June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…
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Juicyfruit
Canada5484 Posts
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Torte de Lini
Germany38463 Posts
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Assault_1
Canada1950 Posts
I only ever find them on white guys/chests it seems.. never an elite pack | ||
andrewlt
United States7702 Posts
On June 29 2012 01:59 Juicyfruit wrote: Well the thing is that there are people out there who can actually farm act 3 at the same rate that you farm act 1 (e.g. natalya set DH), and are decked out enough to the point where the major concern is finding elite/champions rather than killing them, so downgrading to act 1 would not result in significant increase in killing speed. This in combination with the strength of high-CD skills for dealing with packs still means that act3 will be worth farming to plenty of people. True, but there are extremely few people with that kind of gear. For reference, my current gear has around 48k dps without sharpshooter and I have around 150% mf. I'm clearing act 1 using either ball lightning or multishot with a ferret companion. Act 1 also has way more convenient waypoints. There's plenty of spawns that are virtually fixed. Find elite/champion packs is a lot harder in act 3. | ||
Juicyfruit
Canada5484 Posts
On June 29 2012 02:28 andrewlt wrote: True, but there are extremely few people with that kind of gear. For reference, my current gear has around 48k dps without sharpshooter and I have around 150% mf. I'm clearing act 1 using either ball lightning or multishot with a ferret companion. Act 1 also has way more convenient waypoints. There's plenty of spawns that are virtually fixed. Find elite/champion packs is a lot harder in act 3. Hard-farming act 3 is meant for those extremely well-geared people then, which makes a whole lot of sense. | ||
Ig
United States417 Posts
On June 29 2012 02:32 Juicyfruit wrote: Hard-farming act 3 is meant for those extremely well-geared people then, which makes a whole lot of sense. Spread more of the wealth to the...rich? | ||
Phael
United States281 Posts
I'm gratified that Blizz decided to revert the ilvl 63 drop rates back to their original (or close enough) values. Hopefully they can do something equally appealing to the MF swap conundrum. | ||
Teliko
Ireland1044 Posts
Better geared people have spent more time farming, obviously they deserve better rewards if they continue to farm at higher content. Unless you're referring to people who buy their gear from the RMAH, which isn't even worth discussing. | ||
Ig
United States417 Posts
On June 29 2012 03:36 Phael wrote: Of course, there has to be a carrot for people to stay interested in the game, and generally that is done by giving higher skilled/geared players better rewards. Don't tell me you're in favor of giving higher drop rates in act1 vs act4 ... socialism never works well in a game. I'm gratified that Blizz decided to revert the ilvl 63 drop rates back to their original (or close enough) values. Hopefully they can do something equally appealing to the MF swap conundrum. 2-4% base is not socialism in this game, its finally giving those not as progressed a carrot. Act III/IV did not have actual lower rates than Act I/II, they were just reduced so much that the people farming it all day for 800k->1 mil/hr or more were shocked and dismayed that they weren't making that much anymore. They still got more and better gear, but apparently a taste of lower act farming was too much for them. Reverting to the original rates would be on par with catering to the "casuals" who weren't actually casuals in WoW. They're caving in too much to a new group of whiners, players coddled and spoiled by high drop rates compared to the ones who were actually going through a real gear grind in lower acts. The stupid high rates in Act III/IV created the scenario where the gear grind gives maximum reward and minimum frustration to people who don't even need the gear pre-1.03, and this reward was all gold and blizzbucks/cash. Some of these people are the ones complaining that others now have a chance to get the same quality items in Act I/II. If this was actually about a carrot, it would be chances to get more set pieces or finally a legendary fix to go along with it and increased rates for those in Act III/IV, but it isn't. This is all about profit and you know it. This is bad for long term gameplay and the survivability of the game. This is people who used to get a whole cake unhappy that they now only get a bigger slice than others, and some of them are angry that post-1.03 others even get a slice of the cake. For the record I agree with some increase to Act III/IV rates, but not to the original rates. On June 29 2012 04:31 Teliko wrote: Better geared people have spent more time farming, obviously they deserve better rewards if they continue to farm at higher content. Unless you're referring to people who buy their gear from the RMAH, which isn't even worth discussing. Or exploited, or duped/botted, or got through when things were arguably easier, or they simply started earlier. You still get better rewards, rewards you don't even need except for profit. *edit* Act III besides difficulty inflation with more hp/damage and now lolghom is easier than Act II, so why should you get rewarded more for something...easier again? I mean yeah you should get more for progress, but something like 5-10x more? | ||
Phael
United States281 Posts
And my gear is far, FAR from perfect. Just looking at the possible affixes on gear, I could have a possible total of 3900 intellect on my gear, for example, and I'm only rolling with 2k. Other aspects that I've concentrated on are 75% of the highest possible total. Essentially, I can see being able to get up to 500k dps with near perfect gear, and I'm only rolling with 100 atm, so I am most definitely eager to improve my own gear. Why do you think carrot = legendary/set gear? I would prefer seeing more of them but I don't really care much since they are 95% trash anyway. As for pre-1.03 drop levels, while it sucked to be stuck in act1 or 2, that's more or less what the game is about. Sooner or later you farm enough gold, get good enough at the game, or spend enough real money to progress to act 3/4 where you'll enjoy the fruits of your labor. It wasn't anywhere near a 5-10x discrepancy like you mentioned - 1 mil/hr farming was the norm for farming act3 inferno, but you could also get anywhere from 300-500k/hr farming act3 hell depending on the quality of your gold find gear. | ||
