• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:21
CEST 12:21
KST 19:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202533RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
RSL Season 1 - Final Week Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[CSLPRO] It's CSLAN Season! - Last Chance [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 793 users

June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
Post a Reply
Prev 1 7 8 9 10 11 45 Next All
Derrida
Profile Joined March 2011
2885 Posts
Last Edited: 2012-06-19 14:47:38
June 19 2012 14:45 GMT
#161
On June 19 2012 23:43 NEOtheONE wrote:
Show nested quote +
On June 19 2012 23:39 TheYango wrote:
On June 19 2012 23:04 Derrida wrote:
what a joke of a patch, nerfing attack speed, nerfing chest runs, and buffing bosses. yeah thanks blizz, what about the thousands of people who got their gear before these changes took effect?

I mean what the fuck is this? "In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix"

"Hmmm, wizards have it too easy vs. Siegebreaker, WHAT WOULD BE THE EASIEST WAY FOR US TO FIX THIS? OH HERE YOU GO, REFLECT DAMAGE!"

Personally, I'm fine wint all the changes. I'm still probably not going to play that much unless they do a reset/introduce ladder though.

On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol

It's because by design, Mortar was supposed to be an anti-Ranged affix, but in practice, the minimum range was so low that melee got hit just as hard, or even harder because the monsters were almost always spread out enough that while you could be in melee range of one monster, you were in mortar range of every other minion/rare.

On June 19 2012 23:39 Derrida wrote:
On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol


guess they couldn't think of buffing melee's vs mortar without nerfing range classes?

You say that like the ranged classes don't need a nerf.


You are fine with taking reflect damage on siegebreaker!?!? Reflect damage is the single most annoying affix for ranged (when by itself).

Also, giving the Warden fast, desecrator, and molten is some serious bullshit.


Agreed, but it should be fine if Warden's HP is not buffed. He was very squishy.
#1 Grubby Fan.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
June 19 2012 14:45 GMT
#162
so what is the better farm class now? Wizard or is it still DH despite the Nether Tentacle nerf into uselessness?
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Derrida
Profile Joined March 2011
2885 Posts
June 19 2012 14:47 GMT
#163
All things aside, did they really not test the game with HIGH END gear and different combination of talents? This attack speed, reflect damage, and nether tentacle changes just shows poor game design imho.
#1 Grubby Fan.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-06-19 14:49:17
June 19 2012 14:47 GMT
#164
On June 19 2012 23:45 Derrida wrote:
Show nested quote +
On June 19 2012 23:43 NEOtheONE wrote:
On June 19 2012 23:39 TheYango wrote:
On June 19 2012 23:04 Derrida wrote:
what a joke of a patch, nerfing attack speed, nerfing chest runs, and buffing bosses. yeah thanks blizz, what about the thousands of people who got their gear before these changes took effect?

I mean what the fuck is this? "In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix"

"Hmmm, wizards have it too easy vs. Siegebreaker, WHAT WOULD BE THE EASIEST WAY FOR US TO FIX THIS? OH HERE YOU GO, REFLECT DAMAGE!"

Personally, I'm fine wint all the changes. I'm still probably not going to play that much unless they do a reset/introduce ladder though.

On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol

It's because by design, Mortar was supposed to be an anti-Ranged affix, but in practice, the minimum range was so low that melee got hit just as hard, or even harder because the monsters were almost always spread out enough that while you could be in melee range of one monster, you were in mortar range of every other minion/rare.

On June 19 2012 23:39 Derrida wrote:
On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol


guess they couldn't think of buffing melee's vs mortar without nerfing range classes?

You say that like the ranged classes don't need a nerf.


You are fine with taking reflect damage on siegebreaker!?!? Reflect damage is the single most annoying affix for ranged (when by itself).

Also, giving the Warden fast, desecrator, and molten is some serious bullshit.


Agreed, but it should be fine if his HP is not buffed. He was very squishy.


Yeah, that was the only saving grace about this. I've been starting him by laying caltrops already, so I guess now they are mandatory instead of something I just do.

