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Thinking there is no skill in Diablo is silly and a convenient rationalization of your own ineptitude.
Sure there is infinitely less skill in it than in sc2 or even wow arena (if you think there was no skill in top 30 wow arena you're a noob, sorry) but by understanding your character, picking the right runes for your playstyle and gearing appropriately you can use good mechanics to decimate content similarly geared people claim is next to impossible.
I see posts on TL everyday where mages with 40k dps and 400 all res say they have troube in post nerf act 3 and the like. With stats like these, they can only have trouble because their character control and decision making is below average and that's all there is to it.
Just like most people never made it past 2300 rating in wow arena and most people are stuck below 1600 rating in LoL, most people aren't too good at Diablo. It's just that the game gives ample excuses why you can't do this and that due to A and B.
If you find yourself crying about anything, first contemplate on the fact you might be terrible and the ways you can improve. This is always the mentality of successful players and people in general :p
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On June 27 2012 23:16 Nizaris wrote:Show nested quote +On June 27 2012 22:27 noD wrote: This is what is making me give up of the game nice attribs lowest possible dps for lv 63 weapons (which is very rarely to drop ... and when it does ... )
[IMG]] what's bothering you, i don't even understand what you are trying to show us.
Ever tried playing a Demon Hunter whilst having a spear equipped? :p
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On June 27 2012 23:54 Kickboxer wrote: Thinking there is no skill in Diablo is silly and a convenient rationalization of your own ineptitude.
Seriously man, D3's skill cap is pretty darn low compared to WoW...PvE. If you're going to call people unskilled for not liking the poor, lazy design of many things in D3, you're an idiot. I'm not saying people should be able to do x however they want, I'm saying y was poorly done by Blizzard and required more time and luck than it should while people like you cry foul and say people like me are raging (I really don't get this one) and unskilled.
On June 27 2012 23:54 Kickboxer wrote: Sure there is infinitely less skill in it than in sc2 or even wow arena (if you think there was no skill in top 30 wow arena you're a noob, sorry) but by understanding your character, picking the right runes for your playstyle and gearing appropriately you can use good mechanics to decimate content similarly geared people claim is next to impossible.
I see posts on TL everyday where mages with 40k dps and 400 all res say they have troube in post nerf act 3 and the like. With stats like these, they can only have trouble because their character control and decision making is below average and that's all there is to it.
Just like most people never made it past 2300 rating in wow arena and most people are stuck below 1600 rating in LoL, most people aren't too good at Diablo. It's just that the game gives ample excuses why you can't do this and that due to A and B.
If you find yourself crying about anything, first contemplate on the fact you might be terrible and the ways you can improve. This is always the mentality of successful players and people in general :p Yeah its way hard to use a cookie cutter build and the pretty much standard desired stat spreads for all dps. This isn't top 30 WoW arena or top 30 GM SC2. I don't really understand why you're using the very top tier of games that have far higher skill requirements as a comparison to D3 Inferno, aside from trying to put yourself and others who simply got through earlier because they played more (or used "alternative" methods) on a pedestal. Diablo has long rewarded persistence over skill because very little of the latter has ever been required for this genre, but the former will let you push through faster (more time in) and get ahead. Maybe, just maybe some people don't like putting up with garbage that wasn't even tuned/tested before it was released and want a better polished gaming experience for all of us.
So I'm assuming you're a 2500+ (rating inflation man) WoW arena player and a 2k rated LoL player? The game has many design issues and to say there aren't cheap and cheesy mob mechanics would be flat out blind fanboy-ism.
I guess I just can't click buyout fast enough on the AH - I mean I'm not as skilled at clicking buyout.
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I love 4x games like the Civ and Total War series. I love classic style JRPGs like the Persona series. I've been doing hardcore raiding in WoW for the past 7 years. I love classic CRPGs like Baldur's Gate.
Diablo, to me, is the mindless diversion to all those games. It's the game I play when my brain is fried from work and I couldn't be assed, planning 10 moves ahead in a turn-based game. The series was successful because of its simplicity and addictive gameplay. It was successful because the rewards come fast and often. Once the rewards stop coming as fast, people drop the game only to pick it up again later on and start all over again. Lose the simplicity and you lose the addictiveness. All this hardcore, elitist crap is just making the game less fun.
