC effects. You either have WotB up all the time and are totally imune to CC or you have nothing
Scythe90
Profile Joined October 2010
Australia137 Posts
May 10 2013 17:26 GMT
#112
I was just reading the OP, under the progressing witch doctor part it says to avoid attack speed at all costs!!

What is the reasoning behind this? Is it because it is inefficient on mana?
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2013-05-10 19:14:28
May 10 2013 19:13 GMT
#113
On May 11 2013 02:26 Scythe90 wrote:
I was just reading the OP, under the progressing witch doctor part it says to avoid attack speed at all costs!!

What is the reasoning behind this? Is it because it is inefficient on mana?

exactly. wd's are the only class in the game whose damage output is mainly limited by their resource, rather than cooldowns or the charscreen dps. each bear hit's damage is calculated based on the raw damage numbers on your weapon and the other damage modifiers. the speed with which the bears are cast is based on the attack speed. therefore, if two gear setups achieve the same charscreen dps, but have different attackspeeds, the slower setup will do more damage per hit and be able to sustain those harder attacks for longer. thats also a reason why skorns and doom hammers are so popular on sc wds. overall, wd is probably the class where the charscreen dps matters the least.
"What am I supposed to do against this?" - "Lose!" :-]
`Rab
Profile Joined March 2011
United States13 Posts
May 14 2013 19:46 GMT
#114
Great post Pokebunny, I played HC during the race to inferno Diablo at release and lost all interest after those benchmarks were reached. Recently resumed HC and actually convincing some SC players to join in on the fun, I will definitely point them to this post to get a better idea of what is in store for them. Here's to hoping for a ladder (either community ladder) or Blizzard implemented though!
ChoBz
Profile Joined February 2009
Canada836 Posts
Last Edited: 2013-05-16 04:07:39
May 16 2013 04:07 GMT
#115
Thanks for the guide =]
I just finished HC Inferno today on my WD... and not a single legendary found during my journey there. D:
ChoBz
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
May 17 2013 12:42 GMT
#116
On May 09 2013 15:59 metaStatic wrote:
Barbarian

Cons

No way to break CC effects. You either have WotB up all the time and are totally imune to CC or you have nothing

Most barbs will keep wotb on their bar for emergencies if they're not using a perma wotb build.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
BravoScripT.DK
Profile Joined July 2010
Denmark230 Posts
May 22 2013 21:53 GMT
#117
Hello, i am a Demon hunter from Europe (Denmark).
I am level 62 paragon.
120k dps - 850allres- 7k armor - 65k hp

I am looking for passionate players, who wanna farm mp3-4 act 1. We will also farm uberbosses at minimum mp5.
I already got my hellfire ring but always fun to get a better one, and maybe for other classes.
My goal is to get 100paragon on Hardcore - and try new content as a top hardcore player

BravoScripT#1956
Zerg all the wayz
Scrandom
Profile Joined February 2011
Canada2819 Posts
May 24 2013 05:17 GMT
#118
Damn they must have nerfed inferno with no mp so hard, I havent really played since before they added it. I really like how hard it was on release. Just got to inferno on self found characters and I know A1 was easy but that was a joke, nowhere close to dying. I guess next few acts will maybe make me eat my words.
carmon
Profile Joined December 2010
United States220 Posts
May 24 2013 05:34 GMT
#119
On May 24 2013 14:17 Scrandom wrote:
Damn they must have nerfed inferno with no mp so hard, I havent really played since before they added it. I really like how hard it was on release. Just got to inferno on self found characters and I know A1 was easy but that was a joke, nowhere close to dying. I guess next few acts will maybe make me eat my words.


If you want the same difficulty before mp levels were added go play mp3/4. The introduction of mp levels only shifted the retarded design flaw of having to jump from hell to what is the equivalent of mp3/4 atm which was not fun to say the least.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
May 24 2013 12:24 GMT
#120
On May 16 2013 13:07 ChoBz wrote:
Thanks for the guide =]
I just finished HC Inferno today on my WD... and not a single legendary found during my journey there. D:


wow, i played through it till act 2 inferno now (farming mp1 now for a week in act 1) and i found like 7-8 legendarys on the way to paragon 11 already :D
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
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