And on the note of caltrops, I do understand that the Jagged rune was bugged. I watched the butcher lose 1/3 of his HP just by walking through my caltrops and I couldn't help but think that can't be right.
Abstracts, the too long didn't read of the educated world.
daemir
Profile Joined September 2010
Finland8662 Posts
June 19 2012 14:49 GMT
#165
On June 19 2012 23:45 TheYango wrote:
Show nested quote +
On June 19 2012 23:43 Derrida wrote:
On June 19 2012 23:39 TheYango wrote:
You say that like the ranged classes don't need a nerf.


Not vs. mortar they don't in my opinion.

Meh, Mortar's not really that bad unless it's paired with a CC affix (Vortex or Jailer), and even then, the change won't make a difference for Ranged, because the range extension is going to be outside of Vortex/Jailer range.

Show nested quote +
On June 19 2012 23:43 NEOtheONE wrote:
You are fine with taking reflect damage on siegebreaker!?!? Reflect damage is the single most annoying affix for ranged (when by itself).

Reflects Damage punishes ranged classes who do not prepare alternate pieces of life on hit gear to fight them. The combined gold cost of having both a normal set, and alternate life on hit pieces for fighting Reflects Damage is still probably lower than the cost required for melees to progress similar content.


I can imagine this already:

Mortar now reaches so far that you can't even hit them offscreen, but if you go closer to deal damage, get hit by jailer/vortex.

Or the mortar guy just has fast then, lol. 25% movespeed or reload.
kanada
Profile Joined May 2007
Canada255 Posts
June 19 2012 14:49 GMT
#166
I guess I am not playing D3 anymore, or rolling a new character, maybe time to play My HC barb.
(i have DH)
They nerfed every peice of gear I have and then buffed every enemy I kill. seige breaker will now be undoable.

I hated glass cannon style but it was the only way to play demonhunter, now it seems I will have to try and switch 100% of my gear to a more tank style which is dissapointing. Also sad that they could change IAS on every item but not fix it on my Boj anglers or Inna's fury.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
June 19 2012 14:51 GMT
#167
On June 19 2012 23:49 daemir wrote:
Show nested quote +
On June 19 2012 23:45 TheYango wrote:
On June 19 2012 23:43 Derrida wrote:
On June 19 2012 23:39 TheYango wrote:
You say that like the ranged classes don't need a nerf.


Not vs. mortar they don't in my opinion.

Meh, Mortar's not really that bad unless it's paired with a CC affix (Vortex or Jailer), and even then, the change won't make a difference for Ranged, because the range extension is going to be outside of Vortex/Jailer range.

On June 19 2012 23:43 NEOtheONE wrote:
You are fine with taking reflect damage on siegebreaker!?!? Reflect damage is the single most annoying affix for ranged (when by itself).

Reflects Damage punishes ranged classes who do not prepare alternate pieces of life on hit gear to fight them. The combined gold cost of having both a normal set, and alternate life on hit pieces for fighting Reflects Damage is still probably lower than the cost required for melees to progress similar content.


I can imagine this already:

Mortar now reaches so far that you can't even hit them offscreen, but if you go closer to deal damage, get hit by jailer/vortex.

Or the mortar guy just has fast then, lol. 25% movespeed or reload.


Well, as you were already borderline getting hit offscreen before they made it worse. Now you will for sure.
Abstracts, the too long didn't read of the educated world.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
June 19 2012 14:52 GMT
#168
On June 19 2012 23:39 TheYango wrote:
Show nested quote +
On June 19 2012 23:04 Derrida wrote:
what a joke of a patch, nerfing attack speed, nerfing chest runs, and buffing bosses. yeah thanks blizz, what about the thousands of people who got their gear before these changes took effect?

I mean what the fuck is this? "In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix"

"Hmmm, wizards have it too easy vs. Siegebreaker, WHAT WOULD BE THE EASIEST WAY FOR US TO FIX THIS? OH HERE YOU GO, REFLECT DAMAGE!"

Personally, I'm fine wint all the changes. I'm still probably not going to play that much unless they do a reset/introduce ladder though.