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On June 28 2012 04:03 Ig wrote:Show nested quote +On June 27 2012 23:54 Kickboxer wrote: Thinking there is no skill in Diablo is silly and a convenient rationalization of your own ineptitude.
Seriously man, D3's skill cap is pretty darn low compared to WoW...PvE. If you're going to call people unskilled for not liking the poor, lazy design of many things in D3, you're an idiot. I'm not saying people should be able to do x however they want, I'm saying y was poorly done by Blizzard and required more time and luck than it should while people like you cry foul and say people like me are raging (I really don't get this one) and unskilled. Show nested quote +On June 27 2012 23:54 Kickboxer wrote: Sure there is infinitely less skill in it than in sc2 or even wow arena (if you think there was no skill in top 30 wow arena you're a noob, sorry) but by understanding your character, picking the right runes for your playstyle and gearing appropriately you can use good mechanics to decimate content similarly geared people claim is next to impossible.
I see posts on TL everyday where mages with 40k dps and 400 all res say they have troube in post nerf act 3 and the like. With stats like these, they can only have trouble because their character control and decision making is below average and that's all there is to it.
Just like most people never made it past 2300 rating in wow arena and most people are stuck below 1600 rating in LoL, most people aren't too good at Diablo. It's just that the game gives ample excuses why you can't do this and that due to A and B.
If you find yourself crying about anything, first contemplate on the fact you might be terrible and the ways you can improve. This is always the mentality of successful players and people in general :p Yeah its way hard to use a cookie cutter build and the pretty much standard desired stat spreads for all dps. This isn't top 30 WoW arena or top 30 GM SC2. I don't really understand why you're using the very top tier of games that have far higher skill requirements as a comparison to D3 Inferno, aside from trying to put yourself and others who simply got through earlier because they played more (or used "alternative" methods) on a pedestal. Diablo has long rewarded persistence over skill because very little of the latter has ever been required for this genre, but the former will let you push through faster (more time in) and get ahead. Maybe, just maybe some people don't like putting up with garbage that wasn't even tuned/tested before it was released and want a better polished gaming experience for all of us. So I'm assuming you're a 2500+ (rating inflation man) WoW arena player and a 2k rated LoL player? The game has many design issues and to say there aren't cheap and cheesy mob mechanics would be flat out blind fanboy-ism. I guess I just can't click buyout fast enough on the AH - I mean I'm not as skilled at clicking buyout. I wasn't going to respond to you 'cause you seemed to be having a strange argument - skill is a clear factor that differentiates tiers of players in any game. Just because the minimum skill needed to do well in diablo is extremely low doesn't mean that it doesn't exist. You seem to be making out that skill is some godly thing that means you're an amazing player. Applying to diablo I'd say skill is tied to positioning/spacial awareness and ability/cooldown timing; you will know this when you see people fighting jailer frozen mortar packs who instead of timing their defense cooldowns to coincide with frozen + jailer they will waste it on a mortar because they failed to position properly or recognise that they need to think a bit.
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On June 28 2012 05:18 Oldfool wrote:Show nested quote +On June 28 2012 04:03 Ig wrote:On June 27 2012 23:54 Kickboxer wrote: Thinking there is no skill in Diablo is silly and a convenient rationalization of your own ineptitude.
Seriously man, D3's skill cap is pretty darn low compared to WoW...PvE. If you're going to call people unskilled for not liking the poor, lazy design of many things in D3, you're an idiot. I'm not saying people should be able to do x however they want, I'm saying y was poorly done by Blizzard and required more time and luck than it should while people like you cry foul and say people like me are raging (I really don't get this one) and unskilled. On June 27 2012 23:54 Kickboxer wrote: Sure there is infinitely less skill in it than in sc2 or even wow arena (if you think there was no skill in top 30 wow arena you're a noob, sorry) but by understanding your character, picking the right runes for your playstyle and gearing appropriately you can use good mechanics to decimate content similarly geared people claim is next to impossible.
