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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
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Prev 1 38 39 40 41 42 45 Next All
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
June 26 2012 17:40 GMT
#781
anecdotal evidence about drop rates is absolutely useless. unless blizzard tells us what they were, no one will know.
By the way, my name is Funk. I am not of your world
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
Last Edited: 2012-06-26 17:53:04
June 26 2012 17:43 GMT
#782
1min
Edit

I remember a blue post on the the old drop rates gonna try to find it

Can't find it, just a bashiok post saying that it was nerfed but not by how much.
Crispy Bacon craving overload.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 26 2012 17:43 GMT
#783
On June 27 2012 02:37 crms wrote:
Show nested quote +
On June 27 2012 02:29 Two_DoWn wrote:
I find it VERY hard to believe that act 3-4 had anywhere close to 20% chance to find lvl 63, let alone 25%.


you also said you love the new loot system because you can farm act1. Something leads me to believe you were never very far into the endgame.

20-25% was very real and anyone who was consistantly and efficiently farming pre-patch acts 3/4 can tell you the same.

Cuz god forbid I have fun in the game in areas I like and enjoy being rewarded for it...
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
gerd1022
Profile Joined August 2010
United States58 Posts
June 26 2012 17:48 GMT
#784
On June 27 2012 02:21 HardlyNever wrote:
Show nested quote +
On June 27 2012 02:13 Grantiere wrote:
On June 27 2012 01:54 heishe wrote:
On June 27 2012 01:38 serum321 wrote:
But the quality of the item does matter. It does not state rare droprate is 8% ilvl 63, it states item droprate is 8% ilvl 63. It wouldn't matter if it was a sample size of 10,000 rares because at no point are we discussing just rares.


You guys obviously don't understand the math underlying this. If it's an 8% chance across all item types, then it must be 8% on all rares as well.


Blizzard never stated that it was an 8% chance for all item qualities, just an 8% aggregate drop rate. It could be a 10% drop rate for whites, 4% for blues, and 2% for rares, and come out to a weighted 8% rate for all items.


This is not how the loot works. It works by having a base item, which has a chance of being increased in quality (this chance can be increased by magic find), just like D2. They said it in the reddit AMAA:

http://us.battle.net/d3/en/blog/6317360/6317360#magicfind


This is how I understood the loot to work as well. If it does work this way, then regardless of magic find amount, if you find 2000 rares in Act 3/4, there is a 95% confidence that between 136-184 of them are ilvl 63, and a 99.7% probability that you get between 124-196.

So the guy that claimed to farm 2000 rares and get not even half of the expected value (160/2 = 80) was either realllllly unlucky, not telling the truth/miscounting, or Blizzard is lying about the drop rates. Anyone else have data on numbers of ilvl 63's?
crms
Profile Joined February 2010
United States11933 Posts
June 26 2012 17:49 GMT
#785
On June 27 2012 02:43 Two_DoWn wrote:
Show nested quote +
On June 27 2012 02:37 crms wrote:
On June 27 2012 02:29 Two_DoWn wrote:
I find it VERY hard to believe that act 3-4 had anywhere close to 20% chance to find lvl 63, let alone 25%.


you also said you love the new loot system because you can farm act1. Something leads me to believe you were never very far into the endgame.

20-25% was very real and anyone who was consistantly and efficiently farming pre-patch acts 3/4 can tell you the same.

Cuz god forbid I have fun in the game in areas I like and enjoy being rewarded for it...



i dont care at all about what you're having fun doing, congrats on having fun. I only posted because you naively dismiss the hardwork of many players that kept data logs to try and figure out the pre-patch drop rates. Blizzard quite clearly realizes they fucked up big time by fucking with the drop rates and I'm curious to see what they will do to fix it. Apparently, the 'fix' is coming later this week. I can't imagine they will reset the values to pre-patch, but it may be pretty close, we will have to wait and see!

