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United States47024 Posts
On June 20 2012 00:03 daemir wrote:Show nested quote +On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote: The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.
None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now. Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions. My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack. I can do Siegebreaker runs on my Wizard with only a little more than 1 million combined gold spent on my gear.
My Barbarian needs ~20-30 million worth of gear to progress similar content.
I don't really feel sympathy for requiring Wizards/DHs to spend significantly more money on upgrades or having an alternate set to progress content.
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On June 20 2012 00:03 daemir wrote:Show nested quote +On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote: The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.
None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now. Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions. My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack.
See as a Barbarian you have to run around with at least 600res everywhere and 5-6k armor unbuffed. So that with your defensive Warcry you actually stand a chance against even just the normal melee mobs, those that ranged classes don't give a shit about (I know, I'm now playing a DH because of how goddamn more quickly you can farm the Siegebreaker).
If Reflect Damage is such a big deal for you, well deal with it. You can and if you have to sacrifice some dps, so be it. That's just fair in my eyes.
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On June 20 2012 00:03 coopes wrote:Show nested quote +On June 19 2012 23:59 Yaotzin wrote:On June 19 2012 23:55 skyR wrote: You've clearly never played a ranged or with a ranged since reflect damage is the worse affix for them. They basically kill themselves in like 5 seconds. I heal myself on reflect mobs. Maybe try getting heal gear? You have to sack alot of dps for life on hit as a demon hunter to deal with reflect ( switching a 1300 dps wep for a 700 one with 800 LOH for instance ) without the normal burst during ss rotation. If you are gonna use LOH weapon you need one under like 800 DPS so you dont outdamage the heal. Reflect is still a pain to deal with as a demon hunter lol Well yeah you have to sack DPS. Silly DHs will all have to sack DPS, because they've been using nothing else :p Welcome to the same world every other class lives in.
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On June 20 2012 00:03 coopes wrote:Show nested quote +On June 19 2012 23:59 Yaotzin wrote:On June 19 2012 23:55 skyR wrote: You've clearly never played a ranged or with a ranged since reflect damage is the worse affix for them. They basically kill themselves in like 5 seconds. I heal myself on reflect mobs. Maybe try getting heal gear? You have to sack alot of dps for life on hit as a demon hunter to deal with reflect ( switching a 1300 dps wep for a 700 one with 800 LOH for instance ) without the normal burst during ss rotation. If you are gonna use LOH weapon you need one under like 800 DPS so you dont outdamage the heal. Reflect is still a pain to deal with as a demon hunter lol
This. Though the removal of Reflect damage on Champ pack minions will make life considerably easier. You're still utterly screwed vs Rares though.
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Formatting of the patches notes have now been completed, feedback is appreciated
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On June 20 2012 00:06 TheYango wrote:Show nested quote +On June 20 2012 00:03 daemir wrote:On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote: The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.
None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now. Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions. My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack. I can do Siegebreaker runs on my Wizard with only a little more than 1 million combined spent on my gear. My Barbarian needs ~20-30 million worth of gear to progress similar content. I don't really feel sympathy for requiring Wizards/DHs to spend significantly more money on upgrades to progress content.
Damn shoulda known to start playing on NA if the AH is that cheap. Or did you get all yours on week 1? For some reason me or my friends don't seem to find all these cheap awesome gears everyone on the internets seem to find, much like we couldn't sell shit for 250$ the 1st day of AH, I guess EU sucks then.
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GAH isn't that cheap. Good pieces go for tens of millions.
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Reflect damage can be managed for ranged classes, even for glass cannons, doing good potion/defensive skill (ie. diamondskin or ss) management or even globe hunting. It's just as unreasonable as firechains/molten/whatever else is for melee
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On June 20 2012 00:08 daemir wrote:Show nested quote +On June 20 2012 00:06 TheYango wrote:On June 20 2012 00:03 daemir wrote:On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote: The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.