I see posts on TL everyday where mages with 40k dps and 400 all res say they have troube in post nerf act 3 and the like. With stats like these, they can only have trouble because their character control and decision making is below average and that's all there is to it.
Just like most people never made it past 2300 rating in wow arena and most people are stuck below 1600 rating in LoL, most people aren't too good at Diablo. It's just that the game gives ample excuses why you can't do this and that due to A and B.
If you find yourself crying about anything, first contemplate on the fact you might be terrible and the ways you can improve. This is always the mentality of successful players and people in general :p Yeah its way hard to use a cookie cutter build and the pretty much standard desired stat spreads for all dps. This isn't top 30 WoW arena or top 30 GM SC2. I don't really understand why you're using the very top tier of games that have far higher skill requirements as a comparison to D3 Inferno, aside from trying to put yourself and others who simply got through earlier because they played more (or used "alternative" methods) on a pedestal. Diablo has long rewarded persistence over skill because very little of the latter has ever been required for this genre, but the former will let you push through faster (more time in) and get ahead. Maybe, just maybe some people don't like putting up with garbage that wasn't even tuned/tested before it was released and want a better polished gaming experience for all of us. So I'm assuming you're a 2500+ (rating inflation man) WoW arena player and a 2k rated LoL player? The game has many design issues and to say there aren't cheap and cheesy mob mechanics would be flat out blind fanboy-ism. I guess I just can't click buyout fast enough on the AH - I mean I'm not as skilled at clicking buyout. I wasn't going to respond to you 'cause you seemed to be having a strange argument - skill is a clear factor that differentiates tiers of players in any game. Just because the minimum skill needed to do well in diablo is extremely low doesn't mean that it doesn't exist. You seem to be making out that skill is some godly thing that means you're an amazing player. Applying to diablo I'd say skill is tied to positioning/spacial awareness and ability/cooldown timing; you will know this when you see people fighting jailer frozen mortar packs who instead of timing their defense cooldowns to coincide with frozen + jailer they will waste it on a mortar because they failed to position properly or recognise that they need to think a bit. There's definitely some basic reaction time, knowledge of your skills and positional awareness required, but the people touting their "skill" are putting themselves on a pedestal and acting as if the difference between them and someone stuck on Belial or perhaps even post 1.03 Ghom is a 2500 rated WoW arena player to a 1500 one, and that's just not even close to true.
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On June 28 2012 05:47 Ig wrote:Show nested quote +On June 28 2012 05:18 Oldfool wrote:On June 28 2012 04:03 Ig wrote:On June 27 2012 23:54 Kickboxer wrote: Thinking there is no skill in Diablo is silly and a convenient rationalization of your own ineptitude.
Seriously man, D3's skill cap is pretty darn low compared to WoW...PvE. If you're going to call people unskilled for not liking the poor, lazy design of many things in D3, you're an idiot. I'm not saying people should be able to do x however they want, I'm saying y was poorly done by Blizzard and required more time and luck than it should while people like you cry foul and say people like me are raging (I really don't get this one) and unskilled. On June 27 2012 23:54 Kickboxer wrote: Sure there is infinitely less skill in it than in sc2 or even wow arena (if you think there was no skill in top 30 wow arena you're a noob, sorry) but by understanding your character, picking the right runes for your playstyle and gearing appropriately you can use good mechanics to decimate content similarly geared people claim is next to impossible.
I see posts on TL everyday where mages with 40k dps and 400 all res say they have troube in post nerf act 3 and the like. With stats like these, they can only have trouble because their character control and decision making is below average and that's all there is to it.
Just like most people never made it past 2300 rating in wow arena and most people are stuck below 1600 rating in LoL, most people aren't too good at Diablo. It's just that the game gives ample excuses why you can't do this and that due to A and B.
