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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
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noD
Profile Blog Joined August 2010
2230 Posts
June 19 2012 14:16 GMT
#141
What i read from this patch
" We are incapable of preventing bots, so we will make everything drop less"
HolydaKing
Profile Joined February 2010
21254 Posts
June 19 2012 14:16 GMT
#142
glad i decided to play my monk now that nether tentacles only hit one monster per cast, that's a huge nerf isn't it? :o not speaking about the IAS. hate the glass cannon style anyway, and even with 600 all res and 38k you're still not good at survival in act2 not to speak of act3; doubtful that the "overall damage has been reduced" will change anything about that.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 19 2012 14:16 GMT
#143
updating source, url should work properly.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
June 19 2012 14:19 GMT
#144
On June 19 2012 23:16 noD wrote:
What i read from this patch
" We are incapable of preventing bots, so we will make everything drop less"


They decreased the amount of stuff that drops from the enviroment but increased the quality of the items that drop from monsters in exchange so the total amount of items you find should be around the same. And a smart way to make bots less effective.
Pokemon Master
Derrida
Profile Joined March 2011
2885 Posts
June 19 2012 14:20 GMT
#145
"Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch."

hahahahhaa, seriously?
#1 Grubby Fan.
HolydaKing
Profile Joined February 2010
21254 Posts
Last Edited: 2012-06-19 14:24:11
June 19 2012 14:21 GMT
#146
On June 19 2012 23:20 Derrida wrote:
"Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch."

hahahahhaa, seriously?

rofl, didn't read that.. :D:D:D omg, what fail is that. can't be that hard to change existing items...


also did i miss something about WD pets? they suck so hard and needed to be adressed asap
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 19 2012 14:26 GMT
#147
Thanks NRGMonk for the name-change.

please let me know if my formatting makes the patches notes a bit more comprehensible +++ feedback desired
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
HolydaKing
Profile Joined February 2010
21254 Posts
June 19 2012 14:28 GMT
#148
On June 19 2012 23:26 Torte de Lini wrote:
Thanks NRGMonk for the name-change.

please let me know if my formatting makes the patches notes a bit more comprehensible +++ feedback desired

what you have done so far looks great, keep it up
NEOtheONE
Profile Joined September 2010
United States2233 Posts
June 19 2012 14:29 GMT
#149
On June 09 2012 22:52 Torte de Lini wrote:
source: diablofans.com
Previous patch notes: Hotfixes of May 18th, 22nd, 23rd, Diablo III Patch 1.0.2 - v.1.0.2.9749, Diablo III Patch 1.0.2a – v.1.0.2.9858, June 5th - 6: 1.0.2(b(c)), June 19th -- Diablo III Patch 1.0.3 - v.1.0.3.10057
Current patch notes:

Show nested quote +
June 19th
Diablo III Patch 1.0.3 - v.1.0.3.10057

The latest client patch notes can be found here.
Hotfixes made in addition to changes in patch 1.0.2c can be found here.

+ Show Spoiler +
Table of Contents
  • General
  • Battle.net
  • Classes
  • Items
  • Crafting
  • Followers
  • Bosses
  • Monsters
  • Bug Fixes


General
  • To prevent monsters from being unintentionally kited into town from other areas of the game, portals have been placed at both ends of the bridge from New Tristram to The Weeping Willow. Towns have always been intended to be a safe haven from combat, and this change will help keep the denizens of New Tristram safe from the dangers that lurk beyond its walls.
  • The real-money auction house is now available for Chilean, Argentinian, and Brazilian currencies.