BeMannerDuPenner
Germany5638 Posts
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crms
United States11933 Posts
The new rates seem pretty good. Now all they have to do is completely redo the items to make them interesting as diablo 2s. ![]() | ||
andrewlt
United States7702 Posts
On June 29 2012 02:32 Juicyfruit wrote: Hard-farming act 3 is meant for those extremely well-geared people then, which makes a whole lot of sense. I don't know about that. My gear was enough to farm act 3 before patch 1.03. I could do Cydaea/Azmodan runs in 30 minutes easily. The reason my dps is only 48k post IAS nerf was that I focused on getting some mf and resist all with my regular gear instead of going full glass cannon with a separate mf gear for swapping. Act 1 elites and champions have roughly 25% the hp of their act 3 counterparts. It's just odd to me that act 1 is still the most rewarding act for my gear level when I already have way more dps and resist all than what is needed to actually beat act 4. | ||
Juicyfruit
Canada5484 Posts
On June 29 2012 06:24 andrewlt wrote: I don't know about that. My gear was enough to farm act 3 before patch 1.03. I could do Cydaea/Azmodan runs in 30 minutes easily. The reason my dps is only 48k post IAS nerf was that I focused on getting some mf and resist all with my regular gear instead of going full glass cannon with a separate mf gear for swapping. Act 1 elites and champions have roughly 25% the hp of their act 3 counterparts. It's just odd to me that act 1 is still the most rewarding act for my gear level when I already have way more dps and resist all than what is needed to actually beat act 4. Having a quarter of the HP and roughly 4x the droprate seems completely fair to me. Again, to some people, the difference in killing act 1 and act 3 mobs would be the difference between taking 3 seconds and taking 12 seconds, so the real timesink is finding the elite monsters. Also, if you consider people who can easily clear packs using 2 high-CD skills like WoTB + EQ 2H barb, it makes a lot of sense for them to go for the highest difficulty mobs that they can burst, since their power during downtime is significantly weaker anyways. Difference between being able to farm act 3 and being able to do it at a worthwhile speed is different. If your clearing act 1 4x faster than you are clearing act 3, then i'd consider you nowhere near geared enough to "hard-farm" act 3. | ||
Pwere
Canada1556 Posts
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Ig
United States417 Posts
On June 29 2012 06:04 crms wrote: lg's a troll, he seems to think anyone who was in act 3/4 pre-patch, exploited, cheated, or had miracle RNG. When in fact most players farming act 3/4 simply put in more time or were simply better at the game. This is a concept he refuses to accept for some bizarre reason. You'd be wise to just stop responding to him. The new rates seem pretty good. Now all they have to do is completely redo the items to make them interesting as diablo 2s. ![]() To keep in the spirit of the people who seem to think I'm mad and butthurt: You sound mad and butthurt, what gives bro? I find it sad that after all the times I had to specify I did not think everyone who was in Act III/IV pre-1.03 (a patch that arguably made it more difficult for some to get to these acts) was a lying cheating hacking duping botting exploiting bastard with the luck of the Irish, you will still go out and call me a troll. Is this really all you have on me? I can believe Paragon and Kripp are better and more dedicated than me, you just can't believe that you might have gotten lucky and really aren't that good. Make sure to wash your face with antibacterial soap after you remove it from your rectum, wouldn't want you to get sick would we? The previous and new patch notes provide numbers that directly counter the ridiculous claims of Act I/II having higher drop rates than Act III/IV, but I'm glad they've effectively doubled them for everyone. I'm just waiting to see if people will resume whining when the Act I/II farmers buy fewer items on the AH because they too can get more good drops. I've been told that the 1 mil/hr baseline from Act III pre-1.03 was barely profitable and that the patch quartered their income, so I guess 500k/hr in this new patch is going to be completely unprofitable? Oh wait with the possibility of market deflation it might even be less than that, now what will become of this? I guess I can wait and see! | ||
Swilvan
113 Posts
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MisterD
Germany1338 Posts
On June 29 2012 19:30 Swilvan wrote: I did a search and I couldn't find a topic/post about the bug with asheara's boots, but they still do not give attack speed -_- they said legendary items with broken attack speed will remain broken. | ||
Krowser
Canada788 Posts
Thanks. | ||
calgar
United States1277 Posts
On June 29 2012 22:19 Krowser wrote: Can you update the OP with the latest hotfix notes? The site is blocked at my work. Thanks. Here it is until it gets put into the OP. + Show Spoiler + June 28 Items The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty: The new approximate drop rates are as follows: Hell – Act III and Act IV iLvl 61: 13.9%, up from 9% iLvl 62: 3.45%, up from 1.9% iLvl 63: 0% (no change) Inferno – Act I iLvl 61: 23.9%, up from 17.7% iLvl 62: 12.6%, up from 7.9% iLvl 63: 4.8%, up from 2.0% Inferno – Act II iLvl 61: 23.3%, up from 18.6% iLvl 62: 18.6%, up from 12.4% iLvl 63: 9.3%, up from 4.1% Inferno – Act III and Act IV iLvl 61: 27.1%, up from 24.1% iLvl 62: 21.7%, up from 16.1% iLvl 63: 16.3%, up from 8.0% Bosses Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor Bug Fixes Fixed a bug with several items that would allow those items to block pathing when dropped on the ground Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern) Fixed several additional game and service crashes | ||
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