If you find yourself crying about anything, first contemplate on the fact you might be terrible and the ways you can improve. This is always the mentality of successful players and people in general :p Yeah its way hard to use a cookie cutter build and the pretty much standard desired stat spreads for all dps. This isn't top 30 WoW arena or top 30 GM SC2. I don't really understand why you're using the very top tier of games that have far higher skill requirements as a comparison to D3 Inferno, aside from trying to put yourself and others who simply got through earlier because they played more (or used "alternative" methods) on a pedestal. Diablo has long rewarded persistence over skill because very little of the latter has ever been required for this genre, but the former will let you push through faster (more time in) and get ahead. Maybe, just maybe some people don't like putting up with garbage that wasn't even tuned/tested before it was released and want a better polished gaming experience for all of us. So I'm assuming you're a 2500+ (rating inflation man) WoW arena player and a 2k rated LoL player? The game has many design issues and to say there aren't cheap and cheesy mob mechanics would be flat out blind fanboy-ism. I guess I just can't click buyout fast enough on the AH - I mean I'm not as skilled at clicking buyout. I wasn't going to respond to you 'cause you seemed to be having a strange argument - skill is a clear factor that differentiates tiers of players in any game. Just because the minimum skill needed to do well in diablo is extremely low doesn't mean that it doesn't exist. You seem to be making out that skill is some godly thing that means you're an amazing player. Applying to diablo I'd say skill is tied to positioning/spacial awareness and ability/cooldown timing; you will know this when you see people fighting jailer frozen mortar packs who instead of timing their defense cooldowns to coincide with frozen + jailer they will waste it on a mortar because they failed to position properly or recognise that they need to think a bit. There's definitely some basic reaction time, knowledge of your skills and positional awareness required, but the people touting their "skill" are putting themselves on a pedestal and acting as if the difference between them and someone stuck on Belial or perhaps even post 1.03 Ghom is a 2500 rated WoW arena player to a 1500 one, and that's just not even close to true.
I had pretty damn good gear as a barb that I had grinded for quite awhile for and didn't beat the game pre 1.03, plenty of ppl with slightly worse gear than me were farming act 3/4 and had beaten diablo. I was JUST starting farming act 3, 4-5 days before the patch(day after Tyreal nerf I believe).. I also had quite a lot of time invested in the game. It was really rewarding for me to farm act 3, I had spent all that time effort to get there and it was paying off.
Believe it or not, I do think ppl are better than me at this game, just like ppl are better than me at Starcraft, and better than me at LoL.. etc.. I mean shit, krip/krippi beat hardcore inferno pre patch by grinding away and playing smart/cautiously/precisely and methodically... Are you saying they are on same skill level as me? I have pretty good internet but I really really doubt I can go beat HC right now, using same tricks/methods they did, even with loot in act 1/2 and content nerf(lets ignore belial ghom enrage for now)
Here's how I understand it.. They buffed drops act 1/act 2 to help ppl hitting the "wall"(I hit this very act 3 wall on my barb) at the same time nerfing everythings damage and nerfing act 3 loot.
the buffed drops in act 1 and 2 are a positive change that is good for the game, it helps players get past act 2(although i think they overnerfed the content/damage, whatever), and makes it more "fair". Having a shot at a big time item even in lower acts is cool, cause I can go play with friends in act 1 and not be finding useless loot 99% of time, it helps my friends, it helps other players its a great change.
Act 3 loot nerf is an awful change, and they have already said they are going to change it back.. I don't see how act 3 loot should be worse than act 1/2 loot ever, it just doesn't make sense. If I can kill act 3 mobs in a decent amount of time, get stacks in act 3 and kill bosses in act 3, I should be rewarded for doing so. Act 3 loot needs to scale with the difficulty of act 3.
Act 4 loot is stupid, the act is too short, and some mobs are dumb as a barb Idk why anyone would ever farm there, they need to add more content to act 4 and make it longer, or add "3% higher chance to legendary/set item" to Diablo too make it fun to farm there. 5 stacks then going and killing diablo is a pretty big time investment for no freaking rewards other than saying you did it. There are not enough elites/champs, farming spots etc compared to other acts.