also everyone crying about anecdotes, go read for yourselves. There are multiple sources of statistically significant sample size that pegs the drop rate pre-patch to ~20%. You can not trust those that took the tedious time to track everything, you can claim fraud, you can claim whatever you want but it's not just people saying that number because they 'felt' like it was 20% beforehand, don't be daft.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Oldfool
Profile Joined January 2011
Australia394 Posts
June 26 2012 17:59 GMT
#786
On June 27 2012 02:48 gerd1022 wrote:
Show nested quote +
On June 27 2012 02:21 HardlyNever wrote:
On June 27 2012 02:13 Grantiere wrote:
On June 27 2012 01:54 heishe wrote:
On June 27 2012 01:38 serum321 wrote:
But the quality of the item does matter. It does not state rare droprate is 8% ilvl 63, it states item droprate is 8% ilvl 63. It wouldn't matter if it was a sample size of 10,000 rares because at no point are we discussing just rares.


You guys obviously don't understand the math underlying this. If it's an 8% chance across all item types, then it must be 8% on all rares as well.


Blizzard never stated that it was an 8% chance for all item qualities, just an 8% aggregate drop rate. It could be a 10% drop rate for whites, 4% for blues, and 2% for rares, and come out to a weighted 8% rate for all items.


This is not how the loot works. It works by having a base item, which has a chance of being increased in quality (this chance can be increased by magic find), just like D2. They said it in the reddit AMAA:

http://us.battle.net/d3/en/blog/6317360/6317360#magicfind

Anyone else have data on numbers of ilvl 63's?

I've only got a small amount of act 1 data; 246 rares->4 were ilevel 63 (200%MF unbuffed). Expected around 5, so seems about right so far...
"The trouble with quotes on the internet is that it is difficult to discern whether or not they are genuine." - Abraham Lincoln
gerd1022
Profile Joined August 2010
United States58 Posts
June 26 2012 18:03 GMT
#787
On June 27 2012 02:59 Oldfool wrote:
Show nested quote +
On June 27 2012 02:48 gerd1022 wrote:
On June 27 2012 02:21 HardlyNever wrote:
On June 27 2012 02:13 Grantiere wrote:
On June 27 2012 01:54 heishe wrote:
On June 27 2012 01:38 serum321 wrote:
But the quality of the item does matter. It does not state rare droprate is 8% ilvl 63, it states item droprate is 8% ilvl 63. It wouldn't matter if it was a sample size of 10,000 rares because at no point are we discussing just rares.


You guys obviously don't understand the math underlying this. If it's an 8% chance across all item types, then it must be 8% on all rares as well.


Blizzard never stated that it was an 8% chance for all item qualities, just an 8% aggregate drop rate. It could be a 10% drop rate for whites, 4% for blues, and 2% for rares, and come out to a weighted 8% rate for all items.


This is not how the loot works. It works by having a base item, which has a chance of being increased in quality (this chance can be increased by magic find), just like D2. They said it in the reddit AMAA:

http://us.battle.net/d3/en/blog/6317360/6317360#magicfind

Anyone else have data on numbers of ilvl 63's?

I've only got a small amount of act 1 data; 246 rares->4 were ilevel 63 (200%MF unbuffed). Expected around 5, so seems about right so far...


Yeah and standard deviation for that many is around 2, so that's just about right.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2012-06-26 18:38:54
June 26 2012 18:14 GMT
#788
is that, a buff for wd?? my bears can go through waller's wall now??? :D
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2012-06-26 18:52:15
June 26 2012 18:51 GMT
#789
i think not as walls are suppose to cause collusion.
Grantiere
Profile Joined March 2011
United States129 Posts
June 26 2012 20:54 GMT
#790
On June 27 2012 02:48 gerd1022 wrote:
Show nested quote +
On June 27 2012 02:21 HardlyNever wrote:
On June 27 2012 02:13 Grantiere wrote:
On June 27 2012 01:54 heishe wrote:
On June 27 2012 01:38 serum321 wrote:
But the quality of the item does matter. It does not state rare droprate is 8% ilvl 63, it states item droprate is 8% ilvl 63. It wouldn't matter if it was a sample size of 10,000 rares because at no point are we discussing just rares.