Show nested quote +
On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol

It's because by design, Mortar was supposed to be an anti-Ranged affix, but in practice, the minimum range was so low that melee got hit just as hard, or even harder because the monsters were almost always spread out enough that while you could be in melee range of one monster, you were in mortar range of every other minion/rare.

Show nested quote +
On June 19 2012 23:39 Derrida wrote:
On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol


guess they couldn't think of buffing melee's vs mortar without nerfing range classes?

You say that like the ranged classes don't need a nerf.


ahhh. i read mortar as 100% increase in minimum damage and went WTFFFF. getting late here! but good to see it was range and not damage

would be interested to see the actual damage reduction from act2-4

my wiz can clean out a butcher run pretty quickly, but struggling a bit to do gnom runs. now that there is a chance to get i63 in act1 i'm tempted to go back there. what you guys think?
Do yourself a favour and just STFU
Krowser
Profile Joined August 2007
Canada788 Posts
June 19 2012 14:52 GMT
#169
On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol


That's how mortars work in real life, very long range but can't hit anything too close.
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-19 14:55:02
June 19 2012 14:52 GMT
#170
I don't see how anyone can have a problem with Reflects Damage on Siegebreaker. Without it, Siegebreaker is virtually a completly non-interactive encounter for ranged--unless you somehow let yourself get hit by his charge, there is absolutely no chance of ever taking damage on him in reasonable situations.

He was essentially a fat treasure goblin that dropped bonus rares for Neph stacks, and didn't time out if you didn't kill him fast enough.

With Reflects Damage and Enrage, he's at least a gear check, which, while far from being interesting, is still a massive improvement.

EDIT: Fast or Teleporter might have been more interesting than Reflects Damage, but also would look really weird in game.
Moderator
skyR
Profile Joined July 2009
Canada13817 Posts
June 19 2012 14:55 GMT
#171
You've clearly never played a ranged or with a ranged since reflect damage is the worse affix for them. They basically kill themselves in like 5 seconds.
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
June 19 2012 14:55 GMT
#172
On June 19 2012 23:52 Krowser wrote:
Show nested quote +
On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol


That's how mortars work in real life, very long range but can't hit anything too close.


yah. sorry. i misread the 100% as min damage increase instead of min range. makes sense now.
Do yourself a favour and just STFU
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2012-06-19 14:58:39
June 19 2012 14:56 GMT
#173
On June 19 2012 23:52 TheYango wrote:
I don't see how anyone can have a problem with Reflects Damage on Siegebreaker. Without it, Siegebreaker is virtually a completly non-interactive encounter for ranged--unless you somehow let yourself get hit by his charge, there is absolutely no chance of ever taking damage on him in reasonable situations.

He was essentially a fat treasure goblin that dropped bonus rares for Neph stacks, and didn't time out if you didn't kill him fast enough.

With Reflects Damage and Enrage, he's at least a gear check, which, while far from being interesting, is still a massive improvement.


Yea, it's funny with him, IF you ever took damage as ranged from him (on inferno), it meant reload >_> coz you just got 1 hit.

So now it's reflect damage with a time limit, I guess hp/S is the new goto stat o/ I mean, you couldn't dps the bastard as wizard with pretty much anything but hydra/blizzard + the very occasional signature/orb after he charged.

Oh and Siegebreaker is quite fast as it is, don't give him fast affix for god's sake :x At what point should the wizard then even pretend to dps it? Then it would certainly be 100% hydra to kill it.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-19 14:58:10
June 19 2012 14:56 GMT
#174
On June 19 2012 23:55 skyR wrote:
You've clearly never played a ranged or with a ranged since reflect damage is the worse affix for them. They basically kill themselves in like 5 seconds.

I've been doing Siegebreaker runs on my Wizard for like a week now. I've had trouble with Reflects Damage, but I assumed it was just a gearing issue due to not having an alternate LoH set to mitigate Reflects Damage, seeing as that's what I've seen more geared Wizards do and not have as much issue with it.