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Kripp was methodical, persistent, figured out a way and it paid off. The most important factor is still time and attempts made. If you do 50 normal (not HC) dry runs on a boss as practice/experimenting to prepare for a HC run, you'll definitely be better prepared than someone who did say 30. Does that necessarily mean the guy who did 50 is actually more skilled? No, it means the guy who did 50 was more persistent and was willing to put in more time for practice, and if he succeeds, good for him his time investment paid off. If a guy farms for 20 hours and gets say 4 upgrades that pushed him over a small gear wall compared to a guy who farmed for 15 and got 3 and had to go back and farm one more upgrade the day after to progress, does that mean the guy who farmed for 20 hours is more skilled? Of course not, but people are attributing their greater success from a greater time investment to themselves being "better" instead of just telling it as it is - I made more attempts and put in more time and got more out of it.
The Act III/IV nerf was indeed too big, but I don't think the original drop rates were really justified either. Act III mechanics aren't any more difficult than previous acts, its just that the mobs do more damage and have a lot more hp, though again, I'm not saying you shouldn't get something more for your trouble. You invest more time and are farther in progression than Act II so you should be rewarded accordingly, but not at a 20% base ilevel 61-63 drop rate, maybe 10% (apparently the Act IV drop rate post 1.03). However there really are too many "junk" ilevel 50ish rares dropping for Act III, at least give us junk rares we can salvage for exquisite essence.
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So in other words, with more time investment into the game you get more skilled, and with skill (time) comes greater rewards, in theory.
Except you get just about the same rewards gold finding in act3 hell with minimal GF gear as you do with full MF/high end gear clearing an elite pack every three minutes without dying in act3 inferno now.
I don't give a crap comparing epeen and who's better or skilled than who, I just want to full clear act3 and not vendor 75% of my loot and salvage the other 20%, with the remaining 5% being MF/GF blue items that fetch 20k on the AH, and maybe once every two clears getting an actual item that might sell for more than 100k.
Edit - not that I'm actually farming inferno now, crafting is significantly more rewarding. So instead of Blizzard's ideal of playing the game to gain rewards, I'm repetitively clicking "craft" to seek rewards. Just about the complete opposite of Blizz's goal, which ... means it probably should be fixed (and they announced they will, so they more or less agree with us.)
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Formatted newest patch notes, thanks to whoever updated it on the front page.
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Skill is the difference between player A and player B when all other factors are equal. Although Diablo is an extremely simple game the difference is still astounding. Since it is the only factor you have firm control over besides time, which unfortunately yields completely unpredictable results, anyone wishing to progress should be focused on making do with what they have.
Following cookie cutter builds and trends is the first proof a person is unable to use their own head. When it comes to mages there have been countless dumbass trends that will completely cripple your character, like using 1h + oh when you are poor, or sticking with stuff like glass cannon and force weapon instead of abilities you can actually use and control because some 100k dps broseph who rode exploits since day 1 can "melt elites" with his uber one-button archon.
If there is anything to resent about the game it's the fact that it was released with a myriad of exploits and that farming AH is infinitely more profitable than farming the actual content. But when my RL mate who spent close to 100 euro on gear and has way better stats than me cries about "unfair" act 3 and "impossible" Rakanoth, it makes me want to slap him.
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On June 28 2012 07:10 Ig wrote: If you do 50 normal (not HC) dry runs on a boss as practice/experimenting to prepare for a HC run, you'll definitely be better prepared than someone who did say 30. Does that necessarily mean the guy who did 50 is actually more skilled? No, it means the guy who did 50 was more persistent and was willing to put in more time for practice, and if he succeeds, good for him his time investment paid off.
Maybe it hurts: But yes, he's more skilled. He might not be more talented - but that's a different topic.
Skill != talent. Skill is what's left in a situation where it counts.
Belial p3 pre patch is a perfect example: If you got hit by a single arm / triple arm slash or during the AoE phase: You're bad. Everything was 100% avoidable. Even the breath was 100% avoidable. People who managed to avoid shit: more skilled compared to people who died and cried. Of course certain classes (monks, DH, ..) made it easier to progress, because you didnt need to focus on certain elements due to invuls.