Battle.net
General
  • Friends will now sort alphabetically by name within the Friends List, first by Real ID and then by BattleTag
  • The Quick Join menu will now also sort alphabetically by name, first by Real ID and then by BattleTag
  • Chat settings and preferences will now be saved whenever you log out
  • Reporting another player using the Report > Spam option will now mute that player for the duration of your gaming session


Bug Fixes
  • Using the /who command in a heavily populated chat channel should no longer cause the client to crash
  • The "Invite to Party" button should no longer become grayed-out if a player: Declines a party invite, Requests a party invite and then declines it, Accepts a party invite, but immediately then leaves the party
  • The character screen should now always display the display the correct act and quest information
  • If Real ID has been disabled for a Battle.net account, attempting to add a Real ID friend in Diablo III will now prompt the player with the following error message: "Battle.net is unable to add friends because you have Real ID disabled."


Classes
Barbarian - Active Skills
  • Ignore Pain (Skill Rune: Contempt for Weakness): The amount of damage reflected will now cap at the player's maximum Life
  • Overpower (Skill Rune: Crushing Advance): The amount of damage reflected will now cap at the player's maximum Life, The tooltip has been updated to represent that both melee and ranged damage are reflected
  • Weapon Throw: Tooltip now displays the correct duration for how long a target will be slowed: "Hurl a throwing weapon at any enemy for 100% weapon damage and Slow the movement of the enemy by 60% for 1.5 seconds." (The functionality of the skill has not changed.)


- Passive Skills
  • Relentless: Now reduces the Fury cost of all skill by 75%, down from 100% (the 50% damage reduction remains unchanged)


Demon Hunter - Active Skills
  • Cluster Arrow (Skill Rune: Dazzling Arrow): Tooltip now displays the correct type of weapon damage dealt by Dazzling Arrow: "Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical." (The functionality of the skill has not changed.)
  • Grenades (Skill Rune: Stun Grenades): Tooltip now displays the correct duration for how long a target will be stunned: "Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds." (The functionality of the skill has not changed.)


- Bug Fixes
  • Caltrops (Skill Rune: Jagged Spikes): Effect will now only stack up to 10 times on a single target
  • Elemental Arrow (Skill Rune: Nether Tentacles): Tentacles will now only hit each target once


Monk
General
Monks can now use spears, two-handed weapons, and two-handed swords
Active Skills
Serenity
Skill Rune – Instant Karma
The amount of damage reflected will now cap at the player's maximum Life
Seven-Sided Strike
Skill Rune - Sustained Attack
Tooltip has been updated for clarity: "Reduces the cooldown of Seven-Sided Strike to 23 seconds." (The functionality of the skill has not changed.)
Mantra of Retribution
Damage will now cap based on the maximum Life of the target
Bug Fixes
Near Death Experience
Fatal damage absorbed by Serenity will no longer trigger Near Death Experience
Witch Doctor
Active Skills
Summon Zombie Dogs
Skill Rune – Leeching Beasts
Tooltip has been updated for clarity: "Your Zombie Dogs heal 50% of the damage they deal as Life divided evenly between themselves and you." (The functionality of the skill has not changed.)
Wizard
Active Skills
Diamond Skill
Skill Rune – Mirror Skin
The amount of damage reflected will now cap at the amount of damage absorbed by Diamond Skin
Magic Weapon
When activated, a buff icon will now appear that displays the amount of time remaining
Meteor
Skill Rune - Star Pact
Now deals damage as Arcane instead of Fire
Passive Skills
Paralysis
Tooltip now displays the correct duration for how long a target will be stunned: "Lightning damage dealt to enemies has up to a 8% chance to Stun the target for 1.5 seconds." (The functionality of the skill has not changed.)



