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June 26th -- Diablo III Patch 1.0.3a – v.1.0.3. 10235 - P…

Forum Index > Diablo 3
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Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 20 2012 17:17 GMT
#541
I addressed that, please learn to read so you can respond in a relevant manner.
Phael
Profile Joined May 2010
United States281 Posts
Last Edited: 2012-06-20 17:26:04
June 20 2012 17:22 GMT
#542
I gave a response earlier; here's the tldr:

Pre-patch Cydea + Azmodan (about 50-100 data points). 12-15 rares/20-25 min. 29-45 rares/hour - average of 37 rares/hour.
Post-patch Entire act3 (one data point). 97 rares/3.5 hours. average of ~28 rares/hour.

I could up the second number by 25% probably after learning monster patterns better, but you get roughly the same number of rares pre and post patch, with less than half of the previous ilvl 63 turnout.

This is all done with 300MF swapping upon kill (which, btw, this patch has slightly nerfed - I kill about a quarter of my packs by accident without switching to MF gear now vs like 1/10th previously. Gotta get used to the lower hp bars ...)
crms
Profile Joined February 2010
United States11933 Posts
June 20 2012 17:28 GMT
#543
Everyone already realizes this is a massive nerf to efficient farming. The only ones not acknowleding it are those that never progressed far enough to farm act 3 reliably or are trolling. It's quite simple really.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Catyoul *
Profile Joined April 2004
France2377 Posts
Last Edited: 2012-06-20 17:30:57
June 20 2012 17:28 GMT
#544
On June 21 2012 01:58 dmfg wrote:
Show nested quote +
On June 21 2012 01:53 Catyoul wrote:
On June 21 2012 01:48 dmfg wrote:
On June 21 2012 01:43 crms wrote:
On June 21 2012 01:39 dmfg wrote:
On June 21 2012 01:03 crms wrote:
To clarify, that isn't 25% chance an ilvl63 rare will drop, it's 25% chance that when a rare drops it's ilvl63. However, now it's only 8% in the hardest acts of the game.


I run with very little MF, and I am getting much more than 3 times as many rares dropping as I did before (thanks to guaranteed rare from 5NV).

Admittedly I only farmed A2 before, but gonna try A3 when my internet next becomes playable. I think people went into this patch thinking that if they were suicide farming A3 before, they could now get 3 times as much good gear dropping every run which is not even close to what the patch is trying to achieve.



it doesn't matter how many rares you get if none of them are ilvl63... I'd take 5 ilvl63s over 25 ilv60-62s. Also nobody expected what you said, they straight up nerfed the act3/4 drop rate of ilvl63s. Nobody in act3 will be getting as good of gear, at least as efficiently as before.


Let me put it in numbers for you. Assuming you're right about the numbers:

Before patch: 1 run of 20 elites + 1 boss: ~8 rares drop, 25% are ilvl 63 so in total I get 2 ilvl 63 rares
After patch: 1 run of 20 elites + 1 boss: ~23 rares drop, 8% are ilvl 63 so in total I get 2 ilvl 63 rares, plus a ton more ilvl 61 and 62 rares

The number of ilvl 63 rares is unchanged (and that's assuming your numbers are right, which tbh sound too high pre-patch). You just get more other stuff too.

Nobody would do 20 elites + 1 boss before patch, they would do 5 elites + boss, with 2 guaranteed rares on the boss, which was much faster. Your comparison is flawed.


Then change how you farm? 20 elites + 1 boss (post patch) takes less time than 4 runs of 5 elites + 1 boss (pre patch), and thanks to having 5NV for longer will probably have given comparable drops even before patch.

EDIT: Hot damn Phael, how much base MF do you have? I was getting roughly 1 rare every 3 elite packs pre-patch with 5NV and no base MF, but you were averaging more than 1 rare per pack :o

How I farm now is irrelevant to your comparison being flawed. You were comparing a completely suboptimal way of farming before the patch to what is probably the most efficient way of farming after the patch and obtaining similar results.