You guys obviously don't understand the math underlying this. If it's an 8% chance across all item types, then it must be 8% on all rares as well.


Blizzard never stated that it was an 8% chance for all item qualities, just an 8% aggregate drop rate. It could be a 10% drop rate for whites, 4% for blues, and 2% for rares, and come out to a weighted 8% rate for all items.


This is not how the loot works. It works by having a base item, which has a chance of being increased in quality (this chance can be increased by magic find), just like D2. They said it in the reddit AMAA:

http://us.battle.net/d3/en/blog/6317360/6317360#magicfind


This is how I understood the loot to work as well. If it does work this way, then regardless of magic find amount, if you find 2000 rares in Act 3/4, there is a 95% confidence that between 136-184 of them are ilvl 63, and a 99.7% probability that you get between 124-196.

So the guy that claimed to farm 2000 rares and get not even half of the expected value (160/2 = 80) was either realllllly unlucky, not telling the truth/miscounting, or Blizzard is lying about the drop rates. Anyone else have data on numbers of ilvl 63's?


Okay, just unlucky dude then. Hurrah for variance!
BlueBird.
Profile Joined August 2008
United States3890 Posts
Last Edited: 2012-06-26 21:19:03
June 26 2012 21:18 GMT
#791
On June 27 2012 02:43 Two_DoWn wrote:
Show nested quote +
On June 27 2012 02:37 crms wrote:
On June 27 2012 02:29 Two_DoWn wrote:
I find it VERY hard to believe that act 3-4 had anywhere close to 20% chance to find lvl 63, let alone 25%.


you also said you love the new loot system because you can farm act1. Something leads me to believe you were never very far into the endgame.

20-25% was very real and anyone who was consistantly and efficiently farming pre-patch acts 3/4 can tell you the same.

Cuz god forbid I have fun in the game in areas I like and enjoy being rewarded for it...


I want you to be rewarded for having fun/playing the game in act 1, I feel those changes were positive to the game, lots of people hit the brick wall that is act 2/belial, etc.

However, act 3 content is either bugged, or was nerfed. Bashiok admitted to this and says it will be addressed in the next patch(it didn't make it into this really small one this morning, which is a ton of bullshit but whatever)

Not sure if your trying to say that loot is not different, or if we are just wrong about how much there was before, but there is an issue, no matter how "big" a difference it is.

http://us.battle.net/d3/en/forum/topic/5911883821?page=2#33

So it's going to be changed back.

Hopefully in the long run, loot is about equal to the content. Right now act 3, is not worth it compared to act 1/2, and act 4 is never worth it, simply cause it's too short. It would be cool if act 4 had extra chance to drop uniques or something since it's so short, it would make it actually interesting place to farm(barely any elites after you get 5 stacks, if you get that many), and diablo takes forever to kill on my barb, probably different for others idk.

Anyways, i'm happy they are turning the clock back on act 3 loot, looking forward to it.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
noD
Profile Blog Joined August 2010
2230 Posts
June 26 2012 21:38 GMT
#792
IT seems that the lv63 rares are even more meh than before ...
tired of level 63 weapons with 190 damage =(
Pudge_172
Profile Blog Joined August 2010
United States1378 Posts
June 26 2012 22:10 GMT
#793
On June 27 2012 06:38 noD wrote:
IT seems that the lv63 rares are even more meh than before ...
tired of level 63 weapons with 190 damage =(



This bugs me.

I know they can't all be 1200+ or even 1100+, but can't we get most of them to be 900+.
Diablo 3 Blog Me & My Mom http://www.teamliquid.net/blogs/viewblog.php?id=336890
kleetzor
Profile Joined April 2011
Germany360 Posts
June 26 2012 22:21 GMT
#794
i just got a lvl 63 wand, 700 life per hit, 120 vit, 80 int, SOCKET.... and 300 dps
FUUUUUUUUUUUU

theres goes my 200 euro item
Ig
Profile Joined January 2011
United States417 Posts
June 26 2012 22:39 GMT
#795
On June 27 2012 02:37 crms wrote:
Show nested quote +
On June 27 2012 02:29 Two_DoWn wrote:
I find it VERY hard to believe that act 3-4 had anywhere close to 20% chance to find lvl 63, let alone 25%.


you also said you love the new loot system because you can farm act1. Something leads me to believe you were never very far into the endgame.