On June 19 2012 23:49 kanada wrote:
I guess I am not playing D3 anymore, or rolling a new character, maybe time to play My HC barb.
(i have DH)
They nerfed every peice of gear I have and then buffed every enemy I kill. seige breaker will now be undoable.

I hated glass cannon style but it was the only way to play demonhunter, now it seems I will have to try and switch 100% of my gear to a more tank style which is dissapointing. Also sad that they could change IAS on every item but not fix it on my Boj anglers or Inna's fury.

Who cares about Siegebreaker. A1/A2 will be way more efficient to farm with the drop rate buffs anyway.
Moderator
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
June 19 2012 14:59 GMT
#175
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 19 2012 14:59 GMT
#176
On June 19 2012 23:55 skyR wrote:
You've clearly never played a ranged or with a ranged since reflect damage is the worse affix for them. They basically kill themselves in like 5 seconds.

I heal myself on reflect mobs. Maybe try getting heal gear?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 19 2012 15:01 GMT
#177
formatting almost done
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2012-06-19 15:05:19
June 19 2012 15:02 GMT
#178
That's because reflects damage is not a reasonable affix for ranged classes. Same goes for fast and teleporter. The latter two are even stupid against melee when they have fire chains as well.

The biggest issue for ranged against reflect damage is that LoH is pretty much useless against any other mob or affix. That means you need a completely different gear set for just that one affix.
daemir
Profile Joined September 2010
Finland8662 Posts
June 19 2012 15:03 GMT
#179
On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote:
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.


Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions.

My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.
coopes
Profile Blog Joined November 2010
United States144 Posts
June 19 2012 15:03 GMT
#180
On June 19 2012 23:59 Yaotzin wrote:
Show nested quote +
On June 19 2012 23:55 skyR wrote:
You've clearly never played a ranged or with a ranged since reflect damage is the worse affix for them. They basically kill themselves in like 5 seconds.

I heal myself on reflect mobs. Maybe try getting heal gear?


You have to sack alot of dps for life on hit as a demon hunter to deal with reflect ( switching a 1300 dps wep for a 700 one with 800 LOH for instance ) without the normal burst during ss rotation. If you are gonna use LOH weapon you need one under like 800 DPS so you dont outdamage the heal. Reflect is still a pain to deal with as a demon hunter lol
Prev 1 7 8 9 10 11 45 Next All
Please log in or register to reply.
Live Events Refresh
Esports World Cup
10:00
2025 - Day 2
ByuN vs ZounLIVE!
SHIN vs TriGGeRLIVE!
Cyan vs ShoWTimE
Rogue vs HeRoMaRinE
Clem vs Solar
Reynor vs Maru
herO vs Cure
Serral vs Classic
EWC_Arena3326
ComeBackTV 1009
EWC_Arena_2815
Hui .274
TaKeTV 225
3DClanTV 202
CranKy Ducklings108
Rex91
mcanning64
Reynor39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EWC_Arena3326
EWC_Arena_2815
Hui .274
Rex 91
mcanning 64
ProTech62
Reynor 39
StarCraft: Brood War
Nal_rA 10522
Barracks 1360
Jaedong 708
Bisu 543
ggaemo 424
Mini 345
ToSsGirL 227
EffOrt 211
Hyun 182
Soma 125
[ Show more ]
Pusan 125
Rush 75
Sacsri 62
Last 56
soO 46
ZerO 32
Dewaltoss 24
NaDa 23
Sharp 22
sas.Sziky 16
zelot 15
Bale 15
ajuk12(nOOB) 13
scan(afreeca) 9
ivOry 8
Movie 4
Britney 0
Dota 2
XcaliburYe242
BananaSlamJamma188
Counter-Strike
sgares334
x6flipin209
oskar139
allub17
Super Smash Bros
Westballz16
Other Games
singsing1316
ceh9432
crisheroes255
SortOf199
Fuzer 129
ZerO(Twitch)9
Organizations
Other Games
gamesdonequick1046
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH479
• LUISG 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV353
• lizZardDota290
Upcoming Events
Esports World Cup
23h 40m
Esports World Cup
2 days
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.