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On June 28 2012 07:32 Phael wrote: So in other words, with more time investment into the game you get more skilled, and with skill (time) comes greater rewards, in theory. I guess you could say it will eventually lead to greater understanding and ability to react (skill) to things, but that's not a given (sadly). If one of those baddies who has trouble on Nightmare and Hell bashed their face against it long enough they'd get to Inferno. Does that mean baddie Bob's skill improved? Not necessarily, he spent so much time that he eventually had enough RNG in his favor to progress. Skill up to the reaction time and basic class knowledge required for Inferno is pretty much a non-factor.
On June 28 2012 07:32 Phael wrote: Except you get just about the same rewards gold finding in act3 hell with minimal GF gear as you do with full MF/high end gear clearing an elite pack every three minutes without dying in act3 inferno now.
I don't give a crap comparing epeen and who's better or skilled than who, I just want to full clear act3 and not vendor 75% of my loot and salvage the other 20%, with the remaining 5% being MF/GF blue items that fetch 20k on the AH, and maybe once every two clears getting an actual item that might sell for more than 100k. So you don't want to go through a watered down version of the pre-1.03 gear grind for anyone not up to Act III? I thought you were totally hardcore and skilled enough for this.
On June 28 2012 07:32 Phael wrote: Edit - not that I'm actually farming inferno now, crafting is significantly more rewarding. So instead of Blizzard's ideal of playing the game to gain rewards, I'm repetitively clicking "craft" to seek rewards. Just about the complete opposite of Blizz's goal, which ... means it probably should be fixed (and they announced they will, so they more or less agree with us.) Auction house tycoon is the actual game man, you're finally doing it right! Blizzard wanted to nerf the drops and they did, but they felt they nerfed it too much. I don't think they would put those drop rates back as high as they used to be unless they really have gone completely crazy.
On June 28 2012 08:28 Zocat wrote:Show nested quote +On June 28 2012 07:10 Ig wrote: If you do 50 normal (not HC) dry runs on a boss as practice/experimenting to prepare for a HC run, you'll definitely be better prepared than someone who did say 30. Does that necessarily mean the guy who did 50 is actually more skilled? No, it means the guy who did 50 was more persistent and was willing to put in more time for practice, and if he succeeds, good for him his time investment paid off. Maybe it hurts: But yes, he's more skilled. He might not be more talented - but that's a different topic. Skill != talent. Skill is what's left in a situation where it counts. Belial p3 pre patch is a perfect example: If you got hit by a single arm / triple arm slash or during the AoE phase: You're bad. Everything was 100% avoidable. Even the breath was 100% avoidable. People who managed to avoid shit: more skilled compared to people who died and cried. Of course certain classes (monks, DH, ..) made it easier to progress, because you didnt need to focus on certain elements due to invuls. I guess if persistence=skill now a lot more people can be considered "skilled."
I really don't get how you would think it hurts to admit that someone like Kripp may be more skilled than me, is this the next stop on the "everyone against me must be raging" train of thought or something like that? Everyone is butthurt now too I guess. I believe skill is overrated in a game like D3 not because I'm...hurt or something, but because it is. If you can't get past x just bash your head against it 20 more times or AH a few upgrades. Z boss does too much? Cheese him down or go all out dps and hope you get a bunch of nice crits to burn him down. Is it that hard for people to admit D3's skill cap is just that low and that they're really not as skilled as they like think they are?
I totally have been hit hit by smashes I dodged because I liked to cut it close, inconsistent hitbox ftw? Before you call me baddie test it, its actually quite funny now that I look back on it. Damage reduction aside, post patch he's probably "harder" because his ability sequence is random compared with his previous predictable one, players took a dps loss, and there's now a pointless enrage for tanks. Everything on every boss and even every mob is 100% avoidable, its not a very good argument because no matter how you look at it, its technically true.
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On June 28 2012 07:58 Kickboxer wrote: Skill is the difference between player A and player B when all other factors are equal. Although Diablo is an extremely simple game the difference is still astounding. Since it is the only factor you have firm control over besides time, which unfortunately yields completely unpredictable results, anyone wishing to progress should be focused on making do with what they have.
