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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-06-19 15:08:13
June 19 2012 15:06 GMT
#181
On June 20 2012 00:03 daemir wrote:
Show nested quote +
On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote:
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.


Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions.

My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.

I can do Siegebreaker runs on my Wizard with only a little more than 1 million combined gold spent on my gear.

My Barbarian needs ~20-30 million worth of gear to progress similar content.

I don't really feel sympathy for requiring Wizards/DHs to spend significantly more money on upgrades or having an alternate set to progress content.
Moderator
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
June 19 2012 15:06 GMT
#182
On June 20 2012 00:03 daemir wrote:
Show nested quote +
On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote:
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.


Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions.

My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.


See as a Barbarian you have to run around with at least 600res everywhere and 5-6k armor unbuffed. So that with your defensive Warcry you actually stand a chance against even just the normal melee mobs, those that ranged classes don't give a shit about (I know, I'm now playing a DH because of how goddamn more quickly you can farm the Siegebreaker).

If Reflect Damage is such a big deal for you, well deal with it.
You can and if you have to sacrifice some dps, so be it. That's just fair in my eyes.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 19 2012 15:07 GMT
#183
On June 20 2012 00:03 coopes wrote:
Show nested quote +
On June 19 2012 23:59 Yaotzin wrote:
On June 19 2012 23:55 skyR wrote:
You've clearly never played a ranged or with a ranged since reflect damage is the worse affix for them. They basically kill themselves in like 5 seconds.

I heal myself on reflect mobs. Maybe try getting heal gear?


You have to sack alot of dps for life on hit as a demon hunter to deal with reflect ( switching a 1300 dps wep for a 700 one with 800 LOH for instance ) without the normal burst during ss rotation. If you are gonna use LOH weapon you need one under like 800 DPS so you dont outdamage the heal. Reflect is still a pain to deal with as a demon hunter lol

Well yeah you have to sack DPS. Silly DHs will all have to sack DPS, because they've been using nothing else :p Welcome to the same world every other class lives in.
NEOtheONE
Profile Joined September 2010
United States2233 Posts
June 19 2012 15:08 GMT
#184
On June 20 2012 00:03 coopes wrote:
Show nested quote +
On June 19 2012 23:59 Yaotzin wrote:
On June 19 2012 23:55 skyR wrote:
You've clearly never played a ranged or with a ranged since reflect damage is the worse affix for them. They basically kill themselves in like 5 seconds.

I heal myself on reflect mobs. Maybe try getting heal gear?


You have to sack alot of dps for life on hit as a demon hunter to deal with reflect ( switching a 1300 dps wep for a 700 one with 800 LOH for instance ) without the normal burst during ss rotation. If you are gonna use LOH weapon you need one under like 800 DPS so you dont outdamage the heal. Reflect is still a pain to deal with as a demon hunter lol


This. Though the removal of Reflect damage on Champ pack minions will make life considerably easier. You're still utterly screwed vs Rares though.
Abstracts, the too long didn't read of the educated world.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 19 2012 15:08 GMT
#185
Formatting of the patches notes have now been completed, feedback is appreciated
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
daemir
Profile Joined September 2010
Finland8662 Posts
June 19 2012 15:08 GMT
#186
On June 20 2012 00:06 TheYango wrote:
Show nested quote +
On June 20 2012 00:03 daemir wrote:
On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote:
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.


Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions.

My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.

I can do Siegebreaker runs on my Wizard with only a little more than 1 million combined spent on my gear.

My Barbarian needs ~20-30 million worth of gear to progress similar content.

I don't really feel sympathy for requiring Wizards/DHs to spend significantly more money on upgrades to progress content.


Damn shoulda known to start playing on NA if the AH is that cheap. Or did you get all yours on week 1? For some reason me or my friends don't seem to find all these cheap awesome gears everyone on the internets seem to find, much like we couldn't sell shit for 250$ the 1st day of AH, I guess EU sucks then.
skyR
Profile Joined July 2009
Canada13817 Posts
June 19 2012 15:09 GMT
#187
GAH isn't that cheap. Good pieces go for tens of millions.
Elegance
Profile Blog Joined February 2009
Canada917 Posts
June 19 2012 15:10 GMT
#188
Reflect damage can be managed for ranged classes, even for glass cannons, doing good potion/defensive skill (ie. diamondskin or ss) management or even globe hunting. It's just as unreasonable as firechains/molten/whatever else is for melee
Power of Ze
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 19 2012 15:11 GMT
#189
On June 20 2012 00:08 daemir wrote:
Show nested quote +
On June 20 2012 00:06 TheYango wrote:
On June 20 2012 00:03 daemir wrote:
On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote:
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.


Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions.

My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.

I can do Siegebreaker runs on my Wizard with only a little more than 1 million combined spent on my gear.

