June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…
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Yaotzin
South Africa4280 Posts
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Phael
United States281 Posts
Pre-patch Cydea + Azmodan (about 50-100 data points). 12-15 rares/20-25 min. 29-45 rares/hour - average of 37 rares/hour. Post-patch Entire act3 (one data point). 97 rares/3.5 hours. average of ~28 rares/hour. I could up the second number by 25% probably after learning monster patterns better, but you get roughly the same number of rares pre and post patch, with less than half of the previous ilvl 63 turnout. This is all done with 300MF swapping upon kill (which, btw, this patch has slightly nerfed - I kill about a quarter of my packs by accident without switching to MF gear now vs like 1/10th previously. Gotta get used to the lower hp bars ...) | ||
crms
United States11933 Posts
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Catyoul
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France2377 Posts
On June 21 2012 01:58 dmfg wrote: Then change how you farm? 20 elites + 1 boss (post patch) takes less time than 4 runs of 5 elites + 1 boss (pre patch), and thanks to having 5NV for longer will probably have given comparable drops even before patch. EDIT: Hot damn Phael, how much base MF do you have? I was getting roughly 1 rare every 3 elite packs pre-patch with 5NV and no base MF, but you were averaging more than 1 rare per pack :o How I farm now is irrelevant to your comparison being flawed. You were comparing a completely suboptimal way of farming before the patch to what is probably the most efficient way of farming after the patch and obtaining similar results. Of course now I won't be farming like that anymore, for a proper comparison, Phael has run the numbers with 300 MF, with lower MF, the numbers are closer because of the guaranteed rare on the elite packs : On June 21 2012 02:22 Phael wrote: I gave a response earlier; here's the tldr: Pre-patch Cydea + Azmodan (about 50-100 data points). 12-15 rares/20-25 min. 29-45 rares/hour - average of 37 rares/hour. Post-patch Entire act3 (one data point). 97 rares/3.5 hours. average of ~28 rares/hour. I could up the second number by 25% probably after learning monster patterns better, but you get roughly the same number of rares pre and post patch, with less than half of the previous ilvl 63 turnout. This is all done with 300MF swapping upon kill (which, btw, this patch has slightly nerfed - I kill about a quarter of my packs by accident without switching to MF gear now vs like 1/10th previously. Gotta get used to the lower hp bars ...) | ||
Warri
Germany3208 Posts
Valid points! | ||
Yaotzin
South Africa4280 Posts
On June 21 2012 02:28 crms wrote: Everyone already realizes this is a massive nerf to efficient farming. The only ones not acknowleding it are those that never progressed far enough to farm act 3 reliably or are trolling. It's quite simple really. You really can't accept that people can reasonably disagree, can you? | ||
serum321
United States606 Posts
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Sek-Kuar
Czech Republic593 Posts
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crms
United States11933 Posts
On June 21 2012 02:32 Yaotzin wrote: You really can't accept that people can reasonably disagree, can you? how can you disagree with math? the old farming runs were much more efficient, there is no debate. I don't care if the runs are equal if you change the farming routes to be 20 elites, that's more time consuming, thus less efficient. It's been shown multiple times. | ||
ragz_gt
9172 Posts
On June 21 2012 02:32 Yaotzin wrote: You really can't accept that people can reasonably disagree, can you? People can reasonably disagree. Your math is wrong. Different. | ||
Yaotzin
South Africa4280 Posts
On June 21 2012 02:36 ragz_gt wrote: People can reasonably disagree. Your math is wrong. Different. How is my math wrong? how can you disagree with math? the old farming runs were much more efficient, there is no debate. I don't care if the runs are equal if you change the farming routes to be 20 elites, that's more time consuming, thus less efficient. It's been shown multiple times. I addressed this. If you have a disagreement with what I actually said then say so. Don't bring up obvious points that I already talked about, it's just stupid. | ||
HardlyNever
United States1258 Posts
QQ on battle.net forums about game changes!?! TO THE INTERNETZ! | ||
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TheYango
United States47024 Posts
On June 21 2012 02:09 Yaotzin wrote: old siegebreaker run: 5 elites + boss: 2 guaranteed rares, ~16 items that MF decides. new run: 20 elites + boss: 21 guaranteed rares, ~46 items that MF decides. This is a flawed comparison as well though. The first 5 elites in an act are significantly easier to find than the last 5, due to the existence of zones with a higher concentration of rares, fixed-layout dungeons etc. If you're doing 5 elites+1 boss many times, then you hit these high-efficiency locations many more times. I'd actually expect doing 5 elites+1boss 4 times to be significantly faster than doing 20 elites+1 boss because finding elites in a new game is MUCH easier than finding them in a game where you've already cleared 10-15 elites. Examples of such locations are the Watch Tower in act 1, or the Underbridge in act 3. | ||
ZasZ.