Following cookie cutter builds and trends is the first proof a person is unable to use their own head. When it comes to mages there have been countless dumbass trends that will completely cripple your character, like using 1h + oh when you are poor, or sticking with stuff like glass cannon and force weapon instead of abilities you can actually use and control because some 100k dps broseph who rode exploits since day 1 can "melt elites" with his uber one-button archon.
If there is anything to resent about the game it's the fact that it was released with a myriad of exploits and that farming AH is infinitely more profitable than farming the actual content. But when my RL mate who spent close to 100 euro on gear and has way better stats than me cries about "unfair" act 3 and "impossible" Rakanoth, it makes me want to slap him.
I always follow and try cookie cutter builds in every game.It doesnt make you stupid.Instead it saves you a lot of time.For example you can make your own build order and refine it over time.But it will take you lots of time and it wont be as good as pro gamer s builds. In diablo it is similar.When I played my wiz I checked what most people played and found out venom hydra and force weapon are too good spells.I would find them myself but it would cost me a lot of wasted time and deaths to get perfect build with perfect runes gear and stats.
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On June 28 2012 07:10 Ig wrote: Kripp was methodical, persistent, figured out a way and it paid off. The most important factor is still time and attempts made. If you do 50 normal (not HC) dry runs on a boss as practice/experimenting to prepare for a HC run, you'll definitely be better prepared than someone who did say 30. Does that necessarily mean the guy who did 50 is actually more skilled? No, it means the guy who did 50 was more persistent and was willing to put in more time for practice, and if he succeeds, good for him his time investment paid off. If a guy farms for 20 hours and gets say 4 upgrades that pushed him over a small gear wall compared to a guy who farmed for 15 and got 3 and had to go back and farm one more upgrade the day after to progress, does that mean the guy who farmed for 20 hours is more skilled? Of course not, but people are attributing their greater success from a greater time investment to themselves being "better" instead of just telling it as it is - I made more attempts and put in more time and got more out of it.
The Act III/IV nerf was indeed too big, but I don't think the original drop rates were really justified either. Act III mechanics aren't any more difficult than previous acts, its just that the mobs do more damage and have a lot more hp, though again, I'm not saying you shouldn't get something more for your trouble. You invest more time and are farther in progression than Act II so you should be rewarded accordingly, but not at a 20% base ilevel 61-63 drop rate, maybe 10% (apparently the Act IV drop rate post 1.03). However there really are too many "junk" ilevel 50ish rares dropping for Act III, at least give us junk rares we can salvage for exquisite essence.
There's no way 10% is justified. Act 1 is 2% for level 63 items currently with act 3 at 8%. At this rate, act 1 is so much better because mobs have roughly 1/4 the health and don't hit hard enough. Even glass cannon dhs can faceblock act 1. Not to mention act1 has smaller, densely packed areas and way more convenient waypoints.
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Lol at people priding themselves in aPvE game, come on son.
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Items
•The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty: •The new approximate drop rates are as follows: •Hell – Act III and Act IV •iLvl 61: 9% to 13.9% •iLvl 62: 1.9% to 3.45% •iLvl 63: 0% (no change) •Inferno – Act I •iLvl 61: 17.7% to 23.9% •iLvl 62: 7.9% to 12.6% •iLvl 63: 2.0% to 4.8% •Inferno – Act II •iLvl 61: 18.6% to 23.3% •iLvl 62: 12.4% to 18.6% •iLvl 63: 4.1% to 9.3% •Inferno – Act III and Act IV •iLvl 61: 24.1% to 27.1% •iLvl 62: 16.1% to 21.7% •iLvl 63: 8.0% to 16.3%
New values confirmed by blizzard.
also bosses drop 1 rare for 4 NV, 2 for 5NV.
http://us.battle.net/d3/en/blog/6214196/Diablo_III_Hotfixes_-_June_Updated_612-6_13_2012#blog
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Are the hotfixes already online in Americas/Europe/Asia?
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i expect prices will tank soon enough with these higher drop rates.
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Wow, that's even less incentive for me to go back to Act 3. Act 1 received the biggest percentage boost to both ilvl 62 and 63 gear.
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