Items

General
+ Attack Speed bonus values on weapons and armor have been reduced by 50%
This change does not apply to quivers
High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty
The new approximate drop rates are as follows:
Hell - Act III and Act IV
iLvl 61: 9%
iLvl 62: 1.9%
iLvl 63: 0%
Inferno - Act I
iLvl 61: 17.7%
iLvl 62: 7.9%
iLvl 63: 2.0%
Inferno - Act II
iLvl 61: 18.6%
iLvl 62: 12.4%
iLvl 63: 4.1%
Inferno - Act III and Act IV
iLvl 61: 24.1%
iLvl 62: 16.1%
iLvl 63: 8.0%
Please see the Patch 1.0.3 Design Preview for more information and specific details
Repair costs have been increased for item levels between 53 and 63
Magic Find will no longer be considered when looting objects in the environment such as chests, barrels, vases, pots, and corpses
The item quality of all components needed to craft the Staff of Herding, as well as the Staff of Herding itself, have been changed from Common to Legendary (i.e. their item names will appear orange in color)
The Staff of Herding can no longer be salvaged or dropped
Crafted items that are dropped on the ground due to a player’s inventory being full can no longer be seen or picked up by other players
Unique monsters in Hell and Inferno difficulty are no longer guaranteed to drop two Magic items when slain
Weapon racks will no longer drop weapons 100% of the time
Destructible objects no longer have a chance to drop items, and will only have a small chance to drop gold when destroyed
Weapons and Armor
"Balanced" superior items (i.e. Balanced Short Sword) will now grant a percent attack speed increase that only affects the weapon itself, rather than a flat increase to attacks per second that affected both equipped weapons when dual-wielding
Crowd Control Reduction from items and skills will now reduce the percentage value of Slow, Chill, and Attack Speed debuffs rather than reducing how long the debuff lasts
For example: previously, if you were debuffed by a 60% slow that lasted for 2 seconds while wearing gear that provides 20% Crowd Control Reduction, your movement speed would be reduced by 60%, but only for 1.6 seconds. Now, the same amount of Crowd Control Reduction will reduce the Slow effect to 48%, but the effect will remain for the full 2 second duration.
Manticore now has one additional bonus affix
User Interface
Minimum damage and Maximum damage values will now display separately in an item's tooltip (i.e. "+2-4 Damage" will now display as "+2 Minimum Damage” and “+2 Maximum Damage")
Tooltips for items on the ground will now show comparison stats
Resist values will now be taken into effect when calculating the Protection comparison stat (the Protection value is an average protection estimate of all your resists)
When comparing a two-handed weapon against two currently-equipped one-handed weapons, the game will now simulate the removal of both one-handed weapons (instead of simply removing the main-hand weapon, which resulted in an inaccurate comparison)
When selling items to a vendor, the most recently sold items will now always display at the bottom of the Buyback tab
Bug Fixes
Items level 50 and above will now display their item level in the tooltip
Damage Over Time (DoT) skills will now properly benefit from items with the +Critical Chance affix
Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch.
Players wearing +Life on Kill items should no longer receive a benefit from this affix when "killing" friendly monsters (e.g. when a witch doctor re-summons a Spider Queen while another Spider Queen is still active)
Fixed a bug with linking items with socketed gems in chat
Fixed a bug where vendors would occasionally not have any items for sale
Fixed a bug where selling more than 12 items to a vendor and then buying back 1 of those items could cause multiple items to disappear from the Buyback tab
Fixed a bug where swapping a 1-slot item (i.e. a ring) with 2-slot item (i.e. a weapon) in the second or third tab of a player’s stash would sometimes cause the 2-slot item to be filtered incorrectly to the first tab
Fixed a bug that was causing Collector's Edition dyes to sell for the same price regardless of stack size



Crafting

General
The gold and material crafting costs for all items level 1-59 have been reduced by 50% to 75%
Blacksmith
The gold cost to level the Blacksmith has been reduced by 50%
The number of Pages of Blacksmithing, Tomes of Blacksmithing, or Tomes of Secrets required to level the Blacksmith has been reduced
Base levels now require 1 page/tome, down from 5
Milestone levels now require 2 pages/tomes, down from 5
The number of Pages of Blacksmithing and Tomes of Blacksmithing required to craft items level 1-59 has been reduced
Items with 3 affixes no longer require Pages of Blacksmithing or Tomes of Blacksmithing to craft
The gold cost of crafting items with 4 affixes and 5 affixes (including items in Inferno difficulty) has been reduced
Weapon crafting costs have been reduced
The chance for level 60 items to produce Legendary crafting materials when salvaged has been reduced
Jeweler
The gold and material cost to combine gems ranks 2-8 has been reduced
Combinations for these ranks now only require 2 gems, down from 3
The gold cost to combine each rank of gems is now as follows:
Rank 2 - Flawed: 10 gold (down from 500 gold)
Rank 3 - Regular: 25 gold (down from 750 gold)
Rank 4 - Flawless: 40 gold (down from 1250 gold)
Rank 5 - Perfect: 55 gold (down from 2000 gold)
Rank 6 - Radiant: 70 gold (down from 3500 gold)
Rank 7 - Square: 85 gold (down from 7500 gold)
Rank 8 - Flawless Square: 100 gold (down from 20,000 gold)