None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now. Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions. My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack. I can do Siegebreaker runs on my Wizard with only a little more than 1 million combined spent on my gear. My Barbarian needs ~20-30 million worth of gear to progress similar content. I don't really feel sympathy for requiring Wizards/DHs to spend significantly more money on upgrades to progress content. Damn shoulda known to start playing on NA if the AH is that cheap. Or did you get all yours on week 1? For some reason me or my friends don't seem to find all these cheap awesome gears everyone on the internets seem to find, much like we couldn't sell shit for 250$ the 1st day of AH, I guess EU sucks then. The problem is thinking you need anything like awesome gear to do siegebreaker.
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United States47024 Posts
On June 20 2012 00:09 skyR wrote: GAH isn't that cheap. Good pieces go for tens of millions. At the same time, the actual gear requirement for Wiz/DH to do Siegebreaker runs doesn't require much of that gear that costs tens of millions.
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my impression of the patch notes are that the changes will cause D3 to lose players in the short term but make D3 a better game in the long run
need to find out how much Inferno mob damage has been nerfed, but if patch 1.03 was what D3 would have been released like, I think more people would have liked the game
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On June 20 2012 00:14 udgnim wrote: my impression of the patch notes are that the changes will cause D3 to lose players in the short term but make D3 a better game in the long run
need to find out how much Inferno mob damage has been nerfed, but if patch 1.03 was what D3 would have been released like, I think more people would have liked the game
Yep I completely agree with that.
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On June 20 2012 00:06 TheYango wrote:Show nested quote +On June 20 2012 00:03 daemir wrote:On June 19 2012 23:59 Na_Dann_Ma_GoGo wrote: The people who complain about Reflect Damage on the Siegebreaker are probably mostly those low armor/def/hp glass canons that farm Lootbreaker like no morning, the people that are supposed to be hit by this very change.
None of us Barbarians etc. will feel bad for you guys having to get at least some resistance now. Yes, wizards are really known for not building resistances or armor..wait what? The most common way to build is to get a good chunk of all res/armor to ensure that force armor functions. My wiz that certainly is not greatly geared, but not a total new at lvl 60 either, as in I can do a siegebreaker run although it's far from being fast, has 400 all res and 4k armor and 30k hp. 35k dps with magic weapon. Reflect damage slaughters me, since I can't really afford gear filled with all awesome tertiary stats like LoH or hp/S in great amounts. Running with Templar for the hp/s bonus and all his heals and the pot cooldown is mighty darn long on any reflect damage pack. I can do Siegebreaker runs on my Wizard with only a little more than 1 million combined gold spent on my gear. My Barbarian needs ~20-30 million worth of gear to progress similar content. I don't really feel sympathy for requiring Wizards/DHs to spend significantly more money on upgrades or having an alternate set to progress content.
I have a DH, Barb and Wizard. Barb items are so much cheaper since they don't have to share drops with any class. If anything, Monks were the ones that were screwed since they shared most of their items with DHs.
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United States47024 Posts
On June 20 2012 00:16 andrewlt wrote: I have a DH, Barb and Wizard. Barb items are so much cheaper since they don't have to share drops with any class. If anything, Monks were the ones that were screwed since they shared most of their items with DHs. 60+ ResAll, 100+ Main Stat, 100+ Vit starts to get expensive regardless of what Main Stat that is. The difference is that Wiz/DH don't need that 60+ ResAll in every slot for A3 to make Siegebreaker runs doable.
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Huge shame WD gets no real changes TT
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On June 20 2012 00:22 Torte de Lini wrote: Huge shame WD gets no real changes TT
Blizzard explicitly said that they weren't doing any class overhauls until 1.1 It was either in the AMAA on reddit or in a previous post. I can't remember which and I have work to get done so i can't really search for the link now.
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Crazy changes. Overall bad I think.
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[*] High-end items (items level 61-63) will now drop in all Acts of Inferno and Acts III and IV of Hell difficulty: The new approximate drop rates are as follows: - Hell - Act III and Act IV: iLvl 61: 9%, iLvl 62: 1.9%, iLvl 63: 0% - Inferno - Act I: iLvl 61: 17.7%, iLvl 62: 7.9%, iLvl 63: 2.0% - Inferno - Act II: iLvl 61: 18.6%, iLvl 62: 12.4%, iLvl 63: 4.1% - Inferno - Act III and Act IV: iLvl 61: 24.1%, iLvl 62: 16.1%, iLvl 63: 8.0%
anyone know what the old distribution was?
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They never said what the old drop rates were.
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