20-25% was very real and anyone who was consistantly and efficiently farming pre-patch acts 3/4 can tell you the same.

And you don't see anything wrong with the people who got over the Act II wall through legit or more importantly, illegitimate means being the only ones with access to that high of a drop rate of the items that many others need to get over that wall? You sound a little mad about not being able to milk the masses anymore.
E-warrior of the China brigade, 50 cent party member.
Phael
Profile Joined May 2010
United States281 Posts
June 26 2012 22:56 GMT
#796
What Act 2 wall? If you wanted to, you could easily have gotten past it in minutes if that. Use the hell-inferno public game exploit, get a friend to WP you to somewhere you want to farm, or straight up purchase the waypoint from anyone in general/trade chat.

Do you mean the gear wall? Tough, all of us (more or less) got past it by playing the game, buying gear, and improving our character - much as you are right now. Hell, you have it easy. Back when I entered act2 inferno, a 800 dps 2hander sold for 10mil+ gold.

We're unhappy because what was barely baseline profitable for us (~1mil/hour) got nerfed down to about a quarter of that, when you take repairs into consideration.

noD
Profile Blog Joined August 2010
2230 Posts
June 26 2012 23:12 GMT
#797
I actually tried doing act 3 and I was doing it pretty good ...
1 death in 3 chapters but then I started having fear of death again and again and gone back to ez mode butcher run xD
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2012-06-26 23:17:35
June 26 2012 23:15 GMT
#798
On June 27 2012 07:39 Ig wrote:
Show nested quote +
On June 27 2012 02:37 crms wrote:
On June 27 2012 02:29 Two_DoWn wrote:
I find it VERY hard to believe that act 3-4 had anywhere close to 20% chance to find lvl 63, let alone 25%.


you also said you love the new loot system because you can farm act1. Something leads me to believe you were never very far into the endgame.

20-25% was very real and anyone who was consistantly and efficiently farming pre-patch acts 3/4 can tell you the same.

And you don't see anything wrong with the people who got over the Act II wall through legit or more importantly, illegitimate means being the only ones with access to that high of a drop rate of the items that many others need to get over that wall? You sound a little mad about not being able to milk the masses anymore.


I'm not sure what you're going on about but in general I think players that put in more time or are more highly skilled should get substantially more rewarded. I mean, what else is there?

If you weren't in act 3 pre-patch you likely; didn't put in as much time as much as those that made it, were not as skilled as those that made it or you weren't knowledgable enough about the game to appropriately build your character, use the AH, or trade with players/friends.

Take your pick.


http://i.imgur.com/fAUOr2c.png | Fighting games are great
fishjie
Profile Blog Joined September 2010
United States1519 Posts
June 26 2012 23:38 GMT
#799
what skill is involved? you mean time investment. i have not gotten any better, but i was able to beat act 1 inferno. why? because i spent enough time saving up for resist/vit/armor gear so i could survive. skill has nothing to do with beating inferno because all the monsters and bosses are boring exercises in tank and spank and hoping they dont roll some bs affix combos.
crms
Profile Joined February 2010
United States11933 Posts
June 26 2012 23:38 GMT
#800
On June 27 2012 08:38 fishjie wrote:
what skill is involved? you mean time investment. i have not gotten any better, but i was able to beat act 1 inferno. why? because i spent enough time saving up for resist/vit/armor gear so i could survive. skill has nothing to do with beating inferno because all the monsters and bosses are boring exercises in tank and spank and hoping they dont roll some bs affix combos.



you'd be surprised...
http://i.imgur.com/fAUOr2c.png | Fighting games are great
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