Of course now I won't be farming like that anymore, for a proper comparison, Phael has run the numbers with 300 MF, with lower MF, the numbers are closer because of the guaranteed rare on the elite packs :
On June 21 2012 02:22 Phael wrote:
I gave a response earlier; here's the tldr:

Pre-patch Cydea + Azmodan (about 50-100 data points). 12-15 rares/20-25 min. 29-45 rares/hour - average of 37 rares/hour.
Post-patch Entire act3 (one data point). 97 rares/3.5 hours. average of ~28 rares/hour.

I could up the second number by 25% probably after learning monster patterns better, but you get roughly the same number of rares pre and post patch, with less than half of the previous ilvl 63 turnout.

This is all done with 300MF swapping upon kill (which, btw, this patch has slightly nerfed - I kill about a quarter of my packs by accident without switching to MF gear now vs like 1/10th previously. Gotta get used to the lower hp bars ...)

Warri
Profile Joined May 2010
Germany3208 Posts
June 20 2012 17:31 GMT
#545
http://us.battle.net/d3/en/forum/topic/5889888966
Valid points!
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
June 20 2012 17:32 GMT
#546
On June 21 2012 02:28 crms wrote:
Everyone already realizes this is a massive nerf to efficient farming. The only ones not acknowleding it are those that never progressed far enough to farm act 3 reliably or are trolling. It's quite simple really.

You really can't accept that people can reasonably disagree, can you?
serum321
Profile Joined January 2012
United States606 Posts
June 20 2012 17:34 GMT
#547
They want to control the amount of high end items entering the game. Globally the same amount of ilvl 63 items are dropping, its just over a larger % of the population. Realistically if ilvl 63 items are dropping in act 1 now and there are more ppl in act 1 than act 3/4 they have to reduce that amount that was being dropped in act 3/4.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
June 20 2012 17:34 GMT
#548
Its sad that people can switch gear before kill... They should made it like with skills so if u swap item outside of town there is cooldown before you can actually use it - swap whole gear and you are 30 sec naked or something like that.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
crms
Profile Joined February 2010
United States11933 Posts
June 20 2012 17:35 GMT
#549
On June 21 2012 02:32 Yaotzin wrote:
Show nested quote +
On June 21 2012 02:28 crms wrote:
Everyone already realizes this is a massive nerf to efficient farming. The only ones not acknowleding it are those that never progressed far enough to farm act 3 reliably or are trolling. It's quite simple really.

You really can't accept that people can reasonably disagree, can you?



how can you disagree with math? the old farming runs were much more efficient, there is no debate. I don't care if the runs are equal if you change the farming routes to be 20 elites, that's more time consuming, thus less efficient. It's been shown multiple times.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
ragz_gt
Profile Blog Joined April 2012
9172 Posts
June 20 2012 17:36 GMT
#550
On June 21 2012 02:32 Yaotzin wrote:
Show nested quote +
On June 21 2012 02:28 crms wrote:
Everyone already realizes this is a massive nerf to efficient farming. The only ones not acknowleding it are those that never progressed far enough to farm act 3 reliably or are trolling. It's quite simple really.

You really can't accept that people can reasonably disagree, can you?

People can reasonably disagree. Your math is wrong. Different.
I'm not an otaku, I'm a specialist.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2012-06-20 17:38:34
June 20 2012 17:37 GMT
#551
On June 21 2012 02:36 ragz_gt wrote:
Show nested quote +
On June 21 2012 02:32 Yaotzin wrote:
On June 21 2012 02:28 crms wrote:
Everyone already realizes this is a massive nerf to efficient farming. The only ones not acknowleding it are those that never progressed far enough to farm act 3 reliably or are trolling. It's quite simple really.

You really can't accept that people can reasonably disagree, can you?

People can reasonably disagree. Your math is wrong. Different.

