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On June 11 2012 03:46 Torte de Lini wrote: What's a good class to play with a Demon Hunter in Hardcore mode?
I'd prob pick a tank class. So barb/monk. Keep the mobs off the DH so they can sit in the back and pew pew.
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On June 11 2012 03:50 Xinder wrote:Show nested quote +On June 11 2012 03:46 Torte de Lini wrote: What's a good class to play with a Demon Hunter in Hardcore mode? I'd prob pick a tank class. So barb/monk. Keep the mobs off the DH so they can sit in the back and pew pew.
Yeah, I heard that they don't mesh at all though o.o
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On June 11 2012 04:18 Torte de Lini wrote:Show nested quote +On June 11 2012 03:50 Xinder wrote:On June 11 2012 03:46 Torte de Lini wrote: What's a good class to play with a Demon Hunter in Hardcore mode? I'd prob pick a tank class. So barb/monk. Keep the mobs off the DH so they can sit in the back and pew pew. Yeah, I heard that they don't mesh at all though o.o
I'm not sure how they wouldn't mesh? I don't group but I do play a barb. There's lots of defensive cooldowns you could use to keep the focus on you while the DH pew pews. I mean otherwise if you don't go melee then you're just gonna go another range and you both kite endlessly? I mean if that sounds fun go for it. To each their own.
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I hear that range together work because of how much CC they have with one another.
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On June 11 2012 04:40 Torte de Lini wrote: I hear that range together work because of how much CC they have with one another.
But there's not much CC that works on elites, even if it does work it's shorter stun time than it would be on a normal mob. And elites kill squishy ranges pretty quick even if you're playing defensive. Also if you're building defensive, b/c it's hardcore obv, you then have less damage. So then you and your range buddy get to kite endlessly to hopefully kill things before enrage. I dunno. It's not the type of playstyle I'd go for but that's why everyone can play the game their own way. Good luck with whatever you end up deciding.
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Melee and ranged work well together because the melee sits there and things hit him while the ranged sits back (off screen of the mob) only having to dodge projectiles and specific affixes like mortar, arcane, frozen, etc. Every combo is doable as a melee and ranged given that both of you are appropriately geared. Playing as double ranged means you kill shit really fast but also means some packs simply are retarded / impossible (phase beasts, soul lashers, certain combos with fast / teleport) without being overgeared.
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On June 11 2012 04:18 Torte de Lini wrote:Show nested quote +On June 11 2012 03:50 Xinder wrote:On June 11 2012 03:46 Torte de Lini wrote: What's a good class to play with a Demon Hunter in Hardcore mode? I'd prob pick a tank class. So barb/monk. Keep the mobs off the DH so they can sit in the back and pew pew. Yeah, I heard that they don't mesh at all though o.o
They don't mesh well in SC because of the ridiculous glass cannon builds, but they work pretty well in HC.
While you won't be able to tank every single mob (some will get loose), any semi viable HC DH build will be more than tough enough to simply tank loose mobs while keeping up the damage on the main bunch.
Whereas in SC, as soon as a single mob gets loose it's a nightmare for the DH because they have to kite it around to avoid getting 1 shotted.
EDIT: And as for CC, Blind is comparable to anything a ranged class can do, and Inner Sanctuary is nice (though it's been too fiddly for me to bother with as far as hell).
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i always played well together with monks, as DH and as WD. if monk can't keep the mobs you kite, otherwise you just spew out your damage. especially the pulling together from monk for smaller AoE spells is really nice
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1.0.2c patch has been announced.
General
If the authentication service is busy, the login checkbox will now wait at "Authenticating Credentials" until a player's login attempt can be processed. As a result, players should no longer encounter Error 37 when logging in.
Achievements have been granted to players who previously completed their objectives, but were not correctly awarded completion credit.
Bug Fixes
Fixed several crashes which occurred when clicking on player-generated item links in the game client
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omg a queue (of sorts) to log in? Who would have thought!
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I'll be updating this topic with 1.0.3 when it comes out~
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Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
just ... lol
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what a joke of a patch, nerfing attack speed, nerfing chest runs, and buffing bosses. yeah thanks blizz, what about the thousands of people who got their gear before these changes took effect?
I mean what the fuck is this? "In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix"
"Hmmm, wizards have it too easy vs. Siegebreaker, WHAT WOULD BE THE EASIEST WAY FOR US TO FIX THIS? OH HERE YOU GO, REFLECT DAMAGE!"
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gg no more cloud popping?
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On June 19 2012 23:04 Derrida wrote: what a joke of a patch, nerfing attack speed, nerfing chest runs, and buffing bosses. yeah thanks blizz, what about the thousands of people who got their gear before these changes took effect?
I mean what the fuck is this? "In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix"
"Hmmm, wizards have it too easy vs. Siegebreaker, WHAT WOULD BE THE EASIEST WAY FOR US TO FIX THIS? OH HERE YOU GO, REFLECT DAMAGE!"
Lol, relax.
I'm really liking what they're doing with this patch.
The only thing I'm maybe not so happy about is the fact that bosses drop one less rare, with the buffing off the bosses.. I don't know. but all the rest looks really good.
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formatting this is going to be a bitch
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On June 19 2012 23:10 Torte de Lini wrote: formatting this is going to be a bitch
Mind you, the link to the official blogpost at the top right of the page you linked turns up a 404. It says the patch is live on EU but my client still says 1.02.9991
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