Followers

General
Bug Fixes
Fixed a bug where the maximum Life of your followers was being displayed as different values in different parts of the game UI
Enchantress
Skills
Mass Control
Radius reduced from 15 yards to 8 yards
If Enchantress also has Reflect Missiles trained, Mass Control will no longer accidentally hex the player when both skills are activated
Skill will now correctly target enemies in all circumstances



Bosses

General
Bosses have had their pathing improved
The quality of the item for the fourth stack of Nephalem Valor from bosses has been slightly reduced
Skeleton King
Abilities
Will now summon Skeletal Archers in Hell and Inferno difficulties
The Warden (mini-boss)
General
Now has Fast and Molten affixes, in addition to Jailer
In Inferno difficulty, the Warden will also gain the Desecrator affix
Butcher
Bug Fixes
Fixed an issue where the corner panel fires in the Chamber of Suffering were doing twice as much damage as intended
Ghom
Abilities
Gas Cloud
Radius of Gas Cloud has been slightly reduced
Slowing effect has been removed
The amount of damage dealt by Gas Cloud when first entering the cloud has been reduced, but the amount of damage incurred for remaining in the cloud has been increased
In Inferno difficulty, Gas Clouds will last longer, spawn 2 at a time, and (after 4 minutes) spawn more quickly
Maghda
Bug Fixes
Punish Dust projectiles can no longer be reflected
Zoltun Kulle
General
Zoltun Kulle will now enrage in Inferno difficulty after 3 minutes, using his Ceiling Collapse ability more often and for much higher damage
Abilities
Ceiling Collapse
Can now be cast at a player from any range
Fireball
Fireball attack now moves slower
Can now be cast at a player from any range
Teleport
Will now Teleport and run away from the player less often
Will now occasionally Teleport to the player
Belial
General
Belial will now enrage in Inferno difficulty after 3 minutes in his final phase, increasing the number of green pools dropped across the entire encounter platform
Bug Fixes
Fixed a bug that was causing Belial to use his breath attack away from the player rather than towards the player under certain circumstances
Siegebreaker
General
Overall damage has been reduced
No longer vulnerable to Confuse and Charm effects
Will now drop a health globe every 25% health mark (i.e. at 75%, 50%, and 25% health)
Now enrages after 4 minutes
In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix
Cydaea
Abilities
Spiderlings
Spiderlings will now have an easier time hitting players, but their damage has been reduced by 20% to compensate
In Inferno difficulty, Spiderlings will now live longer, be more spread out, and (after 4 minutes) spawn more often
Rakanoth
General
In Inferno difficulty, Rakanoth will now become much more aggressive after 3 minutes
Izual
General
Health pool has been increased
The number of Oppressors that join the fight has been reduced from 4 to 2
Will no longer target Followers or Tyrael as frequently
Abilities
Base Attacks
Base attack damage has been lowered
No longer does Cold damage on top of base attacks
Charge
Charge damage has been reduced
Knockback has been removed
Will Charge slightly more often, but will only target players
Frozen Bombs
Frozen Bomb damage has been reduced
Bombs will now explode faster
Only 8 Bombs will now spawn around the player rather than 12
Bombs will spawn at Izual's feet less often
Frost Explosion
Frost Explosion damage has been reduced by 70%
Duration of freeze has been increased
Damage dealt to players while frozen will now break the effect
Players can now use defensive cooldown while frozen
Players can no longer avoid being frozen by doing high amounts of amount to Izual
Bug Fixes
Izual will no longer spawn twice if a player skips his introductory cut-scene
Diablo
Bug Fixes
Damage Over Time (DoT) effects will now be properly cancelled when Diablo becomes invisible and casts Shadow Clones in Phase Two
Diablo "Stomp" ability is now correctly classified as a debuff instead of a buff
Fixed a bug that was causing pets to not attack Shadow Clones