How is my math wrong?


how can you disagree with math? the old farming runs were much more efficient, there is no debate. I don't care if the runs are equal if you change the farming routes to be 20 elites, that's more time consuming, thus less efficient. It's been shown multiple times.

I addressed this. If you have a disagreement with what I actually said then say so. Don't bring up obvious points that I already talked about, it's just stupid.
HardlyNever
Profile Blog Joined July 2011
United States1258 Posts
June 20 2012 17:38 GMT
#552
On June 21 2012 02:31 Warri wrote:
http://us.battle.net/d3/en/forum/topic/5889888966
Valid points!


QQ on battle.net forums about game changes!?! TO THE INTERNETZ!
Out there, the Kid learned to fend for himself. Learned to build. Learned to break.
TheYango
Profile Joined September 2008
United States47024 Posts
June 20 2012 17:40 GMT
#553
On June 21 2012 02:09 Yaotzin wrote:
old siegebreaker run: 5 elites + boss: 2 guaranteed rares, ~16 items that MF decides.
new run: 20 elites + boss: 21 guaranteed rares, ~46 items that MF decides.

This is a flawed comparison as well though. The first 5 elites in an act are significantly easier to find than the last 5, due to the existence of zones with a higher concentration of rares, fixed-layout dungeons etc. If you're doing 5 elites+1 boss many times, then you hit these high-efficiency locations many more times. I'd actually expect doing 5 elites+1boss 4 times to be significantly faster than doing 20 elites+1 boss because finding elites in a new game is MUCH easier than finding them in a game where you've already cleared 10-15 elites.

Examples of such locations are the Watch Tower in act 1, or the Underbridge in act 3.
Moderator
ZasZ.
Profile Joined May 2010
United States2911 Posts
June 20 2012 17:40 GMT
#554
On June 21 2012 02:34 Sek-Kuar wrote:
Its sad that people can switch gear before kill... They should made it like with skills so if u swap item outside of town there is cooldown before you can actually use it - swap whole gear and you are 30 sec naked or something like that.


Or just make it so that switching gear resets NV. I see no reason why you should be able to switch mid fight, and at the point where you are farming A3 Inferno you don't get enough upgrades for it to be a major inconvenience to have to wait until the end of your session to switch gear around.
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
June 20 2012 17:42 GMT
#555
On June 21 2012 02:10 crms wrote:
Show nested quote +
On June 21 2012 02:02 dmfg wrote:
On June 21 2012 01:59 crms wrote:
On June 21 2012 01:48 dmfg wrote:
On June 21 2012 01:43 crms wrote:
On June 21 2012 01:39 dmfg wrote:
On June 21 2012 01:03 crms wrote:
To clarify, that isn't 25% chance an ilvl63 rare will drop, it's 25% chance that when a rare drops it's ilvl63. However, now it's only 8% in the hardest acts of the game.


I run with very little MF, and I am getting much more than 3 times as many rares dropping as I did before (thanks to guaranteed rare from 5NV).

Admittedly I only farmed A2 before, but gonna try A3 when my internet next becomes playable. I think people went into this patch thinking that if they were suicide farming A3 before, they could now get 3 times as much good gear dropping every run which is not even close to what the patch is trying to achieve.



it doesn't matter how many rares you get if none of them are ilvl63... I'd take 5 ilvl63s over 25 ilv60-62s. Also nobody expected what you said, they straight up nerfed the act3/4 drop rate of ilvl63s. Nobody in act3 will be getting as good of gear, at least as efficiently as before.


Let me put it in numbers for you. Assuming you're right about the numbers:

Before patch: 1 run of 20 elites + 1 boss: ~8 rares drop, 25% are ilvl 63 so in total I get 2 ilvl 63 rares
After patch: 1 run of 20 elites + 1 boss: ~23 rares drop, 8% are ilvl 63 so in total I get 2 ilvl 63 rares, plus a ton more ilvl 61 and 62 rares

The number of ilvl 63 rares is unchanged (and that's assuming your numbers are right, which tbh sound too high pre-patch). You just get more other stuff too.