United States2911 Posts
On June 21 2012 02:34 Sek-Kuar wrote: Its sad that people can switch gear before kill... They should made it like with skills so if u swap item outside of town there is cooldown before you can actually use it - swap whole gear and you are 30 sec naked or something like that. Or just make it so that switching gear resets NV. I see no reason why you should be able to switch mid fight, and at the point where you are farming A3 Inferno you don't get enough upgrades for it to be a major inconvenience to have to wait until the end of your session to switch gear around. | ||
Heh_
Singapore2712 Posts
On June 21 2012 02:10 crms wrote: thanks for admitting defeat and that your proposed 20 elite strategy is not only a farce but complete bullocks. Farming efficiently for everyone who was good enough to do act 3/4 was severly nerfed into the ground. That's the point and you've been easily rebuked. Have a good day, enjoy act2. If you can farm A2 >50% quicker than A3, then it's actually wise to do so. There's also data coming in saying that farming efficiency hasn't changed much. And it's "bollocks", not "bullocks". Bollocks is a British term for nonsense, while bullocks is a bull (castrated or non-castrated depending on where you live..) | ||
Yaotzin
South Africa4280 Posts
On June 21 2012 02:40 TheYango wrote: This is a flawed comparison as well though. The first 5 elites in an act are significantly easier to find than the last 5, due to the existence of zones with a higher concentration of rares, fixed-layout dungeons etc. If you're doing 5 elites+1 boss many times, then you hit these high-efficiency locations many more times. I'd actually expect doing 5 elites+1boss 4 times to be significantly faster than doing 20 elites+1 boss because finding elites in a new game is MUCH easier than finding them in a game where you've already cleared 10-15 elites. Examples of such locations are the Watch Tower in act 1, or the Underbridge in act 3. Yes of course, but unfortunately this is rather difficult to quantify. It depends on the act, how well you know the spawn locations, how many places you're forced to avoid (eg soul rippers or phasebeasts). So I left it out, as I left out having to start from 0 valor more often for boss runs. The main point of the post anyway, was that simplistically comparing 8% to 20% is dumb. It's more complicated. | ||
ragz_gt
9172 Posts
On June 21 2012 02:37 Yaotzin wrote: How is my math wrong? I addressed this. If you have a disagreement with what I actually said then say so. Don't bring up obvious points that I already talked about, it's just stupid. On June 21 2012 02:09 Yaotzin wrote: old siegebreaker run: 5 elites + boss: 2 guaranteed rares, ~16 items that MF decides. new run: 20 elites + boss: 21 guaranteed rares, ~46 items that MF decides. old Az run: 7 pack + 2 boss: 4 guaranteed rare; ~20 item that MF decides, 5+ ilvl 63, TAKES 30 MIN. new run: 20 pack + boss: 21 guaranteed rare; ~46 item that MF decides, 5~ ilvl 63, TAKE 90 MIN. | ||
crms
United States11933 Posts
On June 21 2012 02:44 Yaotzin wrote: Yes of course, but unfortunately this is rather difficult to quantify. It depends on the act, how well you know the spawn locations, how many places you're forced to avoid (eg soul rippers or phasebeasts). So I left it out, as I left out having to start from 0 valor more often for boss runs. The main point of the post anyway, was that simplistically comparing 8% to 20% is dumb. It's more complicated. it would have to be act 3 or 4 to be relevent to the conversation and the fact you still think hunting down 20 elites and a boss will yield the same or equal efficiency as pre-patch cydea->azmodan is fucking MIND blowing. | ||
crms
United States11933 Posts
On June 21 2012 02:42 Heh_ wrote: If you can farm A2 >50% quicker than A3, then it's actually wise to do so. There's also data coming in saying that farming efficiency hasn't changed much. And it's "bollocks", not "bullocks". Bollocks is a British term for nonsense, while bullocks is a bull (castrated or non-castrated depending on where you live..) Sorry about the bollocks. Where is this data? I see shacky speculations at best, gross negligence at worst. Also act 2 would have to be cleared much faster than 1/2 the time. If it takes 20 elites + boss to equal a pre-patch act 3 run where the values went from 25ish-8, it would likely take 40 elites + 2 bosses (this could be way off, quick math durp) in act 2 to be of same value. So unless you can farm 40 act 2 elites and 2 bosses within 20-25 minutes, there is no fucking way act 2 will be better than pre-patch act 3. | ||
Sek-Kuar
Czech Republic593 Posts
On June 21 2012 02:40 ZasZ. wrote: Or just make it so that switching gear resets NV. I see no reason why you should be able to switch mid fight, and at the point where you are farming A3 Inferno you don't get enough upgrades for it to be a major inconvenience to have to wait until the end of your session to switch gear around. Too harsh IMO as it is even easier to missclick and change something that missclick and drag something on skill bar with elective mode on, which also resets NV. But there should deinitelly be some penalty for this I rly doubt Blizzard wanted people to fight with 1 gear and kill with MF. Thats just abuse and it should be completely restricted. | ||
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