Monsters

General
Champions, Rares, and Uniques have had their pathing improved
Elite packs (Champion/Rare) now drop an additional item for players with 5 stacks of Nephalem Valor, which is guaranteed to be of Rare quality
Damage from monsters in Acts II, III, and IV in Inferno difficulty has been reduced
Colossal Golgor base damage has been reduced
Herald of Pestilence tentacle attack damage has been reduced
Soul Ripper and Soul Lasher damage has been reduced and both monsters will now run away less often
Wasps in Act II, Mage Constructs in Act II, and Winged Mollocks in Acts III and IV will now run away less
Succubus monsters will now run away less and for a shorter distance
The health pools of Woodwraiths in the Highlands now match the health pools of Woodwraiths in the Fields of Misery
Lacuni and Scavenger Rares and and Champions will now un-burrow when called by their allies
Bloodclan Warriors no longer knockback when buffed and attack slightly slower
Morlu no longer have the Invulnerable Minions, Health Link, or Fire Chains affixes
Plagued, Arcane Enchanted, and Electrified monsters no longer have resistance to Poison, Arcane, and Lightning damage (respectively)
Leaders of Invulnerable Minions packs have had their health pools reduced
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%
Bug Fixes
Interrupting a monster attack before it lands will now properly trigger its cooldown
Treasure Goblins will now drop gold piles for all nearby players
Lacuni Warrior Rares and Champions will now reset their enrage timer correctly in Inferno difficulty
The Succubus "Blood Star" debuff will no longer affect the player if the damage from the projectile is dodged/blocked/etc
The damage from the Succubus “Blood Star” debuff will now scale based on the current cost of a player's skill, even if the cost is reduced by items or skill runes
Monsters with the Extra Health affix should no longer gain more health every time players leave and join the game
Monsters with the Reflects Damage affix will no longer reflect Follower damage back to the player
Monsters with the Health Link and Knockback affixes will no longer knockback friendly monsters
Fixed a bug that was causing Champion Wallers to occasionally create walls at their location rather than the player's location
Fixed a bug where Sandwasp projectiles could sometimes become invisible



Bug Fixes

General
The experience bar for characters at level cap on a Guest Pass account will now display 0/0 experience. If the account holder upgrades to the full game, their characters will be at 0/41000 experience towards the next level.
The speed of the animation that plays when resurrecting another players should no longer scale with your attack speed
Attempting to cast a skill while spamming the Town Portal hot key will now correctly interrupt the Town Portal cast and animation
Players who use Town Portal while in a tar pit will no longer keep the tar pit debuff after being teleported
It is no longer possible for players in Hell difficulty to skip to Inferno difficulty by creating and leaving Public Games
It is no longer possible to prevent character death in a single-player game by pausing the game in one game client and then logging into the same account from a different game client
Fixed a bug where The Lyceum in the Southern Highlands was not appearing
Fixed a bug where players could switch their offerings in the Trade window right before clicking "Accept" and, due to high latency, the game would not always be able to verify that both players were accepting the same offerings
Fixed a bug that was allowing players to temporarily pick up items that belonged to another account
Fixed a bug that was causing players to become stuck when using a banner to port to another player that was in an "un-walkable" location (i.e. to a barbarian in the middle of performing Leap)
Fixed a position desync bug (aka "rubberbanding") that could happen when some movement skills (Strafe, Whirlwind, Tempest Rush) ended because the player ran out of the appropriate resource
Fixed several issues where a player's character would get stuck or "rubberband" while moving if their movement speed was slowed in any way
Several performance improvements have been made to both the PC and Mac client
Auction House
Item tooltips in the auction house will now correctly reflect stat bonuses provided by socketed gems
Items with class-specific affixes should now display the class restriction properly
It should no longer be possible for players to purchase a stack of items so large that it cannot be sent to their stash
The data displayed in each auction house tab should now properly reset when logging out