First, your numbers make 0 sense. 1 run of 20 elites and a boss? Who does this? How about you use actual values of 7 elites (on average) + 2 bosses, which was what the old cydea-azmodan runs actually entailed. And then consider ~25% of those rares generally were ilvl63. I'm glad you mathematically found a breaking point of 20 elites and 1 boss that makes the farming equal. I sure hope you enjoy your hour long runs and entire zone clearing searching for 20 packs, 15 of which would actually have the bonus.

Cydea - 2-4 rares
Azmodan 2-4 rares
Elites 3-5 per clear

low range 7 rares, 1.75 being ilvl63 @ 25%
low range 7 rares, .056 being ilvl63 @ 8%

high range 13 rares, 3.25 being ilvl63 @ 25%
high range 13 rares, 1.04% being ilvl63 @ 8%

That is a much more accurate portrayl of the massive nerf.. 20 elites and a boss.. the fuck?




I farmed by doing sections of acts with my friend (monk + barb). We'd go from start of "Find Kulle's blood" Q and finish with Kulle + rare serpent magus pack just before Belial. Didn't usually do Belial because it took us near 15 minutes (and there's no way we could do him now with enrage).

Looks like post patch, I don't have to change my farming pattern at all.

EDIT: When Blizzard give a massive buff to farming elites with 5NV and you choose not to take advantage of that by using a sub-optimal farming routine, that's your problem. Not anyone else's, and certainly not mine



thanks for admitting defeat and that your proposed 20 elite strategy is not only a farce but complete bullocks. Farming efficiently for everyone who was good enough to do act 3/4 was severly nerfed into the ground. That's the point and you've been easily rebuked. Have a good day, enjoy act2.

If you can farm A2 >50% quicker than A3, then it's actually wise to do so. There's also data coming in saying that farming efficiency hasn't changed much.

And it's "bollocks", not "bullocks". Bollocks is a British term for nonsense, while bullocks is a bull (castrated or non-castrated depending on where you live..)
=Þ
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2012-06-20 17:46:08
June 20 2012 17:44 GMT
#556
On June 21 2012 02:40 TheYango wrote:
Show nested quote +
On June 21 2012 02:09 Yaotzin wrote:
old siegebreaker run: 5 elites + boss: 2 guaranteed rares, ~16 items that MF decides.
new run: 20 elites + boss: 21 guaranteed rares, ~46 items that MF decides.

This is a flawed comparison as well though. The first 5 elites in an act are significantly easier to find than the last 5, due to the existence of zones with a higher concentration of rares, fixed-layout dungeons etc. If you're doing 5 elites+1 boss many times, then you hit these high-efficiency locations many more times. I'd actually expect doing 5 elites+1boss 4 times to be significantly faster than doing 20 elites+1 boss because finding elites in a new game is MUCH easier than finding them in a game where you've already cleared 10-15 elites.

Examples of such locations are the Watch Tower in act 1, or the Underbridge in act 3.

Yes of course, but unfortunately this is rather difficult to quantify. It depends on the act, how well you know the spawn locations, how many places you're forced to avoid (eg soul rippers or phasebeasts). So I left it out, as I left out having to start from 0 valor more often for boss runs.

The main point of the post anyway, was that simplistically comparing 8% to 20% is dumb. It's more complicated.
ragz_gt
Profile Blog Joined April 2012
9172 Posts
June 20 2012 17:46 GMT
#557
On June 21 2012 02:37 Yaotzin wrote:
Show nested quote +
On June 21 2012 02:36 ragz_gt wrote:
On June 21 2012 02:32 Yaotzin wrote:
On June 21 2012 02:28 crms wrote:
Everyone already realizes this is a massive nerf to efficient farming. The only ones not acknowleding it are those that never progressed far enough to farm act 3 reliably or are trolling. It's quite simple really.

You really can't accept that people can reasonably disagree, can you?