My Barbarian needs ~20-30 million worth of gear to progress similar content.

I don't really feel sympathy for requiring Wizards/DHs to spend significantly more money on upgrades to progress content.


Damn shoulda known to start playing on NA if the AH is that cheap. Or did you get all yours on week 1? For some reason me or my friends don't seem to find all these cheap awesome gears everyone on the internets seem to find, much like we couldn't sell shit for 250$ the 1st day of AH, I guess EU sucks then.

The problem is thinking you need anything like awesome gear to do siegebreaker.
TheYango
Profile Joined September 2008
United States47024 Posts
June 19 2012 15:12 GMT
#190
On June 20 2012 00:09 skyR wrote:
GAH isn't that cheap. Good pieces go for tens of millions.

At the same time, the actual gear requirement for Wiz/DH to do Siegebreaker runs doesn't require much of that gear that costs tens of millions.
Moderator
udgnim
Profile Blog Joined April 2009
United States8024 Posts
June 19 2012 15:14 GMT
#191
my impression of the patch notes are that the changes will cause D3 to lose players in the short term but make D3 a better game in the long run

need to find out how much Inferno mob damage has been nerfed, but if patch 1.03 was what D3 would have been released like, I think more people would have liked the game
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Na_Dann_Ma_GoGo
Profile Joined March 2010
Germany2959 Posts
June 19 2012 15:16 GMT
#192
On June 20 2012 00:14 udgnim wrote:
my impression of the patch notes are that the changes will cause D3 to lose players in the short term but make D3 a better game in the long run

need to find out how much Inferno mob damage has been nerfed, but if patch 1.03 was what D3 would have been released like, I think more people would have liked the game


Yep I completely agree with that.
WrathBringerReturns said: No no no. Sarcasm is detected in the voice. When this forum is riddled with stupidity, you think I can tell every post apart? Fair enough it was intended sarcastically, was it obvious? Of course not.
andrewlt
Profile Joined August 2009
United States7702 Posts
June 19 2012 15:16 GMT
#193
On June 20 2012 00:06 TheYango wrote:
Show nested quote +
On June 20 2012 00:03 daemir wrote:
On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote:
The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.

None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now.


Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions.

My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.

I can do Siegebreaker runs on my Wizard with only a little more than 1 million combined gold spent on my gear.

My Barbarian needs ~20-30 million worth of gear to progress similar content.

I don't really feel sympathy for requiring Wizards/DHs to spend significantly more money on upgrades or having an alternate set to progress content.



I have a DH, Barb and Wizard. Barb items are so much cheaper since they don't have to share drops with any class. If anything, Monks were the ones that were screwed since they shared most of their items with DHs.
TheYango
Profile Joined September 2008
United States47024 Posts
June 19 2012 15:22 GMT
#194
On June 20 2012 00:16 andrewlt wrote:
I have a DH, Barb and Wizard. Barb items are so much cheaper since they don't have to share drops with any class. If anything, Monks were the ones that were screwed since they shared most of their items with DHs.

60+ ResAll, 100+ Main Stat, 100+ Vit starts to get expensive regardless of what Main Stat that is. The difference is that Wiz/DH don't need that 60+ ResAll in every slot for A3 to make Siegebreaker runs doable.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 19 2012 15:22 GMT
#195
Huge shame WD gets no real changes TT
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
NEOtheONE
Profile Joined September 2010
United States2233 Posts
June 19 2012 15:25 GMT
#196
On June 20 2012 00:22 Torte de Lini wrote:
Huge shame WD gets no real changes TT


Blizzard explicitly said that they weren't doing any class overhauls until 1.1 It was either in the AMAA on reddit or in a previous post. I can't remember which and I have work to get done so i can't really search for the link now.
Abstracts, the too long didn't read of the educated world.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2012-06-19 15:29:51
June 19 2012 15:29 GMT
#197
nvm
Kevmeister @ Dota2
trinxified
Profile Joined December 2010
Canada7774 Posts
June 19 2012 15:29 GMT
#198
Crazy changes. Overall bad I think.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
June 19 2012 15:29 GMT
#199
[*] High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty: The new approximate drop rates are as follows:
- Hell - Act III and Act IV: iLvl 61: 9%, iLvl 62: 1.9%, iLvl 63: 0%
- Inferno - Act I: iLvl 61: 17.7%, iLvl 62: 7.9%, iLvl 63: 2.0%
- Inferno - Act II: iLvl 61: 18.6%, iLvl 62: 12.4%, iLvl 63: 4.1%
- Inferno - Act III and Act IV: iLvl 61: 24.1%, iLvl 62: 16.1%, iLvl 63: 8.0%


anyone know what the old distribution was?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
skyR
Profile Joined July 2009
Canada13817 Posts
June 19 2012 15:30 GMT
#200
They never said what the old drop rates were.
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