Show nested quote +
June 8


General
  • In cooperative games, monster damage will no longer increase when additional players join the game (Please note that monster health will still scale based on the number of players in a party).
Bug Fixes
  • Tyrael no longer has collision when he is your active follower
  • Pots of ashes in Act I and vases in Act IV will now drop less gold when destroyed
  • Fixed a bug where players could turn in the same quest repeatedly and always receive rewards as though they were completing the quest for the first time



Dammit. Nether Tentacles just got hella nerfed.
Abstracts, the too long didn't read of the educated world.
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
June 19 2012 14:30 GMT
#150
Agh, well. Time to switch between hungerin arrow and nether tentacles then.
Nizaris
Profile Joined May 2010
Belgium2230 Posts
Last Edited: 2012-06-19 14:31:41
June 19 2012 14:31 GMT
#151
^^ about damn time DHs get hit by the nerf bat.

We stil can't cancel our auctions anytime? (
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-19 14:40:12
June 19 2012 14:36 GMT
#152
On June 19 2012 23:21 HolydaKing wrote:
Show nested quote +
On June 19 2012 23:20 Derrida wrote:
"Legendary items with the +Attack Speed bonus will now correctly provide a bonus to attack speed
Please note that this fix will only affect new Legendary drops. Existing Legendary items will be addressed in future patch."

hahahahhaa, seriously?

rofl, didn't read that.. :D:D:D omg, what fail is that. can't be that hard to change existing items...


also did i miss something about WD pets? they suck so hard and needed to be adressed asap

I'm assuming they're 2 separate fixes. The fix they did just changes the affix that spawns on dropped items (probably swapping it to the working affix). To fix old legendaries, they'd have to go back and clean the database, which they probably want to sync with some other form of significant database maintainance, so that they share the same downtime.
Moderator
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
June 19 2012 14:37 GMT
#153
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol
Do yourself a favour and just STFU
NEOtheONE
Profile Joined September 2010
United States2233 Posts
June 19 2012 14:38 GMT
#154
On June 19 2012 23:31 Nizaris wrote:
^^ about damn time DHs get hit by the nerf bat.

We stil can't cancel our auctions anytime? (


Well, it was nice to clear butcher in half the time it took my wizard to do so. I don't get wy they are calling it a bug fix. It's clearly a nerf because of course 1 tentacle will proc multiple times on a huge enemy especially if an enemy is dumb enough to walk in the direction it is traveling. At the very least it should proc 2 times, once for entry wound and once for exit.
Abstracts, the too long didn't read of the educated world.
Krowser
Profile Joined August 2007
Canada788 Posts
June 19 2012 14:38 GMT
#155
Players can no longer avoid being frozen by doing high amounts of amount to Izual

This is a game changer!!!
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Derrida
Profile Joined March 2011
2885 Posts
June 19 2012 14:39 GMT
#156
On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol


guess they couldn't think of buffing melee's vs mortar without nerfing range classes?
#1 Grubby Fan.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-19 14:40:42
June 19 2012 14:39 GMT
#157
On June 19 2012 23:04 Derrida wrote:
what a joke of a patch, nerfing attack speed, nerfing chest runs, and buffing bosses. yeah thanks blizz, what about the thousands of people who got their gear before these changes took effect?