People can reasonably disagree. Your math is wrong. Different.

How is my math wrong?

Show nested quote +

how can you disagree with math? the old farming runs were much more efficient, there is no debate. I don't care if the runs are equal if you change the farming routes to be 20 elites, that's more time consuming, thus less efficient. It's been shown multiple times.

I addressed this. If you have a disagreement with what I actually said then say so. Don't bring up obvious points that I already talked about, it's just stupid.


On June 21 2012 02:09 Yaotzin wrote:
old siegebreaker run: 5 elites + boss: 2 guaranteed rares, ~16 items that MF decides.
new run: 20 elites + boss: 21 guaranteed rares, ~46 items that MF decides.


old Az run: 7 pack + 2 boss: 4 guaranteed rare; ~20 item that MF decides, 5+ ilvl 63, TAKES 30 MIN.
new run: 20 pack + boss: 21 guaranteed rare; ~46 item that MF decides, 5~ ilvl 63, TAKE 90 MIN.
I'm not an otaku, I'm a specialist.
crms
Profile Joined February 2010
United States11933 Posts
June 20 2012 17:47 GMT
#558
On June 21 2012 02:44 Yaotzin wrote:
Show nested quote +
On June 21 2012 02:40 TheYango wrote:
On June 21 2012 02:09 Yaotzin wrote:
old siegebreaker run: 5 elites + boss: 2 guaranteed rares, ~16 items that MF decides.
new run: 20 elites + boss: 21 guaranteed rares, ~46 items that MF decides.

This is a flawed comparison as well though. The first 5 elites in an act are significantly easier to find than the last 5, due to the existence of zones with a higher concentration of rares, fixed-layout dungeons etc. If you're doing 5 elites+1 boss many times, then you hit these high-efficiency locations many more times. I'd actually expect doing 5 elites+1boss 4 times to be significantly faster than doing 20 elites+1 boss because finding elites in a new game is MUCH easier than finding them in a game where you've already cleared 10-15 elites.

Examples of such locations are the Watch Tower in act 1, or the Underbridge in act 3.

Yes of course, but unfortunately this is rather difficult to quantify. It depends on the act, how well you know the spawn locations, how many places you're forced to avoid (eg soul rippers or phasebeasts). So I left it out, as I left out having to start from 0 valor more often for boss runs.

The main point of the post anyway, was that simplistically comparing 8% to 20% is dumb. It's more complicated.



it would have to be act 3 or 4 to be relevent to the conversation and the fact you still think hunting down 20 elites and a boss will yield the same or equal efficiency as pre-patch cydea->azmodan is fucking MIND blowing.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
crms
Profile Joined February 2010
United States11933 Posts
June 20 2012 17:50 GMT
#559
On June 21 2012 02:42 Heh_ wrote:
Show nested quote +
On June 21 2012 02:10 crms wrote:
On June 21 2012 02:02 dmfg wrote:
On June 21 2012 01:59 crms wrote:
On June 21 2012 01:48 dmfg wrote:
On June 21 2012 01:43 crms wrote:
On June 21 2012 01:39 dmfg wrote:
On June 21 2012 01:03 crms wrote:
To clarify, that isn't 25% chance an ilvl63 rare will drop, it's 25% chance that when a rare drops it's ilvl63. However, now it's only 8% in the hardest acts of the game.


I run with very little MF, and I am getting much more than 3 times as many rares dropping as I did before (thanks to guaranteed rare from 5NV).

Admittedly I only farmed A2 before, but gonna try A3 when my internet next becomes playable. I think people went into this patch thinking that if they were suicide farming A3 before, they could now get 3 times as much good gear dropping every run which is not even close to what the patch is trying to achieve.



it doesn't matter how many rares you get if none of them are ilvl63... I'd take 5 ilvl63s over 25 ilv60-62s. Also nobody expected what you said, they straight up nerfed the act3/4 drop rate of ilvl63s. Nobody in act3 will be getting as good of gear, at least as efficiently as before.


