Am not debating invulnerability playing at MP10, but there's quite a few steps until that difficulty settings, many of which you can buy yourself through.
[G] Hardcore - Page 6
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AeroGear
Canada652 Posts
Am not debating invulnerability playing at MP10, but there's quite a few steps until that difficulty settings, many of which you can buy yourself through. | ||
Pokebunny
United States10654 Posts
On May 04 2013 02:33 AeroGear wrote: I've played HC, have a plvl 22 monk and a bunch of dead 50's. I could've 1 click killed my way to 60 constantly using weapons and gear ahead of my progression but I chose not to. These items are available for grab at the AH and they cost dimes, they dont need to be perfect or anything if they increase your health or dps by 50-100%. Am not debating invulnerability playing at MP10, but there's quite a few steps until that difficulty settings, many of which you can buy yourself through. Exactly, that's the point... there's always a higher difficulty you can challenge yourself with. Some people would rather test their characters to the limit and always push to improve them. Some would like to play what they consider organically. Different strokes for different folks ^^ | ||
Scrandom
Canada2819 Posts
On May 03 2013 03:05 serum321 wrote: 1) Ideally you want to be one shotting most things, so as long as you turn mp up a little and you still are, that is fine. Playing self found you'll most likely want to keep it on 0 or possibly 1, but I wouldn't reccomend going much higher if any unless you got lucky with drops. 2)Either blizzard or arcane hydra would be good choices, it would give you more aoe and they are both good spells to kite with so you can stay out of danger. Alright cool, thank you. | ||
Grendel
Belgium126 Posts
RIP http://eu.battle.net/d3/en/profile/iClipse-2401/hero/26888783 Edit: I do have to say that this guide brought me to playing it in the first place, and I had a lot of fun in doing so. So thanks for this | ||
Oxslow
United Kingdom42 Posts
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Grendel
Belgium126 Posts
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Oxslow
United Kingdom42 Posts
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Garbels
Austria653 Posts
Made it to act 4 but now I am scared of Rakanoth. I have only 22k DPS. Took me 3 phases to kill the spider and almost 4 pools for Azmodan. Any recommendations on DPS for a WD to not hit the enrage timer? | ||
Garbels
Austria653 Posts
Did the rest of A4 to. My internet is terrible so it's quite a feat for me | ||
Omegastar
Netherlands1 Post
My build: http://eu.battle.net/d3/en/calculator/demon-hunter#WhXdYk!fde!ZbYbaY Generally my impression is that my main attack, Bola Shot, is an AOE attack, and by the time I would prefer a single-target skill, it means that there are only a few monsters left and it is therefore not dangerous anymore. So I've done away with a second attacking ability all together to make place for a survivability skill. It might slow down my dps a bit, but not much to be honest; Bola shot is just great. When I removed my second attacking ability, the skill that I added was actually Smoke Screen. Imagine that, me running around with no real panic button until lvl 10 Paragon hehe. But the combination of 4 of my skills seems to greatly reduce the need for a panic button; Vault is an obvious skill Sentry Aid Station is always, without fail, followed by Caltrops. I use Sentry whenever it is off cooldown and I generally do not enter combat if its not off cooldown. Always having two Sentries up gives me relative save spaces that, combined with Brooding, quite rapidly regenerate my health. And they're almost always easy to reach thanks to Vault. Sentries also do quite a bit of damage. Caltrops combined with the DH's rapid speed and Vault makes it easier to stay away from monsters. Smokescreen was added because, as I mentioned, I did not have a real panic button in case I got stuck somewhere. I am very happy with this build, but the only problem is that it is heavily, very heavily Discipline reliant. In fact, only the Sentry uses Hatred, and since it has a cooldown, my Hatred is actually completely irrelevant and unused. I'd be interested to hear what you guys think of my build. (Also, <3 HC all the way, I actually do not have a lvl 60 softcore character. My DH was the second HC I got to 60, my first was a WD who died at lvl 9 paragon in act 3 inferno. My DH only recently finished act 4 inferno. I have also used the AH exactly once to try it out, when the game was released. I feel the AH cheapens things too much, I prefer to rely solely on the stuff that drops for me.) | ||
metaStatic
Australia7 Posts
Cons No way to break CC effects. You either have WotB up all the time and are totally imune to CC or you have nothing | ||
Scythe90
Australia137 Posts
What is the reasoning behind this? Is it because it is inefficient on mana? | ||
Black Gun
Germany4482 Posts
On May 11 2013 02:26 Scythe90 wrote: I was just reading the OP, under the progressing witch doctor part it says to avoid attack speed at all costs!! What is the reasoning behind this? Is it because it is inefficient on mana? exactly. wd's are the only class in the game whose damage output is mainly limited by their resource, rather than cooldowns or the charscreen dps. each bear hit's damage is calculated based on the raw damage numbers on your weapon and the other damage modifiers. the speed with which the bears are cast is based on the attack speed. therefore, if two gear setups achieve the same charscreen dps, but have different attackspeeds, the slower setup will do more damage per hit and be able to sustain those harder attacks for longer. thats also a reason why skorns and doom hammers are so popular on sc wds. overall, wd is probably the class where the charscreen dps matters the least. | ||
`Rab
United States13 Posts
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ChoBz
Canada836 Posts
I just finished HC Inferno today on my WD... and not a single legendary found during my journey there. D: | ||
Pokebunny
United States10654 Posts
On May 09 2013 15:59 metaStatic wrote: Barbarian Cons No way to break CC effects. You either have WotB up all the time and are totally imune to CC or you have nothing Most barbs will keep wotb on their bar for emergencies if they're not using a perma wotb build. | ||
BravoScripT.DK
Denmark230 Posts
I am level 62 paragon. 120k dps - 850allres- 7k armor - 65k hp I am looking for passionate players, who wanna farm mp3-4 act 1. We will also farm uberbosses at minimum mp5. I already got my hellfire ring but always fun to get a better one, and maybe for other classes. My goal is to get 100paragon on Hardcore - and try new content as a top hardcore player BravoScripT#1956 | ||
Scrandom
Canada2819 Posts
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carmon
United States220 Posts
On May 24 2013 14:17 Scrandom wrote: Damn they must have nerfed inferno with no mp so hard, I havent really played since before they added it. I really like how hard it was on release. Just got to inferno on self found characters and I know A1 was easy but that was a joke, nowhere close to dying. I guess next few acts will maybe make me eat my words. If you want the same difficulty before mp levels were added go play mp3/4. The introduction of mp levels only shifted the retarded design flaw of having to jump from hell to what is the equivalent of mp3/4 atm which was not fun to say the least. | ||
KalWarkov
Germany4126 Posts
On May 16 2013 13:07 ChoBz wrote: Thanks for the guide =] I just finished HC Inferno today on my WD... and not a single legendary found during my journey there. D: wow, i played through it till act 2 inferno now (farming mp1 now for a week in act 1) and i found like 7-8 legendarys on the way to paragon 11 already :D | ||
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