I mean what the fuck is this? "In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix"

"Hmmm, wizards have it too easy vs. Siegebreaker, WHAT WOULD BE THE EASIEST WAY FOR US TO FIX THIS? OH HERE YOU GO, REFLECT DAMAGE!"

Personally, I'm fine wint all the changes. I'm still probably not going to play that much unless they do a reset/introduce ladder though.

On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol

It's because by design, Mortar was supposed to be an anti-Ranged affix, but in practice, the minimum range was so low that melee got hit just as hard, or even harder because the monsters were almost always spread out enough that while you could be in melee range of one monster, you were in mortar range of every other minion/rare.

On June 19 2012 23:39 Derrida wrote:
Show nested quote +
On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol


guess they couldn't think of buffing melee's vs mortar without nerfing range classes?

You say that like the ranged classes don't need a nerf.
Moderator
Derrida
Profile Joined March 2011
2885 Posts
June 19 2012 14:43 GMT
#158
On June 19 2012 23:39 TheYango wrote:
You say that like the ranged classes don't need a nerf.


Not vs. mortar they don't in my opinion.
#1 Grubby Fan.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
Last Edited: 2012-06-19 14:45:42
June 19 2012 14:43 GMT
#159
On June 19 2012 23:39 TheYango wrote:
Show nested quote +
On June 19 2012 23:04 Derrida wrote:
what a joke of a patch, nerfing attack speed, nerfing chest runs, and buffing bosses. yeah thanks blizz, what about the thousands of people who got their gear before these changes took effect?

I mean what the fuck is this? "In Inferno difficulty, Siegebreaker will now gain the Reflects Damage affix"

"Hmmm, wizards have it too easy vs. Siegebreaker, WHAT WOULD BE THE EASIEST WAY FOR US TO FIX THIS? OH HERE YOU GO, REFLECT DAMAGE!"

Personally, I'm fine wint all the changes. I'm still probably not going to play that much unless they do a reset/introduce ladder though.

Show nested quote +
On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol

It's because by design, Mortar was supposed to be an anti-Ranged affix, but in practice, the minimum range was so low that melee got hit just as hard, or even harder because the monsters were almost always spread out enough that while you could be in melee range of one monster, you were in mortar range of every other minion/rare.

Show nested quote +
On June 19 2012 23:39 Derrida wrote:
On June 19 2012 23:37 Doraemon wrote:
Mortar monsters can now hurl projectiles farther, but their minimum range has also been increased by 100%

man, serious? lol


guess they couldn't think of buffing melee's vs mortar without nerfing range classes?

You say that like the ranged classes don't need a nerf.


You are fine with taking reflect damage on siegebreaker!?!? Reflect damage is the single most annoying affix for ranged (when by itself).

Also, giving the Warden fast, desecrator, and molten is some serious bullshit.

Guess i'll do Champ and rare farm and just not even bother with Warden and Butcher.
Abstracts, the too long didn't read of the educated world.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-19 14:49:18
June 19 2012 14:45 GMT
#160
On June 19 2012 23:43 Derrida wrote:
Show nested quote +
On June 19 2012 23:39 TheYango wrote:
You say that like the ranged classes don't need a nerf.


Not vs. mortar they don't in my opinion.

Meh, Mortar's not really that bad unless it's paired with a CC affix (Vortex or Jailer), and even then, the change won't make a difference for Ranged, because the range extension is going to be outside of Vortex/Jailer range.

On June 19 2012 23:43 NEOtheONE wrote:
You are fine with taking reflect damage on siegebreaker!?!? Reflect damage is the single most annoying affix for ranged (when by itself).

Reflects Damage punishes ranged classes who do not prepare alternate pieces of life on hit gear to fight them. The combined gold cost of having both a normal set, and alternate life on hit pieces for fighting Reflects Damage is still probably lower than the cost required for melees to progress similar content.

It's also probably in place to interact with the Enrage timer--seeing as without something to slow down ranged classes, the enrage timer on Siegebreaker would only ever be a problem for melees.
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