Let me put it in numbers for you. Assuming you're right about the numbers:

Before patch: 1 run of 20 elites + 1 boss: ~8 rares drop, 25% are ilvl 63 so in total I get 2 ilvl 63 rares
After patch: 1 run of 20 elites + 1 boss: ~23 rares drop, 8% are ilvl 63 so in total I get 2 ilvl 63 rares, plus a ton more ilvl 61 and 62 rares

The number of ilvl 63 rares is unchanged (and that's assuming your numbers are right, which tbh sound too high pre-patch). You just get more other stuff too.


First, your numbers make 0 sense. 1 run of 20 elites and a boss? Who does this? How about you use actual values of 7 elites (on average) + 2 bosses, which was what the old cydea-azmodan runs actually entailed. And then consider ~25% of those rares generally were ilvl63. I'm glad you mathematically found a breaking point of 20 elites and 1 boss that makes the farming equal. I sure hope you enjoy your hour long runs and entire zone clearing searching for 20 packs, 15 of which would actually have the bonus.

Cydea - 2-4 rares
Azmodan 2-4 rares
Elites 3-5 per clear

low range 7 rares, 1.75 being ilvl63 @ 25%
low range 7 rares, .056 being ilvl63 @ 8%

high range 13 rares, 3.25 being ilvl63 @ 25%
high range 13 rares, 1.04% being ilvl63 @ 8%

That is a much more accurate portrayl of the massive nerf.. 20 elites and a boss.. the fuck?




I farmed by doing sections of acts with my friend (monk + barb). We'd go from start of "Find Kulle's blood" Q and finish with Kulle + rare serpent magus pack just before Belial. Didn't usually do Belial because it took us near 15 minutes (and there's no way we could do him now with enrage).

Looks like post patch, I don't have to change my farming pattern at all.

EDIT: When Blizzard give a massive buff to farming elites with 5NV and you choose not to take advantage of that by using a sub-optimal farming routine, that's your problem. Not anyone else's, and certainly not mine



thanks for admitting defeat and that your proposed 20 elite strategy is not only a farce but complete bullocks. Farming efficiently for everyone who was good enough to do act 3/4 was severly nerfed into the ground. That's the point and you've been easily rebuked. Have a good day, enjoy act2.

If you can farm A2 >50% quicker than A3, then it's actually wise to do so. There's also data coming in saying that farming efficiency hasn't changed much.

And it's "bollocks", not "bullocks". Bollocks is a British term for nonsense, while bullocks is a bull (castrated or non-castrated depending on where you live..)


Sorry about the bollocks.

Where is this data? I see shacky speculations at best, gross negligence at worst. Also act 2 would have to be cleared much faster than 1/2 the time. If it takes 20 elites + boss to equal a pre-patch act 3 run where the values went from 25ish-8, it would likely take 40 elites + 2 bosses (this could be way off, quick math durp) in act 2 to be of same value. So unless you can farm 40 act 2 elites and 2 bosses within 20-25 minutes, there is no fucking way act 2 will be better than pre-patch act 3.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
June 20 2012 17:50 GMT
#560
On June 21 2012 02:40 ZasZ. wrote:
Show nested quote +
On June 21 2012 02:34 Sek-Kuar wrote:
Its sad that people can switch gear before kill... They should made it like with skills so if u swap item outside of town there is cooldown before you can actually use it - swap whole gear and you are 30 sec naked or something like that.


Or just make it so that switching gear resets NV. I see no reason why you should be able to switch mid fight, and at the point where you are farming A3 Inferno you don't get enough upgrades for it to be a major inconvenience to have to wait until the end of your session to switch gear around.


Too harsh IMO as it is even easier to missclick and change something that missclick and drag something on skill bar with elective mode on, which also resets NV.

But there should deinitelly be some penalty for this I rly doubt Blizzard wanted people to fight with 1 gear and kill with MF. Thats just abuse and it should be completely restricted.
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
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